-float (entity e, float s) getsurfacenumpoints = #434;
-vector (entity e, float s, float n) getsurfacepoint = #435;
-vector (entity e, float s) getsurfacenormal = #436;
-string (entity e, float s) getsurfacetexture = #437;
-float (entity e, vector p) getsurfacenearpoint = #438;
-vector (entity e, float s, vector p) getsurfaceclippedpoint = #439;
-vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
+// float (entity e, float s) getsurfacenumpoints = #434;
+// vector (entity e, float s, float n) getsurfacepoint = #435;
+// vector (entity e, float s) getsurfacenormal = #436;
+// string (entity e, float s) getsurfacetexture = #437;
+// float (entity e, vector p) getsurfacenearpoint = #438;
+// vector (entity e, float s, vector p) getsurfaceclippedpoint = #439;
+// vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;