// client movement simulation
// these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
qboolean movement;
// client movement simulation
// these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
qboolean movement;
// simulated data (this is valid even if cl.movement is false)
vec3_t movement_origin;
vec3_t movement_oldorigin;
vec3_t movement_velocity;
// queue of proposed moves
int movement_numqueue;
// simulated data (this is valid even if cl.movement is false)
vec3_t movement_origin;
vec3_t movement_oldorigin;
vec3_t movement_velocity;
// queue of proposed moves
int movement_numqueue;
// don't change view angle, full screen, etc
int intermission;
// latched at intermission start
// don't change view angle, full screen, etc
int intermission;
// latched at intermission start