- r = bound(0, r_bloom_colorexponent.value / x, 1);
- GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
- GL_Color(r,r,r,1);
+ r = bound(0, r_bloom_colorexponent.value / x, 1); // always 0.5 to 1
+ if (!r_fb.bloomfbo[r_fb.bloomindex])
+ {
+ GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR); // square it and multiply by two
+ GL_Color(r,r,r,1); // apply fix factor
+ }
+ else
+ {
+ if(x <= 2)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+ GL_BlendFunc(GL_SRC_COLOR, GL_ZERO); // square it
+ GL_Color(1,1,1,1); // no fix factor supported here
+ }