- return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
+ // now we'll do some CHEATING
+ memset(&cheatentity, 0, sizeof(cheatentity));
+ cheatentity.model = model;
+ CL_LoadFrameGroupBlend(ent, &cheatentity);
+ R_LerpAnimation(&cheatentity);
+ ret = CL_BlendTagMatrix(&cheatentity, tagindex, out);
+ if(ret)
+ *out = identitymatrix;
+ return ret;