// make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
NetConn_UpdateSockets();
VID_Start();
// make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
// put up the loading image so the user doesn't stare at a black screen...
SCR_BeginLoadingPlaque(true);
// put up the loading image so the user doesn't stare at a black screen...
SCR_BeginLoadingPlaque(true);
+#ifdef CONFIG_MENU
if (cls.state != ca_dedicated)
{
MR_Init();
}
if (cls.state != ca_dedicated)
{
MR_Init();
}
+#endif
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)