8 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
9 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
10 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
11 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
12 #define XINPUT_GAMEPAD_START 0x0010
13 #define XINPUT_GAMEPAD_BACK 0x0020
14 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
15 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
16 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
17 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
18 #define XINPUT_GAMEPAD_A 0x1000
19 #define XINPUT_GAMEPAD_B 0x2000
20 #define XINPUT_GAMEPAD_X 0x4000
21 #define XINPUT_GAMEPAD_Y 0x8000
22 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
23 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
24 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
25 #define XUSER_INDEX_ANY 0x000000FF
27 typedef struct xinput_gamepad_s
39 typedef struct xinput_state_s
42 xinput_gamepad_t Gamepad;
46 typedef struct xinput_keystroke_s
56 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
57 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
59 qbool vid_xinputinitialized = false;
60 int vid_xinputindex = -1;
66 // AK FIXME -> input_dest
67 qbool in_client_mouse = true;
69 // AK where should it be placed ?
70 float in_mouse_x, in_mouse_y;
71 float in_windowmouse_x, in_windowmouse_y;
73 // LadyHavoc: if window is hidden, don't update screen
74 qbool vid_hidden = true;
75 // LadyHavoc: if window is not the active window, don't hog as much CPU time,
76 // let go of the mouse, turn off sound, and restore system gamma ramps...
77 qbool vid_activewindow = true;
79 vid_joystate_t vid_joystate;
82 cvar_t joy_xinputavailable = {CF_CLIENT | CF_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
84 cvar_t joy_active = {CF_CLIENT | CF_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
85 cvar_t joy_detected = {CF_CLIENT | CF_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
86 cvar_t joy_enable = {CF_CLIENT | CF_ARCHIVE, "joy_enable", "0", "enables joystick support"};
87 cvar_t joy_index = {CF_CLIENT, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
88 cvar_t joy_axisforward = {CF_CLIENT, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
89 cvar_t joy_axisside = {CF_CLIENT, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
90 cvar_t joy_axisup = {CF_CLIENT, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
91 cvar_t joy_axispitch = {CF_CLIENT, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
92 cvar_t joy_axisyaw = {CF_CLIENT, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
93 cvar_t joy_axisroll = {CF_CLIENT, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
94 cvar_t joy_deadzoneforward = {CF_CLIENT, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
95 cvar_t joy_deadzoneside = {CF_CLIENT, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
96 cvar_t joy_deadzoneup = {CF_CLIENT, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzonepitch = {CF_CLIENT, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneyaw = {CF_CLIENT, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzoneroll = {CF_CLIENT, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_sensitivityforward = {CF_CLIENT, "joy_sensitivityforward", "-1", "movement multiplier"};
101 cvar_t joy_sensitivityside = {CF_CLIENT, "joy_sensitivityside", "1", "movement multiplier"};
102 cvar_t joy_sensitivityup = {CF_CLIENT, "joy_sensitivityup", "1", "movement multiplier"};
103 cvar_t joy_sensitivitypitch = {CF_CLIENT, "joy_sensitivitypitch", "1", "movement multiplier"};
104 cvar_t joy_sensitivityyaw = {CF_CLIENT, "joy_sensitivityyaw", "-1", "movement multiplier"};
105 cvar_t joy_sensitivityroll = {CF_CLIENT, "joy_sensitivityroll", "1", "movement multiplier"};
106 cvar_t joy_axiskeyevents = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
107 cvar_t joy_axiskeyevents_deadzone = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
108 cvar_t joy_x360_axisforward = {CF_CLIENT, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
109 cvar_t joy_x360_axisside = {CF_CLIENT, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
110 cvar_t joy_x360_axisup = {CF_CLIENT, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
111 cvar_t joy_x360_axispitch = {CF_CLIENT, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
112 cvar_t joy_x360_axisyaw = {CF_CLIENT, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
113 cvar_t joy_x360_axisroll = {CF_CLIENT, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
114 cvar_t joy_x360_deadzoneforward = {CF_CLIENT, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
115 cvar_t joy_x360_deadzoneside = {CF_CLIENT, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
116 cvar_t joy_x360_deadzoneup = {CF_CLIENT, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzonepitch = {CF_CLIENT, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneyaw = {CF_CLIENT, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzoneroll = {CF_CLIENT, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_sensitivityforward = {CF_CLIENT, "joy_x360_sensitivityforward", "1", "movement multiplier"};
121 cvar_t joy_x360_sensitivityside = {CF_CLIENT, "joy_x360_sensitivityside", "1", "movement multiplier"};
122 cvar_t joy_x360_sensitivityup = {CF_CLIENT, "joy_x360_sensitivityup", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivitypitch = {CF_CLIENT, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityyaw = {CF_CLIENT, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
125 cvar_t joy_x360_sensitivityroll = {CF_CLIENT, "joy_x360_sensitivityroll", "1", "movement multiplier"};
127 // VorteX: more info cvars, mostly set in VID_CheckExtensions
128 cvar_t gl_info_vendor = {CF_CLIENT | CF_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
129 cvar_t gl_info_renderer = {CF_CLIENT | CF_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
130 cvar_t gl_info_version = {CF_CLIENT | CF_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
131 cvar_t gl_info_extensions = {CF_CLIENT | CF_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
132 cvar_t gl_info_driver = {CF_CLIENT | CF_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
134 cvar_t vid_fullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
135 cvar_t vid_borderless = {CF_CLIENT | CF_ARCHIVE, "vid_borderless", "0", "make the window borderless by removing all window decorations. has no effect in fullscreen mode"};
136 cvar_t vid_width = {CF_CLIENT | CF_ARCHIVE, "vid_width", "640", "resolution"};
137 cvar_t vid_height = {CF_CLIENT | CF_ARCHIVE, "vid_height", "480", "resolution"};
138 cvar_t vid_bitsperpixel = {CF_CLIENT | CF_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
139 cvar_t vid_samples = {CF_CLIENT | CF_ARCHIVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
140 cvar_t vid_refreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
141 cvar_t vid_userefreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
142 cvar_t vid_stereobuffer = {CF_CLIENT | CF_ARCHIVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
143 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
144 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
145 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
146 cvar_t vid_touchscreen_density = {CF_CLIENT, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
147 cvar_t vid_touchscreen_xdpi = {CF_CLIENT, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
148 cvar_t vid_touchscreen_ydpi = {CF_CLIENT, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_vsync = {CF_CLIENT | CF_ARCHIVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time) at the cost of latency, 1 always syncs and -1 is adaptive (stops syncing if the framerate drops, unsupported by some platforms), automatically disabled when doing timedemo benchmarks"};
151 cvar_t vid_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
152 cvar_t vid_mouse_clickthrough = {CF_CLIENT | CF_ARCHIVE, "vid_mouse_clickthrough", "0", "mouse behavior in windowed mode: 0 = click to focus, 1 = allow interaction even if the window is not focused (click-through behaviour, can be useful when using third-party game overlays)"};
153 cvar_t vid_minimize_on_focus_loss = {CF_CLIENT | CF_ARCHIVE, "vid_minimize_on_focus_loss", "0", "whether to minimize the fullscreen window if it loses focus (such as by alt+tab)"};
154 cvar_t vid_grabkeyboard = {CF_CLIENT | CF_ARCHIVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {CF_CLIENT, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {CF_CLIENT, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {CF_CLIENT | CF_CLIENT, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {CF_CLIENT, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {CF_CLIENT, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CF_CLIENT | CF_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CF_CLIENT | CF_ARCHIVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
167 cvar_t vid_display = {CF_CLIENT | CF_ARCHIVE, "vid_display", "0", "which monitor to render on, numbered from 0 (system default)" };
168 cvar_t vid_info_displaycount = {CF_CLIENT | CF_READONLY, "vid_info_displaycount", "1", "how many monitors are currently available, updated by hotplug events" };
170 cvar_t vid_ignore_taskbar = {CF_CLIENT | CF_ARCHIVE, "vid_ignore_taskbar", "0", "in windowed mode, prevent the Windows taskbar and window borders from affecting the size and placement of the window. it will be aligned centered and uses the unaltered vid_width/vid_height values"};
173 cvar_t v_gamma = {CF_CLIENT | CF_ARCHIVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
174 cvar_t v_contrast = {CF_CLIENT | CF_ARCHIVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
175 cvar_t v_brightness = {CF_CLIENT | CF_ARCHIVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
176 cvar_t v_contrastboost = {CF_CLIENT | CF_ARCHIVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
177 cvar_t v_color_enable = {CF_CLIENT | CF_ARCHIVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
178 cvar_t v_color_black_r = {CF_CLIENT | CF_ARCHIVE, "v_color_black_r", "0", "desired color of black"};
179 cvar_t v_color_black_g = {CF_CLIENT | CF_ARCHIVE, "v_color_black_g", "0", "desired color of black"};
180 cvar_t v_color_black_b = {CF_CLIENT | CF_ARCHIVE, "v_color_black_b", "0", "desired color of black"};
181 cvar_t v_color_grey_r = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_r", "0.5", "desired color of grey"};
182 cvar_t v_color_grey_g = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_g", "0.5", "desired color of grey"};
183 cvar_t v_color_grey_b = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_b", "0.5", "desired color of grey"};
184 cvar_t v_color_white_r = {CF_CLIENT | CF_ARCHIVE, "v_color_white_r", "1", "desired color of white"};
185 cvar_t v_color_white_g = {CF_CLIENT | CF_ARCHIVE, "v_color_white_g", "1", "desired color of white"};
186 cvar_t v_color_white_b = {CF_CLIENT | CF_ARCHIVE, "v_color_white_b", "1", "desired color of white"};
187 cvar_t v_glslgamma_2d = {CF_CLIENT | CF_ARCHIVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
188 cvar_t v_psycho = {CF_CLIENT, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
190 // brand of graphics chip
191 const char *gl_vendor;
192 // graphics chip model and other information
193 const char *gl_renderer;
194 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
195 const char *gl_version;
198 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
199 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
200 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
201 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
202 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
203 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
204 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
205 GLenum (GLAPIENTRY *qglGetError)(void);
206 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
207 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
208 GLuint (GLAPIENTRY *qglCreateProgram)(void);
209 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
210 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
211 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
212 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
213 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
214 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
215 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
216 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
217 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
218 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
219 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
220 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
221 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
222 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
223 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
224 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
225 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
226 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
227 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
228 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
230 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
231 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
232 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
233 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
234 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
235 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
236 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
237 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
238 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
239 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
240 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
241 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
242 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
243 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
244 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
245 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
246 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
247 void (GLAPIENTRY *qglClear)(GLbitfield mask);
248 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
249 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
250 void (GLAPIENTRY *qglClearStencil)(GLint s);
251 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
252 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
253 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
254 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
255 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
256 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
257 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
258 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
259 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
260 void (GLAPIENTRY *qglCullFace)(GLenum mode);
261 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
262 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
263 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
264 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
265 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
266 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
267 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
268 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
269 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
270 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
271 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
272 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
273 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
274 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
275 void (GLAPIENTRY *qglDisable)(GLenum cap);
276 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
277 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
278 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
279 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
280 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
281 void (GLAPIENTRY *qglEnable)(GLenum cap);
282 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
283 void (GLAPIENTRY *qglEndQuery)(GLenum target);
284 void (GLAPIENTRY *qglFinish)(void);
285 void (GLAPIENTRY *qglFlush)(void);
286 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
287 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
288 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
289 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
290 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
291 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
292 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
293 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
294 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
295 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
296 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
297 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
298 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
299 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
300 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
301 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
302 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
303 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
304 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
305 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
306 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
307 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
308 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
309 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
310 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
311 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
312 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
313 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
314 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
315 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
316 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
317 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
318 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
319 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
320 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
321 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
322 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
323 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
324 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
325 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
326 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
327 void (GLAPIENTRY *qglPointSize)(GLfloat size);
328 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
329 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
330 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
331 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
332 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
333 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
334 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
335 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
336 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
337 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
338 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
339 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
340 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
341 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
342 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
343 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
344 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
345 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
346 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
347 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
348 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
349 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
350 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
351 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
352 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
353 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
354 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
355 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
356 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
357 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
358 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
359 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
360 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
361 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
362 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
363 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
364 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
365 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
366 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
367 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
368 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
369 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
370 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
371 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
372 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
373 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
374 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
375 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
376 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
377 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
378 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
379 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
380 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
381 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
382 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
383 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
384 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
385 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
386 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
387 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
388 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
389 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
390 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
391 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
392 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
393 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
394 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
395 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
396 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
397 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
398 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
399 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
400 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
401 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
402 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
403 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
404 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
408 #define sscanf sscanf_s
411 typedef struct glfunction_s
413 const char *extension;
420 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
421 static glfunction_t openglfuncs[] =
423 {"core", "glActiveTexture", (void **) &qglActiveTexture},
424 {"core", "glAttachShader", (void **) &qglAttachShader},
425 {"core", "glBeginQuery", (void **) &qglBeginQuery},
426 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
427 {"core", "glBindBuffer", (void **) &qglBindBuffer},
428 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
429 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
430 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
431 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
432 {"core", "glBindTexture", (void **) &qglBindTexture},
433 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
434 {"core", "glBlendEquation", (void **) &qglBlendEquation},
435 {"core", "glBlendFunc", (void **) &qglBlendFunc},
436 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
437 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
438 {"core", "glBufferData", (void **) &qglBufferData},
439 {"core", "glBufferSubData", (void **) &qglBufferSubData},
440 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
441 {"core", "glClear", (void **) &qglClear},
442 {"core", "glClearColor", (void **) &qglClearColor},
443 {"core", "glClearDepth", (void **) &qglClearDepth},
444 {"core", "glClearStencil", (void **) &qglClearStencil},
445 {"core", "glColorMask", (void **) &qglColorMask},
446 {"core", "glCompileShader", (void **) &qglCompileShader},
447 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
448 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
449 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
450 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
451 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
452 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
453 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
454 {"core", "glCreateProgram", (void **) &qglCreateProgram},
455 {"core", "glCreateShader", (void **) &qglCreateShader},
456 {"core", "glCullFace", (void **) &qglCullFace},
457 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
458 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
459 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
460 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
461 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
462 {"core", "glDeleteShader", (void **) &qglDeleteShader},
463 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
464 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
465 {"core", "glDepthFunc", (void **) &qglDepthFunc},
466 {"core", "glDepthMask", (void **) &qglDepthMask},
467 {"core", "glDepthRange", (void **) &qglDepthRange},
468 {"core", "glDepthRangef", (void **) &qglDepthRangef},
469 {"core", "glDetachShader", (void **) &qglDetachShader},
470 {"core", "glDisable", (void **) &qglDisable},
471 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
472 {"core", "glDrawArrays", (void **) &qglDrawArrays},
473 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
474 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
475 {"core", "glDrawElements", (void **) &qglDrawElements},
476 {"core", "glEnable", (void **) &qglEnable},
477 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
478 {"core", "glEndQuery", (void **) &qglEndQuery},
479 {"core", "glFinish", (void **) &qglFinish},
480 {"core", "glFlush", (void **) &qglFlush},
481 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
482 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
483 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
484 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
485 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
486 {"core", "glGenBuffers", (void **) &qglGenBuffers},
487 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
488 {"core", "glGenQueries", (void **) &qglGenQueries},
489 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
490 {"core", "glGenTextures", (void **) &qglGenTextures},
491 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
492 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
493 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
494 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
495 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
496 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
497 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
498 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
499 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
500 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
501 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
502 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
503 {"core", "glGetDoublev", (void **) &qglGetDoublev},
504 {"core", "glGetError", (void **) &qglGetError},
505 {"core", "glGetFloatv", (void **) &qglGetFloatv},
506 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
507 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
508 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
509 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
510 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
511 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
512 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
513 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
514 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
515 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
516 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
517 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
518 {"core", "glGetString", (void **) &qglGetString},
519 {"core", "glGetStringi", (void **) &qglGetStringi},
520 {"core", "glGetTexImage", (void **) &qglGetTexImage},
521 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
522 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
523 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
524 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
525 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
526 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
527 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
528 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
529 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
530 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
531 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
532 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
533 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
534 {"core", "glHint", (void **) &qglHint},
535 {"core", "glIsBuffer", (void **) &qglIsBuffer},
536 {"core", "glIsEnabled", (void **) &qglIsEnabled},
537 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
538 {"core", "glIsQuery", (void **) &qglIsQuery},
539 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
540 {"core", "glLinkProgram", (void **) &qglLinkProgram},
541 {"core", "glMapBuffer", (void **) &qglMapBuffer},
542 {"core", "glPixelStorei", (void **) &qglPixelStorei},
543 {"core", "glPointSize", (void **) &qglPointSize},
544 {"core", "glPolygonMode", (void **) &qglPolygonMode},
545 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
546 {"core", "glReadBuffer", (void **) &qglReadBuffer},
547 {"core", "glReadPixels", (void **) &qglReadPixels},
548 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
549 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
550 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
551 {"core", "glScissor", (void **) &qglScissor},
552 {"core", "glShaderSource", (void **) &qglShaderSource},
553 {"core", "glStencilFunc", (void **) &qglStencilFunc},
554 {"core", "glStencilMask", (void **) &qglStencilMask},
555 {"core", "glStencilOp", (void **) &qglStencilOp},
556 {"core", "glTexImage2D", (void **) &qglTexImage2D},
557 {"core", "glTexImage3D", (void **) &qglTexImage3D},
558 {"core", "glTexParameterf", (void **) &qglTexParameterf},
559 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
560 {"core", "glTexParameteri", (void **) &qglTexParameteri},
561 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
562 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
563 {"core", "glUniform1f", (void **) &qglUniform1f},
564 {"core", "glUniform1fv", (void **) &qglUniform1fv},
565 {"core", "glUniform1i", (void **) &qglUniform1i},
566 {"core", "glUniform1iv", (void **) &qglUniform1iv},
567 {"core", "glUniform2f", (void **) &qglUniform2f},
568 {"core", "glUniform2fv", (void **) &qglUniform2fv},
569 {"core", "glUniform2i", (void **) &qglUniform2i},
570 {"core", "glUniform2iv", (void **) &qglUniform2iv},
571 {"core", "glUniform3f", (void **) &qglUniform3f},
572 {"core", "glUniform3fv", (void **) &qglUniform3fv},
573 {"core", "glUniform3i", (void **) &qglUniform3i},
574 {"core", "glUniform3iv", (void **) &qglUniform3iv},
575 {"core", "glUniform4f", (void **) &qglUniform4f},
576 {"core", "glUniform4fv", (void **) &qglUniform4fv},
577 {"core", "glUniform4i", (void **) &qglUniform4i},
578 {"core", "glUniform4iv", (void **) &qglUniform4iv},
579 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
580 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
581 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
582 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
583 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
584 {"core", "glUseProgram", (void **) &qglUseProgram},
585 {"core", "glValidateProgram", (void **) &qglValidateProgram},
586 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
587 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
588 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
589 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
590 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
591 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
592 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
593 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
594 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
595 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
596 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
597 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
598 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
599 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
600 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
601 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
602 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
603 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
604 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
605 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
606 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
607 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
608 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
609 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
610 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
611 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
612 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
613 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
614 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
615 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
616 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
617 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
618 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
619 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
620 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
621 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
622 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
623 {"core", "glViewport", (void **) &qglViewport},
624 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
625 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
626 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
627 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
628 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
629 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
634 qbool GL_CheckExtension(const char *name, const char *disableparm, int silent)
637 const glfunction_t *func;
638 char extstr[MAX_INPUTLINE];
640 Con_DPrintf("checking for %s... ", name);
642 if (disableparm && (Sys_CheckParm(disableparm) || Sys_CheckParm("-safe")))
644 Con_DPrint("disabled by commandline\n");
648 if (!GL_ExtensionSupported(name))
650 Con_DPrint("not detected\n");
655 for (func = openglfuncs; func && func->name != NULL; func++)
657 if (!*func->funcvariable && !strcmp(name, func->extension))
660 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
665 // delay the return so it prints all missing functions
668 // VorteX: add to found extension list
669 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
670 Cvar_SetQuick(&gl_info_extensions, extstr);
672 Con_DPrint("enabled\n");
676 void VID_ClearExtensions(void)
678 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
679 Cvar_SetQuick(&gl_info_extensions, "");
681 // clear the extension flags
682 memset(&vid.support, 0, sizeof(vid.support));
685 void GL_InitFunctions(void)
688 const glfunction_t *func;
689 qbool missingrequiredfuncs = false;
690 static char missingfuncs[16384];
692 // first fetch the function pointers for everything - after this we can begin making GL calls.
693 for (func = openglfuncs; func->name != NULL; func++)
694 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
697 for (func = openglfuncs; func && func->name != NULL; func++)
699 if (!*func->funcvariable && !strcmp(func->extension, "core"))
701 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
702 missingrequiredfuncs = true;
703 dp_strlcat(missingfuncs, " ", sizeof(missingfuncs));
704 dp_strlcat(missingfuncs, func->name, sizeof(missingfuncs));
708 if (missingrequiredfuncs)
709 Sys_Abort("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
717 GLint numextensions = 0;
720 gl_renderer = (const char *)qglGetString(GL_RENDERER);
721 gl_vendor = (const char *)qglGetString(GL_VENDOR);
722 gl_version = (const char *)qglGetString(GL_VERSION);
724 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
725 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
726 Con_Printf("GL_VERSION: %s\n", gl_version);
729 qglGetIntegerv(GL_MAJOR_VERSION, &majorv);
730 qglGetIntegerv(GL_MINOR_VERSION, &minorv);
731 vid.support.glversion = 10 * majorv + minorv;
732 if (vid.support.glversion < 32)
733 // fallback, should never get here: GL context creation should have failed
734 Sys_Abort("OpenGL driver/hardware supports version %i.%i but 3.2 is the minimum\n", majorv, minorv);
736 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
737 Con_DPrint("GL_EXTENSIONS:\n");
738 for (j = 0; j < numextensions; j++)
740 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
741 Con_DPrintf(" %s", ext);
748 Con_DPrint("Checking OpenGL extensions...\n");
750 // detect what GLSL version is available, to enable features like higher quality reliefmapping
751 vid.support.glshaderversion = 100;
752 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
754 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
755 if (vid.support.glshaderversion < 100)
756 vid.support.glshaderversion = 100;
757 Con_Printf("Detected GLSL version %i\n", vid.support.glshaderversion);
760 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
761 vid.forcetextype = TEXTYPE_RGBA;
763 // GL drivers generally prefer GL_BGRA
764 vid.forcetextype = GL_BGRA;
767 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
768 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
769 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
770 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
772 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
774 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
775 vid.allowalphatocoverage = false;
777 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
778 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
779 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
780 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
781 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
784 // gl_texturecompression_color is somehow broken on AMD's Windows driver,
785 // see: https://gitlab.com/xonotic/darkplaces/-/issues/228
786 // HACK: force it off (less bad than adding hacky checks to the renderer)
787 if (strncmp(gl_renderer, "AMD Radeon(TM)", 14) == 0)
789 Cvar_SetQuick(&gl_texturecompression_color, "0");
790 gl_texturecompression_color.flags |= CF_READONLY;
794 #ifdef GL_MAX_DRAW_BUFFERS
795 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
798 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
800 #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
802 if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
805 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
806 Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
810 #ifdef GL_MAX_3D_TEXTURE_SIZE
812 if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
813 || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
816 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
817 Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
823 Con_Print("Using GLES2 rendering path\n");
824 vid.renderpath = RENDERPATH_GLES2;
825 vid.sRGBcapable2D = false;
826 vid.sRGBcapable3D = false;
828 Con_Print("Using GL32 rendering path\n");
829 vid.renderpath = RENDERPATH_GL32;
830 vid.sRGBcapable2D = false;
831 vid.sRGBcapable3D = true;
832 // enable multisample antialiasing if possible
833 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
836 qglGetIntegerv(GL_SAMPLES, &samples);
837 vid.samples = samples;
839 qglEnable(GL_MULTISAMPLE);
841 vid.allowalphatocoverage = false;
843 // currently MSAA antialiasing is not implemented for fbo viewports, so we actually have to force this off anyway.
844 vid.allowalphatocoverage = false;
848 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
849 if (vid.support.ext_texture_filter_anisotropic)
850 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
855 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
858 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
859 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
860 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
861 value = bound(-1, value, 1);
862 return value * fsensitivity;
865 qbool VID_JoyBlockEmulatedKeys(int keycode)
868 vid_joystate_t joystate;
870 if (!joy_axiskeyevents.integer)
872 if (vid_joystate.is360)
874 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
877 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
878 VID_BuildJoyState(&joystate);
879 for (j = 32;j < 36;j++)
880 if (vid_joystate.button[j] || joystate.button[j])
886 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
889 xinput_state_t xinputstate;
891 memset(joystate, 0, sizeof(*joystate));
893 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
895 joystate->is360 = true;
896 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
897 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
898 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
899 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
900 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
901 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
902 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
903 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
904 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
905 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
906 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
907 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
908 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
909 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
910 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
911 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
912 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
913 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
914 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
915 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
916 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
917 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
918 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
919 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
920 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
921 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
922 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
923 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
924 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
925 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
930 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
935 // emulate key events for thumbstick
936 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
937 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
938 #if MAXJOYBUTTON != 36
939 #error this code must be updated if MAXJOYBUTTON changes!
941 joystate->button[32] = f > 0.0f;
942 joystate->button[33] = f < 0.0f;
943 joystate->button[34] = r > 0.0f;
944 joystate->button[35] = r < 0.0f;
947 static void VID_KeyEventForButton(qbool oldbutton, qbool newbutton, int key, double *timer)
953 if (host.realtime >= *timer)
955 Key_Event(key, 0, true);
956 *timer = host.realtime + 0.1;
961 Key_Event(key, 0, false);
969 Key_Event(key, 0, true);
970 *timer = host.realtime + 0.5;
975 #if MAXJOYBUTTON != 36
976 #error this code must be updated if MAXJOYBUTTON changes!
978 static int joybuttonkey[MAXJOYBUTTON][2] =
980 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
981 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
982 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
985 static int joybuttonkey360[][2] =
987 {K_X360_DPAD_UP, K_UPARROW},
988 {K_X360_DPAD_DOWN, K_DOWNARROW},
989 {K_X360_DPAD_LEFT, K_LEFTARROW},
990 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
991 {K_X360_START, K_ESCAPE},
992 {K_X360_BACK, K_ESCAPE},
993 {K_X360_LEFT_THUMB, 0},
994 {K_X360_RIGHT_THUMB, 0},
995 {K_X360_LEFT_SHOULDER, 0},
996 {K_X360_RIGHT_SHOULDER, 0},
998 {K_X360_B, K_ESCAPE},
1001 {K_X360_LEFT_TRIGGER, 0},
1002 {K_X360_RIGHT_TRIGGER, 0},
1003 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1004 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1005 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1006 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1007 {K_X360_RIGHT_THUMB_DOWN, 0},
1008 {K_X360_RIGHT_THUMB_UP, 0},
1009 {K_X360_RIGHT_THUMB_LEFT, 0},
1010 {K_X360_RIGHT_THUMB_RIGHT, 0},
1013 double vid_joybuttontimer[MAXJOYBUTTON];
1014 void VID_ApplyJoyState(vid_joystate_t *joystate)
1017 int c = joy_axiskeyevents.integer != 0;
1018 if (joystate->is360)
1021 // keystrokes (chatpad)
1022 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1023 xinput_keystroke_t keystroke;
1024 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1025 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1028 // emit key events for buttons
1029 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1030 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1033 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1034 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1035 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1036 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1037 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1038 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1042 // emit key events for buttons
1043 for (j = 0;j < MAXJOYBUTTON;j++)
1044 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1047 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1048 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1049 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1050 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1051 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1052 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1055 vid_joystate = *joystate;
1058 int VID_Shared_SetJoystick(int index)
1062 int xinputcount = 0;
1063 int xinputindex = -1;
1064 int xinputavailable = 0;
1065 xinput_state_t state;
1066 // detect available XInput controllers
1067 for (i = 0;i < 4;i++)
1069 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1071 xinputavailable |= 1<<i;
1072 if (index == xinputcount)
1077 if (joy_xinputavailable.integer != xinputavailable)
1078 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1079 if (vid_xinputindex != xinputindex)
1081 vid_xinputindex = xinputindex;
1082 if (xinputindex >= 0)
1083 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1092 static void Force_CenterView_f(cmd_state_t *cmd)
1094 cl.viewangles[PITCH] = 0;
1097 static int gamma_forcenextframe = false;
1098 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1099 static int cachecolorenable;
1101 void VID_ApplyGammaToColor(const float *rgb, float *out)
1104 if (cachecolorenable)
1106 for (i = 0; i < 3; i++)
1107 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1111 for (i = 0; i < 3; i++)
1112 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1116 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1117 qbool vid_gammatables_trivial = true;
1118 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1120 if (cachecolorenable)
1122 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1123 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1124 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1128 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1129 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1130 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1133 if(vid.sRGB2D || vid.sRGB3D)
1136 for(i = 0; i < 3*rampsize; ++i)
1137 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1140 // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1141 // immensely butchered it to work with variable framerates and fit in with
1142 // the rest of darkplaces.
1144 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1145 if (v_psycho.integer)
1149 static float n[3], nd[3], nt[3];
1150 static int init = true;
1151 unsigned short *ramp;
1152 gamma_forcenextframe = true;
1156 for (x = 0;x < 3;x++)
1158 n[x] = lhrandom(0, 1);
1159 nd[x] = (rand()&1)?-0.25:0.25;
1160 nt[x] = lhrandom(1, 8.2);
1164 for (x = 0;x < 3;x++)
1166 nt[x] -= cl.realframetime;
1170 nt[x] += lhrandom(1, 8.2);
1172 n[x] += nd[x] * cl.realframetime;
1173 n[x] -= floor(n[x]);
1176 for (x = 0, ramp = ramps;x < 3;x++)
1177 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1178 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1182 void VID_UpdateGamma(void)
1186 qbool gamma_changed = false;
1188 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1189 BOUNDCVAR(v_gamma, 0.1, 5);
1190 BOUNDCVAR(v_contrast, 0.2, 5);
1191 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1192 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1193 BOUNDCVAR(v_color_black_r, 0, 0.8);
1194 BOUNDCVAR(v_color_black_g, 0, 0.8);
1195 BOUNDCVAR(v_color_black_b, 0, 0.8);
1196 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1197 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1198 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1199 BOUNDCVAR(v_color_white_r, 1, 5);
1200 BOUNDCVAR(v_color_white_g, 1, 5);
1201 BOUNDCVAR(v_color_white_b, 1, 5);
1204 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1205 vid_gammatables_trivial = false;
1206 if(v_psycho.integer == 0)
1207 if(v_contrastboost.value == 1)
1211 if(v_color_enable.integer)
1213 if(v_color_black_r.value == 0)
1214 if(v_color_black_g.value == 0)
1215 if(v_color_black_b.value == 0)
1216 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1217 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1218 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1219 if(v_color_white_r.value == 1)
1220 if(v_color_white_g.value == 1)
1221 if(v_color_white_b.value == 1)
1222 vid_gammatables_trivial = true;
1226 if(v_gamma.value == 1)
1227 if(v_contrast.value == 1)
1228 if(v_brightness.value == 0)
1229 vid_gammatables_trivial = true;
1233 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1234 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1235 if(v_psycho.integer)
1236 gamma_changed = true;
1237 GAMMACHECK(cachegamma , v_gamma.value);
1238 GAMMACHECK(cachecontrast , v_contrast.value);
1239 GAMMACHECK(cachebrightness , v_brightness.value);
1240 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1241 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1242 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1243 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1244 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1245 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1246 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1247 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1248 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1249 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1250 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1253 ++vid_gammatables_serial;
1258 static dllfunction_t xinputdllfuncs[] =
1260 {"XInputGetState", (void **) &qXInputGetState},
1261 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1264 static const char* xinputdllnames [] =
1271 static dllhandle_t xinputdll_dll = NULL;
1274 void VID_Shared_Init(void)
1276 Cvar_RegisterVariable(&gl_info_vendor);
1277 Cvar_RegisterVariable(&gl_info_renderer);
1278 Cvar_RegisterVariable(&gl_info_version);
1279 Cvar_RegisterVariable(&gl_info_extensions);
1280 Cvar_RegisterVariable(&gl_info_driver);
1281 Cvar_RegisterVariable(&v_gamma);
1282 Cvar_RegisterVariable(&v_brightness);
1283 Cvar_RegisterVariable(&v_contrastboost);
1284 Cvar_RegisterVariable(&v_contrast);
1286 Cvar_RegisterVariable(&v_color_enable);
1287 Cvar_RegisterVariable(&v_color_black_r);
1288 Cvar_RegisterVariable(&v_color_black_g);
1289 Cvar_RegisterVariable(&v_color_black_b);
1290 Cvar_RegisterVariable(&v_color_grey_r);
1291 Cvar_RegisterVariable(&v_color_grey_g);
1292 Cvar_RegisterVariable(&v_color_grey_b);
1293 Cvar_RegisterVariable(&v_color_white_r);
1294 Cvar_RegisterVariable(&v_color_white_g);
1295 Cvar_RegisterVariable(&v_color_white_b);
1297 Cvar_RegisterVariable(&v_glslgamma_2d);
1299 Cvar_RegisterVariable(&v_psycho);
1301 Cvar_RegisterVariable(&vid_fullscreen);
1302 Cvar_RegisterVariable(&vid_borderless);
1303 Cvar_RegisterVariable(&vid_width);
1304 Cvar_RegisterVariable(&vid_height);
1305 Cvar_RegisterVariable(&vid_bitsperpixel);
1306 Cvar_RegisterVariable(&vid_samples);
1307 Cvar_RegisterVariable(&vid_refreshrate);
1308 Cvar_RegisterVariable(&vid_userefreshrate);
1309 Cvar_RegisterVariable(&vid_stereobuffer);
1310 Cvar_RegisterVariable(&vid_touchscreen_density);
1311 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1312 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1313 Cvar_RegisterVariable(&vid_vsync);
1314 Cvar_RegisterVariable(&vid_mouse);
1315 Cvar_RegisterVariable(&vid_mouse_clickthrough);
1316 Cvar_RegisterVariable(&vid_minimize_on_focus_loss);
1317 Cvar_RegisterVariable(&vid_grabkeyboard);
1318 Cvar_RegisterVariable(&vid_touchscreen);
1319 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1320 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1321 Cvar_RegisterVariable(&vid_stick_mouse);
1322 Cvar_RegisterVariable(&vid_resizable);
1323 Cvar_RegisterVariable(&vid_desktopfullscreen);
1324 Cvar_RegisterVariable(&vid_display);
1325 Cvar_RegisterVariable(&vid_info_displaycount);
1327 Cvar_RegisterVariable(&vid_ignore_taskbar);
1329 Cvar_RegisterVariable(&vid_minwidth);
1330 Cvar_RegisterVariable(&vid_minheight);
1331 Cvar_RegisterVariable(&gl_finish);
1332 Cvar_RegisterVariable(&vid_sRGB);
1333 Cvar_RegisterVariable(&vid_sRGB_fallback);
1335 Cvar_RegisterVariable(&joy_active);
1337 Cvar_RegisterVariable(&joy_xinputavailable);
1339 Cvar_RegisterVariable(&joy_detected);
1340 Cvar_RegisterVariable(&joy_enable);
1341 Cvar_RegisterVariable(&joy_index);
1342 Cvar_RegisterVariable(&joy_axisforward);
1343 Cvar_RegisterVariable(&joy_axisside);
1344 Cvar_RegisterVariable(&joy_axisup);
1345 Cvar_RegisterVariable(&joy_axispitch);
1346 Cvar_RegisterVariable(&joy_axisyaw);
1347 //Cvar_RegisterVariable(&joy_axisroll);
1348 Cvar_RegisterVariable(&joy_deadzoneforward);
1349 Cvar_RegisterVariable(&joy_deadzoneside);
1350 Cvar_RegisterVariable(&joy_deadzoneup);
1351 Cvar_RegisterVariable(&joy_deadzonepitch);
1352 Cvar_RegisterVariable(&joy_deadzoneyaw);
1353 //Cvar_RegisterVariable(&joy_deadzoneroll);
1354 Cvar_RegisterVariable(&joy_sensitivityforward);
1355 Cvar_RegisterVariable(&joy_sensitivityside);
1356 Cvar_RegisterVariable(&joy_sensitivityup);
1357 Cvar_RegisterVariable(&joy_sensitivitypitch);
1358 Cvar_RegisterVariable(&joy_sensitivityyaw);
1359 //Cvar_RegisterVariable(&joy_sensitivityroll);
1360 Cvar_RegisterVariable(&joy_axiskeyevents);
1361 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1362 Cvar_RegisterVariable(&joy_x360_axisforward);
1363 Cvar_RegisterVariable(&joy_x360_axisside);
1364 Cvar_RegisterVariable(&joy_x360_axisup);
1365 Cvar_RegisterVariable(&joy_x360_axispitch);
1366 Cvar_RegisterVariable(&joy_x360_axisyaw);
1367 //Cvar_RegisterVariable(&joy_x360_axisroll);
1368 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1369 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1370 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1371 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1372 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1373 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1374 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1375 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1376 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1377 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1378 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1379 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1382 Sys_LoadDependency(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1385 Cmd_AddCommand(CF_CLIENT, "force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1386 Cmd_AddCommand(CF_CLIENT, "vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1389 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer)
1393 memset(&mode, 0, sizeof(mode));
1394 mode.fullscreen = fullscreen != 0;
1396 mode.height = height;
1397 mode.bitsperpixel = bpp;
1398 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1399 mode.userefreshrate = vid_userefreshrate.integer != 0;
1400 mode.stereobuffer = stereobuffer != 0;
1401 cl_ignoremousemoves = 2;
1402 VID_ClearExtensions();
1404 if (VID_InitMode(&mode))
1406 // accept the (possibly modified) mode
1408 vid.fullscreen = vid.mode.fullscreen;
1409 vid.width = vid.mode.width;
1410 vid.height = vid.mode.height;
1411 vid.bitsperpixel = vid.mode.bitsperpixel;
1412 vid.refreshrate = vid.mode.refreshrate;
1413 vid.userefreshrate = vid.mode.userefreshrate;
1414 vid.stereobuffer = vid.mode.stereobuffer;
1415 vid.stencil = vid.mode.bitsperpixel > 16;
1416 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1417 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1419 switch(vid.renderpath)
1421 case RENDERPATH_GL32:
1425 qglGetBooleanv(GL_STEREO, &stereo);
1426 vid.stereobuffer = stereo != 0;
1430 case RENDERPATH_GLES2:
1432 vid.stereobuffer = false;
1437 (vid_sRGB_fallback.integer >= 3) // force fallback
1439 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1440 r_viewfbo.integer < 2)
1442 vid.sRGB2D = vid.sRGB3D = false;
1444 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s on display %i\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", vid.displayindex);
1446 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1447 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1448 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1449 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1450 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1451 if(vid_userefreshrate.integer)
1452 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1453 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1455 if (vid_touchscreen.integer)
1457 in_windowmouse_x = vid_width.value / 2.f;
1458 in_windowmouse_y = vid_height.value / 2.f;
1467 qbool vid_commandlinecheck = true;
1468 extern qbool vid_opened;
1470 void VID_Restart_f(cmd_state_t *cmd)
1474 // don't crash if video hasn't started yet
1475 if (vid_commandlinecheck)
1478 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s, to %s %dx%dx%dbpp%s.\n",
1479 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "",
1480 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "");
1481 SCR_DeferLoadingPlaque(false);
1482 R_Modules_Shutdown();
1484 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer))
1486 Con_Print("Video mode change failed\n");
1487 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer))
1488 Sys_Abort("Unable to restore to last working video mode");
1494 const char *vidfallbacks[][2] =
1496 {"vid_stereobuffer", "0"},
1497 {"vid_samples", "1"},
1498 {"vid_userefreshrate", "0"},
1499 {"vid_width", "640"},
1500 {"vid_height", "480"},
1501 {"vid_bitsperpixel", "32"},
1505 // this is only called once by CL_StartVideo and again on each FS_GameDir_f
1506 void VID_Start(void)
1509 int width, height, success;
1510 if (vid_commandlinecheck)
1512 // interpret command-line parameters
1513 vid_commandlinecheck = false;
1514 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1515 if (Sys_CheckParm("-window") || Sys_CheckParm("-safe") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 0))
1516 Cvar_SetValueQuick(&vid_fullscreen, false);
1517 // COMMANDLINEOPTION: Video: -borderless performs +vid_borderless 1
1518 if (Sys_CheckParm("-borderless") || ((i = Sys_CheckParm("+vid_borderless")) != 0 && atoi(sys.argv[i+1]) == 1))
1520 Cvar_SetValueQuick(&vid_borderless, true);
1521 Cvar_SetValueQuick(&vid_fullscreen, false);
1523 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1524 if (Sys_CheckParm("-fullscreen") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 1))
1525 Cvar_SetValueQuick(&vid_fullscreen, true);
1528 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1529 if ((i = Sys_CheckParm("-width")) != 0 || ((i = Sys_CheckParm("+vid_width")) != 0))
1530 width = atoi(sys.argv[i+1]);
1531 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1532 if ((i = Sys_CheckParm("-height")) != 0 || ((i = Sys_CheckParm("+vid_height")) != 0))
1533 height = atoi(sys.argv[i+1]);
1535 width = height * 4 / 3;
1537 height = width * 3 / 4;
1539 Cvar_SetValueQuick(&vid_width, width);
1541 Cvar_SetValueQuick(&vid_height, height);
1542 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1543 if ((i = Sys_CheckParm("-density")) != 0)
1544 Cvar_SetQuick(&vid_touchscreen_density, sys.argv[i+1]);
1545 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1546 if ((i = Sys_CheckParm("-touchscreen_xdpi")) != 0)
1547 Cvar_SetQuick(&vid_touchscreen_xdpi, sys.argv[i+1]);
1548 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1549 if ((i = Sys_CheckParm("-touchscreen_ydpi")) != 0)
1550 Cvar_SetQuick(&vid_touchscreen_ydpi, sys.argv[i+1]);
1553 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1556 Con_Print("Desired video mode fail, trying fallbacks...\n");
1557 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1559 Cvar_Set(&cvars_all, vidfallbacks[i][0], vidfallbacks[i][1]);
1560 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1563 Sys_Abort("Video modes failed");
1570 static int VID_SortModes_Compare(const void *a_, const void *b_)
1572 vid_mode_t *a = (vid_mode_t *) a_;
1573 vid_mode_t *b = (vid_mode_t *) b_;
1574 if(a->width > b->width)
1576 if(a->width < b->width)
1578 if(a->height > b->height)
1580 if(a->height < b->height)
1582 if(a->refreshrate > b->refreshrate)
1584 if(a->refreshrate < b->refreshrate)
1590 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1592 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1596 size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect)
1602 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1603 // 2. remove duplicates
1604 for(i = 0; i < count; ++i)
1606 if(modes[i].width && modes[i].height)
1610 if(modes[i].width != modes[i-1].width)
1612 if(modes[i].height != modes[i-1].height)
1615 if(modes[i].refreshrate != modes[i-1].refreshrate)
1618 if(modes[i].bpp != modes[i-1].bpp)
1621 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1624 // a dupe, or a bogus mode!
1626 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1627 --i; // check this index again, as mode i+1 is now here