+void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+ float starttransformed[3], endtransformed[3];
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+ Matrix4x4_Transform(inversematrix, end, endtransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+ if (model && model->TraceLine)
+ model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+}
+
+void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents)
+{
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ if (model && model->TraceLine)
+ model->TraceLine(model, NULL, NULL, trace, start, end, hitsupercontents);
+ trace->fraction = bound(0, trace->fraction, 1);
+ trace->realfraction = bound(0, trace->realfraction, 1);
+ VectorLerp(start, trace->fraction, end, trace->endpos);
+}
+
+void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
+{
+ float starttransformed[3];
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+
+ Matrix4x4_Transform(inversematrix, start, starttransformed);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("trans(%f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2]);
+#endif
+
+ if (model && model->TracePoint)
+ model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask);
+ else
+ Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
+
+ VectorCopy(start, trace->endpos);
+ // transform plane
+ // NOTE: this relies on plane.dist being directly after plane.normal
+ Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+}
+
+void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents)
+{
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = trace->realfraction = 1;
+ if (model && model->TracePoint)
+ model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
+ VectorCopy(start, trace->endpos);
+}
+