for( video = cl_videos, i = 0 ; i < cl_num_videos ; i++, video++ )
if( video->state != CLVIDEO_UNUSED && !video->suspended )
video->cpif.tex = R_LoadTexture2D( cl_videotexturepool, video->cpif.name,
for( video = cl_videos, i = 0 ; i < cl_num_videos ; i++, video++ )
if( video->state != CLVIDEO_UNUSED && !video->suspended )
video->cpif.tex = R_LoadTexture2D( cl_videotexturepool, video->cpif.name,