// mark for the leak detector
int mark;
// place in the code where it was allocated (for the leak detector)
const char *allocation_origin;
// initially false to prevent projectiles from moving on their first frame
// (even if they were spawned by an synchronous client think)
// mark for the leak detector
int mark;
// place in the code where it was allocated (for the leak detector)
const char *allocation_origin;
// initially false to prevent projectiles from moving on their first frame
// (even if they were spawned by an synchronous client think)