-void R_MeshQueue_Init(void);
-void R_MeshQueue_Add(void (*callback)(const void *data1, int data2), const void *data1, int data2);
-void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const void *data1, int data2), const void *data1, int data2);
+// VorteX: seems this value is hardcoded in other several defines as it's changing makes mess
+#define MESHQUEUE_TRANSPARENT_BATCHSIZE 256
+