- vec3_t origin; // location
- vec3_t angles; // orientation
- float alpha; // opacity (alpha) of the model
- float scale; // size the model is shown
-
- model_t *model; // NULL = no model
- int frame; // current uninterpolated animation frame (for things which do not use interpolation)
- int colormap; // entity shirt and pants colors
- int effects; // light, particles, etc
- int skinnum; // for Alias models
- int flags; // render flags
+ // location
+ vec3_t origin;
+ // orientation
+ vec3_t angles;
+ // opacity (alpha) of the model
+ float alpha;
+ // size the model is shown
+ float scale;
+
+ // NULL = no model
+ model_t *model;
+ // current uninterpolated animation frame (for things which do not use interpolation)
+ int frame;
+ // entity shirt and pants colors
+ int colormap;
+ // light, particles, etc
+ int effects;
+ // for Alias models
+ int skinnum;
+ // render flags
+ int flags;