- if (qglDrawBuffer)
- {
- CHECKGLERROR
- qglDrawBuffer(GL_BACK);CHECKGLERROR
- // set dithering mode
- if (gl_dither.integer)
- {
- qglEnable(GL_DITHER);CHECKGLERROR
- }
- else
- {
- qglDisable(GL_DITHER);CHECKGLERROR
- }
- }
-
- R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
- R_SetViewport(&viewport);
- GL_ScissorTest(false);
- GL_ColorMask(1,1,1,1);
- GL_DepthMask(true);
-
+ CHECKGLERROR
+ qglDrawBuffer(GL_BACK);CHECKGLERROR
+ qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR
+ qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
+ qglDepthMask(1);CHECKGLERROR
+ qglColorMask(1,1,1,1);CHECKGLERROR
+ qglClearColor(0,0,0,0);CHECKGLERROR