2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 #include "dpsoftrast.h"
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
38 io_connect_t iohandle = MACH_PORT_NULL;
40 io_service_t iohidsystem = MACH_PORT_NULL;
41 mach_port_t masterport;
43 status = IOMasterPort(MACH_PORT_NULL, &masterport);
44 if(status != KERN_SUCCESS)
47 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
51 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52 IOObjectRelease(iohidsystem);
63 // Tell startup code that we have a client
64 int cl_available = true;
66 qboolean vid_supportrefreshrate = false;
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
81 static int win_half_width = 50;
82 static int win_half_height = 50;
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
96 /////////////////////////
99 //TODO: Add error checking
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
118 static int MapKey( unsigned int sdlkey )
123 // case SDLK_UNKNOWN: return K_UNKNOWN;
124 case SDLK_RETURN: return K_ENTER;
125 case SDLK_ESCAPE: return K_ESCAPE;
126 case SDLK_BACKSPACE: return K_BACKSPACE;
127 case SDLK_TAB: return K_TAB;
128 case SDLK_SPACE: return K_SPACE;
129 case SDLK_EXCLAIM: return '!';
130 case SDLK_QUOTEDBL: return '"';
131 case SDLK_HASH: return '#';
132 case SDLK_PERCENT: return '%';
133 case SDLK_DOLLAR: return '$';
134 case SDLK_AMPERSAND: return '&';
135 case SDLK_QUOTE: return '\'';
136 case SDLK_LEFTPAREN: return '(';
137 case SDLK_RIGHTPAREN: return ')';
138 case SDLK_ASTERISK: return '*';
139 case SDLK_PLUS: return '+';
140 case SDLK_COMMA: return ',';
141 case SDLK_MINUS: return '-';
142 case SDLK_PERIOD: return '.';
143 case SDLK_SLASH: return '/';
144 case SDLK_0: return '0';
145 case SDLK_1: return '1';
146 case SDLK_2: return '2';
147 case SDLK_3: return '3';
148 case SDLK_4: return '4';
149 case SDLK_5: return '5';
150 case SDLK_6: return '6';
151 case SDLK_7: return '7';
152 case SDLK_8: return '8';
153 case SDLK_9: return '9';
154 case SDLK_COLON: return ':';
155 case SDLK_SEMICOLON: return ';';
156 case SDLK_LESS: return '<';
157 case SDLK_EQUALS: return '=';
158 case SDLK_GREATER: return '>';
159 case SDLK_QUESTION: return '?';
160 case SDLK_AT: return '@';
161 case SDLK_LEFTBRACKET: return '[';
162 case SDLK_BACKSLASH: return '\\';
163 case SDLK_RIGHTBRACKET: return ']';
164 case SDLK_CARET: return '^';
165 case SDLK_UNDERSCORE: return '_';
166 case SDLK_BACKQUOTE: return '`';
167 case SDLK_a: return 'a';
168 case SDLK_b: return 'b';
169 case SDLK_c: return 'c';
170 case SDLK_d: return 'd';
171 case SDLK_e: return 'e';
172 case SDLK_f: return 'f';
173 case SDLK_g: return 'g';
174 case SDLK_h: return 'h';
175 case SDLK_i: return 'i';
176 case SDLK_j: return 'j';
177 case SDLK_k: return 'k';
178 case SDLK_l: return 'l';
179 case SDLK_m: return 'm';
180 case SDLK_n: return 'n';
181 case SDLK_o: return 'o';
182 case SDLK_p: return 'p';
183 case SDLK_q: return 'q';
184 case SDLK_r: return 'r';
185 case SDLK_s: return 's';
186 case SDLK_t: return 't';
187 case SDLK_u: return 'u';
188 case SDLK_v: return 'v';
189 case SDLK_w: return 'w';
190 case SDLK_x: return 'x';
191 case SDLK_y: return 'y';
192 case SDLK_z: return 'z';
193 case SDLK_CAPSLOCK: return K_CAPSLOCK;
194 case SDLK_F1: return K_F1;
195 case SDLK_F2: return K_F2;
196 case SDLK_F3: return K_F3;
197 case SDLK_F4: return K_F4;
198 case SDLK_F5: return K_F5;
199 case SDLK_F6: return K_F6;
200 case SDLK_F7: return K_F7;
201 case SDLK_F8: return K_F8;
202 case SDLK_F9: return K_F9;
203 case SDLK_F10: return K_F10;
204 case SDLK_F11: return K_F11;
205 case SDLK_F12: return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
208 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
210 case SDLK_PAUSE: return K_PAUSE;
211 case SDLK_INSERT: return K_INS;
212 case SDLK_HOME: return K_HOME;
213 case SDLK_PAGEUP: return K_PGUP;
215 case SDLK_DELETE: return K_BACKSPACE;
217 case SDLK_DELETE: return K_DEL;
219 case SDLK_END: return K_END;
220 case SDLK_PAGEDOWN: return K_PGDN;
221 case SDLK_RIGHT: return K_RIGHTARROW;
222 case SDLK_LEFT: return K_LEFTARROW;
223 case SDLK_DOWN: return K_DOWNARROW;
224 case SDLK_UP: return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
228 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
229 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
230 case SDLK_KP_MINUS: return K_KP_MINUS;
231 case SDLK_KP_PLUS: return K_KP_PLUS;
232 case SDLK_KP_ENTER: return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234 case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
235 case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
236 case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
237 case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
238 case SDLK_KP_5: return K_KP_5;
239 case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
240 case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
241 case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
242 case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
243 case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
245 case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
246 // case SDLK_APPLICATION: return K_APPLICATION;
247 // case SDLK_POWER: return K_POWER;
248 case SDLK_KP_EQUALS: return K_KP_EQUALS;
249 // case SDLK_F13: return K_F13;
250 // case SDLK_F14: return K_F14;
251 // case SDLK_F15: return K_F15;
252 // case SDLK_F16: return K_F16;
253 // case SDLK_F17: return K_F17;
254 // case SDLK_F18: return K_F18;
255 // case SDLK_F19: return K_F19;
256 // case SDLK_F20: return K_F20;
257 // case SDLK_F21: return K_F21;
258 // case SDLK_F22: return K_F22;
259 // case SDLK_F23: return K_F23;
260 // case SDLK_F24: return K_F24;
261 // case SDLK_EXECUTE: return K_EXECUTE;
262 // case SDLK_HELP: return K_HELP;
263 // case SDLK_MENU: return K_MENU;
264 // case SDLK_SELECT: return K_SELECT;
265 // case SDLK_STOP: return K_STOP;
266 // case SDLK_AGAIN: return K_AGAIN;
267 // case SDLK_UNDO: return K_UNDO;
268 // case SDLK_CUT: return K_CUT;
269 // case SDLK_COPY: return K_COPY;
270 // case SDLK_PASTE: return K_PASTE;
271 // case SDLK_FIND: return K_FIND;
272 // case SDLK_MUTE: return K_MUTE;
273 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
274 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
275 // case SDLK_KP_COMMA: return K_KP_COMMA;
276 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
277 // case SDLK_ALTERASE: return K_ALTERASE;
278 // case SDLK_SYSREQ: return K_SYSREQ;
279 // case SDLK_CANCEL: return K_CANCEL;
280 // case SDLK_CLEAR: return K_CLEAR;
281 // case SDLK_PRIOR: return K_PRIOR;
282 // case SDLK_RETURN2: return K_RETURN2;
283 // case SDLK_SEPARATOR: return K_SEPARATOR;
284 // case SDLK_OUT: return K_OUT;
285 // case SDLK_OPER: return K_OPER;
286 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
287 // case SDLK_CRSEL: return K_CRSEL;
288 // case SDLK_EXSEL: return K_EXSEL;
289 // case SDLK_KP_00: return K_KP_00;
290 // case SDLK_KP_000: return K_KP_000;
291 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
293 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
294 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
295 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
296 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
297 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
298 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
299 // case SDLK_KP_TAB: return K_KP_TAB;
300 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
301 // case SDLK_KP_A: return K_KP_A;
302 // case SDLK_KP_B: return K_KP_B;
303 // case SDLK_KP_C: return K_KP_C;
304 // case SDLK_KP_D: return K_KP_D;
305 // case SDLK_KP_E: return K_KP_E;
306 // case SDLK_KP_F: return K_KP_F;
307 // case SDLK_KP_XOR: return K_KP_XOR;
308 // case SDLK_KP_POWER: return K_KP_POWER;
309 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
310 // case SDLK_KP_LESS: return K_KP_LESS;
311 // case SDLK_KP_GREATER: return K_KP_GREATER;
312 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
313 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
314 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
315 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
316 // case SDLK_KP_COLON: return K_KP_COLON;
317 // case SDLK_KP_HASH: return K_KP_HASH;
318 // case SDLK_KP_SPACE: return K_KP_SPACE;
319 // case SDLK_KP_AT: return K_KP_AT;
320 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
321 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
322 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
323 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
324 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
325 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
326 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
327 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
328 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
329 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
330 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
331 // case SDLK_KP_BINARY: return K_KP_BINARY;
332 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
333 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
334 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
335 case SDLK_LCTRL: return K_CTRL;
336 case SDLK_LSHIFT: return K_SHIFT;
337 case SDLK_LALT: return K_ALT;
338 // case SDLK_LGUI: return K_LGUI;
339 case SDLK_RCTRL: return K_CTRL;
340 case SDLK_RSHIFT: return K_SHIFT;
341 case SDLK_RALT: return K_ALT;
342 // case SDLK_RGUI: return K_RGUI;
343 // case SDLK_MODE: return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
346 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
347 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
348 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
349 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
350 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
351 // case SDLK_WWW: return K_WWW;
352 // case SDLK_MAIL: return K_MAIL;
353 // case SDLK_CALCULATOR: return K_CALCULATOR;
354 // case SDLK_COMPUTER: return K_COMPUTER;
355 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
356 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
357 case SDLK_AC_BACK: return K_ESCAPE; // Android button
358 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
359 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
360 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
361 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
362 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
363 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
364 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
365 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
366 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
367 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
368 // case SDLK_EJECT: return K_EJECT;
369 // case SDLK_SLEEP: return K_SLEEP;
374 qboolean VID_HasScreenKeyboardSupport(void)
376 #if SDL_MAJOR_VERSION != 1
377 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
383 void VID_ShowKeyboard(qboolean show)
385 #if SDL_MAJOR_VERSION != 1
386 if (!SDL_HasScreenKeyboardSupport())
391 if (!SDL_IsTextInputActive())
392 SDL_StartTextInput();
396 if (SDL_IsTextInputActive())
402 qboolean VID_ShowingKeyboard(void)
404 #if SDL_MAJOR_VERSION != 1
405 return SDL_IsTextInputActive() != 0;
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
413 #ifndef DP_MOBILETOUCH
416 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417 VID_SetMouse(false, false, false); // ungrab first!
419 if (vid_usingmouse != relative)
421 vid_usingmouse = relative;
422 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
426 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
432 // Save the status of mouse acceleration
433 originalMouseSpeed = -1.0; // in case of error
434 if(apple_mouse_noaccel.integer)
436 io_connect_t mouseDev = IN_GetIOHandle();
439 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
441 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
444 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
450 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
453 IOServiceClose(mouseDev);
457 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
462 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
466 if(originalMouseSpeed != -1.0)
468 io_connect_t mouseDev = IN_GetIOHandle();
471 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474 IOServiceClose(mouseDev);
477 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
482 if (vid_usinghidecursor != hidecursor)
484 vid_usinghidecursor = hidecursor;
485 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
505 float fx, fy, fwidth, fheight;
506 float overfx, overfy, overfwidth, overfheight;
509 qboolean button = false;
511 if (pwidth > 0 && pheight > 0)
513 if (corner & 1) px += vid_conwidth.value;
514 if (corner & 2) py += vid_conheight.value;
515 if (corner & 4) px += vid_conwidth.value * 0.5f;
516 if (corner & 8) py += vid_conheight.value * 0.5f;
517 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518 fx = px / vid_conwidth.value;
519 fy = py / vid_conheight.value;
520 fwidth = pwidth / vid_conwidth.value;
521 fheight = pheight / vid_conheight.value;
523 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
525 if (!(*resultbutton))
527 oversizepixels_x *= 0.2;
528 oversizepixels_y *= 0.2;
531 oversizepixels_x /= vid_conwidth.value;
532 oversizepixels_y /= vid_conheight.value;
534 overfx = fx - oversizepixels_x;
535 overfy = fy - oversizepixels_y;
536 overfwidth = fwidth + 2*oversizepixels_x;
537 overfheight = fheight + 2*oversizepixels_y;
539 for (finger = 0;finger < MAXFINGERS;finger++)
541 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
544 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
546 multitouchs[finger]++;
548 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
552 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
554 if (sqsum < deadzone*deadzone)
561 // ignore the third component
562 Vector2Normalize2(rel, rel);
568 if (scr_numtouchscreenareas < 128)
570 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578 // the pics may have alpha too.
579 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581 scr_numtouchscreenareas++;
587 VectorCopy(rel, resultmove);
589 VectorClear(resultmove);
593 if (*resultbutton != button)
596 Key_Event(key, 0, button);
597 if (typedtext && typedtext[0] && !*resultbutton)
599 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
601 for (i = 0;typedtext[i];i++)
603 Key_Event(K_TEXT, typedtext[i], true);
604 Key_Event(K_TEXT, typedtext[i], false);
608 *resultbutton = button;
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
618 float fx, fy, fwidth, fheight;
619 qboolean button = false;
620 static int cursorfinger = -1;
621 static int cursorfreemovement = false;
622 static int canclick = false;
623 static int clickxy[2];
624 static int relclickxy[2];
625 static double clickrealtime = 0;
627 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628 if (pwidth > 0 && pheight > 0)
630 fx = px / vid_conwidth.value;
631 fy = py / vid_conheight.value;
632 fwidth = pwidth / vid_conwidth.value;
633 fheight = pheight / vid_conheight.value;
634 for (finger = 0;finger < MAXFINGERS;finger++)
636 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
638 if (cursorfinger == -1)
640 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
645 cursorfinger = finger;
648 cursorfreemovement = false;
652 if (scr_numtouchscreenareas < 128)
654 if (clickrealtime + 1 > realtime)
656 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
660 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
664 switch ((int)realtime * 10 % 20)
667 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
670 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
673 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682 scr_numtouchscreenareas++;
686 if (cursorfinger != -1)
688 if (multitouch[cursorfinger][0])
690 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
695 cursorfreemovement = true;
697 if (cursorfreemovement)
699 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
712 if (/**resultbutton != button && */(int)key > 0)
714 if (!button && !cursorfreemovement && canclick)
716 Key_Event(key, 0, true);
718 clickrealtime = realtime;
721 // SS:BR can't qc can't cope with presses and releases on the same frame
722 if (clickrealtime && clickrealtime + 0.1 < realtime)
724 Key_Event(key, 0, false);
729 *resultbutton = button;
733 void VID_BuildJoyState(vid_joystate_t *joystate)
735 VID_Shared_BuildJoyState_Begin(joystate);
739 SDL_Joystick *joy = vid_sdljoystick;
743 numaxes = SDL_JoystickNumAxes(joy);
744 for (j = 0;j < numaxes;j++)
745 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746 numbuttons = SDL_JoystickNumButtons(joy);
747 for (j = 0;j < numbuttons;j++)
748 joystate->button[j] = SDL_JoystickGetButton(joy, j);
751 VID_Shared_BuildJoyState_Finish(joystate);
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
757 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
759 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
761 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
763 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
765 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
767 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
769 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
771 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
773 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
775 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
777 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
779 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
781 /////////////////////
785 static void IN_Move_TouchScreen_SteelStorm(void)
789 float xscale, yscale;
790 float move[3], aim[3];
791 static qboolean oldbuttons[128];
792 static qboolean buttons[128];
793 static keydest_t oldkeydest;
794 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796 memset(multitouchs, 0, sizeof(multitouchs));
798 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799 if (multitouch[i][0])
803 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
806 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
812 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813 multitouch[MAXFINGERS-1][0] = 0;
816 if (oldkeydest != keydest)
820 case key_game: VID_ShowKeyboard(false);break;
821 case key_console: VID_ShowKeyboard(true);break;
822 case key_message: VID_ShowKeyboard(true);break;
823 default: break; /* qc extensions control the other cases */
826 oldkeydest = keydest;
827 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
831 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832 xscale = vid_touchscreen_density.value / 2.0f;
833 yscale = vid_touchscreen_density.value / 2.0f;
837 Vid_ClearAllTouchscreenAreas(14);
838 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
841 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
843 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844 Vid_ClearAllTouchscreenAreas(10);
846 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
848 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850 Vid_ClearAllTouchscreenAreas(0);
854 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
856 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
858 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
861 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
863 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
866 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869 if (developer.integer)
870 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
872 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874 switch(cl.activeweapon)
877 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
880 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
883 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
888 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
890 Vid_ClearAllTouchscreenAreas(14);
891 // this way we can skip cutscenes
892 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
896 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898 Vid_ClearAllTouchscreenAreas(0);
903 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904 in_windowmouse_y = 128;
906 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
912 static void IN_Move_TouchScreen_Quake(void)
915 float move[3], aim[3], click[3];
916 static qboolean oldbuttons[128];
917 static qboolean buttons[128];
918 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920 memset(multitouchs, 0, sizeof(multitouchs));
922 // simple quake controls
923 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
927 // top of screen is toggleconsole and K_ESCAPE
931 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933 if (!VID_ShowingKeyboard())
935 // user entered a command, close the console now
936 Con_ToggleConsole_f();
938 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
946 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
956 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958 // in menus, an icon in the corner activates keyboard
959 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
961 VID_ShowKeyboard(true);
962 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
969 in_windowmouse_x = x;
970 in_windowmouse_y = y;
975 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
983 static int old_x = 0, old_y = 0;
984 static int stuck = 0;
986 vid_joystate_t joystate;
988 scr_numtouchscreenareas = 0;
990 if (vid_touchscreen.integer)
994 case GAME_STEELSTORM:
995 IN_Move_TouchScreen_SteelStorm();
998 IN_Move_TouchScreen_Quake();
1006 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1008 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009 // window grabbing. --blub
1011 // we need 2 frames to initialize the center position
1014 #if SDL_MAJOR_VERSION == 1
1015 SDL_WarpMouse(win_half_width, win_half_height);
1017 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1019 SDL_GetMouseState(&x, &y);
1020 SDL_GetRelativeMouseState(&x, &y);
1023 SDL_GetRelativeMouseState(&x, &y);
1024 in_mouse_x = x + old_x;
1025 in_mouse_y = y + old_y;
1026 SDL_GetMouseState(&x, &y);
1027 old_x = x - win_half_width;
1028 old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030 SDL_WarpMouse(win_half_width, win_half_height);
1032 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1036 SDL_GetRelativeMouseState( &x, &y );
1042 SDL_GetMouseState(&x, &y);
1043 in_windowmouse_x = x;
1044 in_windowmouse_y = y;
1047 VID_BuildJoyState(&joystate);
1048 VID_ApplyJoyState(&joystate);
1051 /////////////////////
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1060 static void sdl_shutdown(void)
1062 sdl_needs_restart = false;
1064 static void sdl_newmap(void)
1069 static keynum_t buttonremap[] =
1074 #if SDL_MAJOR_VERSION == 1
1075 // TODO Find out how SDL maps these buttons. It looks like we should
1076 // still include these for sdl2? At least the button indexes don't
1077 // differ between SDL1 and SDL2 for me, thus this array should stay the
1078 // same (in X11 button order).
1097 #if SDL_MAJOR_VERSION == 1
1099 void Sys_SendKeyEvents( void )
1101 static qboolean sound_active = true;
1105 VID_EnableJoystick(true);
1107 while( SDL_PollEvent( &event ) )
1108 switch( event.type ) {
1114 keycode = MapKey(event.key.keysym.sym);
1115 if (!VID_JoyBlockEmulatedKeys(keycode))
1117 if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK)
1119 // simulate down followed by up
1120 Key_Event(keycode, event.key.keysym.unicode, true);
1121 Key_Event(keycode, event.key.keysym.unicode, false);
1124 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1127 case SDL_ACTIVEEVENT:
1128 if( event.active.state & SDL_APPACTIVE )
1130 if( event.active.gain )
1136 case SDL_MOUSEBUTTONDOWN:
1137 case SDL_MOUSEBUTTONUP:
1138 if (!vid_touchscreen.integer)
1139 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1140 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1142 case SDL_JOYBUTTONDOWN:
1143 case SDL_JOYBUTTONUP:
1144 case SDL_JOYAXISMOTION:
1145 case SDL_JOYBALLMOTION:
1146 case SDL_JOYHATMOTION:
1148 case SDL_VIDEOEXPOSE:
1150 case SDL_VIDEORESIZE:
1151 if(vid_resizable.integer < 2 || vid_isfullscreen)
1153 vid.width = event.resize.w;
1154 vid.height = event.resize.h;
1155 if (!vid_isfullscreen)
1156 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1157 if (vid_softsurface)
1159 SDL_FreeSurface(vid_softsurface);
1160 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1161 SDL_SetAlpha(vid_softsurface, 0, 255);
1162 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1163 if (vid.softdepthpixels)
1164 free(vid.softdepthpixels);
1165 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1167 #ifdef SDL_R_RESTART
1168 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1169 // so, let's better queue it for next frame
1170 if(!sdl_needs_restart)
1172 Cbuf_AddText("\nr_restart\n");
1173 sdl_needs_restart = true;
1178 #if SDL_MAJOR_VERSION != 1
1179 case SDL_TEXTEDITING:
1184 case SDL_MOUSEMOTION:
1187 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1191 // enable/disable sound on focus gain/loss
1192 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1197 sound_active = true;
1205 sound_active = false;
1212 //#define DEBUGSDLEVENTS
1215 void Sys_SendKeyEvents( void )
1217 static qboolean sound_active = true;
1224 VID_EnableJoystick(true);
1226 while( SDL_PollEvent( &event ) )
1227 switch( event.type ) {
1229 #ifdef DEBUGSDLEVENTS
1230 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1236 #ifdef DEBUGSDLEVENTS
1237 if (event.type == SDL_KEYDOWN)
1238 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1240 Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1242 keycode = MapKey(event.key.keysym.sym);
1243 if (!VID_JoyBlockEmulatedKeys(keycode))
1244 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1246 case SDL_MOUSEBUTTONDOWN:
1247 case SDL_MOUSEBUTTONUP:
1248 #ifdef DEBUGSDLEVENTS
1249 if (event.type == SDL_MOUSEBUTTONDOWN)
1250 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1252 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1254 if (!vid_touchscreen.integer)
1255 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1256 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1258 case SDL_MOUSEWHEEL:
1259 // TODO support wheel x direction.
1263 Key_Event( K_MWHEELUP, 0, true );
1264 Key_Event( K_MWHEELUP, 0, false );
1268 Key_Event( K_MWHEELDOWN, 0, true );
1269 Key_Event( K_MWHEELDOWN, 0, false );
1272 case SDL_JOYBUTTONDOWN:
1273 case SDL_JOYBUTTONUP:
1274 case SDL_JOYAXISMOTION:
1275 case SDL_JOYBALLMOTION:
1276 case SDL_JOYHATMOTION:
1277 #ifdef DEBUGSDLEVENTS
1278 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1281 case SDL_WINDOWEVENT:
1282 #ifdef DEBUGSDLEVENTS
1283 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1285 //if (event.window.windowID == window) // how to compare?
1287 switch(event.window.event)
1289 case SDL_WINDOWEVENT_SHOWN:
1292 case SDL_WINDOWEVENT_HIDDEN:
1295 case SDL_WINDOWEVENT_EXPOSED:
1296 #ifdef DEBUGSDLEVENTS
1297 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1300 case SDL_WINDOWEVENT_MOVED:
1302 case SDL_WINDOWEVENT_RESIZED:
1303 if(vid_resizable.integer < 2)
1305 vid.width = event.window.data1;
1306 vid.height = event.window.data2;
1307 if (vid_softsurface)
1309 SDL_FreeSurface(vid_softsurface);
1310 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1311 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1312 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1313 if (vid.softdepthpixels)
1314 free(vid.softdepthpixels);
1315 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1317 #ifdef SDL_R_RESTART
1318 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1319 // so, let's better queue it for next frame
1320 if(!sdl_needs_restart)
1322 Cbuf_AddText("\nr_restart\n");
1323 sdl_needs_restart = true;
1328 case SDL_WINDOWEVENT_MINIMIZED:
1330 case SDL_WINDOWEVENT_MAXIMIZED:
1332 case SDL_WINDOWEVENT_RESTORED:
1334 case SDL_WINDOWEVENT_ENTER:
1336 case SDL_WINDOWEVENT_LEAVE:
1338 case SDL_WINDOWEVENT_FOCUS_GAINED:
1339 vid_hasfocus = true;
1341 case SDL_WINDOWEVENT_FOCUS_LOST:
1342 vid_hasfocus = false;
1344 case SDL_WINDOWEVENT_CLOSE:
1350 case SDL_TEXTEDITING:
1351 #ifdef DEBUGSDLEVENTS
1352 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1354 // FIXME! this is where composition gets supported
1357 #ifdef DEBUGSDLEVENTS
1358 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1360 // we have some characters to parse
1363 for (i = 0;event.text.text[i];)
1365 unicode = event.text.text[i++];
1369 // strip high bits (we could count these to validate character length but we don't)
1370 for (j = 0x80;unicode & j;j >>= 1)
1372 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1373 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1374 // low characters are invalid and could be bad, so replace them
1376 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1378 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1380 Key_Event(K_TEXT, unicode, true);
1381 Key_Event(K_TEXT, unicode, false);
1385 case SDL_MOUSEMOTION:
1387 case SDL_FINGERDOWN:
1388 #ifdef DEBUGSDLEVENTS
1389 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1391 for (i = 0;i < MAXFINGERS-1;i++)
1393 if (!multitouch[i][0])
1395 multitouch[i][0] = event.tfinger.fingerId + 1;
1396 multitouch[i][1] = event.tfinger.x;
1397 multitouch[i][2] = event.tfinger.y;
1398 // TODO: use event.tfinger.pressure?
1402 if (i == MAXFINGERS-1)
1403 Con_DPrintf("Too many fingers at once!\n");
1406 #ifdef DEBUGSDLEVENTS
1407 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1409 for (i = 0;i < MAXFINGERS-1;i++)
1411 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1413 multitouch[i][0] = 0;
1417 if (i == MAXFINGERS-1)
1418 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1420 case SDL_FINGERMOTION:
1421 #ifdef DEBUGSDLEVENTS
1422 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1424 for (i = 0;i < MAXFINGERS-1;i++)
1426 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1428 multitouch[i][1] = event.tfinger.x;
1429 multitouch[i][2] = event.tfinger.y;
1433 if (i == MAXFINGERS-1)
1434 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1437 #ifdef DEBUGSDLEVENTS
1438 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1443 // enable/disable sound on focus gain/loss
1444 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1449 sound_active = true;
1457 sound_active = false;
1470 #include <OpenGLES/ES2/gl.h>
1472 #include <SDL_opengles.h>
1475 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1478 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1479 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1480 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1481 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1482 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1483 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1484 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1485 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1486 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1487 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1488 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1489 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1490 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1491 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1492 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1493 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1494 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1495 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1496 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1497 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1498 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1499 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1500 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1501 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1502 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1503 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1504 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1505 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1506 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1507 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1508 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1509 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1510 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1511 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1512 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1513 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1514 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1515 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1516 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1517 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1518 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1519 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1520 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1521 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1522 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1523 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1524 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1525 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1526 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1527 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1528 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1529 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1530 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1531 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1532 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1533 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1534 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1535 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1536 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1537 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1538 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1539 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1540 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1541 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1542 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1543 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1544 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1545 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1546 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1547 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1548 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1549 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1550 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1551 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1552 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1553 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1554 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1555 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1556 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1557 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1558 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1559 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1560 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1561 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1562 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1563 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1564 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1565 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1566 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1567 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1568 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1569 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1570 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1571 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1572 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1573 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1574 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1575 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1576 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1577 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1578 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1579 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1580 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1581 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1582 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1583 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1584 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1585 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1586 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1587 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1588 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1589 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1590 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1591 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1592 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1593 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1594 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1595 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1596 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1597 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1598 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1599 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1600 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1601 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1602 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1603 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1604 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1605 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1606 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1607 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1608 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1609 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1610 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1611 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1612 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1613 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1614 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1615 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1616 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1617 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1618 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1619 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1620 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1621 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1622 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1623 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1624 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1625 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1626 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1627 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1628 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1629 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1630 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1631 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1632 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1633 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1634 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1635 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1636 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1637 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1638 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1639 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1640 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1641 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1642 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1643 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1644 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1645 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1646 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1647 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1648 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1649 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1650 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1651 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1652 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1653 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1654 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1655 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1656 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1657 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1658 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1659 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1660 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1661 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1662 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1663 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1664 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1665 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1666 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1667 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1668 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1669 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1670 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1671 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1672 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1674 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1675 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1676 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1677 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1678 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1679 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1680 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1683 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1684 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1685 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1686 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1687 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1688 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1689 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1690 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1691 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1692 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1693 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1694 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1695 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1696 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1697 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1700 #if SDL_MAJOR_VERSION == 1
1701 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1704 void GLES_Init(void)
1707 qglIsBufferARB = wrapglIsBuffer;
1708 qglIsEnabled = wrapglIsEnabled;
1709 qglIsFramebufferEXT = wrapglIsFramebuffer;
1710 // qglIsQueryARB = wrapglIsQuery;
1711 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1712 // qglUnmapBufferARB = wrapglUnmapBuffer;
1713 qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1714 qglGetError = wrapglGetError;
1715 qglCreateProgram = wrapglCreateProgram;
1716 qglCreateShader = wrapglCreateShader;
1717 // qglGetHandleARB = wrapglGetHandle;
1718 qglGetAttribLocation = wrapglGetAttribLocation;
1719 qglGetUniformLocation = wrapglGetUniformLocation;
1720 // qglMapBufferARB = wrapglMapBuffer;
1721 qglGetString = wrapglGetString;
1722 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1723 qglActiveTexture = wrapglActiveTexture;
1724 qglAlphaFunc = wrapglAlphaFunc;
1725 qglArrayElement = wrapglArrayElement;
1726 qglAttachShader = wrapglAttachShader;
1727 // qglBegin = wrapglBegin;
1728 // qglBeginQueryARB = wrapglBeginQuery;
1729 qglBindAttribLocation = wrapglBindAttribLocation;
1730 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1731 qglBindBufferARB = wrapglBindBuffer;
1732 qglBindFramebuffer = wrapglBindFramebuffer;
1733 qglBindRenderbuffer = wrapglBindRenderbuffer;
1734 qglBindTexture = wrapglBindTexture;
1735 qglBlendEquationEXT = wrapglBlendEquation;
1736 qglBlendFunc = wrapglBlendFunc;
1737 qglBufferDataARB = wrapglBufferData;
1738 qglBufferSubDataARB = wrapglBufferSubData;
1739 qglClear = wrapglClear;
1740 qglClearColor = wrapglClearColor;
1741 qglClearDepth = wrapglClearDepth;
1742 qglClearStencil = wrapglClearStencil;
1743 qglClientActiveTexture = wrapglClientActiveTexture;
1744 qglColor4f = wrapglColor4f;
1745 qglColor4ub = wrapglColor4ub;
1746 qglColorMask = wrapglColorMask;
1747 qglColorPointer = wrapglColorPointer;
1748 qglCompileShader = wrapglCompileShader;
1749 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1750 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1751 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1752 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1753 qglCopyTexImage2D = wrapglCopyTexImage2D;
1754 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1755 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1756 qglCullFace = wrapglCullFace;
1757 qglDeleteBuffersARB = wrapglDeleteBuffers;
1758 qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1759 qglDeleteProgram = wrapglDeleteProgram;
1760 qglDeleteShader = wrapglDeleteShader;
1761 // qglDeleteQueriesARB = wrapglDeleteQueries;
1762 qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1763 qglDeleteTextures = wrapglDeleteTextures;
1764 qglDepthFunc = wrapglDepthFunc;
1765 qglDepthMask = wrapglDepthMask;
1766 qglDepthRangef = wrapglDepthRangef;
1767 qglDetachShader = wrapglDetachShader;
1768 qglDisable = wrapglDisable;
1769 qglDisableClientState = wrapglDisableClientState;
1770 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1771 qglDrawArrays = wrapglDrawArrays;
1772 // qglDrawBuffer = wrapglDrawBuffer;
1773 // qglDrawBuffersARB = wrapglDrawBuffers;
1774 qglDrawElements = wrapglDrawElements;
1775 // qglDrawRangeElements = wrapglDrawRangeElements;
1776 qglEnable = wrapglEnable;
1777 qglEnableClientState = wrapglEnableClientState;
1778 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1779 // qglEnd = wrapglEnd;
1780 // qglEndQueryARB = wrapglEndQuery;
1781 qglFinish = wrapglFinish;
1782 qglFlush = wrapglFlush;
1783 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1784 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1785 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1786 qglGenBuffersARB = wrapglGenBuffers;
1787 qglGenFramebuffers = wrapglGenFramebuffers;
1788 // qglGenQueriesARB = wrapglGenQueries;
1789 qglGenRenderbuffers = wrapglGenRenderbuffers;
1790 qglGenTextures = wrapglGenTextures;
1791 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1792 qglGetActiveAttrib = wrapglGetActiveAttrib;
1793 qglGetActiveUniform = wrapglGetActiveUniform;
1794 qglGetAttachedShaders = wrapglGetAttachedShaders;
1795 qglGetBooleanv = wrapglGetBooleanv;
1796 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1797 qglGetDoublev = wrapglGetDoublev;
1798 qglGetFloatv = wrapglGetFloatv;
1799 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1800 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1801 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1802 qglGetIntegerv = wrapglGetIntegerv;
1803 qglGetShaderiv = wrapglGetShaderiv;
1804 qglGetProgramiv = wrapglGetProgramiv;
1805 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1806 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1807 // qglGetQueryivARB = wrapglGetQueryiv;
1808 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1809 qglGetShaderSource = wrapglGetShaderSource;
1810 qglGetTexImage = wrapglGetTexImage;
1811 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1812 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1813 qglGetTexParameterfv = wrapglGetTexParameterfv;
1814 qglGetTexParameteriv = wrapglGetTexParameteriv;
1815 qglGetUniformfv = wrapglGetUniformfv;
1816 qglGetUniformiv = wrapglGetUniformiv;
1817 qglHint = wrapglHint;
1818 qglLineWidth = wrapglLineWidth;
1819 qglLinkProgram = wrapglLinkProgram;
1820 qglLoadIdentity = wrapglLoadIdentity;
1821 qglLoadMatrixf = wrapglLoadMatrixf;
1822 qglMatrixMode = wrapglMatrixMode;
1823 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1824 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1825 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1826 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1827 qglNormalPointer = wrapglNormalPointer;
1828 qglPixelStorei = wrapglPixelStorei;
1829 qglPointSize = wrapglPointSize;
1830 // qglPolygonMode = wrapglPolygonMode;
1831 qglPolygonOffset = wrapglPolygonOffset;
1832 // qglPolygonStipple = wrapglPolygonStipple;
1833 qglReadBuffer = wrapglReadBuffer;
1834 qglReadPixels = wrapglReadPixels;
1835 qglRenderbufferStorage = wrapglRenderbufferStorage;
1836 qglScissor = wrapglScissor;
1837 qglShaderSource = wrapglShaderSource;
1838 qglStencilFunc = wrapglStencilFunc;
1839 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1840 qglStencilMask = wrapglStencilMask;
1841 qglStencilOp = wrapglStencilOp;
1842 qglStencilOpSeparate = wrapglStencilOpSeparate;
1843 qglTexCoord1f = wrapglTexCoord1f;
1844 qglTexCoord2f = wrapglTexCoord2f;
1845 qglTexCoord3f = wrapglTexCoord3f;
1846 qglTexCoord4f = wrapglTexCoord4f;
1847 qglTexCoordPointer = wrapglTexCoordPointer;
1848 qglTexEnvf = wrapglTexEnvf;
1849 qglTexEnvfv = wrapglTexEnvfv;
1850 qglTexEnvi = wrapglTexEnvi;
1851 qglTexImage2D = wrapglTexImage2D;
1852 qglTexImage3D = wrapglTexImage3D;
1853 qglTexParameterf = wrapglTexParameterf;
1854 qglTexParameterfv = wrapglTexParameterfv;
1855 qglTexParameteri = wrapglTexParameteri;
1856 qglTexSubImage2D = wrapglTexSubImage2D;
1857 qglTexSubImage3D = wrapglTexSubImage3D;
1858 qglUniform1f = wrapglUniform1f;
1859 qglUniform1fv = wrapglUniform1fv;
1860 qglUniform1i = wrapglUniform1i;
1861 qglUniform1iv = wrapglUniform1iv;
1862 qglUniform2f = wrapglUniform2f;
1863 qglUniform2fv = wrapglUniform2fv;
1864 qglUniform2i = wrapglUniform2i;
1865 qglUniform2iv = wrapglUniform2iv;
1866 qglUniform3f = wrapglUniform3f;
1867 qglUniform3fv = wrapglUniform3fv;
1868 qglUniform3i = wrapglUniform3i;
1869 qglUniform3iv = wrapglUniform3iv;
1870 qglUniform4f = wrapglUniform4f;
1871 qglUniform4fv = wrapglUniform4fv;
1872 qglUniform4i = wrapglUniform4i;
1873 qglUniform4iv = wrapglUniform4iv;
1874 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1875 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1876 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1877 qglUseProgram = wrapglUseProgram;
1878 qglValidateProgram = wrapglValidateProgram;
1879 qglVertex2f = wrapglVertex2f;
1880 qglVertex3f = wrapglVertex3f;
1881 qglVertex4f = wrapglVertex4f;
1882 qglVertexAttribPointer = wrapglVertexAttribPointer;
1883 qglVertexPointer = wrapglVertexPointer;
1884 qglViewport = wrapglViewport;
1885 qglVertexAttrib1f = wrapglVertexAttrib1f;
1886 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1887 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1888 qglVertexAttrib2f = wrapglVertexAttrib2f;
1889 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1890 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1891 qglVertexAttrib3f = wrapglVertexAttrib3f;
1892 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1893 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1894 qglVertexAttrib4f = wrapglVertexAttrib4f;
1895 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1896 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1897 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1898 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1899 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1900 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1901 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1902 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1903 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1904 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1905 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1906 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1907 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1908 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1909 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1910 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1911 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1912 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1913 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1914 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1915 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1916 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1917 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1918 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1919 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1920 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1921 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1922 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1923 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1924 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1927 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1928 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1929 gl_version = (const char *)qglGetString(GL_VERSION);
1930 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1934 if (!gl_platformextensions)
1935 gl_platformextensions = "";
1937 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1938 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1939 Con_Printf("GL_VERSION: %s\n", gl_version);
1940 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1941 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1943 // LordHavoc: report supported extensions
1944 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1946 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1947 vid.forcetextype = TEXTYPE_RGBA;
1949 vid.support.gl20shaders = true;
1950 vid.support.amd_texture_texture4 = false;
1951 vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1952 vid.support.arb_draw_buffers = false;
1953 vid.support.arb_multitexture = false;
1954 vid.support.arb_occlusion_query = false;
1955 vid.support.arb_shadow = false;
1956 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1957 vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1958 vid.support.arb_texture_env_combine = false;
1959 vid.support.arb_texture_gather = false;
1960 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1961 vid.support.arb_vertex_buffer_object = true; // GLES2 core
1962 vid.support.ati_separate_stencil = false;
1963 vid.support.ext_blend_minmax = false;
1964 vid.support.ext_blend_subtract = true; // GLES2 core
1965 vid.support.ext_blend_func_separate = true; // GLES2 core
1966 vid.support.ext_draw_range_elements = false;
1969 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1970 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1971 It's apparently been fixed in 2.2, though I haven't tested."
1973 vid.support.ext_framebuffer_object = false;//true;
1975 vid.support.ext_packed_depth_stencil = false;
1976 vid.support.ext_stencil_two_side = false;
1977 vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1978 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1979 vid.support.ext_texture_edge_clamp = true; // GLES2 core
1980 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1981 vid.support.ext_texture_srgb = false;
1983 // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1984 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1986 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1987 if (vid.support.ext_texture_filter_anisotropic)
1988 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1990 if (vid.support.arb_texture_cube_map)
1991 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1992 #ifdef GL_MAX_3D_TEXTURE_SIZE
1993 if (vid.support.ext_texture_3d)
1994 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1996 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1997 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1999 #define GL_ALPHA_BITS 0x0D55
2000 #define GL_RED_BITS 0x0D52
2001 #define GL_GREEN_BITS 0x0D53
2002 #define GL_BLUE_BITS 0x0D54
2003 #define GL_DEPTH_BITS 0x0D56
2004 #define GL_STENCIL_BITS 0x0D57
2005 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
2006 qglGetIntegerv(GL_RED_BITS , &fb_r);
2007 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
2008 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
2009 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
2010 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
2011 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2012 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2015 // verify that cubemap textures are really supported
2016 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2017 vid.support.arb_texture_cube_map = false;
2019 // verify that 3d textures are really supported
2020 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2022 vid.support.ext_texture_3d = false;
2023 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2027 vid.teximageunits = 8;
2028 vid.texarrayunits = 5;
2029 //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2030 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2031 //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2032 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2033 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2034 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2035 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2036 vid.renderpath = RENDERPATH_GLES2;
2037 vid.useinterleavedarrays = false;
2038 vid.sRGBcapable2D = false;
2039 vid.sRGBcapable3D = false;
2041 // VorteX: set other info (maybe place them in VID_InitMode?)
2042 extern cvar_t gl_info_vendor;
2043 extern cvar_t gl_info_renderer;
2044 extern cvar_t gl_info_version;
2045 extern cvar_t gl_info_platform;
2046 extern cvar_t gl_info_driver;
2047 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2048 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2049 Cvar_SetQuick(&gl_info_version, gl_version);
2050 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2051 Cvar_SetQuick(&gl_info_driver, gl_driver);
2055 void *GL_GetProcAddress(const char *name)
2058 p = SDL_GL_GetProcAddress(name);
2062 static qboolean vid_sdl_initjoysticksystem = false;
2064 void VID_Init (void)
2066 #ifndef __IPHONEOS__
2068 Cvar_RegisterVariable(&apple_mouse_noaccel);
2071 #ifdef DP_MOBILETOUCH
2072 Cvar_SetValueQuick(&vid_touchscreen, 1);
2075 #ifdef SDL_R_RESTART
2076 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2079 if (SDL_Init(SDL_INIT_VIDEO) < 0)
2080 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2081 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2082 if (vid_sdl_initjoysticksystem)
2083 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2084 vid_isfullscreen = false;
2087 static int vid_sdljoystickindex = -1;
2088 void VID_EnableJoystick(qboolean enable)
2090 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2091 int numsdljoysticks;
2092 qboolean success = false;
2093 int sharedcount = 0;
2095 sharedcount = VID_Shared_SetJoystick(index);
2096 if (index >= 0 && index < sharedcount)
2098 sdlindex = index - sharedcount;
2100 numsdljoysticks = SDL_NumJoysticks();
2101 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2104 // update cvar containing count of XInput joysticks + SDL joysticks
2105 if (joy_detected.integer != sharedcount + numsdljoysticks)
2106 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2108 if (vid_sdljoystickindex != sdlindex)
2110 vid_sdljoystickindex = sdlindex;
2111 // close SDL joystick if active
2112 if (vid_sdljoystick)
2113 SDL_JoystickClose(vid_sdljoystick);
2114 vid_sdljoystick = NULL;
2117 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2118 if (vid_sdljoystick)
2120 #if SDL_MAJOR_VERSION == 1
2121 const char *joystickname = SDL_JoystickName(sdlindex);
2123 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2125 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2129 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2138 if (joy_active.integer != (success ? 1 : 0))
2139 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2142 #if SDL_MAJOR_VERSION == 1
2143 // set the icon (we dont use SDL here since it would be too much a PITA)
2145 #include "resource.h"
2146 #include <SDL_syswm.h>
2147 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2149 SDL_Surface *screen = NULL;
2152 SDL_WM_SetCaption( gamename, NULL );
2153 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2156 // get the HWND handle
2157 SDL_VERSION( &info.version );
2158 if (SDL_GetWMInfo(&info))
2160 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2161 #ifndef _W64 //If Windows 64bit data types don't exist
2162 #ifndef SetClassLongPtr
2163 #define SetClassLongPtr SetClassLong
2166 #define GCLP_HICON GCL_HICON
2169 #define LONG_PTR LONG
2172 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2177 #elif defined(MACOSX)
2178 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2180 SDL_Surface *screen = NULL;
2181 SDL_WM_SetCaption( gamename, NULL );
2182 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2183 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2187 // Adding the OS independent XPM version --blub
2188 #include "darkplaces.xpm"
2189 #include "nexuiz.xpm"
2190 #if SDL_MAJOR_VERSION == 1
2191 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2192 #include <SDL_syswm.h>
2195 static SDL_Surface *icon = NULL;
2196 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2199 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2200 * default settings with less than 91 colors and transparency.
2203 int width, height, colors, isize, i, j;
2205 static SDL_Color palette[256];
2206 unsigned short palenc[256]; // store color id by char
2208 char **idata, *data;
2209 const SDL_version *version;
2210 SDL_Surface *screen = NULL;
2213 SDL_FreeSurface(icon);
2215 version = SDL_Linked_Version();
2216 // only use non-XPM icon support in SDL v1.3 and higher
2217 // SDL v1.2 does not support "smooth" transparency, and thus is better
2219 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2221 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2224 unsigned int red = 0x00FF0000;
2225 unsigned int green = 0x0000FF00;
2226 unsigned int blue = 0x000000FF;
2227 unsigned int alpha = 0xFF000000;
2228 width = image_width;
2229 height = image_height;
2231 // reallocate with malloc, as this is in tempmempool (do not want)
2233 data = (char *) malloc(width * height * 4);
2234 memcpy(data, xpm, width * height * 4);
2238 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2241 icon->pixels = data;
2244 Con_Printf( "Failed to create surface for the window Icon!\n"
2245 "%s\n", SDL_GetError());
2251 // we only get here if non-XPM icon was missing, or SDL version is not
2252 // sufficient for transparent non-XPM icons
2255 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2258 idata = XPM_DecodeString(xpm);
2260 idata = ENGINE_ICON;
2266 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2270 for(i = 0; i < colors; ++i)
2272 unsigned int r, g, b;
2275 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2278 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2282 palette[i].r = 255; // color key
2285 thenone = i; // weeeee
2286 palenc[(unsigned char) idx] = i;
2291 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2294 palenc[(unsigned char) idx] = i;
2300 // allocate the image data
2301 data = (char*) malloc(width*height);
2303 for(j = 0; j < height; ++j)
2305 for(i = 0; i < width; ++i)
2307 // casting to the safest possible datatypes ^^
2308 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2314 // SDL_FreeSurface should free the data too
2315 // but for completeness' sake...
2316 if(icon->flags & SDL_PREALLOC)
2319 icon->pixels = NULL; // safety
2321 SDL_FreeSurface(icon);
2324 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2325 // 8 bit surfaces get an empty palette allocated according to the docs
2326 // so it's a palette image for sure :) no endian check necessary for the mask
2330 icon->pixels = data;
2331 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2332 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2336 Con_Printf( "Failed to create surface for the window Icon!\n"
2337 "%s\n", SDL_GetError());
2343 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2348 // NOTE: Only 1-char colornames are supported
2349 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2354 // NOTE: Only 1-char colornames are supported
2355 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2360 SDL_WM_SetIcon(icon, NULL);
2362 SDL_WM_SetCaption( gamename, NULL );
2363 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2365 #if SDL_MAJOR_VERSION == 1
2366 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2367 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2369 version = SDL_Linked_Version();
2370 // only use non-XPM icon support in SDL v1.3 and higher
2371 // SDL v1.2 does not support "smooth" transparency, and thus is better
2373 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2375 // in this case, we did not set the good icon yet
2377 SDL_VERSION(&info.version);
2378 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2380 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2383 // use _NET_WM_ICON too
2384 static long netwm_icon[MAX_NETWM_ICON];
2391 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2393 netwm_icon[pos++] = image_width;
2394 netwm_icon[pos++] = image_height;
2395 for(i = 0; i < image_height; ++i)
2396 for(j = 0; j < image_width; ++j)
2397 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2401 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2405 data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2408 info.info.x11.lock_func();
2410 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2411 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2413 info.info.x11.unlock_func();
2425 static void VID_OutputVersion(void)
2427 SDL_version version;
2428 #if SDL_MAJOR_VERSION == 1
2429 version = *SDL_Linked_Version();
2431 SDL_GetVersion(&version);
2433 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2434 "Using SDL library version %d.%d.%d\n",
2435 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2436 version.major, version.minor, version.patch );
2439 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2441 #if SDL_MAJOR_VERSION == 1
2442 static int notfirstvideomode = false;
2443 int flags = SDL_OPENGL;
2445 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2449 const char *drivername;
2452 win_half_width = mode->width>>1;
2453 win_half_height = mode->height>>1;
2455 if(vid_resizable.integer)
2456 #if SDL_MAJOR_VERSION == 1
2457 flags |= SDL_RESIZABLE;
2459 windowflags |= SDL_WINDOW_RESIZABLE;
2462 VID_OutputVersion();
2464 #if SDL_MAJOR_VERSION == 1
2467 We cant switch from one OpenGL video mode to another.
2468 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2470 if (notfirstvideomode)
2471 SDL_SetVideoMode( 0, 0, 0, 0 );
2472 notfirstvideomode = true;
2476 // SDL usually knows best
2479 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2480 i = COM_CheckParm("-gl_driver");
2481 if (i && i < com_argc - 1)
2482 drivername = com_argv[i + 1];
2483 if (SDL_GL_LoadLibrary(drivername) < 0)
2485 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2490 #ifdef DP_MOBILETOUCH
2491 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2492 mode->fullscreen = true;
2493 // hide the menu with SDL_WINDOW_BORDERLESS
2494 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2497 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2500 Con_Print("Required OpenGL function glGetString not found\n");
2505 // Knghtbrd: should do platform-specific extension string function here
2507 vid_isfullscreen = false;
2508 #if SDL_MAJOR_VERSION == 1
2510 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2511 desktop_mode.width = vi->current_w;
2512 desktop_mode.height = vi->current_h;
2513 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2514 desktop_mode.pixelheight_num = 1;
2515 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2516 if (mode->fullscreen) {
2517 if (vid_desktopfullscreen.integer)
2519 mode->width = vi->current_w;
2520 mode->height = vi->current_h;
2521 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2523 flags |= SDL_FULLSCREEN;
2524 vid_isfullscreen = true;
2529 if (mode->fullscreen) {
2530 if (vid_desktopfullscreen.integer)
2531 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2533 windowflags |= SDL_WINDOW_FULLSCREEN;
2534 vid_isfullscreen = true;
2538 //flags |= SDL_HWSURFACE;
2540 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2541 if (mode->bitsperpixel >= 32)
2543 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2544 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2545 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2546 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2547 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2548 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2552 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2553 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2554 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2555 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2557 if (mode->stereobuffer)
2558 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2559 if (mode->samples > 1)
2561 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2562 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2565 #if SDL_MAJOR_VERSION == 1
2566 if (vid_vsync.integer)
2567 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2569 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2572 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2573 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2574 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2578 video_bpp = mode->bitsperpixel;
2579 #if SDL_MAJOR_VERSION == 1
2580 video_flags = flags;
2581 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2584 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2588 mode->width = screen->w;
2589 mode->height = screen->h;
2591 window_flags = windowflags;
2592 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2595 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2599 SDL_GetWindowSize(window, &mode->width, &mode->height);
2600 context = SDL_GL_CreateContext(window);
2601 if (context == NULL)
2603 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2609 vid_softsurface = NULL;
2610 vid.softpixels = NULL;
2612 #if SDL_MAJOR_VERSION == 1
2614 SDL_EnableUNICODE( SDL_ENABLE );
2615 // enable key repeat since everyone expects it
2616 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2619 #if SDL_MAJOR_VERSION != 1
2620 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2621 vid_usingvsync = (vid_vsync.integer != 0);
2624 gl_platform = "SDL";
2625 gl_platformextensions = "";
2634 vid_activewindow = false;
2635 vid_hasfocus = true;
2636 vid_usingmouse = false;
2637 vid_usinghidecursor = false;
2639 #if SDL_MAJOR_VERSION == 1
2640 SDL_WM_GrabInput(SDL_GRAB_OFF);
2645 extern cvar_t gl_info_extensions;
2646 extern cvar_t gl_info_vendor;
2647 extern cvar_t gl_info_renderer;
2648 extern cvar_t gl_info_version;
2649 extern cvar_t gl_info_platform;
2650 extern cvar_t gl_info_driver;
2652 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2654 #if SDL_MAJOR_VERSION == 1
2655 int flags = SDL_HWSURFACE;
2656 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2658 int windowflags = SDL_WINDOW_SHOWN;
2661 win_half_width = mode->width>>1;
2662 win_half_height = mode->height>>1;
2664 if(vid_resizable.integer)
2665 #if SDL_MAJOR_VERSION == 1
2666 flags |= SDL_RESIZABLE;
2668 windowflags |= SDL_WINDOW_RESIZABLE;
2671 VID_OutputVersion();
2673 vid_isfullscreen = false;
2674 if (mode->fullscreen) {
2675 #if SDL_MAJOR_VERSION == 1
2676 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2677 mode->width = vi->current_w;
2678 mode->height = vi->current_h;
2679 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2680 flags |= SDL_FULLSCREEN;
2682 if (vid_desktopfullscreen.integer)
2683 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2685 windowflags |= SDL_WINDOW_FULLSCREEN;
2687 vid_isfullscreen = true;
2690 video_bpp = mode->bitsperpixel;
2691 #if SDL_MAJOR_VERSION == 1
2692 video_flags = flags;
2693 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2696 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2700 mode->width = screen->w;
2701 mode->height = screen->h;
2703 window_flags = windowflags;
2704 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2707 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2711 SDL_GetWindowSize(window, &mode->width, &mode->height);
2714 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2715 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2716 if (vid_softsurface == NULL)
2718 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2722 #if SDL_MAJOR_VERSION == 1
2723 SDL_SetAlpha(vid_softsurface, 0, 255);
2725 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2728 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2729 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2730 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2732 Con_Printf("Failed to initialize software rasterizer\n");
2737 #if SDL_MAJOR_VERSION == 1
2739 SDL_EnableUNICODE( SDL_ENABLE );
2740 // enable key repeat since everyone expects it
2741 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2744 VID_Soft_SharedSetup();
2747 vid_activewindow = false;
2748 vid_hasfocus = true;
2749 vid_usingmouse = false;
2750 vid_usinghidecursor = false;
2752 #if SDL_MAJOR_VERSION == 1
2753 SDL_WM_GrabInput(SDL_GRAB_OFF);
2758 qboolean VID_InitMode(viddef_mode_t *mode)
2760 // GAME_STEELSTORM specific
2761 steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2762 steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2764 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2765 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2767 #if SDL_MAJOR_VERSION != 1
2768 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2771 if (vid_soft.integer)
2772 return VID_InitModeSoft(mode);
2775 return VID_InitModeGL(mode);
2778 void VID_Shutdown (void)
2780 VID_EnableJoystick(false);
2781 VID_SetMouse(false, false, false);
2782 VID_RestoreSystemGamma();
2784 #if SDL_MAJOR_VERSION == 1
2788 SDL_FreeSurface(icon);
2794 if (vid_softsurface)
2795 SDL_FreeSurface(vid_softsurface);
2796 vid_softsurface = NULL;
2797 vid.softpixels = NULL;
2798 if (vid.softdepthpixels)
2799 free(vid.softdepthpixels);
2800 vid.softdepthpixels = NULL;
2802 #if SDL_MAJOR_VERSION != 1
2803 SDL_DestroyWindow(window);
2807 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2812 gl_platformextensions = "";
2815 int VID_SetGamma (unsigned short *ramps, int rampsize)
2817 #if SDL_MAJOR_VERSION == 1
2818 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2820 return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2824 int VID_GetGamma (unsigned short *ramps, int rampsize)
2826 #if SDL_MAJOR_VERSION == 1
2827 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2829 return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2833 void VID_Finish (void)
2835 #if SDL_MAJOR_VERSION == 1
2838 //react on appstate changes
2839 appstate = SDL_GetAppState();
2841 vid_hidden = !(appstate & SDL_APPACTIVE);
2842 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2844 vid_activewindow = !vid_hidden && vid_hasfocus;
2846 VID_UpdateGamma(false, 256);
2850 switch(vid.renderpath)
2852 case RENDERPATH_GL11:
2853 case RENDERPATH_GL13:
2854 case RENDERPATH_GL20:
2855 case RENDERPATH_GLES1:
2856 case RENDERPATH_GLES2:
2858 if (r_speeds.integer == 2 || gl_finish.integer)
2861 #if SDL_MAJOR_VERSION != 1
2863 qboolean vid_usevsync;
2864 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2865 if (vid_usingvsync != vid_usevsync)
2867 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2868 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2870 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2874 #if SDL_MAJOR_VERSION == 1
2875 SDL_GL_SwapBuffers();
2877 SDL_GL_SwapWindow(window);
2880 case RENDERPATH_SOFT:
2881 DPSOFTRAST_Finish();
2882 #if SDL_MAJOR_VERSION == 1
2883 // if (!r_test.integer)
2885 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2890 SDL_Surface *screen = SDL_GetWindowSurface(window);
2891 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2892 SDL_UpdateWindowSurface(window);
2896 case RENDERPATH_D3D9:
2897 case RENDERPATH_D3D10:
2898 case RENDERPATH_D3D11:
2899 if (r_speeds.integer == 2 || gl_finish.integer)
2906 vid_mode_t *VID_GetDesktopMode(void)
2908 #if SDL_MAJOR_VERSION != 1
2909 SDL_DisplayMode mode;
2911 Uint32 rmask, gmask, bmask, amask;
2912 SDL_GetDesktopDisplayMode(0, &mode);
2913 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2914 desktop_mode.width = mode.w;
2915 desktop_mode.height = mode.h;
2916 desktop_mode.bpp = bpp;
2917 desktop_mode.refreshrate = mode.refresh_rate;
2918 desktop_mode.pixelheight_num = 1;
2919 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2920 // TODO check whether this actually works, or whether we do still need
2921 // a read-window-size-after-entering-desktop-fullscreen hack for
2922 // multiscreen setups.
2924 return &desktop_mode;
2927 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2930 #if SDL_MAJOR_VERSION == 1
2931 SDL_Rect **vidmodes;
2932 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2934 SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
2936 SDL_Rect **ENDRECT = (SDL_Rect**)-1;
2939 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
2943 modes[k].width = (*vidmodes)->w;
2944 modes[k].height = (*vidmodes)->h;
2946 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2947 modes[k].pixelheight_num = 1;
2948 modes[k].pixelheight_denom = 1; // SDL does not provide this
2953 int nummodes = SDL_GetNumDisplayModes(0);
2954 SDL_DisplayMode mode;
2955 for (modenum = 0;modenum < nummodes;modenum++)
2959 if (SDL_GetDisplayMode(0, modenum, &mode))
2961 modes[k].width = mode.w;
2962 modes[k].height = mode.h;
2964 modes[k].refreshrate = mode.refresh_rate;
2965 modes[k].pixelheight_num = 1;
2966 modes[k].pixelheight_denom = 1; // SDL does not provide this