-// sets up the requested transform matrix
-void R_Mesh_Matrix(const matrix4x4_t *matrix);
-
-// sets up the requested state
-void R_Mesh_State(const rmeshstate_t *m);
-
-// sets up the requested main state
-void R_Mesh_MainState(const rmeshstate_t *m);
-
-// sets up the requested texture state
-void R_Mesh_TextureState(const rmeshstate_t *m);
-
-// enlarges vertex arrays if they are too small
-#define R_Mesh_ResizeCheck(numverts) if ((numverts) > mesh_maxverts) _R_Mesh_ResizeCheck(numverts);
-void _R_Mesh_ResizeCheck(int numverts);
-
-// renders the mesh in the varray_* buffers
-void R_Mesh_Draw(int numverts, int numtriangles, const int *elements);
-
-// saves a section of the rendered frame to a .tga file
-qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height);
+// allocates a static element array buffer object
+// (storing triangle data in video memory)
+int R_Mesh_CreateStaticEBO(void *data, size_t size);
+// frees an element array buffer object
+void R_Mesh_DestroyEBO(int bufferobject);
+// allocates a static vertex/element array buffer object
+// (storing vertex or element data in video memory)
+// target is GL_ELEMENT_ARRAY_BUFFER_ARB (triangle elements)
+// or GL_ARRAY_BUFFER_ARB (vertex data)
+int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size, const char *name);
+// frees a vertex/element array buffer object
+void R_Mesh_DestroyBufferObject(int bufferobject);
+void GL_Mesh_ListVBOs(qboolean printeach);
+
+// sets up the requested vertex transform matrix
+void R_EntityMatrix(const matrix4x4_t *matrix);
+// sets the vertex array pointer
+void R_Mesh_VertexPointer(const float *vertex3f, int bufferobject, size_t bufferoffset);
+// sets the color array pointer (GL_Color only works when this is NULL)
+void R_Mesh_ColorPointer(const float *color4f, int bufferobject, size_t bufferoffset);
+// sets the texcoord array pointer for an array unit
+void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord, int bufferobject, size_t bufferoffset);
+// returns current texture bound to this identifier
+int R_Mesh_TexBound(unsigned int unitnum, int id);
+// copies a section of the framebuffer to a 2D texture
+void R_Mesh_CopyToTexture(int texnum, int tx, int ty, int sx, int sy, int width, int height);
+// sets all textures bound to an image unit (multiple can be non-zero at once, according to OpenGL rules the highest one overrides the others)
+void R_Mesh_TexBindAll(unsigned int unitnum, int tex2d, int tex3d, int texcubemap, int texrectangle);
+// equivalent to R_Mesh_TexBindAll(unitnum,tex2d,0,0,0)
+void R_Mesh_TexBind(unsigned int unitnum, int texnum);
+// sets the texcoord matrix for a texenv unit, can be NULL or blank (will use identity)
+void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix);
+// sets the combine state for a texenv unit
+void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale);
+// set up a blank texture state (unbinds all textures, texcoord pointers, and resets combine settings)
+void R_Mesh_ResetTextureState(void);
+
+// renders a mesh
+void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int bufferobject3i, int bufferobject3s);
+
+// saves a section of the rendered frame to a .tga or .jpg file
+qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect);