2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
32 void VM_CustomStats_Clear (void);
33 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
34 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
54 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
55 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
56 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
57 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
58 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
59 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
60 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
61 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
62 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
63 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
64 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
65 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
66 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
67 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
68 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
69 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
70 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
71 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
72 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
73 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
74 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
75 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
76 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
77 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
78 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
79 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
80 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
81 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
82 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
83 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
85 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
86 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
87 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
88 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
89 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
90 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
91 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
92 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
93 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
94 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
95 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
96 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
97 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
98 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
99 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
100 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
101 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
102 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
103 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
104 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
105 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
106 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
107 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
108 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
109 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
110 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
111 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
112 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
113 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
114 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
115 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
116 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
117 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
118 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
119 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
120 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
122 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
133 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
155 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
156 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
162 mempool_t *sv_mempool = NULL;
164 extern cvar_t slowmo;
165 extern float scr_centertime_off;
167 // MUST match effectnameindex_t in client.h
168 static const char *standardeffectnames[EFFECT_TOTAL] =
192 "TE_TEI_BIGEXPLOSION",
208 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
210 prvm_required_field_t reqfields[] =
212 {ev_entity, "cursor_trace_ent"},
213 {ev_entity, "drawonlytoclient"},
214 {ev_entity, "exteriormodeltoclient"},
215 {ev_entity, "nodrawtoclient"},
216 {ev_entity, "tag_entity"},
217 {ev_entity, "viewmodelforclient"},
218 {ev_float, "Version"},
220 {ev_float, "ammo_cells1"},
221 {ev_float, "ammo_lava_nails"},
222 {ev_float, "ammo_multi_rockets"},
223 {ev_float, "ammo_nails1"},
224 {ev_float, "ammo_plasma"},
225 {ev_float, "ammo_rockets1"},
226 {ev_float, "ammo_shells1"},
227 {ev_float, "button3"},
228 {ev_float, "button4"},
229 {ev_float, "button5"},
230 {ev_float, "button6"},
231 {ev_float, "button7"},
232 {ev_float, "button8"},
233 {ev_float, "button9"},
234 {ev_float, "button10"},
235 {ev_float, "button11"},
236 {ev_float, "button12"},
237 {ev_float, "button13"},
238 {ev_float, "button14"},
239 {ev_float, "button15"},
240 {ev_float, "button16"},
241 {ev_float, "buttonchat"},
242 {ev_float, "buttonuse"},
243 {ev_float, "clientcolors"},
244 {ev_float, "cursor_active"},
245 {ev_float, "disableclientprediction"},
246 {ev_float, "fullbright"},
247 {ev_float, "glow_color"},
248 {ev_float, "glow_size"},
249 {ev_float, "glow_trail"},
250 {ev_float, "gravity"},
251 {ev_float, "idealpitch"},
252 {ev_float, "items2"},
253 {ev_float, "light_lev"},
254 {ev_float, "modelflags"},
255 {ev_float, "pflags"},
257 {ev_float, "pitch_speed"},
258 {ev_float, "pmodel"},
259 {ev_float, "renderamt"}, // HalfLife support
260 {ev_float, "rendermode"}, // HalfLife support
263 {ev_float, "tag_index"},
264 {ev_float, "viewzoom"},
265 {ev_function, "SendEntity"},
266 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
267 {ev_function, "customizeentityforclient"},
268 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
269 {ev_string, "netaddress"},
270 {ev_string, "playermodel"},
271 {ev_string, "playerskin"},
272 {ev_vector, "color"},
273 {ev_vector, "colormod"},
274 {ev_vector, "cursor_screen"},
275 {ev_vector, "cursor_trace_endpos"},
276 {ev_vector, "cursor_trace_start"},
277 {ev_vector, "movement"},
278 {ev_vector, "punchvector"},
283 //============================================================================
285 void SV_AreaStats_f(void)
287 World_PrintAreaStats(&sv.world, "server");
297 // init the csqc progs cvars, since they are updated/used by the server code
298 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
299 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
300 extern cvar_t csqc_progcrc;
301 extern cvar_t csqc_progsize;
302 Cvar_RegisterVariable (&csqc_progname);
303 Cvar_RegisterVariable (&csqc_progcrc);
304 Cvar_RegisterVariable (&csqc_progsize);
306 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
307 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
308 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
309 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
311 Cvar_RegisterVariable (&coop);
312 Cvar_RegisterVariable (&deathmatch);
313 Cvar_RegisterVariable (&fraglimit);
314 Cvar_RegisterVariable (&gamecfg);
315 Cvar_RegisterVariable (&noexit);
316 Cvar_RegisterVariable (&nomonsters);
317 Cvar_RegisterVariable (&pausable);
318 Cvar_RegisterVariable (&pr_checkextension);
319 Cvar_RegisterVariable (&samelevel);
320 Cvar_RegisterVariable (&skill);
321 Cvar_RegisterVariable (&slowmo);
322 Cvar_RegisterVariable (&sv_accelerate);
323 Cvar_RegisterVariable (&sv_aim);
324 Cvar_RegisterVariable (&sv_airaccel_qw);
325 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
326 Cvar_RegisterVariable (&sv_airaccelerate);
327 Cvar_RegisterVariable (&sv_allowdownloads);
328 Cvar_RegisterVariable (&sv_allowdownloads_archive);
329 Cvar_RegisterVariable (&sv_allowdownloads_config);
330 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
331 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
332 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
333 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
334 Cvar_RegisterVariable (&sv_clmovement_enable);
335 Cvar_RegisterVariable (&sv_clmovement_minping);
336 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
337 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
338 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
339 Cvar_RegisterVariable (&sv_cullentities_pvs);
340 Cvar_RegisterVariable (&sv_cullentities_stats);
341 Cvar_RegisterVariable (&sv_cullentities_trace);
342 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
343 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
344 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
345 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
346 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
349 Cvar_RegisterVariable (&sv_debugmove);
350 Cvar_RegisterVariable (&sv_echobprint);
351 Cvar_RegisterVariable (&sv_edgefriction);
352 Cvar_RegisterVariable (&sv_entpatch);
353 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
354 Cvar_RegisterVariable (&sv_freezenonclients);
355 Cvar_RegisterVariable (&sv_friction);
356 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
357 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
358 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
359 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
360 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
361 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
362 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
363 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
364 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
365 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
366 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
367 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
368 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
369 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
370 Cvar_RegisterVariable (&sv_gravity);
371 Cvar_RegisterVariable (&sv_idealpitchscale);
372 Cvar_RegisterVariable (&sv_jumpstep);
373 Cvar_RegisterVariable (&sv_jumpvelocity);
374 Cvar_RegisterVariable (&sv_maxairspeed);
375 Cvar_RegisterVariable (&sv_maxrate);
376 Cvar_RegisterVariable (&sv_maxspeed);
377 Cvar_RegisterVariable (&sv_maxvelocity);
378 Cvar_RegisterVariable (&sv_newflymove);
379 Cvar_RegisterVariable (&sv_nostep);
380 Cvar_RegisterVariable (&sv_playerphysicsqc);
381 Cvar_RegisterVariable (&sv_progs);
382 Cvar_RegisterVariable (&sv_protocolname);
383 Cvar_RegisterVariable (&sv_random_seed);
384 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
385 Cvar_RegisterVariable (&sv_sound_land);
386 Cvar_RegisterVariable (&sv_sound_watersplash);
387 Cvar_RegisterVariable (&sv_stepheight);
388 Cvar_RegisterVariable (&sv_stopspeed);
389 Cvar_RegisterVariable (&sv_wallfriction);
390 Cvar_RegisterVariable (&sv_wateraccelerate);
391 Cvar_RegisterVariable (&sv_waterfriction);
392 Cvar_RegisterVariable (&sys_ticrate);
393 Cvar_RegisterVariable (&teamplay);
394 Cvar_RegisterVariable (&timelimit);
396 Cvar_RegisterVariable (&saved1);
397 Cvar_RegisterVariable (&saved2);
398 Cvar_RegisterVariable (&saved3);
399 Cvar_RegisterVariable (&saved4);
400 Cvar_RegisterVariable (&savedgamecfg);
401 Cvar_RegisterVariable (&scratch1);
402 Cvar_RegisterVariable (&scratch2);
403 Cvar_RegisterVariable (&scratch3);
404 Cvar_RegisterVariable (&scratch4);
405 Cvar_RegisterVariable (&temp1);
407 // LordHavoc: Nehahra uses these to pass data around cutscene demos
408 if (gamemode == GAME_NEHAHRA)
410 Cvar_RegisterVariable (&nehx00);
411 Cvar_RegisterVariable (&nehx01);
412 Cvar_RegisterVariable (&nehx02);
413 Cvar_RegisterVariable (&nehx03);
414 Cvar_RegisterVariable (&nehx04);
415 Cvar_RegisterVariable (&nehx05);
416 Cvar_RegisterVariable (&nehx06);
417 Cvar_RegisterVariable (&nehx07);
418 Cvar_RegisterVariable (&nehx08);
419 Cvar_RegisterVariable (&nehx09);
420 Cvar_RegisterVariable (&nehx10);
421 Cvar_RegisterVariable (&nehx11);
422 Cvar_RegisterVariable (&nehx12);
423 Cvar_RegisterVariable (&nehx13);
424 Cvar_RegisterVariable (&nehx14);
425 Cvar_RegisterVariable (&nehx15);
426 Cvar_RegisterVariable (&nehx16);
427 Cvar_RegisterVariable (&nehx17);
428 Cvar_RegisterVariable (&nehx18);
429 Cvar_RegisterVariable (&nehx19);
431 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
433 Cvar_RegisterVariable (&sv_autodemo_perclient);
434 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
436 // any special defaults for gamemodes go here
437 if (gamemode == GAME_HIPNOTIC)
439 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
440 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
441 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
442 Cvar_SetValueQuick (&sys_ticrate, 0.02);
444 if (gamemode == GAME_ROGUE)
446 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
447 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
450 sv_mempool = Mem_AllocPool("server", 0, NULL);
453 static void SV_SaveEntFile_f(void)
455 char basename[MAX_QPATH];
456 if (!sv.active || !sv.worldmodel)
458 Con_Print("Not running a server\n");
461 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
462 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
467 =============================================================================
471 =============================================================================
478 Make sure the event gets sent to all clients
481 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
485 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
487 MSG_WriteByte (&sv.datagram, svc_particle);
488 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
489 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
490 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
491 for (i=0 ; i<3 ; i++)
492 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
493 MSG_WriteByte (&sv.datagram, count);
494 MSG_WriteByte (&sv.datagram, color);
495 SV_FlushBroadcastMessages();
502 Make sure the event gets sent to all clients
505 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
507 if (modelindex >= 256 || startframe >= 256)
509 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
511 MSG_WriteByte (&sv.datagram, svc_effect2);
512 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
513 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
514 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
515 MSG_WriteShort (&sv.datagram, modelindex);
516 MSG_WriteShort (&sv.datagram, startframe);
517 MSG_WriteByte (&sv.datagram, framecount);
518 MSG_WriteByte (&sv.datagram, framerate);
522 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
524 MSG_WriteByte (&sv.datagram, svc_effect);
525 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
526 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
527 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
528 MSG_WriteByte (&sv.datagram, modelindex);
529 MSG_WriteByte (&sv.datagram, startframe);
530 MSG_WriteByte (&sv.datagram, framecount);
531 MSG_WriteByte (&sv.datagram, framerate);
533 SV_FlushBroadcastMessages();
540 Each entity can have eight independant sound sources, like voice,
543 Channel 0 is an auto-allocate channel, the others override anything
544 already running on that entity/channel pair.
546 An attenuation of 0 will play full volume everywhere in the level.
547 Larger attenuations will drop off. (max 4 attenuation)
551 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
553 int sound_num, field_mask, i, ent;
555 if (volume < 0 || volume > 255)
557 Con_Printf ("SV_StartSound: volume = %i\n", volume);
561 if (attenuation < 0 || attenuation > 4)
563 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
567 if (channel < 0 || channel > 7)
569 Con_Printf ("SV_StartSound: channel = %i\n", channel);
573 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
576 // find precache number for sound
577 sound_num = SV_SoundIndex(sample, 1);
581 ent = PRVM_NUM_FOR_EDICT(entity);
584 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
585 field_mask |= SND_VOLUME;
586 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
587 field_mask |= SND_ATTENUATION;
589 field_mask |= SND_LARGEENTITY;
590 if (sound_num >= 256 || channel >= 8)
591 field_mask |= SND_LARGESOUND;
593 // directed messages go only to the entity they are targeted on
594 MSG_WriteByte (&sv.datagram, svc_sound);
595 MSG_WriteByte (&sv.datagram, field_mask);
596 if (field_mask & SND_VOLUME)
597 MSG_WriteByte (&sv.datagram, volume);
598 if (field_mask & SND_ATTENUATION)
599 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
600 if (field_mask & SND_LARGEENTITY)
602 MSG_WriteShort (&sv.datagram, ent);
603 MSG_WriteByte (&sv.datagram, channel);
606 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
607 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
608 MSG_WriteShort (&sv.datagram, sound_num);
610 MSG_WriteByte (&sv.datagram, sound_num);
611 for (i = 0;i < 3;i++)
612 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
613 SV_FlushBroadcastMessages();
620 Nearly the same logic as SV_StartSound, except an origin
621 instead of an entity is provided and channel is omitted.
623 The entity sent to the client is 0 (world) and the channel
624 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
625 function, therefore the check for it is omitted.
629 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
631 int sound_num, field_mask, i;
633 if (volume < 0 || volume > 255)
635 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
639 if (attenuation < 0 || attenuation > 4)
641 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
648 // find precache number for sound
649 sound_num = SV_SoundIndex(sample, 1);
654 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
655 field_mask |= SND_VOLUME;
656 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
657 field_mask |= SND_ATTENUATION;
658 if (sound_num >= 256)
659 field_mask |= SND_LARGESOUND;
661 // directed messages go only to the entity they are targeted on
662 MSG_WriteByte (&sv.datagram, svc_sound);
663 MSG_WriteByte (&sv.datagram, field_mask);
664 if (field_mask & SND_VOLUME)
665 MSG_WriteByte (&sv.datagram, volume);
666 if (field_mask & SND_ATTENUATION)
667 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
668 // Always write entnum 0 for the world entity
669 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
670 if (field_mask & SND_LARGESOUND)
671 MSG_WriteShort (&sv.datagram, sound_num);
673 MSG_WriteByte (&sv.datagram, sound_num);
674 for (i = 0;i < 3;i++)
675 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
676 SV_FlushBroadcastMessages();
680 ==============================================================================
684 ==============================================================================
691 Sends the first message from the server to a connected client.
692 This will be sent on the initial connection and upon each server load.
695 void SV_SendServerinfo (client_t *client)
700 // we know that this client has a netconnection and thus is not a bot
702 // edicts get reallocated on level changes, so we need to update it here
703 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
705 // clear cached stuff that depends on the level
706 client->weaponmodel[0] = 0;
707 client->weaponmodelindex = 0;
709 // LordHavoc: clear entityframe tracking
710 client->latestframenum = 0;
712 // initialize the movetime, so a speedhack can't make use of the time before this client joined
713 client->cmd.time = sv.time;
715 if (client->entitydatabase)
716 EntityFrame_FreeDatabase(client->entitydatabase);
717 if (client->entitydatabase4)
718 EntityFrame4_FreeDatabase(client->entitydatabase4);
719 if (client->entitydatabase5)
720 EntityFrame5_FreeDatabase(client->entitydatabase5);
722 memset(client->stats, 0, sizeof(client->stats));
723 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
725 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
727 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
728 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
729 else if (sv.protocol == PROTOCOL_DARKPLACES4)
730 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
732 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
735 // reset csqc entity versions
736 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
738 SZ_Clear (&client->netconnection->message);
739 MSG_WriteByte (&client->netconnection->message, svc_print);
740 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
741 MSG_WriteString (&client->netconnection->message,message);
743 SV_StopDemoRecording(client); // to split up demos into different files
744 if(sv_autodemo_perclient.integer && client->netconnection)
746 char demofile[MAX_OSPATH];
747 char levelname[MAX_QPATH];
748 char ipaddress[MAX_QPATH];
751 // start a new demo file
752 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
753 if (strrchr(levelname, '.'))
754 *(strrchr(levelname, '.')) = 0;
756 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
757 for(i = 0; ipaddress[i]; ++i)
758 if(!isalnum(ipaddress[i]))
760 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
762 SV_StartDemoRecording(client, demofile, -1);
765 //[515]: init csprogs according to version of svprogs, check the crc, etc.
766 if (sv.csqc_progname[0])
769 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
770 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
771 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
772 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
773 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
774 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
775 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
777 if(client->sv_demo_file != NULL)
783 char buf[NET_MAXMESSAGE];
786 csqcbuf = FS_LoadFile(sv.csqc_progname, tempmempool, true, &csqclen);
789 csqccrc = CRC_Block(csqcbuf, csqclen);
790 sb.data = (void *) buf;
791 sb.maxsize = sizeof(buf);
793 while(MakeDownloadPacket(sv.csqc_progname, csqcbuf, csqclen, csqccrc, i++, &sb, sv.protocol))
794 SV_WriteDemoMessage(client, &sb, false);
799 //[515]: init stufftext string (it is sent before svc_serverinfo)
800 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
803 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
804 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
808 if (sv_allowdownloads.integer)
810 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
811 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
814 // send at this time so it's guaranteed to get executed at the right time
818 host_client = client;
819 Curl_SendRequirements();
823 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
824 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
825 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
827 if (!coop.integer && deathmatch.integer)
828 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
830 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
832 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
834 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
835 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
836 MSG_WriteByte (&client->netconnection->message, 0);
838 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
839 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
840 MSG_WriteByte (&client->netconnection->message, 0);
843 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
844 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
845 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
848 // store this in clientcamera, too
849 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
850 MSG_WriteByte (&client->netconnection->message, svc_setview);
851 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
853 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
854 MSG_WriteByte (&client->netconnection->message, 1);
856 client->spawned = false; // need prespawn, spawn, etc
857 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
859 // clear movement info until client enters the new level properly
860 memset(&client->cmd, 0, sizeof(client->cmd));
861 client->movesequence = 0;
862 #ifdef NUM_PING_TIMES
863 for (i = 0;i < NUM_PING_TIMES;i++)
864 client->ping_times[i] = 0;
865 client->num_pings = 0;
874 Initializes a client_t for a new net connection. This will only be called
875 once for a player each game, not once for each level change.
878 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
882 float spawn_parms[NUM_SPAWN_PARMS];
884 client = svs.clients + clientnum;
886 // set up the client_t
888 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
889 memset (client, 0, sizeof(*client));
890 client->active = true;
891 client->netconnection = netconnection;
893 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
895 strlcpy(client->name, "unconnected", sizeof(client->name));
896 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
897 client->spawned = false;
898 client->edict = PRVM_EDICT_NUM(clientnum+1);
899 if (client->netconnection)
900 client->netconnection->message.allowoverflow = true; // we can catch it
901 // prepare the unreliable message buffer
902 client->unreliablemsg.data = client->unreliablemsg_data;
903 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
904 // updated by receiving "rate" command from client, this is also the default if not using a DP client
905 client->rate = 1000000000;
906 // no limits for local player
907 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
908 client->rate = 1000000000;
909 client->connecttime = realtime;
912 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
915 // call the progs to get default spawn parms for the new client
916 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
917 prog->globals.server->self = 0;
918 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
919 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
920 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
922 // set up the entity for this client (including .colormap, .team, etc)
923 PRVM_ED_ClearEdict(client->edict);
926 // don't call SendServerinfo for a fresh botclient because its fields have
927 // not been set up by the qc yet
928 if (client->netconnection)
929 SV_SendServerinfo (client);
931 client->spawned = true;
936 ===============================================================================
940 ===============================================================================
944 =============================================================================
946 The PVS must include a small area around the client to allow head bobbing
947 or other small motion on the client side. Otherwise, a bob might cause an
948 entity that should be visible to not show up, especially when the bob
951 =============================================================================
954 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
957 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
958 unsigned int customizeentityforclient;
960 vec3_t cullmins, cullmaxs;
964 // this 2 billion unit check is actually to detect NAN origins
965 // (we really don't want to send those)
966 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
969 // EF_NODRAW prevents sending for any reason except for your own
970 // client, so we must keep all clients in this superset
971 effects = (unsigned)ent->fields.server->effects;
973 // we can omit invisible entities with no effects that are not clients
974 // LordHavoc: this could kill tags attached to an invisible entity, I
975 // just hope we never have to support that case
976 i = (int)ent->fields.server->modelindex;
977 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
980 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
981 glowsize = (unsigned char)bound(0, i, 255);
982 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
983 flags |= RENDER_GLOWTRAIL;
984 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
985 flags |= RENDER_VIEWMODEL;
987 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
988 light[0] = (unsigned short)bound(0, f, 65535);
989 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
990 light[1] = (unsigned short)bound(0, f, 65535);
991 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
992 light[2] = (unsigned short)bound(0, f, 65535);
993 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
994 light[3] = (unsigned short)bound(0, f, 65535);
995 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
996 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
998 if (gamemode == GAME_TENEBRAE)
1000 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1004 lightpflags |= PFLAGS_FULLDYNAMIC;
1006 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1010 light[0] = (int)(0.2*256);
1011 light[1] = (int)(1.0*256);
1012 light[2] = (int)(0.2*256);
1014 lightpflags |= PFLAGS_FULLDYNAMIC;
1018 specialvisibilityradius = 0;
1019 if (lightpflags & PFLAGS_FULLDYNAMIC)
1020 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1022 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1023 if (flags & RENDER_GLOWTRAIL)
1024 specialvisibilityradius = max(specialvisibilityradius, 100);
1025 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1027 if (effects & EF_BRIGHTFIELD)
1028 specialvisibilityradius = max(specialvisibilityradius, 80);
1029 if (effects & EF_MUZZLEFLASH)
1030 specialvisibilityradius = max(specialvisibilityradius, 100);
1031 if (effects & EF_BRIGHTLIGHT)
1032 specialvisibilityradius = max(specialvisibilityradius, 400);
1033 if (effects & EF_DIMLIGHT)
1034 specialvisibilityradius = max(specialvisibilityradius, 200);
1035 if (effects & EF_RED)
1036 specialvisibilityradius = max(specialvisibilityradius, 200);
1037 if (effects & EF_BLUE)
1038 specialvisibilityradius = max(specialvisibilityradius, 200);
1039 if (effects & EF_FLAME)
1040 specialvisibilityradius = max(specialvisibilityradius, 250);
1041 if (effects & EF_STARDUST)
1042 specialvisibilityradius = max(specialvisibilityradius, 100);
1045 // early culling checks
1046 // (final culling is done by SV_MarkWriteEntityStateToClient)
1047 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1048 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1053 cs->number = enumber;
1054 VectorCopy(ent->fields.server->origin, cs->origin);
1055 VectorCopy(ent->fields.server->angles, cs->angles);
1057 cs->effects = effects;
1058 cs->colormap = (unsigned)ent->fields.server->colormap;
1059 cs->modelindex = modelindex;
1060 cs->skin = (unsigned)ent->fields.server->skin;
1061 cs->frame = (unsigned)ent->fields.server->frame;
1062 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1063 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1064 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1065 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1066 cs->customizeentityforclient = customizeentityforclient;
1067 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1068 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1069 cs->glowsize = glowsize;
1071 // don't need to init cs->colormod because the defaultstate did that for us
1072 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1073 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1074 if (val->vector[0] || val->vector[1] || val->vector[2])
1076 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1077 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1078 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1081 cs->modelindex = modelindex;
1084 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1088 cs->alpha = (unsigned char)bound(0, i, 255);
1091 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1095 cs->alpha = (unsigned char)bound(0, i, 255);
1099 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1103 cs->scale = (unsigned char)bound(0, i, 255);
1106 cs->glowcolor = 254;
1107 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1109 cs->glowcolor = (int)f;
1111 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1112 cs->effects |= EF_FULLBRIGHT;
1114 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1115 if (val && val->_float)
1116 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1118 if (ent->fields.server->movetype == MOVETYPE_STEP)
1119 cs->flags |= RENDER_STEP;
1120 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1121 cs->flags |= RENDER_LOWPRECISION;
1122 if (ent->fields.server->colormap >= 1024)
1123 cs->flags |= RENDER_COLORMAPPED;
1124 if (cs->viewmodelforclient)
1125 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1127 cs->light[0] = light[0];
1128 cs->light[1] = light[1];
1129 cs->light[2] = light[2];
1130 cs->light[3] = light[3];
1131 cs->lightstyle = lightstyle;
1132 cs->lightpflags = lightpflags;
1134 cs->specialvisibilityradius = specialvisibilityradius;
1136 // calculate the visible box of this entity (don't use the physics box
1137 // as that is often smaller than a model, and would not count
1138 // specialvisibilityradius)
1139 if ((model = sv.models[modelindex]))
1141 float scale = cs->scale * (1.0f / 16.0f);
1142 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1144 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1145 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1147 else if (cs->angles[1])
1149 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1150 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1154 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1155 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1160 // if there is no model (or it could not be loaded), use the physics box
1161 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1162 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1164 if (specialvisibilityradius)
1166 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1167 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1168 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1169 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1170 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1171 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1174 // calculate center of bbox for network prioritization purposes
1175 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1177 // if culling box has moved, update pvs cluster links
1178 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1180 VectorCopy(cullmins, ent->priv.server->cullmins);
1181 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1182 // a value of -1 for pvs_numclusters indicates that the links are not
1183 // cached, and should be re-tested each time, this is the case if the
1184 // culling box touches too many pvs clusters to store, or if the world
1185 // model does not support FindBoxClusters
1186 ent->priv.server->pvs_numclusters = -1;
1187 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1189 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1190 if (i <= MAX_ENTITYCLUSTERS)
1191 ent->priv.server->pvs_numclusters = i;
1198 void SV_PrepareEntitiesForSending(void)
1202 // send all entities that touch the pvs
1203 sv.numsendentities = 0;
1204 sv.sendentitiesindex[0] = NULL;
1205 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1206 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1208 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1210 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1211 sv.numsendentities++;
1216 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1221 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1223 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1224 sv.writeentitiestoclient_stats_totalentities++;
1226 if (s->customizeentityforclient)
1228 prog->globals.server->self = s->number;
1229 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1230 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1231 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1235 // never reject player
1236 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1238 // check various rejection conditions
1239 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1241 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1243 if (s->effects & EF_NODRAW)
1245 // LordHavoc: only send entities with a model or important effects
1246 if (!s->modelindex && s->specialvisibilityradius == 0)
1249 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1250 // viewmodels don't have visibility checking
1251 if (s->viewmodelforclient)
1253 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1256 else if (s->tagentity)
1258 // tag attached entities simply check their parent
1259 if (!sv.sendentitiesindex[s->tagentity])
1261 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1262 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1265 // always send world submodels in newer protocols because they don't
1266 // generate much traffic (in old protocols they hog bandwidth)
1267 // but only if sv_cullentities_nevercullbmodels is off
1268 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1270 // entity has survived every check so far, check if visible
1271 ed = PRVM_EDICT_NUM(s->number);
1273 // if not touching a visible leaf
1274 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1276 if (ed->priv.server->pvs_numclusters < 0)
1278 // entity too big for clusters list
1279 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1281 sv.writeentitiestoclient_stats_culled_pvs++;
1288 // check cached clusters list
1289 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1290 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1292 if (i == ed->priv.server->pvs_numclusters)
1294 sv.writeentitiestoclient_stats_culled_pvs++;
1300 // or not seen by random tracelines
1301 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1304 s->number <= svs.maxclients
1305 ? sv_cullentities_trace_samples_players.integer
1307 s->specialvisibilityradius
1308 ? sv_cullentities_trace_samples_extra.integer
1309 : sv_cullentities_trace_samples.integer;
1310 float enlarge = sv_cullentities_trace_enlarge.value;
1312 qboolean visible = TRUE;
1318 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1319 break; // directly visible from the server's view
1321 if(sv_cullentities_trace_prediction.integer)
1325 // get player velocity
1326 float predtime = bound(0, host_client->ping, 0.2); // / 2
1327 // sorry, no wallhacking by high ping please, and at 200ms
1328 // ping a FPS is annoying to play anyway and a player is
1329 // likely to have changed his direction
1330 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1331 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1333 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1334 break; // directly visible from the predicted view
1338 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1342 // when we get here, we can't see the entity
1348 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1350 s->number <= svs.maxclients
1351 ? sv_cullentities_trace_delay_players.value
1352 : sv_cullentities_trace_delay.value
1354 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1356 sv.writeentitiestoclient_stats_culled_trace++;
1364 // this just marks it for sending
1365 // FIXME: it would be more efficient to send here, but the entity
1366 // compressor isn't that flexible
1367 sv.writeentitiestoclient_stats_visibleentities++;
1368 sv.sententities[s->number] = sv.sententitiesmark;
1371 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1373 int i, numsendstates;
1375 prvm_edict_t *camera;
1377 // if there isn't enough space to accomplish anything, skip it
1378 if (msg->cursize + 25 > maxsize)
1381 sv.writeentitiestoclient_msg = msg;
1382 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1384 sv.writeentitiestoclient_stats_culled_pvs = 0;
1385 sv.writeentitiestoclient_stats_culled_trace = 0;
1386 sv.writeentitiestoclient_stats_visibleentities = 0;
1387 sv.writeentitiestoclient_stats_totalentities = 0;
1389 // find the client's PVS
1390 // the real place being tested from
1391 camera = PRVM_EDICT_NUM( client->clientcamera );
1392 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1393 sv.writeentitiestoclient_pvsbytes = 0;
1394 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1395 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1397 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1399 sv.sententitiesmark++;
1401 for (i = 0;i < sv.numsendentities;i++)
1402 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1405 for (i = 0;i < sv.numsendentities;i++)
1407 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1409 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1410 *s = sv.sendentities[i];
1411 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1412 s->flags |= RENDER_EXTERIORMODEL;
1416 if (sv_cullentities_stats.integer)
1417 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1419 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1421 if (client->entitydatabase5)
1422 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1423 else if (client->entitydatabase4)
1425 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1426 Protocol_WriteStatsReliable();
1428 else if (client->entitydatabase)
1430 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1431 Protocol_WriteStatsReliable();
1435 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1436 Protocol_WriteStatsReliable();
1446 static void SV_CleanupEnts (void)
1451 ent = PRVM_NEXT_EDICT(prog->edicts);
1452 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1453 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1458 SV_WriteClientdataToMessage
1462 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1466 prvm_edict_t *other;
1472 float *statsf = (float *)stats;
1475 // send a damage message
1477 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1479 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1480 MSG_WriteByte (msg, svc_damage);
1481 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1482 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1483 for (i=0 ; i<3 ; i++)
1484 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1486 ent->fields.server->dmg_take = 0;
1487 ent->fields.server->dmg_save = 0;
1491 // send the current viewpos offset from the view entity
1493 SV_SetIdealPitch (); // how much to look up / down ideally
1495 // a fixangle might get lost in a dropped packet. Oh well.
1496 if(ent->fields.server->fixangle)
1498 // angle fixing was requested by global thinking code...
1499 // so store the current angles for later use
1500 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1501 host_client->fixangle_angles_set = TRUE;
1503 // and clear fixangle for the next frame
1504 ent->fields.server->fixangle = 0;
1507 if (host_client->fixangle_angles_set)
1509 MSG_WriteByte (msg, svc_setangle);
1510 for (i=0 ; i < 3 ; i++)
1511 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1512 host_client->fixangle_angles_set = FALSE;
1515 // stuff the sigil bits into the high bits of items for sbar, or else
1517 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1518 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1519 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1521 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1523 VectorClear(punchvector);
1524 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1525 VectorCopy(val->vector, punchvector);
1527 // cache weapon model name and index in client struct to save time
1528 // (this search can be almost 1% of cpu time!)
1529 s = PRVM_GetString(ent->fields.server->weaponmodel);
1530 if (strcmp(s, client->weaponmodel))
1532 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1533 client->weaponmodelindex = SV_ModelIndex(s, 1);
1537 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1538 viewzoom = (int)(val->_float * 255.0f);
1544 if ((int)ent->fields.server->flags & FL_ONGROUND)
1545 bits |= SU_ONGROUND;
1546 if (ent->fields.server->waterlevel >= 2)
1548 if (ent->fields.server->idealpitch)
1549 bits |= SU_IDEALPITCH;
1551 for (i=0 ; i<3 ; i++)
1553 if (ent->fields.server->punchangle[i])
1554 bits |= (SU_PUNCH1<<i);
1555 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1557 bits |= (SU_PUNCHVEC1<<i);
1558 if (ent->fields.server->velocity[i])
1559 bits |= (SU_VELOCITY1<<i);
1562 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1563 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1564 stats[STAT_ITEMS] = items;
1565 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1566 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1567 stats[STAT_WEAPON] = client->weaponmodelindex;
1568 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1569 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1570 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1571 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1572 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1573 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1574 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1575 stats[STAT_VIEWZOOM] = viewzoom;
1576 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1577 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1578 // the QC bumps these itself by sending svc_'s, so we have to keep them
1579 // zero or they'll be corrected by the engine
1580 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1581 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1583 // movement settings for prediction
1584 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1585 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1586 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1587 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1588 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1589 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1590 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1591 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1592 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1593 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1594 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1595 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1596 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1597 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1598 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1599 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1600 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1601 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1602 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1603 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1604 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1605 statsf[STAT_TIMELIMIT] = timelimit.value;
1607 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1609 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1611 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1612 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1614 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1615 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1616 if (viewzoom != 255)
1617 bits |= SU_VIEWZOOM;
1622 if (bits >= 16777216)
1626 MSG_WriteByte (msg, svc_clientdata);
1627 MSG_WriteShort (msg, bits);
1628 if (bits & SU_EXTEND1)
1629 MSG_WriteByte(msg, bits >> 16);
1630 if (bits & SU_EXTEND2)
1631 MSG_WriteByte(msg, bits >> 24);
1633 if (bits & SU_VIEWHEIGHT)
1634 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1636 if (bits & SU_IDEALPITCH)
1637 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1639 for (i=0 ; i<3 ; i++)
1641 if (bits & (SU_PUNCH1<<i))
1643 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1644 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1646 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1648 if (bits & (SU_PUNCHVEC1<<i))
1650 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1651 MSG_WriteCoord16i(msg, punchvector[i]);
1653 MSG_WriteCoord32f(msg, punchvector[i]);
1655 if (bits & (SU_VELOCITY1<<i))
1657 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1658 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1660 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1664 if (bits & SU_ITEMS)
1665 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1667 if (sv.protocol == PROTOCOL_DARKPLACES5)
1669 if (bits & SU_WEAPONFRAME)
1670 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1671 if (bits & SU_ARMOR)
1672 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1673 if (bits & SU_WEAPON)
1674 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1675 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1676 MSG_WriteShort (msg, stats[STAT_AMMO]);
1677 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1678 MSG_WriteShort (msg, stats[STAT_NAILS]);
1679 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1680 MSG_WriteShort (msg, stats[STAT_CELLS]);
1681 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1682 if (bits & SU_VIEWZOOM)
1683 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1685 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1687 if (bits & SU_WEAPONFRAME)
1688 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1689 if (bits & SU_ARMOR)
1690 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1691 if (bits & SU_WEAPON)
1693 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1694 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1696 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1698 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1699 MSG_WriteByte (msg, stats[STAT_AMMO]);
1700 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1701 MSG_WriteByte (msg, stats[STAT_NAILS]);
1702 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1703 MSG_WriteByte (msg, stats[STAT_CELLS]);
1704 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1706 for (i = 0;i < 32;i++)
1707 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1709 MSG_WriteByte (msg, i);
1712 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1713 if (bits & SU_VIEWZOOM)
1715 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1716 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1718 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1723 void SV_FlushBroadcastMessages(void)
1727 if (sv.datagram.cursize <= 0)
1729 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1731 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1733 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1734 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1736 SZ_Clear(&sv.datagram);
1739 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1741 // scan the splitpoints to find out how many we can fit in
1742 int numsegments, j, split;
1743 if (!client->unreliablemsg_splitpoints)
1745 // always accept the first one if it's within 1024 bytes, this ensures
1746 // that very big datagrams which are over the rate limit still get
1747 // through, just to keep it working
1748 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1749 if (maxsize < 1024 && j > maxsize && j <= 1024)
1755 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1756 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1758 if (numsegments > 0)
1760 // some will fit, so add the ones that will fit
1761 split = client->unreliablemsg_splitpoint[numsegments-1];
1762 // note this discards ones that were accepted by the segments scan but
1763 // can not fit, such as a really huge first one that will never ever
1764 // fit in a packet...
1765 if (msg->cursize + split <= maxsize)
1766 SZ_Write(msg, client->unreliablemsg.data, split);
1767 // remove the part we sent, keeping any remaining data
1768 client->unreliablemsg.cursize -= split;
1769 if (client->unreliablemsg.cursize > 0)
1770 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1771 // adjust remaining splitpoints
1772 client->unreliablemsg_splitpoints -= numsegments;
1773 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1774 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1779 =======================
1780 SV_SendClientDatagram
1781 =======================
1783 static void SV_SendClientDatagram (client_t *client)
1785 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1787 int stats[MAX_CL_STATS];
1788 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1790 // obey rate limit by limiting packet frequency if the packet size
1792 // (usually this is caused by reliable messages)
1793 if (!NetConn_CanSend(client->netconnection))
1796 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1797 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1798 if (sv_maxrate.integer != maxrate)
1799 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1801 // clientrate determines the 'cleartime' of a packet
1802 // (how long to wait before sending another, based on this packet's size)
1803 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1805 switch (sv.protocol)
1807 case PROTOCOL_QUAKE:
1808 case PROTOCOL_QUAKEDP:
1809 case PROTOCOL_NEHAHRAMOVIE:
1810 case PROTOCOL_NEHAHRABJP:
1811 case PROTOCOL_NEHAHRABJP2:
1812 case PROTOCOL_NEHAHRABJP3:
1813 case PROTOCOL_QUAKEWORLD:
1814 // no packet size limit support on Quake protocols because it just
1815 // causes missing entities/effects
1816 // packets are simply sent less often to obey the rate limit
1820 case PROTOCOL_DARKPLACES1:
1821 case PROTOCOL_DARKPLACES2:
1822 case PROTOCOL_DARKPLACES3:
1823 case PROTOCOL_DARKPLACES4:
1824 // no packet size limit support on DP1-4 protocols because they kick
1825 // the client off if they overflow, and miss effects
1826 // packets are simply sent less often to obey the rate limit
1827 maxsize = sizeof(sv_sendclientdatagram_buf);
1828 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1831 // DP5 and later protocols support packet size limiting which is a
1832 // better method than limiting packet frequency as QW does
1834 // at very low rates (or very small sys_ticrate) the packet size is
1835 // not reduced below 128, but packets may be sent less often
1836 maxsize = (int)(clientrate * sys_ticrate.value);
1837 maxsize = bound(128, maxsize, 1400);
1839 // csqc entities can easily exceed 128 bytes, so disable throttling in
1840 // mods that use csqc (they are likely to use less bandwidth anyway)
1841 if (sv.csqc_progsize > 0)
1846 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1848 // for good singleplayer, send huge packets
1849 maxsize = sizeof(sv_sendclientdatagram_buf);
1850 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1851 // never limit frequency in singleplayer
1852 clientrate = 1000000000;
1855 // while downloading, limit entity updates to half the packet
1856 // (any leftover space will be used for downloading)
1857 if (host_client->download_file)
1860 msg.data = sv_sendclientdatagram_buf;
1861 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1863 msg.allowoverflow = false;
1865 if (host_client->spawned)
1867 // the player is in the game
1868 MSG_WriteByte (&msg, svc_time);
1869 MSG_WriteFloat (&msg, sv.time);
1871 // add the client specific data to the datagram
1872 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1873 // now update the stats[] array using any registered custom fields
1874 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1875 // set host_client->statsdeltabits
1876 Protocol_UpdateClientStats (stats);
1878 // add as many queued unreliable messages (effects) as we can fit
1879 // limit effects to half of the remaining space
1880 if (client->unreliablemsg.cursize)
1881 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1883 // now write as many entities as we can fit, and also sends stats
1884 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1886 else if (realtime > client->keepalivetime)
1888 // the player isn't totally in the game yet
1889 // send small keepalive messages if too much time has passed
1890 // (may also be sending downloads)
1891 client->keepalivetime = realtime + 5;
1892 MSG_WriteChar (&msg, svc_nop);
1895 // if a download is active, see if there is room to fit some download data
1897 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1898 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1900 fs_offset_t downloadstart;
1901 unsigned char data[1400];
1902 downloadstart = FS_Tell(host_client->download_file);
1903 downloadsize = min(downloadsize, (int)sizeof(data));
1904 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1905 // note this sends empty messages if at the end of the file, which is
1906 // necessary to keep the packet loss logic working
1907 // (the last blocks may be lost and need to be re-sent, and that will
1908 // only occur if the client acks the empty end messages, revealing
1909 // a gap in the download progress, causing the last blocks to be
1911 MSG_WriteChar (&msg, svc_downloaddata);
1912 MSG_WriteLong (&msg, downloadstart);
1913 MSG_WriteShort (&msg, downloadsize);
1914 if (downloadsize > 0)
1915 SZ_Write (&msg, data, downloadsize);
1918 // reliable only if none is in progress
1919 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1920 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1922 SV_WriteDemoMessage(client, &msg, false);
1924 // send the datagram
1925 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1926 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1927 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1931 =======================
1932 SV_UpdateToReliableMessages
1933 =======================
1935 static void SV_UpdateToReliableMessages (void)
1944 // check for changes to be sent over the reliable streams
1945 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1947 // update the host_client fields we care about according to the entity fields
1948 host_client->edict = PRVM_EDICT_NUM(i+1);
1951 name = PRVM_GetString(host_client->edict->fields.server->netname);
1954 // always point the string back at host_client->name to keep it safe
1955 strlcpy (host_client->name, name, sizeof (host_client->name));
1956 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1957 if (strcmp(host_client->old_name, host_client->name))
1959 if (host_client->spawned)
1960 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1961 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1962 // send notification to all clients
1963 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1964 MSG_WriteByte (&sv.reliable_datagram, i);
1965 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1966 SV_WriteNetnameIntoDemo(host_client);
1969 // DP_SV_CLIENTCOLORS
1970 // this is always found (since it's added by the progs loader)
1971 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1972 host_client->colors = (int)val->_float;
1973 if (host_client->old_colors != host_client->colors)
1975 host_client->old_colors = host_client->colors;
1976 // send notification to all clients
1977 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1978 MSG_WriteByte (&sv.reliable_datagram, i);
1979 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1982 // NEXUIZ_PLAYERMODEL
1983 if( prog->fieldoffsets.playermodel >= 0 ) {
1984 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1987 // always point the string back at host_client->name to keep it safe
1988 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1989 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1992 // NEXUIZ_PLAYERSKIN
1993 if( prog->fieldoffsets.playerskin >= 0 ) {
1994 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1997 // always point the string back at host_client->name to keep it safe
1998 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1999 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2002 // TODO: add an extension name for this [1/17/2008 Black]
2003 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2004 int oldclientcamera = host_client->clientcamera;
2005 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2006 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2008 host_client->clientcamera = val->edict;
2011 if( oldclientcamera != host_client->clientcamera ) {
2012 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2013 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2018 host_client->frags = (int)host_client->edict->fields.server->frags;
2019 if(gamemode == GAME_NEXUIZ)
2020 if(!host_client->spawned && host_client->netconnection)
2021 host_client->frags = -666;
2022 if (host_client->old_frags != host_client->frags)
2024 host_client->old_frags = host_client->frags;
2025 // send notification to all clients
2026 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2027 MSG_WriteByte (&sv.reliable_datagram, i);
2028 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2032 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2033 if (client->netconnection && client->spawned)
2034 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2036 SZ_Clear (&sv.reliable_datagram);
2041 =======================
2042 SV_SendClientMessages
2043 =======================
2045 void SV_SendClientMessages (void)
2047 int i, prepared = false;
2049 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2050 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2052 SV_FlushBroadcastMessages();
2054 // update frags, names, etc
2055 SV_UpdateToReliableMessages();
2057 // build individual updates
2058 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2060 if (!host_client->active)
2062 if (!host_client->netconnection)
2065 if (host_client->netconnection->message.overflowed)
2067 SV_DropClient (true); // if the message couldn't send, kick off
2074 // only prepare entities once per frame
2075 SV_PrepareEntitiesForSending();
2077 SV_SendClientDatagram (host_client);
2080 // clear muzzle flashes
2084 static void SV_StartDownload_f(void)
2086 if (host_client->download_file)
2087 host_client->download_started = true;
2090 static void SV_Download_f(void)
2092 const char *whichpack, *whichpack2, *extension;
2094 if (Cmd_Argc() != 2)
2096 SV_ClientPrintf("usage: download <filename>\n");
2100 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2102 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2106 if (host_client->download_file)
2108 // at this point we'll assume the previous download should be aborted
2109 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2110 Host_ClientCommands("\nstopdownload\n");
2112 // close the file and reset variables
2113 FS_Close(host_client->download_file);
2114 host_client->download_file = NULL;
2115 host_client->download_name[0] = 0;
2116 host_client->download_expectedposition = 0;
2117 host_client->download_started = false;
2120 if (!sv_allowdownloads.integer)
2122 SV_ClientPrintf("Downloads are disabled on this server\n");
2123 Host_ClientCommands("\nstopdownload\n");
2127 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2128 extension = FS_FileExtension(host_client->download_name);
2130 // host_client is asking to download a specified file
2131 if (developer.integer >= 100)
2132 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2134 if (!FS_FileExists(host_client->download_name))
2136 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2137 Host_ClientCommands("\nstopdownload\n");
2141 // check if the user is trying to download part of registered Quake(r)
2142 whichpack = FS_WhichPack(host_client->download_name);
2143 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2144 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2146 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2147 Host_ClientCommands("\nstopdownload\n");
2151 // check if the server has forbidden archive downloads entirely
2152 if (!sv_allowdownloads_inarchive.integer)
2154 whichpack = FS_WhichPack(host_client->download_name);
2157 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2158 Host_ClientCommands("\nstopdownload\n");
2163 if (!sv_allowdownloads_config.integer)
2165 if (!strcasecmp(extension, "cfg"))
2167 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2168 Host_ClientCommands("\nstopdownload\n");
2173 if (!sv_allowdownloads_dlcache.integer)
2175 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2177 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2178 Host_ClientCommands("\nstopdownload\n");
2183 if (!sv_allowdownloads_archive.integer)
2185 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2187 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2188 Host_ClientCommands("\nstopdownload\n");
2193 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2194 if (!host_client->download_file)
2196 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2197 Host_ClientCommands("\nstopdownload\n");
2201 if (FS_FileSize(host_client->download_file) > 1<<30)
2203 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2204 Host_ClientCommands("\nstopdownload\n");
2205 FS_Close(host_client->download_file);
2206 host_client->download_file = NULL;
2210 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2212 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2214 host_client->download_expectedposition = 0;
2215 host_client->download_started = false;
2216 host_client->sendsignon = true; // make sure this message is sent
2218 // the rest of the download process is handled in SV_SendClientDatagram
2219 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2221 // no svc_downloaddata messages will be sent until sv_startdownload is
2222 // sent by the client
2226 ==============================================================================
2230 ==============================================================================
2239 int SV_ModelIndex(const char *s, int precachemode)
2241 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2242 char filename[MAX_QPATH];
2246 //if (precachemode == 2)
2248 strlcpy(filename, s, sizeof(filename));
2249 for (i = 2;i < limit;i++)
2251 if (!sv.model_precache[i][0])
2255 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2257 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2260 if (precachemode == 1)
2261 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2262 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2263 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2264 if (sv.state != ss_loading)
2266 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2267 MSG_WriteShort(&sv.reliable_datagram, i);
2268 MSG_WriteString(&sv.reliable_datagram, filename);
2272 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2275 if (!strcmp(sv.model_precache[i], filename))
2278 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2288 int SV_SoundIndex(const char *s, int precachemode)
2290 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2291 char filename[MAX_QPATH];
2295 //if (precachemode == 2)
2297 strlcpy(filename, s, sizeof(filename));
2298 for (i = 1;i < limit;i++)
2300 if (!sv.sound_precache[i][0])
2304 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2306 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2309 if (precachemode == 1)
2310 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2311 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2312 if (sv.state != ss_loading)
2314 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2315 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2316 MSG_WriteString(&sv.reliable_datagram, filename);
2320 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2323 if (!strcmp(sv.sound_precache[i], filename))
2326 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2332 SV_ParticleEffectIndex
2336 int SV_ParticleEffectIndex(const char *name)
2338 int i, argc, linenumber, effectnameindex;
2339 fs_offset_t filesize;
2340 unsigned char *filedata;
2341 const char *text, *textstart, *textend;
2342 char argv[16][1024];
2343 if (!sv.particleeffectnamesloaded)
2345 sv.particleeffectnamesloaded = true;
2346 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2347 for (i = 0;i < EFFECT_TOTAL;i++)
2348 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2349 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2352 textstart = (const char *)filedata;
2353 textend = (const char *)filedata + filesize;
2355 for (linenumber = 1;;linenumber++)
2360 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2364 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2368 if (com_token[0] == 0)
2369 break; // if the loop exited and it's not a \n, it's EOF
2372 if (!strcmp(argv[0], "effect"))
2376 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2378 if (sv.particleeffectname[effectnameindex][0])
2380 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2385 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2389 // if we run out of names, abort
2390 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2392 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2401 // search for the name
2402 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2403 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2404 return effectnameindex;
2405 // return 0 if we couldn't find it
2415 static void SV_CreateBaseline (void)
2417 int i, entnum, large;
2418 prvm_edict_t *svent;
2420 // LordHavoc: clear *all* states (note just active ones)
2421 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2423 // get the current server version
2424 svent = PRVM_EDICT_NUM(entnum);
2426 // LordHavoc: always clear state values, whether the entity is in use or not
2427 svent->priv.server->baseline = defaultstate;
2429 if (svent->priv.server->free)
2431 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2434 // create entity baseline
2435 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2436 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2437 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2438 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2439 if (entnum > 0 && entnum <= svs.maxclients)
2441 svent->priv.server->baseline.colormap = entnum;
2442 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2446 svent->priv.server->baseline.colormap = 0;
2447 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2451 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2454 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2458 // add to the message
2460 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2462 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2463 MSG_WriteShort (&sv.signon, entnum);
2467 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2468 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2470 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2472 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2473 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2477 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2478 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2480 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2481 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2482 for (i=0 ; i<3 ; i++)
2484 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2485 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2495 Grabs the current state of each client for saving across the
2496 transition to another level
2499 void SV_SaveSpawnparms (void)
2503 svs.serverflags = (int)prog->globals.server->serverflags;
2505 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2507 if (!host_client->active)
2510 // call the progs to get default spawn parms for the new client
2511 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2512 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2513 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2514 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2522 This is called at the start of each level
2526 void SV_SpawnServer (const char *server)
2531 dp_model_t *worldmodel;
2532 char modelname[sizeof(sv.modelname)];
2534 Con_DPrintf("SpawnServer: %s\n", server);
2536 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2538 if (!FS_FileExists(modelname))
2540 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2544 if (cls.state != ca_dedicated)
2546 SCR_BeginLoadingPlaque();
2553 if(prog->funcoffsets.SV_Shutdown)
2555 func_t s = prog->funcoffsets.SV_Shutdown;
2556 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2557 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2562 worldmodel = Mod_ForName(modelname, false, true, true);
2563 if (!worldmodel || !worldmodel->TraceBox)
2565 Con_Printf("Couldn't load map %s\n", modelname);
2569 // let's not have any servers with no name
2570 if (hostname.string[0] == 0)
2571 Cvar_Set ("hostname", "UNNAMED");
2572 scr_centertime_off = 0;
2574 svs.changelevel_issued = false; // now safe to issue another
2576 // make the map a required file for clients
2577 Curl_ClearRequirements();
2578 Curl_RequireFile(modelname);
2581 // tell all connected clients that we are going to a new level
2586 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2588 if (client->netconnection)
2590 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2591 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2598 NetConn_OpenServerPorts(true);
2602 // make cvars consistant
2605 Cvar_SetValue ("deathmatch", 0);
2606 // LordHavoc: it can be useful to have skills outside the range 0-3...
2607 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2608 //Cvar_SetValue ("skill", (float)current_skill);
2609 current_skill = (int)(skill.value + 0.5);
2612 // set up the new server
2614 memset (&sv, 0, sizeof(sv));
2615 // if running a local client, make sure it doesn't try to access the last
2616 // level's data which is no longer valiud
2619 if(*sv_random_seed.string)
2621 srand(sv_random_seed.integer);
2622 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2629 strlcpy (sv.name, server, sizeof (sv.name));
2631 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2632 if (sv.protocol == PROTOCOL_UNKNOWN)
2635 Protocol_Names(buffer, sizeof(buffer));
2636 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2637 sv.protocol = PROTOCOL_QUAKE;
2642 // load progs to get entity field count
2643 //PR_LoadProgs ( sv_progs.string );
2645 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2646 sv.datagram.cursize = 0;
2647 sv.datagram.data = sv.datagram_buf;
2649 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2650 sv.reliable_datagram.cursize = 0;
2651 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2653 sv.signon.maxsize = sizeof(sv.signon_buf);
2654 sv.signon.cursize = 0;
2655 sv.signon.data = sv.signon_buf;
2657 // leave slots at start for clients only
2658 //prog->num_edicts = svs.maxclients+1;
2660 sv.state = ss_loading;
2661 prog->allowworldwrites = true;
2664 prog->globals.server->time = sv.time = 1.0;
2667 worldmodel->used = true;
2669 strlcpy (sv.name, server, sizeof (sv.name));
2670 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2671 sv.worldmodel = worldmodel;
2672 sv.models[1] = sv.worldmodel;
2675 // clear world interaction links
2677 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2679 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2681 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2682 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2683 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2685 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2686 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2690 // load the rest of the entities
2692 // AK possible hack since num_edicts is still 0
2693 ent = PRVM_EDICT_NUM(0);
2694 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2695 ent->priv.server->free = false;
2696 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2697 ent->fields.server->modelindex = 1; // world model
2698 ent->fields.server->solid = SOLID_BSP;
2699 ent->fields.server->movetype = MOVETYPE_PUSH;
2700 VectorCopy(sv.world.mins, ent->fields.server->mins);
2701 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2702 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2703 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2706 prog->globals.server->coop = coop.integer;
2708 prog->globals.server->deathmatch = deathmatch.integer;
2710 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2712 // serverflags are for cross level information (sigils)
2713 prog->globals.server->serverflags = svs.serverflags;
2715 // we need to reset the spawned flag on all connected clients here so that
2716 // their thinks don't run during startup (before PutClientInServer)
2717 // we also need to set up the client entities now
2718 // and we need to set the ->edict pointers to point into the progs edicts
2719 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2721 host_client->spawned = false;
2722 host_client->edict = PRVM_EDICT_NUM(i + 1);
2723 PRVM_ED_ClearEdict(host_client->edict);
2726 // load replacement entity file if found
2727 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2729 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2730 PRVM_ED_LoadFromFile (entities);
2734 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2737 // LordHavoc: clear world angles (to fix e3m3.bsp)
2738 VectorClear(prog->edicts->fields.server->angles);
2740 // all setup is completed, any further precache statements are errors
2741 sv.state = ss_active;
2742 prog->allowworldwrites = false;
2744 // run two frames to allow everything to settle
2745 for (i = 0;i < 2;i++)
2753 // create a baseline for more efficient communications
2754 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2755 SV_CreateBaseline ();
2757 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2758 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2760 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2761 if (!host_client->active)
2763 if (host_client->netconnection)
2764 SV_SendServerinfo(host_client);
2768 // if client is a botclient coming from a level change, we need to
2769 // set up client info that normally requires networking
2771 // copy spawn parms out of the client_t
2772 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2773 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2775 // call the spawn function
2776 host_client->clientconnectcalled = true;
2777 prog->globals.server->time = sv.time;
2778 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2779 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2780 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2781 host_client->spawned = true;
2785 Con_DPrint("Server spawned.\n");
2786 NetConn_Heartbeat (2);
2791 /////////////////////////////////////////////////////
2794 static void SV_VM_CB_BeginIncreaseEdicts(void)
2796 // links don't survive the transition, so unlink everything
2797 World_UnlinkAll(&sv.world);
2800 static void SV_VM_CB_EndIncreaseEdicts(void)
2805 // link every entity except world
2806 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2807 if (!ent->priv.server->free)
2808 SV_LinkEdict(ent, false);
2811 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2813 // LordHavoc: for consistency set these here
2814 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2816 e->priv.server->move = false; // don't move on first frame
2818 if (num >= 0 && num < svs.maxclients)
2821 // set colormap and team on newly created player entity
2822 e->fields.server->colormap = num + 1;
2823 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2824 // set netname/clientcolors back to client values so that
2825 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2827 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2828 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2829 val->_float = svs.clients[num].colors;
2830 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2831 if( prog->fieldoffsets.playermodel >= 0 )
2832 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2833 if( prog->fieldoffsets.playerskin >= 0 )
2834 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2835 // Assign netaddress (IP Address, etc)
2836 if(prog->fieldoffsets.netaddress >= 0)
2837 { // Valid Field; Process
2838 if(svs.clients[num].netconnection != NULL)
2839 {// Valid Address; Assign
2840 // Acquire Readable Address
2841 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2842 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2846 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2851 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2853 World_UnlinkEdict(ed); // unlink from world bsp
2855 ed->fields.server->model = 0;
2856 ed->fields.server->takedamage = 0;
2857 ed->fields.server->modelindex = 0;
2858 ed->fields.server->colormap = 0;
2859 ed->fields.server->skin = 0;
2860 ed->fields.server->frame = 0;
2861 VectorClear(ed->fields.server->origin);
2862 VectorClear(ed->fields.server->angles);
2863 ed->fields.server->nextthink = -1;
2864 ed->fields.server->solid = 0;
2867 static void SV_VM_CB_CountEdicts(void)
2871 int active, models, solid, step;
2873 active = models = solid = step = 0;
2874 for (i=0 ; i<prog->num_edicts ; i++)
2876 ent = PRVM_EDICT_NUM(i);
2877 if (ent->priv.server->free)
2880 if (ent->fields.server->solid)
2882 if (ent->fields.server->model)
2884 if (ent->fields.server->movetype == MOVETYPE_STEP)
2888 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2889 Con_Printf("active :%3i\n", active);
2890 Con_Printf("view :%3i\n", models);
2891 Con_Printf("touch :%3i\n", solid);
2892 Con_Printf("step :%3i\n", step);
2895 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2897 // remove things from different skill levels or deathmatch
2898 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2900 if (deathmatch.integer)
2902 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2907 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2908 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2909 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2917 static void SV_VM_Setup(void)
2919 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2920 extern cvar_t csqc_progcrc;
2921 extern cvar_t csqc_progsize;
2922 size_t csprogsdatasize;
2924 PRVM_InitProg( PRVM_SERVERPROG );
2926 // allocate the mempools
2927 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2928 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2929 prog->builtins = vm_sv_builtins;
2930 prog->numbuiltins = vm_sv_numbuiltins;
2931 prog->headercrc = PROGHEADER_CRC;
2932 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
2933 prog->max_edicts = 512;
2934 if (sv.protocol == PROTOCOL_QUAKE)
2935 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2936 else if (sv.protocol == PROTOCOL_QUAKEDP)
2937 prog->limit_edicts = 2048; // guessing
2938 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2939 prog->limit_edicts = 2048; // guessing!
2940 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2941 prog->limit_edicts = 4096; // guessing!
2943 prog->limit_edicts = MAX_EDICTS;
2944 prog->reserved_edicts = svs.maxclients;
2945 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2946 prog->name = "server";
2947 prog->extensionstring = vm_sv_extensions;
2948 prog->loadintoworld = true;
2950 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2951 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2952 prog->init_edict = SV_VM_CB_InitEdict;
2953 prog->free_edict = SV_VM_CB_FreeEdict;
2954 prog->count_edicts = SV_VM_CB_CountEdicts;
2955 prog->load_edict = SV_VM_CB_LoadEdict;
2956 prog->init_cmd = VM_SV_Cmd_Init;
2957 prog->reset_cmd = VM_SV_Cmd_Reset;
2958 prog->error_cmd = Host_Error;
2960 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2961 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2963 // some mods compiled with scrambling compilers lack certain critical
2964 // global names and field names such as "self" and "time" and "nextthink"
2965 // so we have to set these offsets manually, matching the entvars_t
2966 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2967 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2975 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2976 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2977 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2978 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2979 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2980 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2981 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2982 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2983 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2984 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2985 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2986 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2987 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2988 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2989 // OP_STATE is always supported on server (due to entvars_t)
2990 prog->flag |= PRVM_OP_STATE;
2992 VM_CustomStats_Clear();//[515]: csqc
2996 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2997 sv.csqc_progname[0] = 0;
2998 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2999 sv.csqc_progsize = csprogsdatasize;
3000 if (sv.csqc_progsize > 0)
3002 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3003 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3007 void SV_VM_Begin(void)
3010 PRVM_SetProg( PRVM_SERVERPROG );
3012 prog->globals.server->time = (float) sv.time;
3015 void SV_VM_End(void)