+ shader.name[0] = 0;
+ shader.surfaceparms = 0;
+ shader.surfaceflags = 0;
+ shader.textureflags = 0;
+ shader.numlayers = 0;
+ shader.lighting = false;
+ shader.vertexalpha = false;
+ shader.textureblendalpha = false;
+ shader.primarylayer = 0;
+ shader.backgroundlayer = 0;
+ shader.skyboxname[0] = 0;
+ shader.deforms[0].deform = Q3DEFORM_NONE;
+ shader.dpnortlight = false;
+ shader.dpshadow = false;
+ shader.dpnoshadow = false;
+ shader.dpmeshcollisions = false;
+ shader.dpshaderkill = false;
+ shader.dpreflectcube[0] = 0;