// now copy the new move
host_client->cmd = sv_readmoves[sv_numreadmoves-1];
host_client->movesequence = 0;
+ // make sure that normal physics takes over immediately
+ host_client->clmovement_skipphysicsframes = 0;
}
// calculate average ping time
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
num = MSG_ReadLong();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
Con_Printf("recv clc_ackframe %i\n", num);
// if the client hasn't progressed through signons yet,
// ignore any clc_ackframes we get (they're probably from the