cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
// shows time used by certain subsystems
cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
Con_Printf(CON_ERROR "Host_Error: %s\n", hosterrorstring1);
// LadyHavoc: if crashing very early, or currently shutting down, do
- // Sys_Abort instead
+ // Sys_Error instead
if (host.framecount < 3 || host.state == host_shutdown)
- Sys_Abort ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1);
+ Sys_Error ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1);
if (hosterror)
- Sys_Abort ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
+ Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
hosterror = true;
dp_strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
CL_Parse_DumpPacket();
-
CL_Parse_ErrorCleanUp();
- //PR_Crash();
-
// print out where the crash happened, if it was caused by QC (and do a cleanup)
- PRVM_Crash(SVVM_prog);
- PRVM_Crash(CLVM_prog);
-#ifdef CONFIG_MENU
- PRVM_Crash(MVM_prog);
-#endif
-
- Cvar_SetValueQuick(&csqc_progcrc, -1);
- Cvar_SetValueQuick(&csqc_progsize, -1);
+ PRVM_Crash();
if(host.hook.SV_Shutdown)
host.hook.SV_Shutdown();
if (cls.state == ca_dedicated)
- Sys_Abort ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
+ Sys_Error("Host_Error: %s", hosterrorstring1); // dedicated servers exit
// prevent an endless loop if the error was triggered by a command
Cbuf_Clear(cmd_local->cbuf);
- // DP8 TODO: send a disconnect message indicating we errored out, see Sys_Abort() and Sys_HandleCrash()
- CL_Disconnect();
- cls.demonum = -1;
+ CL_DisconnectEx(false, "Host_Error: %s", hosterrorstring1);
+ cls.demonum = -1; // stop demo loop
hosterror = false;
Con_Printf("Version: %s\n", engineversion);
}
+void Host_UpdateVersion(void)
+{
+ dpsnprintf(engineversion, sizeof(engineversion), "%s %s%s %s", gamename ? gamename : "DarkPlaces", DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring);
+}
+
static void Host_Framerate_c(cvar_t *var)
{
if (var->value < 0.00001 && var->value != 0)
Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
else
Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
- Cbuf_Execute(cmd->cbuf);
+
+ // if quake.rc is missing, use default
+ if (!FS_FileExists(STARTCONFIGFILENAME))
+ Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
}
/*
*/
static void Host_LoadConfig_f(cmd_state_t *cmd)
{
- // reset all cvars, commands and aliases to init values
+#ifdef CONFIG_MENU
+ // Xonotic QC complains/breaks if its cvars are deleted before its m_shutdown() is called
+ if(MR_Shutdown)
+ MR_Shutdown();
+#endif
Cmd_RestoreInitState();
#ifdef CONFIG_MENU
- // prepend a menu restart command to execute after the config
- Cbuf_InsertText(cmd_local, "\nmenu_restart\n");
+ // Must re-add menu.c commands or load menu.dat before executing quake.rc or handling events
+ MR_Init();
#endif
- // reset cvars to their defaults, and then exec startup scripts again
- Host_AddConfigText(cmd_local);
+ // exec startup scripts again
+ Host_AddConfigText(cmd);
}
/*
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
Cvar_RegisterVariable (&host_speeds);
- Cvar_RegisterVariable (&host_maxwait);
Cvar_RegisterVariable (&host_isclient);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
}
-char engineversion[128];
+char engineversion[128]; ///< version string for the corner of the console, crash messages, status command, etc
static qfile_t *locksession_fh = NULL;
}
else
{
- Sys_Abort("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
+ Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
}
}
}
host.state = host_init;
if (setjmp(host.abortframe)) // Huh?!
- Sys_Abort("Engine initialization failed. Check the console (if available) for additional information.\n");
+ Sys_Error("Engine initialization failed. Check the console (if available) for additional information.\n");
if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
if (Sys_CheckParm ("-dedicated") || !cl_available)
cls.state = ca_dedicated;
+ // set and print initial version string (will be updated when gamename is changed)
+ Host_UpdateVersion(); // checks for cls.state == ca_dedicated
+ Con_Printf("%s\n", engineversion);
+
// initialize console command/cvar/alias/command execution systems
Cmd_Init();
// initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name, gamename)
FS_Init();
- // ASAP! construct a version string for the corner of the console and for crash messages
- dpsnprintf (engineversion, sizeof (engineversion), "%s %s%s, buildstring: %s", gamename, DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring);
- Con_Printf("%s\n", engineversion);
-
// initialize process nice level
Sys_InitProcessNice();
// here comes the not so critical stuff
Host_AddConfigText(cmd_local);
-
- // if quake.rc is missing, use default
- if (!FS_FileExists("quake.rc"))
- {
- Cbuf_AddText(cmd_local, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
- Cbuf_Execute(cmd_local->cbuf);
- }
+ Cbuf_Execute(cmd_local->cbuf); // cannot be in Host_AddConfigText as that would cause Host_LoadConfig_f to loop!
host.state = host_active;
===============
Host_Shutdown
-FIXME: this is a callback from Sys_Quit(). It would be better
-to run quit through here before the final handoff to the sys code.
+Cleanly shuts down after the main loop exits.
===============
*/
-void Host_Shutdown(void)
+static void Host_Shutdown(void)
{
- static qbool isdown = false;
-
- if (isdown)
- {
- Con_Print(CON_WARN "recursive shutdown\n");
- return;
- }
- if (setjmp(host.abortframe))
- {
- Con_Print(CON_WARN "aborted the quitting frame?!?\n");
- return;
- }
- isdown = true;
+ if (Sys_CheckParm("-profilegameonly"))
+ Sys_AllowProfiling(false);
if(cls.state != ca_dedicated)
CL_Shutdown();
oldtime = Sys_DirtyTime();
// Main event loop
- while(host.state != host_shutdown)
+ while(host.state < host_shutdown) // see Sys_HandleCrash() comments
{
// Something bad happened, or the server disconnected
if (setjmp(host.abortframe))
host.sleeptime = Sys_Sleep(sleeptime);
}
- return;
+ Host_Shutdown();
}