- for (i = 1;i < cl.num_entities;i++)
- {
- if (cl.entities_active[i])
- {
- entity_t *ent = cl.entities + i;
- if ((ent->render.flags & RENDER_VIEWMODEL) || ent->state_current.tagentity)
- CL_UpdateNetworkEntity(ent, 32);
- }
- }
- // and of course the engine viewmodel needs updating as well
- CL_UpdateNetworkEntity(&cl.viewent, 32);