2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
43 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CVAR_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
172 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
175 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
197 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
198 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
199 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
201 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
202 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
203 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
208 mempool_t *sv_mempool = NULL;
210 extern cvar_t host_timescale;
211 extern float scr_centertime_off;
213 // MUST match effectnameindex_t in client.h
214 static const char *standardeffectnames[EFFECT_TOTAL] =
238 "TE_TEI_BIGEXPLOSION",
254 #define SV_REQFUNCS 0
255 #define sv_reqfuncs NULL
257 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
258 //static const char *sv_reqfuncs[] = {
261 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
263 prvm_required_field_t sv_reqfields[] =
265 #define PRVM_DECLARE_serverglobalfloat(x)
266 #define PRVM_DECLARE_serverglobalvector(x)
267 #define PRVM_DECLARE_serverglobalstring(x)
268 #define PRVM_DECLARE_serverglobaledict(x)
269 #define PRVM_DECLARE_serverglobalfunction(x)
270 #define PRVM_DECLARE_clientglobalfloat(x)
271 #define PRVM_DECLARE_clientglobalvector(x)
272 #define PRVM_DECLARE_clientglobalstring(x)
273 #define PRVM_DECLARE_clientglobaledict(x)
274 #define PRVM_DECLARE_clientglobalfunction(x)
275 #define PRVM_DECLARE_menuglobalfloat(x)
276 #define PRVM_DECLARE_menuglobalvector(x)
277 #define PRVM_DECLARE_menuglobalstring(x)
278 #define PRVM_DECLARE_menuglobaledict(x)
279 #define PRVM_DECLARE_menuglobalfunction(x)
280 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
281 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
282 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
283 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
284 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
285 #define PRVM_DECLARE_clientfieldfloat(x)
286 #define PRVM_DECLARE_clientfieldvector(x)
287 #define PRVM_DECLARE_clientfieldstring(x)
288 #define PRVM_DECLARE_clientfieldedict(x)
289 #define PRVM_DECLARE_clientfieldfunction(x)
290 #define PRVM_DECLARE_menufieldfloat(x)
291 #define PRVM_DECLARE_menufieldvector(x)
292 #define PRVM_DECLARE_menufieldstring(x)
293 #define PRVM_DECLARE_menufieldedict(x)
294 #define PRVM_DECLARE_menufieldfunction(x)
295 #define PRVM_DECLARE_serverfunction(x)
296 #define PRVM_DECLARE_clientfunction(x)
297 #define PRVM_DECLARE_menufunction(x)
298 #define PRVM_DECLARE_field(x)
299 #define PRVM_DECLARE_global(x)
300 #define PRVM_DECLARE_function(x)
301 #include "prvm_offsets.h"
302 #undef PRVM_DECLARE_serverglobalfloat
303 #undef PRVM_DECLARE_serverglobalvector
304 #undef PRVM_DECLARE_serverglobalstring
305 #undef PRVM_DECLARE_serverglobaledict
306 #undef PRVM_DECLARE_serverglobalfunction
307 #undef PRVM_DECLARE_clientglobalfloat
308 #undef PRVM_DECLARE_clientglobalvector
309 #undef PRVM_DECLARE_clientglobalstring
310 #undef PRVM_DECLARE_clientglobaledict
311 #undef PRVM_DECLARE_clientglobalfunction
312 #undef PRVM_DECLARE_menuglobalfloat
313 #undef PRVM_DECLARE_menuglobalvector
314 #undef PRVM_DECLARE_menuglobalstring
315 #undef PRVM_DECLARE_menuglobaledict
316 #undef PRVM_DECLARE_menuglobalfunction
317 #undef PRVM_DECLARE_serverfieldfloat
318 #undef PRVM_DECLARE_serverfieldvector
319 #undef PRVM_DECLARE_serverfieldstring
320 #undef PRVM_DECLARE_serverfieldedict
321 #undef PRVM_DECLARE_serverfieldfunction
322 #undef PRVM_DECLARE_clientfieldfloat
323 #undef PRVM_DECLARE_clientfieldvector
324 #undef PRVM_DECLARE_clientfieldstring
325 #undef PRVM_DECLARE_clientfieldedict
326 #undef PRVM_DECLARE_clientfieldfunction
327 #undef PRVM_DECLARE_menufieldfloat
328 #undef PRVM_DECLARE_menufieldvector
329 #undef PRVM_DECLARE_menufieldstring
330 #undef PRVM_DECLARE_menufieldedict
331 #undef PRVM_DECLARE_menufieldfunction
332 #undef PRVM_DECLARE_serverfunction
333 #undef PRVM_DECLARE_clientfunction
334 #undef PRVM_DECLARE_menufunction
335 #undef PRVM_DECLARE_field
336 #undef PRVM_DECLARE_global
337 #undef PRVM_DECLARE_function
340 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
342 prvm_required_field_t sv_reqglobals[] =
344 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
345 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
346 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
347 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
348 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
349 #define PRVM_DECLARE_clientglobalfloat(x)
350 #define PRVM_DECLARE_clientglobalvector(x)
351 #define PRVM_DECLARE_clientglobalstring(x)
352 #define PRVM_DECLARE_clientglobaledict(x)
353 #define PRVM_DECLARE_clientglobalfunction(x)
354 #define PRVM_DECLARE_menuglobalfloat(x)
355 #define PRVM_DECLARE_menuglobalvector(x)
356 #define PRVM_DECLARE_menuglobalstring(x)
357 #define PRVM_DECLARE_menuglobaledict(x)
358 #define PRVM_DECLARE_menuglobalfunction(x)
359 #define PRVM_DECLARE_serverfieldfloat(x)
360 #define PRVM_DECLARE_serverfieldvector(x)
361 #define PRVM_DECLARE_serverfieldstring(x)
362 #define PRVM_DECLARE_serverfieldedict(x)
363 #define PRVM_DECLARE_serverfieldfunction(x)
364 #define PRVM_DECLARE_clientfieldfloat(x)
365 #define PRVM_DECLARE_clientfieldvector(x)
366 #define PRVM_DECLARE_clientfieldstring(x)
367 #define PRVM_DECLARE_clientfieldedict(x)
368 #define PRVM_DECLARE_clientfieldfunction(x)
369 #define PRVM_DECLARE_menufieldfloat(x)
370 #define PRVM_DECLARE_menufieldvector(x)
371 #define PRVM_DECLARE_menufieldstring(x)
372 #define PRVM_DECLARE_menufieldedict(x)
373 #define PRVM_DECLARE_menufieldfunction(x)
374 #define PRVM_DECLARE_serverfunction(x)
375 #define PRVM_DECLARE_clientfunction(x)
376 #define PRVM_DECLARE_menufunction(x)
377 #define PRVM_DECLARE_field(x)
378 #define PRVM_DECLARE_global(x)
379 #define PRVM_DECLARE_function(x)
380 #include "prvm_offsets.h"
381 #undef PRVM_DECLARE_serverglobalfloat
382 #undef PRVM_DECLARE_serverglobalvector
383 #undef PRVM_DECLARE_serverglobalstring
384 #undef PRVM_DECLARE_serverglobaledict
385 #undef PRVM_DECLARE_serverglobalfunction
386 #undef PRVM_DECLARE_clientglobalfloat
387 #undef PRVM_DECLARE_clientglobalvector
388 #undef PRVM_DECLARE_clientglobalstring
389 #undef PRVM_DECLARE_clientglobaledict
390 #undef PRVM_DECLARE_clientglobalfunction
391 #undef PRVM_DECLARE_menuglobalfloat
392 #undef PRVM_DECLARE_menuglobalvector
393 #undef PRVM_DECLARE_menuglobalstring
394 #undef PRVM_DECLARE_menuglobaledict
395 #undef PRVM_DECLARE_menuglobalfunction
396 #undef PRVM_DECLARE_serverfieldfloat
397 #undef PRVM_DECLARE_serverfieldvector
398 #undef PRVM_DECLARE_serverfieldstring
399 #undef PRVM_DECLARE_serverfieldedict
400 #undef PRVM_DECLARE_serverfieldfunction
401 #undef PRVM_DECLARE_clientfieldfloat
402 #undef PRVM_DECLARE_clientfieldvector
403 #undef PRVM_DECLARE_clientfieldstring
404 #undef PRVM_DECLARE_clientfieldedict
405 #undef PRVM_DECLARE_clientfieldfunction
406 #undef PRVM_DECLARE_menufieldfloat
407 #undef PRVM_DECLARE_menufieldvector
408 #undef PRVM_DECLARE_menufieldstring
409 #undef PRVM_DECLARE_menufieldedict
410 #undef PRVM_DECLARE_menufieldfunction
411 #undef PRVM_DECLARE_serverfunction
412 #undef PRVM_DECLARE_clientfunction
413 #undef PRVM_DECLARE_menufunction
414 #undef PRVM_DECLARE_field
415 #undef PRVM_DECLARE_global
416 #undef PRVM_DECLARE_function
419 static void Host_Timescale_c(cvar_t *var)
421 if(var->value < 0.00001 && var->value != 0)
422 Cvar_SetValueQuick(var, 0);
425 //============================================================================
427 static void SV_AreaStats_f(cmd_state_t *cmd)
429 World_PrintAreaStats(&sv.world, "server");
439 // init the csqc progs cvars, since they are updated/used by the server code
440 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
441 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
442 extern cvar_t csqc_progcrc;
443 extern cvar_t csqc_progsize;
444 extern cvar_t csqc_usedemoprogs;
446 Cvar_RegisterVariable(&sv_worldmessage);
447 Cvar_RegisterVariable(&sv_worldname);
448 Cvar_RegisterVariable(&sv_worldnamenoextension);
449 Cvar_RegisterVariable(&sv_worldbasename);
451 Cvar_RegisterVariable (&csqc_progname);
452 Cvar_RegisterVariable (&csqc_progcrc);
453 Cvar_RegisterVariable (&csqc_progsize);
454 Cvar_RegisterVariable (&csqc_usedemoprogs);
456 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
457 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
458 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
459 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
461 Cvar_RegisterVariable (&sv_disablenotify);
462 Cvar_RegisterVariable (&coop);
463 Cvar_RegisterVariable (&deathmatch);
464 Cvar_RegisterVariable (&fraglimit);
465 Cvar_RegisterVariable (&gamecfg);
466 Cvar_RegisterVariable (&noexit);
467 Cvar_RegisterVariable (&nomonsters);
468 Cvar_RegisterVariable (&pausable);
469 Cvar_RegisterVariable (&pr_checkextension);
470 Cvar_RegisterVariable (&samelevel);
471 Cvar_RegisterVariable (&skill);
472 Cvar_RegisterVariable (&host_timescale);
473 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
474 Cvar_RegisterAlias (&host_timescale, "slowmo");
475 Cvar_RegisterAlias (&host_timescale, "timescale");
476 Cvar_RegisterVariable (&sv_accelerate);
477 Cvar_RegisterVariable (&sv_aim);
478 Cvar_RegisterVariable (&sv_airaccel_qw);
479 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
480 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
481 Cvar_RegisterVariable (&sv_airaccelerate);
482 Cvar_RegisterVariable (&sv_airstopaccelerate);
483 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
484 Cvar_RegisterVariable (&sv_maxairstrafespeed);
485 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
486 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
487 Cvar_RegisterVariable (&sv_aircontrol);
488 Cvar_RegisterVariable (&sv_aircontrol_power);
489 Cvar_RegisterVariable (&sv_aircontrol_penalty);
490 Cvar_RegisterVariable (&sv_allowdownloads);
491 Cvar_RegisterVariable (&sv_allowdownloads_archive);
492 Cvar_RegisterVariable (&sv_allowdownloads_config);
493 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
494 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
495 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
496 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
497 Cvar_RegisterVariable (&sv_clmovement_enable);
498 Cvar_RegisterVariable (&sv_clmovement_minping);
499 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
500 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
501 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
502 Cvar_RegisterVariable (&sv_cullentities_pvs);
503 Cvar_RegisterVariable (&sv_cullentities_stats);
504 Cvar_RegisterVariable (&sv_cullentities_trace);
505 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
506 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
507 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
508 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
509 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
510 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
511 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
512 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
513 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
514 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
515 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
516 Cvar_RegisterVariable (&sv_debugmove);
517 Cvar_RegisterVariable (&sv_echobprint);
518 Cvar_RegisterVariable (&sv_edgefriction);
519 Cvar_RegisterVariable (&sv_entpatch);
520 Cvar_RegisterVariable (&sv_freezenonclients);
521 Cvar_RegisterVariable (&sv_friction);
522 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
523 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
524 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
525 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
526 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
527 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
528 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
529 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
530 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
531 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
532 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
533 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
534 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
535 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
536 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
537 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
538 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
539 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
540 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
541 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
542 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
543 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
544 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
545 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
546 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
547 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
548 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
549 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
550 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
551 Cvar_RegisterVariable (&sv_gravity);
552 Cvar_RegisterVariable (&sv_init_frame_count);
553 Cvar_RegisterVariable (&sv_idealpitchscale);
554 Cvar_RegisterVariable (&sv_jumpstep);
555 Cvar_RegisterVariable (&sv_jumpvelocity);
556 Cvar_RegisterVariable (&sv_maxairspeed);
557 Cvar_RegisterVariable (&sv_maxrate);
558 Cvar_RegisterVariable (&sv_maxspeed);
559 Cvar_RegisterVariable (&sv_maxvelocity);
560 Cvar_RegisterVariable (&sv_nostep);
561 Cvar_RegisterVariable (&sv_playerphysicsqc);
562 Cvar_RegisterVariable (&sv_progs);
563 Cvar_RegisterVariable (&sv_protocolname);
564 Cvar_RegisterVariable (&sv_random_seed);
565 Cvar_RegisterVariable (&host_limitlocal);
566 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
567 Cvar_RegisterVariable (&sv_sound_land);
568 Cvar_RegisterVariable (&sv_sound_watersplash);
569 Cvar_RegisterVariable (&sv_stepheight);
570 Cvar_RegisterVariable (&sv_stopspeed);
571 Cvar_RegisterVariable (&sv_wallfriction);
572 Cvar_RegisterVariable (&sv_wateraccelerate);
573 Cvar_RegisterVariable (&sv_waterfriction);
574 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
575 Cvar_RegisterVariable (&sv_warsowbunny_accel);
576 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
577 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
578 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
579 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
580 Cvar_RegisterVariable (&sv_areadebug);
581 Cvar_RegisterVariable (&sys_ticrate);
582 Cvar_RegisterVariable (&teamplay);
583 Cvar_RegisterVariable (&timelimit);
584 Cvar_RegisterVariable (&sv_threaded);
586 Cvar_RegisterVariable (&saved1);
587 Cvar_RegisterVariable (&saved2);
588 Cvar_RegisterVariable (&saved3);
589 Cvar_RegisterVariable (&saved4);
590 Cvar_RegisterVariable (&savedgamecfg);
591 Cvar_RegisterVariable (&scratch1);
592 Cvar_RegisterVariable (&scratch2);
593 Cvar_RegisterVariable (&scratch3);
594 Cvar_RegisterVariable (&scratch4);
595 Cvar_RegisterVariable (&temp1);
597 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
598 Cvar_RegisterVariable (&nehx00);
599 Cvar_RegisterVariable (&nehx01);
600 Cvar_RegisterVariable (&nehx02);
601 Cvar_RegisterVariable (&nehx03);
602 Cvar_RegisterVariable (&nehx04);
603 Cvar_RegisterVariable (&nehx05);
604 Cvar_RegisterVariable (&nehx06);
605 Cvar_RegisterVariable (&nehx07);
606 Cvar_RegisterVariable (&nehx08);
607 Cvar_RegisterVariable (&nehx09);
608 Cvar_RegisterVariable (&nehx10);
609 Cvar_RegisterVariable (&nehx11);
610 Cvar_RegisterVariable (&nehx12);
611 Cvar_RegisterVariable (&nehx13);
612 Cvar_RegisterVariable (&nehx14);
613 Cvar_RegisterVariable (&nehx15);
614 Cvar_RegisterVariable (&nehx16);
615 Cvar_RegisterVariable (&nehx17);
616 Cvar_RegisterVariable (&nehx18);
617 Cvar_RegisterVariable (&nehx19);
618 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
620 Cvar_RegisterVariable (&sv_autodemo_perclient);
621 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
622 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
624 Cvar_RegisterVariable (&halflifebsp);
625 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
626 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
628 SV_InitOperatorCommands();
630 sv_mempool = Mem_AllocPool("server", 0, NULL);
633 static void SV_SaveEntFile_f(cmd_state_t *cmd)
636 if (!sv.active || !sv.worldmodel)
638 Con_Print("Not running a server\n");
641 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
646 =============================================================================
650 =============================================================================
657 Make sure the event gets sent to all clients
660 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
664 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
666 MSG_WriteByte (&sv.datagram, svc_particle);
667 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
668 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
670 for (i=0 ; i<3 ; i++)
671 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
672 MSG_WriteByte (&sv.datagram, count);
673 MSG_WriteByte (&sv.datagram, color);
674 SV_FlushBroadcastMessages();
681 Make sure the event gets sent to all clients
684 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
686 if (modelindex >= 256 || startframe >= 256)
688 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
690 MSG_WriteByte (&sv.datagram, svc_effect2);
691 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
692 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
693 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
694 MSG_WriteShort (&sv.datagram, modelindex);
695 MSG_WriteShort (&sv.datagram, startframe);
696 MSG_WriteByte (&sv.datagram, framecount);
697 MSG_WriteByte (&sv.datagram, framerate);
701 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
703 MSG_WriteByte (&sv.datagram, svc_effect);
704 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
705 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
706 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
707 MSG_WriteByte (&sv.datagram, modelindex);
708 MSG_WriteByte (&sv.datagram, startframe);
709 MSG_WriteByte (&sv.datagram, framecount);
710 MSG_WriteByte (&sv.datagram, framerate);
712 SV_FlushBroadcastMessages();
719 Each entity can have eight independant sound sources, like voice,
722 Channel 0 is an auto-allocate channel, the others override anything
723 already running on that entity/channel pair.
725 An attenuation of 0 will play full volume everywhere in the level.
726 Larger attenuations will drop off. (max 4 attenuation)
730 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
732 prvm_prog_t *prog = SVVM_prog;
734 int sound_num, field_mask, i, ent, speed4000;
736 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
738 if (nvolume < 0 || nvolume > 255)
740 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
744 if (attenuation < 0 || attenuation > 4)
746 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
750 if (!IS_CHAN(channel))
752 Con_Printf ("SV_StartSound: channel = %i\n", channel);
756 channel = CHAN_ENGINE2NET(channel);
758 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
761 // find precache number for sound
762 sound_num = SV_SoundIndex(sample, 1);
766 ent = PRVM_NUM_FOR_EDICT(entity);
768 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
770 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
771 field_mask |= SND_VOLUME;
772 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
773 field_mask |= SND_ATTENUATION;
774 if (speed4000 && speed4000 != 4000)
775 field_mask |= SND_SPEEDUSHORT4000;
776 if (ent >= 8192 || channel < 0 || channel > 7)
777 field_mask |= SND_LARGEENTITY;
778 if (sound_num >= 256)
779 field_mask |= SND_LARGESOUND;
781 // directed messages go only to the entity they are targeted on
782 MSG_WriteByte (dest, svc_sound);
783 MSG_WriteByte (dest, field_mask);
784 if (field_mask & SND_VOLUME)
785 MSG_WriteByte (dest, nvolume);
786 if (field_mask & SND_ATTENUATION)
787 MSG_WriteByte (dest, (int)(attenuation*64));
788 if (field_mask & SND_SPEEDUSHORT4000)
789 MSG_WriteShort (dest, speed4000);
790 if (field_mask & SND_LARGEENTITY)
792 MSG_WriteShort (dest, ent);
793 MSG_WriteChar (dest, channel);
796 MSG_WriteShort (dest, (ent<<3) | channel);
797 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
798 MSG_WriteShort (dest, sound_num);
800 MSG_WriteByte (dest, sound_num);
801 for (i = 0;i < 3;i++)
802 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
804 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
806 SV_FlushBroadcastMessages();
813 Nearly the same logic as SV_StartSound, except an origin
814 instead of an entity is provided and channel is omitted.
816 The entity sent to the client is 0 (world) and the channel
817 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
818 function, therefore the check for it is omitted.
822 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
824 int sound_num, field_mask, i, speed4000;
826 if (nvolume < 0 || nvolume > 255)
828 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
832 if (attenuation < 0 || attenuation > 4)
834 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
838 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
841 // find precache number for sound
842 sound_num = SV_SoundIndex(sample, 1);
846 speed4000 = (int)(speed * 40.0f);
848 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
849 field_mask |= SND_VOLUME;
850 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
851 field_mask |= SND_ATTENUATION;
852 if (sound_num >= 256)
853 field_mask |= SND_LARGESOUND;
854 if (speed4000 && speed4000 != 4000)
855 field_mask |= SND_SPEEDUSHORT4000;
857 // directed messages go only to the entity they are targeted on
858 MSG_WriteByte (&sv.datagram, svc_sound);
859 MSG_WriteByte (&sv.datagram, field_mask);
860 if (field_mask & SND_VOLUME)
861 MSG_WriteByte (&sv.datagram, nvolume);
862 if (field_mask & SND_ATTENUATION)
863 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
864 if (field_mask & SND_SPEEDUSHORT4000)
865 MSG_WriteShort (&sv.datagram, speed4000);
866 // Always write entnum 0 for the world entity
867 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
868 if (field_mask & SND_LARGESOUND)
869 MSG_WriteShort (&sv.datagram, sound_num);
871 MSG_WriteByte (&sv.datagram, sound_num);
872 for (i = 0;i < 3;i++)
873 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
874 SV_FlushBroadcastMessages();
878 ==============================================================================
882 ==============================================================================
889 Sends the first message from the server to a connected client.
890 This will be sent on the initial connection and upon each server load.
893 void SV_SendServerinfo (client_t *client)
895 prvm_prog_t *prog = SVVM_prog;
900 // we know that this client has a netconnection and thus is not a bot
902 // edicts get reallocated on level changes, so we need to update it here
903 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
905 // clear cached stuff that depends on the level
906 client->weaponmodel[0] = 0;
907 client->weaponmodelindex = 0;
909 // LadyHavoc: clear entityframe tracking
910 client->latestframenum = 0;
912 // initialize the movetime, so a speedhack can't make use of the time before this client joined
913 client->cmd.time = sv.time;
915 if (client->entitydatabase)
916 EntityFrame_FreeDatabase(client->entitydatabase);
917 if (client->entitydatabase4)
918 EntityFrame4_FreeDatabase(client->entitydatabase4);
919 if (client->entitydatabase5)
920 EntityFrame5_FreeDatabase(client->entitydatabase5);
922 memset(client->stats, 0, sizeof(client->stats));
923 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
925 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
927 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
928 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
929 else if (sv.protocol == PROTOCOL_DARKPLACES4)
930 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
932 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
935 // reset csqc entity versions
936 for (i = 0;i < prog->max_edicts;i++)
938 client->csqcentityscope[i] = 0;
939 client->csqcentitysendflags[i] = 0xFFFFFF;
941 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
943 client->csqcentityframehistory[i].num = 0;
944 client->csqcentityframehistory[i].framenum = -1;
946 client->csqcnumedicts = 0;
947 client->csqcentityframehistory_next = 0;
949 SZ_Clear (&client->netconnection->message);
950 MSG_WriteByte (&client->netconnection->message, svc_print);
951 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
952 MSG_WriteString (&client->netconnection->message,message);
954 SV_StopDemoRecording(client); // to split up demos into different files
955 if(sv_autodemo_perclient.integer)
957 char demofile[MAX_OSPATH];
958 char ipaddress[MAX_QPATH];
961 // start a new demo file
962 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
963 for(j = 0; ipaddress[j]; ++j)
964 if(!isalnum(ipaddress[j]))
966 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
968 SV_StartDemoRecording(client, demofile, -1);
971 //[515]: init csprogs according to version of svprogs, check the crc, etc.
972 if (sv.csqc_progname[0])
974 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
975 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
976 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
977 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
978 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
979 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
980 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
982 if(client->sv_demo_file != NULL)
985 static char buf[NET_MAXMESSAGE];
988 sb.data = (unsigned char *) buf;
989 sb.maxsize = sizeof(buf);
991 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
992 SV_WriteDemoMessage(client, &sb, false);
995 //[515]: init stufftext string (it is sent before svc_serverinfo)
996 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
998 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
999 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1003 //if (sv_allowdownloads.integer)
1004 // always send the info that the server supports the protocol, even if downloads are forbidden
1005 // only because of that, the CSQC exception can work
1007 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1008 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1011 // send at this time so it's guaranteed to get executed at the right time
1015 host_client = client;
1016 Curl_SendRequirements();
1020 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1021 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1022 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1024 if (!coop.integer && deathmatch.integer)
1025 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1027 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1029 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1031 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1032 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1033 MSG_WriteByte (&client->netconnection->message, 0);
1035 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1036 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1037 MSG_WriteByte (&client->netconnection->message, 0);
1040 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1041 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1042 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1045 // store this in clientcamera, too
1046 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1047 MSG_WriteByte (&client->netconnection->message, svc_setview);
1048 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1050 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1051 MSG_WriteByte (&client->netconnection->message, 1);
1053 client->prespawned = false; // need prespawn, spawn, etc
1054 client->spawned = false; // need prespawn, spawn, etc
1055 client->begun = false; // need prespawn, spawn, etc
1056 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1058 // clear movement info until client enters the new level properly
1059 memset(&client->cmd, 0, sizeof(client->cmd));
1060 client->movesequence = 0;
1061 client->movement_highestsequence_seen = 0;
1062 memset(&client->movement_count, 0, sizeof(client->movement_count));
1063 #ifdef NUM_PING_TIMES
1064 for (i = 0;i < NUM_PING_TIMES;i++)
1065 client->ping_times[i] = 0;
1066 client->num_pings = 0;
1070 // allow the client some time to send his keepalives, even if map loading took ages
1071 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1078 Initializes a client_t for a new net connection. This will only be called
1079 once for a player each game, not once for each level change.
1082 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1084 prvm_prog_t *prog = SVVM_prog;
1088 client = svs.clients + clientnum;
1090 // set up the client_t
1093 float backupparms[NUM_SPAWN_PARMS];
1094 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1095 memset(client, 0, sizeof(*client));
1096 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1099 memset(client, 0, sizeof(*client));
1100 client->active = true;
1101 client->netconnection = netconnection;
1103 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1105 if(client->netconnection && client->netconnection->crypto.authenticated)
1107 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1108 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1109 client->netconnection->address,
1110 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1111 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1112 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1113 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1114 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1115 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1119 strlcpy(client->name, "unconnected", sizeof(client->name));
1120 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1121 client->prespawned = false;
1122 client->spawned = false;
1123 client->begun = false;
1124 client->edict = PRVM_EDICT_NUM(clientnum+1);
1125 if (client->netconnection)
1126 client->netconnection->message.allowoverflow = true; // we can catch it
1127 // prepare the unreliable message buffer
1128 client->unreliablemsg.data = client->unreliablemsg_data;
1129 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1130 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1131 client->rate = 1000000000;
1132 client->connecttime = host.realtime;
1136 // call the progs to get default spawn parms for the new client
1137 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1138 PRVM_serverglobalfloat(time) = sv.time;
1139 PRVM_serverglobaledict(self) = 0;
1140 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1141 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1142 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1144 // set up the entity for this client (including .colormap, .team, etc)
1145 PRVM_ED_ClearEdict(prog, client->edict);
1148 // don't call SendServerinfo for a fresh botclient because its fields have
1149 // not been set up by the qc yet
1150 if (client->netconnection)
1151 SV_SendServerinfo (client);
1153 client->prespawned = client->spawned = client->begun = true;
1157 =====================
1160 Called when the player is getting totally kicked off the host
1161 if (crash = true), don't bother sending signofs
1162 =====================
1164 void SV_DropClient(qboolean crash)
1166 prvm_prog_t *prog = SVVM_prog;
1168 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1170 SV_StopDemoRecording(host_client);
1172 // make sure edict is not corrupt (from a level change for example)
1173 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1175 if (host_client->netconnection)
1177 // tell the client to be gone
1180 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1181 unsigned char bufdata[8];
1183 memset(&buf, 0, sizeof(buf));
1185 buf.maxsize = sizeof(bufdata);
1186 MSG_WriteByte(&buf, svc_disconnect);
1187 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1188 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1189 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1193 // call qc ClientDisconnect function
1194 // LadyHavoc: don't call QC if server is dead (avoids recursive
1195 // Host_Error in some mods when they run out of edicts)
1196 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1198 // call the prog function for removing a client
1199 // this will set the body to a dead frame, among other things
1200 int saveSelf = PRVM_serverglobaledict(self);
1201 host_client->clientconnectcalled = false;
1202 PRVM_serverglobalfloat(time) = sv.time;
1203 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1204 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1205 PRVM_serverglobaledict(self) = saveSelf;
1208 if (host_client->netconnection)
1210 // break the net connection
1211 NetConn_Close(host_client->netconnection);
1212 host_client->netconnection = NULL;
1215 // if a download is active, close it
1216 if (host_client->download_file)
1218 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1219 FS_Close(host_client->download_file);
1220 host_client->download_file = NULL;
1221 host_client->download_name[0] = 0;
1222 host_client->download_expectedposition = 0;
1223 host_client->download_started = false;
1226 // remove leaving player from scoreboard
1227 host_client->name[0] = 0;
1228 host_client->colors = 0;
1229 host_client->frags = 0;
1230 // send notification to all clients
1231 // get number of client manually just to make sure we get it right...
1232 i = host_client - svs.clients;
1233 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1234 MSG_WriteByte (&sv.reliable_datagram, i);
1235 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1236 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1237 MSG_WriteByte (&sv.reliable_datagram, i);
1238 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1239 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1240 MSG_WriteByte (&sv.reliable_datagram, i);
1241 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1243 // free the client now
1244 if (host_client->entitydatabase)
1245 EntityFrame_FreeDatabase(host_client->entitydatabase);
1246 if (host_client->entitydatabase4)
1247 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1248 if (host_client->entitydatabase5)
1249 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1253 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1254 PRVM_ED_ClearEdict(prog, host_client->edict);
1257 // clear the client struct (this sets active to false)
1258 memset(host_client, 0, sizeof(*host_client));
1260 // update server listing on the master because player count changed
1261 // (which the master uses for filtering empty/full servers)
1262 NetConn_Heartbeat(1);
1266 for (i = 0;i < svs.maxclients;i++)
1267 if (svs.clients[i].active && !svs.clients[i].spawned)
1269 if (i == svs.maxclients)
1271 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1272 sv.paused = sv.loadgame = false; // we're basically done with loading now
1278 ===============================================================================
1282 ===============================================================================
1286 =============================================================================
1288 The PVS must include a small area around the client to allow head bobbing
1289 or other small motion on the client side. Otherwise, a bob might cause an
1290 entity that should be visible to not show up, especially when the bob
1291 crosses a waterline.
1293 =============================================================================
1296 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1298 prvm_prog_t *prog = SVVM_prog;
1300 unsigned int sendflags;
1301 unsigned int version;
1302 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1303 unsigned int customizeentityforclient;
1304 unsigned int sendentity;
1307 vec3_t cullmins, cullmaxs;
1310 // fast path for games that do not use legacy entity networking
1311 // note: still networks clients even if they are legacy
1312 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1313 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1316 // this 2 billion unit check is actually to detect NAN origins
1317 // (we really don't want to send those)
1318 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1321 // EF_NODRAW prevents sending for any reason except for your own
1322 // client, so we must keep all clients in this superset
1323 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1325 // we can omit invisible entities with no effects that are not clients
1326 // LadyHavoc: this could kill tags attached to an invisible entity, I
1327 // just hope we never have to support that case
1328 i = (int)PRVM_serveredictfloat(ent, modelindex);
1329 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1332 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1333 glowsize = (unsigned char)bound(0, i, 255);
1334 if (PRVM_serveredictfloat(ent, glow_trail))
1335 flags |= RENDER_GLOWTRAIL;
1336 if (PRVM_serveredictedict(ent, viewmodelforclient))
1337 flags |= RENDER_VIEWMODEL;
1339 v = PRVM_serveredictvector(ent, color);
1341 light[0] = (unsigned short)bound(0, f, 65535);
1343 light[1] = (unsigned short)bound(0, f, 65535);
1345 light[2] = (unsigned short)bound(0, f, 65535);
1346 f = PRVM_serveredictfloat(ent, light_lev);
1347 light[3] = (unsigned short)bound(0, f, 65535);
1348 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1349 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1351 if (gamemode == GAME_TENEBRAE)
1353 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1357 lightpflags |= PFLAGS_FULLDYNAMIC;
1359 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1363 light[0] = (int)(0.2*256);
1364 light[1] = (int)(1.0*256);
1365 light[2] = (int)(0.2*256);
1367 lightpflags |= PFLAGS_FULLDYNAMIC;
1371 specialvisibilityradius = 0;
1372 if (lightpflags & PFLAGS_FULLDYNAMIC)
1373 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1375 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1376 if (flags & RENDER_GLOWTRAIL)
1377 specialvisibilityradius = max(specialvisibilityradius, 100);
1378 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1380 if (effects & EF_BRIGHTFIELD)
1381 specialvisibilityradius = max(specialvisibilityradius, 80);
1382 if (effects & EF_MUZZLEFLASH)
1383 specialvisibilityradius = max(specialvisibilityradius, 100);
1384 if (effects & EF_BRIGHTLIGHT)
1385 specialvisibilityradius = max(specialvisibilityradius, 400);
1386 if (effects & EF_DIMLIGHT)
1387 specialvisibilityradius = max(specialvisibilityradius, 200);
1388 if (effects & EF_RED)
1389 specialvisibilityradius = max(specialvisibilityradius, 200);
1390 if (effects & EF_BLUE)
1391 specialvisibilityradius = max(specialvisibilityradius, 200);
1392 if (effects & EF_FLAME)
1393 specialvisibilityradius = max(specialvisibilityradius, 250);
1394 if (effects & EF_STARDUST)
1395 specialvisibilityradius = max(specialvisibilityradius, 100);
1398 // early culling checks
1399 // (final culling is done by SV_MarkWriteEntityStateToClient)
1400 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1401 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1405 cs->active = ACTIVE_NETWORK;
1406 cs->number = enumber;
1407 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1408 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1410 cs->effects = effects;
1411 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1412 cs->modelindex = modelindex;
1413 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1414 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1415 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1416 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1417 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1418 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1419 cs->customizeentityforclient = customizeentityforclient;
1420 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1421 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1422 cs->glowsize = glowsize;
1423 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1425 // don't need to init cs->colormod because the defaultstate did that for us
1426 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1427 v = PRVM_serveredictvector(ent, colormod);
1428 if (VectorLength2(v))
1430 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1431 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1432 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1435 // don't need to init cs->glowmod because the defaultstate did that for us
1436 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1437 v = PRVM_serveredictvector(ent, glowmod);
1438 if (VectorLength2(v))
1440 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1441 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1442 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1445 cs->modelindex = modelindex;
1448 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1452 cs->alpha = (unsigned char)bound(0, i, 255);
1455 f = (PRVM_serveredictfloat(ent, renderamt));
1459 cs->alpha = (unsigned char)bound(0, i, 255);
1463 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1467 cs->scale = (unsigned char)bound(0, i, 255);
1470 cs->glowcolor = 254;
1471 f = PRVM_serveredictfloat(ent, glow_color);
1473 cs->glowcolor = (int)f;
1475 if (PRVM_serveredictfloat(ent, fullbright))
1476 cs->effects |= EF_FULLBRIGHT;
1478 f = PRVM_serveredictfloat(ent, modelflags);
1480 cs->effects |= ((unsigned int)f & 0xff) << 24;
1482 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1483 cs->flags |= RENDER_STEP;
1484 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1485 cs->flags |= RENDER_LOWPRECISION;
1486 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1487 cs->flags |= RENDER_COLORMAPPED;
1488 if (cs->viewmodelforclient)
1489 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1491 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1493 cs->flags |= RENDER_COMPLEXANIMATION;
1494 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1495 cs->skeletonobject = ent->priv.server->skeleton;
1496 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1497 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1498 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1499 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1500 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1501 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1502 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1503 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1504 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1505 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1506 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1507 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1508 cs->frame = 0; // don't need the legacy frame
1511 cs->light[0] = light[0];
1512 cs->light[1] = light[1];
1513 cs->light[2] = light[2];
1514 cs->light[3] = light[3];
1515 cs->lightstyle = lightstyle;
1516 cs->lightpflags = lightpflags;
1518 cs->specialvisibilityradius = specialvisibilityradius;
1520 // calculate the visible box of this entity (don't use the physics box
1521 // as that is often smaller than a model, and would not count
1522 // specialvisibilityradius)
1523 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1525 float scale = cs->scale * (1.0f / 16.0f);
1526 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1528 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1529 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1531 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1533 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1534 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1538 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1539 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1544 // if there is no model (or it could not be loaded), use the physics box
1545 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1546 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1548 if (specialvisibilityradius)
1550 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1551 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1552 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1553 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1554 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1555 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1558 // calculate center of bbox for network prioritization purposes
1559 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1561 // if culling box has moved, update pvs cluster links
1562 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1564 VectorCopy(cullmins, ent->priv.server->cullmins);
1565 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1566 // a value of -1 for pvs_numclusters indicates that the links are not
1567 // cached, and should be re-tested each time, this is the case if the
1568 // culling box touches too many pvs clusters to store, or if the world
1569 // model does not support FindBoxClusters
1570 ent->priv.server->pvs_numclusters = -1;
1571 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1573 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1574 if (i <= MAX_ENTITYCLUSTERS)
1575 ent->priv.server->pvs_numclusters = i;
1579 // we need to do some csqc entity upkeep here
1580 // get self.SendFlags and clear them
1581 // (to let the QC know that they've been read)
1584 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1585 PRVM_serveredictfloat(ent, SendFlags) = 0;
1586 // legacy self.Version system
1587 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1589 if (sv.csqcentityversion[enumber] != version)
1590 sendflags = 0xFFFFFF;
1591 sv.csqcentityversion[enumber] = version;
1593 // move sendflags into the per-client sendflags
1595 for (i = 0;i < svs.maxclients;i++)
1596 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1597 // mark it as inactive for non-csqc networking
1598 cs->active = ACTIVE_SHARED;
1604 static void SV_PrepareEntitiesForSending(void)
1606 prvm_prog_t *prog = SVVM_prog;
1609 // send all entities that touch the pvs
1610 sv.numsendentities = 0;
1611 sv.sendentitiesindex[0] = NULL;
1612 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1613 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1615 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1617 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1618 sv.numsendentities++;
1623 #define MAX_LINEOFSIGHTTRACES 64
1625 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1627 prvm_prog_t *prog = SVVM_prog;
1630 float starttransformed[3], endtransformed[3];
1631 float boxminstransformed[3], boxmaxstransformed[3];
1632 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1635 int originalnumtouchedicts;
1636 int numtouchedicts = 0;
1638 matrix4x4_t matrix, imatrix;
1640 prvm_edict_t *touch;
1641 static prvm_edict_t *touchedicts[MAX_EDICTS];
1642 vec3_t eyemins, eyemaxs, start;
1643 vec3_t boxmins, boxmaxs;
1644 vec3_t clipboxmins, clipboxmaxs;
1645 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1647 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1649 // jitter the eye location within this box
1650 eyemins[0] = eye[0] - eyejitter;
1651 eyemaxs[0] = eye[0] + eyejitter;
1652 eyemins[1] = eye[1] - eyejitter;
1653 eyemaxs[1] = eye[1] + eyejitter;
1654 eyemins[2] = eye[2] - eyejitter;
1655 eyemaxs[2] = eye[2] + eyejitter;
1656 // expand the box a little
1657 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1658 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1659 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1660 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1661 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1662 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1664 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1665 for (traceindex = 1;traceindex < numtraces;traceindex++)
1666 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1668 // calculate sweep box for the entire swarm of traces
1669 VectorCopy(eyemins, clipboxmins);
1670 VectorCopy(eyemaxs, clipboxmaxs);
1671 for (traceindex = 0;traceindex < numtraces;traceindex++)
1673 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1674 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1675 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1676 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1677 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1678 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1681 // get the list of entities in the sweep box
1682 if (sv_cullentities_trace_entityocclusion.integer)
1683 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1684 if (numtouchedicts > MAX_EDICTS)
1686 // this never happens
1687 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1688 numtouchedicts = MAX_EDICTS;
1690 // iterate the entities found in the sweep box and filter them
1691 originalnumtouchedicts = numtouchedicts;
1693 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1695 touch = touchedicts[touchindex];
1696 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1698 model = SV_GetModelFromEdict(touch);
1699 if (!model || !model->brush.TraceLineOfSight)
1701 // skip obviously transparent entities
1702 alpha = PRVM_serveredictfloat(touch, alpha);
1703 if (alpha && alpha < 1)
1705 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1707 touchedicts[numtouchedicts++] = touch;
1710 // now that we have a filtered list of "interesting" entities, fire each
1711 // ray against all of them, this gives us an early-out case when something
1712 // is visible (which it often is)
1714 for (traceindex = 0;traceindex < numtraces;traceindex++)
1716 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1717 // check world occlusion
1718 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1719 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1721 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1723 touch = touchedicts[touchindex];
1724 model = SV_GetModelFromEdict(touch);
1725 if(model && model->brush.TraceLineOfSight)
1727 // get the entity matrix
1728 pitchsign = SV_GetPitchSign(prog, touch);
1729 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1730 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1731 // see if the ray hits this entity
1732 Matrix4x4_Transform(&imatrix, start, starttransformed);
1733 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1734 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1735 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1736 // transform the AABB to local space
1737 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1738 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1739 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1740 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1741 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1742 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1743 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1744 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1745 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1746 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1747 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1754 // check if the ray was blocked
1755 if (touchindex < numtouchedicts)
1757 // return if the ray was not blocked
1765 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1767 prvm_prog_t *prog = SVVM_prog;
1771 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1773 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1774 sv.writeentitiestoclient_stats_totalentities++;
1776 if (s->customizeentityforclient)
1778 PRVM_serverglobalfloat(time) = sv.time;
1779 PRVM_serverglobaledict(self) = s->number;
1780 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1781 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1782 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1786 // never reject player
1787 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1789 // check various rejection conditions
1790 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1792 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1794 if (s->effects & EF_NODRAW)
1796 // LadyHavoc: only send entities with a model or important effects
1797 if (!s->modelindex && s->specialvisibilityradius == 0)
1800 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1801 // viewmodels don't have visibility checking
1802 if (s->viewmodelforclient)
1804 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1807 else if (s->tagentity)
1809 // tag attached entities simply check their parent
1810 if (!sv.sendentitiesindex[s->tagentity])
1812 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1813 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1816 // always send world submodels in newer protocols because they don't
1817 // generate much traffic (in old protocols they hog bandwidth)
1818 // but only if sv_cullentities_nevercullbmodels is off
1819 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1821 // entity has survived every check so far, check if visible
1822 ed = PRVM_EDICT_NUM(s->number);
1824 // if not touching a visible leaf
1825 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1827 if (ed->priv.server->pvs_numclusters < 0)
1829 // entity too big for clusters list
1830 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1832 sv.writeentitiestoclient_stats_culled_pvs++;
1839 // check cached clusters list
1840 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1841 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1843 if (i == ed->priv.server->pvs_numclusters)
1845 sv.writeentitiestoclient_stats_culled_pvs++;
1851 // or not seen by random tracelines
1852 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1855 s->number <= svs.maxclients
1856 ? sv_cullentities_trace_samples_players.integer
1858 s->specialvisibilityradius
1859 ? sv_cullentities_trace_samples_extra.integer
1860 : sv_cullentities_trace_samples.integer;
1861 float enlarge = sv_cullentities_trace_enlarge.value;
1866 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1867 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1869 if(eyeindex < sv.writeentitiestoclient_numeyes)
1870 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1872 s->number <= svs.maxclients
1873 ? sv_cullentities_trace_delay_players.value
1874 : sv_cullentities_trace_delay.value
1876 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1878 sv.writeentitiestoclient_stats_culled_trace++;
1886 // this just marks it for sending
1887 // FIXME: it would be more efficient to send here, but the entity
1888 // compressor isn't that flexible
1889 sv.writeentitiestoclient_stats_visibleentities++;
1890 sv.sententities[s->number] = sv.sententitiesmark;
1893 #if MAX_LEVELNETWORKEYES > 0
1894 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1895 static void SV_AddCameraEyes(void)
1897 prvm_prog_t *prog = SVVM_prog;
1900 static int cameras[MAX_LEVELNETWORKEYES];
1901 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1902 static int eye_levels[MAX_CLIENTNETWORKEYES];
1906 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1909 // check line of sight to portal entities and add them to PVS
1910 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1912 if (!ed->priv.server->free)
1914 if(PRVM_serveredictfunction(ed, camera_transform))
1916 PRVM_serverglobalfloat(time) = sv.time;
1917 PRVM_serverglobaledict(self) = e;
1918 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1919 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1920 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1921 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1922 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1923 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1925 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1926 cameras[n_cameras] = e;
1928 if(n_cameras >= MAX_LEVELNETWORKEYES)
1938 // i is loop counter, is reset to 0 when an eye got added
1939 // j is camera index to check
1940 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1944 ed = PRVM_EDICT_NUM(cameras[j]);
1945 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1946 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1947 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1948 if(eye_levels[k] <= MAX_EYE_RECURSION)
1950 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1952 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1953 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1954 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1955 sv.writeentitiestoclient_numeyes++;
1964 void SV_AddCameraEyes(void)
1969 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1971 prvm_prog_t *prog = SVVM_prog;
1972 qboolean need_empty = false;
1973 int i, numsendstates, numcsqcsendstates;
1975 prvm_edict_t *camera;
1979 // if there isn't enough space to accomplish anything, skip it
1980 if (msg->cursize + 25 > maxsize)
1983 sv.writeentitiestoclient_msg = msg;
1984 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1986 sv.writeentitiestoclient_stats_culled_pvs = 0;
1987 sv.writeentitiestoclient_stats_culled_trace = 0;
1988 sv.writeentitiestoclient_stats_visibleentities = 0;
1989 sv.writeentitiestoclient_stats_totalentities = 0;
1990 sv.writeentitiestoclient_numeyes = 0;
1993 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1994 camera = PRVM_EDICT_NUM( client->clientcamera );
1995 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1996 sv.writeentitiestoclient_pvsbytes = 0;
1997 // get the PVS values for the eye location, later FatPVS calls will merge
1998 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1999 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2001 // add the eye to a list for SV_CanSeeBox tests
2002 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2003 sv.writeentitiestoclient_numeyes++;
2005 // calculate predicted eye origin for SV_CanSeeBox tests
2006 if (sv_cullentities_trace_prediction.integer)
2008 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
2010 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
2011 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
2013 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2014 sv.writeentitiestoclient_numeyes++;
2016 //if (!sv.writeentitiestoclient_useprediction)
2017 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
2022 // build PVS from the new eyes
2023 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2024 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
2025 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2027 sv.sententitiesmark++;
2029 for (i = 0;i < sv.numsendentities;i++)
2030 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
2033 numcsqcsendstates = 0;
2034 for (i = 0;i < sv.numsendentities;i++)
2036 s = &sv.sendentities[i];
2037 if (sv.sententities[s->number] == sv.sententitiesmark)
2039 if(s->active == ACTIVE_NETWORK)
2041 if (s->exteriormodelforclient)
2043 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
2044 s->flags |= RENDER_EXTERIORMODEL;
2046 s->flags &= ~RENDER_EXTERIORMODEL;
2048 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
2050 else if(sv.sendentities[i].active == ACTIVE_SHARED)
2051 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
2053 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
2057 if (sv_cullentities_stats.integer)
2058 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
2060 if(client->entitydatabase5)
2061 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
2063 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
2065 // force every 16th frame to be not empty (or cl_movement replay takes
2067 // BTW, this should normally not kick in any more due to the check
2068 // below, except if the client stopped sending movement frames
2069 if(client->num_skippedentityframes >= 16)
2072 // help cl_movement a bit more
2073 if(client->movesequence != client->lastmovesequence)
2075 client->lastmovesequence = client->movesequence;
2077 if (client->entitydatabase5)
2078 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
2079 else if (client->entitydatabase4)
2081 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
2082 Protocol_WriteStatsReliable();
2084 else if (client->entitydatabase)
2086 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
2087 Protocol_WriteStatsReliable();
2091 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
2092 Protocol_WriteStatsReliable();
2096 client->num_skippedentityframes = 0;
2098 ++client->num_skippedentityframes;
2107 static void SV_CleanupEnts (void)
2109 prvm_prog_t *prog = SVVM_prog;
2113 ent = PRVM_NEXT_EDICT(prog->edicts);
2114 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
2115 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2120 SV_WriteClientdataToMessage
2124 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2126 prvm_prog_t *prog = SVVM_prog;
2129 prvm_edict_t *other;
2134 float *statsf = (float *)stats;
2138 // send a damage message
2140 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2142 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2143 MSG_WriteByte (msg, svc_damage);
2144 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2145 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2146 for (i=0 ; i<3 ; i++)
2147 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2149 PRVM_serveredictfloat(ent, dmg_take) = 0;
2150 PRVM_serveredictfloat(ent, dmg_save) = 0;
2154 // send the current viewpos offset from the view entity
2156 SV_SetIdealPitch (); // how much to look up / down ideally
2158 // a fixangle might get lost in a dropped packet. Oh well.
2159 if(PRVM_serveredictfloat(ent, fixangle))
2161 // angle fixing was requested by global thinking code...
2162 // so store the current angles for later use
2163 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2164 host_client->fixangle_angles_set = true;
2166 // and clear fixangle for the next frame
2167 PRVM_serveredictfloat(ent, fixangle) = 0;
2170 if (host_client->fixangle_angles_set)
2172 MSG_WriteByte (msg, svc_setangle);
2173 for (i=0 ; i < 3 ; i++)
2174 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2175 host_client->fixangle_angles_set = false;
2178 // the runes are in serverflags, pack them into the items value, also pack
2179 // in the items2 value for mission pack huds
2180 // (used only in the mission packs, which do not use serverflags)
2181 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2183 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2185 // cache weapon model name and index in client struct to save time
2186 // (this search can be almost 1% of cpu time!)
2187 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2188 if (strcmp(s, client->weaponmodel))
2190 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2191 client->weaponmodelindex = SV_ModelIndex(s, 1);
2194 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2200 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2201 bits |= SU_ONGROUND;
2202 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2204 if (PRVM_serveredictfloat(ent, idealpitch))
2205 bits |= SU_IDEALPITCH;
2207 for (i=0 ; i<3 ; i++)
2209 if (PRVM_serveredictvector(ent, punchangle)[i])
2210 bits |= (SU_PUNCH1<<i);
2211 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2213 bits |= (SU_PUNCHVEC1<<i);
2214 if (PRVM_serveredictvector(ent, velocity)[i])
2215 bits |= (SU_VELOCITY1<<i);
2218 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2220 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2221 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2222 stats[STAT_ITEMS] = items;
2223 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2224 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2225 stats[STAT_WEAPON] = client->weaponmodelindex;
2226 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2227 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2228 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2229 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2230 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2231 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2232 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2233 stats[STAT_VIEWZOOM] = viewzoom;
2234 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2235 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2236 // the QC bumps these itself by sending svc_'s, so we have to keep them
2237 // zero or they'll be corrected by the engine
2238 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2239 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2241 if(!sv_gameplayfix_customstats.integer)
2243 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2244 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2245 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2246 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2247 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2248 // movement settings for prediction
2249 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2250 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2251 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2252 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2253 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2255 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2256 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2257 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2258 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2259 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2260 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2261 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2262 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2263 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2264 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2265 statsf[STAT_TIMELIMIT] = timelimit.value;
2266 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2267 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2268 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2269 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2270 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2271 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2272 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2273 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2274 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2275 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2276 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2277 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2278 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2279 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2280 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2281 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2282 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2283 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2286 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2288 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2290 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2291 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2293 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2294 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2295 if (viewzoom != 255)
2296 bits |= SU_VIEWZOOM;
2301 if (bits >= 16777216)
2305 MSG_WriteByte (msg, svc_clientdata);
2306 MSG_WriteShort (msg, bits);
2307 if (bits & SU_EXTEND1)
2308 MSG_WriteByte(msg, bits >> 16);
2309 if (bits & SU_EXTEND2)
2310 MSG_WriteByte(msg, bits >> 24);
2312 if (bits & SU_VIEWHEIGHT)
2313 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2315 if (bits & SU_IDEALPITCH)
2316 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2318 for (i=0 ; i<3 ; i++)
2320 if (bits & (SU_PUNCH1<<i))
2322 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2323 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2325 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2327 if (bits & (SU_PUNCHVEC1<<i))
2329 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2330 MSG_WriteCoord16i(msg, punchvector[i]);
2332 MSG_WriteCoord32f(msg, punchvector[i]);
2334 if (bits & (SU_VELOCITY1<<i))
2336 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2337 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2339 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2343 if (bits & SU_ITEMS)
2344 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2346 if (sv.protocol == PROTOCOL_DARKPLACES5)
2348 if (bits & SU_WEAPONFRAME)
2349 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2350 if (bits & SU_ARMOR)
2351 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2352 if (bits & SU_WEAPON)
2353 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2354 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2355 MSG_WriteShort (msg, stats[STAT_AMMO]);
2356 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2357 MSG_WriteShort (msg, stats[STAT_NAILS]);
2358 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2359 MSG_WriteShort (msg, stats[STAT_CELLS]);
2360 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2361 if (bits & SU_VIEWZOOM)
2362 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2364 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2366 if (bits & SU_WEAPONFRAME)
2367 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2368 if (bits & SU_ARMOR)
2369 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2370 if (bits & SU_WEAPON)
2372 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2373 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2375 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2377 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2378 MSG_WriteByte (msg, stats[STAT_AMMO]);
2379 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2380 MSG_WriteByte (msg, stats[STAT_NAILS]);
2381 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2382 MSG_WriteByte (msg, stats[STAT_CELLS]);
2383 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2385 for (i = 0;i < 32;i++)
2386 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2388 MSG_WriteByte (msg, i);
2391 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2392 if (bits & SU_VIEWZOOM)
2394 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2395 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2397 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2402 void SV_FlushBroadcastMessages(void)
2406 if (sv.datagram.cursize <= 0)
2408 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2410 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2412 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2413 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2415 SZ_Clear(&sv.datagram);
2418 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2420 // scan the splitpoints to find out how many we can fit in
2421 int numsegments, j, split;
2422 if (!client->unreliablemsg_splitpoints)
2424 // always accept the first one if it's within 1024 bytes, this ensures
2425 // that very big datagrams which are over the rate limit still get
2426 // through, just to keep it working
2427 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2428 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2430 // the first segment gets an exemption from the rate limiting, otherwise
2431 // it could get dropped consistently due to a low rate limit
2432 if (numsegments == 1)
2434 // some will fit, so add the ones that will fit
2435 split = client->unreliablemsg_splitpoint[numsegments-1];
2436 // note this discards ones that were accepted by the segments scan but
2437 // can not fit, such as a really huge first one that will never ever
2438 // fit in a packet...
2439 if (msg->cursize + split <= maxsize)
2440 SZ_Write(msg, client->unreliablemsg.data, split);
2441 // remove the part we sent, keeping any remaining data
2442 client->unreliablemsg.cursize -= split;
2443 if (client->unreliablemsg.cursize > 0)
2444 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2445 // adjust remaining splitpoints
2446 client->unreliablemsg_splitpoints -= numsegments;
2447 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2448 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2452 =======================
2453 SV_SendClientDatagram
2454 =======================
2456 static void SV_SendClientDatagram (client_t *client)
2458 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2460 int stats[MAX_CL_STATS];
2461 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2464 // obey rate limit by limiting packet frequency if the packet size
2466 // (usually this is caused by reliable messages)
2467 if (!NetConn_CanSend(client->netconnection))
2470 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2471 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2472 if (sv_maxrate.integer != maxrate)
2473 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2475 // clientrate determines the 'cleartime' of a packet
2476 // (how long to wait before sending another, based on this packet's size)
2477 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2479 switch (sv.protocol)
2481 case PROTOCOL_QUAKE:
2482 case PROTOCOL_QUAKEDP:
2483 case PROTOCOL_NEHAHRAMOVIE:
2484 case PROTOCOL_NEHAHRABJP:
2485 case PROTOCOL_NEHAHRABJP2:
2486 case PROTOCOL_NEHAHRABJP3:
2487 case PROTOCOL_QUAKEWORLD:
2488 // no packet size limit support on Quake protocols because it just
2489 // causes missing entities/effects
2490 // packets are simply sent less often to obey the rate limit
2494 case PROTOCOL_DARKPLACES1:
2495 case PROTOCOL_DARKPLACES2:
2496 case PROTOCOL_DARKPLACES3:
2497 case PROTOCOL_DARKPLACES4:
2498 // no packet size limit support on DP1-4 protocols because they kick
2499 // the client off if they overflow, and miss effects
2500 // packets are simply sent less often to obey the rate limit
2501 maxsize = sizeof(sv_sendclientdatagram_buf);
2502 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2505 // DP5 and later protocols support packet size limiting which is a
2506 // better method than limiting packet frequency as QW does
2508 // at very low rates (or very small sys_ticrate) the packet size is
2509 // not reduced below 128, but packets may be sent less often
2511 // how long are bursts?
2512 timedelta = host_client->rate_burstsize / (double)client->rate;
2514 // how much of the burst do we keep reserved?
2515 timedelta *= 1 - net_burstreserve.value;
2517 // only try to use excess time
2518 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2520 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2521 timedelta += sys_ticrate.value;
2523 // note: packet overhead (not counted in maxsize) is 28 bytes
2524 maxsize = (int)(clientrate * timedelta) - 28;
2526 // put it in sound bounds
2527 maxsize = bound(128, maxsize, 1400);
2530 // csqc entities can easily exceed 128 bytes, so disable throttling in
2531 // mods that use csqc (they are likely to use less bandwidth anyway)
2532 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2538 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
2540 // for good singleplayer, send huge packets
2541 maxsize = sizeof(sv_sendclientdatagram_buf);
2542 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2543 // never limit frequency in singleplayer
2544 clientrate = 1000000000;
2547 // while downloading, limit entity updates to half the packet
2548 // (any leftover space will be used for downloading)
2549 if (host_client->download_file)
2552 msg.data = sv_sendclientdatagram_buf;
2553 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2555 msg.allowoverflow = false;
2557 if (host_client->begun)
2559 // the player is in the game
2560 MSG_WriteByte (&msg, svc_time);
2561 MSG_WriteFloat (&msg, sv.time);
2563 // add the client specific data to the datagram
2564 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2565 // now update the stats[] array using any registered custom fields
2566 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2567 // set host_client->statsdeltabits
2568 Protocol_UpdateClientStats (stats);
2570 // add as many queued unreliable messages (effects) as we can fit
2571 // limit effects to half of the remaining space
2572 if (client->unreliablemsg.cursize)
2573 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2575 // now write as many entities as we can fit, and also sends stats
2576 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2578 else if (host.realtime > client->keepalivetime)
2580 // the player isn't totally in the game yet
2581 // send small keepalive messages if too much time has passed
2582 // (may also be sending downloads)
2583 client->keepalivetime = host.realtime + 5;
2584 MSG_WriteChar (&msg, svc_nop);
2587 // if a download is active, see if there is room to fit some download data
2589 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2590 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2592 fs_offset_t downloadstart;
2593 unsigned char data[1400];
2594 downloadstart = FS_Tell(host_client->download_file);
2595 downloadsize = min(downloadsize, (int)sizeof(data));
2596 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2597 // note this sends empty messages if at the end of the file, which is
2598 // necessary to keep the packet loss logic working
2599 // (the last blocks may be lost and need to be re-sent, and that will
2600 // only occur if the client acks the empty end messages, revealing
2601 // a gap in the download progress, causing the last blocks to be
2603 MSG_WriteChar (&msg, svc_downloaddata);
2604 MSG_WriteLong (&msg, downloadstart);
2605 MSG_WriteShort (&msg, downloadsize);
2606 if (downloadsize > 0)
2607 SZ_Write (&msg, data, downloadsize);
2610 // reliable only if none is in progress
2611 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2612 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2614 SV_WriteDemoMessage(client, &msg, false);
2616 // send the datagram
2617 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2618 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2619 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2623 =======================
2624 SV_UpdateToReliableMessages
2625 =======================
2627 static void SV_UpdateToReliableMessages (void)
2629 prvm_prog_t *prog = SVVM_prog;
2637 // check for changes to be sent over the reliable streams
2638 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2640 // update the host_client fields we care about according to the entity fields
2641 host_client->edict = PRVM_EDICT_NUM(i+1);
2644 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2647 // always point the string back at host_client->name to keep it safe
2648 //strlcpy (host_client->name, name, sizeof (host_client->name));
2649 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2650 strlcpy (host_client->name, name, sizeof (host_client->name));
2651 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2652 if (strcmp(host_client->old_name, host_client->name))
2654 if (host_client->begun)
2655 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2656 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2657 // send notification to all clients
2658 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2659 MSG_WriteByte (&sv.reliable_datagram, i);
2660 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2661 SV_WriteNetnameIntoDemo(host_client);
2664 // DP_SV_CLIENTCOLORS
2665 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2666 if (host_client->old_colors != host_client->colors)
2668 host_client->old_colors = host_client->colors;
2669 // send notification to all clients
2670 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2671 MSG_WriteByte (&sv.reliable_datagram, i);
2672 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2675 // NEXUIZ_PLAYERMODEL
2676 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2679 // always point the string back at host_client->name to keep it safe
2680 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2681 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2682 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2683 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2685 // NEXUIZ_PLAYERSKIN
2686 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2689 // always point the string back at host_client->name to keep it safe
2690 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2691 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2692 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2693 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2695 // TODO: add an extension name for this [1/17/2008 Black]
2696 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2697 if (clientcamera > 0)
2699 int oldclientcamera = host_client->clientcamera;
2700 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2701 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2702 host_client->clientcamera = clientcamera;
2704 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2706 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2707 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2712 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2713 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2714 if(!host_client->begun && host_client->netconnection)
2715 host_client->frags = -666;
2716 if (host_client->old_frags != host_client->frags)
2718 host_client->old_frags = host_client->frags;
2719 // send notification to all clients
2720 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2721 MSG_WriteByte (&sv.reliable_datagram, i);
2722 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2726 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2727 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2728 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2730 SZ_Clear (&sv.reliable_datagram);
2735 =======================
2736 SV_SendClientMessages
2737 =======================
2739 void SV_SendClientMessages(void)
2741 int i, prepared = false;
2743 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2744 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2746 SV_FlushBroadcastMessages();
2748 // update frags, names, etc
2749 SV_UpdateToReliableMessages();
2751 // build individual updates
2752 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2754 if (!host_client->active)
2756 if (!host_client->netconnection)
2759 if (host_client->netconnection->message.overflowed)
2761 SV_DropClient (true); // if the message couldn't send, kick off
2768 // only prepare entities once per frame
2769 SV_PrepareEntitiesForSending();
2771 SV_SendClientDatagram(host_client);
2774 // clear muzzle flashes
2778 static void SV_StartDownload_f(cmd_state_t *cmd)
2780 if (host_client->download_file)
2781 host_client->download_started = true;
2785 * Compression extension negotiation:
2788 * cl_serverextension_download 2
2791 * download <filename> <list of zero or more suppported compressions in order of preference>
2793 * download maps/map1.bsp lzo deflate huffman
2796 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2798 * cl_downloadbegin 123456 maps/map1.bsp deflate
2800 * The server may choose not to compress the file by sending no compression name, like:
2801 * cl_downloadbegin 345678 maps/map1.bsp
2803 * NOTE: the "download" command may only specify compression algorithms if
2804 * cl_serverextension_download is 2!
2805 * If cl_serverextension_download has a different value, the client must
2806 * assume this extension is not supported!
2809 static void Download_CheckExtensions(cmd_state_t *cmd)
2812 int argc = Cmd_Argc(cmd);
2814 // first reset them all
2815 host_client->download_deflate = false;
2817 for(i = 2; i < argc; ++i)
2819 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2821 host_client->download_deflate = true;
2827 static void SV_Download_f(cmd_state_t *cmd)
2829 const char *whichpack, *whichpack2, *extension;
2830 qboolean is_csqc; // so we need to check only once
2832 if (Cmd_Argc(cmd) < 2)
2834 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2835 SV_ClientPrintf(" supported extensions: deflate\n");
2839 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2841 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2845 if (host_client->download_file)
2847 // at this point we'll assume the previous download should be aborted
2848 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2849 SV_ClientCommands("\nstopdownload\n");
2851 // close the file and reset variables
2852 FS_Close(host_client->download_file);
2853 host_client->download_file = NULL;
2854 host_client->download_name[0] = 0;
2855 host_client->download_expectedposition = 0;
2856 host_client->download_started = false;
2859 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2861 if (!sv_allowdownloads.integer && !is_csqc)
2863 SV_ClientPrintf("Downloads are disabled on this server\n");
2864 SV_ClientCommands("\nstopdownload\n");
2868 Download_CheckExtensions(cmd);
2870 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2871 extension = FS_FileExtension(host_client->download_name);
2873 // host_client is asking to download a specified file
2874 if (developer_extra.integer)
2875 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2879 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2880 extensions[0] = '\0';
2882 if(host_client->download_deflate)
2883 strlcat(extensions, " deflate", sizeof(extensions));
2885 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2887 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2888 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2890 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2892 // no, no space is needed between %s and %s :P
2893 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2895 host_client->download_expectedposition = 0;
2896 host_client->download_started = false;
2897 host_client->sendsignon = true; // make sure this message is sent
2901 if (!FS_FileExists(host_client->download_name))
2903 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2904 SV_ClientCommands("\nstopdownload\n");
2908 // check if the user is trying to download part of registered Quake(r)
2909 whichpack = FS_WhichPack(host_client->download_name);
2910 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2911 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2913 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2914 SV_ClientCommands("\nstopdownload\n");
2918 // check if the server has forbidden archive downloads entirely
2919 if (!sv_allowdownloads_inarchive.integer)
2921 whichpack = FS_WhichPack(host_client->download_name);
2924 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2925 SV_ClientCommands("\nstopdownload\n");
2930 if (!sv_allowdownloads_config.integer)
2932 if (!strcasecmp(extension, "cfg"))
2934 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2935 SV_ClientCommands("\nstopdownload\n");
2940 if (!sv_allowdownloads_dlcache.integer)
2942 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2944 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2945 SV_ClientCommands("\nstopdownload\n");
2950 if (!sv_allowdownloads_archive.integer)
2952 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2954 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2955 SV_ClientCommands("\nstopdownload\n");
2960 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2961 if (!host_client->download_file)
2963 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2964 SV_ClientCommands("\nstopdownload\n");
2968 if (FS_FileSize(host_client->download_file) > 1<<30)
2970 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2971 SV_ClientCommands("\nstopdownload\n");
2972 FS_Close(host_client->download_file);
2973 host_client->download_file = NULL;
2977 if (FS_FileSize(host_client->download_file) < 0)
2979 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2980 SV_ClientCommands("\nstopdownload\n");
2981 FS_Close(host_client->download_file);
2982 host_client->download_file = NULL;
2986 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2989 * we can only do this if we would actually deflate on the fly
2990 * which we do not (yet)!
2992 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2993 extensions[0] = '\0';
2995 if(host_client->download_deflate)
2996 strlcat(extensions, " deflate", sizeof(extensions));
2998 // no, no space is needed between %s and %s :P
2999 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
3002 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
3004 host_client->download_expectedposition = 0;
3005 host_client->download_started = false;
3006 host_client->sendsignon = true; // make sure this message is sent
3008 // the rest of the download process is handled in SV_SendClientDatagram
3009 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
3011 // no svc_downloaddata messages will be sent until sv_startdownload is
3012 // sent by the client
3016 ==============================================================================
3020 ==============================================================================
3029 int SV_ModelIndex(const char *s, int precachemode)
3031 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
3032 char filename[MAX_QPATH];
3036 //if (precachemode == 2)
3038 strlcpy(filename, s, sizeof(filename));
3039 for (i = 2;i < limit;i++)
3041 if (!sv.model_precache[i][0])
3045 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3047 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
3050 if (precachemode == 1)
3051 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3052 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
3053 if (sv.state == ss_loading)
3055 // running from SV_SpawnServer which is launched from the client console command interpreter
3056 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3062 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
3063 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
3067 // running single threaded, so we can load the model here
3068 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3070 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3071 MSG_WriteShort(&sv.reliable_datagram, i);
3072 MSG_WriteString(&sv.reliable_datagram, filename);
3076 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
3079 if (!strcmp(sv.model_precache[i], filename))
3082 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
3092 int SV_SoundIndex(const char *s, int precachemode)
3094 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
3095 char filename[MAX_QPATH];
3099 //if (precachemode == 2)
3101 strlcpy(filename, s, sizeof(filename));
3102 for (i = 1;i < limit;i++)
3104 if (!sv.sound_precache[i][0])
3108 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3110 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
3113 if (precachemode == 1)
3114 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3115 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
3116 if (sv.state != ss_loading)
3118 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3119 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
3120 MSG_WriteString(&sv.reliable_datagram, filename);
3124 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3127 if (!strcmp(sv.sound_precache[i], filename))
3130 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3136 SV_ParticleEffectIndex
3140 int SV_ParticleEffectIndex(const char *name)
3142 int i, argc, linenumber, effectnameindex;
3144 fs_offset_t filesize;
3145 unsigned char *filedata;
3147 const char *textstart;
3148 //const char *textend;
3149 char argv[16][1024];
3150 char filename[MAX_QPATH];
3151 if (!sv.particleeffectnamesloaded)
3153 sv.particleeffectnamesloaded = true;
3154 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3155 for (i = 0;i < EFFECT_TOTAL;i++)
3156 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3157 for (filepass = 0;;filepass++)
3160 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3161 else if (filepass == 1)
3162 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3165 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3168 textstart = (const char *)filedata;
3169 //textend = (const char *)filedata + filesize;
3171 for (linenumber = 1;;linenumber++)
3176 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3180 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3184 if (com_token[0] == 0)
3185 break; // if the loop exited and it's not a \n, it's EOF
3188 if (!strcmp(argv[0], "effect"))
3192 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3194 if (sv.particleeffectname[effectnameindex][0])
3196 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3201 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3205 // if we run out of names, abort
3206 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3208 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3217 // search for the name
3218 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3219 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3220 return effectnameindex;
3221 // return 0 if we couldn't find it
3225 dp_model_t *SV_GetModelByIndex(int modelindex)
3227 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3230 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3232 prvm_prog_t *prog = SVVM_prog;
3234 if (!ed || ed->priv.server->free)
3236 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3237 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3246 static void SV_CreateBaseline (void)
3248 prvm_prog_t *prog = SVVM_prog;
3249 int i, entnum, large;
3250 prvm_edict_t *svent;
3252 // LadyHavoc: clear *all* baselines (not just active ones)
3253 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3255 // get the current server version
3256 svent = PRVM_EDICT_NUM(entnum);
3258 // LadyHavoc: always clear state values, whether the entity is in use or not
3259 svent->priv.server->baseline = defaultstate;
3261 if (svent->priv.server->free)
3263 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3266 // create entity baseline
3267 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3268 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3269 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3270 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3271 if (entnum > 0 && entnum <= svs.maxclients)
3273 svent->priv.server->baseline.colormap = entnum;
3274 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3278 svent->priv.server->baseline.colormap = 0;
3279 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3283 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3286 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3290 // add to the message
3292 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3294 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3295 MSG_WriteShort (&sv.signon, entnum);
3299 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3300 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3302 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3304 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3305 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3309 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3310 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3312 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3313 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3314 for (i=0 ; i<3 ; i++)
3316 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3317 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3326 Load csprogs.dat and comperss it so it doesn't need to be
3327 reloaded on request.
3330 static void SV_Prepare_CSQC(void)
3332 fs_offset_t progsize;
3334 if(svs.csqc_progdata)
3336 Con_DPrintf("Unloading old CSQC data.\n");
3337 Mem_Free(svs.csqc_progdata);
3338 if(svs.csqc_progdata_deflated)
3339 Mem_Free(svs.csqc_progdata_deflated);
3342 svs.csqc_progdata = NULL;
3343 svs.csqc_progdata_deflated = NULL;
3345 sv.csqc_progname[0] = 0;
3346 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3350 size_t deflated_size;
3352 sv.csqc_progsize = (int)progsize;
3353 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3354 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3355 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3357 Con_DPrint("Compressing csprogs.dat\n");
3358 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3359 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3360 svs.csqc_progsize_deflated = (int)deflated_size;
3361 if(svs.csqc_progdata_deflated)
3363 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3364 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3367 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3375 Grabs the current state of each client for saving across the
3376 transition to another level
3379 void SV_SaveSpawnparms (void)
3381 prvm_prog_t *prog = SVVM_prog;
3384 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3386 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3388 if (!host_client->active)
3391 // call the progs to get default spawn parms for the new client
3392 PRVM_serverglobalfloat(time) = sv.time;
3393 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3394 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3395 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3396 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3404 This is called at the start of each level
3408 void SV_SpawnServer (const char *map)
3410 prvm_prog_t *prog = SVVM_prog;
3414 dp_model_t *worldmodel;
3415 char modelname[sizeof(sv.worldname)];
3418 Con_Printf("SpawnServer: %s\n", map);
3420 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
3422 if (!FS_FileExists(modelname))
3424 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
3425 if (!FS_FileExists(modelname))
3427 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", map);
3432 // SV_LockThreadMutex();
3434 if(cls.state == ca_dedicated)
3435 Sys_MakeProcessNice();
3437 if (cls.state != ca_dedicated)
3439 SCR_BeginLoadingPlaque(false);
3446 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3448 if (client->netconnection)
3450 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3451 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3454 World_End(&sv.world);
3455 if(PRVM_serverfunction(SV_Shutdown))
3457 func_t s = PRVM_serverfunction(SV_Shutdown);
3458 PRVM_serverglobalfloat(time) = sv.time;
3459 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3460 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3464 // free q3 shaders so that any newly downloaded shaders will be active
3465 Mod_FreeQ3Shaders();
3467 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3468 if (!worldmodel || !worldmodel->TraceBox)
3470 Con_Printf("Couldn't load map %s\n", modelname);
3472 if(cls.state == ca_dedicated)
3473 Sys_MakeProcessMean();
3475 // SV_UnlockThreadMutex();
3480 Collision_Cache_Reset(true);
3482 // let's not have any servers with no name
3483 if (hostname.string[0] == 0)
3484 Cvar_SetQuick(&hostname, "UNNAMED");
3485 scr_centertime_off = 0;
3487 svs.changelevel_issued = false; // now safe to issue another
3489 // make the map a required file for clients
3490 Curl_ClearRequirements();
3491 Curl_RequireFile(modelname);
3494 // tell all connected clients that we are going to a new level
3497 NetConn_OpenServerPorts(true);
3500 // make cvars consistant
3503 Cvar_SetValueQuick(&deathmatch, 0);
3504 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3505 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3506 //Cvar_SetValue ("skill", (float)current_skill);
3507 current_skill = (int)(skill.value + 0.5);
3510 // set up the new server
3512 memset (&sv, 0, sizeof(sv));
3513 // if running a local client, make sure it doesn't try to access the last
3514 // level's data which is no longer valiud
3517 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3518 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3519 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3521 if(*sv_random_seed.string)
3523 srand(sv_random_seed.integer);
3524 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3531 // set level base name variables for later use
3532 strlcpy (sv.name, map, sizeof (sv.name));
3533 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3534 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3535 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3536 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3537 Cvar_SetQuick(&sv_worldname, sv.worldname);
3538 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3539 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3541 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3542 if (sv.protocol == PROTOCOL_UNKNOWN)
3545 Protocol_Names(buffer, sizeof(buffer));
3546 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3547 sv.protocol = PROTOCOL_QUAKE;
3550 // load progs to get entity field count
3551 //PR_LoadProgs ( sv_progs.string );
3553 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3554 sv.datagram.cursize = 0;
3555 sv.datagram.data = sv.datagram_buf;
3557 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3558 sv.reliable_datagram.cursize = 0;
3559 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3561 sv.signon.maxsize = sizeof(sv.signon_buf);
3562 sv.signon.cursize = 0;
3563 sv.signon.data = sv.signon_buf;
3565 // leave slots at start for clients only
3566 //prog->num_edicts = svs.maxclients+1;
3568 sv.state = ss_loading;
3569 prog->allowworldwrites = true;
3575 worldmodel->used = true;
3577 sv.worldmodel = worldmodel;
3578 sv.models[1] = sv.worldmodel;
3581 // clear world interaction links
3583 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3584 World_Start(&sv.world);
3586 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3588 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3589 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3590 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3592 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3593 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3595 if(i < sv.worldmodel->brush.numsubmodels)
3596 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3599 // load the rest of the entities
3601 // AK possible hack since num_edicts is still 0
3602 ent = PRVM_EDICT_NUM(0);
3603 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3604 ent->priv.server->free = false;
3605 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3606 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3607 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3608 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3609 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3610 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3611 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3612 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3615 PRVM_serverglobalfloat(coop) = coop.integer;
3617 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3619 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3621 // serverflags are for cross level information (sigils)
3622 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3624 // we need to reset the spawned flag on all connected clients here so that
3625 // their thinks don't run during startup (before PutClientInServer)
3626 // we also need to set up the client entities now
3627 // and we need to set the ->edict pointers to point into the progs edicts
3628 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3630 host_client->begun = false;
3631 host_client->edict = PRVM_EDICT_NUM(i + 1);
3632 PRVM_ED_ClearEdict(prog, host_client->edict);
3635 // load replacement entity file if found
3636 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3638 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3639 PRVM_ED_LoadFromFile(prog, entities);
3643 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3646 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3647 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3649 // all setup is completed, any further precache statements are errors
3650 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3651 prog->allowworldwrites = false;
3653 // run two frames to allow everything to settle
3655 for (i = 0;i < sv_init_frame_count.integer;i++)
3661 // Once all init frames have been run, we consider svqc code fully initialized.
3662 prog->inittime = host.realtime;
3664 if (cls.state == ca_dedicated)
3667 // create a baseline for more efficient communications
3668 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3669 SV_CreateBaseline ();
3671 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3673 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3674 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3676 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3677 if (!host_client->active)
3679 if (host_client->netconnection)
3680 SV_SendServerinfo(host_client);
3684 // if client is a botclient coming from a level change, we need to
3685 // set up client info that normally requires networking
3687 // copy spawn parms out of the client_t
3688 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3689 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3691 // call the spawn function
3692 host_client->clientconnectcalled = true;
3693 PRVM_serverglobalfloat(time) = sv.time;
3694 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3695 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3696 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3697 host_client->begun = true;
3701 // update the map title cvar
3702 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3703 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3705 Con_Printf("Server spawned.\n");
3706 NetConn_Heartbeat (2);
3708 if(cls.state == ca_dedicated)
3709 Sys_MakeProcessMean();
3711 // SV_UnlockThreadMutex();
3718 This only happens at the end of a game, not between levels
3721 void SV_Shutdown(void)
3723 prvm_prog_t *prog = SVVM_prog;
3726 Con_DPrintf("SV_Shutdown\n");
3731 NetConn_Heartbeat(2);
3732 NetConn_Heartbeat(2);
3734 // make sure all the clients know we're disconnecting
3735 World_End(&sv.world);
3738 if(PRVM_serverfunction(SV_Shutdown))
3740 func_t s = PRVM_serverfunction(SV_Shutdown);
3741 PRVM_serverglobalfloat(time) = sv.time;
3742 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3743 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3746 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3747 if (host_client->active)
3748 SV_DropClient(false); // server shutdown
3750 NetConn_CloseServerPorts();
3756 memset(&sv, 0, sizeof(sv));
3757 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
3759 cl.islocalgame = false;
3762 /////////////////////////////////////////////////////
3765 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3767 // links don't survive the transition, so unlink everything
3768 World_UnlinkAll(&sv.world);
3771 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3776 // link every entity except world
3777 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3778 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3782 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3784 // LadyHavoc: for consistency set these here
3785 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3787 e->priv.server->move = false; // don't move on first frame
3789 if (num >= 0 && num < svs.maxclients)
3791 // set colormap and team on newly created player entity
3792 PRVM_serveredictfloat(e, colormap) = num + 1;
3793 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3794 // set netname/clientcolors back to client values so that
3795 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3797 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3798 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3799 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3800 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3801 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3802 // Assign netaddress (IP Address, etc)
3803 if(svs.clients[num].netconnection != NULL)
3805 // Acquire Readable Address
3806 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3807 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3810 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3811 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3812 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3814 PRVM_serveredictstring(e, crypto_idfp) = 0;
3815 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3816 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3817 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3819 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3820 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3821 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3823 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3824 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3825 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3827 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3828 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3829 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3831 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3835 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3840 World_UnlinkEdict(ed); // unlink from world bsp
3842 PRVM_serveredictstring(ed, model) = 0;
3843 PRVM_serveredictfloat(ed, takedamage) = 0;
3844 PRVM_serveredictfloat(ed, modelindex) = 0;
3845 PRVM_serveredictfloat(ed, colormap) = 0;
3846 PRVM_serveredictfloat(ed, skin) = 0;
3847 PRVM_serveredictfloat(ed, frame) = 0;
3848 VectorClear(PRVM_serveredictvector(ed, origin));
3849 VectorClear(PRVM_serveredictvector(ed, angles));
3850 PRVM_serveredictfloat(ed, nextthink) = -1;
3851 PRVM_serveredictfloat(ed, solid) = 0;
3853 VM_RemoveEdictSkeleton(prog, ed);
3854 World_Physics_RemoveFromEntity(&sv.world, ed);
3855 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3857 // make sure csqc networking is aware of the removed entity
3858 e = PRVM_NUM_FOR_EDICT(ed);
3859 sv.csqcentityversion[e] = 0;
3860 for (i = 0;i < svs.maxclients;i++)
3861 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3864 static void SVVM_count_edicts(prvm_prog_t *prog)
3868 int active, models, solid, step;
3870 active = models = solid = step = 0;
3871 for (i=0 ; i<prog->num_edicts ; i++)
3873 ent = PRVM_EDICT_NUM(i);
3874 if (ent->priv.server->free)
3877 if (PRVM_serveredictfloat(ent, solid))
3879 if (PRVM_serveredictstring(ent, model))
3881 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3885 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3886 Con_Printf("active :%3i\n", active);
3887 Con_Printf("view :%3i\n", models);
3888 Con_Printf("touch :%3i\n", solid);
3889 Con_Printf("step :%3i\n", step);
3892 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3894 // remove things from different skill levels or deathmatch
3895 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3897 if (deathmatch.integer)
3899 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3904 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3905 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3906 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3914 static void SV_VM_Setup(void)
3916 prvm_prog_t *prog = SVVM_prog;
3917 PRVM_Prog_Init(prog, &cmd_server);
3919 // allocate the mempools
3920 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3921 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3922 prog->builtins = vm_sv_builtins;
3923 prog->numbuiltins = vm_sv_numbuiltins;
3924 prog->max_edicts = 512;
3925 if (sv.protocol == PROTOCOL_QUAKE)
3926 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3927 else if (sv.protocol == PROTOCOL_QUAKEDP)
3928 prog->limit_edicts = 2048; // guessing
3929 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3930 prog->limit_edicts = 2048; // guessing!
3931 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3932 prog->limit_edicts = 4096; // guessing!
3934 prog->limit_edicts = MAX_EDICTS;
3935 prog->reserved_edicts = svs.maxclients;
3936 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3937 prog->name = "server";
3938 prog->extensionstring = vm_sv_extensions;
3939 prog->loadintoworld = true;
3941 // all callbacks must be defined (pointers are not checked before calling)
3942 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3943 prog->end_increase_edicts = SVVM_end_increase_edicts;
3944 prog->init_edict = SVVM_init_edict;
3945 prog->free_edict = SVVM_free_edict;
3946 prog->count_edicts = SVVM_count_edicts;
3947 prog->load_edict = SVVM_load_edict;
3948 prog->init_cmd = SVVM_init_cmd;
3949 prog->reset_cmd = SVVM_reset_cmd;
3950 prog->error_cmd = Host_Error;
3951 prog->ExecuteProgram = SVVM_ExecuteProgram;
3953 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3955 // some mods compiled with scrambling compilers lack certain critical
3956 // global names and field names such as "self" and "time" and "nextthink"
3957 // so we have to set these offsets manually, matching the entvars_t
3958 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3959 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3961 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3962 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3963 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3964 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3965 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3966 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3967 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3975 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3976 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3977 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3978 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3979 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3980 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3981 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3982 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3983 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3984 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3985 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3986 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3987 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3988 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3989 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3990 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3991 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3992 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3993 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3994 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3995 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3996 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3997 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3998 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3999 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
4000 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
4001 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
4002 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
4003 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
4004 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
4005 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
4006 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
4007 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
4008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
4009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
4010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
4011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
4012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
4013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
4014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
4015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
4016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
4017 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
4018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
4019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
4020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
4021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
4022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
4023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
4024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
4025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
4026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
4027 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
4028 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
4029 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
4030 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
4031 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
4032 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
4033 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
4034 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
4035 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
4036 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
4037 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
4038 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
4039 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
4040 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
4041 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
4042 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
4043 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
4044 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
4045 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
4046 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
4047 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
4048 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
4049 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
4050 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
4051 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
4052 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
4053 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
4054 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
4055 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
4056 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
4057 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
4058 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
4059 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
4060 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
4061 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
4062 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
4063 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
4064 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
4065 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
4066 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
4067 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
4068 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
4069 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
4070 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
4071 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
4072 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
4073 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
4074 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
4075 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
4076 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
4077 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
4078 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
4079 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
4080 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
4081 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
4082 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
4083 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
4084 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
4085 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
4086 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
4087 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
4088 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
4089 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
4090 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
4091 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
4094 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
4096 // OP_STATE is always supported on server because we add fields/globals for it
4097 prog->flag |= PRVM_OP_STATE;
4099 VM_CustomStats_Clear();//[515]: csqc
4104 extern cvar_t host_maxwait;
4105 extern cvar_t host_framerate;
4106 extern cvar_t cl_maxphysicsframesperserverframe;
4107 double SV_Frame(double time)
4109 static double sv_timer;
4112 qboolean playing = false;
4116 svs.perf_acc_sleeptime = host.sleeptime;
4117 svs.perf_acc_realtime += time;
4119 // Look for clients who have spawned
4120 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
4121 if(host_client->begun && host_client->netconnection)
4124 if(svs.perf_acc_realtime > 5)
4126 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4127 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4129 if(svs.perf_acc_offset_samples > 0)
4131 svs.perf_offset_max = svs.perf_acc_offset_max;
4132 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4133 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4136 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
4137 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4140 if(svs.perf_acc_realtime > 5 || sv.time < 10)
4143 * Don't accumulate time for the first 10 seconds of a match
4144 * so things can settle
4146 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
4147 svs.perf_acc_lost = svs.perf_acc_offset =
4148 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
4149 svs.perf_acc_offset_samples = host.sleeptime = 0;
4153 * Receive packets on each main loop iteration, as the main loop may
4154 * be undersleeping due to select() detecting a new packet
4157 NetConn_ServerFrame();
4161 * If the accumulator hasn't become positive, don't
4162 * run the frame. Everything that happens before this
4163 * point will happen even if we're sleeping this frame.
4165 if((sv_timer += time) < 0)
4168 // limit the frametime steps to no more than 100ms each
4172 svs.perf_acc_lost += (sv_timer - 0.1);
4176 if (sv.active && sv_timer > 0 && !svs.threaded)
4179 * Execute one or more server frames, with an upper limit on how much
4180 * execution time to spend on server frames to avoid freezing the game if
4181 * the server is overloaded. This execution time limit means the game will
4182 * slow down if the server is taking too long.
4184 int framecount, framelimit = 1;
4185 double advancetime, aborttime = 0;
4187 prvm_prog_t *prog = SVVM_prog;
4189 // run the world state
4190 // don't allow simulation to run too fast or too slow or logic glitches can occur
4192 // stop running server frames if the wall time reaches this value
4193 if (sys_ticrate.value <= 0)
4194 advancetime = sv_timer;
4197 advancetime = sys_ticrate.value;
4198 // listen servers can run multiple server frames per client frame
4199 framelimit = cl_maxphysicsframesperserverframe.integer;
4200 aborttime = Sys_DirtyTime() + 0.1;
4203 if(host_timescale.value > 0 && host_timescale.value < 1)
4204 advancetime = min(advancetime, 0.1 / host_timescale.value);
4206 advancetime = min(advancetime, 0.1);
4210 offset = Sys_DirtyTime() - host.dirtytime;
4211 if (offset < 0 || offset >= 1800)
4215 ++svs.perf_acc_offset_samples;
4216 svs.perf_acc_offset += offset;
4217 svs.perf_acc_offset_squared += offset * offset;
4219 if(svs.perf_acc_offset_max < offset)
4220 svs.perf_acc_offset_max = offset;
4223 // only advance time if not paused
4224 // the game also pauses in singleplayer when menu or console is used
4225 sv.frametime = advancetime * host_timescale.value;
4226 if (host_framerate.value)
4227 sv.frametime = host_framerate.value;
4228 if (sv.paused || host.paused)
4231 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
4233 sv_timer -= advancetime;
4235 // move things around and think unless paused
4239 // if this server frame took too long, break out of the loop
4240 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
4244 R_TimeReport("serverphysics");
4246 // send all messages to the clients
4247 SV_SendClientMessages();
4249 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
4250 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
4251 PRVM_serverglobalfloat(time) = sv.time;
4252 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4255 // send an heartbeat if enough time has passed since the last one
4256 NetConn_Heartbeat(0);
4257 R_TimeReport("servernetwork");
4261 // don't let r_speeds display jump around
4262 R_TimeReport("serverphysics");
4263 R_TimeReport("servernetwork");
4266 // if there is some time remaining from this frame, reset the timer
4270 svs.perf_acc_lost += sv_timer;
4277 static int SV_ThreadFunc(void *voiddata)
4279 prvm_prog_t *prog = SVVM_prog;
4280 qboolean playing = false;
4281 double sv_timer = 0;
4282 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
4286 sv_realtime = Sys_DirtyTime();
4287 while (!svs.threadstop)
4289 // FIXME: we need to handle Host_Error in the server thread somehow
4290 // if (setjmp(sv_abortframe))
4291 // continue; // something bad happened in the server game
4293 sv_oldrealtime = sv_realtime;
4294 sv_realtime = Sys_DirtyTime();
4295 sv_deltarealtime = sv_realtime - sv_oldrealtime;
4296 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
4298 sv_timer += sv_deltarealtime;
4300 svs.perf_acc_realtime += sv_deltarealtime;
4302 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
4303 SV_LockThreadMutex();
4305 // Look for clients who have spawned
4308 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
4309 if(host_client->begun)
4310 if(host_client->netconnection)
4314 // don't accumulate time for the first 10 seconds of a match
4315 // so things can settle
4316 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4318 else if(svs.perf_acc_realtime > 5)
4320 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4321 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4322 if(svs.perf_acc_offset_samples > 0)
4324 svs.perf_offset_max = svs.perf_acc_offset_max;
4325 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4326 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4328 if(svs.perf_lost > 0 && developer_extra.integer)
4330 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4331 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4336 NetConn_ServerFrame();
4338 // if the accumulators haven't become positive yet, wait a while
4339 wait = sv_timer * -1000000.0;
4342 double time0, delta;
4343 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4344 if (host_maxwait.value <= 0)
4345 wait = min(wait, 1000000.0);
4347 wait = min(wait, host_maxwait.value * 1000.0);
4349 wait = 1; // because we cast to int
4350 time0 = Sys_DirtyTime();
4351 Sys_Sleep((int)wait);
4352 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4353 svs.perf_acc_sleeptime += delta;
4357 if (sv.active && sv_timer > 0)
4359 // execute one server frame
4363 if (sys_ticrate.value <= 0)
4364 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4366 advancetime = sys_ticrate.value;
4370 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4371 ++svs.perf_acc_offset_samples;
4372 svs.perf_acc_offset += offset;
4373 svs.perf_acc_offset_squared += offset * offset;
4374 if(svs.perf_acc_offset_max < offset)
4375 svs.perf_acc_offset_max = offset;
4378 // only advance time if not paused
4379 // the game also pauses in singleplayer when menu or console is used
4380 sv.frametime = advancetime * host_timescale.value;
4381 if (host_framerate.value)
4382 sv.frametime = host_framerate.value;
4383 if (sv.paused || host.paused)
4386 sv_timer -= advancetime;
4388 // move things around and think unless paused
4392 // send all messages to the clients
4393 SV_SendClientMessages();
4395 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4397 PRVM_serverglobalfloat(time) = sv.time;
4398 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4399 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4402 // send an heartbeat if enough time has passed since the last one
4403 NetConn_Heartbeat(0);
4407 // we're back to safe code now
4408 SV_UnlockThreadMutex();
4410 // if there is some time remaining from this frame, reset the timers
4413 svs.perf_acc_lost += sv_timer;
4420 void SV_StartThread(void)
4422 if (!sv_threaded.integer || !Thread_HasThreads())
4424 svs.threaded = true;
4425 svs.threadstop = false;
4426 svs.threadmutex = Thread_CreateMutex();
4427 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4430 void SV_StopThread(void)
4434 svs.threadstop = true;
4435 Thread_WaitThread(svs.thread, 0);
4436 Thread_DestroyMutex(svs.threadmutex);
4437 svs.threaded = false;