// process console commands
// R_TimeReport("preconsole");
CL_VM_PreventInformationLeaks();
// process console commands
// R_TimeReport("preconsole");
CL_VM_PreventInformationLeaks();
- if(slowmo.value > 0 && slowmo.value < 1)
- advancetime = min(advancetime, 0.1 / slowmo.value);
+ if(host_timescale.value > 0 && host_timescale.value < 1)
+ advancetime = min(advancetime, 0.1 / host_timescale.value);
// only advance time if not paused
// the game also pauses in singleplayer when menu or console is used
// only advance time if not paused
// the game also pauses in singleplayer when menu or console is used
if (host_framerate.value)
sv.frametime = host_framerate.value;
if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
if (host_framerate.value)
sv.frametime = host_framerate.value;
if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))