+ // TODO maybe make capturevideo and screenshot use similar name patterns?
+ if (scr_screenshot_name_in_mapdir.integer && cl.worldmodel && *cl.worldmodel->name) {
+ // figure out the map's filename without path or extension
+ strlcpy(mapname, FS_FileWithoutPath(cl.worldmodel->name), sizeof(mapname));
+ if (strrchr(mapname, '.'))
+ *(strrchr(mapname, '.')) = 0;
+ dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", mapname, Sys_TimeString(scr_screenshot_name.string));
+ } else {
+ dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
+ }
+
+ if (strcmp(old_prefix_name, prefix_name))
+ {
+ dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
+ shotnumber = 0;
+ }
+
+ // find a file name to save it to
+ for (;shotnumber < 1000000;shotnumber++)
+ if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
+ break;
+ if (shotnumber >= 1000000)
+ {
+ Con_Print("Couldn't create the image file\n");
+ return;
+ }