+ // model light
+ if (renderflags & RF_MODELLIGHT)
+ {
+ if(PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->modellight_ambient);
+ if(PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->modellight_diffuse);
+ if(PRVM_clientedictvector(ed, modellight_dir)) VectorCopy(PRVM_clientedictvector(ed, modellight_dir), entrender->modellight_lightdir);
+ entrender->flags |= RENDER_CUSTOMIZEDMODELLIGHT;
+ }
+