2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
117 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
122 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
123 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
124 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
125 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
126 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
127 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
128 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
129 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
130 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
131 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
132 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
133 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
134 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
135 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
136 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
137 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
138 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
139 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
140 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
141 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
142 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
143 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
144 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
145 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
146 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
147 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
148 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
149 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
150 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
151 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
152 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
153 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
154 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
155 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
156 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
158 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
169 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
191 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
192 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
193 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
195 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
196 cvar_t sv_mapformat_is_quake2 = {0, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
197 cvar_t sv_mapformat_is_quake3 = {0, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
202 mempool_t *sv_mempool = NULL;
204 extern cvar_t slowmo;
205 extern float scr_centertime_off;
207 // MUST match effectnameindex_t in client.h
208 static const char *standardeffectnames[EFFECT_TOTAL] =
232 "TE_TEI_BIGEXPLOSION",
248 #define SV_REQFUNCS 0
249 #define sv_reqfuncs NULL
251 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
252 //static const char *sv_reqfuncs[] = {
255 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
257 prvm_required_field_t sv_reqfields[] =
259 #define PRVM_DECLARE_serverglobalfloat(x)
260 #define PRVM_DECLARE_serverglobalvector(x)
261 #define PRVM_DECLARE_serverglobalstring(x)
262 #define PRVM_DECLARE_serverglobaledict(x)
263 #define PRVM_DECLARE_serverglobalfunction(x)
264 #define PRVM_DECLARE_clientglobalfloat(x)
265 #define PRVM_DECLARE_clientglobalvector(x)
266 #define PRVM_DECLARE_clientglobalstring(x)
267 #define PRVM_DECLARE_clientglobaledict(x)
268 #define PRVM_DECLARE_clientglobalfunction(x)
269 #define PRVM_DECLARE_menuglobalfloat(x)
270 #define PRVM_DECLARE_menuglobalvector(x)
271 #define PRVM_DECLARE_menuglobalstring(x)
272 #define PRVM_DECLARE_menuglobaledict(x)
273 #define PRVM_DECLARE_menuglobalfunction(x)
274 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
275 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
276 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
277 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
278 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
279 #define PRVM_DECLARE_clientfieldfloat(x)
280 #define PRVM_DECLARE_clientfieldvector(x)
281 #define PRVM_DECLARE_clientfieldstring(x)
282 #define PRVM_DECLARE_clientfieldedict(x)
283 #define PRVM_DECLARE_clientfieldfunction(x)
284 #define PRVM_DECLARE_menufieldfloat(x)
285 #define PRVM_DECLARE_menufieldvector(x)
286 #define PRVM_DECLARE_menufieldstring(x)
287 #define PRVM_DECLARE_menufieldedict(x)
288 #define PRVM_DECLARE_menufieldfunction(x)
289 #define PRVM_DECLARE_serverfunction(x)
290 #define PRVM_DECLARE_clientfunction(x)
291 #define PRVM_DECLARE_menufunction(x)
292 #define PRVM_DECLARE_field(x)
293 #define PRVM_DECLARE_global(x)
294 #define PRVM_DECLARE_function(x)
295 #include "prvm_offsets.h"
296 #undef PRVM_DECLARE_serverglobalfloat
297 #undef PRVM_DECLARE_serverglobalvector
298 #undef PRVM_DECLARE_serverglobalstring
299 #undef PRVM_DECLARE_serverglobaledict
300 #undef PRVM_DECLARE_serverglobalfunction
301 #undef PRVM_DECLARE_clientglobalfloat
302 #undef PRVM_DECLARE_clientglobalvector
303 #undef PRVM_DECLARE_clientglobalstring
304 #undef PRVM_DECLARE_clientglobaledict
305 #undef PRVM_DECLARE_clientglobalfunction
306 #undef PRVM_DECLARE_menuglobalfloat
307 #undef PRVM_DECLARE_menuglobalvector
308 #undef PRVM_DECLARE_menuglobalstring
309 #undef PRVM_DECLARE_menuglobaledict
310 #undef PRVM_DECLARE_menuglobalfunction
311 #undef PRVM_DECLARE_serverfieldfloat
312 #undef PRVM_DECLARE_serverfieldvector
313 #undef PRVM_DECLARE_serverfieldstring
314 #undef PRVM_DECLARE_serverfieldedict
315 #undef PRVM_DECLARE_serverfieldfunction
316 #undef PRVM_DECLARE_clientfieldfloat
317 #undef PRVM_DECLARE_clientfieldvector
318 #undef PRVM_DECLARE_clientfieldstring
319 #undef PRVM_DECLARE_clientfieldedict
320 #undef PRVM_DECLARE_clientfieldfunction
321 #undef PRVM_DECLARE_menufieldfloat
322 #undef PRVM_DECLARE_menufieldvector
323 #undef PRVM_DECLARE_menufieldstring
324 #undef PRVM_DECLARE_menufieldedict
325 #undef PRVM_DECLARE_menufieldfunction
326 #undef PRVM_DECLARE_serverfunction
327 #undef PRVM_DECLARE_clientfunction
328 #undef PRVM_DECLARE_menufunction
329 #undef PRVM_DECLARE_field
330 #undef PRVM_DECLARE_global
331 #undef PRVM_DECLARE_function
334 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
336 prvm_required_field_t sv_reqglobals[] =
338 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
339 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
340 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
341 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
342 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
343 #define PRVM_DECLARE_clientglobalfloat(x)
344 #define PRVM_DECLARE_clientglobalvector(x)
345 #define PRVM_DECLARE_clientglobalstring(x)
346 #define PRVM_DECLARE_clientglobaledict(x)
347 #define PRVM_DECLARE_clientglobalfunction(x)
348 #define PRVM_DECLARE_menuglobalfloat(x)
349 #define PRVM_DECLARE_menuglobalvector(x)
350 #define PRVM_DECLARE_menuglobalstring(x)
351 #define PRVM_DECLARE_menuglobaledict(x)
352 #define PRVM_DECLARE_menuglobalfunction(x)
353 #define PRVM_DECLARE_serverfieldfloat(x)
354 #define PRVM_DECLARE_serverfieldvector(x)
355 #define PRVM_DECLARE_serverfieldstring(x)
356 #define PRVM_DECLARE_serverfieldedict(x)
357 #define PRVM_DECLARE_serverfieldfunction(x)
358 #define PRVM_DECLARE_clientfieldfloat(x)
359 #define PRVM_DECLARE_clientfieldvector(x)
360 #define PRVM_DECLARE_clientfieldstring(x)
361 #define PRVM_DECLARE_clientfieldedict(x)
362 #define PRVM_DECLARE_clientfieldfunction(x)
363 #define PRVM_DECLARE_menufieldfloat(x)
364 #define PRVM_DECLARE_menufieldvector(x)
365 #define PRVM_DECLARE_menufieldstring(x)
366 #define PRVM_DECLARE_menufieldedict(x)
367 #define PRVM_DECLARE_menufieldfunction(x)
368 #define PRVM_DECLARE_serverfunction(x)
369 #define PRVM_DECLARE_clientfunction(x)
370 #define PRVM_DECLARE_menufunction(x)
371 #define PRVM_DECLARE_field(x)
372 #define PRVM_DECLARE_global(x)
373 #define PRVM_DECLARE_function(x)
374 #include "prvm_offsets.h"
375 #undef PRVM_DECLARE_serverglobalfloat
376 #undef PRVM_DECLARE_serverglobalvector
377 #undef PRVM_DECLARE_serverglobalstring
378 #undef PRVM_DECLARE_serverglobaledict
379 #undef PRVM_DECLARE_serverglobalfunction
380 #undef PRVM_DECLARE_clientglobalfloat
381 #undef PRVM_DECLARE_clientglobalvector
382 #undef PRVM_DECLARE_clientglobalstring
383 #undef PRVM_DECLARE_clientglobaledict
384 #undef PRVM_DECLARE_clientglobalfunction
385 #undef PRVM_DECLARE_menuglobalfloat
386 #undef PRVM_DECLARE_menuglobalvector
387 #undef PRVM_DECLARE_menuglobalstring
388 #undef PRVM_DECLARE_menuglobaledict
389 #undef PRVM_DECLARE_menuglobalfunction
390 #undef PRVM_DECLARE_serverfieldfloat
391 #undef PRVM_DECLARE_serverfieldvector
392 #undef PRVM_DECLARE_serverfieldstring
393 #undef PRVM_DECLARE_serverfieldedict
394 #undef PRVM_DECLARE_serverfieldfunction
395 #undef PRVM_DECLARE_clientfieldfloat
396 #undef PRVM_DECLARE_clientfieldvector
397 #undef PRVM_DECLARE_clientfieldstring
398 #undef PRVM_DECLARE_clientfieldedict
399 #undef PRVM_DECLARE_clientfieldfunction
400 #undef PRVM_DECLARE_menufieldfloat
401 #undef PRVM_DECLARE_menufieldvector
402 #undef PRVM_DECLARE_menufieldstring
403 #undef PRVM_DECLARE_menufieldedict
404 #undef PRVM_DECLARE_menufieldfunction
405 #undef PRVM_DECLARE_serverfunction
406 #undef PRVM_DECLARE_clientfunction
407 #undef PRVM_DECLARE_menufunction
408 #undef PRVM_DECLARE_field
409 #undef PRVM_DECLARE_global
410 #undef PRVM_DECLARE_function
415 //============================================================================
417 static void SV_AreaStats_f(void)
419 World_PrintAreaStats(&sv.world, "server");
429 // init the csqc progs cvars, since they are updated/used by the server code
430 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
431 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
432 extern cvar_t csqc_progcrc;
433 extern cvar_t csqc_progsize;
434 extern cvar_t csqc_usedemoprogs;
436 Cvar_RegisterVariable(&sv_worldmessage);
437 Cvar_RegisterVariable(&sv_worldname);
438 Cvar_RegisterVariable(&sv_worldnamenoextension);
439 Cvar_RegisterVariable(&sv_worldbasename);
441 Cvar_RegisterVariable (&csqc_progname);
442 Cvar_RegisterVariable (&csqc_progcrc);
443 Cvar_RegisterVariable (&csqc_progsize);
444 Cvar_RegisterVariable (&csqc_usedemoprogs);
446 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
447 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
448 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
449 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
451 Cvar_RegisterVariable (&sv_disablenotify);
452 Cvar_RegisterVariable (&coop);
453 Cvar_RegisterVariable (&deathmatch);
454 Cvar_RegisterVariable (&fraglimit);
455 Cvar_RegisterVariable (&gamecfg);
456 Cvar_RegisterVariable (&noexit);
457 Cvar_RegisterVariable (&nomonsters);
458 Cvar_RegisterVariable (&pausable);
459 Cvar_RegisterVariable (&pr_checkextension);
460 Cvar_RegisterVariable (&samelevel);
461 Cvar_RegisterVariable (&skill);
462 Cvar_RegisterVariable (&slowmo);
463 Cvar_RegisterVariable (&sv_accelerate);
464 Cvar_RegisterVariable (&sv_aim);
465 Cvar_RegisterVariable (&sv_airaccel_qw);
466 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
467 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
468 Cvar_RegisterVariable (&sv_airaccelerate);
469 Cvar_RegisterVariable (&sv_airstopaccelerate);
470 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
471 Cvar_RegisterVariable (&sv_maxairstrafespeed);
472 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
473 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
474 Cvar_RegisterVariable (&sv_aircontrol);
475 Cvar_RegisterVariable (&sv_aircontrol_power);
476 Cvar_RegisterVariable (&sv_aircontrol_penalty);
477 Cvar_RegisterVariable (&sv_allowdownloads);
478 Cvar_RegisterVariable (&sv_allowdownloads_archive);
479 Cvar_RegisterVariable (&sv_allowdownloads_config);
480 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
481 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
482 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
483 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
484 Cvar_RegisterVariable (&sv_clmovement_enable);
485 Cvar_RegisterVariable (&sv_clmovement_minping);
486 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
487 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
488 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
489 Cvar_RegisterVariable (&sv_cullentities_pvs);
490 Cvar_RegisterVariable (&sv_cullentities_stats);
491 Cvar_RegisterVariable (&sv_cullentities_trace);
492 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
493 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
494 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
495 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
496 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
497 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
500 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
501 Cvar_RegisterVariable (&sv_debugmove);
502 Cvar_RegisterVariable (&sv_echobprint);
503 Cvar_RegisterVariable (&sv_edgefriction);
504 Cvar_RegisterVariable (&sv_entpatch);
505 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
506 Cvar_RegisterVariable (&sv_freezenonclients);
507 Cvar_RegisterVariable (&sv_friction);
508 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
509 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
510 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
511 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
512 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
513 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
514 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
515 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
516 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
517 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
518 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
519 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
520 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
521 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
522 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
523 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
524 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
525 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
528 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
529 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
530 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
531 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
533 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
535 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
536 Cvar_RegisterVariable (&sv_gravity);
537 Cvar_RegisterVariable (&sv_idealpitchscale);
538 Cvar_RegisterVariable (&sv_jumpstep);
539 Cvar_RegisterVariable (&sv_jumpvelocity);
540 Cvar_RegisterVariable (&sv_maxairspeed);
541 Cvar_RegisterVariable (&sv_maxrate);
542 Cvar_RegisterVariable (&sv_maxspeed);
543 Cvar_RegisterVariable (&sv_maxvelocity);
544 Cvar_RegisterVariable (&sv_nostep);
545 Cvar_RegisterVariable (&sv_playerphysicsqc);
546 Cvar_RegisterVariable (&sv_progs);
547 Cvar_RegisterVariable (&sv_protocolname);
548 Cvar_RegisterVariable (&sv_random_seed);
549 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
550 Cvar_RegisterVariable (&sv_sound_land);
551 Cvar_RegisterVariable (&sv_sound_watersplash);
552 Cvar_RegisterVariable (&sv_stepheight);
553 Cvar_RegisterVariable (&sv_stopspeed);
554 Cvar_RegisterVariable (&sv_wallfriction);
555 Cvar_RegisterVariable (&sv_wateraccelerate);
556 Cvar_RegisterVariable (&sv_waterfriction);
557 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
558 Cvar_RegisterVariable (&sv_warsowbunny_accel);
559 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
560 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
561 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
562 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
563 Cvar_RegisterVariable (&sv_areadebug);
564 Cvar_RegisterVariable (&sys_ticrate);
565 Cvar_RegisterVariable (&teamplay);
566 Cvar_RegisterVariable (&timelimit);
567 Cvar_RegisterVariable (&sv_threaded);
569 Cvar_RegisterVariable (&saved1);
570 Cvar_RegisterVariable (&saved2);
571 Cvar_RegisterVariable (&saved3);
572 Cvar_RegisterVariable (&saved4);
573 Cvar_RegisterVariable (&savedgamecfg);
574 Cvar_RegisterVariable (&scratch1);
575 Cvar_RegisterVariable (&scratch2);
576 Cvar_RegisterVariable (&scratch3);
577 Cvar_RegisterVariable (&scratch4);
578 Cvar_RegisterVariable (&temp1);
580 // LordHavoc: Nehahra uses these to pass data around cutscene demos
581 Cvar_RegisterVariable (&nehx00);
582 Cvar_RegisterVariable (&nehx01);
583 Cvar_RegisterVariable (&nehx02);
584 Cvar_RegisterVariable (&nehx03);
585 Cvar_RegisterVariable (&nehx04);
586 Cvar_RegisterVariable (&nehx05);
587 Cvar_RegisterVariable (&nehx06);
588 Cvar_RegisterVariable (&nehx07);
589 Cvar_RegisterVariable (&nehx08);
590 Cvar_RegisterVariable (&nehx09);
591 Cvar_RegisterVariable (&nehx10);
592 Cvar_RegisterVariable (&nehx11);
593 Cvar_RegisterVariable (&nehx12);
594 Cvar_RegisterVariable (&nehx13);
595 Cvar_RegisterVariable (&nehx14);
596 Cvar_RegisterVariable (&nehx15);
597 Cvar_RegisterVariable (&nehx16);
598 Cvar_RegisterVariable (&nehx17);
599 Cvar_RegisterVariable (&nehx18);
600 Cvar_RegisterVariable (&nehx19);
601 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
603 Cvar_RegisterVariable (&sv_autodemo_perclient);
604 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
605 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
607 Cvar_RegisterVariable (&halflifebsp);
608 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
609 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
611 sv_mempool = Mem_AllocPool("server", 0, NULL);
614 static void SV_SaveEntFile_f(void)
617 if (!sv.active || !sv.worldmodel)
619 Con_Print("Not running a server\n");
622 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
627 =============================================================================
631 =============================================================================
638 Make sure the event gets sent to all clients
641 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
647 MSG_WriteByte (&sv.datagram, svc_particle);
648 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
649 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
650 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
651 for (i=0 ; i<3 ; i++)
652 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
653 MSG_WriteByte (&sv.datagram, count);
654 MSG_WriteByte (&sv.datagram, color);
655 SV_FlushBroadcastMessages();
662 Make sure the event gets sent to all clients
665 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
667 if (modelindex >= 256 || startframe >= 256)
669 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
671 MSG_WriteByte (&sv.datagram, svc_effect2);
672 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
673 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
674 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
675 MSG_WriteShort (&sv.datagram, modelindex);
676 MSG_WriteShort (&sv.datagram, startframe);
677 MSG_WriteByte (&sv.datagram, framecount);
678 MSG_WriteByte (&sv.datagram, framerate);
682 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
684 MSG_WriteByte (&sv.datagram, svc_effect);
685 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
686 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
687 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
688 MSG_WriteByte (&sv.datagram, modelindex);
689 MSG_WriteByte (&sv.datagram, startframe);
690 MSG_WriteByte (&sv.datagram, framecount);
691 MSG_WriteByte (&sv.datagram, framerate);
693 SV_FlushBroadcastMessages();
700 Each entity can have eight independant sound sources, like voice,
703 Channel 0 is an auto-allocate channel, the others override anything
704 already running on that entity/channel pair.
706 An attenuation of 0 will play full volume everywhere in the level.
707 Larger attenuations will drop off. (max 4 attenuation)
711 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
713 prvm_prog_t *prog = SVVM_prog;
715 int sound_num, field_mask, i, ent, speed4000;
717 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
719 if (volume < 0 || volume > 255)
721 Con_Printf ("SV_StartSound: volume = %i\n", volume);
725 if (attenuation < 0 || attenuation > 4)
727 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
731 if (!IS_CHAN(channel))
733 Con_Printf ("SV_StartSound: channel = %i\n", channel);
737 channel = CHAN_ENGINE2NET(channel);
739 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
742 // find precache number for sound
743 sound_num = SV_SoundIndex(sample, 1);
747 ent = PRVM_NUM_FOR_EDICT(entity);
749 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
751 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
752 field_mask |= SND_VOLUME;
753 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
754 field_mask |= SND_ATTENUATION;
755 if (speed4000 && speed4000 != 4000)
756 field_mask |= SND_SPEEDUSHORT4000;
757 if (ent >= 8192 || channel < 0 || channel > 7)
758 field_mask |= SND_LARGEENTITY;
759 if (sound_num >= 256)
760 field_mask |= SND_LARGESOUND;
762 // directed messages go only to the entity they are targeted on
763 MSG_WriteByte (dest, svc_sound);
764 MSG_WriteByte (dest, field_mask);
765 if (field_mask & SND_VOLUME)
766 MSG_WriteByte (dest, volume);
767 if (field_mask & SND_ATTENUATION)
768 MSG_WriteByte (dest, (int)(attenuation*64));
769 if (field_mask & SND_SPEEDUSHORT4000)
770 MSG_WriteShort (dest, speed4000);
771 if (field_mask & SND_LARGEENTITY)
773 MSG_WriteShort (dest, ent);
774 MSG_WriteChar (dest, channel);
777 MSG_WriteShort (dest, (ent<<3) | channel);
778 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
779 MSG_WriteShort (dest, sound_num);
781 MSG_WriteByte (dest, sound_num);
782 for (i = 0;i < 3;i++)
783 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
785 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
787 SV_FlushBroadcastMessages();
794 Nearly the same logic as SV_StartSound, except an origin
795 instead of an entity is provided and channel is omitted.
797 The entity sent to the client is 0 (world) and the channel
798 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
799 function, therefore the check for it is omitted.
803 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
805 int sound_num, field_mask, i, speed4000;
807 if (volume < 0 || volume > 255)
809 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
813 if (attenuation < 0 || attenuation > 4)
815 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
819 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
822 // find precache number for sound
823 sound_num = SV_SoundIndex(sample, 1);
827 speed4000 = (int)(speed * 40.0f);
829 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
830 field_mask |= SND_VOLUME;
831 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
832 field_mask |= SND_ATTENUATION;
833 if (sound_num >= 256)
834 field_mask |= SND_LARGESOUND;
835 if (speed4000 && speed4000 != 4000)
836 field_mask |= SND_SPEEDUSHORT4000;
838 // directed messages go only to the entity they are targeted on
839 MSG_WriteByte (&sv.datagram, svc_sound);
840 MSG_WriteByte (&sv.datagram, field_mask);
841 if (field_mask & SND_VOLUME)
842 MSG_WriteByte (&sv.datagram, volume);
843 if (field_mask & SND_ATTENUATION)
844 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
845 if (field_mask & SND_SPEEDUSHORT4000)
846 MSG_WriteShort (&sv.datagram, speed4000);
847 // Always write entnum 0 for the world entity
848 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
849 if (field_mask & SND_LARGESOUND)
850 MSG_WriteShort (&sv.datagram, sound_num);
852 MSG_WriteByte (&sv.datagram, sound_num);
853 for (i = 0;i < 3;i++)
854 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
855 SV_FlushBroadcastMessages();
859 ==============================================================================
863 ==============================================================================
870 Sends the first message from the server to a connected client.
871 This will be sent on the initial connection and upon each server load.
874 void SV_SendServerinfo (client_t *client)
876 prvm_prog_t *prog = SVVM_prog;
881 // we know that this client has a netconnection and thus is not a bot
883 // edicts get reallocated on level changes, so we need to update it here
884 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
886 // clear cached stuff that depends on the level
887 client->weaponmodel[0] = 0;
888 client->weaponmodelindex = 0;
890 // LordHavoc: clear entityframe tracking
891 client->latestframenum = 0;
893 // initialize the movetime, so a speedhack can't make use of the time before this client joined
894 client->cmd.time = sv.time;
896 if (client->entitydatabase)
897 EntityFrame_FreeDatabase(client->entitydatabase);
898 if (client->entitydatabase4)
899 EntityFrame4_FreeDatabase(client->entitydatabase4);
900 if (client->entitydatabase5)
901 EntityFrame5_FreeDatabase(client->entitydatabase5);
903 memset(client->stats, 0, sizeof(client->stats));
904 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
906 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
908 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
909 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
910 else if (sv.protocol == PROTOCOL_DARKPLACES4)
911 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
913 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
916 // reset csqc entity versions
917 for (i = 0;i < prog->max_edicts;i++)
919 client->csqcentityscope[i] = 0;
920 client->csqcentitysendflags[i] = 0xFFFFFF;
922 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
924 client->csqcentityframehistory[i].num = 0;
925 client->csqcentityframehistory[i].framenum = -1;
927 client->csqcnumedicts = 0;
928 client->csqcentityframehistory_next = 0;
930 SZ_Clear (&client->netconnection->message);
931 MSG_WriteByte (&client->netconnection->message, svc_print);
932 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
933 MSG_WriteString (&client->netconnection->message,message);
935 SV_StopDemoRecording(client); // to split up demos into different files
936 if(sv_autodemo_perclient.integer)
938 char demofile[MAX_OSPATH];
939 char ipaddress[MAX_QPATH];
942 // start a new demo file
943 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
944 for(i = 0; ipaddress[i]; ++i)
945 if(!isalnum(ipaddress[i]))
947 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
949 SV_StartDemoRecording(client, demofile, -1);
952 //[515]: init csprogs according to version of svprogs, check the crc, etc.
953 if (sv.csqc_progname[0])
955 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
956 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
957 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
958 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
959 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
960 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
961 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
963 if(client->sv_demo_file != NULL)
966 static char buf[NET_MAXMESSAGE];
969 sb.data = (unsigned char *) buf;
970 sb.maxsize = sizeof(buf);
972 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
973 SV_WriteDemoMessage(client, &sb, false);
976 //[515]: init stufftext string (it is sent before svc_serverinfo)
977 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
979 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
980 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
984 //if (sv_allowdownloads.integer)
985 // always send the info that the server supports the protocol, even if downloads are forbidden
986 // only because of that, the CSQC exception can work
988 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
989 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
992 // send at this time so it's guaranteed to get executed at the right time
996 host_client = client;
997 Curl_SendRequirements();
1001 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1002 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1003 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1005 if (!coop.integer && deathmatch.integer)
1006 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1008 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1010 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1012 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1013 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1014 MSG_WriteByte (&client->netconnection->message, 0);
1016 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1017 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1018 MSG_WriteByte (&client->netconnection->message, 0);
1021 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1022 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1023 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1026 // store this in clientcamera, too
1027 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1028 MSG_WriteByte (&client->netconnection->message, svc_setview);
1029 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1031 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1032 MSG_WriteByte (&client->netconnection->message, 1);
1034 client->prespawned = false; // need prespawn, spawn, etc
1035 client->spawned = false; // need prespawn, spawn, etc
1036 client->begun = false; // need prespawn, spawn, etc
1037 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1039 // clear movement info until client enters the new level properly
1040 memset(&client->cmd, 0, sizeof(client->cmd));
1041 client->movesequence = 0;
1042 client->movement_highestsequence_seen = 0;
1043 memset(&client->movement_count, 0, sizeof(client->movement_count));
1044 #ifdef NUM_PING_TIMES
1045 for (i = 0;i < NUM_PING_TIMES;i++)
1046 client->ping_times[i] = 0;
1047 client->num_pings = 0;
1051 // allow the client some time to send his keepalives, even if map loading took ages
1052 client->netconnection->timeout = realtime + net_connecttimeout.value;
1059 Initializes a client_t for a new net connection. This will only be called
1060 once for a player each game, not once for each level change.
1063 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1065 prvm_prog_t *prog = SVVM_prog;
1069 client = svs.clients + clientnum;
1071 // set up the client_t
1074 float backupparms[NUM_SPAWN_PARMS];
1075 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1076 memset(client, 0, sizeof(*client));
1077 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1080 memset(client, 0, sizeof(*client));
1081 client->active = true;
1082 client->netconnection = netconnection;
1084 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1086 if(client->netconnection && client->netconnection->crypto.authenticated)
1088 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1089 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1090 client->netconnection->address,
1091 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1092 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1093 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1094 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1095 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1096 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1100 strlcpy(client->name, "unconnected", sizeof(client->name));
1101 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1102 client->prespawned = false;
1103 client->spawned = false;
1104 client->begun = false;
1105 client->edict = PRVM_EDICT_NUM(clientnum+1);
1106 if (client->netconnection)
1107 client->netconnection->message.allowoverflow = true; // we can catch it
1108 // prepare the unreliable message buffer
1109 client->unreliablemsg.data = client->unreliablemsg_data;
1110 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1111 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1112 client->rate = 1000000000;
1113 client->connecttime = realtime;
1117 // call the progs to get default spawn parms for the new client
1118 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1119 PRVM_serverglobalfloat(time) = sv.time;
1120 PRVM_serverglobaledict(self) = 0;
1121 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1122 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1123 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1125 // set up the entity for this client (including .colormap, .team, etc)
1126 PRVM_ED_ClearEdict(prog, client->edict);
1129 // don't call SendServerinfo for a fresh botclient because its fields have
1130 // not been set up by the qc yet
1131 if (client->netconnection)
1132 SV_SendServerinfo (client);
1134 client->prespawned = client->spawned = client->begun = true;
1139 ===============================================================================
1143 ===============================================================================
1147 =============================================================================
1149 The PVS must include a small area around the client to allow head bobbing
1150 or other small motion on the client side. Otherwise, a bob might cause an
1151 entity that should be visible to not show up, especially when the bob
1152 crosses a waterline.
1154 =============================================================================
1157 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1159 prvm_prog_t *prog = SVVM_prog;
1161 unsigned int sendflags;
1162 unsigned int version;
1163 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1164 unsigned int customizeentityforclient;
1165 unsigned int sendentity;
1168 vec3_t cullmins, cullmaxs;
1171 // fast path for games that do not use legacy entity networking
1172 // note: still networks clients even if they are legacy
1173 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1174 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1177 // this 2 billion unit check is actually to detect NAN origins
1178 // (we really don't want to send those)
1179 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1182 // EF_NODRAW prevents sending for any reason except for your own
1183 // client, so we must keep all clients in this superset
1184 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1186 // we can omit invisible entities with no effects that are not clients
1187 // LordHavoc: this could kill tags attached to an invisible entity, I
1188 // just hope we never have to support that case
1189 i = (int)PRVM_serveredictfloat(ent, modelindex);
1190 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1193 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1194 glowsize = (unsigned char)bound(0, i, 255);
1195 if (PRVM_serveredictfloat(ent, glow_trail))
1196 flags |= RENDER_GLOWTRAIL;
1197 if (PRVM_serveredictedict(ent, viewmodelforclient))
1198 flags |= RENDER_VIEWMODEL;
1200 v = PRVM_serveredictvector(ent, color);
1202 light[0] = (unsigned short)bound(0, f, 65535);
1204 light[1] = (unsigned short)bound(0, f, 65535);
1206 light[2] = (unsigned short)bound(0, f, 65535);
1207 f = PRVM_serveredictfloat(ent, light_lev);
1208 light[3] = (unsigned short)bound(0, f, 65535);
1209 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1210 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1212 if (gamemode == GAME_TENEBRAE)
1214 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1218 lightpflags |= PFLAGS_FULLDYNAMIC;
1220 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1224 light[0] = (int)(0.2*256);
1225 light[1] = (int)(1.0*256);
1226 light[2] = (int)(0.2*256);
1228 lightpflags |= PFLAGS_FULLDYNAMIC;
1232 specialvisibilityradius = 0;
1233 if (lightpflags & PFLAGS_FULLDYNAMIC)
1234 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1236 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1237 if (flags & RENDER_GLOWTRAIL)
1238 specialvisibilityradius = max(specialvisibilityradius, 100);
1239 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1241 if (effects & EF_BRIGHTFIELD)
1242 specialvisibilityradius = max(specialvisibilityradius, 80);
1243 if (effects & EF_MUZZLEFLASH)
1244 specialvisibilityradius = max(specialvisibilityradius, 100);
1245 if (effects & EF_BRIGHTLIGHT)
1246 specialvisibilityradius = max(specialvisibilityradius, 400);
1247 if (effects & EF_DIMLIGHT)
1248 specialvisibilityradius = max(specialvisibilityradius, 200);
1249 if (effects & EF_RED)
1250 specialvisibilityradius = max(specialvisibilityradius, 200);
1251 if (effects & EF_BLUE)
1252 specialvisibilityradius = max(specialvisibilityradius, 200);
1253 if (effects & EF_FLAME)
1254 specialvisibilityradius = max(specialvisibilityradius, 250);
1255 if (effects & EF_STARDUST)
1256 specialvisibilityradius = max(specialvisibilityradius, 100);
1259 // early culling checks
1260 // (final culling is done by SV_MarkWriteEntityStateToClient)
1261 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1262 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1266 cs->active = ACTIVE_NETWORK;
1267 cs->number = enumber;
1268 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1269 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1271 cs->effects = effects;
1272 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1273 cs->modelindex = modelindex;
1274 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1275 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1276 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1277 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1278 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1279 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1280 cs->customizeentityforclient = customizeentityforclient;
1281 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1282 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1283 cs->glowsize = glowsize;
1284 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1286 // don't need to init cs->colormod because the defaultstate did that for us
1287 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1288 v = PRVM_serveredictvector(ent, colormod);
1289 if (VectorLength2(v))
1291 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1292 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1293 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1296 // don't need to init cs->glowmod because the defaultstate did that for us
1297 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1298 v = PRVM_serveredictvector(ent, glowmod);
1299 if (VectorLength2(v))
1301 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1302 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1303 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1306 cs->modelindex = modelindex;
1309 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1313 cs->alpha = (unsigned char)bound(0, i, 255);
1316 f = (PRVM_serveredictfloat(ent, renderamt));
1320 cs->alpha = (unsigned char)bound(0, i, 255);
1324 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1328 cs->scale = (unsigned char)bound(0, i, 255);
1331 cs->glowcolor = 254;
1332 f = PRVM_serveredictfloat(ent, glow_color);
1334 cs->glowcolor = (int)f;
1336 if (PRVM_serveredictfloat(ent, fullbright))
1337 cs->effects |= EF_FULLBRIGHT;
1339 f = PRVM_serveredictfloat(ent, modelflags);
1341 cs->effects |= ((unsigned int)f & 0xff) << 24;
1343 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1344 cs->flags |= RENDER_STEP;
1345 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1346 cs->flags |= RENDER_LOWPRECISION;
1347 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1348 cs->flags |= RENDER_COLORMAPPED;
1349 if (cs->viewmodelforclient)
1350 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1352 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1354 cs->flags |= RENDER_COMPLEXANIMATION;
1355 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1356 cs->skeletonobject = ent->priv.server->skeleton;
1357 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1358 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1359 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1360 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1361 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1362 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1363 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1364 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1365 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1366 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1367 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1368 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1369 cs->frame = 0; // don't need the legacy frame
1372 cs->light[0] = light[0];
1373 cs->light[1] = light[1];
1374 cs->light[2] = light[2];
1375 cs->light[3] = light[3];
1376 cs->lightstyle = lightstyle;
1377 cs->lightpflags = lightpflags;
1379 cs->specialvisibilityradius = specialvisibilityradius;
1381 // calculate the visible box of this entity (don't use the physics box
1382 // as that is often smaller than a model, and would not count
1383 // specialvisibilityradius)
1384 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1386 float scale = cs->scale * (1.0f / 16.0f);
1387 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1389 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1390 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1392 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1394 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1395 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1399 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1400 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1405 // if there is no model (or it could not be loaded), use the physics box
1406 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1407 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1409 if (specialvisibilityradius)
1411 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1412 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1413 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1414 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1415 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1416 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1419 // calculate center of bbox for network prioritization purposes
1420 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1422 // if culling box has moved, update pvs cluster links
1423 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1425 VectorCopy(cullmins, ent->priv.server->cullmins);
1426 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1427 // a value of -1 for pvs_numclusters indicates that the links are not
1428 // cached, and should be re-tested each time, this is the case if the
1429 // culling box touches too many pvs clusters to store, or if the world
1430 // model does not support FindBoxClusters
1431 ent->priv.server->pvs_numclusters = -1;
1432 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1434 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1435 if (i <= MAX_ENTITYCLUSTERS)
1436 ent->priv.server->pvs_numclusters = i;
1440 // we need to do some csqc entity upkeep here
1441 // get self.SendFlags and clear them
1442 // (to let the QC know that they've been read)
1445 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1446 PRVM_serveredictfloat(ent, SendFlags) = 0;
1447 // legacy self.Version system
1448 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1450 if (sv.csqcentityversion[enumber] != version)
1451 sendflags = 0xFFFFFF;
1452 sv.csqcentityversion[enumber] = version;
1454 // move sendflags into the per-client sendflags
1456 for (i = 0;i < svs.maxclients;i++)
1457 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1458 // mark it as inactive for non-csqc networking
1459 cs->active = ACTIVE_SHARED;
1465 static void SV_PrepareEntitiesForSending(void)
1467 prvm_prog_t *prog = SVVM_prog;
1470 // send all entities that touch the pvs
1471 sv.numsendentities = 0;
1472 sv.sendentitiesindex[0] = NULL;
1473 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1474 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1476 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1478 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1479 sv.numsendentities++;
1484 #define MAX_LINEOFSIGHTTRACES 64
1486 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1488 prvm_prog_t *prog = SVVM_prog;
1491 float starttransformed[3], endtransformed[3];
1494 int originalnumtouchedicts;
1495 int numtouchedicts = 0;
1497 matrix4x4_t matrix, imatrix;
1499 prvm_edict_t *touch;
1500 static prvm_edict_t *touchedicts[MAX_EDICTS];
1501 vec3_t boxmins, boxmaxs;
1502 vec3_t clipboxmins, clipboxmaxs;
1503 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1505 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1507 // expand the box a little
1508 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1509 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1510 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1511 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1512 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1513 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1515 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1516 for (traceindex = 1;traceindex < numtraces;traceindex++)
1517 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1519 // calculate sweep box for the entire swarm of traces
1520 VectorCopy(eye, clipboxmins);
1521 VectorCopy(eye, clipboxmaxs);
1522 for (traceindex = 0;traceindex < numtraces;traceindex++)
1524 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1525 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1526 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1527 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1528 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1529 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1532 // get the list of entities in the sweep box
1533 if (sv_cullentities_trace_entityocclusion.integer)
1534 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1535 if (numtouchedicts > MAX_EDICTS)
1537 // this never happens
1538 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1539 numtouchedicts = MAX_EDICTS;
1541 // iterate the entities found in the sweep box and filter them
1542 originalnumtouchedicts = numtouchedicts;
1544 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1546 touch = touchedicts[touchindex];
1547 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1549 model = SV_GetModelFromEdict(touch);
1550 if (!model || !model->brush.TraceLineOfSight)
1552 // skip obviously transparent entities
1553 alpha = PRVM_serveredictfloat(touch, alpha);
1554 if (alpha && alpha < 1)
1556 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1558 touchedicts[numtouchedicts++] = touch;
1561 // now that we have a filtered list of "interesting" entities, fire each
1562 // ray against all of them, this gives us an early-out case when something
1563 // is visible (which it often is)
1565 for (traceindex = 0;traceindex < numtraces;traceindex++)
1567 // check world occlusion
1568 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1569 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1571 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1573 touch = touchedicts[touchindex];
1574 model = SV_GetModelFromEdict(touch);
1575 if(model && model->brush.TraceLineOfSight)
1577 // get the entity matrix
1578 pitchsign = SV_GetPitchSign(prog, touch);
1579 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1580 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1581 // see if the ray hits this entity
1582 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1583 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1584 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1591 // check if the ray was blocked
1592 if (touchindex < numtouchedicts)
1594 // return if the ray was not blocked
1602 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1604 prvm_prog_t *prog = SVVM_prog;
1608 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1610 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1611 sv.writeentitiestoclient_stats_totalentities++;
1613 if (s->customizeentityforclient)
1615 PRVM_serverglobalfloat(time) = sv.time;
1616 PRVM_serverglobaledict(self) = s->number;
1617 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1618 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1619 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1623 // never reject player
1624 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1626 // check various rejection conditions
1627 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1629 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1631 if (s->effects & EF_NODRAW)
1633 // LordHavoc: only send entities with a model or important effects
1634 if (!s->modelindex && s->specialvisibilityradius == 0)
1637 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1638 // viewmodels don't have visibility checking
1639 if (s->viewmodelforclient)
1641 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1644 else if (s->tagentity)
1646 // tag attached entities simply check their parent
1647 if (!sv.sendentitiesindex[s->tagentity])
1649 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1650 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1653 // always send world submodels in newer protocols because they don't
1654 // generate much traffic (in old protocols they hog bandwidth)
1655 // but only if sv_cullentities_nevercullbmodels is off
1656 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1658 // entity has survived every check so far, check if visible
1659 ed = PRVM_EDICT_NUM(s->number);
1661 // if not touching a visible leaf
1662 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1664 if (ed->priv.server->pvs_numclusters < 0)
1666 // entity too big for clusters list
1667 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1669 sv.writeentitiestoclient_stats_culled_pvs++;
1676 // check cached clusters list
1677 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1678 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1680 if (i == ed->priv.server->pvs_numclusters)
1682 sv.writeentitiestoclient_stats_culled_pvs++;
1688 // or not seen by random tracelines
1689 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1692 s->number <= svs.maxclients
1693 ? sv_cullentities_trace_samples_players.integer
1695 s->specialvisibilityradius
1696 ? sv_cullentities_trace_samples_extra.integer
1697 : sv_cullentities_trace_samples.integer;
1698 float enlarge = sv_cullentities_trace_enlarge.value;
1703 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1704 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1706 if(eyeindex < sv.writeentitiestoclient_numeyes)
1707 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1709 s->number <= svs.maxclients
1710 ? sv_cullentities_trace_delay_players.value
1711 : sv_cullentities_trace_delay.value
1713 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1715 sv.writeentitiestoclient_stats_culled_trace++;
1723 // this just marks it for sending
1724 // FIXME: it would be more efficient to send here, but the entity
1725 // compressor isn't that flexible
1726 sv.writeentitiestoclient_stats_visibleentities++;
1727 sv.sententities[s->number] = sv.sententitiesmark;
1730 #if MAX_LEVELNETWORKEYES > 0
1731 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1732 static void SV_AddCameraEyes(void)
1734 prvm_prog_t *prog = SVVM_prog;
1737 static int cameras[MAX_LEVELNETWORKEYES];
1738 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1739 static int eye_levels[MAX_CLIENTNETWORKEYES];
1743 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1746 // check line of sight to portal entities and add them to PVS
1747 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1749 if (!ed->priv.server->free)
1751 if(PRVM_serveredictfunction(ed, camera_transform))
1753 PRVM_serverglobalfloat(time) = sv.time;
1754 PRVM_serverglobaledict(self) = e;
1755 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1756 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1757 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1758 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1759 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1760 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1762 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1763 cameras[n_cameras] = e;
1765 if(n_cameras >= MAX_LEVELNETWORKEYES)
1775 // i is loop counter, is reset to 0 when an eye got added
1776 // j is camera index to check
1777 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1781 ed = PRVM_EDICT_NUM(cameras[j]);
1782 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1783 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1784 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1785 if(eye_levels[k] <= MAX_EYE_RECURSION)
1787 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1789 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1790 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1791 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1792 sv.writeentitiestoclient_numeyes++;
1801 void SV_AddCameraEyes(void)
1806 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1808 prvm_prog_t *prog = SVVM_prog;
1809 qboolean need_empty = false;
1810 int i, numsendstates, numcsqcsendstates;
1812 prvm_edict_t *camera;
1816 // if there isn't enough space to accomplish anything, skip it
1817 if (msg->cursize + 25 > maxsize)
1820 sv.writeentitiestoclient_msg = msg;
1821 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1823 sv.writeentitiestoclient_stats_culled_pvs = 0;
1824 sv.writeentitiestoclient_stats_culled_trace = 0;
1825 sv.writeentitiestoclient_stats_visibleentities = 0;
1826 sv.writeentitiestoclient_stats_totalentities = 0;
1827 sv.writeentitiestoclient_numeyes = 0;
1830 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1831 camera = PRVM_EDICT_NUM( client->clientcamera );
1832 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1833 sv.writeentitiestoclient_pvsbytes = 0;
1834 // get the PVS values for the eye location, later FatPVS calls will merge
1835 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1836 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1838 // add the eye to a list for SV_CanSeeBox tests
1839 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1840 sv.writeentitiestoclient_numeyes++;
1842 // calculate predicted eye origin for SV_CanSeeBox tests
1843 if (sv_cullentities_trace_prediction.integer)
1845 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1847 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1848 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1850 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1851 sv.writeentitiestoclient_numeyes++;
1853 //if (!sv.writeentitiestoclient_useprediction)
1854 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1859 // build PVS from the new eyes
1860 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1861 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1862 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1864 sv.sententitiesmark++;
1866 for (i = 0;i < sv.numsendentities;i++)
1867 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1870 numcsqcsendstates = 0;
1871 for (i = 0;i < sv.numsendentities;i++)
1873 s = &sv.sendentities[i];
1874 if (sv.sententities[s->number] == sv.sententitiesmark)
1876 if(s->active == ACTIVE_NETWORK)
1878 if (s->exteriormodelforclient)
1880 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1881 s->flags |= RENDER_EXTERIORMODEL;
1883 s->flags &= ~RENDER_EXTERIORMODEL;
1885 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1887 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1888 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1890 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1894 if (sv_cullentities_stats.integer)
1895 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1897 if(client->entitydatabase5)
1898 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1900 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1902 // force every 16th frame to be not empty (or cl_movement replay takes
1904 // BTW, this should normally not kick in any more due to the check
1905 // below, except if the client stopped sending movement frames
1906 if(client->num_skippedentityframes >= 16)
1909 // help cl_movement a bit more
1910 if(client->movesequence != client->lastmovesequence)
1912 client->lastmovesequence = client->movesequence;
1914 if (client->entitydatabase5)
1915 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1916 else if (client->entitydatabase4)
1918 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1919 Protocol_WriteStatsReliable();
1921 else if (client->entitydatabase)
1923 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1924 Protocol_WriteStatsReliable();
1928 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1929 Protocol_WriteStatsReliable();
1933 client->num_skippedentityframes = 0;
1935 ++client->num_skippedentityframes;
1944 static void SV_CleanupEnts (void)
1946 prvm_prog_t *prog = SVVM_prog;
1950 ent = PRVM_NEXT_EDICT(prog->edicts);
1951 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1952 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1957 SV_WriteClientdataToMessage
1961 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1963 prvm_prog_t *prog = SVVM_prog;
1966 prvm_edict_t *other;
1971 float *statsf = (float *)stats;
1975 // send a damage message
1977 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1979 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1980 MSG_WriteByte (msg, svc_damage);
1981 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1982 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1983 for (i=0 ; i<3 ; i++)
1984 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1986 PRVM_serveredictfloat(ent, dmg_take) = 0;
1987 PRVM_serveredictfloat(ent, dmg_save) = 0;
1991 // send the current viewpos offset from the view entity
1993 SV_SetIdealPitch (); // how much to look up / down ideally
1995 // a fixangle might get lost in a dropped packet. Oh well.
1996 if(PRVM_serveredictfloat(ent, fixangle))
1998 // angle fixing was requested by global thinking code...
1999 // so store the current angles for later use
2000 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2001 host_client->fixangle_angles_set = TRUE;
2003 // and clear fixangle for the next frame
2004 PRVM_serveredictfloat(ent, fixangle) = 0;
2007 if (host_client->fixangle_angles_set)
2009 MSG_WriteByte (msg, svc_setangle);
2010 for (i=0 ; i < 3 ; i++)
2011 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2012 host_client->fixangle_angles_set = FALSE;
2015 // the runes are in serverflags, pack them into the items value, also pack
2016 // in the items2 value for mission pack huds
2017 // (used only in the mission packs, which do not use serverflags)
2018 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2020 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2022 // cache weapon model name and index in client struct to save time
2023 // (this search can be almost 1% of cpu time!)
2024 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2025 if (strcmp(s, client->weaponmodel))
2027 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2028 client->weaponmodelindex = SV_ModelIndex(s, 1);
2031 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2037 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2038 bits |= SU_ONGROUND;
2039 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2041 if (PRVM_serveredictfloat(ent, idealpitch))
2042 bits |= SU_IDEALPITCH;
2044 for (i=0 ; i<3 ; i++)
2046 if (PRVM_serveredictvector(ent, punchangle)[i])
2047 bits |= (SU_PUNCH1<<i);
2048 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2050 bits |= (SU_PUNCHVEC1<<i);
2051 if (PRVM_serveredictvector(ent, velocity)[i])
2052 bits |= (SU_VELOCITY1<<i);
2055 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2057 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2058 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2059 stats[STAT_ITEMS] = items;
2060 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2061 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2062 stats[STAT_WEAPON] = client->weaponmodelindex;
2063 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2064 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2065 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2066 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2067 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2068 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2069 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2070 stats[STAT_VIEWZOOM] = viewzoom;
2071 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2072 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2073 // the QC bumps these itself by sending svc_'s, so we have to keep them
2074 // zero or they'll be corrected by the engine
2075 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2076 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2078 // movement settings for prediction
2079 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2080 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2081 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2082 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2083 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2085 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2086 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2087 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2088 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2089 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2090 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2091 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2092 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2093 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2094 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2095 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2096 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2097 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2098 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2099 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2100 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2101 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2102 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2103 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2104 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2105 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2106 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2107 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2108 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2109 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2110 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2111 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2112 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2113 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2114 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2115 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2116 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2117 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2118 statsf[STAT_TIMELIMIT] = timelimit.value;
2120 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2122 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2124 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2125 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2127 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2128 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2129 if (viewzoom != 255)
2130 bits |= SU_VIEWZOOM;
2135 if (bits >= 16777216)
2139 MSG_WriteByte (msg, svc_clientdata);
2140 MSG_WriteShort (msg, bits);
2141 if (bits & SU_EXTEND1)
2142 MSG_WriteByte(msg, bits >> 16);
2143 if (bits & SU_EXTEND2)
2144 MSG_WriteByte(msg, bits >> 24);
2146 if (bits & SU_VIEWHEIGHT)
2147 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2149 if (bits & SU_IDEALPITCH)
2150 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2152 for (i=0 ; i<3 ; i++)
2154 if (bits & (SU_PUNCH1<<i))
2156 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2157 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2159 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2161 if (bits & (SU_PUNCHVEC1<<i))
2163 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2164 MSG_WriteCoord16i(msg, punchvector[i]);
2166 MSG_WriteCoord32f(msg, punchvector[i]);
2168 if (bits & (SU_VELOCITY1<<i))
2170 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2171 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2173 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2177 if (bits & SU_ITEMS)
2178 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2180 if (sv.protocol == PROTOCOL_DARKPLACES5)
2182 if (bits & SU_WEAPONFRAME)
2183 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2184 if (bits & SU_ARMOR)
2185 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2186 if (bits & SU_WEAPON)
2187 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2188 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2189 MSG_WriteShort (msg, stats[STAT_AMMO]);
2190 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2191 MSG_WriteShort (msg, stats[STAT_NAILS]);
2192 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2193 MSG_WriteShort (msg, stats[STAT_CELLS]);
2194 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2195 if (bits & SU_VIEWZOOM)
2196 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2198 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2200 if (bits & SU_WEAPONFRAME)
2201 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2202 if (bits & SU_ARMOR)
2203 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2204 if (bits & SU_WEAPON)
2206 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2207 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2209 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2211 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2212 MSG_WriteByte (msg, stats[STAT_AMMO]);
2213 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2214 MSG_WriteByte (msg, stats[STAT_NAILS]);
2215 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2216 MSG_WriteByte (msg, stats[STAT_CELLS]);
2217 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2219 for (i = 0;i < 32;i++)
2220 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2222 MSG_WriteByte (msg, i);
2225 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2226 if (bits & SU_VIEWZOOM)
2228 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2229 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2231 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2236 void SV_FlushBroadcastMessages(void)
2240 if (sv.datagram.cursize <= 0)
2242 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2244 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2246 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2247 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2249 SZ_Clear(&sv.datagram);
2252 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2254 // scan the splitpoints to find out how many we can fit in
2255 int numsegments, j, split;
2256 if (!client->unreliablemsg_splitpoints)
2258 // always accept the first one if it's within 1024 bytes, this ensures
2259 // that very big datagrams which are over the rate limit still get
2260 // through, just to keep it working
2261 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2262 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2264 // the first segment gets an exemption from the rate limiting, otherwise
2265 // it could get dropped consistently due to a low rate limit
2266 if (numsegments == 1)
2268 // some will fit, so add the ones that will fit
2269 split = client->unreliablemsg_splitpoint[numsegments-1];
2270 // note this discards ones that were accepted by the segments scan but
2271 // can not fit, such as a really huge first one that will never ever
2272 // fit in a packet...
2273 if (msg->cursize + split <= maxsize)
2274 SZ_Write(msg, client->unreliablemsg.data, split);
2275 // remove the part we sent, keeping any remaining data
2276 client->unreliablemsg.cursize -= split;
2277 if (client->unreliablemsg.cursize > 0)
2278 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2279 // adjust remaining splitpoints
2280 client->unreliablemsg_splitpoints -= numsegments;
2281 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2282 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2286 =======================
2287 SV_SendClientDatagram
2288 =======================
2290 static void SV_SendClientDatagram (client_t *client)
2292 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2294 int stats[MAX_CL_STATS];
2295 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2298 // obey rate limit by limiting packet frequency if the packet size
2300 // (usually this is caused by reliable messages)
2301 if (!NetConn_CanSend(client->netconnection))
2304 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2305 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2306 if (sv_maxrate.integer != maxrate)
2307 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2309 // clientrate determines the 'cleartime' of a packet
2310 // (how long to wait before sending another, based on this packet's size)
2311 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2313 switch (sv.protocol)
2315 case PROTOCOL_QUAKE:
2316 case PROTOCOL_QUAKEDP:
2317 case PROTOCOL_NEHAHRAMOVIE:
2318 case PROTOCOL_NEHAHRABJP:
2319 case PROTOCOL_NEHAHRABJP2:
2320 case PROTOCOL_NEHAHRABJP3:
2321 case PROTOCOL_QUAKEWORLD:
2322 // no packet size limit support on Quake protocols because it just
2323 // causes missing entities/effects
2324 // packets are simply sent less often to obey the rate limit
2328 case PROTOCOL_DARKPLACES1:
2329 case PROTOCOL_DARKPLACES2:
2330 case PROTOCOL_DARKPLACES3:
2331 case PROTOCOL_DARKPLACES4:
2332 // no packet size limit support on DP1-4 protocols because they kick
2333 // the client off if they overflow, and miss effects
2334 // packets are simply sent less often to obey the rate limit
2335 maxsize = sizeof(sv_sendclientdatagram_buf);
2336 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2339 // DP5 and later protocols support packet size limiting which is a
2340 // better method than limiting packet frequency as QW does
2342 // at very low rates (or very small sys_ticrate) the packet size is
2343 // not reduced below 128, but packets may be sent less often
2345 // how long are bursts?
2346 timedelta = host_client->rate_burstsize / (double)client->rate;
2348 // how much of the burst do we keep reserved?
2349 timedelta *= 1 - net_burstreserve.value;
2351 // only try to use excess time
2352 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2354 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2355 timedelta += sys_ticrate.value;
2357 // note: packet overhead (not counted in maxsize) is 28 bytes
2358 maxsize = (int)(clientrate * timedelta) - 28;
2360 // put it in sound bounds
2361 maxsize = bound(128, maxsize, 1400);
2364 // csqc entities can easily exceed 128 bytes, so disable throttling in
2365 // mods that use csqc (they are likely to use less bandwidth anyway)
2366 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2372 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2374 // for good singleplayer, send huge packets
2375 maxsize = sizeof(sv_sendclientdatagram_buf);
2376 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2377 // never limit frequency in singleplayer
2378 clientrate = 1000000000;
2381 // while downloading, limit entity updates to half the packet
2382 // (any leftover space will be used for downloading)
2383 if (host_client->download_file)
2386 msg.data = sv_sendclientdatagram_buf;
2387 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2389 msg.allowoverflow = false;
2391 if (host_client->begun)
2393 // the player is in the game
2394 MSG_WriteByte (&msg, svc_time);
2395 MSG_WriteFloat (&msg, sv.time);
2397 // add the client specific data to the datagram
2398 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2399 // now update the stats[] array using any registered custom fields
2400 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2401 // set host_client->statsdeltabits
2402 Protocol_UpdateClientStats (stats);
2404 // add as many queued unreliable messages (effects) as we can fit
2405 // limit effects to half of the remaining space
2406 if (client->unreliablemsg.cursize)
2407 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2409 // now write as many entities as we can fit, and also sends stats
2410 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2412 else if (realtime > client->keepalivetime)
2414 // the player isn't totally in the game yet
2415 // send small keepalive messages if too much time has passed
2416 // (may also be sending downloads)
2417 client->keepalivetime = realtime + 5;
2418 MSG_WriteChar (&msg, svc_nop);
2421 // if a download is active, see if there is room to fit some download data
2423 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2424 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2426 fs_offset_t downloadstart;
2427 unsigned char data[1400];
2428 downloadstart = FS_Tell(host_client->download_file);
2429 downloadsize = min(downloadsize, (int)sizeof(data));
2430 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2431 // note this sends empty messages if at the end of the file, which is
2432 // necessary to keep the packet loss logic working
2433 // (the last blocks may be lost and need to be re-sent, and that will
2434 // only occur if the client acks the empty end messages, revealing
2435 // a gap in the download progress, causing the last blocks to be
2437 MSG_WriteChar (&msg, svc_downloaddata);
2438 MSG_WriteLong (&msg, downloadstart);
2439 MSG_WriteShort (&msg, downloadsize);
2440 if (downloadsize > 0)
2441 SZ_Write (&msg, data, downloadsize);
2444 // reliable only if none is in progress
2445 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2446 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2448 SV_WriteDemoMessage(client, &msg, false);
2450 // send the datagram
2451 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2452 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2453 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2457 =======================
2458 SV_UpdateToReliableMessages
2459 =======================
2461 static void SV_UpdateToReliableMessages (void)
2463 prvm_prog_t *prog = SVVM_prog;
2471 // check for changes to be sent over the reliable streams
2472 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2474 // update the host_client fields we care about according to the entity fields
2475 host_client->edict = PRVM_EDICT_NUM(i+1);
2478 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2481 // always point the string back at host_client->name to keep it safe
2482 //strlcpy (host_client->name, name, sizeof (host_client->name));
2483 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2484 strlcpy (host_client->name, name, sizeof (host_client->name));
2485 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2486 if (strcmp(host_client->old_name, host_client->name))
2488 if (host_client->begun)
2489 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2490 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2491 // send notification to all clients
2492 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2493 MSG_WriteByte (&sv.reliable_datagram, i);
2494 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2495 SV_WriteNetnameIntoDemo(host_client);
2498 // DP_SV_CLIENTCOLORS
2499 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2500 if (host_client->old_colors != host_client->colors)
2502 host_client->old_colors = host_client->colors;
2503 // send notification to all clients
2504 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2505 MSG_WriteByte (&sv.reliable_datagram, i);
2506 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2509 // NEXUIZ_PLAYERMODEL
2510 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2513 // always point the string back at host_client->name to keep it safe
2514 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2515 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2516 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2517 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2519 // NEXUIZ_PLAYERSKIN
2520 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2523 // always point the string back at host_client->name to keep it safe
2524 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2525 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2526 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2527 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2529 // TODO: add an extension name for this [1/17/2008 Black]
2530 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2531 if (clientcamera > 0)
2533 int oldclientcamera = host_client->clientcamera;
2534 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2535 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2536 host_client->clientcamera = clientcamera;
2538 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2540 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2541 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2546 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2547 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2548 if(!host_client->begun && host_client->netconnection)
2549 host_client->frags = -666;
2550 if (host_client->old_frags != host_client->frags)
2552 host_client->old_frags = host_client->frags;
2553 // send notification to all clients
2554 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2555 MSG_WriteByte (&sv.reliable_datagram, i);
2556 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2560 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2561 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2562 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2564 SZ_Clear (&sv.reliable_datagram);
2569 =======================
2570 SV_SendClientMessages
2571 =======================
2573 void SV_SendClientMessages(void)
2575 int i, prepared = false;
2577 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2578 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2580 SV_FlushBroadcastMessages();
2582 // update frags, names, etc
2583 SV_UpdateToReliableMessages();
2585 // build individual updates
2586 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2588 if (!host_client->active)
2590 if (!host_client->netconnection)
2593 if (host_client->netconnection->message.overflowed)
2595 SV_DropClient (true); // if the message couldn't send, kick off
2602 // only prepare entities once per frame
2603 SV_PrepareEntitiesForSending();
2605 SV_SendClientDatagram(host_client);
2608 // clear muzzle flashes
2612 static void SV_StartDownload_f(void)
2614 if (host_client->download_file)
2615 host_client->download_started = true;
2619 * Compression extension negotiation:
2622 * cl_serverextension_download 2
2625 * download <filename> <list of zero or more suppported compressions in order of preference>
2627 * download maps/map1.bsp lzo deflate huffman
2630 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2632 * cl_downloadbegin 123456 maps/map1.bsp deflate
2634 * The server may choose not to compress the file by sending no compression name, like:
2635 * cl_downloadbegin 345678 maps/map1.bsp
2637 * NOTE: the "download" command may only specify compression algorithms if
2638 * cl_serverextension_download is 2!
2639 * If cl_serverextension_download has a different value, the client must
2640 * assume this extension is not supported!
2643 static void Download_CheckExtensions(void)
2646 int argc = Cmd_Argc();
2648 // first reset them all
2649 host_client->download_deflate = false;
2651 for(i = 2; i < argc; ++i)
2653 if(!strcmp(Cmd_Argv(i), "deflate"))
2655 host_client->download_deflate = true;
2661 static void SV_Download_f(void)
2663 const char *whichpack, *whichpack2, *extension;
2664 qboolean is_csqc; // so we need to check only once
2668 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2669 SV_ClientPrintf(" supported extensions: deflate\n");
2673 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2675 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2679 if (host_client->download_file)
2681 // at this point we'll assume the previous download should be aborted
2682 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2683 Host_ClientCommands("\nstopdownload\n");
2685 // close the file and reset variables
2686 FS_Close(host_client->download_file);
2687 host_client->download_file = NULL;
2688 host_client->download_name[0] = 0;
2689 host_client->download_expectedposition = 0;
2690 host_client->download_started = false;
2693 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2695 if (!sv_allowdownloads.integer && !is_csqc)
2697 SV_ClientPrintf("Downloads are disabled on this server\n");
2698 Host_ClientCommands("\nstopdownload\n");
2702 Download_CheckExtensions();
2704 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2705 extension = FS_FileExtension(host_client->download_name);
2707 // host_client is asking to download a specified file
2708 if (developer_extra.integer)
2709 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2713 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2714 extensions[0] = '\0';
2716 if(host_client->download_deflate)
2717 strlcat(extensions, " deflate", sizeof(extensions));
2719 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2721 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2722 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2724 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2726 // no, no space is needed between %s and %s :P
2727 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2729 host_client->download_expectedposition = 0;
2730 host_client->download_started = false;
2731 host_client->sendsignon = true; // make sure this message is sent
2735 if (!FS_FileExists(host_client->download_name))
2737 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2738 Host_ClientCommands("\nstopdownload\n");
2742 // check if the user is trying to download part of registered Quake(r)
2743 whichpack = FS_WhichPack(host_client->download_name);
2744 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2745 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2747 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2748 Host_ClientCommands("\nstopdownload\n");
2752 // check if the server has forbidden archive downloads entirely
2753 if (!sv_allowdownloads_inarchive.integer)
2755 whichpack = FS_WhichPack(host_client->download_name);
2758 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2759 Host_ClientCommands("\nstopdownload\n");
2764 if (!sv_allowdownloads_config.integer)
2766 if (!strcasecmp(extension, "cfg"))
2768 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2769 Host_ClientCommands("\nstopdownload\n");
2774 if (!sv_allowdownloads_dlcache.integer)
2776 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2778 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2779 Host_ClientCommands("\nstopdownload\n");
2784 if (!sv_allowdownloads_archive.integer)
2786 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2788 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2789 Host_ClientCommands("\nstopdownload\n");
2794 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2795 if (!host_client->download_file)
2797 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2798 Host_ClientCommands("\nstopdownload\n");
2802 if (FS_FileSize(host_client->download_file) > 1<<30)
2804 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2805 Host_ClientCommands("\nstopdownload\n");
2806 FS_Close(host_client->download_file);
2807 host_client->download_file = NULL;
2811 if (FS_FileSize(host_client->download_file) < 0)
2813 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2814 Host_ClientCommands("\nstopdownload\n");
2815 FS_Close(host_client->download_file);
2816 host_client->download_file = NULL;
2820 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2823 * we can only do this if we would actually deflate on the fly
2824 * which we do not (yet)!
2826 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2827 extensions[0] = '\0';
2829 if(host_client->download_deflate)
2830 strlcat(extensions, " deflate", sizeof(extensions));
2832 // no, no space is needed between %s and %s :P
2833 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2836 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2838 host_client->download_expectedposition = 0;
2839 host_client->download_started = false;
2840 host_client->sendsignon = true; // make sure this message is sent
2842 // the rest of the download process is handled in SV_SendClientDatagram
2843 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2845 // no svc_downloaddata messages will be sent until sv_startdownload is
2846 // sent by the client
2850 ==============================================================================
2854 ==============================================================================
2863 int SV_ModelIndex(const char *s, int precachemode)
2865 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2866 char filename[MAX_QPATH];
2870 //if (precachemode == 2)
2872 strlcpy(filename, s, sizeof(filename));
2873 for (i = 2;i < limit;i++)
2875 if (!sv.model_precache[i][0])
2879 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2881 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2884 if (precachemode == 1)
2885 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2886 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2887 if (sv.state == ss_loading)
2889 // running from SV_SpawnServer which is launched from the client console command interpreter
2890 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2896 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2897 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2901 // running single threaded, so we can load the model here
2902 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2904 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2905 MSG_WriteShort(&sv.reliable_datagram, i);
2906 MSG_WriteString(&sv.reliable_datagram, filename);
2910 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2913 if (!strcmp(sv.model_precache[i], filename))
2916 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2926 int SV_SoundIndex(const char *s, int precachemode)
2928 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2929 char filename[MAX_QPATH];
2933 //if (precachemode == 2)
2935 strlcpy(filename, s, sizeof(filename));
2936 for (i = 1;i < limit;i++)
2938 if (!sv.sound_precache[i][0])
2942 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2944 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2947 if (precachemode == 1)
2948 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2949 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2950 if (sv.state != ss_loading)
2952 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2953 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2954 MSG_WriteString(&sv.reliable_datagram, filename);
2958 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2961 if (!strcmp(sv.sound_precache[i], filename))
2964 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2970 SV_ParticleEffectIndex
2974 int SV_ParticleEffectIndex(const char *name)
2976 int i, argc, linenumber, effectnameindex;
2978 fs_offset_t filesize;
2979 unsigned char *filedata;
2981 const char *textstart;
2982 //const char *textend;
2983 char argv[16][1024];
2984 char filename[MAX_QPATH];
2985 if (!sv.particleeffectnamesloaded)
2987 sv.particleeffectnamesloaded = true;
2988 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2989 for (i = 0;i < EFFECT_TOTAL;i++)
2990 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2991 for (filepass = 0;;filepass++)
2994 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2995 else if (filepass == 1)
2996 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2999 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3002 textstart = (const char *)filedata;
3003 //textend = (const char *)filedata + filesize;
3005 for (linenumber = 1;;linenumber++)
3010 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3014 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3018 if (com_token[0] == 0)
3019 break; // if the loop exited and it's not a \n, it's EOF
3022 if (!strcmp(argv[0], "effect"))
3026 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3028 if (sv.particleeffectname[effectnameindex][0])
3030 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3035 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3039 // if we run out of names, abort
3040 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3042 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3051 // search for the name
3052 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3053 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3054 return effectnameindex;
3055 // return 0 if we couldn't find it
3059 dp_model_t *SV_GetModelByIndex(int modelindex)
3061 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3064 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3066 prvm_prog_t *prog = SVVM_prog;
3068 if (!ed || ed->priv.server->free)
3070 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3071 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3080 static void SV_CreateBaseline (void)
3082 prvm_prog_t *prog = SVVM_prog;
3083 int i, entnum, large;
3084 prvm_edict_t *svent;
3086 // LordHavoc: clear *all* baselines (not just active ones)
3087 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3089 // get the current server version
3090 svent = PRVM_EDICT_NUM(entnum);
3092 // LordHavoc: always clear state values, whether the entity is in use or not
3093 svent->priv.server->baseline = defaultstate;
3095 if (svent->priv.server->free)
3097 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3100 // create entity baseline
3101 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3102 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3103 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3104 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3105 if (entnum > 0 && entnum <= svs.maxclients)
3107 svent->priv.server->baseline.colormap = entnum;
3108 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3112 svent->priv.server->baseline.colormap = 0;
3113 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3117 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3120 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3124 // add to the message
3126 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3128 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3129 MSG_WriteShort (&sv.signon, entnum);
3133 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3134 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3136 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3138 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3139 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3143 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3144 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3146 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3147 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3148 for (i=0 ; i<3 ; i++)
3150 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3151 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3160 Load csprogs.dat and comperss it so it doesn't need to be
3161 reloaded on request.
3164 static void SV_Prepare_CSQC(void)
3166 fs_offset_t progsize;
3168 if(svs.csqc_progdata)
3170 Con_DPrintf("Unloading old CSQC data.\n");
3171 Mem_Free(svs.csqc_progdata);
3172 if(svs.csqc_progdata_deflated)
3173 Mem_Free(svs.csqc_progdata_deflated);
3176 svs.csqc_progdata = NULL;
3177 svs.csqc_progdata_deflated = NULL;
3179 sv.csqc_progname[0] = 0;
3180 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3184 size_t deflated_size;
3186 sv.csqc_progsize = (int)progsize;
3187 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3188 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3189 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3191 Con_DPrint("Compressing csprogs.dat\n");
3192 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3193 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3194 svs.csqc_progsize_deflated = (int)deflated_size;
3195 if(svs.csqc_progdata_deflated)
3197 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3198 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3201 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3209 Grabs the current state of each client for saving across the
3210 transition to another level
3213 void SV_SaveSpawnparms (void)
3215 prvm_prog_t *prog = SVVM_prog;
3218 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3220 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3222 if (!host_client->active)
3225 // call the progs to get default spawn parms for the new client
3226 PRVM_serverglobalfloat(time) = sv.time;
3227 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3228 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3229 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3230 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3238 This is called at the start of each level
3242 void SV_SpawnServer (const char *server)
3244 prvm_prog_t *prog = SVVM_prog;
3248 dp_model_t *worldmodel;
3249 char modelname[sizeof(sv.worldname)];
3252 Con_DPrintf("SpawnServer: %s\n", server);
3254 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3256 if (!FS_FileExists(modelname))
3258 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3259 if (!FS_FileExists(modelname))
3261 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3266 // SV_LockThreadMutex();
3268 if(cls.state == ca_dedicated)
3269 Sys_MakeProcessNice();
3271 if (cls.state != ca_dedicated)
3273 SCR_BeginLoadingPlaque(false);
3279 World_End(&sv.world);
3280 if(PRVM_serverfunction(SV_Shutdown))
3282 func_t s = PRVM_serverfunction(SV_Shutdown);
3283 PRVM_serverglobalfloat(time) = sv.time;
3284 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3285 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3289 // free q3 shaders so that any newly downloaded shaders will be active
3290 Mod_FreeQ3Shaders();
3292 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3293 if (!worldmodel || !worldmodel->TraceBox)
3295 Con_Printf("Couldn't load map %s\n", modelname);
3297 if(cls.state == ca_dedicated)
3298 Sys_MakeProcessMean();
3300 // SV_UnlockThreadMutex();
3305 Collision_Cache_Reset(true);
3307 // let's not have any servers with no name
3308 if (hostname.string[0] == 0)
3309 Cvar_Set ("hostname", "UNNAMED");
3310 scr_centertime_off = 0;
3312 svs.changelevel_issued = false; // now safe to issue another
3314 // make the map a required file for clients
3315 Curl_ClearRequirements();
3316 Curl_RequireFile(modelname);
3319 // tell all connected clients that we are going to a new level
3324 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3326 if (client->netconnection)
3328 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3329 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3336 NetConn_OpenServerPorts(true);
3340 // make cvars consistant
3343 Cvar_SetValue ("deathmatch", 0);
3344 // LordHavoc: it can be useful to have skills outside the range 0-3...
3345 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3346 //Cvar_SetValue ("skill", (float)current_skill);
3347 current_skill = (int)(skill.value + 0.5);
3350 // set up the new server
3352 memset (&sv, 0, sizeof(sv));
3353 // if running a local client, make sure it doesn't try to access the last
3354 // level's data which is no longer valiud
3357 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3358 Cvar_SetValue("sv_mapformat_is_quake2", worldmodel->brush.isq2bsp);
3359 Cvar_SetValue("sv_mapformat_is_quake3", worldmodel->brush.isq3bsp);
3361 if(*sv_random_seed.string)
3363 srand(sv_random_seed.integer);
3364 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3371 // set level base name variables for later use
3372 strlcpy (sv.name, server, sizeof (sv.name));
3373 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3374 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3375 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3376 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3377 Cvar_SetQuick(&sv_worldname, sv.worldname);
3378 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3379 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3381 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3382 if (sv.protocol == PROTOCOL_UNKNOWN)
3385 Protocol_Names(buffer, sizeof(buffer));
3386 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3387 sv.protocol = PROTOCOL_QUAKE;
3390 // load progs to get entity field count
3391 //PR_LoadProgs ( sv_progs.string );
3393 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3394 sv.datagram.cursize = 0;
3395 sv.datagram.data = sv.datagram_buf;
3397 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3398 sv.reliable_datagram.cursize = 0;
3399 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3401 sv.signon.maxsize = sizeof(sv.signon_buf);
3402 sv.signon.cursize = 0;
3403 sv.signon.data = sv.signon_buf;
3405 // leave slots at start for clients only
3406 //prog->num_edicts = svs.maxclients+1;
3408 sv.state = ss_loading;
3409 prog->allowworldwrites = true;
3415 worldmodel->used = true;
3417 sv.worldmodel = worldmodel;
3418 sv.models[1] = sv.worldmodel;
3421 // clear world interaction links
3423 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3424 World_Start(&sv.world);
3426 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3428 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3429 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3430 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3432 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3433 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3435 if(i < sv.worldmodel->brush.numsubmodels)
3436 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3439 // load the rest of the entities
3441 // AK possible hack since num_edicts is still 0
3442 ent = PRVM_EDICT_NUM(0);
3443 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3444 ent->priv.server->free = false;
3445 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3446 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3447 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3448 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3449 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3450 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3451 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3452 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3455 PRVM_serverglobalfloat(coop) = coop.integer;
3457 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3459 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3461 // serverflags are for cross level information (sigils)
3462 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3464 // we need to reset the spawned flag on all connected clients here so that
3465 // their thinks don't run during startup (before PutClientInServer)
3466 // we also need to set up the client entities now
3467 // and we need to set the ->edict pointers to point into the progs edicts
3468 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3470 host_client->begun = false;
3471 host_client->edict = PRVM_EDICT_NUM(i + 1);
3472 PRVM_ED_ClearEdict(prog, host_client->edict);
3475 // load replacement entity file if found
3476 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3478 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3479 PRVM_ED_LoadFromFile(prog, entities);
3483 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3486 // LordHavoc: clear world angles (to fix e3m3.bsp)
3487 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3489 // all setup is completed, any further precache statements are errors
3490 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3491 prog->allowworldwrites = false;
3493 // run two frames to allow everything to settle
3495 for (i = 0;i < 2;i++)
3501 if (cls.state == ca_dedicated)
3504 // create a baseline for more efficient communications
3505 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3506 SV_CreateBaseline ();
3508 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3510 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3511 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3513 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3514 if (!host_client->active)
3516 if (host_client->netconnection)
3517 SV_SendServerinfo(host_client);
3521 // if client is a botclient coming from a level change, we need to
3522 // set up client info that normally requires networking
3524 // copy spawn parms out of the client_t
3525 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3526 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3528 // call the spawn function
3529 host_client->clientconnectcalled = true;
3530 PRVM_serverglobalfloat(time) = sv.time;
3531 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3532 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3533 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3534 host_client->begun = true;
3538 // update the map title cvar
3539 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3540 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3542 Con_DPrint("Server spawned.\n");
3543 NetConn_Heartbeat (2);
3545 if(cls.state == ca_dedicated)
3546 Sys_MakeProcessMean();
3548 // SV_UnlockThreadMutex();
3551 /////////////////////////////////////////////////////
3554 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3556 // links don't survive the transition, so unlink everything
3557 World_UnlinkAll(&sv.world);
3560 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3565 // link every entity except world
3566 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3567 if (!ent->priv.server->free)
3571 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3573 // LordHavoc: for consistency set these here
3574 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3576 e->priv.server->move = false; // don't move on first frame
3578 if (num >= 0 && num < svs.maxclients)
3580 // set colormap and team on newly created player entity
3581 PRVM_serveredictfloat(e, colormap) = num + 1;
3582 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3583 // set netname/clientcolors back to client values so that
3584 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3586 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3587 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3588 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3589 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3590 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3591 // Assign netaddress (IP Address, etc)
3592 if(svs.clients[num].netconnection != NULL)
3594 // Acquire Readable Address
3595 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3596 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3599 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3600 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3601 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3603 PRVM_serveredictstring(e, crypto_idfp) = 0;
3604 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3605 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3606 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3608 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3609 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3610 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3612 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3613 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3614 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3616 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3617 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3618 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3620 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3624 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3629 World_UnlinkEdict(ed); // unlink from world bsp
3631 PRVM_serveredictstring(ed, model) = 0;
3632 PRVM_serveredictfloat(ed, takedamage) = 0;
3633 PRVM_serveredictfloat(ed, modelindex) = 0;
3634 PRVM_serveredictfloat(ed, colormap) = 0;
3635 PRVM_serveredictfloat(ed, skin) = 0;
3636 PRVM_serveredictfloat(ed, frame) = 0;
3637 VectorClear(PRVM_serveredictvector(ed, origin));
3638 VectorClear(PRVM_serveredictvector(ed, angles));
3639 PRVM_serveredictfloat(ed, nextthink) = -1;
3640 PRVM_serveredictfloat(ed, solid) = 0;
3642 VM_RemoveEdictSkeleton(prog, ed);
3643 World_Physics_RemoveFromEntity(&sv.world, ed);
3644 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3646 // make sure csqc networking is aware of the removed entity
3647 e = PRVM_NUM_FOR_EDICT(ed);
3648 sv.csqcentityversion[e] = 0;
3649 for (i = 0;i < svs.maxclients;i++)
3650 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3653 static void SVVM_count_edicts(prvm_prog_t *prog)
3657 int active, models, solid, step;
3659 active = models = solid = step = 0;
3660 for (i=0 ; i<prog->num_edicts ; i++)
3662 ent = PRVM_EDICT_NUM(i);
3663 if (ent->priv.server->free)
3666 if (PRVM_serveredictfloat(ent, solid))
3668 if (PRVM_serveredictstring(ent, model))
3670 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3674 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3675 Con_Printf("active :%3i\n", active);
3676 Con_Printf("view :%3i\n", models);
3677 Con_Printf("touch :%3i\n", solid);
3678 Con_Printf("step :%3i\n", step);
3681 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3683 // remove things from different skill levels or deathmatch
3684 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3686 if (deathmatch.integer)
3688 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3693 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3694 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3695 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3703 static void SV_VM_Setup(void)
3705 prvm_prog_t *prog = SVVM_prog;
3706 PRVM_Prog_Init(prog);
3708 // allocate the mempools
3709 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3710 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3711 prog->builtins = vm_sv_builtins;
3712 prog->numbuiltins = vm_sv_numbuiltins;
3713 prog->max_edicts = 512;
3714 if (sv.protocol == PROTOCOL_QUAKE)
3715 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3716 else if (sv.protocol == PROTOCOL_QUAKEDP)
3717 prog->limit_edicts = 2048; // guessing
3718 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3719 prog->limit_edicts = 2048; // guessing!
3720 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3721 prog->limit_edicts = 4096; // guessing!
3723 prog->limit_edicts = MAX_EDICTS;
3724 prog->reserved_edicts = svs.maxclients;
3725 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3726 prog->name = "server";
3727 prog->extensionstring = vm_sv_extensions;
3728 prog->loadintoworld = true;
3730 // all callbacks must be defined (pointers are not checked before calling)
3731 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3732 prog->end_increase_edicts = SVVM_end_increase_edicts;
3733 prog->init_edict = SVVM_init_edict;
3734 prog->free_edict = SVVM_free_edict;
3735 prog->count_edicts = SVVM_count_edicts;
3736 prog->load_edict = SVVM_load_edict;
3737 prog->init_cmd = SVVM_init_cmd;
3738 prog->reset_cmd = SVVM_reset_cmd;
3739 prog->error_cmd = Host_Error;
3740 prog->ExecuteProgram = SVVM_ExecuteProgram;
3742 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3744 // some mods compiled with scrambling compilers lack certain critical
3745 // global names and field names such as "self" and "time" and "nextthink"
3746 // so we have to set these offsets manually, matching the entvars_t
3747 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3748 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3847 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3848 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3849 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3850 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3851 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3852 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3853 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3854 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3855 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3856 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3857 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3858 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3859 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3860 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3861 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3862 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3863 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3868 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3869 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3870 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3871 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3872 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3873 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3874 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3875 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3876 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3877 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3878 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3879 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3880 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3883 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3885 // OP_STATE is always supported on server because we add fields/globals for it
3886 prog->flag |= PRVM_OP_STATE;
3888 VM_CustomStats_Clear();//[515]: csqc
3893 extern cvar_t host_maxwait;
3894 extern cvar_t host_framerate;
3895 static int SV_ThreadFunc(void *voiddata)
3897 prvm_prog_t *prog = SVVM_prog;
3898 qboolean playing = false;
3899 double sv_timer = 0;
3900 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3904 sv_realtime = Sys_DirtyTime();
3905 while (!svs.threadstop)
3907 // FIXME: we need to handle Host_Error in the server thread somehow
3908 // if (setjmp(sv_abortframe))
3909 // continue; // something bad happened in the server game
3911 sv_oldrealtime = sv_realtime;
3912 sv_realtime = Sys_DirtyTime();
3913 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3914 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3916 sv_timer += sv_deltarealtime;
3918 svs.perf_acc_realtime += sv_deltarealtime;
3920 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3921 SV_LockThreadMutex();
3923 // Look for clients who have spawned
3926 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3927 if(host_client->begun)
3928 if(host_client->netconnection)
3932 // don't accumulate time for the first 10 seconds of a match
3933 // so things can settle
3934 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3936 else if(svs.perf_acc_realtime > 5)
3938 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3939 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3940 if(svs.perf_acc_offset_samples > 0)
3942 svs.perf_offset_max = svs.perf_acc_offset_max;
3943 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3944 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3946 if(svs.perf_lost > 0 && developer_extra.integer)
3948 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3949 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3954 NetConn_ServerFrame();
3956 // if the accumulators haven't become positive yet, wait a while
3957 wait = sv_timer * -1000000.0;
3960 double time0, delta;
3961 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3962 if (host_maxwait.value <= 0)
3963 wait = min(wait, 1000000.0);
3965 wait = min(wait, host_maxwait.value * 1000.0);
3967 wait = 1; // because we cast to int
3968 time0 = Sys_DirtyTime();
3969 Sys_Sleep((int)wait);
3970 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3971 svs.perf_acc_sleeptime += delta;
3975 if (sv.active && sv_timer > 0)
3977 // execute one server frame
3981 if (sys_ticrate.value <= 0)
3982 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3984 advancetime = sys_ticrate.value;
3988 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3989 ++svs.perf_acc_offset_samples;
3990 svs.perf_acc_offset += offset;
3991 svs.perf_acc_offset_squared += offset * offset;
3992 if(svs.perf_acc_offset_max < offset)
3993 svs.perf_acc_offset_max = offset;
3996 // only advance time if not paused
3997 // the game also pauses in singleplayer when menu or console is used
3998 sv.frametime = advancetime * slowmo.value;
3999 if (host_framerate.value)
4000 sv.frametime = host_framerate.value;
4001 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4004 sv_timer -= advancetime;
4006 // move things around and think unless paused
4010 // send all messages to the clients
4011 SV_SendClientMessages();
4013 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4015 PRVM_serverglobalfloat(time) = sv.time;
4016 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4017 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4020 // send an heartbeat if enough time has passed since the last one
4021 NetConn_Heartbeat(0);
4025 // we're back to safe code now
4026 SV_UnlockThreadMutex();
4028 // if there is some time remaining from this frame, reset the timers
4031 svs.perf_acc_lost += sv_timer;
4038 void SV_StartThread(void)
4040 if (!sv_threaded.integer || !Thread_HasThreads())
4042 svs.threaded = true;
4043 svs.threadstop = false;
4044 svs.threadmutex = Thread_CreateMutex();
4045 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4048 void SV_StopThread(void)
4052 svs.threadstop = true;
4053 Thread_WaitThread(svs.thread, 0);
4054 Thread_DestroyMutex(svs.threadmutex);
4055 svs.threaded = false;