// range of alpha values randomly chosen when spawning, plus alpha fade
{0.0f, 256.0f, 256.0f}, //float alpha[3];
// how long the particle should live (note it is also removed if alpha drops to 0)
{16777216.0f, 16777216.0f}, //float time[2];
// how much gravity affects this particle (negative makes it fly up!)
// range of alpha values randomly chosen when spawning, plus alpha fade
{0.0f, 256.0f, 256.0f}, //float alpha[3];
// how long the particle should live (note it is also removed if alpha drops to 0)
{16777216.0f, 16777216.0f}, //float time[2];
// how much gravity affects this particle (negative makes it fly up!)