cvar_t r_font_kerning = {CVAR_SAVE, "r_font_kerning", "1", "Use kerning if available"};
cvar_t r_font_diskcache = {CVAR_SAVE, "r_font_diskcache", "0", "save font textures to disk for future loading rather than generating them every time"};
cvar_t r_font_compress = {CVAR_SAVE, "r_font_compress", "0", "use texture compression on font textures to save video memory"};
cvar_t r_font_kerning = {CVAR_SAVE, "r_font_kerning", "1", "Use kerning if available"};
cvar_t r_font_diskcache = {CVAR_SAVE, "r_font_diskcache", "0", "save font textures to disk for future loading rather than generating them every time"};
cvar_t r_font_compress = {CVAR_SAVE, "r_font_compress", "0", "use texture compression on font textures to save video memory"};