+
+ // whether to draw r_showtris and such, this is only true for the main
+ // view render, all secondary renders (HDR, mirrors, portals, cameras,
+ // distortion effects, etc) omit such debugging information
+ qboolean showdebug;
+
+ // these define which values to use in GL_CullFace calls to request frontface or backface culling
+ int cullface_front;
+ int cullface_back;