- int j;
- const int *elements;
- const float *vertex3f;
- float v[9], trimins[3], trimaxs[3];
- vertex3f = surface->groupmesh->data_vertex3f;
- elements = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle);
- for (j = 0;j < surface->num_triangles;j++, elements += 3)
- {
- VectorCopy(vertex3f + elements[0] * 3, v + 0);
- VectorCopy(vertex3f + elements[1] * 3, v + 3);
- VectorCopy(vertex3f + elements[2] * 3, v + 6);
- if (PointInfrontOfTriangle(info->eye, v + 0, v + 3, v + 6))
- {
- trimins[0] = min(v[0], min(v[3], v[6]));
- trimaxs[0] = max(v[0], max(v[3], v[6]));
- trimins[1] = min(v[1], min(v[4], v[7]));
- trimaxs[1] = max(v[1], max(v[4], v[7]));
- trimins[2] = min(v[2], min(v[5], v[8]));
- trimaxs[2] = max(v[2], max(v[5], v[8]));
- if (BoxesOverlap(trimins, trimaxs, info->boxmins, info->boxmaxs) && Portal_PortalThroughPortalPlanes(&portalplanes[firstclipplane], numclipplanes, v, 3, &portaltemppoints2[0][0], 256) >= 3)
- {
- SETPVSBIT(info->surfacepvs, surfaceindex);
- info->surfacelist[info->numsurfaces++] = surfaceindex;
- break;
- }
- }
- }
- }
- else
- {
- SETPVSBIT(info->surfacepvs, surfaceindex);
- info->surfacelist[info->numsurfaces++] = surfaceindex;