void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type);
void CL_EntityParticles (entity_t *ent);
void CL_BlobExplosion (vec3_t org);
void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type);
void CL_EntityParticles (entity_t *ent);
void CL_BlobExplosion (vec3_t org);