2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
43 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CVAR_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t sv_rollspeed = {CVAR_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CVAR_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
211 mempool_t *sv_mempool = NULL;
213 extern cvar_t host_timescale;
214 extern float scr_centertime_off;
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
241 "TE_TEI_BIGEXPLOSION",
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
266 prvm_required_field_t sv_reqfields[] =
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
345 prvm_required_field_t sv_reqglobals[] =
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
422 static void Host_Timescale_c(cvar_t *var)
424 if(var->value < 0.00001 && var->value != 0)
425 Cvar_SetValueQuick(var, 0);
428 //============================================================================
430 static void SV_AreaStats_f(cmd_state_t *cmd)
432 World_PrintAreaStats(&sv.world, "server");
442 // init the csqc progs cvars, since they are updated/used by the server code
443 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
444 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
445 extern cvar_t csqc_progcrc;
446 extern cvar_t csqc_progsize;
447 extern cvar_t csqc_usedemoprogs;
449 Cvar_RegisterVariable(&sv_worldmessage);
450 Cvar_RegisterVariable(&sv_worldname);
451 Cvar_RegisterVariable(&sv_worldnamenoextension);
452 Cvar_RegisterVariable(&sv_worldbasename);
454 Cvar_RegisterVariable (&csqc_progname);
455 Cvar_RegisterVariable (&csqc_progcrc);
456 Cvar_RegisterVariable (&csqc_progsize);
457 Cvar_RegisterVariable (&csqc_usedemoprogs);
459 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
460 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
461 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
462 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
464 Cvar_RegisterVariable (&sv_disablenotify);
465 Cvar_RegisterVariable (&coop);
466 Cvar_RegisterVariable (&deathmatch);
467 Cvar_RegisterVariable (&fraglimit);
468 Cvar_RegisterVariable (&gamecfg);
469 Cvar_RegisterVariable (&noexit);
470 Cvar_RegisterVariable (&nomonsters);
471 Cvar_RegisterVariable (&pausable);
472 Cvar_RegisterVariable (&pr_checkextension);
473 Cvar_RegisterVariable (&samelevel);
474 Cvar_RegisterVariable (&skill);
475 Cvar_RegisterVariable (&host_timescale);
476 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
477 Cvar_RegisterAlias (&host_timescale, "slowmo");
478 Cvar_RegisterAlias (&host_timescale, "timescale");
479 Cvar_RegisterVariable (&sv_accelerate);
480 Cvar_RegisterVariable (&sv_aim);
481 Cvar_RegisterVariable (&sv_airaccel_qw);
482 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
483 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
484 Cvar_RegisterVariable (&sv_airaccelerate);
485 Cvar_RegisterVariable (&sv_airstopaccelerate);
486 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
487 Cvar_RegisterVariable (&sv_maxairstrafespeed);
488 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
489 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
490 Cvar_RegisterVariable (&sv_aircontrol);
491 Cvar_RegisterVariable (&sv_aircontrol_power);
492 Cvar_RegisterVariable (&sv_aircontrol_penalty);
493 Cvar_RegisterVariable (&sv_allowdownloads);
494 Cvar_RegisterVariable (&sv_allowdownloads_archive);
495 Cvar_RegisterVariable (&sv_allowdownloads_config);
496 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
497 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
498 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
499 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
500 Cvar_RegisterVariable (&sv_clmovement_enable);
501 Cvar_RegisterVariable (&sv_clmovement_minping);
502 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
503 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
504 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
505 Cvar_RegisterVariable (&sv_cullentities_pvs);
506 Cvar_RegisterVariable (&sv_cullentities_stats);
507 Cvar_RegisterVariable (&sv_cullentities_trace);
508 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
509 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
510 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
511 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
512 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
513 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
514 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
515 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
516 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
517 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
518 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
519 Cvar_RegisterVariable (&sv_debugmove);
520 Cvar_RegisterVariable (&sv_echobprint);
521 Cvar_RegisterVariable (&sv_edgefriction);
522 Cvar_RegisterVariable (&sv_entpatch);
523 Cvar_RegisterVariable (&sv_freezenonclients);
524 Cvar_RegisterVariable (&sv_friction);
525 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
526 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
527 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
528 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
529 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
530 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
531 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
532 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
533 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
534 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
535 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
536 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
537 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
538 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
539 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
540 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
541 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
542 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
543 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
544 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
545 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
546 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
547 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
548 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
549 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
550 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
551 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
552 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
553 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
554 Cvar_RegisterVariable (&sv_gravity);
555 Cvar_RegisterVariable (&sv_init_frame_count);
556 Cvar_RegisterVariable (&sv_idealpitchscale);
557 Cvar_RegisterVariable (&sv_jumpstep);
558 Cvar_RegisterVariable (&sv_jumpvelocity);
559 Cvar_RegisterVariable (&sv_maxairspeed);
560 Cvar_RegisterVariable (&sv_maxrate);
561 Cvar_RegisterVariable (&sv_maxspeed);
562 Cvar_RegisterVariable (&sv_maxvelocity);
563 Cvar_RegisterVariable (&sv_nostep);
564 Cvar_RegisterVariable (&sv_playerphysicsqc);
565 Cvar_RegisterVariable (&sv_progs);
566 Cvar_RegisterVariable (&sv_protocolname);
567 Cvar_RegisterVariable (&sv_random_seed);
568 Cvar_RegisterVariable (&host_limitlocal);
569 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
570 Cvar_RegisterVariable (&sv_sound_land);
571 Cvar_RegisterVariable (&sv_sound_watersplash);
572 Cvar_RegisterVariable (&sv_stepheight);
573 Cvar_RegisterVariable (&sv_stopspeed);
574 Cvar_RegisterVariable (&sv_wallfriction);
575 Cvar_RegisterVariable (&sv_wateraccelerate);
576 Cvar_RegisterVariable (&sv_waterfriction);
577 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
578 Cvar_RegisterVariable (&sv_warsowbunny_accel);
579 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
580 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
581 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
582 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
583 Cvar_RegisterVariable (&sv_areadebug);
584 Cvar_RegisterVariable (&sys_ticrate);
585 Cvar_RegisterVariable (&teamplay);
586 Cvar_RegisterVariable (&timelimit);
587 Cvar_RegisterVariable (&sv_threaded);
589 Cvar_RegisterVariable (&sv_rollangle);
590 Cvar_RegisterVariable (&sv_rollspeed);
592 Cvar_RegisterVariable (&saved1);
593 Cvar_RegisterVariable (&saved2);
594 Cvar_RegisterVariable (&saved3);
595 Cvar_RegisterVariable (&saved4);
596 Cvar_RegisterVariable (&savedgamecfg);
597 Cvar_RegisterVariable (&scratch1);
598 Cvar_RegisterVariable (&scratch2);
599 Cvar_RegisterVariable (&scratch3);
600 Cvar_RegisterVariable (&scratch4);
601 Cvar_RegisterVariable (&temp1);
603 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
604 Cvar_RegisterVariable (&nehx00);
605 Cvar_RegisterVariable (&nehx01);
606 Cvar_RegisterVariable (&nehx02);
607 Cvar_RegisterVariable (&nehx03);
608 Cvar_RegisterVariable (&nehx04);
609 Cvar_RegisterVariable (&nehx05);
610 Cvar_RegisterVariable (&nehx06);
611 Cvar_RegisterVariable (&nehx07);
612 Cvar_RegisterVariable (&nehx08);
613 Cvar_RegisterVariable (&nehx09);
614 Cvar_RegisterVariable (&nehx10);
615 Cvar_RegisterVariable (&nehx11);
616 Cvar_RegisterVariable (&nehx12);
617 Cvar_RegisterVariable (&nehx13);
618 Cvar_RegisterVariable (&nehx14);
619 Cvar_RegisterVariable (&nehx15);
620 Cvar_RegisterVariable (&nehx16);
621 Cvar_RegisterVariable (&nehx17);
622 Cvar_RegisterVariable (&nehx18);
623 Cvar_RegisterVariable (&nehx19);
624 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
626 Cvar_RegisterVariable (&sv_autodemo_perclient);
627 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
628 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
630 Cvar_RegisterVariable (&halflifebsp);
631 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
632 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
634 SV_InitOperatorCommands();
636 sv_mempool = Mem_AllocPool("server", 0, NULL);
639 static void SV_SaveEntFile_f(cmd_state_t *cmd)
642 if (!sv.active || !sv.worldmodel)
644 Con_Print("Not running a server\n");
647 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
652 =============================================================================
656 =============================================================================
663 Make sure the event gets sent to all clients
666 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
670 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
672 MSG_WriteByte (&sv.datagram, svc_particle);
673 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
674 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
675 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
676 for (i=0 ; i<3 ; i++)
677 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
678 MSG_WriteByte (&sv.datagram, count);
679 MSG_WriteByte (&sv.datagram, color);
680 SV_FlushBroadcastMessages();
687 Make sure the event gets sent to all clients
690 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
692 if (modelindex >= 256 || startframe >= 256)
694 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
696 MSG_WriteByte (&sv.datagram, svc_effect2);
697 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
698 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
699 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
700 MSG_WriteShort (&sv.datagram, modelindex);
701 MSG_WriteShort (&sv.datagram, startframe);
702 MSG_WriteByte (&sv.datagram, framecount);
703 MSG_WriteByte (&sv.datagram, framerate);
707 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
709 MSG_WriteByte (&sv.datagram, svc_effect);
710 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
711 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
712 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
713 MSG_WriteByte (&sv.datagram, modelindex);
714 MSG_WriteByte (&sv.datagram, startframe);
715 MSG_WriteByte (&sv.datagram, framecount);
716 MSG_WriteByte (&sv.datagram, framerate);
718 SV_FlushBroadcastMessages();
725 Each entity can have eight independant sound sources, like voice,
728 Channel 0 is an auto-allocate channel, the others override anything
729 already running on that entity/channel pair.
731 An attenuation of 0 will play full volume everywhere in the level.
732 Larger attenuations will drop off. (max 4 attenuation)
736 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
738 prvm_prog_t *prog = SVVM_prog;
740 int sound_num, field_mask, i, ent, speed4000;
742 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
744 if (nvolume < 0 || nvolume > 255)
746 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
750 if (attenuation < 0 || attenuation > 4)
752 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
756 if (!IS_CHAN(channel))
758 Con_Printf ("SV_StartSound: channel = %i\n", channel);
762 channel = CHAN_ENGINE2NET(channel);
764 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
767 // find precache number for sound
768 sound_num = SV_SoundIndex(sample, 1);
772 ent = PRVM_NUM_FOR_EDICT(entity);
774 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
776 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
777 field_mask |= SND_VOLUME;
778 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
779 field_mask |= SND_ATTENUATION;
780 if (speed4000 && speed4000 != 4000)
781 field_mask |= SND_SPEEDUSHORT4000;
782 if (ent >= 8192 || channel < 0 || channel > 7)
783 field_mask |= SND_LARGEENTITY;
784 if (sound_num >= 256)
785 field_mask |= SND_LARGESOUND;
787 // directed messages go only to the entity they are targeted on
788 MSG_WriteByte (dest, svc_sound);
789 MSG_WriteByte (dest, field_mask);
790 if (field_mask & SND_VOLUME)
791 MSG_WriteByte (dest, nvolume);
792 if (field_mask & SND_ATTENUATION)
793 MSG_WriteByte (dest, (int)(attenuation*64));
794 if (field_mask & SND_SPEEDUSHORT4000)
795 MSG_WriteShort (dest, speed4000);
796 if (field_mask & SND_LARGEENTITY)
798 MSG_WriteShort (dest, ent);
799 MSG_WriteChar (dest, channel);
802 MSG_WriteShort (dest, (ent<<3) | channel);
803 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
804 MSG_WriteShort (dest, sound_num);
806 MSG_WriteByte (dest, sound_num);
807 for (i = 0;i < 3;i++)
808 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
810 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
812 SV_FlushBroadcastMessages();
819 Nearly the same logic as SV_StartSound, except an origin
820 instead of an entity is provided and channel is omitted.
822 The entity sent to the client is 0 (world) and the channel
823 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
824 function, therefore the check for it is omitted.
828 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
830 int sound_num, field_mask, i, speed4000;
832 if (nvolume < 0 || nvolume > 255)
834 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
838 if (attenuation < 0 || attenuation > 4)
840 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
844 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
847 // find precache number for sound
848 sound_num = SV_SoundIndex(sample, 1);
852 speed4000 = (int)(speed * 40.0f);
854 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
855 field_mask |= SND_VOLUME;
856 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
857 field_mask |= SND_ATTENUATION;
858 if (sound_num >= 256)
859 field_mask |= SND_LARGESOUND;
860 if (speed4000 && speed4000 != 4000)
861 field_mask |= SND_SPEEDUSHORT4000;
863 // directed messages go only to the entity they are targeted on
864 MSG_WriteByte (&sv.datagram, svc_sound);
865 MSG_WriteByte (&sv.datagram, field_mask);
866 if (field_mask & SND_VOLUME)
867 MSG_WriteByte (&sv.datagram, nvolume);
868 if (field_mask & SND_ATTENUATION)
869 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
870 if (field_mask & SND_SPEEDUSHORT4000)
871 MSG_WriteShort (&sv.datagram, speed4000);
872 // Always write entnum 0 for the world entity
873 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
874 if (field_mask & SND_LARGESOUND)
875 MSG_WriteShort (&sv.datagram, sound_num);
877 MSG_WriteByte (&sv.datagram, sound_num);
878 for (i = 0;i < 3;i++)
879 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
880 SV_FlushBroadcastMessages();
884 ==============================================================================
888 ==============================================================================
895 Sends the first message from the server to a connected client.
896 This will be sent on the initial connection and upon each server load.
899 void SV_SendServerinfo (client_t *client)
901 prvm_prog_t *prog = SVVM_prog;
906 // we know that this client has a netconnection and thus is not a bot
908 // edicts get reallocated on level changes, so we need to update it here
909 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
911 // clear cached stuff that depends on the level
912 client->weaponmodel[0] = 0;
913 client->weaponmodelindex = 0;
915 // LadyHavoc: clear entityframe tracking
916 client->latestframenum = 0;
918 // initialize the movetime, so a speedhack can't make use of the time before this client joined
919 client->cmd.time = sv.time;
921 if (client->entitydatabase)
922 EntityFrame_FreeDatabase(client->entitydatabase);
923 if (client->entitydatabase4)
924 EntityFrame4_FreeDatabase(client->entitydatabase4);
925 if (client->entitydatabase5)
926 EntityFrame5_FreeDatabase(client->entitydatabase5);
928 memset(client->stats, 0, sizeof(client->stats));
929 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
931 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
933 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
934 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
935 else if (sv.protocol == PROTOCOL_DARKPLACES4)
936 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
938 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
941 // reset csqc entity versions
942 for (i = 0;i < prog->max_edicts;i++)
944 client->csqcentityscope[i] = 0;
945 client->csqcentitysendflags[i] = 0xFFFFFF;
947 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
949 client->csqcentityframehistory[i].num = 0;
950 client->csqcentityframehistory[i].framenum = -1;
952 client->csqcnumedicts = 0;
953 client->csqcentityframehistory_next = 0;
955 SZ_Clear (&client->netconnection->message);
956 MSG_WriteByte (&client->netconnection->message, svc_print);
957 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
958 MSG_WriteString (&client->netconnection->message,message);
960 SV_StopDemoRecording(client); // to split up demos into different files
961 if(sv_autodemo_perclient.integer)
963 char demofile[MAX_OSPATH];
964 char ipaddress[MAX_QPATH];
967 // start a new demo file
968 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
969 for(j = 0; ipaddress[j]; ++j)
970 if(!isalnum(ipaddress[j]))
972 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
974 SV_StartDemoRecording(client, demofile, -1);
977 //[515]: init csprogs according to version of svprogs, check the crc, etc.
978 if (sv.csqc_progname[0])
980 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
981 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
982 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
983 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
984 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
985 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
986 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
988 if(client->sv_demo_file != NULL)
991 static char buf[NET_MAXMESSAGE];
994 sb.data = (unsigned char *) buf;
995 sb.maxsize = sizeof(buf);
997 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
998 SV_WriteDemoMessage(client, &sb, false);
1001 //[515]: init stufftext string (it is sent before svc_serverinfo)
1002 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
1004 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1005 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1009 //if (sv_allowdownloads.integer)
1010 // always send the info that the server supports the protocol, even if downloads are forbidden
1011 // only because of that, the CSQC exception can work
1013 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1014 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1017 // send at this time so it's guaranteed to get executed at the right time
1021 host_client = client;
1022 Curl_SendRequirements();
1026 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1027 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1028 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1030 if (!coop.integer && deathmatch.integer)
1031 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1033 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1035 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1037 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1038 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1039 MSG_WriteByte (&client->netconnection->message, 0);
1041 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1042 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1043 MSG_WriteByte (&client->netconnection->message, 0);
1046 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1047 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1048 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1051 // store this in clientcamera, too
1052 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1053 MSG_WriteByte (&client->netconnection->message, svc_setview);
1054 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1056 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1057 MSG_WriteByte (&client->netconnection->message, 1);
1059 client->prespawned = false; // need prespawn, spawn, etc
1060 client->spawned = false; // need prespawn, spawn, etc
1061 client->begun = false; // need prespawn, spawn, etc
1062 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1064 // clear movement info until client enters the new level properly
1065 memset(&client->cmd, 0, sizeof(client->cmd));
1066 client->movesequence = 0;
1067 client->movement_highestsequence_seen = 0;
1068 memset(&client->movement_count, 0, sizeof(client->movement_count));
1069 #ifdef NUM_PING_TIMES
1070 for (i = 0;i < NUM_PING_TIMES;i++)
1071 client->ping_times[i] = 0;
1072 client->num_pings = 0;
1076 // allow the client some time to send his keepalives, even if map loading took ages
1077 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1084 Initializes a client_t for a new net connection. This will only be called
1085 once for a player each game, not once for each level change.
1088 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1090 prvm_prog_t *prog = SVVM_prog;
1094 client = svs.clients + clientnum;
1096 // set up the client_t
1099 float backupparms[NUM_SPAWN_PARMS];
1100 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1101 memset(client, 0, sizeof(*client));
1102 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1105 memset(client, 0, sizeof(*client));
1106 client->active = true;
1107 client->netconnection = netconnection;
1109 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1111 if(client->netconnection && client->netconnection->crypto.authenticated)
1113 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1114 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1115 client->netconnection->address,
1116 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1117 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1118 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1119 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1120 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1121 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1125 strlcpy(client->name, "unconnected", sizeof(client->name));
1126 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1127 client->prespawned = false;
1128 client->spawned = false;
1129 client->begun = false;
1130 client->edict = PRVM_EDICT_NUM(clientnum+1);
1131 if (client->netconnection)
1132 client->netconnection->message.allowoverflow = true; // we can catch it
1133 // prepare the unreliable message buffer
1134 client->unreliablemsg.data = client->unreliablemsg_data;
1135 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1136 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1137 client->rate = 1000000000;
1138 client->connecttime = host.realtime;
1142 // call the progs to get default spawn parms for the new client
1143 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1144 PRVM_serverglobalfloat(time) = sv.time;
1145 PRVM_serverglobaledict(self) = 0;
1146 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1147 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1148 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1150 // set up the entity for this client (including .colormap, .team, etc)
1151 PRVM_ED_ClearEdict(prog, client->edict);
1154 // don't call SendServerinfo for a fresh botclient because its fields have
1155 // not been set up by the qc yet
1156 if (client->netconnection)
1157 SV_SendServerinfo (client);
1159 client->prespawned = client->spawned = client->begun = true;
1163 =====================
1166 Called when the player is getting totally kicked off the host
1167 if (crash = true), don't bother sending signofs
1168 =====================
1170 void SV_DropClient(qboolean crash)
1172 prvm_prog_t *prog = SVVM_prog;
1174 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1176 SV_StopDemoRecording(host_client);
1178 // make sure edict is not corrupt (from a level change for example)
1179 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1181 if (host_client->netconnection)
1183 // tell the client to be gone
1186 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1187 unsigned char bufdata[8];
1189 memset(&buf, 0, sizeof(buf));
1191 buf.maxsize = sizeof(bufdata);
1192 MSG_WriteByte(&buf, svc_disconnect);
1193 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1194 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1195 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1199 // call qc ClientDisconnect function
1200 // LadyHavoc: don't call QC if server is dead (avoids recursive
1201 // Host_Error in some mods when they run out of edicts)
1202 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1204 // call the prog function for removing a client
1205 // this will set the body to a dead frame, among other things
1206 int saveSelf = PRVM_serverglobaledict(self);
1207 host_client->clientconnectcalled = false;
1208 PRVM_serverglobalfloat(time) = sv.time;
1209 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1210 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1211 PRVM_serverglobaledict(self) = saveSelf;
1214 if (host_client->netconnection)
1216 // break the net connection
1217 NetConn_Close(host_client->netconnection);
1218 host_client->netconnection = NULL;
1221 // if a download is active, close it
1222 if (host_client->download_file)
1224 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1225 FS_Close(host_client->download_file);
1226 host_client->download_file = NULL;
1227 host_client->download_name[0] = 0;
1228 host_client->download_expectedposition = 0;
1229 host_client->download_started = false;
1232 // remove leaving player from scoreboard
1233 host_client->name[0] = 0;
1234 host_client->colors = 0;
1235 host_client->frags = 0;
1236 // send notification to all clients
1237 // get number of client manually just to make sure we get it right...
1238 i = host_client - svs.clients;
1239 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1240 MSG_WriteByte (&sv.reliable_datagram, i);
1241 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1242 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1243 MSG_WriteByte (&sv.reliable_datagram, i);
1244 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1245 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1246 MSG_WriteByte (&sv.reliable_datagram, i);
1247 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1249 // free the client now
1250 if (host_client->entitydatabase)
1251 EntityFrame_FreeDatabase(host_client->entitydatabase);
1252 if (host_client->entitydatabase4)
1253 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1254 if (host_client->entitydatabase5)
1255 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1259 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1260 PRVM_ED_ClearEdict(prog, host_client->edict);
1263 // clear the client struct (this sets active to false)
1264 memset(host_client, 0, sizeof(*host_client));
1266 // update server listing on the master because player count changed
1267 // (which the master uses for filtering empty/full servers)
1268 NetConn_Heartbeat(1);
1272 for (i = 0;i < svs.maxclients;i++)
1273 if (svs.clients[i].active && !svs.clients[i].spawned)
1275 if (i == svs.maxclients)
1277 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1278 sv.paused = sv.loadgame = false; // we're basically done with loading now
1284 ===============================================================================
1288 ===============================================================================
1292 =============================================================================
1294 The PVS must include a small area around the client to allow head bobbing
1295 or other small motion on the client side. Otherwise, a bob might cause an
1296 entity that should be visible to not show up, especially when the bob
1297 crosses a waterline.
1299 =============================================================================
1302 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1304 prvm_prog_t *prog = SVVM_prog;
1306 unsigned int sendflags;
1307 unsigned int version;
1308 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1309 unsigned int customizeentityforclient;
1310 unsigned int sendentity;
1313 vec3_t cullmins, cullmaxs;
1316 // fast path for games that do not use legacy entity networking
1317 // note: still networks clients even if they are legacy
1318 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1319 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1322 // this 2 billion unit check is actually to detect NAN origins
1323 // (we really don't want to send those)
1324 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1327 // EF_NODRAW prevents sending for any reason except for your own
1328 // client, so we must keep all clients in this superset
1329 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1331 // we can omit invisible entities with no effects that are not clients
1332 // LadyHavoc: this could kill tags attached to an invisible entity, I
1333 // just hope we never have to support that case
1334 i = (int)PRVM_serveredictfloat(ent, modelindex);
1335 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1338 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1339 glowsize = (unsigned char)bound(0, i, 255);
1340 if (PRVM_serveredictfloat(ent, glow_trail))
1341 flags |= RENDER_GLOWTRAIL;
1342 if (PRVM_serveredictedict(ent, viewmodelforclient))
1343 flags |= RENDER_VIEWMODEL;
1345 v = PRVM_serveredictvector(ent, color);
1347 light[0] = (unsigned short)bound(0, f, 65535);
1349 light[1] = (unsigned short)bound(0, f, 65535);
1351 light[2] = (unsigned short)bound(0, f, 65535);
1352 f = PRVM_serveredictfloat(ent, light_lev);
1353 light[3] = (unsigned short)bound(0, f, 65535);
1354 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1355 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1357 if (gamemode == GAME_TENEBRAE)
1359 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1363 lightpflags |= PFLAGS_FULLDYNAMIC;
1365 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1369 light[0] = (int)(0.2*256);
1370 light[1] = (int)(1.0*256);
1371 light[2] = (int)(0.2*256);
1373 lightpflags |= PFLAGS_FULLDYNAMIC;
1377 specialvisibilityradius = 0;
1378 if (lightpflags & PFLAGS_FULLDYNAMIC)
1379 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1381 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1382 if (flags & RENDER_GLOWTRAIL)
1383 specialvisibilityradius = max(specialvisibilityradius, 100);
1384 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1386 if (effects & EF_BRIGHTFIELD)
1387 specialvisibilityradius = max(specialvisibilityradius, 80);
1388 if (effects & EF_MUZZLEFLASH)
1389 specialvisibilityradius = max(specialvisibilityradius, 100);
1390 if (effects & EF_BRIGHTLIGHT)
1391 specialvisibilityradius = max(specialvisibilityradius, 400);
1392 if (effects & EF_DIMLIGHT)
1393 specialvisibilityradius = max(specialvisibilityradius, 200);
1394 if (effects & EF_RED)
1395 specialvisibilityradius = max(specialvisibilityradius, 200);
1396 if (effects & EF_BLUE)
1397 specialvisibilityradius = max(specialvisibilityradius, 200);
1398 if (effects & EF_FLAME)
1399 specialvisibilityradius = max(specialvisibilityradius, 250);
1400 if (effects & EF_STARDUST)
1401 specialvisibilityradius = max(specialvisibilityradius, 100);
1404 // early culling checks
1405 // (final culling is done by SV_MarkWriteEntityStateToClient)
1406 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1407 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1411 cs->active = ACTIVE_NETWORK;
1412 cs->number = enumber;
1413 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1414 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1416 cs->effects = effects;
1417 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1418 cs->modelindex = modelindex;
1419 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1420 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1421 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1422 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1423 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1424 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1425 cs->customizeentityforclient = customizeentityforclient;
1426 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1427 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1428 cs->glowsize = glowsize;
1429 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1431 // don't need to init cs->colormod because the defaultstate did that for us
1432 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1433 v = PRVM_serveredictvector(ent, colormod);
1434 if (VectorLength2(v))
1436 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1437 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1438 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1441 // don't need to init cs->glowmod because the defaultstate did that for us
1442 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1443 v = PRVM_serveredictvector(ent, glowmod);
1444 if (VectorLength2(v))
1446 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1447 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1448 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1451 cs->modelindex = modelindex;
1454 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1458 cs->alpha = (unsigned char)bound(0, i, 255);
1461 f = (PRVM_serveredictfloat(ent, renderamt));
1465 cs->alpha = (unsigned char)bound(0, i, 255);
1469 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1473 cs->scale = (unsigned char)bound(0, i, 255);
1476 cs->glowcolor = 254;
1477 f = PRVM_serveredictfloat(ent, glow_color);
1479 cs->glowcolor = (int)f;
1481 if (PRVM_serveredictfloat(ent, fullbright))
1482 cs->effects |= EF_FULLBRIGHT;
1484 f = PRVM_serveredictfloat(ent, modelflags);
1486 cs->effects |= ((unsigned int)f & 0xff) << 24;
1488 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1489 cs->flags |= RENDER_STEP;
1490 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1491 cs->flags |= RENDER_LOWPRECISION;
1492 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1493 cs->flags |= RENDER_COLORMAPPED;
1494 if (cs->viewmodelforclient)
1495 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1497 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1499 cs->flags |= RENDER_COMPLEXANIMATION;
1500 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1501 cs->skeletonobject = ent->priv.server->skeleton;
1502 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1503 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1504 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1505 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1506 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1507 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1508 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1509 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1510 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1511 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1512 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1513 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1514 cs->frame = 0; // don't need the legacy frame
1517 cs->light[0] = light[0];
1518 cs->light[1] = light[1];
1519 cs->light[2] = light[2];
1520 cs->light[3] = light[3];
1521 cs->lightstyle = lightstyle;
1522 cs->lightpflags = lightpflags;
1524 cs->specialvisibilityradius = specialvisibilityradius;
1526 // calculate the visible box of this entity (don't use the physics box
1527 // as that is often smaller than a model, and would not count
1528 // specialvisibilityradius)
1529 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1531 float scale = cs->scale * (1.0f / 16.0f);
1532 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1534 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1535 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1537 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1539 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1540 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1544 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1545 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1550 // if there is no model (or it could not be loaded), use the physics box
1551 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1552 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1554 if (specialvisibilityradius)
1556 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1557 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1558 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1559 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1560 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1561 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1564 // calculate center of bbox for network prioritization purposes
1565 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1567 // if culling box has moved, update pvs cluster links
1568 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1570 VectorCopy(cullmins, ent->priv.server->cullmins);
1571 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1572 // a value of -1 for pvs_numclusters indicates that the links are not
1573 // cached, and should be re-tested each time, this is the case if the
1574 // culling box touches too many pvs clusters to store, or if the world
1575 // model does not support FindBoxClusters
1576 ent->priv.server->pvs_numclusters = -1;
1577 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1579 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1580 if (i <= MAX_ENTITYCLUSTERS)
1581 ent->priv.server->pvs_numclusters = i;
1585 // we need to do some csqc entity upkeep here
1586 // get self.SendFlags and clear them
1587 // (to let the QC know that they've been read)
1590 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1591 PRVM_serveredictfloat(ent, SendFlags) = 0;
1592 // legacy self.Version system
1593 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1595 if (sv.csqcentityversion[enumber] != version)
1596 sendflags = 0xFFFFFF;
1597 sv.csqcentityversion[enumber] = version;
1599 // move sendflags into the per-client sendflags
1601 for (i = 0;i < svs.maxclients;i++)
1602 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1603 // mark it as inactive for non-csqc networking
1604 cs->active = ACTIVE_SHARED;
1610 static void SV_PrepareEntitiesForSending(void)
1612 prvm_prog_t *prog = SVVM_prog;
1615 // send all entities that touch the pvs
1616 sv.numsendentities = 0;
1617 sv.sendentitiesindex[0] = NULL;
1618 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1619 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1621 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1623 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1624 sv.numsendentities++;
1629 #define MAX_LINEOFSIGHTTRACES 64
1631 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1633 prvm_prog_t *prog = SVVM_prog;
1636 float starttransformed[3], endtransformed[3];
1637 float boxminstransformed[3], boxmaxstransformed[3];
1638 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1641 int originalnumtouchedicts;
1642 int numtouchedicts = 0;
1644 matrix4x4_t matrix, imatrix;
1646 prvm_edict_t *touch;
1647 static prvm_edict_t *touchedicts[MAX_EDICTS];
1648 vec3_t eyemins, eyemaxs, start;
1649 vec3_t boxmins, boxmaxs;
1650 vec3_t clipboxmins, clipboxmaxs;
1651 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1653 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1655 // jitter the eye location within this box
1656 eyemins[0] = eye[0] - eyejitter;
1657 eyemaxs[0] = eye[0] + eyejitter;
1658 eyemins[1] = eye[1] - eyejitter;
1659 eyemaxs[1] = eye[1] + eyejitter;
1660 eyemins[2] = eye[2] - eyejitter;
1661 eyemaxs[2] = eye[2] + eyejitter;
1662 // expand the box a little
1663 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1664 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1665 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1666 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1667 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1668 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1670 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1671 for (traceindex = 1;traceindex < numtraces;traceindex++)
1672 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1674 // calculate sweep box for the entire swarm of traces
1675 VectorCopy(eyemins, clipboxmins);
1676 VectorCopy(eyemaxs, clipboxmaxs);
1677 for (traceindex = 0;traceindex < numtraces;traceindex++)
1679 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1680 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1681 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1682 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1683 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1684 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1687 // get the list of entities in the sweep box
1688 if (sv_cullentities_trace_entityocclusion.integer)
1689 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1690 if (numtouchedicts > MAX_EDICTS)
1692 // this never happens
1693 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1694 numtouchedicts = MAX_EDICTS;
1696 // iterate the entities found in the sweep box and filter them
1697 originalnumtouchedicts = numtouchedicts;
1699 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1701 touch = touchedicts[touchindex];
1702 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1704 model = SV_GetModelFromEdict(touch);
1705 if (!model || !model->brush.TraceLineOfSight)
1707 // skip obviously transparent entities
1708 alpha = PRVM_serveredictfloat(touch, alpha);
1709 if (alpha && alpha < 1)
1711 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1713 touchedicts[numtouchedicts++] = touch;
1716 // now that we have a filtered list of "interesting" entities, fire each
1717 // ray against all of them, this gives us an early-out case when something
1718 // is visible (which it often is)
1720 for (traceindex = 0;traceindex < numtraces;traceindex++)
1722 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1723 // check world occlusion
1724 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1725 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1727 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1729 touch = touchedicts[touchindex];
1730 model = SV_GetModelFromEdict(touch);
1731 if(model && model->brush.TraceLineOfSight)
1733 // get the entity matrix
1734 pitchsign = SV_GetPitchSign(prog, touch);
1735 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1736 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1737 // see if the ray hits this entity
1738 Matrix4x4_Transform(&imatrix, start, starttransformed);
1739 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1740 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1741 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1742 // transform the AABB to local space
1743 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1744 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1745 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1746 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1747 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1748 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1749 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1750 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1751 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1752 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1753 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1760 // check if the ray was blocked
1761 if (touchindex < numtouchedicts)
1763 // return if the ray was not blocked
1771 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1773 prvm_prog_t *prog = SVVM_prog;
1777 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1779 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1780 sv.writeentitiestoclient_stats_totalentities++;
1782 if (s->customizeentityforclient)
1784 PRVM_serverglobalfloat(time) = sv.time;
1785 PRVM_serverglobaledict(self) = s->number;
1786 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1787 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1788 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1792 // never reject player
1793 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1795 // check various rejection conditions
1796 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1798 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1800 if (s->effects & EF_NODRAW)
1802 // LadyHavoc: only send entities with a model or important effects
1803 if (!s->modelindex && s->specialvisibilityradius == 0)
1806 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1807 // viewmodels don't have visibility checking
1808 if (s->viewmodelforclient)
1810 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1813 else if (s->tagentity)
1815 // tag attached entities simply check their parent
1816 if (!sv.sendentitiesindex[s->tagentity])
1818 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1819 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1822 // always send world submodels in newer protocols because they don't
1823 // generate much traffic (in old protocols they hog bandwidth)
1824 // but only if sv_cullentities_nevercullbmodels is off
1825 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1827 // entity has survived every check so far, check if visible
1828 ed = PRVM_EDICT_NUM(s->number);
1830 // if not touching a visible leaf
1831 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1833 if (ed->priv.server->pvs_numclusters < 0)
1835 // entity too big for clusters list
1836 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1838 sv.writeentitiestoclient_stats_culled_pvs++;
1845 // check cached clusters list
1846 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1847 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1849 if (i == ed->priv.server->pvs_numclusters)
1851 sv.writeentitiestoclient_stats_culled_pvs++;
1857 // or not seen by random tracelines
1858 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1861 s->number <= svs.maxclients
1862 ? sv_cullentities_trace_samples_players.integer
1864 s->specialvisibilityradius
1865 ? sv_cullentities_trace_samples_extra.integer
1866 : sv_cullentities_trace_samples.integer;
1867 float enlarge = sv_cullentities_trace_enlarge.value;
1872 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1873 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1875 if(eyeindex < sv.writeentitiestoclient_numeyes)
1876 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1878 s->number <= svs.maxclients
1879 ? sv_cullentities_trace_delay_players.value
1880 : sv_cullentities_trace_delay.value
1882 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1884 sv.writeentitiestoclient_stats_culled_trace++;
1892 // this just marks it for sending
1893 // FIXME: it would be more efficient to send here, but the entity
1894 // compressor isn't that flexible
1895 sv.writeentitiestoclient_stats_visibleentities++;
1896 sv.sententities[s->number] = sv.sententitiesmark;
1899 #if MAX_LEVELNETWORKEYES > 0
1900 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1901 static void SV_AddCameraEyes(void)
1903 prvm_prog_t *prog = SVVM_prog;
1906 static int cameras[MAX_LEVELNETWORKEYES];
1907 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1908 static int eye_levels[MAX_CLIENTNETWORKEYES];
1912 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1915 // check line of sight to portal entities and add them to PVS
1916 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1918 if (!ed->priv.server->free)
1920 if(PRVM_serveredictfunction(ed, camera_transform))
1922 PRVM_serverglobalfloat(time) = sv.time;
1923 PRVM_serverglobaledict(self) = e;
1924 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1925 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1926 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1927 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1928 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1929 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1931 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1932 cameras[n_cameras] = e;
1934 if(n_cameras >= MAX_LEVELNETWORKEYES)
1944 // i is loop counter, is reset to 0 when an eye got added
1945 // j is camera index to check
1946 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1950 ed = PRVM_EDICT_NUM(cameras[j]);
1951 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1952 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1953 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1954 if(eye_levels[k] <= MAX_EYE_RECURSION)
1956 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1958 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1959 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1960 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1961 sv.writeentitiestoclient_numeyes++;
1970 void SV_AddCameraEyes(void)
1975 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1977 prvm_prog_t *prog = SVVM_prog;
1978 qboolean need_empty = false;
1979 int i, numsendstates, numcsqcsendstates;
1981 prvm_edict_t *camera;
1985 // if there isn't enough space to accomplish anything, skip it
1986 if (msg->cursize + 25 > maxsize)
1989 sv.writeentitiestoclient_msg = msg;
1990 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1992 sv.writeentitiestoclient_stats_culled_pvs = 0;
1993 sv.writeentitiestoclient_stats_culled_trace = 0;
1994 sv.writeentitiestoclient_stats_visibleentities = 0;
1995 sv.writeentitiestoclient_stats_totalentities = 0;
1996 sv.writeentitiestoclient_numeyes = 0;
1999 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
2000 camera = PRVM_EDICT_NUM( client->clientcamera );
2001 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
2002 sv.writeentitiestoclient_pvsbytes = 0;
2003 // get the PVS values for the eye location, later FatPVS calls will merge
2004 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2005 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2007 // add the eye to a list for SV_CanSeeBox tests
2008 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2009 sv.writeentitiestoclient_numeyes++;
2011 // calculate predicted eye origin for SV_CanSeeBox tests
2012 if (sv_cullentities_trace_prediction.integer)
2014 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
2016 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
2017 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
2019 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2020 sv.writeentitiestoclient_numeyes++;
2022 //if (!sv.writeentitiestoclient_useprediction)
2023 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
2028 // build PVS from the new eyes
2029 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2030 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
2031 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2033 sv.sententitiesmark++;
2035 for (i = 0;i < sv.numsendentities;i++)
2036 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
2039 numcsqcsendstates = 0;
2040 for (i = 0;i < sv.numsendentities;i++)
2042 s = &sv.sendentities[i];
2043 if (sv.sententities[s->number] == sv.sententitiesmark)
2045 if(s->active == ACTIVE_NETWORK)
2047 if (s->exteriormodelforclient)
2049 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
2050 s->flags |= RENDER_EXTERIORMODEL;
2052 s->flags &= ~RENDER_EXTERIORMODEL;
2054 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
2056 else if(sv.sendentities[i].active == ACTIVE_SHARED)
2057 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
2059 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
2063 if (sv_cullentities_stats.integer)
2064 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
2066 if(client->entitydatabase5)
2067 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
2069 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
2071 // force every 16th frame to be not empty (or cl_movement replay takes
2073 // BTW, this should normally not kick in any more due to the check
2074 // below, except if the client stopped sending movement frames
2075 if(client->num_skippedentityframes >= 16)
2078 // help cl_movement a bit more
2079 if(client->movesequence != client->lastmovesequence)
2081 client->lastmovesequence = client->movesequence;
2083 if (client->entitydatabase5)
2084 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
2085 else if (client->entitydatabase4)
2087 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
2088 Protocol_WriteStatsReliable();
2090 else if (client->entitydatabase)
2092 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
2093 Protocol_WriteStatsReliable();
2097 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
2098 Protocol_WriteStatsReliable();
2102 client->num_skippedentityframes = 0;
2104 ++client->num_skippedentityframes;
2113 static void SV_CleanupEnts (void)
2115 prvm_prog_t *prog = SVVM_prog;
2119 ent = PRVM_NEXT_EDICT(prog->edicts);
2120 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
2121 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2126 SV_WriteClientdataToMessage
2130 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2132 prvm_prog_t *prog = SVVM_prog;
2135 prvm_edict_t *other;
2140 float *statsf = (float *)stats;
2144 // send a damage message
2146 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2148 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2149 MSG_WriteByte (msg, svc_damage);
2150 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2151 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2152 for (i=0 ; i<3 ; i++)
2153 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2155 PRVM_serveredictfloat(ent, dmg_take) = 0;
2156 PRVM_serveredictfloat(ent, dmg_save) = 0;
2160 // send the current viewpos offset from the view entity
2162 SV_SetIdealPitch (); // how much to look up / down ideally
2164 // a fixangle might get lost in a dropped packet. Oh well.
2165 if(PRVM_serveredictfloat(ent, fixangle))
2167 // angle fixing was requested by global thinking code...
2168 // so store the current angles for later use
2169 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2170 host_client->fixangle_angles_set = true;
2172 // and clear fixangle for the next frame
2173 PRVM_serveredictfloat(ent, fixangle) = 0;
2176 if (host_client->fixangle_angles_set)
2178 MSG_WriteByte (msg, svc_setangle);
2179 for (i=0 ; i < 3 ; i++)
2180 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2181 host_client->fixangle_angles_set = false;
2184 // the runes are in serverflags, pack them into the items value, also pack
2185 // in the items2 value for mission pack huds
2186 // (used only in the mission packs, which do not use serverflags)
2187 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2189 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2191 // cache weapon model name and index in client struct to save time
2192 // (this search can be almost 1% of cpu time!)
2193 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2194 if (strcmp(s, client->weaponmodel))
2196 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2197 client->weaponmodelindex = SV_ModelIndex(s, 1);
2200 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2206 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2207 bits |= SU_ONGROUND;
2208 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2210 if (PRVM_serveredictfloat(ent, idealpitch))
2211 bits |= SU_IDEALPITCH;
2213 for (i=0 ; i<3 ; i++)
2215 if (PRVM_serveredictvector(ent, punchangle)[i])
2216 bits |= (SU_PUNCH1<<i);
2217 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2219 bits |= (SU_PUNCHVEC1<<i);
2220 if (PRVM_serveredictvector(ent, velocity)[i])
2221 bits |= (SU_VELOCITY1<<i);
2224 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2226 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2227 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2228 stats[STAT_ITEMS] = items;
2229 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2230 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2231 stats[STAT_WEAPON] = client->weaponmodelindex;
2232 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2233 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2234 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2235 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2236 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2237 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2238 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2239 stats[STAT_VIEWZOOM] = viewzoom;
2240 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2241 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2242 // the QC bumps these itself by sending svc_'s, so we have to keep them
2243 // zero or they'll be corrected by the engine
2244 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2245 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2247 if(!sv_gameplayfix_customstats.integer)
2249 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2250 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2251 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2252 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2253 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2254 // movement settings for prediction
2255 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2256 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2257 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2258 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2259 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2261 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2262 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2263 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2264 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2265 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2266 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2267 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2268 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2269 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2270 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2271 statsf[STAT_TIMELIMIT] = timelimit.value;
2272 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2273 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2274 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2275 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2276 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2277 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2278 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2279 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2280 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2281 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2282 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2283 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2284 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2285 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2286 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2287 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2288 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2289 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2292 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2294 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2296 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2297 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2299 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2300 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2301 if (viewzoom != 255)
2302 bits |= SU_VIEWZOOM;
2307 if (bits >= 16777216)
2311 MSG_WriteByte (msg, svc_clientdata);
2312 MSG_WriteShort (msg, bits);
2313 if (bits & SU_EXTEND1)
2314 MSG_WriteByte(msg, bits >> 16);
2315 if (bits & SU_EXTEND2)
2316 MSG_WriteByte(msg, bits >> 24);
2318 if (bits & SU_VIEWHEIGHT)
2319 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2321 if (bits & SU_IDEALPITCH)
2322 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2324 for (i=0 ; i<3 ; i++)
2326 if (bits & (SU_PUNCH1<<i))
2328 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2329 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2331 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2333 if (bits & (SU_PUNCHVEC1<<i))
2335 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2336 MSG_WriteCoord16i(msg, punchvector[i]);
2338 MSG_WriteCoord32f(msg, punchvector[i]);
2340 if (bits & (SU_VELOCITY1<<i))
2342 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2343 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2345 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2349 if (bits & SU_ITEMS)
2350 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2352 if (sv.protocol == PROTOCOL_DARKPLACES5)
2354 if (bits & SU_WEAPONFRAME)
2355 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2356 if (bits & SU_ARMOR)
2357 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2358 if (bits & SU_WEAPON)
2359 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2360 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2361 MSG_WriteShort (msg, stats[STAT_AMMO]);
2362 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2363 MSG_WriteShort (msg, stats[STAT_NAILS]);
2364 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2365 MSG_WriteShort (msg, stats[STAT_CELLS]);
2366 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2367 if (bits & SU_VIEWZOOM)
2368 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2370 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2372 if (bits & SU_WEAPONFRAME)
2373 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2374 if (bits & SU_ARMOR)
2375 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2376 if (bits & SU_WEAPON)
2378 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2379 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2381 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2383 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2384 MSG_WriteByte (msg, stats[STAT_AMMO]);
2385 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2386 MSG_WriteByte (msg, stats[STAT_NAILS]);
2387 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2388 MSG_WriteByte (msg, stats[STAT_CELLS]);
2389 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2391 for (i = 0;i < 32;i++)
2392 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2394 MSG_WriteByte (msg, i);
2397 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2398 if (bits & SU_VIEWZOOM)
2400 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2401 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2403 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2408 void SV_FlushBroadcastMessages(void)
2412 if (sv.datagram.cursize <= 0)
2414 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2416 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2418 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2419 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2421 SZ_Clear(&sv.datagram);
2424 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2426 // scan the splitpoints to find out how many we can fit in
2427 int numsegments, j, split;
2428 if (!client->unreliablemsg_splitpoints)
2430 // always accept the first one if it's within 1024 bytes, this ensures
2431 // that very big datagrams which are over the rate limit still get
2432 // through, just to keep it working
2433 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2434 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2436 // the first segment gets an exemption from the rate limiting, otherwise
2437 // it could get dropped consistently due to a low rate limit
2438 if (numsegments == 1)
2440 // some will fit, so add the ones that will fit
2441 split = client->unreliablemsg_splitpoint[numsegments-1];
2442 // note this discards ones that were accepted by the segments scan but
2443 // can not fit, such as a really huge first one that will never ever
2444 // fit in a packet...
2445 if (msg->cursize + split <= maxsize)
2446 SZ_Write(msg, client->unreliablemsg.data, split);
2447 // remove the part we sent, keeping any remaining data
2448 client->unreliablemsg.cursize -= split;
2449 if (client->unreliablemsg.cursize > 0)
2450 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2451 // adjust remaining splitpoints
2452 client->unreliablemsg_splitpoints -= numsegments;
2453 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2454 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2458 =======================
2459 SV_SendClientDatagram
2460 =======================
2462 static void SV_SendClientDatagram (client_t *client)
2464 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2466 int stats[MAX_CL_STATS];
2467 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2470 // obey rate limit by limiting packet frequency if the packet size
2472 // (usually this is caused by reliable messages)
2473 if (!NetConn_CanSend(client->netconnection))
2476 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2477 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2478 if (sv_maxrate.integer != maxrate)
2479 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2481 // clientrate determines the 'cleartime' of a packet
2482 // (how long to wait before sending another, based on this packet's size)
2483 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2485 switch (sv.protocol)
2487 case PROTOCOL_QUAKE:
2488 case PROTOCOL_QUAKEDP:
2489 case PROTOCOL_NEHAHRAMOVIE:
2490 case PROTOCOL_NEHAHRABJP:
2491 case PROTOCOL_NEHAHRABJP2:
2492 case PROTOCOL_NEHAHRABJP3:
2493 case PROTOCOL_QUAKEWORLD:
2494 // no packet size limit support on Quake protocols because it just
2495 // causes missing entities/effects
2496 // packets are simply sent less often to obey the rate limit
2500 case PROTOCOL_DARKPLACES1:
2501 case PROTOCOL_DARKPLACES2:
2502 case PROTOCOL_DARKPLACES3:
2503 case PROTOCOL_DARKPLACES4:
2504 // no packet size limit support on DP1-4 protocols because they kick
2505 // the client off if they overflow, and miss effects
2506 // packets are simply sent less often to obey the rate limit
2507 maxsize = sizeof(sv_sendclientdatagram_buf);
2508 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2511 // DP5 and later protocols support packet size limiting which is a
2512 // better method than limiting packet frequency as QW does
2514 // at very low rates (or very small sys_ticrate) the packet size is
2515 // not reduced below 128, but packets may be sent less often
2517 // how long are bursts?
2518 timedelta = host_client->rate_burstsize / (double)client->rate;
2520 // how much of the burst do we keep reserved?
2521 timedelta *= 1 - net_burstreserve.value;
2523 // only try to use excess time
2524 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2526 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2527 timedelta += sys_ticrate.value;
2529 // note: packet overhead (not counted in maxsize) is 28 bytes
2530 maxsize = (int)(clientrate * timedelta) - 28;
2532 // put it in sound bounds
2533 maxsize = bound(128, maxsize, 1400);
2536 // csqc entities can easily exceed 128 bytes, so disable throttling in
2537 // mods that use csqc (they are likely to use less bandwidth anyway)
2538 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2544 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
2546 // for good singleplayer, send huge packets
2547 maxsize = sizeof(sv_sendclientdatagram_buf);
2548 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2549 // never limit frequency in singleplayer
2550 clientrate = 1000000000;
2553 // while downloading, limit entity updates to half the packet
2554 // (any leftover space will be used for downloading)
2555 if (host_client->download_file)
2558 msg.data = sv_sendclientdatagram_buf;
2559 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2561 msg.allowoverflow = false;
2563 if (host_client->begun)
2565 // the player is in the game
2566 MSG_WriteByte (&msg, svc_time);
2567 MSG_WriteFloat (&msg, sv.time);
2569 // add the client specific data to the datagram
2570 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2571 // now update the stats[] array using any registered custom fields
2572 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2573 // set host_client->statsdeltabits
2574 Protocol_UpdateClientStats (stats);
2576 // add as many queued unreliable messages (effects) as we can fit
2577 // limit effects to half of the remaining space
2578 if (client->unreliablemsg.cursize)
2579 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2581 // now write as many entities as we can fit, and also sends stats
2582 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2584 else if (host.realtime > client->keepalivetime)
2586 // the player isn't totally in the game yet
2587 // send small keepalive messages if too much time has passed
2588 // (may also be sending downloads)
2589 client->keepalivetime = host.realtime + 5;
2590 MSG_WriteChar (&msg, svc_nop);
2593 // if a download is active, see if there is room to fit some download data
2595 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2596 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2598 fs_offset_t downloadstart;
2599 unsigned char data[1400];
2600 downloadstart = FS_Tell(host_client->download_file);
2601 downloadsize = min(downloadsize, (int)sizeof(data));
2602 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2603 // note this sends empty messages if at the end of the file, which is
2604 // necessary to keep the packet loss logic working
2605 // (the last blocks may be lost and need to be re-sent, and that will
2606 // only occur if the client acks the empty end messages, revealing
2607 // a gap in the download progress, causing the last blocks to be
2609 MSG_WriteChar (&msg, svc_downloaddata);
2610 MSG_WriteLong (&msg, downloadstart);
2611 MSG_WriteShort (&msg, downloadsize);
2612 if (downloadsize > 0)
2613 SZ_Write (&msg, data, downloadsize);
2616 // reliable only if none is in progress
2617 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2618 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2620 SV_WriteDemoMessage(client, &msg, false);
2622 // send the datagram
2623 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2624 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2625 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2629 =======================
2630 SV_UpdateToReliableMessages
2631 =======================
2633 static void SV_UpdateToReliableMessages (void)
2635 prvm_prog_t *prog = SVVM_prog;
2643 // check for changes to be sent over the reliable streams
2644 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2646 // update the host_client fields we care about according to the entity fields
2647 host_client->edict = PRVM_EDICT_NUM(i+1);
2650 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2653 // always point the string back at host_client->name to keep it safe
2654 //strlcpy (host_client->name, name, sizeof (host_client->name));
2655 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2656 strlcpy (host_client->name, name, sizeof (host_client->name));
2659 // DP_SV_CLIENTCOLORS
2660 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2661 if (host_client->old_colors != host_client->colors)
2663 host_client->old_colors = host_client->colors;
2664 // send notification to all clients
2665 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2666 MSG_WriteByte (&sv.reliable_datagram, i);
2667 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2670 // NEXUIZ_PLAYERMODEL
2671 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2674 // always point the string back at host_client->name to keep it safe
2675 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2676 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2677 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2678 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2680 // NEXUIZ_PLAYERSKIN
2681 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2684 // always point the string back at host_client->name to keep it safe
2685 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2686 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2687 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2688 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2690 // TODO: add an extension name for this [1/17/2008 Black]
2691 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2692 if (clientcamera > 0)
2694 int oldclientcamera = host_client->clientcamera;
2695 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2696 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2697 host_client->clientcamera = clientcamera;
2699 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2701 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2702 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2707 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2708 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2709 if(!host_client->begun && host_client->netconnection)
2710 host_client->frags = -666;
2711 if (host_client->old_frags != host_client->frags)
2713 host_client->old_frags = host_client->frags;
2714 // send notification to all clients
2715 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2716 MSG_WriteByte (&sv.reliable_datagram, i);
2717 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2721 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2722 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2723 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2725 SZ_Clear (&sv.reliable_datagram);
2730 =======================
2731 SV_SendClientMessages
2732 =======================
2734 void SV_SendClientMessages(void)
2736 int i, prepared = false;
2738 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2739 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2741 SV_FlushBroadcastMessages();
2743 // update frags, names, etc
2744 SV_UpdateToReliableMessages();
2746 // build individual updates
2747 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2749 if (!host_client->active)
2751 if (!host_client->netconnection)
2754 if (host_client->netconnection->message.overflowed)
2756 SV_DropClient (true); // if the message couldn't send, kick off
2763 // only prepare entities once per frame
2764 SV_PrepareEntitiesForSending();
2766 SV_SendClientDatagram(host_client);
2769 // clear muzzle flashes
2773 static void SV_StartDownload_f(cmd_state_t *cmd)
2775 if (host_client->download_file)
2776 host_client->download_started = true;
2780 * Compression extension negotiation:
2783 * cl_serverextension_download 2
2786 * download <filename> <list of zero or more suppported compressions in order of preference>
2788 * download maps/map1.bsp lzo deflate huffman
2791 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2793 * cl_downloadbegin 123456 maps/map1.bsp deflate
2795 * The server may choose not to compress the file by sending no compression name, like:
2796 * cl_downloadbegin 345678 maps/map1.bsp
2798 * NOTE: the "download" command may only specify compression algorithms if
2799 * cl_serverextension_download is 2!
2800 * If cl_serverextension_download has a different value, the client must
2801 * assume this extension is not supported!
2804 static void Download_CheckExtensions(cmd_state_t *cmd)
2807 int argc = Cmd_Argc(cmd);
2809 // first reset them all
2810 host_client->download_deflate = false;
2812 for(i = 2; i < argc; ++i)
2814 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2816 host_client->download_deflate = true;
2822 static void SV_Download_f(cmd_state_t *cmd)
2824 const char *whichpack, *whichpack2, *extension;
2825 qboolean is_csqc; // so we need to check only once
2827 if (Cmd_Argc(cmd) < 2)
2829 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2830 SV_ClientPrintf(" supported extensions: deflate\n");
2834 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2836 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2840 if (host_client->download_file)
2842 // at this point we'll assume the previous download should be aborted
2843 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2844 SV_ClientCommands("\nstopdownload\n");
2846 // close the file and reset variables
2847 FS_Close(host_client->download_file);
2848 host_client->download_file = NULL;
2849 host_client->download_name[0] = 0;
2850 host_client->download_expectedposition = 0;
2851 host_client->download_started = false;
2854 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2856 if (!sv_allowdownloads.integer && !is_csqc)
2858 SV_ClientPrintf("Downloads are disabled on this server\n");
2859 SV_ClientCommands("\nstopdownload\n");
2863 Download_CheckExtensions(cmd);
2865 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2866 extension = FS_FileExtension(host_client->download_name);
2868 // host_client is asking to download a specified file
2869 if (developer_extra.integer)
2870 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2874 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2875 extensions[0] = '\0';
2877 if(host_client->download_deflate)
2878 strlcat(extensions, " deflate", sizeof(extensions));
2880 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2882 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2883 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2885 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2887 // no, no space is needed between %s and %s :P
2888 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2890 host_client->download_expectedposition = 0;
2891 host_client->download_started = false;
2892 host_client->sendsignon = true; // make sure this message is sent
2896 if (!FS_FileExists(host_client->download_name))
2898 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2899 SV_ClientCommands("\nstopdownload\n");
2903 // check if the user is trying to download part of registered Quake(r)
2904 whichpack = FS_WhichPack(host_client->download_name);
2905 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2906 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2908 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2909 SV_ClientCommands("\nstopdownload\n");
2913 // check if the server has forbidden archive downloads entirely
2914 if (!sv_allowdownloads_inarchive.integer)
2916 whichpack = FS_WhichPack(host_client->download_name);
2919 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2920 SV_ClientCommands("\nstopdownload\n");
2925 if (!sv_allowdownloads_config.integer)
2927 if (!strcasecmp(extension, "cfg"))
2929 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2930 SV_ClientCommands("\nstopdownload\n");
2935 if (!sv_allowdownloads_dlcache.integer)
2937 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2939 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2940 SV_ClientCommands("\nstopdownload\n");
2945 if (!sv_allowdownloads_archive.integer)
2947 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2949 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2950 SV_ClientCommands("\nstopdownload\n");
2955 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2956 if (!host_client->download_file)
2958 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2959 SV_ClientCommands("\nstopdownload\n");
2963 if (FS_FileSize(host_client->download_file) > 1<<30)
2965 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2966 SV_ClientCommands("\nstopdownload\n");
2967 FS_Close(host_client->download_file);
2968 host_client->download_file = NULL;
2972 if (FS_FileSize(host_client->download_file) < 0)
2974 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2975 SV_ClientCommands("\nstopdownload\n");
2976 FS_Close(host_client->download_file);
2977 host_client->download_file = NULL;
2981 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2984 * we can only do this if we would actually deflate on the fly
2985 * which we do not (yet)!
2987 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2988 extensions[0] = '\0';
2990 if(host_client->download_deflate)
2991 strlcat(extensions, " deflate", sizeof(extensions));
2993 // no, no space is needed between %s and %s :P
2994 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2997 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2999 host_client->download_expectedposition = 0;
3000 host_client->download_started = false;
3001 host_client->sendsignon = true; // make sure this message is sent
3003 // the rest of the download process is handled in SV_SendClientDatagram
3004 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
3006 // no svc_downloaddata messages will be sent until sv_startdownload is
3007 // sent by the client
3011 ==============================================================================
3015 ==============================================================================
3024 int SV_ModelIndex(const char *s, int precachemode)
3026 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
3027 char filename[MAX_QPATH];
3031 //if (precachemode == 2)
3033 strlcpy(filename, s, sizeof(filename));
3034 for (i = 2;i < limit;i++)
3036 if (!sv.model_precache[i][0])
3040 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3042 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
3045 if (precachemode == 1)
3046 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3047 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
3048 if (sv.state == ss_loading)
3050 // running from SV_SpawnServer which is launched from the client console command interpreter
3051 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3057 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
3058 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
3062 // running single threaded, so we can load the model here
3063 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3065 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3066 MSG_WriteShort(&sv.reliable_datagram, i);
3067 MSG_WriteString(&sv.reliable_datagram, filename);
3071 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
3074 if (!strcmp(sv.model_precache[i], filename))
3077 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
3087 int SV_SoundIndex(const char *s, int precachemode)
3089 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
3090 char filename[MAX_QPATH];
3094 //if (precachemode == 2)
3096 strlcpy(filename, s, sizeof(filename));
3097 for (i = 1;i < limit;i++)
3099 if (!sv.sound_precache[i][0])
3103 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3105 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
3108 if (precachemode == 1)
3109 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3110 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
3111 if (sv.state != ss_loading)
3113 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3114 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
3115 MSG_WriteString(&sv.reliable_datagram, filename);
3119 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3122 if (!strcmp(sv.sound_precache[i], filename))
3125 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3131 SV_ParticleEffectIndex
3135 int SV_ParticleEffectIndex(const char *name)
3137 int i, argc, linenumber, effectnameindex;
3139 fs_offset_t filesize;
3140 unsigned char *filedata;
3142 const char *textstart;
3143 //const char *textend;
3144 char argv[16][1024];
3145 char filename[MAX_QPATH];
3146 if (!sv.particleeffectnamesloaded)
3148 sv.particleeffectnamesloaded = true;
3149 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3150 for (i = 0;i < EFFECT_TOTAL;i++)
3151 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3152 for (filepass = 0;;filepass++)
3155 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3156 else if (filepass == 1)
3157 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3160 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3163 textstart = (const char *)filedata;
3164 //textend = (const char *)filedata + filesize;
3166 for (linenumber = 1;;linenumber++)
3171 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3175 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3179 if (com_token[0] == 0)
3180 break; // if the loop exited and it's not a \n, it's EOF
3183 if (!strcmp(argv[0], "effect"))
3187 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3189 if (sv.particleeffectname[effectnameindex][0])
3191 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3196 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3200 // if we run out of names, abort
3201 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3203 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3212 // search for the name
3213 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3214 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3215 return effectnameindex;
3216 // return 0 if we couldn't find it
3220 dp_model_t *SV_GetModelByIndex(int modelindex)
3222 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3225 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3227 prvm_prog_t *prog = SVVM_prog;
3229 if (!ed || ed->priv.server->free)
3231 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3232 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3241 static void SV_CreateBaseline (void)
3243 prvm_prog_t *prog = SVVM_prog;
3244 int i, entnum, large;
3245 prvm_edict_t *svent;
3247 // LadyHavoc: clear *all* baselines (not just active ones)
3248 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3250 // get the current server version
3251 svent = PRVM_EDICT_NUM(entnum);
3253 // LadyHavoc: always clear state values, whether the entity is in use or not
3254 svent->priv.server->baseline = defaultstate;
3256 if (svent->priv.server->free)
3258 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3261 // create entity baseline
3262 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3263 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3264 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3265 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3266 if (entnum > 0 && entnum <= svs.maxclients)
3268 svent->priv.server->baseline.colormap = entnum;
3269 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3273 svent->priv.server->baseline.colormap = 0;
3274 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3278 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3281 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3285 // add to the message
3287 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3289 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3290 MSG_WriteShort (&sv.signon, entnum);
3294 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3295 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3297 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3299 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3300 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3304 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3305 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3307 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3308 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3309 for (i=0 ; i<3 ; i++)
3311 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3312 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3321 Load csprogs.dat and comperss it so it doesn't need to be
3322 reloaded on request.
3325 static void SV_Prepare_CSQC(void)
3327 fs_offset_t progsize;
3329 if(svs.csqc_progdata)
3331 Con_DPrintf("Unloading old CSQC data.\n");
3332 Mem_Free(svs.csqc_progdata);
3333 if(svs.csqc_progdata_deflated)
3334 Mem_Free(svs.csqc_progdata_deflated);
3337 svs.csqc_progdata = NULL;
3338 svs.csqc_progdata_deflated = NULL;
3340 sv.csqc_progname[0] = 0;
3341 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3345 size_t deflated_size;
3347 sv.csqc_progsize = (int)progsize;
3348 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3349 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3350 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3352 Con_DPrint("Compressing csprogs.dat\n");
3353 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3354 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3355 svs.csqc_progsize_deflated = (int)deflated_size;
3356 if(svs.csqc_progdata_deflated)
3358 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3359 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3362 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3370 Grabs the current state of each client for saving across the
3371 transition to another level
3374 void SV_SaveSpawnparms (void)
3376 prvm_prog_t *prog = SVVM_prog;
3379 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3381 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3383 if (!host_client->active)
3386 // call the progs to get default spawn parms for the new client
3387 PRVM_serverglobalfloat(time) = sv.time;
3388 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3389 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3390 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3391 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3399 This is called at the start of each level
3403 void SV_SpawnServer (const char *map)
3405 prvm_prog_t *prog = SVVM_prog;
3409 dp_model_t *worldmodel;
3410 char modelname[sizeof(sv.worldname)];
3413 Con_Printf("SpawnServer: %s\n", map);
3415 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
3417 if (!FS_FileExists(modelname))
3419 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
3420 if (!FS_FileExists(modelname))
3422 Con_Printf("SpawnServer: no map file named %s\n", modelname);
3427 // SV_LockThreadMutex();
3429 if(cls.state == ca_dedicated)
3430 Sys_MakeProcessNice();
3432 if (cls.state != ca_dedicated)
3434 SCR_BeginLoadingPlaque(false);
3441 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3443 if (client->netconnection)
3445 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3446 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3449 World_End(&sv.world);
3450 if(PRVM_serverfunction(SV_Shutdown))
3452 func_t s = PRVM_serverfunction(SV_Shutdown);
3453 PRVM_serverglobalfloat(time) = sv.time;
3454 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3455 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3459 // free q3 shaders so that any newly downloaded shaders will be active
3460 Mod_FreeQ3Shaders();
3462 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3463 if (!worldmodel || !worldmodel->TraceBox)
3465 Con_Printf("Couldn't load map %s\n", modelname);
3467 if(cls.state == ca_dedicated)
3468 Sys_MakeProcessMean();
3470 // SV_UnlockThreadMutex();
3475 Collision_Cache_Reset(true);
3477 // let's not have any servers with no name
3478 if (hostname.string[0] == 0)
3479 Cvar_SetQuick(&hostname, "UNNAMED");
3480 scr_centertime_off = 0;
3482 svs.changelevel_issued = false; // now safe to issue another
3484 // make the map a required file for clients
3485 Curl_ClearRequirements();
3486 Curl_RequireFile(modelname);
3489 // tell all connected clients that we are going to a new level
3492 NetConn_OpenServerPorts(true);
3495 // make cvars consistant
3498 Cvar_SetValueQuick(&deathmatch, 0);
3499 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3500 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3501 //Cvar_SetValue ("skill", (float)current_skill);
3502 current_skill = (int)(skill.value + 0.5);
3505 // set up the new server
3507 memset (&sv, 0, sizeof(sv));
3508 // if running a local client, make sure it doesn't try to access the last
3509 // level's data which is no longer valiud
3512 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3513 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3514 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3516 if(*sv_random_seed.string)
3518 srand(sv_random_seed.integer);
3519 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3526 // set level base name variables for later use
3527 strlcpy (sv.name, map, sizeof (sv.name));
3528 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3529 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3530 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3531 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3532 Cvar_SetQuick(&sv_worldname, sv.worldname);
3533 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3534 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3536 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3537 if (sv.protocol == PROTOCOL_UNKNOWN)
3540 Protocol_Names(buffer, sizeof(buffer));
3541 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3542 sv.protocol = PROTOCOL_QUAKE;
3545 // load progs to get entity field count
3546 //PR_LoadProgs ( sv_progs.string );
3548 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3549 sv.datagram.cursize = 0;
3550 sv.datagram.data = sv.datagram_buf;
3552 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3553 sv.reliable_datagram.cursize = 0;
3554 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3556 sv.signon.maxsize = sizeof(sv.signon_buf);
3557 sv.signon.cursize = 0;
3558 sv.signon.data = sv.signon_buf;
3560 // leave slots at start for clients only
3561 //prog->num_edicts = svs.maxclients+1;
3563 sv.state = ss_loading;
3564 prog->allowworldwrites = true;
3570 worldmodel->used = true;
3572 sv.worldmodel = worldmodel;
3573 sv.models[1] = sv.worldmodel;
3576 // clear world interaction links
3578 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3579 World_Start(&sv.world);
3581 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3583 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3584 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3585 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3587 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3588 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3590 if(i < sv.worldmodel->brush.numsubmodels)
3591 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3594 // load the rest of the entities
3596 // AK possible hack since num_edicts is still 0
3597 ent = PRVM_EDICT_NUM(0);
3598 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3599 ent->priv.server->free = false;
3600 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3601 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3602 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3603 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3604 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3605 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3606 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3607 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3610 PRVM_serverglobalfloat(coop) = coop.integer;
3612 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3614 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3616 // serverflags are for cross level information (sigils)
3617 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3619 // we need to reset the spawned flag on all connected clients here so that
3620 // their thinks don't run during startup (before PutClientInServer)
3621 // we also need to set up the client entities now
3622 // and we need to set the ->edict pointers to point into the progs edicts
3623 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3625 host_client->begun = false;
3626 host_client->edict = PRVM_EDICT_NUM(i + 1);
3627 PRVM_ED_ClearEdict(prog, host_client->edict);
3630 // load replacement entity file if found
3631 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3633 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3634 PRVM_ED_LoadFromFile(prog, entities);
3638 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3641 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3642 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3644 // all setup is completed, any further precache statements are errors
3645 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3646 prog->allowworldwrites = false;
3648 // run two frames to allow everything to settle
3650 for (i = 0;i < sv_init_frame_count.integer;i++)
3656 // Once all init frames have been run, we consider svqc code fully initialized.
3657 prog->inittime = host.realtime;
3659 if (cls.state == ca_dedicated)
3662 // create a baseline for more efficient communications
3663 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3664 SV_CreateBaseline ();
3666 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3668 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3669 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3671 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3672 if (!host_client->active)
3674 if (host_client->netconnection)
3675 SV_SendServerinfo(host_client);
3679 // if client is a botclient coming from a level change, we need to
3680 // set up client info that normally requires networking
3682 // copy spawn parms out of the client_t
3683 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3684 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3686 // call the spawn function
3687 host_client->clientconnectcalled = true;
3688 PRVM_serverglobalfloat(time) = sv.time;
3689 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3690 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3691 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3692 host_client->begun = true;
3696 // update the map title cvar
3697 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3698 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3700 Con_Printf("Server spawned.\n");
3701 NetConn_Heartbeat (2);
3703 if(cls.state == ca_dedicated)
3704 Sys_MakeProcessMean();
3706 // SV_UnlockThreadMutex();
3713 This only happens at the end of a game, not between levels
3716 void SV_Shutdown(void)
3718 prvm_prog_t *prog = SVVM_prog;
3721 Con_DPrintf("SV_Shutdown\n");
3726 NetConn_Heartbeat(2);
3727 NetConn_Heartbeat(2);
3729 // make sure all the clients know we're disconnecting
3730 World_End(&sv.world);
3733 if(PRVM_serverfunction(SV_Shutdown))
3735 func_t s = PRVM_serverfunction(SV_Shutdown);
3736 PRVM_serverglobalfloat(time) = sv.time;
3737 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3738 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3741 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3742 if (host_client->active)
3743 SV_DropClient(false); // server shutdown
3745 NetConn_CloseServerPorts();
3751 memset(&sv, 0, sizeof(sv));
3752 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
3754 cl.islocalgame = false;
3757 /////////////////////////////////////////////////////
3760 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3762 // links don't survive the transition, so unlink everything
3763 World_UnlinkAll(&sv.world);
3766 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3771 // link every entity except world
3772 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3773 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3777 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3779 // LadyHavoc: for consistency set these here
3780 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3782 e->priv.server->move = false; // don't move on first frame
3784 if (num >= 0 && num < svs.maxclients)
3786 // set colormap and team on newly created player entity
3787 PRVM_serveredictfloat(e, colormap) = num + 1;
3788 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3789 // set netname/clientcolors back to client values so that
3790 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3792 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3793 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3794 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3795 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3796 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3797 // Assign netaddress (IP Address, etc)
3798 if(svs.clients[num].netconnection != NULL)
3800 // Acquire Readable Address
3801 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3802 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3805 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3806 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3807 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3809 PRVM_serveredictstring(e, crypto_idfp) = 0;
3810 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3811 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3812 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3814 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3815 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3816 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3818 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3819 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3820 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3822 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3823 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3824 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3826 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3830 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3835 World_UnlinkEdict(ed); // unlink from world bsp
3837 PRVM_serveredictstring(ed, model) = 0;
3838 PRVM_serveredictfloat(ed, takedamage) = 0;
3839 PRVM_serveredictfloat(ed, modelindex) = 0;
3840 PRVM_serveredictfloat(ed, colormap) = 0;
3841 PRVM_serveredictfloat(ed, skin) = 0;
3842 PRVM_serveredictfloat(ed, frame) = 0;
3843 VectorClear(PRVM_serveredictvector(ed, origin));
3844 VectorClear(PRVM_serveredictvector(ed, angles));
3845 PRVM_serveredictfloat(ed, nextthink) = -1;
3846 PRVM_serveredictfloat(ed, solid) = 0;
3848 VM_RemoveEdictSkeleton(prog, ed);
3849 World_Physics_RemoveFromEntity(&sv.world, ed);
3850 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3852 // make sure csqc networking is aware of the removed entity
3853 e = PRVM_NUM_FOR_EDICT(ed);
3854 sv.csqcentityversion[e] = 0;
3855 for (i = 0;i < svs.maxclients;i++)
3856 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3859 static void SVVM_count_edicts(prvm_prog_t *prog)
3863 int active, models, solid, step;
3865 active = models = solid = step = 0;
3866 for (i=0 ; i<prog->num_edicts ; i++)
3868 ent = PRVM_EDICT_NUM(i);
3869 if (ent->priv.server->free)
3872 if (PRVM_serveredictfloat(ent, solid))
3874 if (PRVM_serveredictstring(ent, model))
3876 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3880 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3881 Con_Printf("active :%3i\n", active);
3882 Con_Printf("view :%3i\n", models);
3883 Con_Printf("touch :%3i\n", solid);
3884 Con_Printf("step :%3i\n", step);
3887 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3889 // remove things from different skill levels or deathmatch
3890 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3892 if (deathmatch.integer)
3894 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3899 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3900 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3901 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3909 static void SV_VM_Setup(void)
3911 prvm_prog_t *prog = SVVM_prog;
3912 PRVM_Prog_Init(prog, &cmd_server);
3914 // allocate the mempools
3915 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3916 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3917 prog->builtins = vm_sv_builtins;
3918 prog->numbuiltins = vm_sv_numbuiltins;
3919 prog->max_edicts = 512;
3920 if (sv.protocol == PROTOCOL_QUAKE)
3921 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3922 else if (sv.protocol == PROTOCOL_QUAKEDP)
3923 prog->limit_edicts = 2048; // guessing
3924 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3925 prog->limit_edicts = 2048; // guessing!
3926 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3927 prog->limit_edicts = 4096; // guessing!
3929 prog->limit_edicts = MAX_EDICTS;
3930 prog->reserved_edicts = svs.maxclients;
3931 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3932 prog->name = "server";
3933 prog->extensionstring = vm_sv_extensions;
3934 prog->loadintoworld = true;
3936 // all callbacks must be defined (pointers are not checked before calling)
3937 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3938 prog->end_increase_edicts = SVVM_end_increase_edicts;
3939 prog->init_edict = SVVM_init_edict;
3940 prog->free_edict = SVVM_free_edict;
3941 prog->count_edicts = SVVM_count_edicts;
3942 prog->load_edict = SVVM_load_edict;
3943 prog->init_cmd = SVVM_init_cmd;
3944 prog->reset_cmd = SVVM_reset_cmd;
3945 prog->error_cmd = Host_Error;
3946 prog->ExecuteProgram = SVVM_ExecuteProgram;
3948 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3950 // some mods compiled with scrambling compilers lack certain critical
3951 // global names and field names such as "self" and "time" and "nextthink"
3952 // so we have to set these offsets manually, matching the entvars_t
3953 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3954 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3956 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3957 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3958 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3959 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3960 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3961 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3962 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3963 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3964 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3965 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3966 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3967 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3975 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3976 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3977 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3978 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3979 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3980 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3981 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3982 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3983 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3984 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3985 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3986 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3987 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3988 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3989 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3990 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3991 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3992 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3993 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3994 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3995 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3996 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3997 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3998 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3999 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
4000 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
4001 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
4002 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
4003 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
4004 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
4005 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
4006 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
4007 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
4008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
4009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
4010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
4011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
4012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
4013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
4014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
4015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
4016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
4017 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
4018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
4019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
4020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
4021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
4022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
4023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
4024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
4025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
4026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
4027 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
4028 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
4029 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
4030 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
4031 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
4032 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
4033 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
4034 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
4035 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
4036 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
4037 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
4038 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
4039 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
4040 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
4041 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
4042 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
4043 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
4044 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
4045 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
4046 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
4047 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
4048 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
4049 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
4050 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
4051 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
4052 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
4053 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
4054 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
4055 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
4056 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
4057 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
4058 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
4059 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
4060 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
4061 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
4062 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
4063 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
4064 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
4065 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
4066 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
4067 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
4068 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
4069 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
4070 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
4071 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
4072 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
4073 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
4074 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
4075 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
4076 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
4077 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
4078 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
4079 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
4080 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
4081 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
4082 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
4083 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
4084 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
4085 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
4086 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
4089 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
4091 // OP_STATE is always supported on server because we add fields/globals for it
4092 prog->flag |= PRVM_OP_STATE;
4094 VM_CustomStats_Clear();//[515]: csqc
4099 extern cvar_t host_maxwait;
4100 extern cvar_t host_framerate;
4101 extern cvar_t cl_maxphysicsframesperserverframe;
4102 double SV_Frame(double time)
4104 static double sv_timer;
4107 qboolean playing = false;
4111 svs.perf_acc_sleeptime = host.sleeptime;
4112 svs.perf_acc_realtime += time;
4114 // Look for clients who have spawned
4115 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
4116 if(host_client->begun && host_client->netconnection)
4119 if(svs.perf_acc_realtime > 5)
4121 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4122 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4124 if(svs.perf_acc_offset_samples > 0)
4126 svs.perf_offset_max = svs.perf_acc_offset_max;
4127 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4128 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4131 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
4132 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4135 if(svs.perf_acc_realtime > 5 || sv.time < 10)
4138 * Don't accumulate time for the first 10 seconds of a match
4139 * so things can settle
4141 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
4142 svs.perf_acc_lost = svs.perf_acc_offset =
4143 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
4144 svs.perf_acc_offset_samples = host.sleeptime = 0;
4148 * Receive packets on each main loop iteration, as the main loop may
4149 * be undersleeping due to select() detecting a new packet
4152 NetConn_ServerFrame();
4156 * If the accumulator hasn't become positive, don't
4157 * run the frame. Everything that happens before this
4158 * point will happen even if we're sleeping this frame.
4160 if((sv_timer += time) < 0)
4163 // limit the frametime steps to no more than 100ms each
4167 svs.perf_acc_lost += (sv_timer - 0.1);
4171 if (sv.active && sv_timer > 0 && !svs.threaded)
4174 * Execute one or more server frames, with an upper limit on how much
4175 * execution time to spend on server frames to avoid freezing the game if
4176 * the server is overloaded. This execution time limit means the game will
4177 * slow down if the server is taking too long.
4179 int framecount, framelimit = 1;
4180 double advancetime, aborttime = 0;
4182 prvm_prog_t *prog = SVVM_prog;
4184 // run the world state
4185 // don't allow simulation to run too fast or too slow or logic glitches can occur
4187 // stop running server frames if the wall time reaches this value
4188 if (sys_ticrate.value <= 0)
4189 advancetime = sv_timer;
4192 advancetime = sys_ticrate.value;
4193 // listen servers can run multiple server frames per client frame
4194 framelimit = cl_maxphysicsframesperserverframe.integer;
4195 aborttime = Sys_DirtyTime() + 0.1;
4198 if(host_timescale.value > 0 && host_timescale.value < 1)
4199 advancetime = min(advancetime, 0.1 / host_timescale.value);
4201 advancetime = min(advancetime, 0.1);
4205 offset = Sys_DirtyTime() - host.dirtytime;
4206 if (offset < 0 || offset >= 1800)
4210 ++svs.perf_acc_offset_samples;
4211 svs.perf_acc_offset += offset;
4212 svs.perf_acc_offset_squared += offset * offset;
4214 if(svs.perf_acc_offset_max < offset)
4215 svs.perf_acc_offset_max = offset;
4218 // only advance time if not paused
4219 // the game also pauses in singleplayer when menu or console is used
4220 sv.frametime = advancetime * host_timescale.value;
4221 if (host_framerate.value)
4222 sv.frametime = host_framerate.value;
4223 if (sv.paused || host.paused)
4226 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
4228 sv_timer -= advancetime;
4230 // move things around and think unless paused
4234 // if this server frame took too long, break out of the loop
4235 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
4239 R_TimeReport("serverphysics");
4241 // send all messages to the clients
4242 SV_SendClientMessages();
4244 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
4245 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
4246 PRVM_serverglobalfloat(time) = sv.time;
4247 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4250 // send an heartbeat if enough time has passed since the last one
4251 NetConn_Heartbeat(0);
4252 R_TimeReport("servernetwork");
4256 // don't let r_speeds display jump around
4257 R_TimeReport("serverphysics");
4258 R_TimeReport("servernetwork");
4261 // if there is some time remaining from this frame, reset the timer
4265 svs.perf_acc_lost += sv_timer;
4272 static int SV_ThreadFunc(void *voiddata)
4274 prvm_prog_t *prog = SVVM_prog;
4275 qboolean playing = false;
4276 double sv_timer = 0;
4277 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
4281 sv_realtime = Sys_DirtyTime();
4282 while (!svs.threadstop)
4284 // FIXME: we need to handle Host_Error in the server thread somehow
4285 // if (setjmp(sv_abortframe))
4286 // continue; // something bad happened in the server game
4288 sv_oldrealtime = sv_realtime;
4289 sv_realtime = Sys_DirtyTime();
4290 sv_deltarealtime = sv_realtime - sv_oldrealtime;
4291 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
4293 sv_timer += sv_deltarealtime;
4295 svs.perf_acc_realtime += sv_deltarealtime;
4297 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
4298 SV_LockThreadMutex();
4300 // Look for clients who have spawned
4303 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
4304 if(host_client->begun)
4305 if(host_client->netconnection)
4309 // don't accumulate time for the first 10 seconds of a match
4310 // so things can settle
4311 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4313 else if(svs.perf_acc_realtime > 5)
4315 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4316 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4317 if(svs.perf_acc_offset_samples > 0)
4319 svs.perf_offset_max = svs.perf_acc_offset_max;
4320 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4321 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4323 if(svs.perf_lost > 0 && developer_extra.integer)
4325 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4326 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4331 NetConn_ServerFrame();
4333 // if the accumulators haven't become positive yet, wait a while
4334 wait = sv_timer * -1000000.0;
4337 double time0, delta;
4338 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4339 if (host_maxwait.value <= 0)
4340 wait = min(wait, 1000000.0);
4342 wait = min(wait, host_maxwait.value * 1000.0);
4344 wait = 1; // because we cast to int
4345 time0 = Sys_DirtyTime();
4346 Sys_Sleep((int)wait);
4347 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4348 svs.perf_acc_sleeptime += delta;
4352 if (sv.active && sv_timer > 0)
4354 // execute one server frame
4358 if (sys_ticrate.value <= 0)
4359 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4361 advancetime = sys_ticrate.value;
4365 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4366 ++svs.perf_acc_offset_samples;
4367 svs.perf_acc_offset += offset;
4368 svs.perf_acc_offset_squared += offset * offset;
4369 if(svs.perf_acc_offset_max < offset)
4370 svs.perf_acc_offset_max = offset;
4373 // only advance time if not paused
4374 // the game also pauses in singleplayer when menu or console is used
4375 sv.frametime = advancetime * host_timescale.value;
4376 if (host_framerate.value)
4377 sv.frametime = host_framerate.value;
4378 if (sv.paused || host.paused)
4381 sv_timer -= advancetime;
4383 // move things around and think unless paused
4387 // send all messages to the clients
4388 SV_SendClientMessages();
4390 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4392 PRVM_serverglobalfloat(time) = sv.time;
4393 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4394 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4397 // send an heartbeat if enough time has passed since the last one
4398 NetConn_Heartbeat(0);
4402 // we're back to safe code now
4403 SV_UnlockThreadMutex();
4405 // if there is some time remaining from this frame, reset the timers
4408 svs.perf_acc_lost += sv_timer;
4415 void SV_StartThread(void)
4417 if (!sv_threaded.integer || !Thread_HasThreads())
4419 svs.threaded = true;
4420 svs.threadstop = false;
4421 svs.threadmutex = Thread_CreateMutex();
4422 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4425 void SV_StopThread(void)
4429 svs.threadstop = true;
4430 Thread_WaitThread(svs.thread, 0);
4431 Thread_DestroyMutex(svs.threadmutex);
4432 svs.threaded = false;