+ Mem_ExpandableArray_FreeRecord(&gl_state.meshbufferarray, (void *)buffer);
+}
+
+static const char *buffertypename[R_BUFFERDATA_COUNT] = {"vertex", "index16", "index32", "uniform"};
+void GL_Mesh_ListVBOs(qbool printeach)
+{
+ int i, endindex;
+ int type;
+ int isdynamic;
+ int index16count, index16mem;
+ int index32count, index32mem;
+ int vertexcount, vertexmem;
+ int uniformcount, uniformmem;
+ int totalcount, totalmem;
+ size_t bufferstat[R_BUFFERDATA_COUNT][2][2];
+ r_meshbuffer_t *buffer;
+ memset(bufferstat, 0, sizeof(bufferstat));
+ endindex = (int)Mem_ExpandableArray_IndexRange(&gl_state.meshbufferarray);
+ for (i = 0;i < endindex;i++)
+ {
+ buffer = (r_meshbuffer_t *) Mem_ExpandableArray_RecordAtIndex(&gl_state.meshbufferarray, i);
+ if (!buffer)
+ continue;
+ if (buffer->isuniformbuffer)
+ type = R_BUFFERDATA_UNIFORM;
+ else if (buffer->isindexbuffer && buffer->isindex16)
+ type = R_BUFFERDATA_INDEX16;
+ else if (buffer->isindexbuffer)
+ type = R_BUFFERDATA_INDEX32;
+ else
+ type = R_BUFFERDATA_VERTEX;
+ isdynamic = buffer->isdynamic;
+ bufferstat[type][isdynamic][0]++;
+ bufferstat[type][isdynamic][1] += buffer->size;
+ if (printeach)
+ Con_Printf("buffer #%i %s = %i bytes (%s %s)\n", i, buffer->name, (int)buffer->size, isdynamic ? "dynamic" : "static", buffertypename[type]);
+ }
+ index16count = (int)(bufferstat[R_BUFFERDATA_INDEX16][0][0] + bufferstat[R_BUFFERDATA_INDEX16][1][0]);
+ index16mem = (int)(bufferstat[R_BUFFERDATA_INDEX16][0][1] + bufferstat[R_BUFFERDATA_INDEX16][1][1]);
+ index32count = (int)(bufferstat[R_BUFFERDATA_INDEX32][0][0] + bufferstat[R_BUFFERDATA_INDEX32][1][0]);
+ index32mem = (int)(bufferstat[R_BUFFERDATA_INDEX32][0][1] + bufferstat[R_BUFFERDATA_INDEX32][1][1]);
+ vertexcount = (int)(bufferstat[R_BUFFERDATA_VERTEX ][0][0] + bufferstat[R_BUFFERDATA_VERTEX ][1][0]);
+ vertexmem = (int)(bufferstat[R_BUFFERDATA_VERTEX ][0][1] + bufferstat[R_BUFFERDATA_VERTEX ][1][1]);
+ uniformcount = (int)(bufferstat[R_BUFFERDATA_UNIFORM][0][0] + bufferstat[R_BUFFERDATA_UNIFORM][1][0]);
+ uniformmem = (int)(bufferstat[R_BUFFERDATA_UNIFORM][0][1] + bufferstat[R_BUFFERDATA_UNIFORM][1][1]);
+ totalcount = index16count + index32count + vertexcount + uniformcount;
+ totalmem = index16mem + index32mem + vertexmem + uniformmem;
+ Con_Printf("%i 16bit indexbuffers totalling %i bytes (%.3f MB)\n%i 32bit indexbuffers totalling %i bytes (%.3f MB)\n%i vertexbuffers totalling %i bytes (%.3f MB)\n%i uniformbuffers totalling %i bytes (%.3f MB)\ncombined %i buffers totalling %i bytes (%.3fMB)\n", index16count, index16mem, index16mem / 10248576.0, index32count, index32mem, index32mem / 10248576.0, vertexcount, vertexmem, vertexmem / 10248576.0, uniformcount, uniformmem, uniformmem / 10248576.0, totalcount, totalmem, totalmem / 10248576.0);
+}
+
+
+
+void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void *pointer, const r_meshbuffer_t *vertexbuffer, size_t bufferoffset)
+{
+ switch(vid.renderpath)
+ {
+ case RENDERPATH_GL32:
+ case RENDERPATH_GLES2:
+ if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
+ {
+ int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
+ if (!bufferobject && gl_paranoid.integer)
+ Con_DPrintf("Warning: no bufferobject in R_Mesh_VertexPointer(%i, %i, %i, %p, %p, %08x)", components, gltype, (int)stride, pointer, (void *)vertexbuffer, (unsigned int)bufferoffset);
+ gl_state.pointer_vertex_components = components;
+ gl_state.pointer_vertex_gltype = gltype;
+ gl_state.pointer_vertex_stride = stride;
+ gl_state.pointer_vertex_pointer = pointer;
+ gl_state.pointer_vertex_vertexbuffer = vertexbuffer;
+ gl_state.pointer_vertex_offset = bufferoffset;
+ CHECKGLERROR
+ GL_BindVBO(bufferobject);
+ // LadyHavoc: special flag added to gltype for unnormalized types
+ qglVertexAttribPointer(GLSLATTRIB_POSITION, components, gltype & ~0x80000000, (gltype & 0x80000000) == 0, (GLsizei)stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR