8 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
9 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
10 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
11 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
12 #define XINPUT_GAMEPAD_START 0x0010
13 #define XINPUT_GAMEPAD_BACK 0x0020
14 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
15 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
16 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
17 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
18 #define XINPUT_GAMEPAD_A 0x1000
19 #define XINPUT_GAMEPAD_B 0x2000
20 #define XINPUT_GAMEPAD_X 0x4000
21 #define XINPUT_GAMEPAD_Y 0x8000
22 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
23 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
24 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
25 #define XUSER_INDEX_ANY 0x000000FF
27 typedef struct xinput_gamepad_s
39 typedef struct xinput_state_s
42 xinput_gamepad_t Gamepad;
46 typedef struct xinput_keystroke_s
56 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
57 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
59 qboolean vid_xinputinitialized = false;
60 int vid_xinputindex = -1;
66 // AK FIXME -> input_dest
67 qboolean in_client_mouse = true;
69 // AK where should it be placed ?
70 float in_mouse_x, in_mouse_y;
71 float in_windowmouse_x, in_windowmouse_y;
73 // LadyHavoc: if window is hidden, don't update screen
74 qboolean vid_hidden = true;
75 // LadyHavoc: if window is not the active window, don't hog as much CPU time,
76 // let go of the mouse, turn off sound, and restore system gamma ramps...
77 qboolean vid_activewindow = true;
79 vid_joystate_t vid_joystate;
82 cvar_t joy_xinputavailable = {CVAR_CLIENT | CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
84 cvar_t joy_active = {CVAR_CLIENT | CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
85 cvar_t joy_detected = {CVAR_CLIENT | CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
86 cvar_t joy_enable = {CVAR_CLIENT | CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
87 cvar_t joy_index = {CVAR_CLIENT, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
88 cvar_t joy_axisforward = {CVAR_CLIENT, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
89 cvar_t joy_axisside = {CVAR_CLIENT, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
90 cvar_t joy_axisup = {CVAR_CLIENT, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
91 cvar_t joy_axispitch = {CVAR_CLIENT, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
92 cvar_t joy_axisyaw = {CVAR_CLIENT, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
93 cvar_t joy_axisroll = {CVAR_CLIENT, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
94 cvar_t joy_deadzoneforward = {CVAR_CLIENT, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
95 cvar_t joy_deadzoneside = {CVAR_CLIENT, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
96 cvar_t joy_deadzoneup = {CVAR_CLIENT, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzonepitch = {CVAR_CLIENT, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneyaw = {CVAR_CLIENT, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzoneroll = {CVAR_CLIENT, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_sensitivityforward = {CVAR_CLIENT, "joy_sensitivityforward", "-1", "movement multiplier"};
101 cvar_t joy_sensitivityside = {CVAR_CLIENT, "joy_sensitivityside", "1", "movement multiplier"};
102 cvar_t joy_sensitivityup = {CVAR_CLIENT, "joy_sensitivityup", "1", "movement multiplier"};
103 cvar_t joy_sensitivitypitch = {CVAR_CLIENT, "joy_sensitivitypitch", "1", "movement multiplier"};
104 cvar_t joy_sensitivityyaw = {CVAR_CLIENT, "joy_sensitivityyaw", "-1", "movement multiplier"};
105 cvar_t joy_sensitivityroll = {CVAR_CLIENT, "joy_sensitivityroll", "1", "movement multiplier"};
106 cvar_t joy_axiskeyevents = {CVAR_CLIENT | CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
107 cvar_t joy_axiskeyevents_deadzone = {CVAR_CLIENT | CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
108 cvar_t joy_x360_axisforward = {CVAR_CLIENT, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
109 cvar_t joy_x360_axisside = {CVAR_CLIENT, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
110 cvar_t joy_x360_axisup = {CVAR_CLIENT, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
111 cvar_t joy_x360_axispitch = {CVAR_CLIENT, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
112 cvar_t joy_x360_axisyaw = {CVAR_CLIENT, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
113 cvar_t joy_x360_axisroll = {CVAR_CLIENT, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
114 cvar_t joy_x360_deadzoneforward = {CVAR_CLIENT, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
115 cvar_t joy_x360_deadzoneside = {CVAR_CLIENT, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
116 cvar_t joy_x360_deadzoneup = {CVAR_CLIENT, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzonepitch = {CVAR_CLIENT, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneyaw = {CVAR_CLIENT, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzoneroll = {CVAR_CLIENT, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_sensitivityforward = {CVAR_CLIENT, "joy_x360_sensitivityforward", "1", "movement multiplier"};
121 cvar_t joy_x360_sensitivityside = {CVAR_CLIENT, "joy_x360_sensitivityside", "1", "movement multiplier"};
122 cvar_t joy_x360_sensitivityup = {CVAR_CLIENT, "joy_x360_sensitivityup", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivitypitch = {CVAR_CLIENT, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityyaw = {CVAR_CLIENT, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
125 cvar_t joy_x360_sensitivityroll = {CVAR_CLIENT, "joy_x360_sensitivityroll", "1", "movement multiplier"};
127 // VorteX: more info cvars, mostly set in VID_CheckExtensions
128 cvar_t gl_info_vendor = {CVAR_CLIENT | CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
129 cvar_t gl_info_renderer = {CVAR_CLIENT | CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
130 cvar_t gl_info_version = {CVAR_CLIENT | CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
131 cvar_t gl_info_extensions = {CVAR_CLIENT | CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
132 cvar_t gl_info_platform = {CVAR_CLIENT | CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
133 cvar_t gl_info_driver = {CVAR_CLIENT | CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
135 cvar_t vid_fullscreen = {CVAR_CLIENT | CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
136 cvar_t vid_borderless = {CVAR_CLIENT | CVAR_SAVE, "vid_borderless", "0", "make the window borderless by removing all window decorations. has no effect in fullscreen mode"};
137 cvar_t vid_width = {CVAR_CLIENT | CVAR_SAVE, "vid_width", "640", "resolution"};
138 cvar_t vid_height = {CVAR_CLIENT | CVAR_SAVE, "vid_height", "480", "resolution"};
139 cvar_t vid_bitsperpixel = {CVAR_CLIENT | CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
140 cvar_t vid_samples = {CVAR_CLIENT | CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
141 cvar_t vid_refreshrate = {CVAR_CLIENT | CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
142 cvar_t vid_userefreshrate = {CVAR_CLIENT | CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
143 cvar_t vid_stereobuffer = {CVAR_CLIENT | CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
144 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
145 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
146 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
147 cvar_t vid_touchscreen_density = {CVAR_CLIENT, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
148 cvar_t vid_touchscreen_xdpi = {CVAR_CLIENT, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
149 cvar_t vid_touchscreen_ydpi = {CVAR_CLIENT, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
151 cvar_t vid_vsync = {CVAR_CLIENT | CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
152 cvar_t vid_mouse = {CVAR_CLIENT | CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
153 cvar_t vid_mouse_clickthrough = {CVAR_CLIENT | CVAR_SAVE, "vid_mouse_clickthrough", "0", "mouse behavior in windowed mode: 0 = click to focus, 1 = allow interaction even if the window is not focused (click-through behaviour, can be useful when using third-party game overlays)"};
154 cvar_t vid_grabkeyboard = {CVAR_CLIENT | CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {CVAR_CLIENT, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {CVAR_CLIENT, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {CVAR_CLIENT | CVAR_CLIENT, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_CLIENT | CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_CLIENT | CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {CVAR_CLIENT, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {CVAR_CLIENT, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_CLIENT | CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_CLIENT | CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_CLIENT | CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_CLIENT | CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t vid_ignore_taskbar = {CVAR_CLIENT | CVAR_SAVE, "vid_ignore_taskbar", "0", "in windowed mode, prevent the Windows taskbar and window borders from affecting the size and placement of the window. it will be aligned centered and uses the unaltered vid_width/vid_height values"};
171 cvar_t v_gamma = {CVAR_CLIENT | CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
172 cvar_t v_contrast = {CVAR_CLIENT | CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
173 cvar_t v_brightness = {CVAR_CLIENT | CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
174 cvar_t v_contrastboost = {CVAR_CLIENT | CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
175 cvar_t v_color_enable = {CVAR_CLIENT | CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
176 cvar_t v_color_black_r = {CVAR_CLIENT | CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
177 cvar_t v_color_black_g = {CVAR_CLIENT | CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
178 cvar_t v_color_black_b = {CVAR_CLIENT | CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
179 cvar_t v_color_grey_r = {CVAR_CLIENT | CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
180 cvar_t v_color_grey_g = {CVAR_CLIENT | CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
181 cvar_t v_color_grey_b = {CVAR_CLIENT | CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
182 cvar_t v_color_white_r = {CVAR_CLIENT | CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
183 cvar_t v_color_white_g = {CVAR_CLIENT | CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
184 cvar_t v_color_white_b = {CVAR_CLIENT | CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
185 cvar_t v_glslgamma_2d = {CVAR_CLIENT | CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
186 cvar_t v_psycho = {CVAR_CLIENT, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
188 // brand of graphics chip
189 const char *gl_vendor;
190 // graphics chip model and other information
191 const char *gl_renderer;
192 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
193 const char *gl_version;
194 // extensions list, space separated
195 const char *gl_extensions;
197 const char *gl_platform;
198 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
202 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
203 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
204 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
205 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
206 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
207 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
208 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
209 GLenum (GLAPIENTRY *qglGetError)(void);
210 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
211 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
212 GLuint (GLAPIENTRY *qglCreateProgram)(void);
213 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
214 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
215 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
216 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
217 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
218 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
219 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
220 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
221 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
222 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
223 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
224 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
225 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
226 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
227 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
228 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
229 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
230 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
231 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
232 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
233 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
234 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
235 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
236 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
237 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
238 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
239 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
240 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
241 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
242 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
243 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
244 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
245 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
246 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
247 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
248 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
249 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
250 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
251 void (GLAPIENTRY *qglClear)(GLbitfield mask);
252 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
253 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
254 void (GLAPIENTRY *qglClearStencil)(GLint s);
255 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
256 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
257 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
258 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
259 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
260 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
261 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
262 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
263 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
264 void (GLAPIENTRY *qglCullFace)(GLenum mode);
265 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
266 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
267 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
268 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
269 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
270 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
271 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
272 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
273 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
274 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
275 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
276 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
277 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
278 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
279 void (GLAPIENTRY *qglDisable)(GLenum cap);
280 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
281 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
282 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
283 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
284 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
285 void (GLAPIENTRY *qglEnable)(GLenum cap);
286 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
287 void (GLAPIENTRY *qglEndQuery)(GLenum target);
288 void (GLAPIENTRY *qglFinish)(void);
289 void (GLAPIENTRY *qglFlush)(void);
290 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
291 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
292 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
293 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
294 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
295 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
296 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
297 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
298 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
299 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
300 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
301 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
302 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
303 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
304 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
305 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
306 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
307 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
308 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
309 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
310 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
311 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
312 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
313 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
314 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
315 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
316 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
317 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
318 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
320 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
321 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
322 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
323 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
324 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
325 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
326 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
327 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
328 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
329 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
330 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
331 void (GLAPIENTRY *qglPointSize)(GLfloat size);
332 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
333 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
334 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
335 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
336 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
337 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
338 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
339 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
340 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
341 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
342 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
343 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
344 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
345 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
346 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
347 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
348 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
349 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
350 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
351 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
352 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
353 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
354 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
355 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
356 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
357 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
358 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
359 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
360 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
361 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
362 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
363 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
364 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
365 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
366 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
367 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
368 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
369 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
370 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
371 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
372 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
373 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
374 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
375 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
376 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
377 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
378 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
379 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
380 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
381 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
382 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
383 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
384 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
385 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
386 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
387 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
388 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
389 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
390 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
391 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
392 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
393 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
394 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
395 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
396 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
397 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
398 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
399 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
400 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
401 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
402 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
403 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
404 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
405 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
406 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
407 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
408 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
412 #define sscanf sscanf_s
415 typedef struct glfunction_s
417 const char *extension;
424 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
425 static glfunction_t openglfuncs[] =
427 {"core", "glActiveTexture", (void **) &qglActiveTexture},
428 {"core", "glAttachShader", (void **) &qglAttachShader},
429 {"core", "glBeginQuery", (void **) &qglBeginQuery},
430 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
431 {"core", "glBindBuffer", (void **) &qglBindBuffer},
432 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
433 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
434 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
435 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
436 {"core", "glBindTexture", (void **) &qglBindTexture},
437 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
438 {"core", "glBlendEquation", (void **) &qglBlendEquation},
439 {"core", "glBlendFunc", (void **) &qglBlendFunc},
440 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
441 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
442 {"core", "glBufferData", (void **) &qglBufferData},
443 {"core", "glBufferSubData", (void **) &qglBufferSubData},
444 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
445 {"core", "glClear", (void **) &qglClear},
446 {"core", "glClearColor", (void **) &qglClearColor},
447 {"core", "glClearDepth", (void **) &qglClearDepth},
448 {"core", "glClearStencil", (void **) &qglClearStencil},
449 {"core", "glColorMask", (void **) &qglColorMask},
450 {"core", "glCompileShader", (void **) &qglCompileShader},
451 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
452 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
453 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
454 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
455 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
456 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
457 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
458 {"core", "glCreateProgram", (void **) &qglCreateProgram},
459 {"core", "glCreateShader", (void **) &qglCreateShader},
460 {"core", "glCullFace", (void **) &qglCullFace},
461 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
462 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
463 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
464 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
465 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
466 {"core", "glDeleteShader", (void **) &qglDeleteShader},
467 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
468 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
469 {"core", "glDepthFunc", (void **) &qglDepthFunc},
470 {"core", "glDepthMask", (void **) &qglDepthMask},
471 {"core", "glDepthRange", (void **) &qglDepthRange},
472 {"core", "glDepthRangef", (void **) &qglDepthRangef},
473 {"core", "glDetachShader", (void **) &qglDetachShader},
474 {"core", "glDisable", (void **) &qglDisable},
475 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
476 {"core", "glDrawArrays", (void **) &qglDrawArrays},
477 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
478 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
479 {"core", "glDrawElements", (void **) &qglDrawElements},
480 {"core", "glEnable", (void **) &qglEnable},
481 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
482 {"core", "glEndQuery", (void **) &qglEndQuery},
483 {"core", "glFinish", (void **) &qglFinish},
484 {"core", "glFlush", (void **) &qglFlush},
485 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
486 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
487 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
488 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
489 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
490 {"core", "glGenBuffers", (void **) &qglGenBuffers},
491 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
492 {"core", "glGenQueries", (void **) &qglGenQueries},
493 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
494 {"core", "glGenTextures", (void **) &qglGenTextures},
495 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
496 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
497 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
498 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
499 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
500 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
501 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
502 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
503 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
504 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
505 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
506 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
507 {"core", "glGetDoublev", (void **) &qglGetDoublev},
508 {"core", "glGetError", (void **) &qglGetError},
509 {"core", "glGetFloatv", (void **) &qglGetFloatv},
510 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
511 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
512 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
513 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
514 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
515 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
516 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
517 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
518 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
519 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
520 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
521 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
522 {"core", "glGetString", (void **) &qglGetString},
523 {"core", "glGetStringi", (void **) &qglGetStringi},
524 {"core", "glGetTexImage", (void **) &qglGetTexImage},
525 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
526 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
527 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
528 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
529 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
530 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
531 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
532 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
533 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
534 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
535 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
536 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
537 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
538 {"core", "glHint", (void **) &qglHint},
539 {"core", "glIsBuffer", (void **) &qglIsBuffer},
540 {"core", "glIsEnabled", (void **) &qglIsEnabled},
541 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
542 {"core", "glIsQuery", (void **) &qglIsQuery},
543 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
544 {"core", "glLinkProgram", (void **) &qglLinkProgram},
545 {"core", "glMapBuffer", (void **) &qglMapBuffer},
546 {"core", "glPixelStorei", (void **) &qglPixelStorei},
547 {"core", "glPointSize", (void **) &qglPointSize},
548 {"core", "glPolygonMode", (void **) &qglPolygonMode},
549 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
550 {"core", "glReadBuffer", (void **) &qglReadBuffer},
551 {"core", "glReadPixels", (void **) &qglReadPixels},
552 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
553 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
554 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
555 {"core", "glScissor", (void **) &qglScissor},
556 {"core", "glShaderSource", (void **) &qglShaderSource},
557 {"core", "glStencilFunc", (void **) &qglStencilFunc},
558 {"core", "glStencilMask", (void **) &qglStencilMask},
559 {"core", "glStencilOp", (void **) &qglStencilOp},
560 {"core", "glTexImage2D", (void **) &qglTexImage2D},
561 {"core", "glTexImage3D", (void **) &qglTexImage3D},
562 {"core", "glTexParameterf", (void **) &qglTexParameterf},
563 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
564 {"core", "glTexParameteri", (void **) &qglTexParameteri},
565 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
566 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
567 {"core", "glUniform1f", (void **) &qglUniform1f},
568 {"core", "glUniform1fv", (void **) &qglUniform1fv},
569 {"core", "glUniform1i", (void **) &qglUniform1i},
570 {"core", "glUniform1iv", (void **) &qglUniform1iv},
571 {"core", "glUniform2f", (void **) &qglUniform2f},
572 {"core", "glUniform2fv", (void **) &qglUniform2fv},
573 {"core", "glUniform2i", (void **) &qglUniform2i},
574 {"core", "glUniform2iv", (void **) &qglUniform2iv},
575 {"core", "glUniform3f", (void **) &qglUniform3f},
576 {"core", "glUniform3fv", (void **) &qglUniform3fv},
577 {"core", "glUniform3i", (void **) &qglUniform3i},
578 {"core", "glUniform3iv", (void **) &qglUniform3iv},
579 {"core", "glUniform4f", (void **) &qglUniform4f},
580 {"core", "glUniform4fv", (void **) &qglUniform4fv},
581 {"core", "glUniform4i", (void **) &qglUniform4i},
582 {"core", "glUniform4iv", (void **) &qglUniform4iv},
583 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
584 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
585 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
586 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
587 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
588 {"core", "glUseProgram", (void **) &qglUseProgram},
589 {"core", "glValidateProgram", (void **) &qglValidateProgram},
590 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
591 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
592 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
593 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
594 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
595 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
596 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
597 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
598 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
599 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
600 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
601 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
602 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
603 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
604 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
605 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
606 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
607 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
608 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
609 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
610 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
611 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
612 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
613 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
614 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
615 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
616 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
617 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
618 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
619 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
620 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
621 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
622 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
623 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
624 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
625 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
626 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
627 {"core", "glViewport", (void **) &qglViewport},
628 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
629 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
630 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
631 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
632 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
633 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
638 qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent)
641 const glfunction_t *func;
642 char extstr[MAX_INPUTLINE];
644 Con_DPrintf("checking for %s... ", name);
646 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
648 Con_DPrint("disabled by commandline\n");
652 if (!GL_ExtensionSupported(name))
654 Con_DPrint("not detected\n");
659 for (func = openglfuncs; func && func->name != NULL; func++)
661 if (!*func->funcvariable && !strcmp(name, func->extension))
664 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
669 // delay the return so it prints all missing functions
672 // VorteX: add to found extension list
673 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
674 Cvar_SetQuick(&gl_info_extensions, extstr);
676 Con_DPrint("enabled\n");
680 void VID_ClearExtensions(void)
682 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
683 Cvar_SetQuick(&gl_info_extensions, "");
685 // clear the extension flags
686 memset(&vid.support, 0, sizeof(vid.support));
693 GLint numextensions = 0;
694 const glfunction_t *func;
695 qboolean missingrequiredfuncs = false;
696 static char missingfuncs[16384];
699 // first fetch the function pointers for everything - after this we can begin making GL calls.
700 for (func = openglfuncs; func->name != NULL; func++)
701 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
704 gl_renderer = (const char *)qglGetString(GL_RENDERER);
705 gl_vendor = (const char *)qglGetString(GL_VENDOR);
706 gl_version = (const char *)qglGetString(GL_VERSION);
708 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
709 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
710 Con_Printf("GL_VERSION: %s\n", gl_version);
713 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
714 Con_DPrint("GL_EXTENSIONS:\n");
715 for (j = 0; j < numextensions; j++)
717 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
718 Con_DPrintf(" %s", ext);
727 for (func = openglfuncs; func && func->name != NULL; func++)
729 if (!*func->funcvariable && !strcmp(func->extension, "core"))
731 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
732 missingrequiredfuncs = true;
733 strlcat(missingfuncs, " ", sizeof(missingfuncs));
734 strlcat(missingfuncs, func->name, sizeof(missingfuncs));
738 if (missingrequiredfuncs)
739 Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
742 Con_DPrint("Checking OpenGL extensions...\n");
744 // detect what GLSL version is available, to enable features like higher quality reliefmapping
745 vid.support.glshaderversion = 100;
746 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
748 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
749 if (vid.support.glshaderversion < 100)
750 vid.support.glshaderversion = 100;
751 Con_Printf("Detected GLSL version %i\n", vid.support.glshaderversion);
754 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
755 vid.forcetextype = TEXTYPE_RGBA;
757 // GL drivers generally prefer GL_BGRA
758 vid.forcetextype = GL_BGRA;
761 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
762 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
763 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
764 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
766 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
768 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
769 vid.allowalphatocoverage = false;
771 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
772 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
773 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
774 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
775 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
777 #ifdef GL_MAX_DRAW_BUFFERS
778 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
781 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
783 #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
785 if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
788 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
789 Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
793 #ifdef GL_MAX_3D_TEXTURE_SIZE
795 if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
796 || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
799 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
800 Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
806 Con_Print("Using GLES2 rendering path\n");
807 vid.renderpath = RENDERPATH_GLES2;
808 vid.sRGBcapable2D = false;
809 vid.sRGBcapable3D = false;
811 Con_Print("Using GL32 rendering path\n");
812 vid.renderpath = RENDERPATH_GL32;
813 vid.sRGBcapable2D = false;
814 vid.sRGBcapable3D = true;
815 // enable multisample antialiasing if possible
816 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
819 qglGetIntegerv(GL_SAMPLES, &samples);
820 vid.samples = samples;
822 qglEnable(GL_MULTISAMPLE);
824 vid.allowalphatocoverage = false;
826 // currently MSAA antialiasing is not implemented for fbo viewports, so we actually have to force this off anyway.
827 vid.allowalphatocoverage = false;
831 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
832 if (vid.support.ext_texture_filter_anisotropic)
833 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
838 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
841 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
842 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
843 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
844 value = bound(-1, value, 1);
845 return value * fsensitivity;
848 qboolean VID_JoyBlockEmulatedKeys(int keycode)
851 vid_joystate_t joystate;
853 if (!joy_axiskeyevents.integer)
855 if (vid_joystate.is360)
857 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
860 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
861 VID_BuildJoyState(&joystate);
862 for (j = 32;j < 36;j++)
863 if (vid_joystate.button[j] || joystate.button[j])
869 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
872 xinput_state_t xinputstate;
874 memset(joystate, 0, sizeof(*joystate));
876 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
878 joystate->is360 = true;
879 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
880 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
881 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
882 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
883 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
884 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
885 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
886 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
887 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
888 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
889 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
890 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
891 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
892 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
893 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
894 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
895 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
896 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
897 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
898 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
899 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
900 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
901 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
902 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
903 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
904 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
905 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
906 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
907 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
908 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
913 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
918 // emulate key events for thumbstick
919 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
920 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
921 #if MAXJOYBUTTON != 36
922 #error this code must be updated if MAXJOYBUTTON changes!
924 joystate->button[32] = f > 0.0f;
925 joystate->button[33] = f < 0.0f;
926 joystate->button[34] = r > 0.0f;
927 joystate->button[35] = r < 0.0f;
930 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
936 if (host.realtime >= *timer)
938 Key_Event(key, 0, true);
939 *timer = host.realtime + 0.1;
944 Key_Event(key, 0, false);
952 Key_Event(key, 0, true);
953 *timer = host.realtime + 0.5;
958 #if MAXJOYBUTTON != 36
959 #error this code must be updated if MAXJOYBUTTON changes!
961 static int joybuttonkey[MAXJOYBUTTON][2] =
963 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
964 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
965 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
968 static int joybuttonkey360[][2] =
970 {K_X360_DPAD_UP, K_UPARROW},
971 {K_X360_DPAD_DOWN, K_DOWNARROW},
972 {K_X360_DPAD_LEFT, K_LEFTARROW},
973 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
974 {K_X360_START, K_ESCAPE},
975 {K_X360_BACK, K_ESCAPE},
976 {K_X360_LEFT_THUMB, 0},
977 {K_X360_RIGHT_THUMB, 0},
978 {K_X360_LEFT_SHOULDER, 0},
979 {K_X360_RIGHT_SHOULDER, 0},
981 {K_X360_B, K_ESCAPE},
984 {K_X360_LEFT_TRIGGER, 0},
985 {K_X360_RIGHT_TRIGGER, 0},
986 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
987 {K_X360_LEFT_THUMB_UP, K_UPARROW},
988 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
989 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
990 {K_X360_RIGHT_THUMB_DOWN, 0},
991 {K_X360_RIGHT_THUMB_UP, 0},
992 {K_X360_RIGHT_THUMB_LEFT, 0},
993 {K_X360_RIGHT_THUMB_RIGHT, 0},
996 double vid_joybuttontimer[MAXJOYBUTTON];
997 void VID_ApplyJoyState(vid_joystate_t *joystate)
1000 int c = joy_axiskeyevents.integer != 0;
1001 if (joystate->is360)
1004 // keystrokes (chatpad)
1005 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1006 xinput_keystroke_t keystroke;
1007 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1008 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1011 // emit key events for buttons
1012 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1013 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1016 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1017 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1018 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1019 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1020 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1021 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1025 // emit key events for buttons
1026 for (j = 0;j < MAXJOYBUTTON;j++)
1027 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1030 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1031 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1032 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1033 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1034 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1035 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1038 vid_joystate = *joystate;
1041 int VID_Shared_SetJoystick(int index)
1045 int xinputcount = 0;
1046 int xinputindex = -1;
1047 int xinputavailable = 0;
1048 xinput_state_t state;
1049 // detect available XInput controllers
1050 for (i = 0;i < 4;i++)
1052 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1054 xinputavailable |= 1<<i;
1055 if (index == xinputcount)
1060 if (joy_xinputavailable.integer != xinputavailable)
1061 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1062 if (vid_xinputindex != xinputindex)
1064 vid_xinputindex = xinputindex;
1065 if (xinputindex >= 0)
1066 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1075 static void Force_CenterView_f(cmd_state_t *cmd)
1077 cl.viewangles[PITCH] = 0;
1080 static int gamma_forcenextframe = false;
1081 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1082 static int cachecolorenable;
1084 void VID_ApplyGammaToColor(const float *rgb, float *out)
1087 if (cachecolorenable)
1089 for (i = 0; i < 3; i++)
1090 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1094 for (i = 0; i < 3; i++)
1095 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1099 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1100 qboolean vid_gammatables_trivial = true;
1101 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1103 if (cachecolorenable)
1105 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1106 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1107 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1111 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1112 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1113 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1116 if(vid.sRGB2D || vid.sRGB3D)
1119 for(i = 0; i < 3*rampsize; ++i)
1120 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1123 // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1124 // immensely butchered it to work with variable framerates and fit in with
1125 // the rest of darkplaces.
1127 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1128 if (v_psycho.integer)
1132 static float n[3], nd[3], nt[3];
1133 static int init = true;
1134 unsigned short *ramp;
1135 gamma_forcenextframe = true;
1139 for (x = 0;x < 3;x++)
1141 n[x] = lhrandom(0, 1);
1142 nd[x] = (rand()&1)?-0.25:0.25;
1143 nt[x] = lhrandom(1, 8.2);
1147 for (x = 0;x < 3;x++)
1149 nt[x] -= cl.realframetime;
1153 nt[x] += lhrandom(1, 8.2);
1155 n[x] += nd[x] * cl.realframetime;
1156 n[x] -= floor(n[x]);
1159 for (x = 0, ramp = ramps;x < 3;x++)
1160 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1161 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1165 void VID_UpdateGamma(void)
1169 qboolean gamma_changed = false;
1171 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1172 BOUNDCVAR(v_gamma, 0.1, 5);
1173 BOUNDCVAR(v_contrast, 0.2, 5);
1174 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1175 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1176 BOUNDCVAR(v_color_black_r, 0, 0.8);
1177 BOUNDCVAR(v_color_black_g, 0, 0.8);
1178 BOUNDCVAR(v_color_black_b, 0, 0.8);
1179 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1180 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1181 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1182 BOUNDCVAR(v_color_white_r, 1, 5);
1183 BOUNDCVAR(v_color_white_g, 1, 5);
1184 BOUNDCVAR(v_color_white_b, 1, 5);
1187 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1188 vid_gammatables_trivial = false;
1189 if(v_psycho.integer == 0)
1190 if(v_contrastboost.value == 1)
1194 if(v_color_enable.integer)
1196 if(v_color_black_r.value == 0)
1197 if(v_color_black_g.value == 0)
1198 if(v_color_black_b.value == 0)
1199 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1200 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1201 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1202 if(v_color_white_r.value == 1)
1203 if(v_color_white_g.value == 1)
1204 if(v_color_white_b.value == 1)
1205 vid_gammatables_trivial = true;
1209 if(v_gamma.value == 1)
1210 if(v_contrast.value == 1)
1211 if(v_brightness.value == 0)
1212 vid_gammatables_trivial = true;
1216 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1217 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1218 if(v_psycho.integer)
1219 gamma_changed = true;
1220 GAMMACHECK(cachegamma , v_gamma.value);
1221 GAMMACHECK(cachecontrast , v_contrast.value);
1222 GAMMACHECK(cachebrightness , v_brightness.value);
1223 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1224 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1225 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1226 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1227 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1228 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1229 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1230 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1231 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1232 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1233 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1236 ++vid_gammatables_serial;
1241 static dllfunction_t xinputdllfuncs[] =
1243 {"XInputGetState", (void **) &qXInputGetState},
1244 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1247 static const char* xinputdllnames [] =
1254 static dllhandle_t xinputdll_dll = NULL;
1257 void VID_Shared_Init(void)
1259 Cvar_RegisterVariable(&gl_info_vendor);
1260 Cvar_RegisterVariable(&gl_info_renderer);
1261 Cvar_RegisterVariable(&gl_info_version);
1262 Cvar_RegisterVariable(&gl_info_extensions);
1263 Cvar_RegisterVariable(&gl_info_platform);
1264 Cvar_RegisterVariable(&gl_info_driver);
1265 Cvar_RegisterVariable(&v_gamma);
1266 Cvar_RegisterVariable(&v_brightness);
1267 Cvar_RegisterVariable(&v_contrastboost);
1268 Cvar_RegisterVariable(&v_contrast);
1270 Cvar_RegisterVariable(&v_color_enable);
1271 Cvar_RegisterVariable(&v_color_black_r);
1272 Cvar_RegisterVariable(&v_color_black_g);
1273 Cvar_RegisterVariable(&v_color_black_b);
1274 Cvar_RegisterVariable(&v_color_grey_r);
1275 Cvar_RegisterVariable(&v_color_grey_g);
1276 Cvar_RegisterVariable(&v_color_grey_b);
1277 Cvar_RegisterVariable(&v_color_white_r);
1278 Cvar_RegisterVariable(&v_color_white_g);
1279 Cvar_RegisterVariable(&v_color_white_b);
1281 Cvar_RegisterVariable(&v_glslgamma_2d);
1283 Cvar_RegisterVariable(&v_psycho);
1285 Cvar_RegisterVariable(&vid_fullscreen);
1286 Cvar_RegisterVariable(&vid_borderless);
1287 Cvar_RegisterVariable(&vid_width);
1288 Cvar_RegisterVariable(&vid_height);
1289 Cvar_RegisterVariable(&vid_bitsperpixel);
1290 Cvar_RegisterVariable(&vid_samples);
1291 Cvar_RegisterVariable(&vid_refreshrate);
1292 Cvar_RegisterVariable(&vid_userefreshrate);
1293 Cvar_RegisterVariable(&vid_stereobuffer);
1294 Cvar_RegisterVariable(&vid_touchscreen_density);
1295 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1296 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1297 Cvar_RegisterVariable(&vid_vsync);
1298 Cvar_RegisterVariable(&vid_mouse);
1299 Cvar_RegisterVariable(&vid_mouse_clickthrough);
1300 Cvar_RegisterVariable(&vid_grabkeyboard);
1301 Cvar_RegisterVariable(&vid_touchscreen);
1302 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1303 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1304 Cvar_RegisterVariable(&vid_stick_mouse);
1305 Cvar_RegisterVariable(&vid_resizable);
1306 Cvar_RegisterVariable(&vid_desktopfullscreen);
1308 Cvar_RegisterVariable(&vid_ignore_taskbar);
1310 Cvar_RegisterVariable(&vid_minwidth);
1311 Cvar_RegisterVariable(&vid_minheight);
1312 Cvar_RegisterVariable(&gl_finish);
1313 Cvar_RegisterVariable(&vid_sRGB);
1314 Cvar_RegisterVariable(&vid_sRGB_fallback);
1316 Cvar_RegisterVariable(&joy_active);
1318 Cvar_RegisterVariable(&joy_xinputavailable);
1320 Cvar_RegisterVariable(&joy_detected);
1321 Cvar_RegisterVariable(&joy_enable);
1322 Cvar_RegisterVariable(&joy_index);
1323 Cvar_RegisterVariable(&joy_axisforward);
1324 Cvar_RegisterVariable(&joy_axisside);
1325 Cvar_RegisterVariable(&joy_axisup);
1326 Cvar_RegisterVariable(&joy_axispitch);
1327 Cvar_RegisterVariable(&joy_axisyaw);
1328 //Cvar_RegisterVariable(&joy_axisroll);
1329 Cvar_RegisterVariable(&joy_deadzoneforward);
1330 Cvar_RegisterVariable(&joy_deadzoneside);
1331 Cvar_RegisterVariable(&joy_deadzoneup);
1332 Cvar_RegisterVariable(&joy_deadzonepitch);
1333 Cvar_RegisterVariable(&joy_deadzoneyaw);
1334 //Cvar_RegisterVariable(&joy_deadzoneroll);
1335 Cvar_RegisterVariable(&joy_sensitivityforward);
1336 Cvar_RegisterVariable(&joy_sensitivityside);
1337 Cvar_RegisterVariable(&joy_sensitivityup);
1338 Cvar_RegisterVariable(&joy_sensitivitypitch);
1339 Cvar_RegisterVariable(&joy_sensitivityyaw);
1340 //Cvar_RegisterVariable(&joy_sensitivityroll);
1341 Cvar_RegisterVariable(&joy_axiskeyevents);
1342 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1343 Cvar_RegisterVariable(&joy_x360_axisforward);
1344 Cvar_RegisterVariable(&joy_x360_axisside);
1345 Cvar_RegisterVariable(&joy_x360_axisup);
1346 Cvar_RegisterVariable(&joy_x360_axispitch);
1347 Cvar_RegisterVariable(&joy_x360_axisyaw);
1348 //Cvar_RegisterVariable(&joy_x360_axisroll);
1349 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1350 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1351 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1352 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1353 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1354 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1355 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1356 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1357 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1358 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1359 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1360 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1363 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1366 Cmd_AddCommand(CMD_CLIENT, "force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1367 Cmd_AddCommand(CMD_CLIENT, "vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1370 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer)
1374 memset(&mode, 0, sizeof(mode));
1375 mode.fullscreen = fullscreen != 0;
1377 mode.height = height;
1378 mode.bitsperpixel = bpp;
1379 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1380 mode.userefreshrate = vid_userefreshrate.integer != 0;
1381 mode.stereobuffer = stereobuffer != 0;
1382 cl_ignoremousemoves = 2;
1383 VID_ClearExtensions();
1385 if (VID_InitMode(&mode))
1387 // accept the (possibly modified) mode
1389 vid.fullscreen = vid.mode.fullscreen;
1390 vid.width = vid.mode.width;
1391 vid.height = vid.mode.height;
1392 vid.bitsperpixel = vid.mode.bitsperpixel;
1393 vid.refreshrate = vid.mode.refreshrate;
1394 vid.userefreshrate = vid.mode.userefreshrate;
1395 vid.stereobuffer = vid.mode.stereobuffer;
1396 vid.stencil = vid.mode.bitsperpixel > 16;
1397 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1398 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1400 switch(vid.renderpath)
1402 case RENDERPATH_GL32:
1406 qglGetBooleanv(GL_STEREO, &stereo);
1407 vid.stereobuffer = stereo != 0;
1411 case RENDERPATH_GLES2:
1413 vid.stereobuffer = false;
1418 (vid_sRGB_fallback.integer >= 3) // force fallback
1420 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1421 r_viewfbo.integer < 2)
1423 vid.sRGB2D = vid.sRGB3D = false;
1425 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "");
1427 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1428 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1429 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1430 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1431 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1432 if(vid_userefreshrate.integer)
1433 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1434 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1436 if (vid_touchscreen.integer)
1438 in_windowmouse_x = vid_width.value / 2.f;
1439 in_windowmouse_y = vid_height.value / 2.f;
1448 static void VID_OpenSystems(void)
1455 static void VID_CloseSystems(void)
1458 R_Modules_Shutdown();
1462 qboolean vid_commandlinecheck = true;
1463 extern qboolean vid_opened;
1465 void VID_Restart_f(cmd_state_t *cmd)
1469 // don't crash if video hasn't started yet
1470 if (vid_commandlinecheck)
1475 SCR_BeginLoadingPlaque(false);
1479 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s, to %s %dx%dx%dbpp%s.\n",
1480 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "",
1481 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "");
1484 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer))
1486 Con_Print("Video mode change failed\n");
1487 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer))
1488 Sys_Error("Unable to restore to last working video mode");
1493 const char *vidfallbacks[][2] =
1495 {"vid_stereobuffer", "0"},
1496 {"vid_samples", "1"},
1497 {"vid_userefreshrate", "0"},
1498 {"vid_width", "640"},
1499 {"vid_height", "480"},
1500 {"vid_bitsperpixel", "32"},
1504 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1505 void VID_Start(void)
1508 int width, height, success;
1509 if (vid_commandlinecheck)
1511 // interpret command-line parameters
1512 vid_commandlinecheck = false;
1513 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1514 if (COM_CheckParm("-window") || COM_CheckParm("-safe") || ((i = COM_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 0))
1515 Cvar_SetValueQuick(&vid_fullscreen, false);
1516 // COMMANDLINEOPTION: Video: -borderless performs +vid_borderless 1
1517 if (COM_CheckParm("-borderless") || ((i = COM_CheckParm("+vid_borderless")) != 0 && atoi(sys.argv[i+1]) == 1))
1519 Cvar_SetValueQuick(&vid_borderless, true);
1520 Cvar_SetValueQuick(&vid_fullscreen, false);
1522 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1523 if (COM_CheckParm("-fullscreen") || ((i = COM_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 1))
1524 Cvar_SetValueQuick(&vid_fullscreen, true);
1527 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1528 if ((i = COM_CheckParm("-width")) != 0 || ((i = COM_CheckParm("+vid_width")) != 0))
1529 width = atoi(sys.argv[i+1]);
1530 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1531 if ((i = COM_CheckParm("-height")) != 0 || ((i = COM_CheckParm("+vid_height")) != 0))
1532 height = atoi(sys.argv[i+1]);
1534 width = height * 4 / 3;
1536 height = width * 3 / 4;
1538 Cvar_SetValueQuick(&vid_width, width);
1540 Cvar_SetValueQuick(&vid_height, height);
1541 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1542 if ((i = COM_CheckParm("-density")) != 0)
1543 Cvar_SetQuick(&vid_touchscreen_density, sys.argv[i+1]);
1544 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1545 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1546 Cvar_SetQuick(&vid_touchscreen_xdpi, sys.argv[i+1]);
1547 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1548 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1549 Cvar_SetQuick(&vid_touchscreen_ydpi, sys.argv[i+1]);
1552 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1555 Con_Print("Desired video mode fail, trying fallbacks...\n");
1556 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1558 Cvar_Set(&cvars_all, vidfallbacks[i][0], vidfallbacks[i][1]);
1559 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1562 Sys_Error("Video modes failed");
1573 static int VID_SortModes_Compare(const void *a_, const void *b_)
1575 vid_mode_t *a = (vid_mode_t *) a_;
1576 vid_mode_t *b = (vid_mode_t *) b_;
1577 if(a->width > b->width)
1579 if(a->width < b->width)
1581 if(a->height > b->height)
1583 if(a->height < b->height)
1585 if(a->refreshrate > b->refreshrate)
1587 if(a->refreshrate < b->refreshrate)
1593 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1595 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1599 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1605 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1606 // 2. remove duplicates
1607 for(i = 0; i < count; ++i)
1609 if(modes[i].width && modes[i].height)
1613 if(modes[i].width != modes[i-1].width)
1615 if(modes[i].height != modes[i-1].height)
1618 if(modes[i].refreshrate != modes[i-1].refreshrate)
1621 if(modes[i].bpp != modes[i-1].bpp)
1624 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1627 // a dupe, or a bogus mode!
1629 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1630 --i; // check this index again, as mode i+1 is now here