2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
76 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
77 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
82 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
83 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
84 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
85 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
86 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
87 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
88 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
89 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
90 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
91 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
92 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
93 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
94 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
95 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
96 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
97 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
98 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
99 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
100 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
101 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
102 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
103 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
104 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
107 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
108 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
109 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
110 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
111 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
112 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
113 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
116 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
117 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
118 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
119 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
120 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
121 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
122 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
123 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
124 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
125 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
126 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
127 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
128 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
129 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
130 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
131 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
132 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
133 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
134 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
135 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
136 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
137 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
138 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
139 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
140 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
141 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
142 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
143 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
144 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
145 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
146 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
147 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
148 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
149 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
150 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
151 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
152 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
153 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
154 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
155 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
156 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
157 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
158 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
159 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
160 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
161 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
162 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
163 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
165 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
166 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
168 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
179 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
201 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
202 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
203 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
205 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
206 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
207 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
209 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
214 mempool_t *sv_mempool = NULL;
216 extern cvar_t host_timescale;
217 extern float scr_centertime_off;
219 // MUST match effectnameindex_t in client.h
220 static const char *standardeffectnames[EFFECT_TOTAL] =
244 "TE_TEI_BIGEXPLOSION",
260 #define SV_REQFUNCS 0
261 #define sv_reqfuncs NULL
263 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
264 //static const char *sv_reqfuncs[] = {
267 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
269 prvm_required_field_t sv_reqfields[] =
271 #define PRVM_DECLARE_serverglobalfloat(x)
272 #define PRVM_DECLARE_serverglobalvector(x)
273 #define PRVM_DECLARE_serverglobalstring(x)
274 #define PRVM_DECLARE_serverglobaledict(x)
275 #define PRVM_DECLARE_serverglobalfunction(x)
276 #define PRVM_DECLARE_clientglobalfloat(x)
277 #define PRVM_DECLARE_clientglobalvector(x)
278 #define PRVM_DECLARE_clientglobalstring(x)
279 #define PRVM_DECLARE_clientglobaledict(x)
280 #define PRVM_DECLARE_clientglobalfunction(x)
281 #define PRVM_DECLARE_menuglobalfloat(x)
282 #define PRVM_DECLARE_menuglobalvector(x)
283 #define PRVM_DECLARE_menuglobalstring(x)
284 #define PRVM_DECLARE_menuglobaledict(x)
285 #define PRVM_DECLARE_menuglobalfunction(x)
286 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
287 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
288 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
289 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
290 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
291 #define PRVM_DECLARE_clientfieldfloat(x)
292 #define PRVM_DECLARE_clientfieldvector(x)
293 #define PRVM_DECLARE_clientfieldstring(x)
294 #define PRVM_DECLARE_clientfieldedict(x)
295 #define PRVM_DECLARE_clientfieldfunction(x)
296 #define PRVM_DECLARE_menufieldfloat(x)
297 #define PRVM_DECLARE_menufieldvector(x)
298 #define PRVM_DECLARE_menufieldstring(x)
299 #define PRVM_DECLARE_menufieldedict(x)
300 #define PRVM_DECLARE_menufieldfunction(x)
301 #define PRVM_DECLARE_serverfunction(x)
302 #define PRVM_DECLARE_clientfunction(x)
303 #define PRVM_DECLARE_menufunction(x)
304 #define PRVM_DECLARE_field(x)
305 #define PRVM_DECLARE_global(x)
306 #define PRVM_DECLARE_function(x)
307 #include "prvm_offsets.h"
308 #undef PRVM_DECLARE_serverglobalfloat
309 #undef PRVM_DECLARE_serverglobalvector
310 #undef PRVM_DECLARE_serverglobalstring
311 #undef PRVM_DECLARE_serverglobaledict
312 #undef PRVM_DECLARE_serverglobalfunction
313 #undef PRVM_DECLARE_clientglobalfloat
314 #undef PRVM_DECLARE_clientglobalvector
315 #undef PRVM_DECLARE_clientglobalstring
316 #undef PRVM_DECLARE_clientglobaledict
317 #undef PRVM_DECLARE_clientglobalfunction
318 #undef PRVM_DECLARE_menuglobalfloat
319 #undef PRVM_DECLARE_menuglobalvector
320 #undef PRVM_DECLARE_menuglobalstring
321 #undef PRVM_DECLARE_menuglobaledict
322 #undef PRVM_DECLARE_menuglobalfunction
323 #undef PRVM_DECLARE_serverfieldfloat
324 #undef PRVM_DECLARE_serverfieldvector
325 #undef PRVM_DECLARE_serverfieldstring
326 #undef PRVM_DECLARE_serverfieldedict
327 #undef PRVM_DECLARE_serverfieldfunction
328 #undef PRVM_DECLARE_clientfieldfloat
329 #undef PRVM_DECLARE_clientfieldvector
330 #undef PRVM_DECLARE_clientfieldstring
331 #undef PRVM_DECLARE_clientfieldedict
332 #undef PRVM_DECLARE_clientfieldfunction
333 #undef PRVM_DECLARE_menufieldfloat
334 #undef PRVM_DECLARE_menufieldvector
335 #undef PRVM_DECLARE_menufieldstring
336 #undef PRVM_DECLARE_menufieldedict
337 #undef PRVM_DECLARE_menufieldfunction
338 #undef PRVM_DECLARE_serverfunction
339 #undef PRVM_DECLARE_clientfunction
340 #undef PRVM_DECLARE_menufunction
341 #undef PRVM_DECLARE_field
342 #undef PRVM_DECLARE_global
343 #undef PRVM_DECLARE_function
346 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
348 prvm_required_field_t sv_reqglobals[] =
350 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
351 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
352 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
353 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
354 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
355 #define PRVM_DECLARE_clientglobalfloat(x)
356 #define PRVM_DECLARE_clientglobalvector(x)
357 #define PRVM_DECLARE_clientglobalstring(x)
358 #define PRVM_DECLARE_clientglobaledict(x)
359 #define PRVM_DECLARE_clientglobalfunction(x)
360 #define PRVM_DECLARE_menuglobalfloat(x)
361 #define PRVM_DECLARE_menuglobalvector(x)
362 #define PRVM_DECLARE_menuglobalstring(x)
363 #define PRVM_DECLARE_menuglobaledict(x)
364 #define PRVM_DECLARE_menuglobalfunction(x)
365 #define PRVM_DECLARE_serverfieldfloat(x)
366 #define PRVM_DECLARE_serverfieldvector(x)
367 #define PRVM_DECLARE_serverfieldstring(x)
368 #define PRVM_DECLARE_serverfieldedict(x)
369 #define PRVM_DECLARE_serverfieldfunction(x)
370 #define PRVM_DECLARE_clientfieldfloat(x)
371 #define PRVM_DECLARE_clientfieldvector(x)
372 #define PRVM_DECLARE_clientfieldstring(x)
373 #define PRVM_DECLARE_clientfieldedict(x)
374 #define PRVM_DECLARE_clientfieldfunction(x)
375 #define PRVM_DECLARE_menufieldfloat(x)
376 #define PRVM_DECLARE_menufieldvector(x)
377 #define PRVM_DECLARE_menufieldstring(x)
378 #define PRVM_DECLARE_menufieldedict(x)
379 #define PRVM_DECLARE_menufieldfunction(x)
380 #define PRVM_DECLARE_serverfunction(x)
381 #define PRVM_DECLARE_clientfunction(x)
382 #define PRVM_DECLARE_menufunction(x)
383 #define PRVM_DECLARE_field(x)
384 #define PRVM_DECLARE_global(x)
385 #define PRVM_DECLARE_function(x)
386 #include "prvm_offsets.h"
387 #undef PRVM_DECLARE_serverglobalfloat
388 #undef PRVM_DECLARE_serverglobalvector
389 #undef PRVM_DECLARE_serverglobalstring
390 #undef PRVM_DECLARE_serverglobaledict
391 #undef PRVM_DECLARE_serverglobalfunction
392 #undef PRVM_DECLARE_clientglobalfloat
393 #undef PRVM_DECLARE_clientglobalvector
394 #undef PRVM_DECLARE_clientglobalstring
395 #undef PRVM_DECLARE_clientglobaledict
396 #undef PRVM_DECLARE_clientglobalfunction
397 #undef PRVM_DECLARE_menuglobalfloat
398 #undef PRVM_DECLARE_menuglobalvector
399 #undef PRVM_DECLARE_menuglobalstring
400 #undef PRVM_DECLARE_menuglobaledict
401 #undef PRVM_DECLARE_menuglobalfunction
402 #undef PRVM_DECLARE_serverfieldfloat
403 #undef PRVM_DECLARE_serverfieldvector
404 #undef PRVM_DECLARE_serverfieldstring
405 #undef PRVM_DECLARE_serverfieldedict
406 #undef PRVM_DECLARE_serverfieldfunction
407 #undef PRVM_DECLARE_clientfieldfloat
408 #undef PRVM_DECLARE_clientfieldvector
409 #undef PRVM_DECLARE_clientfieldstring
410 #undef PRVM_DECLARE_clientfieldedict
411 #undef PRVM_DECLARE_clientfieldfunction
412 #undef PRVM_DECLARE_menufieldfloat
413 #undef PRVM_DECLARE_menufieldvector
414 #undef PRVM_DECLARE_menufieldstring
415 #undef PRVM_DECLARE_menufieldedict
416 #undef PRVM_DECLARE_menufieldfunction
417 #undef PRVM_DECLARE_serverfunction
418 #undef PRVM_DECLARE_clientfunction
419 #undef PRVM_DECLARE_menufunction
420 #undef PRVM_DECLARE_field
421 #undef PRVM_DECLARE_global
422 #undef PRVM_DECLARE_function
425 static void Host_Timescale_c(cvar_t *var)
427 if(var->value < 0.00001 && var->value != 0)
428 Cvar_SetValueQuick(var, 0);
431 //============================================================================
433 static void SV_AreaStats_f(cmd_state_t *cmd)
435 World_PrintAreaStats(&sv.world, "server");
438 static void SV_ServerOptions (void)
445 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
446 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
447 // if no client is in the executable or -dedicated is specified on
448 // commandline, start a dedicated server
449 i = Sys_CheckParm ("-dedicated");
450 if (i || !cl_available)
452 cls.state = ca_dedicated;
453 // check for -dedicated specifying how many players
454 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
455 svs.maxclients = atoi (sys.argv[i+1]);
456 if (Sys_CheckParm ("-listen"))
457 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
458 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
459 Cvar_SetValue(&cvars_all, "sv_public", 1);
461 else if (cl_available)
463 // client exists and not dedicated, check if -listen is specified
464 cls.state = ca_disconnected;
465 i = Sys_CheckParm ("-listen");
468 // default players unless specified
469 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
470 svs.maxclients = atoi (sys.argv[i+1]);
474 // default players in some games, singleplayer in most
475 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
480 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
482 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
484 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
485 Cvar_SetValueQuick(&deathmatch, 1);
495 // init the csqc progs cvars, since they are updated/used by the server code
496 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
497 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
498 extern cvar_t csqc_progcrc;
499 extern cvar_t csqc_progsize;
500 extern cvar_t csqc_usedemoprogs;
502 Cvar_RegisterVariable(&sv_worldmessage);
503 Cvar_RegisterVariable(&sv_worldname);
504 Cvar_RegisterVariable(&sv_worldnamenoextension);
505 Cvar_RegisterVariable(&sv_worldbasename);
507 Cvar_RegisterVariable (&csqc_progname);
508 Cvar_RegisterVariable (&csqc_progcrc);
509 Cvar_RegisterVariable (&csqc_progsize);
510 Cvar_RegisterVariable (&csqc_usedemoprogs);
512 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
513 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
514 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
515 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
517 Cvar_RegisterVariable (&sv_disablenotify);
518 Cvar_RegisterVariable (&coop);
519 Cvar_RegisterVariable (&deathmatch);
520 Cvar_RegisterVariable (&fraglimit);
521 Cvar_RegisterVariable (&gamecfg);
522 Cvar_RegisterVariable (&noexit);
523 Cvar_RegisterVariable (&nomonsters);
524 Cvar_RegisterVariable (&pausable);
525 Cvar_RegisterVariable (&pr_checkextension);
526 Cvar_RegisterVariable (&samelevel);
527 Cvar_RegisterVariable (&skill);
528 Cvar_RegisterVariable (&campaign);
529 Cvar_RegisterVariable (&host_timescale);
530 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
531 Cvar_RegisterVirtual (&host_timescale, "slowmo");
532 Cvar_RegisterVirtual (&host_timescale, "timescale");
533 Cvar_RegisterVariable (&sv_accelerate);
534 Cvar_RegisterVariable (&sv_aim);
535 Cvar_RegisterVariable (&sv_airaccel_qw);
536 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
537 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
538 Cvar_RegisterVariable (&sv_airaccelerate);
539 Cvar_RegisterVariable (&sv_airstopaccelerate);
540 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
541 Cvar_RegisterVariable (&sv_maxairstrafespeed);
542 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
543 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
544 Cvar_RegisterVariable (&sv_aircontrol);
545 Cvar_RegisterVariable (&sv_aircontrol_power);
546 Cvar_RegisterVariable (&sv_aircontrol_penalty);
547 Cvar_RegisterVariable (&sv_allowdownloads);
548 Cvar_RegisterVariable (&sv_allowdownloads_archive);
549 Cvar_RegisterVariable (&sv_allowdownloads_config);
550 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
551 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
552 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
553 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
554 Cvar_RegisterVariable (&sv_clmovement_enable);
555 Cvar_RegisterVariable (&sv_clmovement_minping);
556 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
557 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
558 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
559 Cvar_RegisterVariable (&sv_cullentities_pvs);
560 Cvar_RegisterVariable (&sv_cullentities_stats);
561 Cvar_RegisterVariable (&sv_cullentities_trace);
562 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
563 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
564 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
565 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
566 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
567 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
568 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
569 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
570 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
571 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
572 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
573 Cvar_RegisterVariable (&sv_debugmove);
574 Cvar_RegisterVariable (&sv_echobprint);
575 Cvar_RegisterVariable (&sv_edgefriction);
576 Cvar_RegisterVariable (&sv_entpatch);
577 Cvar_RegisterVariable (&sv_freezenonclients);
578 Cvar_RegisterVariable (&sv_friction);
579 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
580 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
581 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
582 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
583 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
584 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
585 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
586 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
587 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
588 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
589 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
590 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
591 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
592 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
593 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
594 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
595 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
596 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
597 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
598 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
599 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
600 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
601 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
602 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
603 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
604 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
605 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
606 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
607 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
608 Cvar_RegisterVariable (&sv_gravity);
609 Cvar_RegisterVariable (&sv_init_frame_count);
610 Cvar_RegisterVariable (&sv_idealpitchscale);
611 Cvar_RegisterVariable (&sv_jumpstep);
612 Cvar_RegisterVariable (&sv_jumpvelocity);
613 Cvar_RegisterVariable (&sv_maxairspeed);
614 Cvar_RegisterVariable (&sv_maxrate);
615 Cvar_RegisterVariable (&sv_maxspeed);
616 Cvar_RegisterVariable (&sv_maxvelocity);
617 Cvar_RegisterVariable (&sv_nostep);
618 Cvar_RegisterVariable (&sv_playerphysicsqc);
619 Cvar_RegisterVariable (&sv_progs);
620 Cvar_RegisterVariable (&sv_protocolname);
621 Cvar_RegisterVariable (&sv_random_seed);
622 Cvar_RegisterVariable (&host_limitlocal);
623 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
624 Cvar_RegisterVariable (&sv_sound_land);
625 Cvar_RegisterVariable (&sv_sound_watersplash);
626 Cvar_RegisterVariable (&sv_stepheight);
627 Cvar_RegisterVariable (&sv_stopspeed);
628 Cvar_RegisterVariable (&sv_wallfriction);
629 Cvar_RegisterVariable (&sv_wateraccelerate);
630 Cvar_RegisterVariable (&sv_waterfriction);
631 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
632 Cvar_RegisterVariable (&sv_warsowbunny_accel);
633 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
634 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
635 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
636 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
637 Cvar_RegisterVariable (&sv_areadebug);
638 Cvar_RegisterVariable (&sys_ticrate);
639 Cvar_RegisterVariable (&teamplay);
640 Cvar_RegisterVariable (&timelimit);
641 Cvar_RegisterVariable (&sv_threaded);
643 Cvar_RegisterVariable (&sv_rollangle);
644 Cvar_RegisterVariable (&sv_rollspeed);
646 Cvar_RegisterVariable (&saved1);
647 Cvar_RegisterVariable (&saved2);
648 Cvar_RegisterVariable (&saved3);
649 Cvar_RegisterVariable (&saved4);
650 Cvar_RegisterVariable (&savedgamecfg);
651 Cvar_RegisterVariable (&scratch1);
652 Cvar_RegisterVariable (&scratch2);
653 Cvar_RegisterVariable (&scratch3);
654 Cvar_RegisterVariable (&scratch4);
655 Cvar_RegisterVariable (&temp1);
657 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
658 Cvar_RegisterVariable (&nehx00);
659 Cvar_RegisterVariable (&nehx01);
660 Cvar_RegisterVariable (&nehx02);
661 Cvar_RegisterVariable (&nehx03);
662 Cvar_RegisterVariable (&nehx04);
663 Cvar_RegisterVariable (&nehx05);
664 Cvar_RegisterVariable (&nehx06);
665 Cvar_RegisterVariable (&nehx07);
666 Cvar_RegisterVariable (&nehx08);
667 Cvar_RegisterVariable (&nehx09);
668 Cvar_RegisterVariable (&nehx10);
669 Cvar_RegisterVariable (&nehx11);
670 Cvar_RegisterVariable (&nehx12);
671 Cvar_RegisterVariable (&nehx13);
672 Cvar_RegisterVariable (&nehx14);
673 Cvar_RegisterVariable (&nehx15);
674 Cvar_RegisterVariable (&nehx16);
675 Cvar_RegisterVariable (&nehx17);
676 Cvar_RegisterVariable (&nehx18);
677 Cvar_RegisterVariable (&nehx19);
678 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
680 Cvar_RegisterVariable (&sv_autodemo_perclient);
681 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
682 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
684 Cvar_RegisterVariable (&halflifebsp);
685 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
686 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
688 Cvar_RegisterVariable (&sv_writepicture_quality);
690 SV_InitOperatorCommands();
691 host.hook.SV_Shutdown = SV_Shutdown;
693 sv_mempool = Mem_AllocPool("server", 0, NULL);
696 Cvar_Callback(&sv_netport);
699 static void SV_SaveEntFile_f(cmd_state_t *cmd)
702 if (!sv.active || !sv.worldmodel)
704 Con_Print("Not running a server\n");
707 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
711 ==============================================================================
715 ==============================================================================
722 Sends the first message from the server to a connected client.
723 This will be sent on the initial connection and upon each server load.
726 void SV_SendServerinfo (client_t *client)
728 prvm_prog_t *prog = SVVM_prog;
733 // we know that this client has a netconnection and thus is not a bot
735 // edicts get reallocated on level changes, so we need to update it here
736 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
738 // clear cached stuff that depends on the level
739 client->weaponmodel[0] = 0;
740 client->weaponmodelindex = 0;
742 // LadyHavoc: clear entityframe tracking
743 client->latestframenum = 0;
745 // initialize the movetime, so a speedhack can't make use of the time before this client joined
746 client->cmd.time = sv.time;
748 if (client->entitydatabase)
749 EntityFrame_FreeDatabase(client->entitydatabase);
750 if (client->entitydatabase4)
751 EntityFrame4_FreeDatabase(client->entitydatabase4);
752 if (client->entitydatabase5)
753 EntityFrame5_FreeDatabase(client->entitydatabase5);
755 memset(client->stats, 0, sizeof(client->stats));
756 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
758 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
760 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
761 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
762 else if (sv.protocol == PROTOCOL_DARKPLACES4)
763 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
765 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
768 // reset csqc entity versions
769 for (i = 0;i < prog->max_edicts;i++)
771 client->csqcentityscope[i] = 0;
772 client->csqcentitysendflags[i] = 0xFFFFFF;
774 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
776 client->csqcentityframehistory[i].num = 0;
777 client->csqcentityframehistory[i].framenum = -1;
779 client->csqcnumedicts = 0;
780 client->csqcentityframehistory_next = 0;
782 SZ_Clear (&client->netconnection->message);
783 MSG_WriteByte (&client->netconnection->message, svc_print);
784 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
785 MSG_WriteString (&client->netconnection->message,message);
787 SV_StopDemoRecording(client); // to split up demos into different files
788 if(sv_autodemo_perclient.integer)
790 char demofile[MAX_OSPATH];
791 char ipaddress[MAX_QPATH];
794 // start a new demo file
795 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
796 for(j = 0; ipaddress[j]; ++j)
797 if(!isalnum(ipaddress[j]))
799 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
801 SV_StartDemoRecording(client, demofile, -1);
804 //[515]: init csprogs according to version of svprogs, check the crc, etc.
805 if (sv.csqc_progname[0])
807 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
808 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
809 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
810 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
811 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
812 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
813 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
815 if(client->sv_demo_file != NULL)
818 static char buf[NET_MAXMESSAGE];
821 sb.data = (unsigned char *) buf;
822 sb.maxsize = sizeof(buf);
824 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
825 SV_WriteDemoMessage(client, &sb, false);
828 //[515]: init stufftext string (it is sent before svc_serverinfo)
829 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
831 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
832 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
836 //if (sv_allowdownloads.integer)
837 // always send the info that the server supports the protocol, even if downloads are forbidden
838 // only because of that, the CSQC exception can work
840 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
841 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
844 // send at this time so it's guaranteed to get executed at the right time
848 host_client = client;
849 Curl_SendRequirements();
853 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
854 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
855 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
857 if (!coop.integer && deathmatch.integer)
858 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
860 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
862 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
864 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
865 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
866 MSG_WriteByte (&client->netconnection->message, 0);
868 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
869 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
870 MSG_WriteByte (&client->netconnection->message, 0);
873 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
874 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
875 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
878 // store this in clientcamera, too
879 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
880 MSG_WriteByte (&client->netconnection->message, svc_setview);
881 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
883 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
884 MSG_WriteByte (&client->netconnection->message, 1);
886 client->prespawned = false; // need prespawn, spawn, etc
887 client->spawned = false; // need prespawn, spawn, etc
888 client->begun = false; // need prespawn, spawn, etc
889 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
891 // clear movement info until client enters the new level properly
892 memset(&client->cmd, 0, sizeof(client->cmd));
893 client->movesequence = 0;
894 client->movement_highestsequence_seen = 0;
895 memset(&client->movement_count, 0, sizeof(client->movement_count));
898 // allow the client some time to send his keepalives, even if map loading took ages
899 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
906 Initializes a client_t for a new net connection. This will only be called
907 once for a player each game, not once for each level change.
910 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
912 prvm_prog_t *prog = SVVM_prog;
916 client = svs.clients + clientnum;
918 // set up the client_t
921 float backupparms[NUM_SPAWN_PARMS];
922 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
923 memset(client, 0, sizeof(*client));
924 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
927 memset(client, 0, sizeof(*client));
928 client->active = true;
929 client->netconnection = netconnection;
931 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
933 if(client->netconnection && client->netconnection->crypto.authenticated)
935 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
936 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
937 client->netconnection->address,
938 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
939 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
940 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
941 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
942 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
943 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
947 strlcpy(client->name, "unconnected", sizeof(client->name));
948 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
949 client->prespawned = false;
950 client->spawned = false;
951 client->begun = false;
952 client->edict = PRVM_EDICT_NUM(clientnum+1);
953 if (client->netconnection)
954 client->netconnection->message.allowoverflow = true; // we can catch it
955 // prepare the unreliable message buffer
956 client->unreliablemsg.data = client->unreliablemsg_data;
957 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
958 // updated by receiving "rate" command from client, this is also the default if not using a DP client
959 client->rate = 1000000000;
960 client->connecttime = host.realtime;
964 // call the progs to get default spawn parms for the new client
965 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
966 PRVM_serverglobalfloat(time) = sv.time;
967 PRVM_serverglobaledict(self) = 0;
968 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
969 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
970 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
972 // set up the entity for this client (including .colormap, .team, etc)
973 PRVM_ED_ClearEdict(prog, client->edict);
976 // don't call SendServerinfo for a fresh botclient because its fields have
977 // not been set up by the qc yet
978 if (client->netconnection)
979 SV_SendServerinfo (client);
981 client->prespawned = client->spawned = client->begun = true;
985 =====================
988 Called when the player is getting totally kicked off the host
989 if (leaving = true), don't bother sending signofs
990 =====================
992 void SV_DropClient(qbool leaving, const char *fmt, ... )
994 prvm_prog_t *prog = SVVM_prog;
998 char reason[512] = "";
1000 Con_Printf("Client \"%s\" dropped", host_client->name);
1004 va_start(argptr, fmt);
1005 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1008 Con_Printf(" (%s)\n", reason);
1015 SV_StopDemoRecording(host_client);
1017 // make sure edict is not corrupt (from a level change for example)
1018 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1020 if (host_client->netconnection)
1022 // tell the client to be gone
1025 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1026 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1028 memset(&buf, 0, sizeof(buf));
1030 buf.maxsize = sizeof(bufdata);
1031 MSG_WriteByte(&buf, svc_disconnect);
1034 if(sv.protocol == PROTOCOL_DARKPLACES8)
1035 MSG_WriteString(&buf, reason);
1037 SV_ClientPrintf("%s\n", reason);
1039 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1040 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1041 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1045 // call qc ClientDisconnect function
1046 // LadyHavoc: don't call QC if server is dead (avoids recursive
1047 // Host_Error in some mods when they run out of edicts)
1048 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1050 // call the prog function for removing a client
1051 // this will set the body to a dead frame, among other things
1052 int saveSelf = PRVM_serverglobaledict(self);
1053 host_client->clientconnectcalled = false;
1054 PRVM_serverglobalfloat(time) = sv.time;
1055 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1056 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1057 PRVM_serverglobaledict(self) = saveSelf;
1060 if (host_client->netconnection)
1062 // break the net connection
1063 NetConn_Close(host_client->netconnection);
1064 host_client->netconnection = NULL;
1067 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1069 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1071 // if a download is active, close it
1072 if (host_client->download_file)
1074 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1075 FS_Close(host_client->download_file);
1076 host_client->download_file = NULL;
1077 host_client->download_name[0] = 0;
1078 host_client->download_expectedposition = 0;
1079 host_client->download_started = false;
1082 // remove leaving player from scoreboard
1083 host_client->name[0] = 0;
1084 host_client->colors = 0;
1085 host_client->frags = 0;
1086 // send notification to all clients
1087 // get number of client manually just to make sure we get it right...
1088 i = host_client - svs.clients;
1089 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1090 MSG_WriteByte (&sv.reliable_datagram, i);
1091 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1092 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1093 MSG_WriteByte (&sv.reliable_datagram, i);
1094 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1095 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1096 MSG_WriteByte (&sv.reliable_datagram, i);
1097 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1099 // free the client now
1100 if (host_client->entitydatabase)
1101 EntityFrame_FreeDatabase(host_client->entitydatabase);
1102 if (host_client->entitydatabase4)
1103 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1104 if (host_client->entitydatabase5)
1105 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1109 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1110 PRVM_ED_ClearEdict(prog, host_client->edict);
1113 // clear the client struct (this sets active to false)
1114 memset(host_client, 0, sizeof(*host_client));
1116 // update server listing on the master because player count changed
1117 // (which the master uses for filtering empty/full servers)
1118 NetConn_Heartbeat(1);
1122 for (i = 0;i < svs.maxclients;i++)
1123 if (svs.clients[i].active && !svs.clients[i].spawned)
1125 if (i == svs.maxclients)
1127 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1128 sv.paused = sv.loadgame = false; // we're basically done with loading now
1133 static void SV_StartDownload_f(cmd_state_t *cmd)
1135 if (host_client->download_file)
1136 host_client->download_started = true;
1140 * Compression extension negotiation:
1143 * cl_serverextension_download 2
1146 * download <filename> <list of zero or more suppported compressions in order of preference>
1148 * download maps/map1.bsp lzo deflate huffman
1151 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1153 * cl_downloadbegin 123456 maps/map1.bsp deflate
1155 * The server may choose not to compress the file by sending no compression name, like:
1156 * cl_downloadbegin 345678 maps/map1.bsp
1158 * NOTE: the "download" command may only specify compression algorithms if
1159 * cl_serverextension_download is 2!
1160 * If cl_serverextension_download has a different value, the client must
1161 * assume this extension is not supported!
1164 static void Download_CheckExtensions(cmd_state_t *cmd)
1167 int argc = Cmd_Argc(cmd);
1169 // first reset them all
1170 host_client->download_deflate = false;
1172 for(i = 2; i < argc; ++i)
1174 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1176 host_client->download_deflate = true;
1182 static void SV_Download_f(cmd_state_t *cmd)
1184 const char *whichpack, *whichpack2, *extension;
1185 qbool is_csqc; // so we need to check only once
1187 if (Cmd_Argc(cmd) < 2)
1189 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1190 SV_ClientPrintf(" supported extensions: deflate\n");
1194 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1196 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1200 if (host_client->download_file)
1202 // at this point we'll assume the previous download should be aborted
1203 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1204 SV_ClientCommands("\nstopdownload\n");
1206 // close the file and reset variables
1207 FS_Close(host_client->download_file);
1208 host_client->download_file = NULL;
1209 host_client->download_name[0] = 0;
1210 host_client->download_expectedposition = 0;
1211 host_client->download_started = false;
1214 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1216 if (!sv_allowdownloads.integer && !is_csqc)
1218 SV_ClientPrintf("Downloads are disabled on this server\n");
1219 SV_ClientCommands("\nstopdownload\n");
1223 Download_CheckExtensions(cmd);
1225 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1226 extension = FS_FileExtension(host_client->download_name);
1228 // host_client is asking to download a specified file
1229 if (developer_extra.integer)
1230 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1234 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1235 extensions[0] = '\0';
1237 if(host_client->download_deflate)
1238 strlcat(extensions, " deflate", sizeof(extensions));
1240 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1242 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1243 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1245 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1247 // no, no space is needed between %s and %s :P
1248 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1250 host_client->download_expectedposition = 0;
1251 host_client->download_started = false;
1252 host_client->sendsignon = true; // make sure this message is sent
1256 if (!FS_FileExists(host_client->download_name))
1258 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1259 SV_ClientCommands("\nstopdownload\n");
1263 // check if the user is trying to download part of registered Quake(r)
1264 whichpack = FS_WhichPack(host_client->download_name);
1265 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1266 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1268 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1269 SV_ClientCommands("\nstopdownload\n");
1273 // check if the server has forbidden archive downloads entirely
1274 if (!sv_allowdownloads_inarchive.integer)
1276 whichpack = FS_WhichPack(host_client->download_name);
1279 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1280 SV_ClientCommands("\nstopdownload\n");
1285 if (!sv_allowdownloads_config.integer)
1287 if (!strcasecmp(extension, "cfg"))
1289 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1290 SV_ClientCommands("\nstopdownload\n");
1295 if (!sv_allowdownloads_dlcache.integer)
1297 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1299 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1300 SV_ClientCommands("\nstopdownload\n");
1305 if (!sv_allowdownloads_archive.integer)
1307 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1309 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1310 SV_ClientCommands("\nstopdownload\n");
1315 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1316 if (!host_client->download_file)
1318 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1319 SV_ClientCommands("\nstopdownload\n");
1323 if (FS_FileSize(host_client->download_file) > 1<<30)
1325 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1326 SV_ClientCommands("\nstopdownload\n");
1327 FS_Close(host_client->download_file);
1328 host_client->download_file = NULL;
1332 if (FS_FileSize(host_client->download_file) < 0)
1334 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1335 SV_ClientCommands("\nstopdownload\n");
1336 FS_Close(host_client->download_file);
1337 host_client->download_file = NULL;
1341 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1344 * we can only do this if we would actually deflate on the fly
1345 * which we do not (yet)!
1347 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1348 extensions[0] = '\0';
1350 if(host_client->download_deflate)
1351 strlcat(extensions, " deflate", sizeof(extensions));
1353 // no, no space is needed between %s and %s :P
1354 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1357 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1359 host_client->download_expectedposition = 0;
1360 host_client->download_started = false;
1361 host_client->sendsignon = true; // make sure this message is sent
1363 // the rest of the download process is handled in SV_SendClientDatagram
1364 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1366 // no svc_downloaddata messages will be sent until sv_startdownload is
1367 // sent by the client
1371 ==============================================================================
1375 ==============================================================================
1384 int SV_ModelIndex(const char *s, int precachemode)
1386 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1387 char filename[MAX_QPATH];
1391 //if (precachemode == 2)
1393 strlcpy(filename, s, sizeof(filename));
1394 for (i = 2;i < limit;i++)
1396 if (!sv.model_precache[i][0])
1400 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1402 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1405 if (precachemode == 1)
1406 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1407 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1408 if (sv.state == ss_loading)
1410 // running from SV_SpawnServer which is launched from the client console command interpreter
1411 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1417 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1418 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1422 // running single threaded, so we can load the model here
1423 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1425 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1426 MSG_WriteShort(&sv.reliable_datagram, i);
1427 MSG_WriteString(&sv.reliable_datagram, filename);
1431 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1434 if (!strcmp(sv.model_precache[i], filename))
1437 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1447 int SV_SoundIndex(const char *s, int precachemode)
1449 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1450 char filename[MAX_QPATH];
1454 //if (precachemode == 2)
1456 strlcpy(filename, s, sizeof(filename));
1457 for (i = 1;i < limit;i++)
1459 if (!sv.sound_precache[i][0])
1463 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1465 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1468 if (precachemode == 1)
1469 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1470 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1471 if (sv.state != ss_loading)
1473 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1474 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1475 MSG_WriteString(&sv.reliable_datagram, filename);
1479 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1482 if (!strcmp(sv.sound_precache[i], filename))
1485 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1491 SV_ParticleEffectIndex
1495 int SV_ParticleEffectIndex(const char *name)
1497 int i, argc, linenumber, effectnameindex;
1499 fs_offset_t filesize;
1500 unsigned char *filedata;
1502 const char *textstart;
1503 //const char *textend;
1504 char argv[16][1024];
1505 char filename[MAX_QPATH];
1506 if (!sv.particleeffectnamesloaded)
1508 sv.particleeffectnamesloaded = true;
1509 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1510 for (i = 0;i < EFFECT_TOTAL;i++)
1511 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1512 for (filepass = 0;;filepass++)
1515 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1516 else if (filepass == 1)
1517 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1520 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1523 textstart = (const char *)filedata;
1524 //textend = (const char *)filedata + filesize;
1526 for (linenumber = 1;;linenumber++)
1531 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1535 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1539 if (com_token[0] == 0)
1540 break; // if the loop exited and it's not a \n, it's EOF
1543 if (!strcmp(argv[0], "effect"))
1547 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1549 if (sv.particleeffectname[effectnameindex][0])
1551 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1556 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1560 // if we run out of names, abort
1561 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1563 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1572 // search for the name
1573 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1574 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1575 return effectnameindex;
1576 // return 0 if we couldn't find it
1580 model_t *SV_GetModelByIndex(int modelindex)
1582 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1585 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1587 prvm_prog_t *prog = SVVM_prog;
1589 if (!ed || ed->free)
1591 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1592 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1601 static void SV_CreateBaseline (void)
1603 prvm_prog_t *prog = SVVM_prog;
1604 int i, entnum, large;
1605 prvm_edict_t *svent;
1607 // LadyHavoc: clear *all* baselines (not just active ones)
1608 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1610 // get the current server version
1611 svent = PRVM_EDICT_NUM(entnum);
1613 // LadyHavoc: always clear state values, whether the entity is in use or not
1614 svent->priv.server->baseline = defaultstate;
1618 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1621 // create entity baseline
1622 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1623 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1624 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1625 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1626 if (entnum > 0 && entnum <= svs.maxclients)
1628 svent->priv.server->baseline.colormap = entnum;
1629 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1633 svent->priv.server->baseline.colormap = 0;
1634 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1638 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1641 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1645 // add to the message
1647 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1649 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1650 MSG_WriteShort (&sv.signon, entnum);
1654 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1655 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1657 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1659 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1660 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1664 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1665 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1667 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1668 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1669 for (i=0 ; i<3 ; i++)
1671 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1672 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1681 Load csprogs.dat and comperss it so it doesn't need to be
1682 reloaded on request.
1685 static void SV_Prepare_CSQC(void)
1687 fs_offset_t progsize;
1689 if(svs.csqc_progdata)
1691 Con_DPrintf("Unloading old CSQC data.\n");
1692 Mem_Free(svs.csqc_progdata);
1693 if(svs.csqc_progdata_deflated)
1694 Mem_Free(svs.csqc_progdata_deflated);
1697 svs.csqc_progdata = NULL;
1698 svs.csqc_progdata_deflated = NULL;
1700 sv.csqc_progname[0] = 0;
1701 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1705 size_t deflated_size;
1707 sv.csqc_progsize = (int)progsize;
1708 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1709 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1710 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1712 Con_DPrint("Compressing csprogs.dat\n");
1713 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1714 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1715 svs.csqc_progsize_deflated = (int)deflated_size;
1716 if(svs.csqc_progdata_deflated)
1718 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1719 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1722 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1730 Grabs the current state of each client for saving across the
1731 transition to another level
1734 void SV_SaveSpawnparms (void)
1736 prvm_prog_t *prog = SVVM_prog;
1739 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1741 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1743 if (!host_client->active)
1746 // call the progs to get default spawn parms for the new client
1747 PRVM_serverglobalfloat(time) = sv.time;
1748 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1749 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1750 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1751 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1755 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1756 int SV_IsLocalServer(void)
1758 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1765 This is called at the start of each level
1769 void SV_SpawnServer (const char *map)
1771 prvm_prog_t *prog = SVVM_prog;
1775 model_t *worldmodel;
1776 char modelname[sizeof(sv.worldname)];
1779 Con_Printf("SpawnServer: %s\n", map);
1781 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1783 if (!FS_FileExists(modelname))
1785 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1786 if (!FS_FileExists(modelname))
1788 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1793 // SV_LockThreadMutex();
1795 if(!host_isclient.integer)
1796 Sys_MakeProcessNice();
1799 SCR_BeginLoadingPlaque(false);
1805 World_End(&sv.world);
1806 if(PRVM_serverfunction(SV_Shutdown))
1808 func_t s = PRVM_serverfunction(SV_Shutdown);
1809 PRVM_serverglobalfloat(time) = sv.time;
1810 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1811 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1815 // free q3 shaders so that any newly downloaded shaders will be active
1816 Mod_FreeQ3Shaders();
1818 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1819 if (!worldmodel || !worldmodel->TraceBox)
1821 Con_Printf("Couldn't load map %s\n", modelname);
1823 if(!host_isclient.integer)
1824 Sys_MakeProcessMean();
1826 // SV_UnlockThreadMutex();
1831 Collision_Cache_Reset(true);
1833 // let's not have any servers with no name
1834 if (hostname.string[0] == 0)
1835 Cvar_SetQuick(&hostname, "UNNAMED");
1836 scr_centertime_off = 0;
1838 svs.changelevel_issued = false; // now safe to issue another
1840 // make the map a required file for clients
1841 Curl_ClearRequirements();
1842 Curl_RequireFile(modelname);
1845 // tell all connected clients that we are going to a new level
1850 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1852 if (client->netconnection)
1854 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1855 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1862 NetConn_OpenServerPorts(true);
1866 // make cvars consistant
1871 Cvar_SetValueQuick(&deathmatch, 0);
1872 Cvar_SetValueQuick(&campaign, 0);
1874 else if(!deathmatch.integer)
1875 Cvar_SetValueQuick(&campaign, 1);
1877 Cvar_SetValueQuick(&campaign, 0);
1878 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1879 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1880 //Cvar_SetValue ("skill", (float)current_skill);
1881 current_skill = (int)(skill.value + 0.5);
1884 // set up the new server
1886 memset (&sv, 0, sizeof(sv));
1887 // if running a local client, make sure it doesn't try to access the last
1888 // level's data which is no longer valiud
1891 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1892 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1893 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1895 if(*sv_random_seed.string)
1897 srand(sv_random_seed.integer);
1898 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1905 // set level base name variables for later use
1906 strlcpy (sv.name, map, sizeof (sv.name));
1907 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1908 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1909 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1910 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1911 Cvar_SetQuick(&sv_worldname, sv.worldname);
1912 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1913 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1915 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1916 if (sv.protocol == PROTOCOL_UNKNOWN)
1919 Protocol_Names(buffer, sizeof(buffer));
1920 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1921 sv.protocol = PROTOCOL_QUAKE;
1924 // load progs to get entity field count
1925 //PR_LoadProgs ( sv_progs.string );
1927 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1928 sv.datagram.cursize = 0;
1929 sv.datagram.data = sv.datagram_buf;
1931 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1932 sv.reliable_datagram.cursize = 0;
1933 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1935 sv.signon.maxsize = sizeof(sv.signon_buf);
1936 sv.signon.cursize = 0;
1937 sv.signon.data = sv.signon_buf;
1939 // leave slots at start for clients only
1940 //prog->num_edicts = svs.maxclients+1;
1942 sv.state = ss_loading;
1943 prog->allowworldwrites = true;
1949 worldmodel->used = true;
1951 sv.worldmodel = worldmodel;
1952 sv.models[1] = sv.worldmodel;
1955 // clear world interaction links
1957 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1958 World_Start(&sv.world);
1960 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1962 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1963 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1964 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1966 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1967 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1969 if(i < sv.worldmodel->brush.numsubmodels)
1970 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1973 // load the rest of the entities
1975 // AK possible hack since num_edicts is still 0
1976 ent = PRVM_EDICT_NUM(0);
1977 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1979 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1980 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1981 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1982 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1983 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1984 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1985 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1986 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1989 PRVM_serverglobalfloat(coop) = coop.integer;
1991 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1993 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1995 // serverflags are for cross level information (sigils)
1996 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1998 // we need to reset the spawned flag on all connected clients here so that
1999 // their thinks don't run during startup (before PutClientInServer)
2000 // we also need to set up the client entities now
2001 // and we need to set the ->edict pointers to point into the progs edicts
2002 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2004 host_client->begun = false;
2005 host_client->edict = PRVM_EDICT_NUM(i + 1);
2006 PRVM_ED_ClearEdict(prog, host_client->edict);
2009 // load replacement entity file if found
2010 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2012 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2013 PRVM_ED_LoadFromFile(prog, entities);
2017 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2020 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2021 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2023 // all setup is completed, any further precache statements are errors
2024 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2025 prog->allowworldwrites = false;
2027 // run two frames to allow everything to settle
2029 for (i = 0;i < sv_init_frame_count.integer;i++)
2035 // Once all init frames have been run, we consider svqc code fully initialized.
2036 prog->inittime = host.realtime;
2038 if(!host_isclient.integer)
2041 // create a baseline for more efficient communications
2042 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2043 SV_CreateBaseline ();
2045 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2047 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2048 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2050 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2051 if (!host_client->active)
2053 if (host_client->netconnection)
2054 SV_SendServerinfo(host_client);
2058 // if client is a botclient coming from a level change, we need to
2059 // set up client info that normally requires networking
2061 // copy spawn parms out of the client_t
2062 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2063 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2065 // call the spawn function
2066 host_client->clientconnectcalled = true;
2067 PRVM_serverglobalfloat(time) = sv.time;
2068 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2069 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2070 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2071 host_client->begun = true;
2075 // update the map title cvar
2076 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2077 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2079 Con_Printf("Server spawned.\n");
2080 NetConn_Heartbeat (2);
2082 if(!host_isclient.integer)
2083 Sys_MakeProcessMean();
2085 // SV_UnlockThreadMutex();
2092 This only happens at the end of a game, not between levels
2095 void SV_Shutdown(void)
2097 prvm_prog_t *prog = SVVM_prog;
2100 SV_LockThreadMutex();
2105 Con_DPrintf("SV_Shutdown\n");
2107 NetConn_Heartbeat(2);
2108 NetConn_Heartbeat(2);
2110 // make sure all the clients know we're disconnecting
2111 World_End(&sv.world);
2114 if(PRVM_serverfunction(SV_Shutdown))
2116 func_t s = PRVM_serverfunction(SV_Shutdown);
2117 PRVM_serverglobalfloat(time) = sv.time;
2118 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2119 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2122 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2123 if (host_client->active)
2124 SV_DropClient(false, "Server shutting down"); // server shutdown
2126 NetConn_CloseServerPorts();
2132 memset(&sv, 0, sizeof(sv));
2133 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2135 SV_UnlockThreadMutex();
2138 /////////////////////////////////////////////////////
2141 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2143 // links don't survive the transition, so unlink everything
2144 World_UnlinkAll(&sv.world);
2147 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2152 // link every entity except world
2153 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2154 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2158 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2160 // LadyHavoc: for consistency set these here
2161 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2163 e->priv.server->move = false; // don't move on first frame
2165 if (num >= 0 && num < svs.maxclients)
2167 // set colormap and team on newly created player entity
2168 PRVM_serveredictfloat(e, colormap) = num + 1;
2169 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2170 // set netname/clientcolors back to client values so that
2171 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2173 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2174 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2175 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2176 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2177 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2178 // Assign netaddress (IP Address, etc)
2179 if(svs.clients[num].netconnection != NULL)
2181 // Acquire Readable Address
2182 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2183 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2186 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2187 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2188 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2190 PRVM_serveredictstring(e, crypto_idfp) = 0;
2191 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2192 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2193 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2195 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2196 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2197 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2199 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2200 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2201 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2203 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2204 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2205 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2207 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2211 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2216 World_UnlinkEdict(ed); // unlink from world bsp
2218 PRVM_serveredictstring(ed, model) = 0;
2219 PRVM_serveredictfloat(ed, takedamage) = 0;
2220 PRVM_serveredictfloat(ed, modelindex) = 0;
2221 PRVM_serveredictfloat(ed, colormap) = 0;
2222 PRVM_serveredictfloat(ed, skin) = 0;
2223 PRVM_serveredictfloat(ed, frame) = 0;
2224 VectorClear(PRVM_serveredictvector(ed, origin));
2225 VectorClear(PRVM_serveredictvector(ed, angles));
2226 PRVM_serveredictfloat(ed, nextthink) = -1;
2227 PRVM_serveredictfloat(ed, solid) = 0;
2229 VM_RemoveEdictSkeleton(prog, ed);
2231 World_Physics_RemoveFromEntity(&sv.world, ed);
2232 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2234 // make sure csqc networking is aware of the removed entity
2235 e = PRVM_NUM_FOR_EDICT(ed);
2236 sv.csqcentityversion[e] = 0;
2237 for (i = 0;i < svs.maxclients;i++)
2238 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2241 static void SVVM_count_edicts(prvm_prog_t *prog)
2245 int active, models, solid, step;
2247 active = models = solid = step = 0;
2248 for (i=0 ; i<prog->num_edicts ; i++)
2250 ent = PRVM_EDICT_NUM(i);
2254 if (PRVM_serveredictfloat(ent, solid))
2256 if (PRVM_serveredictstring(ent, model))
2258 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2262 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2263 Con_Printf("active :%3i\n", active);
2264 Con_Printf("view :%3i\n", models);
2265 Con_Printf("touch :%3i\n", solid);
2266 Con_Printf("step :%3i\n", step);
2269 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2271 // remove things from different skill levels or deathmatch
2272 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2274 if (deathmatch.integer)
2276 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2281 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2282 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2283 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2291 static void SV_VM_Setup(void)
2293 prvm_prog_t *prog = SVVM_prog;
2294 PRVM_Prog_Init(prog, cmd_local);
2296 // allocate the mempools
2297 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2298 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2299 prog->builtins = vm_sv_builtins;
2300 prog->numbuiltins = vm_sv_numbuiltins;
2301 prog->max_edicts = 512;
2302 if (sv.protocol == PROTOCOL_QUAKE)
2303 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2304 else if (sv.protocol == PROTOCOL_QUAKEDP)
2305 prog->limit_edicts = 2048; // guessing
2306 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2307 prog->limit_edicts = 2048; // guessing!
2308 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2309 prog->limit_edicts = 4096; // guessing!
2311 prog->limit_edicts = MAX_EDICTS;
2312 prog->reserved_edicts = svs.maxclients;
2313 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2314 prog->name = "server";
2315 prog->extensionstring = vm_sv_extensions;
2316 prog->loadintoworld = true;
2318 // all callbacks must be defined (pointers are not checked before calling)
2319 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2320 prog->end_increase_edicts = SVVM_end_increase_edicts;
2321 prog->init_edict = SVVM_init_edict;
2322 prog->free_edict = SVVM_free_edict;
2323 prog->count_edicts = SVVM_count_edicts;
2324 prog->load_edict = SVVM_load_edict;
2325 prog->init_cmd = SVVM_init_cmd;
2326 prog->reset_cmd = SVVM_reset_cmd;
2327 prog->error_cmd = Host_Error;
2328 prog->ExecuteProgram = SVVM_ExecuteProgram;
2330 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2332 // some mods compiled with scrambling compilers lack certain critical
2333 // global names and field names such as "self" and "time" and "nextthink"
2334 // so we have to set these offsets manually, matching the entvars_t
2335 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2336 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2459 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2460 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2461 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2462 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2463 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2464 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2465 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2466 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2467 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2468 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2471 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2473 // OP_STATE is always supported on server because we add fields/globals for it
2474 prog->flag |= PRVM_OP_STATE;
2476 VM_CustomStats_Clear();//[515]: csqc
2481 static void SV_CheckTimeouts(void)
2485 // never timeout loopback connections
2486 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2487 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2488 SV_DropClient(false, "Timed out");
2495 Returns a time report string, for example for
2498 const char *SV_TimingReport(char *buf, size_t buflen)
2500 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2503 extern cvar_t host_maxwait;
2504 extern cvar_t host_framerate;
2505 extern cvar_t cl_maxphysicsframesperserverframe;
2506 double SV_Frame(double time)
2508 static double sv_timer;
2511 qbool playing = false;
2515 svs.perf_acc_sleeptime = host.sleeptime;
2516 svs.perf_acc_realtime += time;
2518 // Look for clients who have spawned
2519 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2520 if(host_client->begun && host_client->netconnection)
2523 if(svs.perf_acc_realtime > 5)
2525 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2526 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2528 if(svs.perf_acc_offset_samples > 0)
2530 svs.perf_offset_max = svs.perf_acc_offset_max;
2531 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2532 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2535 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2536 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2539 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2542 * Don't accumulate time for the first 10 seconds of a match
2543 * so things can settle
2545 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2546 svs.perf_acc_lost = svs.perf_acc_offset =
2547 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2548 svs.perf_acc_offset_samples = host.sleeptime = 0;
2552 * Receive packets on each main loop iteration, as the main loop may
2553 * be undersleeping due to select() detecting a new packet
2557 NetConn_ServerFrame();
2563 * If the accumulator hasn't become positive, don't
2564 * run the frame. Everything that happens before this
2565 * point will happen even if we're sleeping this frame.
2567 if((sv_timer += time) < 0)
2570 // limit the frametime steps to no more than 100ms each
2574 svs.perf_acc_lost += (sv_timer - 0.1);
2578 if (sv.active && sv_timer > 0 && !svs.threaded)
2581 * Execute one or more server frames, with an upper limit on how much
2582 * execution time to spend on server frames to avoid freezing the game if
2583 * the server is overloaded. This execution time limit means the game will
2584 * slow down if the server is taking too long.
2586 int framecount, framelimit = 1;
2587 double advancetime, aborttime = 0;
2589 prvm_prog_t *prog = SVVM_prog;
2591 // run the world state
2592 // don't allow simulation to run too fast or too slow or logic glitches can occur
2594 // stop running server frames if the wall time reaches this value
2595 if (sys_ticrate.value <= 0)
2596 advancetime = sv_timer;
2599 advancetime = sys_ticrate.value;
2600 // listen servers can run multiple server frames per client frame
2601 framelimit = cl_maxphysicsframesperserverframe.integer;
2602 aborttime = Sys_DirtyTime() + 0.1;
2605 if(host_timescale.value > 0 && host_timescale.value < 1)
2606 advancetime = min(advancetime, 0.1 / host_timescale.value);
2608 advancetime = min(advancetime, 0.1);
2612 offset = Sys_DirtyTime() - host.dirtytime;
2613 if (offset < 0 || offset >= 1800)
2617 ++svs.perf_acc_offset_samples;
2618 svs.perf_acc_offset += offset;
2619 svs.perf_acc_offset_squared += offset * offset;
2621 if(svs.perf_acc_offset_max < offset)
2622 svs.perf_acc_offset_max = offset;
2625 // only advance time if not paused
2626 // the game also pauses in singleplayer when menu or console is used
2627 sv.frametime = advancetime * host_timescale.value;
2628 if (host_framerate.value)
2629 sv.frametime = host_framerate.value;
2630 if (sv.paused || host.paused)
2633 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2635 sv_timer -= advancetime;
2637 // move things around and think unless paused
2641 // if this server frame took too long, break out of the loop
2642 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2646 R_TimeReport("serverphysics");
2648 // send all messages to the clients
2649 SV_SendClientMessages();
2651 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2652 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2653 PRVM_serverglobalfloat(time) = sv.time;
2654 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2657 // send an heartbeat if enough time has passed since the last one
2658 NetConn_Heartbeat(0);
2659 R_TimeReport("servernetwork");
2663 // don't let r_speeds display jump around
2664 R_TimeReport("serverphysics");
2665 R_TimeReport("servernetwork");
2668 // if there is some time remaining from this frame, reset the timer
2672 svs.perf_acc_lost += sv_timer;
2679 static int SV_ThreadFunc(void *voiddata)
2681 prvm_prog_t *prog = SVVM_prog;
2682 qbool playing = false;
2683 double sv_timer = 0;
2684 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2688 sv_realtime = Sys_DirtyTime();
2689 while (!svs.threadstop)
2691 // FIXME: we need to handle Host_Error in the server thread somehow
2692 // if (setjmp(sv_abortframe))
2693 // continue; // something bad happened in the server game
2695 sv_oldrealtime = sv_realtime;
2696 sv_realtime = Sys_DirtyTime();
2697 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2698 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2700 sv_timer += sv_deltarealtime;
2702 svs.perf_acc_realtime += sv_deltarealtime;
2704 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2705 SV_LockThreadMutex();
2707 // Look for clients who have spawned
2710 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2711 if(host_client->begun)
2712 if(host_client->netconnection)
2716 // don't accumulate time for the first 10 seconds of a match
2717 // so things can settle
2718 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2720 else if(svs.perf_acc_realtime > 5)
2722 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2723 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2724 if(svs.perf_acc_offset_samples > 0)
2726 svs.perf_offset_max = svs.perf_acc_offset_max;
2727 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2728 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2730 if(svs.perf_lost > 0 && developer_extra.integer)
2732 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2733 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2739 NetConn_ServerFrame();
2743 // if the accumulators haven't become positive yet, wait a while
2744 wait = sv_timer * -1000000.0;
2747 double time0, delta;
2748 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2749 if (host_maxwait.value <= 0)
2750 wait = min(wait, 1000000.0);
2752 wait = min(wait, host_maxwait.value * 1000.0);
2754 wait = 1; // because we cast to int
2755 time0 = Sys_DirtyTime();
2756 Sys_Sleep((int)wait);
2757 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2758 svs.perf_acc_sleeptime += delta;
2762 if (sv.active && sv_timer > 0)
2764 // execute one server frame
2768 if (sys_ticrate.value <= 0)
2769 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2771 advancetime = sys_ticrate.value;
2775 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2776 ++svs.perf_acc_offset_samples;
2777 svs.perf_acc_offset += offset;
2778 svs.perf_acc_offset_squared += offset * offset;
2779 if(svs.perf_acc_offset_max < offset)
2780 svs.perf_acc_offset_max = offset;
2783 // only advance time if not paused
2784 // the game also pauses in singleplayer when menu or console is used
2785 sv.frametime = advancetime * host_timescale.value;
2786 if (host_framerate.value)
2787 sv.frametime = host_framerate.value;
2788 if (sv.paused || host.paused)
2791 sv_timer -= advancetime;
2793 // move things around and think unless paused
2797 // send all messages to the clients
2798 SV_SendClientMessages();
2800 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2802 PRVM_serverglobalfloat(time) = sv.time;
2803 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2804 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2807 // send an heartbeat if enough time has passed since the last one
2808 NetConn_Heartbeat(0);
2812 // we're back to safe code now
2813 SV_UnlockThreadMutex();
2815 // if there is some time remaining from this frame, reset the timers
2818 svs.perf_acc_lost += sv_timer;
2825 void SV_StartThread(void)
2827 if (!sv_threaded.integer || !Thread_HasThreads())
2829 svs.threaded = true;
2830 svs.threadstop = false;
2831 svs.threadmutex = Thread_CreateMutex();
2832 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2835 void SV_StopThread(void)
2839 svs.threadstop = true;
2840 Thread_WaitThread(svs.thread, 0);
2841 Thread_DestroyMutex(svs.threadmutex);
2842 svs.threaded = false;