+ if(cdaudio.integer == 4) // only play real CD tracks, EVEN instead of fake tracks!
+ {
+ if(CDAudio_Play_real(track, looping, false))
+ goto success;
+
+ if(cdValid && maxTrack > 0)
+ {
+ track = 1 + (rand() % maxTrack);
+ if(CDAudio_Play_real(track, looping, true))
+ goto success;
+ }
+ else
+ {
+ Con_Print ("No CD in player.\n");
+ }
+ return;
+ }
+