8 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
9 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
10 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
11 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
12 #define XINPUT_GAMEPAD_START 0x0010
13 #define XINPUT_GAMEPAD_BACK 0x0020
14 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
15 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
16 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
17 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
18 #define XINPUT_GAMEPAD_A 0x1000
19 #define XINPUT_GAMEPAD_B 0x2000
20 #define XINPUT_GAMEPAD_X 0x4000
21 #define XINPUT_GAMEPAD_Y 0x8000
22 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
23 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
24 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
25 #define XUSER_INDEX_ANY 0x000000FF
27 typedef struct xinput_gamepad_s
39 typedef struct xinput_state_s
42 xinput_gamepad_t Gamepad;
46 typedef struct xinput_keystroke_s
56 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
57 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
59 qbool vid_xinputinitialized = false;
60 int vid_xinputindex = -1;
66 // AK FIXME -> input_dest
67 qbool in_client_mouse = true;
69 // AK where should it be placed ?
70 float in_mouse_x, in_mouse_y;
71 float in_windowmouse_x, in_windowmouse_y;
73 // LadyHavoc: if window is hidden, don't update screen
74 qbool vid_hidden = true;
75 // LadyHavoc: if window is not the active window, don't hog as much CPU time,
76 // let go of the mouse, turn off sound, and restore system gamma ramps...
77 qbool vid_activewindow = true;
79 vid_joystate_t vid_joystate;
82 cvar_t joy_xinputavailable = {CF_CLIENT | CF_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
84 cvar_t joy_active = {CF_CLIENT | CF_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
85 cvar_t joy_detected = {CF_CLIENT | CF_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
86 cvar_t joy_enable = {CF_CLIENT | CF_ARCHIVE, "joy_enable", "0", "enables joystick support"};
87 cvar_t joy_index = {CF_CLIENT, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
88 cvar_t joy_axisforward = {CF_CLIENT, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
89 cvar_t joy_axisside = {CF_CLIENT, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
90 cvar_t joy_axisup = {CF_CLIENT, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
91 cvar_t joy_axispitch = {CF_CLIENT, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
92 cvar_t joy_axisyaw = {CF_CLIENT, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
93 cvar_t joy_axisroll = {CF_CLIENT, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
94 cvar_t joy_deadzoneforward = {CF_CLIENT, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
95 cvar_t joy_deadzoneside = {CF_CLIENT, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
96 cvar_t joy_deadzoneup = {CF_CLIENT, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzonepitch = {CF_CLIENT, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneyaw = {CF_CLIENT, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzoneroll = {CF_CLIENT, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_sensitivityforward = {CF_CLIENT, "joy_sensitivityforward", "-1", "movement multiplier"};
101 cvar_t joy_sensitivityside = {CF_CLIENT, "joy_sensitivityside", "1", "movement multiplier"};
102 cvar_t joy_sensitivityup = {CF_CLIENT, "joy_sensitivityup", "1", "movement multiplier"};
103 cvar_t joy_sensitivitypitch = {CF_CLIENT, "joy_sensitivitypitch", "1", "movement multiplier"};
104 cvar_t joy_sensitivityyaw = {CF_CLIENT, "joy_sensitivityyaw", "-1", "movement multiplier"};
105 cvar_t joy_sensitivityroll = {CF_CLIENT, "joy_sensitivityroll", "1", "movement multiplier"};
106 cvar_t joy_axiskeyevents = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
107 cvar_t joy_axiskeyevents_deadzone = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
108 cvar_t joy_x360_axisforward = {CF_CLIENT, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
109 cvar_t joy_x360_axisside = {CF_CLIENT, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
110 cvar_t joy_x360_axisup = {CF_CLIENT, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
111 cvar_t joy_x360_axispitch = {CF_CLIENT, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
112 cvar_t joy_x360_axisyaw = {CF_CLIENT, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
113 cvar_t joy_x360_axisroll = {CF_CLIENT, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
114 cvar_t joy_x360_deadzoneforward = {CF_CLIENT, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
115 cvar_t joy_x360_deadzoneside = {CF_CLIENT, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
116 cvar_t joy_x360_deadzoneup = {CF_CLIENT, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzonepitch = {CF_CLIENT, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneyaw = {CF_CLIENT, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzoneroll = {CF_CLIENT, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_sensitivityforward = {CF_CLIENT, "joy_x360_sensitivityforward", "1", "movement multiplier"};
121 cvar_t joy_x360_sensitivityside = {CF_CLIENT, "joy_x360_sensitivityside", "1", "movement multiplier"};
122 cvar_t joy_x360_sensitivityup = {CF_CLIENT, "joy_x360_sensitivityup", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivitypitch = {CF_CLIENT, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityyaw = {CF_CLIENT, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
125 cvar_t joy_x360_sensitivityroll = {CF_CLIENT, "joy_x360_sensitivityroll", "1", "movement multiplier"};
127 // VorteX: more info cvars, mostly set in VID_CheckExtensions
128 cvar_t gl_info_vendor = {CF_CLIENT | CF_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
129 cvar_t gl_info_renderer = {CF_CLIENT | CF_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
130 cvar_t gl_info_version = {CF_CLIENT | CF_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
131 cvar_t gl_info_extensions = {CF_CLIENT | CF_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
132 cvar_t gl_info_platform = {CF_CLIENT | CF_READONLY, "gl_info_platform", "", "indicates GL platform: SDL, SDL, or SDL."};
133 cvar_t gl_info_driver = {CF_CLIENT | CF_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
135 cvar_t vid_fullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
136 cvar_t vid_borderless = {CF_CLIENT | CF_ARCHIVE, "vid_borderless", "0", "make the window borderless by removing all window decorations. has no effect in fullscreen mode"};
137 cvar_t vid_width = {CF_CLIENT | CF_ARCHIVE, "vid_width", "640", "resolution"};
138 cvar_t vid_height = {CF_CLIENT | CF_ARCHIVE, "vid_height", "480", "resolution"};
139 cvar_t vid_bitsperpixel = {CF_CLIENT | CF_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
140 cvar_t vid_samples = {CF_CLIENT | CF_ARCHIVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
141 cvar_t vid_refreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
142 cvar_t vid_userefreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
143 cvar_t vid_stereobuffer = {CF_CLIENT | CF_ARCHIVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
144 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
145 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
146 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
147 cvar_t vid_touchscreen_density = {CF_CLIENT, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
148 cvar_t vid_touchscreen_xdpi = {CF_CLIENT, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
149 cvar_t vid_touchscreen_ydpi = {CF_CLIENT, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
151 cvar_t vid_vsync = {CF_CLIENT | CF_ARCHIVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
152 cvar_t vid_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
153 cvar_t vid_mouse_clickthrough = {CF_CLIENT | CF_ARCHIVE, "vid_mouse_clickthrough", "0", "mouse behavior in windowed mode: 0 = click to focus, 1 = allow interaction even if the window is not focused (click-through behaviour, can be useful when using third-party game overlays)"};
154 cvar_t vid_grabkeyboard = {CF_CLIENT | CF_ARCHIVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {CF_CLIENT, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {CF_CLIENT, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {CF_CLIENT | CF_CLIENT, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {CF_CLIENT, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {CF_CLIENT, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CF_CLIENT | CF_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CF_CLIENT | CF_ARCHIVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t vid_ignore_taskbar = {CF_CLIENT | CF_ARCHIVE, "vid_ignore_taskbar", "0", "in windowed mode, prevent the Windows taskbar and window borders from affecting the size and placement of the window. it will be aligned centered and uses the unaltered vid_width/vid_height values"};
171 cvar_t v_gamma = {CF_CLIENT | CF_ARCHIVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
172 cvar_t v_contrast = {CF_CLIENT | CF_ARCHIVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
173 cvar_t v_brightness = {CF_CLIENT | CF_ARCHIVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
174 cvar_t v_contrastboost = {CF_CLIENT | CF_ARCHIVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
175 cvar_t v_color_enable = {CF_CLIENT | CF_ARCHIVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
176 cvar_t v_color_black_r = {CF_CLIENT | CF_ARCHIVE, "v_color_black_r", "0", "desired color of black"};
177 cvar_t v_color_black_g = {CF_CLIENT | CF_ARCHIVE, "v_color_black_g", "0", "desired color of black"};
178 cvar_t v_color_black_b = {CF_CLIENT | CF_ARCHIVE, "v_color_black_b", "0", "desired color of black"};
179 cvar_t v_color_grey_r = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_r", "0.5", "desired color of grey"};
180 cvar_t v_color_grey_g = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_g", "0.5", "desired color of grey"};
181 cvar_t v_color_grey_b = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_b", "0.5", "desired color of grey"};
182 cvar_t v_color_white_r = {CF_CLIENT | CF_ARCHIVE, "v_color_white_r", "1", "desired color of white"};
183 cvar_t v_color_white_g = {CF_CLIENT | CF_ARCHIVE, "v_color_white_g", "1", "desired color of white"};
184 cvar_t v_color_white_b = {CF_CLIENT | CF_ARCHIVE, "v_color_white_b", "1", "desired color of white"};
185 cvar_t v_glslgamma_2d = {CF_CLIENT | CF_ARCHIVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
186 cvar_t v_psycho = {CF_CLIENT, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
188 // brand of graphics chip
189 const char *gl_vendor;
190 // graphics chip model and other information
191 const char *gl_renderer;
192 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
193 const char *gl_version;
196 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
197 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
198 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
199 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
200 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
201 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
202 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
203 GLenum (GLAPIENTRY *qglGetError)(void);
204 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
205 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
206 GLuint (GLAPIENTRY *qglCreateProgram)(void);
207 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
208 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
209 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
210 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
211 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
212 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
213 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
214 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
215 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
216 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
217 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
218 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
219 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
220 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
221 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
222 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
223 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
224 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
225 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
226 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
227 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
228 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
229 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
230 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
231 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
232 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
233 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
234 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
235 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
236 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
237 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
238 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
239 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
240 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
241 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
242 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
243 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
244 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
245 void (GLAPIENTRY *qglClear)(GLbitfield mask);
246 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
247 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
248 void (GLAPIENTRY *qglClearStencil)(GLint s);
249 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
250 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
251 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
252 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
253 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
254 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
255 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
256 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
257 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
258 void (GLAPIENTRY *qglCullFace)(GLenum mode);
259 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
260 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
261 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
262 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
263 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
264 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
265 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
266 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
267 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
268 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
269 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
270 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
271 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
272 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
273 void (GLAPIENTRY *qglDisable)(GLenum cap);
274 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
275 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
276 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
277 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
278 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
279 void (GLAPIENTRY *qglEnable)(GLenum cap);
280 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
281 void (GLAPIENTRY *qglEndQuery)(GLenum target);
282 void (GLAPIENTRY *qglFinish)(void);
283 void (GLAPIENTRY *qglFlush)(void);
284 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
285 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
286 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
287 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
288 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
289 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
290 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
291 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
292 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
293 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
294 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
295 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
296 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
297 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
298 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
299 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
300 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
301 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
302 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
303 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
304 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
305 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
306 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
307 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
308 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
309 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
310 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
311 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
312 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
313 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
314 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
315 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
316 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
317 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
318 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
319 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
320 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
321 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
322 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
323 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
324 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
325 void (GLAPIENTRY *qglPointSize)(GLfloat size);
326 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
327 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
328 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
329 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
330 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
331 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
332 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
333 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
334 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
335 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
336 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
337 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
338 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
339 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
340 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
341 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
342 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
343 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
344 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
345 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
346 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
347 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
348 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
349 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
350 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
351 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
352 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
353 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
354 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
355 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
356 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
357 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
358 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
359 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
360 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
361 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
362 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
363 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
364 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
365 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
366 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
367 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
368 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
369 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
370 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
371 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
372 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
373 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
374 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
375 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
376 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
377 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
378 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
379 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
380 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
381 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
382 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
383 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
384 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
385 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
386 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
387 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
388 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
389 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
390 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
391 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
392 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
393 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
394 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
395 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
396 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
397 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
398 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
399 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
400 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
401 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
402 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
406 #define sscanf sscanf_s
409 typedef struct glfunction_s
411 const char *extension;
418 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
419 static glfunction_t openglfuncs[] =
421 {"core", "glActiveTexture", (void **) &qglActiveTexture},
422 {"core", "glAttachShader", (void **) &qglAttachShader},
423 {"core", "glBeginQuery", (void **) &qglBeginQuery},
424 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
425 {"core", "glBindBuffer", (void **) &qglBindBuffer},
426 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
427 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
428 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
429 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
430 {"core", "glBindTexture", (void **) &qglBindTexture},
431 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
432 {"core", "glBlendEquation", (void **) &qglBlendEquation},
433 {"core", "glBlendFunc", (void **) &qglBlendFunc},
434 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
435 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
436 {"core", "glBufferData", (void **) &qglBufferData},
437 {"core", "glBufferSubData", (void **) &qglBufferSubData},
438 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
439 {"core", "glClear", (void **) &qglClear},
440 {"core", "glClearColor", (void **) &qglClearColor},
441 {"core", "glClearDepth", (void **) &qglClearDepth},
442 {"core", "glClearStencil", (void **) &qglClearStencil},
443 {"core", "glColorMask", (void **) &qglColorMask},
444 {"core", "glCompileShader", (void **) &qglCompileShader},
445 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
446 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
447 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
448 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
449 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
450 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
451 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
452 {"core", "glCreateProgram", (void **) &qglCreateProgram},
453 {"core", "glCreateShader", (void **) &qglCreateShader},
454 {"core", "glCullFace", (void **) &qglCullFace},
455 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
456 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
457 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
458 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
459 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
460 {"core", "glDeleteShader", (void **) &qglDeleteShader},
461 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
462 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
463 {"core", "glDepthFunc", (void **) &qglDepthFunc},
464 {"core", "glDepthMask", (void **) &qglDepthMask},
465 {"core", "glDepthRange", (void **) &qglDepthRange},
466 {"core", "glDepthRangef", (void **) &qglDepthRangef},
467 {"core", "glDetachShader", (void **) &qglDetachShader},
468 {"core", "glDisable", (void **) &qglDisable},
469 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
470 {"core", "glDrawArrays", (void **) &qglDrawArrays},
471 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
472 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
473 {"core", "glDrawElements", (void **) &qglDrawElements},
474 {"core", "glEnable", (void **) &qglEnable},
475 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
476 {"core", "glEndQuery", (void **) &qglEndQuery},
477 {"core", "glFinish", (void **) &qglFinish},
478 {"core", "glFlush", (void **) &qglFlush},
479 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
480 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
481 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
482 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
483 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
484 {"core", "glGenBuffers", (void **) &qglGenBuffers},
485 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
486 {"core", "glGenQueries", (void **) &qglGenQueries},
487 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
488 {"core", "glGenTextures", (void **) &qglGenTextures},
489 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
490 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
491 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
492 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
493 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
494 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
495 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
496 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
497 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
498 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
499 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
500 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
501 {"core", "glGetDoublev", (void **) &qglGetDoublev},
502 {"core", "glGetError", (void **) &qglGetError},
503 {"core", "glGetFloatv", (void **) &qglGetFloatv},
504 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
505 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
506 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
507 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
508 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
509 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
510 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
511 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
512 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
513 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
514 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
515 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
516 {"core", "glGetString", (void **) &qglGetString},
517 {"core", "glGetStringi", (void **) &qglGetStringi},
518 {"core", "glGetTexImage", (void **) &qglGetTexImage},
519 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
520 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
521 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
522 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
523 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
524 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
525 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
526 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
527 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
528 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
529 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
530 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
531 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
532 {"core", "glHint", (void **) &qglHint},
533 {"core", "glIsBuffer", (void **) &qglIsBuffer},
534 {"core", "glIsEnabled", (void **) &qglIsEnabled},
535 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
536 {"core", "glIsQuery", (void **) &qglIsQuery},
537 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
538 {"core", "glLinkProgram", (void **) &qglLinkProgram},
539 {"core", "glMapBuffer", (void **) &qglMapBuffer},
540 {"core", "glPixelStorei", (void **) &qglPixelStorei},
541 {"core", "glPointSize", (void **) &qglPointSize},
542 {"core", "glPolygonMode", (void **) &qglPolygonMode},
543 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
544 {"core", "glReadBuffer", (void **) &qglReadBuffer},
545 {"core", "glReadPixels", (void **) &qglReadPixels},
546 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
547 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
548 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
549 {"core", "glScissor", (void **) &qglScissor},
550 {"core", "glShaderSource", (void **) &qglShaderSource},
551 {"core", "glStencilFunc", (void **) &qglStencilFunc},
552 {"core", "glStencilMask", (void **) &qglStencilMask},
553 {"core", "glStencilOp", (void **) &qglStencilOp},
554 {"core", "glTexImage2D", (void **) &qglTexImage2D},
555 {"core", "glTexImage3D", (void **) &qglTexImage3D},
556 {"core", "glTexParameterf", (void **) &qglTexParameterf},
557 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
558 {"core", "glTexParameteri", (void **) &qglTexParameteri},
559 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
560 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
561 {"core", "glUniform1f", (void **) &qglUniform1f},
562 {"core", "glUniform1fv", (void **) &qglUniform1fv},
563 {"core", "glUniform1i", (void **) &qglUniform1i},
564 {"core", "glUniform1iv", (void **) &qglUniform1iv},
565 {"core", "glUniform2f", (void **) &qglUniform2f},
566 {"core", "glUniform2fv", (void **) &qglUniform2fv},
567 {"core", "glUniform2i", (void **) &qglUniform2i},
568 {"core", "glUniform2iv", (void **) &qglUniform2iv},
569 {"core", "glUniform3f", (void **) &qglUniform3f},
570 {"core", "glUniform3fv", (void **) &qglUniform3fv},
571 {"core", "glUniform3i", (void **) &qglUniform3i},
572 {"core", "glUniform3iv", (void **) &qglUniform3iv},
573 {"core", "glUniform4f", (void **) &qglUniform4f},
574 {"core", "glUniform4fv", (void **) &qglUniform4fv},
575 {"core", "glUniform4i", (void **) &qglUniform4i},
576 {"core", "glUniform4iv", (void **) &qglUniform4iv},
577 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
578 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
579 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
580 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
581 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
582 {"core", "glUseProgram", (void **) &qglUseProgram},
583 {"core", "glValidateProgram", (void **) &qglValidateProgram},
584 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
585 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
586 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
587 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
588 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
589 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
590 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
591 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
592 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
593 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
594 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
595 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
596 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
597 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
598 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
599 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
600 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
601 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
602 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
603 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
604 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
605 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
606 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
607 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
608 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
609 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
610 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
611 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
612 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
613 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
614 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
615 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
616 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
617 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
618 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
619 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
620 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
621 {"core", "glViewport", (void **) &qglViewport},
622 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
623 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
624 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
625 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
626 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
627 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
632 qbool GL_CheckExtension(const char *name, const char *disableparm, int silent)
635 const glfunction_t *func;
636 char extstr[MAX_INPUTLINE];
638 Con_DPrintf("checking for %s... ", name);
640 if (disableparm && (Sys_CheckParm(disableparm) || Sys_CheckParm("-safe")))
642 Con_DPrint("disabled by commandline\n");
646 if (!GL_ExtensionSupported(name))
648 Con_DPrint("not detected\n");
653 for (func = openglfuncs; func && func->name != NULL; func++)
655 if (!*func->funcvariable && !strcmp(name, func->extension))
658 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
663 // delay the return so it prints all missing functions
666 // VorteX: add to found extension list
667 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
668 Cvar_SetQuick(&gl_info_extensions, extstr);
670 Con_DPrint("enabled\n");
674 void VID_ClearExtensions(void)
676 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
677 Cvar_SetQuick(&gl_info_extensions, "");
679 // clear the extension flags
680 memset(&vid.support, 0, sizeof(vid.support));
687 GLint numextensions = 0;
688 const glfunction_t *func;
689 qbool missingrequiredfuncs = false;
690 static char missingfuncs[16384];
693 // first fetch the function pointers for everything - after this we can begin making GL calls.
694 for (func = openglfuncs; func->name != NULL; func++)
695 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
698 gl_renderer = (const char *)qglGetString(GL_RENDERER);
699 gl_vendor = (const char *)qglGetString(GL_VENDOR);
700 gl_version = (const char *)qglGetString(GL_VERSION);
702 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
703 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
704 Con_Printf("GL_VERSION: %s\n", gl_version);
707 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
708 Con_DPrint("GL_EXTENSIONS:\n");
709 for (j = 0; j < numextensions; j++)
711 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
712 Con_DPrintf(" %s", ext);
721 for (func = openglfuncs; func && func->name != NULL; func++)
723 if (!*func->funcvariable && !strcmp(func->extension, "core"))
725 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
726 missingrequiredfuncs = true;
727 strlcat(missingfuncs, " ", sizeof(missingfuncs));
728 strlcat(missingfuncs, func->name, sizeof(missingfuncs));
732 if (missingrequiredfuncs)
733 Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
736 Con_DPrint("Checking OpenGL extensions...\n");
738 // detect what GLSL version is available, to enable features like higher quality reliefmapping
739 vid.support.glshaderversion = 100;
740 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
742 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
743 if (vid.support.glshaderversion < 100)
744 vid.support.glshaderversion = 100;
745 Con_Printf("Detected GLSL version %i\n", vid.support.glshaderversion);
748 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
749 vid.forcetextype = TEXTYPE_RGBA;
751 // GL drivers generally prefer GL_BGRA
752 vid.forcetextype = GL_BGRA;
755 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
756 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
757 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
758 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
760 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
762 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
763 vid.allowalphatocoverage = false;
765 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
766 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
767 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
768 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
769 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
771 #ifdef GL_MAX_DRAW_BUFFERS
772 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
775 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
777 #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
779 if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
782 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
783 Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
787 #ifdef GL_MAX_3D_TEXTURE_SIZE
789 if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
790 || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
793 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
794 Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
800 Con_Print("Using GLES2 rendering path\n");
801 vid.renderpath = RENDERPATH_GLES2;
802 vid.sRGBcapable2D = false;
803 vid.sRGBcapable3D = false;
805 Con_Print("Using GL32 rendering path\n");
806 vid.renderpath = RENDERPATH_GL32;
807 vid.sRGBcapable2D = false;
808 vid.sRGBcapable3D = true;
809 // enable multisample antialiasing if possible
810 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
813 qglGetIntegerv(GL_SAMPLES, &samples);
814 vid.samples = samples;
816 qglEnable(GL_MULTISAMPLE);
818 vid.allowalphatocoverage = false;
820 // currently MSAA antialiasing is not implemented for fbo viewports, so we actually have to force this off anyway.
821 vid.allowalphatocoverage = false;
825 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
826 if (vid.support.ext_texture_filter_anisotropic)
827 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
832 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
835 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
836 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
837 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
838 value = bound(-1, value, 1);
839 return value * fsensitivity;
842 qbool VID_JoyBlockEmulatedKeys(int keycode)
845 vid_joystate_t joystate;
847 if (!joy_axiskeyevents.integer)
849 if (vid_joystate.is360)
851 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
854 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
855 VID_BuildJoyState(&joystate);
856 for (j = 32;j < 36;j++)
857 if (vid_joystate.button[j] || joystate.button[j])
863 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
866 xinput_state_t xinputstate;
868 memset(joystate, 0, sizeof(*joystate));
870 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
872 joystate->is360 = true;
873 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
874 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
875 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
876 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
877 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
878 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
879 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
880 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
881 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
882 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
883 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
884 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
885 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
886 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
887 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
888 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
889 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
890 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
891 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
892 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
893 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
894 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
895 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
896 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
897 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
898 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
899 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
900 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
901 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
902 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
907 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
912 // emulate key events for thumbstick
913 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
914 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
915 #if MAXJOYBUTTON != 36
916 #error this code must be updated if MAXJOYBUTTON changes!
918 joystate->button[32] = f > 0.0f;
919 joystate->button[33] = f < 0.0f;
920 joystate->button[34] = r > 0.0f;
921 joystate->button[35] = r < 0.0f;
924 static void VID_KeyEventForButton(qbool oldbutton, qbool newbutton, int key, double *timer)
930 if (host.realtime >= *timer)
932 Key_Event(key, 0, true);
933 *timer = host.realtime + 0.1;
938 Key_Event(key, 0, false);
946 Key_Event(key, 0, true);
947 *timer = host.realtime + 0.5;
952 #if MAXJOYBUTTON != 36
953 #error this code must be updated if MAXJOYBUTTON changes!
955 static int joybuttonkey[MAXJOYBUTTON][2] =
957 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
958 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
959 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
962 static int joybuttonkey360[][2] =
964 {K_X360_DPAD_UP, K_UPARROW},
965 {K_X360_DPAD_DOWN, K_DOWNARROW},
966 {K_X360_DPAD_LEFT, K_LEFTARROW},
967 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
968 {K_X360_START, K_ESCAPE},
969 {K_X360_BACK, K_ESCAPE},
970 {K_X360_LEFT_THUMB, 0},
971 {K_X360_RIGHT_THUMB, 0},
972 {K_X360_LEFT_SHOULDER, 0},
973 {K_X360_RIGHT_SHOULDER, 0},
975 {K_X360_B, K_ESCAPE},
978 {K_X360_LEFT_TRIGGER, 0},
979 {K_X360_RIGHT_TRIGGER, 0},
980 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
981 {K_X360_LEFT_THUMB_UP, K_UPARROW},
982 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
983 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
984 {K_X360_RIGHT_THUMB_DOWN, 0},
985 {K_X360_RIGHT_THUMB_UP, 0},
986 {K_X360_RIGHT_THUMB_LEFT, 0},
987 {K_X360_RIGHT_THUMB_RIGHT, 0},
990 double vid_joybuttontimer[MAXJOYBUTTON];
991 void VID_ApplyJoyState(vid_joystate_t *joystate)
994 int c = joy_axiskeyevents.integer != 0;
998 // keystrokes (chatpad)
999 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1000 xinput_keystroke_t keystroke;
1001 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1002 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1005 // emit key events for buttons
1006 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1007 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1010 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1011 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1012 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1013 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1014 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1015 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1019 // emit key events for buttons
1020 for (j = 0;j < MAXJOYBUTTON;j++)
1021 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1024 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1025 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1026 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1027 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1028 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1029 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1032 vid_joystate = *joystate;
1035 int VID_Shared_SetJoystick(int index)
1039 int xinputcount = 0;
1040 int xinputindex = -1;
1041 int xinputavailable = 0;
1042 xinput_state_t state;
1043 // detect available XInput controllers
1044 for (i = 0;i < 4;i++)
1046 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1048 xinputavailable |= 1<<i;
1049 if (index == xinputcount)
1054 if (joy_xinputavailable.integer != xinputavailable)
1055 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1056 if (vid_xinputindex != xinputindex)
1058 vid_xinputindex = xinputindex;
1059 if (xinputindex >= 0)
1060 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1069 static void Force_CenterView_f(cmd_state_t *cmd)
1071 cl.viewangles[PITCH] = 0;
1074 static int gamma_forcenextframe = false;
1075 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1076 static int cachecolorenable;
1078 void VID_ApplyGammaToColor(const float *rgb, float *out)
1081 if (cachecolorenable)
1083 for (i = 0; i < 3; i++)
1084 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1088 for (i = 0; i < 3; i++)
1089 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1093 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1094 qbool vid_gammatables_trivial = true;
1095 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1097 if (cachecolorenable)
1099 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1100 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1101 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1105 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1106 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1107 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1110 if(vid.sRGB2D || vid.sRGB3D)
1113 for(i = 0; i < 3*rampsize; ++i)
1114 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1117 // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1118 // immensely butchered it to work with variable framerates and fit in with
1119 // the rest of darkplaces.
1121 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1122 if (v_psycho.integer)
1126 static float n[3], nd[3], nt[3];
1127 static int init = true;
1128 unsigned short *ramp;
1129 gamma_forcenextframe = true;
1133 for (x = 0;x < 3;x++)
1135 n[x] = lhrandom(0, 1);
1136 nd[x] = (rand()&1)?-0.25:0.25;
1137 nt[x] = lhrandom(1, 8.2);
1141 for (x = 0;x < 3;x++)
1143 nt[x] -= cl.realframetime;
1147 nt[x] += lhrandom(1, 8.2);
1149 n[x] += nd[x] * cl.realframetime;
1150 n[x] -= floor(n[x]);
1153 for (x = 0, ramp = ramps;x < 3;x++)
1154 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1155 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1159 void VID_UpdateGamma(void)
1163 qbool gamma_changed = false;
1165 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1166 BOUNDCVAR(v_gamma, 0.1, 5);
1167 BOUNDCVAR(v_contrast, 0.2, 5);
1168 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1169 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1170 BOUNDCVAR(v_color_black_r, 0, 0.8);
1171 BOUNDCVAR(v_color_black_g, 0, 0.8);
1172 BOUNDCVAR(v_color_black_b, 0, 0.8);
1173 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1174 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1175 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1176 BOUNDCVAR(v_color_white_r, 1, 5);
1177 BOUNDCVAR(v_color_white_g, 1, 5);
1178 BOUNDCVAR(v_color_white_b, 1, 5);
1181 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1182 vid_gammatables_trivial = false;
1183 if(v_psycho.integer == 0)
1184 if(v_contrastboost.value == 1)
1188 if(v_color_enable.integer)
1190 if(v_color_black_r.value == 0)
1191 if(v_color_black_g.value == 0)
1192 if(v_color_black_b.value == 0)
1193 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1194 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1195 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1196 if(v_color_white_r.value == 1)
1197 if(v_color_white_g.value == 1)
1198 if(v_color_white_b.value == 1)
1199 vid_gammatables_trivial = true;
1203 if(v_gamma.value == 1)
1204 if(v_contrast.value == 1)
1205 if(v_brightness.value == 0)
1206 vid_gammatables_trivial = true;
1210 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1211 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1212 if(v_psycho.integer)
1213 gamma_changed = true;
1214 GAMMACHECK(cachegamma , v_gamma.value);
1215 GAMMACHECK(cachecontrast , v_contrast.value);
1216 GAMMACHECK(cachebrightness , v_brightness.value);
1217 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1218 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1219 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1220 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1221 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1222 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1223 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1224 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1225 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1226 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1227 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1230 ++vid_gammatables_serial;
1235 static dllfunction_t xinputdllfuncs[] =
1237 {"XInputGetState", (void **) &qXInputGetState},
1238 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1241 static const char* xinputdllnames [] =
1248 static dllhandle_t xinputdll_dll = NULL;
1251 void VID_Shared_Init(void)
1253 Cvar_RegisterVariable(&gl_info_vendor);
1254 Cvar_RegisterVariable(&gl_info_renderer);
1255 Cvar_RegisterVariable(&gl_info_version);
1256 Cvar_RegisterVariable(&gl_info_extensions);
1257 Cvar_RegisterVariable(&gl_info_platform);
1258 Cvar_RegisterVariable(&gl_info_driver);
1259 Cvar_RegisterVariable(&v_gamma);
1260 Cvar_RegisterVariable(&v_brightness);
1261 Cvar_RegisterVariable(&v_contrastboost);
1262 Cvar_RegisterVariable(&v_contrast);
1264 Cvar_RegisterVariable(&v_color_enable);
1265 Cvar_RegisterVariable(&v_color_black_r);
1266 Cvar_RegisterVariable(&v_color_black_g);
1267 Cvar_RegisterVariable(&v_color_black_b);
1268 Cvar_RegisterVariable(&v_color_grey_r);
1269 Cvar_RegisterVariable(&v_color_grey_g);
1270 Cvar_RegisterVariable(&v_color_grey_b);
1271 Cvar_RegisterVariable(&v_color_white_r);
1272 Cvar_RegisterVariable(&v_color_white_g);
1273 Cvar_RegisterVariable(&v_color_white_b);
1275 Cvar_RegisterVariable(&v_glslgamma_2d);
1277 Cvar_RegisterVariable(&v_psycho);
1279 Cvar_RegisterVariable(&vid_fullscreen);
1280 Cvar_RegisterVariable(&vid_borderless);
1281 Cvar_RegisterVariable(&vid_width);
1282 Cvar_RegisterVariable(&vid_height);
1283 Cvar_RegisterVariable(&vid_bitsperpixel);
1284 Cvar_RegisterVariable(&vid_samples);
1285 Cvar_RegisterVariable(&vid_refreshrate);
1286 Cvar_RegisterVariable(&vid_userefreshrate);
1287 Cvar_RegisterVariable(&vid_stereobuffer);
1288 Cvar_RegisterVariable(&vid_touchscreen_density);
1289 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1290 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1291 Cvar_RegisterVariable(&vid_vsync);
1292 Cvar_RegisterVariable(&vid_mouse);
1293 Cvar_RegisterVariable(&vid_mouse_clickthrough);
1294 Cvar_RegisterVariable(&vid_grabkeyboard);
1295 Cvar_RegisterVariable(&vid_touchscreen);
1296 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1297 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1298 Cvar_RegisterVariable(&vid_stick_mouse);
1299 Cvar_RegisterVariable(&vid_resizable);
1300 Cvar_RegisterVariable(&vid_desktopfullscreen);
1302 Cvar_RegisterVariable(&vid_ignore_taskbar);
1304 Cvar_RegisterVariable(&vid_minwidth);
1305 Cvar_RegisterVariable(&vid_minheight);
1306 Cvar_RegisterVariable(&gl_finish);
1307 Cvar_RegisterVariable(&vid_sRGB);
1308 Cvar_RegisterVariable(&vid_sRGB_fallback);
1310 Cvar_RegisterVariable(&joy_active);
1312 Cvar_RegisterVariable(&joy_xinputavailable);
1314 Cvar_RegisterVariable(&joy_detected);
1315 Cvar_RegisterVariable(&joy_enable);
1316 Cvar_RegisterVariable(&joy_index);
1317 Cvar_RegisterVariable(&joy_axisforward);
1318 Cvar_RegisterVariable(&joy_axisside);
1319 Cvar_RegisterVariable(&joy_axisup);
1320 Cvar_RegisterVariable(&joy_axispitch);
1321 Cvar_RegisterVariable(&joy_axisyaw);
1322 //Cvar_RegisterVariable(&joy_axisroll);
1323 Cvar_RegisterVariable(&joy_deadzoneforward);
1324 Cvar_RegisterVariable(&joy_deadzoneside);
1325 Cvar_RegisterVariable(&joy_deadzoneup);
1326 Cvar_RegisterVariable(&joy_deadzonepitch);
1327 Cvar_RegisterVariable(&joy_deadzoneyaw);
1328 //Cvar_RegisterVariable(&joy_deadzoneroll);
1329 Cvar_RegisterVariable(&joy_sensitivityforward);
1330 Cvar_RegisterVariable(&joy_sensitivityside);
1331 Cvar_RegisterVariable(&joy_sensitivityup);
1332 Cvar_RegisterVariable(&joy_sensitivitypitch);
1333 Cvar_RegisterVariable(&joy_sensitivityyaw);
1334 //Cvar_RegisterVariable(&joy_sensitivityroll);
1335 Cvar_RegisterVariable(&joy_axiskeyevents);
1336 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1337 Cvar_RegisterVariable(&joy_x360_axisforward);
1338 Cvar_RegisterVariable(&joy_x360_axisside);
1339 Cvar_RegisterVariable(&joy_x360_axisup);
1340 Cvar_RegisterVariable(&joy_x360_axispitch);
1341 Cvar_RegisterVariable(&joy_x360_axisyaw);
1342 //Cvar_RegisterVariable(&joy_x360_axisroll);
1343 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1344 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1345 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1346 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1347 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1348 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1349 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1350 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1351 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1352 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1353 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1354 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1357 Sys_LoadDependency(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1360 Cmd_AddCommand(CF_CLIENT, "force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1361 Cmd_AddCommand(CF_CLIENT, "vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1364 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer)
1368 memset(&mode, 0, sizeof(mode));
1369 mode.fullscreen = fullscreen != 0;
1371 mode.height = height;
1372 mode.bitsperpixel = bpp;
1373 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1374 mode.userefreshrate = vid_userefreshrate.integer != 0;
1375 mode.stereobuffer = stereobuffer != 0;
1376 cl_ignoremousemoves = 2;
1377 VID_ClearExtensions();
1379 if (VID_InitMode(&mode))
1381 // accept the (possibly modified) mode
1383 vid.fullscreen = vid.mode.fullscreen;
1384 vid.width = vid.mode.width;
1385 vid.height = vid.mode.height;
1386 vid.bitsperpixel = vid.mode.bitsperpixel;
1387 vid.refreshrate = vid.mode.refreshrate;
1388 vid.userefreshrate = vid.mode.userefreshrate;
1389 vid.stereobuffer = vid.mode.stereobuffer;
1390 vid.stencil = vid.mode.bitsperpixel > 16;
1391 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1392 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1394 switch(vid.renderpath)
1396 case RENDERPATH_GL32:
1400 qglGetBooleanv(GL_STEREO, &stereo);
1401 vid.stereobuffer = stereo != 0;
1405 case RENDERPATH_GLES2:
1407 vid.stereobuffer = false;
1412 (vid_sRGB_fallback.integer >= 3) // force fallback
1414 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1415 r_viewfbo.integer < 2)
1417 vid.sRGB2D = vid.sRGB3D = false;
1419 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "");
1421 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1422 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1423 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1424 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1425 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1426 if(vid_userefreshrate.integer)
1427 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1428 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1430 if (vid_touchscreen.integer)
1432 in_windowmouse_x = vid_width.value / 2.f;
1433 in_windowmouse_y = vid_height.value / 2.f;
1442 static void VID_OpenSystems(void)
1449 static void VID_CloseSystems(void)
1452 R_Modules_Shutdown();
1456 qbool vid_commandlinecheck = true;
1457 extern qbool vid_opened;
1459 void VID_Restart_f(cmd_state_t *cmd)
1463 // don't crash if video hasn't started yet
1464 if (vid_commandlinecheck)
1467 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s, to %s %dx%dx%dbpp%s.\n",
1468 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "",
1469 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "");
1472 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer))
1474 Con_Print("Video mode change failed\n");
1475 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer))
1476 Sys_Error("Unable to restore to last working video mode");
1479 SCR_DeferLoadingPlaque(false);
1483 const char *vidfallbacks[][2] =
1485 {"vid_stereobuffer", "0"},
1486 {"vid_samples", "1"},
1487 {"vid_userefreshrate", "0"},
1488 {"vid_width", "640"},
1489 {"vid_height", "480"},
1490 {"vid_bitsperpixel", "32"},
1494 // this is only called once by CL_StartVideo and again on each FS_GameDir_f
1495 void VID_Start(void)
1498 int width, height, success;
1499 if (vid_commandlinecheck)
1501 // interpret command-line parameters
1502 vid_commandlinecheck = false;
1503 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1504 if (Sys_CheckParm("-window") || Sys_CheckParm("-safe") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 0))
1505 Cvar_SetValueQuick(&vid_fullscreen, false);
1506 // COMMANDLINEOPTION: Video: -borderless performs +vid_borderless 1
1507 if (Sys_CheckParm("-borderless") || ((i = Sys_CheckParm("+vid_borderless")) != 0 && atoi(sys.argv[i+1]) == 1))
1509 Cvar_SetValueQuick(&vid_borderless, true);
1510 Cvar_SetValueQuick(&vid_fullscreen, false);
1512 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1513 if (Sys_CheckParm("-fullscreen") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 1))
1514 Cvar_SetValueQuick(&vid_fullscreen, true);
1517 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1518 if ((i = Sys_CheckParm("-width")) != 0 || ((i = Sys_CheckParm("+vid_width")) != 0))
1519 width = atoi(sys.argv[i+1]);
1520 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1521 if ((i = Sys_CheckParm("-height")) != 0 || ((i = Sys_CheckParm("+vid_height")) != 0))
1522 height = atoi(sys.argv[i+1]);
1524 width = height * 4 / 3;
1526 height = width * 3 / 4;
1528 Cvar_SetValueQuick(&vid_width, width);
1530 Cvar_SetValueQuick(&vid_height, height);
1531 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1532 if ((i = Sys_CheckParm("-density")) != 0)
1533 Cvar_SetQuick(&vid_touchscreen_density, sys.argv[i+1]);
1534 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1535 if ((i = Sys_CheckParm("-touchscreen_xdpi")) != 0)
1536 Cvar_SetQuick(&vid_touchscreen_xdpi, sys.argv[i+1]);
1537 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1538 if ((i = Sys_CheckParm("-touchscreen_ydpi")) != 0)
1539 Cvar_SetQuick(&vid_touchscreen_ydpi, sys.argv[i+1]);
1542 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1545 Con_Print("Desired video mode fail, trying fallbacks...\n");
1546 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1548 Cvar_Set(&cvars_all, vidfallbacks[i][0], vidfallbacks[i][1]);
1549 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1552 Sys_Error("Video modes failed");
1563 static int VID_SortModes_Compare(const void *a_, const void *b_)
1565 vid_mode_t *a = (vid_mode_t *) a_;
1566 vid_mode_t *b = (vid_mode_t *) b_;
1567 if(a->width > b->width)
1569 if(a->width < b->width)
1571 if(a->height > b->height)
1573 if(a->height < b->height)
1575 if(a->refreshrate > b->refreshrate)
1577 if(a->refreshrate < b->refreshrate)
1583 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1585 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1589 size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect)
1595 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1596 // 2. remove duplicates
1597 for(i = 0; i < count; ++i)
1599 if(modes[i].width && modes[i].height)
1603 if(modes[i].width != modes[i-1].width)
1605 if(modes[i].height != modes[i-1].height)
1608 if(modes[i].refreshrate != modes[i-1].refreshrate)
1611 if(modes[i].bpp != modes[i-1].bpp)
1614 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1617 // a dupe, or a bogus mode!
1619 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1620 --i; // check this index again, as mode i+1 is now here