+
+ // true during envmap command capture
+ qboolean envmap;
+
+ // brightness of world lightmaps and related lighting
+ // (often reduced when world rtlights are enabled)
+ float lightmapintensity;
+ // whether to draw world lights realtime, dlights realtime, and their shadows
+ qboolean rtworld;
+ qboolean rtworldshadows;
+ qboolean rtdlight;
+ qboolean rtdlightshadows;
+ float polygonfactor;
+ float polygonoffset;
+ float shadowpolygonfactor;
+ float shadowpolygonoffset;
+
+ // rendering stats for r_speeds display
+ // (these are incremented in many places)
+ r_refdef_stats_t stats;
+}
+r_refdef_t;
+
+typedef struct r_view_s
+{
+ // view information (changes multiple times per frame)
+ // if any of these variables change then r_viewcache must be regenerated
+ // by calling R_View_Update
+ // (which also updates viewport, scissor, colormask)
+
+ // it is safe and expected to copy this into a structure on the stack and
+ // call the renderer recursively, then restore from the stack afterward
+ // (as long as R_View_Update is called)
+
+ // eye position information
+ matrix4x4_t matrix;
+ vec3_t origin;
+ vec3_t forward;
+ vec3_t left;
+ vec3_t right;
+ vec3_t up;
+ int numfrustumplanes;
+ mplane_t frustum[6];
+ qboolean useclipplane;
+ qboolean usecustompvs; // uses r_viewcache.pvsbits as-is rather than computing it
+ mplane_t clipplane;
+ float frustum_x, frustum_y;
+ vec3_t frustumcorner[4];
+ // if turned off it renders an ortho view
+ int useperspective;
+ float ortho_x, ortho_y;
+
+ // screen area to render in
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+
+ // which color components to allow (for anaglyph glasses)
+ int colormask[4];
+
+ // global RGB color multiplier for rendering, this is required by HDR
+ float colorscale;
+
+ // whether to draw r_showtris and such, this is only true for the main
+ // view render, all secondary renders (HDR, mirrors, portals, cameras,
+ // distortion effects, etc) omit such debugging information
+ qboolean showdebug;
+
+ // these define which values to use in GL_CullFace calls to request frontface or backface culling
+ int cullface_front;
+ int cullface_back;
+}
+r_view_t;
+
+typedef struct r_viewcache_s
+{
+ // these properties are generated by R_View_Update()
+
+ // which entities are currently visible for this viewpoint
+ // (the used range is 0...r_refdef.numentities)
+ unsigned char entityvisible[MAX_EDICTS];
+ // flag arrays used for visibility checking on world model
+ // (all other entities have no per-surface/per-leaf visibility checks)
+ // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters
+ unsigned char world_pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps
+ // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs
+ unsigned char world_leafvisible[32768]; // FIXME: buffer overflow on huge maps
+ // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces
+ unsigned char world_surfacevisible[262144]; // FIXME: buffer overflow on huge maps
+ // if true, the view is currently in a leaf without pvs data
+ qboolean world_novis;