2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {CVAR_CLIENT | CVAR_SERVER, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
85 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
128 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
129 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
130 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
131 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
132 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
133 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
134 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
135 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
136 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
137 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
138 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
139 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
140 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
141 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
142 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
143 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
144 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
145 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
146 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
147 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
148 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
149 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
150 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
151 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
152 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
153 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
154 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
155 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
156 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
157 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
158 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
159 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
161 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
172 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
194 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
195 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
196 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
198 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
199 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
200 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
205 mempool_t *sv_mempool = NULL;
207 extern cvar_t slowmo;
208 extern float scr_centertime_off;
210 // MUST match effectnameindex_t in client.h
211 static const char *standardeffectnames[EFFECT_TOTAL] =
235 "TE_TEI_BIGEXPLOSION",
251 #define SV_REQFUNCS 0
252 #define sv_reqfuncs NULL
254 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
255 //static const char *sv_reqfuncs[] = {
258 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
260 prvm_required_field_t sv_reqfields[] =
262 #define PRVM_DECLARE_serverglobalfloat(x)
263 #define PRVM_DECLARE_serverglobalvector(x)
264 #define PRVM_DECLARE_serverglobalstring(x)
265 #define PRVM_DECLARE_serverglobaledict(x)
266 #define PRVM_DECLARE_serverglobalfunction(x)
267 #define PRVM_DECLARE_clientglobalfloat(x)
268 #define PRVM_DECLARE_clientglobalvector(x)
269 #define PRVM_DECLARE_clientglobalstring(x)
270 #define PRVM_DECLARE_clientglobaledict(x)
271 #define PRVM_DECLARE_clientglobalfunction(x)
272 #define PRVM_DECLARE_menuglobalfloat(x)
273 #define PRVM_DECLARE_menuglobalvector(x)
274 #define PRVM_DECLARE_menuglobalstring(x)
275 #define PRVM_DECLARE_menuglobaledict(x)
276 #define PRVM_DECLARE_menuglobalfunction(x)
277 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
278 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
279 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
280 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
281 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
282 #define PRVM_DECLARE_clientfieldfloat(x)
283 #define PRVM_DECLARE_clientfieldvector(x)
284 #define PRVM_DECLARE_clientfieldstring(x)
285 #define PRVM_DECLARE_clientfieldedict(x)
286 #define PRVM_DECLARE_clientfieldfunction(x)
287 #define PRVM_DECLARE_menufieldfloat(x)
288 #define PRVM_DECLARE_menufieldvector(x)
289 #define PRVM_DECLARE_menufieldstring(x)
290 #define PRVM_DECLARE_menufieldedict(x)
291 #define PRVM_DECLARE_menufieldfunction(x)
292 #define PRVM_DECLARE_serverfunction(x)
293 #define PRVM_DECLARE_clientfunction(x)
294 #define PRVM_DECLARE_menufunction(x)
295 #define PRVM_DECLARE_field(x)
296 #define PRVM_DECLARE_global(x)
297 #define PRVM_DECLARE_function(x)
298 #include "prvm_offsets.h"
299 #undef PRVM_DECLARE_serverglobalfloat
300 #undef PRVM_DECLARE_serverglobalvector
301 #undef PRVM_DECLARE_serverglobalstring
302 #undef PRVM_DECLARE_serverglobaledict
303 #undef PRVM_DECLARE_serverglobalfunction
304 #undef PRVM_DECLARE_clientglobalfloat
305 #undef PRVM_DECLARE_clientglobalvector
306 #undef PRVM_DECLARE_clientglobalstring
307 #undef PRVM_DECLARE_clientglobaledict
308 #undef PRVM_DECLARE_clientglobalfunction
309 #undef PRVM_DECLARE_menuglobalfloat
310 #undef PRVM_DECLARE_menuglobalvector
311 #undef PRVM_DECLARE_menuglobalstring
312 #undef PRVM_DECLARE_menuglobaledict
313 #undef PRVM_DECLARE_menuglobalfunction
314 #undef PRVM_DECLARE_serverfieldfloat
315 #undef PRVM_DECLARE_serverfieldvector
316 #undef PRVM_DECLARE_serverfieldstring
317 #undef PRVM_DECLARE_serverfieldedict
318 #undef PRVM_DECLARE_serverfieldfunction
319 #undef PRVM_DECLARE_clientfieldfloat
320 #undef PRVM_DECLARE_clientfieldvector
321 #undef PRVM_DECLARE_clientfieldstring
322 #undef PRVM_DECLARE_clientfieldedict
323 #undef PRVM_DECLARE_clientfieldfunction
324 #undef PRVM_DECLARE_menufieldfloat
325 #undef PRVM_DECLARE_menufieldvector
326 #undef PRVM_DECLARE_menufieldstring
327 #undef PRVM_DECLARE_menufieldedict
328 #undef PRVM_DECLARE_menufieldfunction
329 #undef PRVM_DECLARE_serverfunction
330 #undef PRVM_DECLARE_clientfunction
331 #undef PRVM_DECLARE_menufunction
332 #undef PRVM_DECLARE_field
333 #undef PRVM_DECLARE_global
334 #undef PRVM_DECLARE_function
337 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
339 prvm_required_field_t sv_reqglobals[] =
341 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
342 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
343 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
344 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
345 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
346 #define PRVM_DECLARE_clientglobalfloat(x)
347 #define PRVM_DECLARE_clientglobalvector(x)
348 #define PRVM_DECLARE_clientglobalstring(x)
349 #define PRVM_DECLARE_clientglobaledict(x)
350 #define PRVM_DECLARE_clientglobalfunction(x)
351 #define PRVM_DECLARE_menuglobalfloat(x)
352 #define PRVM_DECLARE_menuglobalvector(x)
353 #define PRVM_DECLARE_menuglobalstring(x)
354 #define PRVM_DECLARE_menuglobaledict(x)
355 #define PRVM_DECLARE_menuglobalfunction(x)
356 #define PRVM_DECLARE_serverfieldfloat(x)
357 #define PRVM_DECLARE_serverfieldvector(x)
358 #define PRVM_DECLARE_serverfieldstring(x)
359 #define PRVM_DECLARE_serverfieldedict(x)
360 #define PRVM_DECLARE_serverfieldfunction(x)
361 #define PRVM_DECLARE_clientfieldfloat(x)
362 #define PRVM_DECLARE_clientfieldvector(x)
363 #define PRVM_DECLARE_clientfieldstring(x)
364 #define PRVM_DECLARE_clientfieldedict(x)
365 #define PRVM_DECLARE_clientfieldfunction(x)
366 #define PRVM_DECLARE_menufieldfloat(x)
367 #define PRVM_DECLARE_menufieldvector(x)
368 #define PRVM_DECLARE_menufieldstring(x)
369 #define PRVM_DECLARE_menufieldedict(x)
370 #define PRVM_DECLARE_menufieldfunction(x)
371 #define PRVM_DECLARE_serverfunction(x)
372 #define PRVM_DECLARE_clientfunction(x)
373 #define PRVM_DECLARE_menufunction(x)
374 #define PRVM_DECLARE_field(x)
375 #define PRVM_DECLARE_global(x)
376 #define PRVM_DECLARE_function(x)
377 #include "prvm_offsets.h"
378 #undef PRVM_DECLARE_serverglobalfloat
379 #undef PRVM_DECLARE_serverglobalvector
380 #undef PRVM_DECLARE_serverglobalstring
381 #undef PRVM_DECLARE_serverglobaledict
382 #undef PRVM_DECLARE_serverglobalfunction
383 #undef PRVM_DECLARE_clientglobalfloat
384 #undef PRVM_DECLARE_clientglobalvector
385 #undef PRVM_DECLARE_clientglobalstring
386 #undef PRVM_DECLARE_clientglobaledict
387 #undef PRVM_DECLARE_clientglobalfunction
388 #undef PRVM_DECLARE_menuglobalfloat
389 #undef PRVM_DECLARE_menuglobalvector
390 #undef PRVM_DECLARE_menuglobalstring
391 #undef PRVM_DECLARE_menuglobaledict
392 #undef PRVM_DECLARE_menuglobalfunction
393 #undef PRVM_DECLARE_serverfieldfloat
394 #undef PRVM_DECLARE_serverfieldvector
395 #undef PRVM_DECLARE_serverfieldstring
396 #undef PRVM_DECLARE_serverfieldedict
397 #undef PRVM_DECLARE_serverfieldfunction
398 #undef PRVM_DECLARE_clientfieldfloat
399 #undef PRVM_DECLARE_clientfieldvector
400 #undef PRVM_DECLARE_clientfieldstring
401 #undef PRVM_DECLARE_clientfieldedict
402 #undef PRVM_DECLARE_clientfieldfunction
403 #undef PRVM_DECLARE_menufieldfloat
404 #undef PRVM_DECLARE_menufieldvector
405 #undef PRVM_DECLARE_menufieldstring
406 #undef PRVM_DECLARE_menufieldedict
407 #undef PRVM_DECLARE_menufieldfunction
408 #undef PRVM_DECLARE_serverfunction
409 #undef PRVM_DECLARE_clientfunction
410 #undef PRVM_DECLARE_menufunction
411 #undef PRVM_DECLARE_field
412 #undef PRVM_DECLARE_global
413 #undef PRVM_DECLARE_function
418 //============================================================================
420 static void SV_AreaStats_f(cmd_state_t *cmd)
422 World_PrintAreaStats(&sv.world, "server");
432 // init the csqc progs cvars, since they are updated/used by the server code
433 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
434 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
435 extern cvar_t csqc_progcrc;
436 extern cvar_t csqc_progsize;
437 extern cvar_t csqc_usedemoprogs;
439 Cvar_RegisterVariable(&sv_worldmessage);
440 Cvar_RegisterVariable(&sv_worldname);
441 Cvar_RegisterVariable(&sv_worldnamenoextension);
442 Cvar_RegisterVariable(&sv_worldbasename);
444 Cvar_RegisterVariable (&csqc_progname);
445 Cvar_RegisterVariable (&csqc_progcrc);
446 Cvar_RegisterVariable (&csqc_progsize);
447 Cvar_RegisterVariable (&csqc_usedemoprogs);
449 Cmd_AddCommand(&cmd_server, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
450 Cmd_AddCommand(&cmd_server, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
451 Cmd_AddCommand(&cmd_serverfromclient, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
452 Cmd_AddCommand(&cmd_serverfromclient, "download", SV_Download_f, "downloads a specified file from the server");
453 Cmd_AddCommand(&cmd_client, "sv_startdownload", Cmd_ForwardToServer_f, "begins sending a file to the client (network protocol use only)");
454 Cmd_AddCommand(&cmd_client, "download", Cmd_ForwardToServer_f, "downloads a specified file from the server");
456 Cvar_RegisterVariable (&sv_disablenotify);
457 Cvar_RegisterVariable (&coop);
458 Cvar_RegisterVariable (&deathmatch);
459 Cvar_RegisterVariable (&fraglimit);
460 Cvar_RegisterVariable (&gamecfg);
461 Cvar_RegisterVariable (&noexit);
462 Cvar_RegisterVariable (&nomonsters);
463 Cvar_RegisterVariable (&pausable);
464 Cvar_RegisterVariable (&pr_checkextension);
465 Cvar_RegisterVariable (&samelevel);
466 Cvar_RegisterVariable (&skill);
467 Cvar_RegisterVariable (&slowmo);
468 Cvar_RegisterVariable (&sv_accelerate);
469 Cvar_RegisterVariable (&sv_aim);
470 Cvar_RegisterVariable (&sv_airaccel_qw);
471 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
472 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
473 Cvar_RegisterVariable (&sv_airaccelerate);
474 Cvar_RegisterVariable (&sv_airstopaccelerate);
475 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
476 Cvar_RegisterVariable (&sv_maxairstrafespeed);
477 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
478 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
479 Cvar_RegisterVariable (&sv_aircontrol);
480 Cvar_RegisterVariable (&sv_aircontrol_power);
481 Cvar_RegisterVariable (&sv_aircontrol_penalty);
482 Cvar_RegisterVariable (&sv_allowdownloads);
483 Cvar_RegisterVariable (&sv_allowdownloads_archive);
484 Cvar_RegisterVariable (&sv_allowdownloads_config);
485 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
486 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
487 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
488 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
489 Cvar_RegisterVariable (&sv_clmovement_enable);
490 Cvar_RegisterVariable (&sv_clmovement_minping);
491 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
492 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
493 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
494 Cvar_RegisterVariable (&sv_cullentities_pvs);
495 Cvar_RegisterVariable (&sv_cullentities_stats);
496 Cvar_RegisterVariable (&sv_cullentities_trace);
497 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
498 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
499 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
500 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
501 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
502 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
503 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
504 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
505 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
506 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
507 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
508 Cvar_RegisterVariable (&sv_debugmove);
509 Cvar_RegisterVariable (&sv_echobprint);
510 Cvar_RegisterVariable (&sv_edgefriction);
511 Cvar_RegisterVariable (&sv_entpatch);
512 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
513 Cvar_RegisterVariable (&sv_freezenonclients);
514 Cvar_RegisterVariable (&sv_friction);
515 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
516 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
517 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
518 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
519 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
520 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
521 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
522 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
523 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
524 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
525 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
526 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
527 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
528 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
529 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
530 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
531 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
532 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
533 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
534 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
535 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
536 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
537 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
538 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
539 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
540 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
541 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
542 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
543 Cvar_RegisterVariable (&sv_gravity);
544 Cvar_RegisterVariable (&sv_init_frame_count);
545 Cvar_RegisterVariable (&sv_idealpitchscale);
546 Cvar_RegisterVariable (&sv_jumpstep);
547 Cvar_RegisterVariable (&sv_jumpvelocity);
548 Cvar_RegisterVariable (&sv_maxairspeed);
549 Cvar_RegisterVariable (&sv_maxrate);
550 Cvar_RegisterVariable (&sv_maxspeed);
551 Cvar_RegisterVariable (&sv_maxvelocity);
552 Cvar_RegisterVariable (&sv_nostep);
553 Cvar_RegisterVariable (&sv_playerphysicsqc);
554 Cvar_RegisterVariable (&sv_progs);
555 Cvar_RegisterVariable (&sv_protocolname);
556 Cvar_RegisterVariable (&sv_random_seed);
557 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
558 Cvar_RegisterVariable (&sv_sound_land);
559 Cvar_RegisterVariable (&sv_sound_watersplash);
560 Cvar_RegisterVariable (&sv_stepheight);
561 Cvar_RegisterVariable (&sv_stopspeed);
562 Cvar_RegisterVariable (&sv_wallfriction);
563 Cvar_RegisterVariable (&sv_wateraccelerate);
564 Cvar_RegisterVariable (&sv_waterfriction);
565 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
566 Cvar_RegisterVariable (&sv_warsowbunny_accel);
567 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
568 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
569 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
570 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
571 Cvar_RegisterVariable (&sv_areadebug);
572 Cvar_RegisterVariable (&sys_ticrate);
573 Cvar_RegisterVariable (&teamplay);
574 Cvar_RegisterVariable (&timelimit);
575 Cvar_RegisterVariable (&sv_threaded);
577 Cvar_RegisterVariable (&saved1);
578 Cvar_RegisterVariable (&saved2);
579 Cvar_RegisterVariable (&saved3);
580 Cvar_RegisterVariable (&saved4);
581 Cvar_RegisterVariable (&savedgamecfg);
582 Cvar_RegisterVariable (&scratch1);
583 Cvar_RegisterVariable (&scratch2);
584 Cvar_RegisterVariable (&scratch3);
585 Cvar_RegisterVariable (&scratch4);
586 Cvar_RegisterVariable (&temp1);
588 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
589 Cvar_RegisterVariable (&nehx00);
590 Cvar_RegisterVariable (&nehx01);
591 Cvar_RegisterVariable (&nehx02);
592 Cvar_RegisterVariable (&nehx03);
593 Cvar_RegisterVariable (&nehx04);
594 Cvar_RegisterVariable (&nehx05);
595 Cvar_RegisterVariable (&nehx06);
596 Cvar_RegisterVariable (&nehx07);
597 Cvar_RegisterVariable (&nehx08);
598 Cvar_RegisterVariable (&nehx09);
599 Cvar_RegisterVariable (&nehx10);
600 Cvar_RegisterVariable (&nehx11);
601 Cvar_RegisterVariable (&nehx12);
602 Cvar_RegisterVariable (&nehx13);
603 Cvar_RegisterVariable (&nehx14);
604 Cvar_RegisterVariable (&nehx15);
605 Cvar_RegisterVariable (&nehx16);
606 Cvar_RegisterVariable (&nehx17);
607 Cvar_RegisterVariable (&nehx18);
608 Cvar_RegisterVariable (&nehx19);
609 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
611 Cvar_RegisterVariable (&sv_autodemo_perclient);
612 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
613 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
615 Cvar_RegisterVariable (&halflifebsp);
616 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
617 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
619 sv_mempool = Mem_AllocPool("server", 0, NULL);
622 static void SV_SaveEntFile_f(cmd_state_t *cmd)
625 if (!sv.active || !sv.worldmodel)
627 Con_Print("Not running a server\n");
630 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
635 =============================================================================
639 =============================================================================
646 Make sure the event gets sent to all clients
649 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
653 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
655 MSG_WriteByte (&sv.datagram, svc_particle);
656 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
657 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
658 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
659 for (i=0 ; i<3 ; i++)
660 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
661 MSG_WriteByte (&sv.datagram, count);
662 MSG_WriteByte (&sv.datagram, color);
663 SV_FlushBroadcastMessages();
670 Make sure the event gets sent to all clients
673 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
675 if (modelindex >= 256 || startframe >= 256)
677 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
679 MSG_WriteByte (&sv.datagram, svc_effect2);
680 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
681 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
682 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
683 MSG_WriteShort (&sv.datagram, modelindex);
684 MSG_WriteShort (&sv.datagram, startframe);
685 MSG_WriteByte (&sv.datagram, framecount);
686 MSG_WriteByte (&sv.datagram, framerate);
690 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
692 MSG_WriteByte (&sv.datagram, svc_effect);
693 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
694 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
695 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
696 MSG_WriteByte (&sv.datagram, modelindex);
697 MSG_WriteByte (&sv.datagram, startframe);
698 MSG_WriteByte (&sv.datagram, framecount);
699 MSG_WriteByte (&sv.datagram, framerate);
701 SV_FlushBroadcastMessages();
708 Each entity can have eight independant sound sources, like voice,
711 Channel 0 is an auto-allocate channel, the others override anything
712 already running on that entity/channel pair.
714 An attenuation of 0 will play full volume everywhere in the level.
715 Larger attenuations will drop off. (max 4 attenuation)
719 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
721 prvm_prog_t *prog = SVVM_prog;
723 int sound_num, field_mask, i, ent, speed4000;
725 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
727 if (nvolume < 0 || nvolume > 255)
729 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
733 if (attenuation < 0 || attenuation > 4)
735 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
739 if (!IS_CHAN(channel))
741 Con_Printf ("SV_StartSound: channel = %i\n", channel);
745 channel = CHAN_ENGINE2NET(channel);
747 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
750 // find precache number for sound
751 sound_num = SV_SoundIndex(sample, 1);
755 ent = PRVM_NUM_FOR_EDICT(entity);
757 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
759 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
760 field_mask |= SND_VOLUME;
761 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
762 field_mask |= SND_ATTENUATION;
763 if (speed4000 && speed4000 != 4000)
764 field_mask |= SND_SPEEDUSHORT4000;
765 if (ent >= 8192 || channel < 0 || channel > 7)
766 field_mask |= SND_LARGEENTITY;
767 if (sound_num >= 256)
768 field_mask |= SND_LARGESOUND;
770 // directed messages go only to the entity they are targeted on
771 MSG_WriteByte (dest, svc_sound);
772 MSG_WriteByte (dest, field_mask);
773 if (field_mask & SND_VOLUME)
774 MSG_WriteByte (dest, nvolume);
775 if (field_mask & SND_ATTENUATION)
776 MSG_WriteByte (dest, (int)(attenuation*64));
777 if (field_mask & SND_SPEEDUSHORT4000)
778 MSG_WriteShort (dest, speed4000);
779 if (field_mask & SND_LARGEENTITY)
781 MSG_WriteShort (dest, ent);
782 MSG_WriteChar (dest, channel);
785 MSG_WriteShort (dest, (ent<<3) | channel);
786 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
787 MSG_WriteShort (dest, sound_num);
789 MSG_WriteByte (dest, sound_num);
790 for (i = 0;i < 3;i++)
791 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
793 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
795 SV_FlushBroadcastMessages();
802 Nearly the same logic as SV_StartSound, except an origin
803 instead of an entity is provided and channel is omitted.
805 The entity sent to the client is 0 (world) and the channel
806 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
807 function, therefore the check for it is omitted.
811 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
813 int sound_num, field_mask, i, speed4000;
815 if (nvolume < 0 || nvolume > 255)
817 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
821 if (attenuation < 0 || attenuation > 4)
823 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
827 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
830 // find precache number for sound
831 sound_num = SV_SoundIndex(sample, 1);
835 speed4000 = (int)(speed * 40.0f);
837 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
838 field_mask |= SND_VOLUME;
839 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
840 field_mask |= SND_ATTENUATION;
841 if (sound_num >= 256)
842 field_mask |= SND_LARGESOUND;
843 if (speed4000 && speed4000 != 4000)
844 field_mask |= SND_SPEEDUSHORT4000;
846 // directed messages go only to the entity they are targeted on
847 MSG_WriteByte (&sv.datagram, svc_sound);
848 MSG_WriteByte (&sv.datagram, field_mask);
849 if (field_mask & SND_VOLUME)
850 MSG_WriteByte (&sv.datagram, nvolume);
851 if (field_mask & SND_ATTENUATION)
852 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
853 if (field_mask & SND_SPEEDUSHORT4000)
854 MSG_WriteShort (&sv.datagram, speed4000);
855 // Always write entnum 0 for the world entity
856 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
857 if (field_mask & SND_LARGESOUND)
858 MSG_WriteShort (&sv.datagram, sound_num);
860 MSG_WriteByte (&sv.datagram, sound_num);
861 for (i = 0;i < 3;i++)
862 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
863 SV_FlushBroadcastMessages();
867 ==============================================================================
871 ==============================================================================
878 Sends the first message from the server to a connected client.
879 This will be sent on the initial connection and upon each server load.
882 void SV_SendServerinfo (client_t *client)
884 prvm_prog_t *prog = SVVM_prog;
889 // we know that this client has a netconnection and thus is not a bot
891 // edicts get reallocated on level changes, so we need to update it here
892 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
894 // clear cached stuff that depends on the level
895 client->weaponmodel[0] = 0;
896 client->weaponmodelindex = 0;
898 // LadyHavoc: clear entityframe tracking
899 client->latestframenum = 0;
901 // initialize the movetime, so a speedhack can't make use of the time before this client joined
902 client->cmd.time = sv.time;
904 if (client->entitydatabase)
905 EntityFrame_FreeDatabase(client->entitydatabase);
906 if (client->entitydatabase4)
907 EntityFrame4_FreeDatabase(client->entitydatabase4);
908 if (client->entitydatabase5)
909 EntityFrame5_FreeDatabase(client->entitydatabase5);
911 memset(client->stats, 0, sizeof(client->stats));
912 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
914 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
916 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
917 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
918 else if (sv.protocol == PROTOCOL_DARKPLACES4)
919 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
921 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
924 // reset csqc entity versions
925 for (i = 0;i < prog->max_edicts;i++)
927 client->csqcentityscope[i] = 0;
928 client->csqcentitysendflags[i] = 0xFFFFFF;
930 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
932 client->csqcentityframehistory[i].num = 0;
933 client->csqcentityframehistory[i].framenum = -1;
935 client->csqcnumedicts = 0;
936 client->csqcentityframehistory_next = 0;
938 SZ_Clear (&client->netconnection->message);
939 MSG_WriteByte (&client->netconnection->message, svc_print);
940 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
941 MSG_WriteString (&client->netconnection->message,message);
943 SV_StopDemoRecording(client); // to split up demos into different files
944 if(sv_autodemo_perclient.integer)
946 char demofile[MAX_OSPATH];
947 char ipaddress[MAX_QPATH];
950 // start a new demo file
951 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
952 for(j = 0; ipaddress[j]; ++j)
953 if(!isalnum(ipaddress[j]))
955 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
957 SV_StartDemoRecording(client, demofile, -1);
960 //[515]: init csprogs according to version of svprogs, check the crc, etc.
961 if (sv.csqc_progname[0])
963 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
964 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
965 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
966 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
967 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
968 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
969 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
971 if(client->sv_demo_file != NULL)
974 static char buf[NET_MAXMESSAGE];
977 sb.data = (unsigned char *) buf;
978 sb.maxsize = sizeof(buf);
980 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
981 SV_WriteDemoMessage(client, &sb, false);
984 //[515]: init stufftext string (it is sent before svc_serverinfo)
985 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
987 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
988 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
992 //if (sv_allowdownloads.integer)
993 // always send the info that the server supports the protocol, even if downloads are forbidden
994 // only because of that, the CSQC exception can work
996 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
997 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1000 // send at this time so it's guaranteed to get executed at the right time
1004 host_client = client;
1005 Curl_SendRequirements();
1009 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1010 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1011 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1013 if (!coop.integer && deathmatch.integer)
1014 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1016 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1018 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1020 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1021 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1022 MSG_WriteByte (&client->netconnection->message, 0);
1024 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1025 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1026 MSG_WriteByte (&client->netconnection->message, 0);
1029 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1030 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1031 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1034 // store this in clientcamera, too
1035 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1036 MSG_WriteByte (&client->netconnection->message, svc_setview);
1037 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1039 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1040 MSG_WriteByte (&client->netconnection->message, 1);
1042 client->prespawned = false; // need prespawn, spawn, etc
1043 client->spawned = false; // need prespawn, spawn, etc
1044 client->begun = false; // need prespawn, spawn, etc
1045 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1047 // clear movement info until client enters the new level properly
1048 memset(&client->cmd, 0, sizeof(client->cmd));
1049 client->movesequence = 0;
1050 client->movement_highestsequence_seen = 0;
1051 memset(&client->movement_count, 0, sizeof(client->movement_count));
1052 #ifdef NUM_PING_TIMES
1053 for (i = 0;i < NUM_PING_TIMES;i++)
1054 client->ping_times[i] = 0;
1055 client->num_pings = 0;
1059 // allow the client some time to send his keepalives, even if map loading took ages
1060 client->netconnection->timeout = realtime + net_connecttimeout.value;
1067 Initializes a client_t for a new net connection. This will only be called
1068 once for a player each game, not once for each level change.
1071 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1073 prvm_prog_t *prog = SVVM_prog;
1077 client = svs.clients + clientnum;
1079 // set up the client_t
1082 float backupparms[NUM_SPAWN_PARMS];
1083 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1084 memset(client, 0, sizeof(*client));
1085 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1088 memset(client, 0, sizeof(*client));
1089 client->active = true;
1090 client->netconnection = netconnection;
1092 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1094 if(client->netconnection && client->netconnection->crypto.authenticated)
1096 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1097 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1098 client->netconnection->address,
1099 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1100 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1101 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1102 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1103 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1104 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1108 strlcpy(client->name, "unconnected", sizeof(client->name));
1109 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1110 client->prespawned = false;
1111 client->spawned = false;
1112 client->begun = false;
1113 client->edict = PRVM_EDICT_NUM(clientnum+1);
1114 if (client->netconnection)
1115 client->netconnection->message.allowoverflow = true; // we can catch it
1116 // prepare the unreliable message buffer
1117 client->unreliablemsg.data = client->unreliablemsg_data;
1118 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1119 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1120 client->rate = 1000000000;
1121 client->connecttime = realtime;
1125 // call the progs to get default spawn parms for the new client
1126 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1127 PRVM_serverglobalfloat(time) = sv.time;
1128 PRVM_serverglobaledict(self) = 0;
1129 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1130 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1131 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1133 // set up the entity for this client (including .colormap, .team, etc)
1134 PRVM_ED_ClearEdict(prog, client->edict);
1137 // don't call SendServerinfo for a fresh botclient because its fields have
1138 // not been set up by the qc yet
1139 if (client->netconnection)
1140 SV_SendServerinfo (client);
1142 client->prespawned = client->spawned = client->begun = true;
1147 ===============================================================================
1151 ===============================================================================
1155 =============================================================================
1157 The PVS must include a small area around the client to allow head bobbing
1158 or other small motion on the client side. Otherwise, a bob might cause an
1159 entity that should be visible to not show up, especially when the bob
1160 crosses a waterline.
1162 =============================================================================
1165 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1167 prvm_prog_t *prog = SVVM_prog;
1169 unsigned int sendflags;
1170 unsigned int version;
1171 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1172 unsigned int customizeentityforclient;
1173 unsigned int sendentity;
1176 vec3_t cullmins, cullmaxs;
1179 // fast path for games that do not use legacy entity networking
1180 // note: still networks clients even if they are legacy
1181 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1182 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1185 // this 2 billion unit check is actually to detect NAN origins
1186 // (we really don't want to send those)
1187 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1190 // EF_NODRAW prevents sending for any reason except for your own
1191 // client, so we must keep all clients in this superset
1192 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1194 // we can omit invisible entities with no effects that are not clients
1195 // LadyHavoc: this could kill tags attached to an invisible entity, I
1196 // just hope we never have to support that case
1197 i = (int)PRVM_serveredictfloat(ent, modelindex);
1198 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1201 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1202 glowsize = (unsigned char)bound(0, i, 255);
1203 if (PRVM_serveredictfloat(ent, glow_trail))
1204 flags |= RENDER_GLOWTRAIL;
1205 if (PRVM_serveredictedict(ent, viewmodelforclient))
1206 flags |= RENDER_VIEWMODEL;
1208 v = PRVM_serveredictvector(ent, color);
1210 light[0] = (unsigned short)bound(0, f, 65535);
1212 light[1] = (unsigned short)bound(0, f, 65535);
1214 light[2] = (unsigned short)bound(0, f, 65535);
1215 f = PRVM_serveredictfloat(ent, light_lev);
1216 light[3] = (unsigned short)bound(0, f, 65535);
1217 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1218 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1220 if (gamemode == GAME_TENEBRAE)
1222 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1226 lightpflags |= PFLAGS_FULLDYNAMIC;
1228 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1232 light[0] = (int)(0.2*256);
1233 light[1] = (int)(1.0*256);
1234 light[2] = (int)(0.2*256);
1236 lightpflags |= PFLAGS_FULLDYNAMIC;
1240 specialvisibilityradius = 0;
1241 if (lightpflags & PFLAGS_FULLDYNAMIC)
1242 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1244 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1245 if (flags & RENDER_GLOWTRAIL)
1246 specialvisibilityradius = max(specialvisibilityradius, 100);
1247 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1249 if (effects & EF_BRIGHTFIELD)
1250 specialvisibilityradius = max(specialvisibilityradius, 80);
1251 if (effects & EF_MUZZLEFLASH)
1252 specialvisibilityradius = max(specialvisibilityradius, 100);
1253 if (effects & EF_BRIGHTLIGHT)
1254 specialvisibilityradius = max(specialvisibilityradius, 400);
1255 if (effects & EF_DIMLIGHT)
1256 specialvisibilityradius = max(specialvisibilityradius, 200);
1257 if (effects & EF_RED)
1258 specialvisibilityradius = max(specialvisibilityradius, 200);
1259 if (effects & EF_BLUE)
1260 specialvisibilityradius = max(specialvisibilityradius, 200);
1261 if (effects & EF_FLAME)
1262 specialvisibilityradius = max(specialvisibilityradius, 250);
1263 if (effects & EF_STARDUST)
1264 specialvisibilityradius = max(specialvisibilityradius, 100);
1267 // early culling checks
1268 // (final culling is done by SV_MarkWriteEntityStateToClient)
1269 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1270 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1274 cs->active = ACTIVE_NETWORK;
1275 cs->number = enumber;
1276 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1277 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1279 cs->effects = effects;
1280 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1281 cs->modelindex = modelindex;
1282 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1283 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1284 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1285 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1286 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1287 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1288 cs->customizeentityforclient = customizeentityforclient;
1289 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1290 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1291 cs->glowsize = glowsize;
1292 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1294 // don't need to init cs->colormod because the defaultstate did that for us
1295 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1296 v = PRVM_serveredictvector(ent, colormod);
1297 if (VectorLength2(v))
1299 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1300 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1301 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1304 // don't need to init cs->glowmod because the defaultstate did that for us
1305 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1306 v = PRVM_serveredictvector(ent, glowmod);
1307 if (VectorLength2(v))
1309 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1310 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1311 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1314 cs->modelindex = modelindex;
1317 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1321 cs->alpha = (unsigned char)bound(0, i, 255);
1324 f = (PRVM_serveredictfloat(ent, renderamt));
1328 cs->alpha = (unsigned char)bound(0, i, 255);
1332 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1336 cs->scale = (unsigned char)bound(0, i, 255);
1339 cs->glowcolor = 254;
1340 f = PRVM_serveredictfloat(ent, glow_color);
1342 cs->glowcolor = (int)f;
1344 if (PRVM_serveredictfloat(ent, fullbright))
1345 cs->effects |= EF_FULLBRIGHT;
1347 f = PRVM_serveredictfloat(ent, modelflags);
1349 cs->effects |= ((unsigned int)f & 0xff) << 24;
1351 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1352 cs->flags |= RENDER_STEP;
1353 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1354 cs->flags |= RENDER_LOWPRECISION;
1355 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1356 cs->flags |= RENDER_COLORMAPPED;
1357 if (cs->viewmodelforclient)
1358 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1360 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1362 cs->flags |= RENDER_COMPLEXANIMATION;
1363 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1364 cs->skeletonobject = ent->priv.server->skeleton;
1365 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1366 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1367 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1368 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1369 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1370 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1371 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1372 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1373 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1374 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1375 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1376 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1377 cs->frame = 0; // don't need the legacy frame
1380 cs->light[0] = light[0];
1381 cs->light[1] = light[1];
1382 cs->light[2] = light[2];
1383 cs->light[3] = light[3];
1384 cs->lightstyle = lightstyle;
1385 cs->lightpflags = lightpflags;
1387 cs->specialvisibilityradius = specialvisibilityradius;
1389 // calculate the visible box of this entity (don't use the physics box
1390 // as that is often smaller than a model, and would not count
1391 // specialvisibilityradius)
1392 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1394 float scale = cs->scale * (1.0f / 16.0f);
1395 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1397 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1398 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1400 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1402 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1403 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1407 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1408 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1413 // if there is no model (or it could not be loaded), use the physics box
1414 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1415 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1417 if (specialvisibilityradius)
1419 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1420 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1421 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1422 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1423 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1424 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1427 // calculate center of bbox for network prioritization purposes
1428 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1430 // if culling box has moved, update pvs cluster links
1431 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1433 VectorCopy(cullmins, ent->priv.server->cullmins);
1434 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1435 // a value of -1 for pvs_numclusters indicates that the links are not
1436 // cached, and should be re-tested each time, this is the case if the
1437 // culling box touches too many pvs clusters to store, or if the world
1438 // model does not support FindBoxClusters
1439 ent->priv.server->pvs_numclusters = -1;
1440 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1442 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1443 if (i <= MAX_ENTITYCLUSTERS)
1444 ent->priv.server->pvs_numclusters = i;
1448 // we need to do some csqc entity upkeep here
1449 // get self.SendFlags and clear them
1450 // (to let the QC know that they've been read)
1453 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1454 PRVM_serveredictfloat(ent, SendFlags) = 0;
1455 // legacy self.Version system
1456 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1458 if (sv.csqcentityversion[enumber] != version)
1459 sendflags = 0xFFFFFF;
1460 sv.csqcentityversion[enumber] = version;
1462 // move sendflags into the per-client sendflags
1464 for (i = 0;i < svs.maxclients;i++)
1465 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1466 // mark it as inactive for non-csqc networking
1467 cs->active = ACTIVE_SHARED;
1473 static void SV_PrepareEntitiesForSending(void)
1475 prvm_prog_t *prog = SVVM_prog;
1478 // send all entities that touch the pvs
1479 sv.numsendentities = 0;
1480 sv.sendentitiesindex[0] = NULL;
1481 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1482 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1484 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1486 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1487 sv.numsendentities++;
1492 #define MAX_LINEOFSIGHTTRACES 64
1494 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1496 prvm_prog_t *prog = SVVM_prog;
1499 float starttransformed[3], endtransformed[3];
1500 float boxminstransformed[3], boxmaxstransformed[3];
1501 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1504 int originalnumtouchedicts;
1505 int numtouchedicts = 0;
1507 matrix4x4_t matrix, imatrix;
1509 prvm_edict_t *touch;
1510 static prvm_edict_t *touchedicts[MAX_EDICTS];
1511 vec3_t eyemins, eyemaxs, start;
1512 vec3_t boxmins, boxmaxs;
1513 vec3_t clipboxmins, clipboxmaxs;
1514 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1516 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1518 // jitter the eye location within this box
1519 eyemins[0] = eye[0] - eyejitter;
1520 eyemaxs[0] = eye[0] + eyejitter;
1521 eyemins[1] = eye[1] - eyejitter;
1522 eyemaxs[1] = eye[1] + eyejitter;
1523 eyemins[2] = eye[2] - eyejitter;
1524 eyemaxs[2] = eye[2] + eyejitter;
1525 // expand the box a little
1526 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1527 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1528 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1529 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1530 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1531 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1533 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1534 for (traceindex = 1;traceindex < numtraces;traceindex++)
1535 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1537 // calculate sweep box for the entire swarm of traces
1538 VectorCopy(eyemins, clipboxmins);
1539 VectorCopy(eyemaxs, clipboxmaxs);
1540 for (traceindex = 0;traceindex < numtraces;traceindex++)
1542 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1543 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1544 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1545 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1546 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1547 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1550 // get the list of entities in the sweep box
1551 if (sv_cullentities_trace_entityocclusion.integer)
1552 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1553 if (numtouchedicts > MAX_EDICTS)
1555 // this never happens
1556 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1557 numtouchedicts = MAX_EDICTS;
1559 // iterate the entities found in the sweep box and filter them
1560 originalnumtouchedicts = numtouchedicts;
1562 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1564 touch = touchedicts[touchindex];
1565 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1567 model = SV_GetModelFromEdict(touch);
1568 if (!model || !model->brush.TraceLineOfSight)
1570 // skip obviously transparent entities
1571 alpha = PRVM_serveredictfloat(touch, alpha);
1572 if (alpha && alpha < 1)
1574 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1576 touchedicts[numtouchedicts++] = touch;
1579 // now that we have a filtered list of "interesting" entities, fire each
1580 // ray against all of them, this gives us an early-out case when something
1581 // is visible (which it often is)
1583 for (traceindex = 0;traceindex < numtraces;traceindex++)
1585 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1586 // check world occlusion
1587 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1588 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1590 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1592 touch = touchedicts[touchindex];
1593 model = SV_GetModelFromEdict(touch);
1594 if(model && model->brush.TraceLineOfSight)
1596 // get the entity matrix
1597 pitchsign = SV_GetPitchSign(prog, touch);
1598 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1599 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1600 // see if the ray hits this entity
1601 Matrix4x4_Transform(&imatrix, start, starttransformed);
1602 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1603 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1604 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1605 // transform the AABB to local space
1606 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1607 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1608 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1609 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1610 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1611 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1612 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1613 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1614 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1615 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1616 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1623 // check if the ray was blocked
1624 if (touchindex < numtouchedicts)
1626 // return if the ray was not blocked
1634 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1636 prvm_prog_t *prog = SVVM_prog;
1640 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1642 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1643 sv.writeentitiestoclient_stats_totalentities++;
1645 if (s->customizeentityforclient)
1647 PRVM_serverglobalfloat(time) = sv.time;
1648 PRVM_serverglobaledict(self) = s->number;
1649 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1650 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1651 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1655 // never reject player
1656 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1658 // check various rejection conditions
1659 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1661 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1663 if (s->effects & EF_NODRAW)
1665 // LadyHavoc: only send entities with a model or important effects
1666 if (!s->modelindex && s->specialvisibilityradius == 0)
1669 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1670 // viewmodels don't have visibility checking
1671 if (s->viewmodelforclient)
1673 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1676 else if (s->tagentity)
1678 // tag attached entities simply check their parent
1679 if (!sv.sendentitiesindex[s->tagentity])
1681 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1682 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1685 // always send world submodels in newer protocols because they don't
1686 // generate much traffic (in old protocols they hog bandwidth)
1687 // but only if sv_cullentities_nevercullbmodels is off
1688 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1690 // entity has survived every check so far, check if visible
1691 ed = PRVM_EDICT_NUM(s->number);
1693 // if not touching a visible leaf
1694 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1696 if (ed->priv.server->pvs_numclusters < 0)
1698 // entity too big for clusters list
1699 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1701 sv.writeentitiestoclient_stats_culled_pvs++;
1708 // check cached clusters list
1709 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1710 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1712 if (i == ed->priv.server->pvs_numclusters)
1714 sv.writeentitiestoclient_stats_culled_pvs++;
1720 // or not seen by random tracelines
1721 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1724 s->number <= svs.maxclients
1725 ? sv_cullentities_trace_samples_players.integer
1727 s->specialvisibilityradius
1728 ? sv_cullentities_trace_samples_extra.integer
1729 : sv_cullentities_trace_samples.integer;
1730 float enlarge = sv_cullentities_trace_enlarge.value;
1735 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1736 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1738 if(eyeindex < sv.writeentitiestoclient_numeyes)
1739 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1741 s->number <= svs.maxclients
1742 ? sv_cullentities_trace_delay_players.value
1743 : sv_cullentities_trace_delay.value
1745 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1747 sv.writeentitiestoclient_stats_culled_trace++;
1755 // this just marks it for sending
1756 // FIXME: it would be more efficient to send here, but the entity
1757 // compressor isn't that flexible
1758 sv.writeentitiestoclient_stats_visibleentities++;
1759 sv.sententities[s->number] = sv.sententitiesmark;
1762 #if MAX_LEVELNETWORKEYES > 0
1763 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1764 static void SV_AddCameraEyes(void)
1766 prvm_prog_t *prog = SVVM_prog;
1769 static int cameras[MAX_LEVELNETWORKEYES];
1770 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1771 static int eye_levels[MAX_CLIENTNETWORKEYES];
1775 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1778 // check line of sight to portal entities and add them to PVS
1779 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1781 if (!ed->priv.server->free)
1783 if(PRVM_serveredictfunction(ed, camera_transform))
1785 PRVM_serverglobalfloat(time) = sv.time;
1786 PRVM_serverglobaledict(self) = e;
1787 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1788 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1789 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1790 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1791 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1792 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1794 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1795 cameras[n_cameras] = e;
1797 if(n_cameras >= MAX_LEVELNETWORKEYES)
1807 // i is loop counter, is reset to 0 when an eye got added
1808 // j is camera index to check
1809 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1813 ed = PRVM_EDICT_NUM(cameras[j]);
1814 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1815 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1816 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1817 if(eye_levels[k] <= MAX_EYE_RECURSION)
1819 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1821 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1822 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1823 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1824 sv.writeentitiestoclient_numeyes++;
1833 void SV_AddCameraEyes(void)
1838 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1840 prvm_prog_t *prog = SVVM_prog;
1841 qboolean need_empty = false;
1842 int i, numsendstates, numcsqcsendstates;
1844 prvm_edict_t *camera;
1848 // if there isn't enough space to accomplish anything, skip it
1849 if (msg->cursize + 25 > maxsize)
1852 sv.writeentitiestoclient_msg = msg;
1853 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1855 sv.writeentitiestoclient_stats_culled_pvs = 0;
1856 sv.writeentitiestoclient_stats_culled_trace = 0;
1857 sv.writeentitiestoclient_stats_visibleentities = 0;
1858 sv.writeentitiestoclient_stats_totalentities = 0;
1859 sv.writeentitiestoclient_numeyes = 0;
1862 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1863 camera = PRVM_EDICT_NUM( client->clientcamera );
1864 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1865 sv.writeentitiestoclient_pvsbytes = 0;
1866 // get the PVS values for the eye location, later FatPVS calls will merge
1867 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1868 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1870 // add the eye to a list for SV_CanSeeBox tests
1871 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1872 sv.writeentitiestoclient_numeyes++;
1874 // calculate predicted eye origin for SV_CanSeeBox tests
1875 if (sv_cullentities_trace_prediction.integer)
1877 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1879 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1880 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
1882 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1883 sv.writeentitiestoclient_numeyes++;
1885 //if (!sv.writeentitiestoclient_useprediction)
1886 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1891 // build PVS from the new eyes
1892 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1893 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1894 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1896 sv.sententitiesmark++;
1898 for (i = 0;i < sv.numsendentities;i++)
1899 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1902 numcsqcsendstates = 0;
1903 for (i = 0;i < sv.numsendentities;i++)
1905 s = &sv.sendentities[i];
1906 if (sv.sententities[s->number] == sv.sententitiesmark)
1908 if(s->active == ACTIVE_NETWORK)
1910 if (s->exteriormodelforclient)
1912 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1913 s->flags |= RENDER_EXTERIORMODEL;
1915 s->flags &= ~RENDER_EXTERIORMODEL;
1917 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1919 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1920 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1922 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1926 if (sv_cullentities_stats.integer)
1927 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1929 if(client->entitydatabase5)
1930 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1932 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1934 // force every 16th frame to be not empty (or cl_movement replay takes
1936 // BTW, this should normally not kick in any more due to the check
1937 // below, except if the client stopped sending movement frames
1938 if(client->num_skippedentityframes >= 16)
1941 // help cl_movement a bit more
1942 if(client->movesequence != client->lastmovesequence)
1944 client->lastmovesequence = client->movesequence;
1946 if (client->entitydatabase5)
1947 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1948 else if (client->entitydatabase4)
1950 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1951 Protocol_WriteStatsReliable();
1953 else if (client->entitydatabase)
1955 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1956 Protocol_WriteStatsReliable();
1960 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1961 Protocol_WriteStatsReliable();
1965 client->num_skippedentityframes = 0;
1967 ++client->num_skippedentityframes;
1976 static void SV_CleanupEnts (void)
1978 prvm_prog_t *prog = SVVM_prog;
1982 ent = PRVM_NEXT_EDICT(prog->edicts);
1983 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1984 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1989 SV_WriteClientdataToMessage
1993 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1995 prvm_prog_t *prog = SVVM_prog;
1998 prvm_edict_t *other;
2003 float *statsf = (float *)stats;
2007 // send a damage message
2009 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2011 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2012 MSG_WriteByte (msg, svc_damage);
2013 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2014 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2015 for (i=0 ; i<3 ; i++)
2016 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2018 PRVM_serveredictfloat(ent, dmg_take) = 0;
2019 PRVM_serveredictfloat(ent, dmg_save) = 0;
2023 // send the current viewpos offset from the view entity
2025 SV_SetIdealPitch (); // how much to look up / down ideally
2027 // a fixangle might get lost in a dropped packet. Oh well.
2028 if(PRVM_serveredictfloat(ent, fixangle))
2030 // angle fixing was requested by global thinking code...
2031 // so store the current angles for later use
2032 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2033 host_client->fixangle_angles_set = true;
2035 // and clear fixangle for the next frame
2036 PRVM_serveredictfloat(ent, fixangle) = 0;
2039 if (host_client->fixangle_angles_set)
2041 MSG_WriteByte (msg, svc_setangle);
2042 for (i=0 ; i < 3 ; i++)
2043 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2044 host_client->fixangle_angles_set = false;
2047 // the runes are in serverflags, pack them into the items value, also pack
2048 // in the items2 value for mission pack huds
2049 // (used only in the mission packs, which do not use serverflags)
2050 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2052 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2054 // cache weapon model name and index in client struct to save time
2055 // (this search can be almost 1% of cpu time!)
2056 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2057 if (strcmp(s, client->weaponmodel))
2059 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2060 client->weaponmodelindex = SV_ModelIndex(s, 1);
2063 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2069 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2070 bits |= SU_ONGROUND;
2071 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2073 if (PRVM_serveredictfloat(ent, idealpitch))
2074 bits |= SU_IDEALPITCH;
2076 for (i=0 ; i<3 ; i++)
2078 if (PRVM_serveredictvector(ent, punchangle)[i])
2079 bits |= (SU_PUNCH1<<i);
2080 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2082 bits |= (SU_PUNCHVEC1<<i);
2083 if (PRVM_serveredictvector(ent, velocity)[i])
2084 bits |= (SU_VELOCITY1<<i);
2087 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2089 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2090 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2091 stats[STAT_ITEMS] = items;
2092 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2093 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2094 stats[STAT_WEAPON] = client->weaponmodelindex;
2095 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2096 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2097 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2098 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2099 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2100 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2101 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2102 stats[STAT_VIEWZOOM] = viewzoom;
2103 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2104 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2105 // the QC bumps these itself by sending svc_'s, so we have to keep them
2106 // zero or they'll be corrected by the engine
2107 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2108 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2110 // movement settings for prediction
2111 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2112 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2113 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2114 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2115 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2117 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2118 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2119 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2120 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2121 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2122 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2123 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2124 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2125 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2126 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2127 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2128 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2129 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2130 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2131 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2132 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2133 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2134 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2135 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2136 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2137 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2138 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2139 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2140 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2141 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2142 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2143 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2144 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2145 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2146 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2147 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2148 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2149 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2150 statsf[STAT_TIMELIMIT] = timelimit.value;
2152 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2154 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2156 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2157 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2159 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2160 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2161 if (viewzoom != 255)
2162 bits |= SU_VIEWZOOM;
2167 if (bits >= 16777216)
2171 MSG_WriteByte (msg, svc_clientdata);
2172 MSG_WriteShort (msg, bits);
2173 if (bits & SU_EXTEND1)
2174 MSG_WriteByte(msg, bits >> 16);
2175 if (bits & SU_EXTEND2)
2176 MSG_WriteByte(msg, bits >> 24);
2178 if (bits & SU_VIEWHEIGHT)
2179 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2181 if (bits & SU_IDEALPITCH)
2182 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2184 for (i=0 ; i<3 ; i++)
2186 if (bits & (SU_PUNCH1<<i))
2188 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2189 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2191 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2193 if (bits & (SU_PUNCHVEC1<<i))
2195 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2196 MSG_WriteCoord16i(msg, punchvector[i]);
2198 MSG_WriteCoord32f(msg, punchvector[i]);
2200 if (bits & (SU_VELOCITY1<<i))
2202 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2203 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2205 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2209 if (bits & SU_ITEMS)
2210 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2212 if (sv.protocol == PROTOCOL_DARKPLACES5)
2214 if (bits & SU_WEAPONFRAME)
2215 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2216 if (bits & SU_ARMOR)
2217 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2218 if (bits & SU_WEAPON)
2219 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2220 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2221 MSG_WriteShort (msg, stats[STAT_AMMO]);
2222 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2223 MSG_WriteShort (msg, stats[STAT_NAILS]);
2224 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2225 MSG_WriteShort (msg, stats[STAT_CELLS]);
2226 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2227 if (bits & SU_VIEWZOOM)
2228 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2230 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2232 if (bits & SU_WEAPONFRAME)
2233 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2234 if (bits & SU_ARMOR)
2235 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2236 if (bits & SU_WEAPON)
2238 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2239 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2241 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2243 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2244 MSG_WriteByte (msg, stats[STAT_AMMO]);
2245 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2246 MSG_WriteByte (msg, stats[STAT_NAILS]);
2247 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2248 MSG_WriteByte (msg, stats[STAT_CELLS]);
2249 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2251 for (i = 0;i < 32;i++)
2252 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2254 MSG_WriteByte (msg, i);
2257 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2258 if (bits & SU_VIEWZOOM)
2260 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2261 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2263 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2268 void SV_FlushBroadcastMessages(void)
2272 if (sv.datagram.cursize <= 0)
2274 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2276 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2278 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2279 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2281 SZ_Clear(&sv.datagram);
2284 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2286 // scan the splitpoints to find out how many we can fit in
2287 int numsegments, j, split;
2288 if (!client->unreliablemsg_splitpoints)
2290 // always accept the first one if it's within 1024 bytes, this ensures
2291 // that very big datagrams which are over the rate limit still get
2292 // through, just to keep it working
2293 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2294 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2296 // the first segment gets an exemption from the rate limiting, otherwise
2297 // it could get dropped consistently due to a low rate limit
2298 if (numsegments == 1)
2300 // some will fit, so add the ones that will fit
2301 split = client->unreliablemsg_splitpoint[numsegments-1];
2302 // note this discards ones that were accepted by the segments scan but
2303 // can not fit, such as a really huge first one that will never ever
2304 // fit in a packet...
2305 if (msg->cursize + split <= maxsize)
2306 SZ_Write(msg, client->unreliablemsg.data, split);
2307 // remove the part we sent, keeping any remaining data
2308 client->unreliablemsg.cursize -= split;
2309 if (client->unreliablemsg.cursize > 0)
2310 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2311 // adjust remaining splitpoints
2312 client->unreliablemsg_splitpoints -= numsegments;
2313 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2314 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2318 =======================
2319 SV_SendClientDatagram
2320 =======================
2322 static void SV_SendClientDatagram (client_t *client)
2324 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2326 int stats[MAX_CL_STATS];
2327 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2330 // obey rate limit by limiting packet frequency if the packet size
2332 // (usually this is caused by reliable messages)
2333 if (!NetConn_CanSend(client->netconnection))
2336 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2337 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2338 if (sv_maxrate.integer != maxrate)
2339 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2341 // clientrate determines the 'cleartime' of a packet
2342 // (how long to wait before sending another, based on this packet's size)
2343 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2345 switch (sv.protocol)
2347 case PROTOCOL_QUAKE:
2348 case PROTOCOL_QUAKEDP:
2349 case PROTOCOL_NEHAHRAMOVIE:
2350 case PROTOCOL_NEHAHRABJP:
2351 case PROTOCOL_NEHAHRABJP2:
2352 case PROTOCOL_NEHAHRABJP3:
2353 case PROTOCOL_QUAKEWORLD:
2354 // no packet size limit support on Quake protocols because it just
2355 // causes missing entities/effects
2356 // packets are simply sent less often to obey the rate limit
2360 case PROTOCOL_DARKPLACES1:
2361 case PROTOCOL_DARKPLACES2:
2362 case PROTOCOL_DARKPLACES3:
2363 case PROTOCOL_DARKPLACES4:
2364 // no packet size limit support on DP1-4 protocols because they kick
2365 // the client off if they overflow, and miss effects
2366 // packets are simply sent less often to obey the rate limit
2367 maxsize = sizeof(sv_sendclientdatagram_buf);
2368 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2371 // DP5 and later protocols support packet size limiting which is a
2372 // better method than limiting packet frequency as QW does
2374 // at very low rates (or very small sys_ticrate) the packet size is
2375 // not reduced below 128, but packets may be sent less often
2377 // how long are bursts?
2378 timedelta = host_client->rate_burstsize / (double)client->rate;
2380 // how much of the burst do we keep reserved?
2381 timedelta *= 1 - net_burstreserve.value;
2383 // only try to use excess time
2384 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2386 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2387 timedelta += sys_ticrate.value;
2389 // note: packet overhead (not counted in maxsize) is 28 bytes
2390 maxsize = (int)(clientrate * timedelta) - 28;
2392 // put it in sound bounds
2393 maxsize = bound(128, maxsize, 1400);
2396 // csqc entities can easily exceed 128 bytes, so disable throttling in
2397 // mods that use csqc (they are likely to use less bandwidth anyway)
2398 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2404 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2406 // for good singleplayer, send huge packets
2407 maxsize = sizeof(sv_sendclientdatagram_buf);
2408 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2409 // never limit frequency in singleplayer
2410 clientrate = 1000000000;
2413 // while downloading, limit entity updates to half the packet
2414 // (any leftover space will be used for downloading)
2415 if (host_client->download_file)
2418 msg.data = sv_sendclientdatagram_buf;
2419 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2421 msg.allowoverflow = false;
2423 if (host_client->begun)
2425 // the player is in the game
2426 MSG_WriteByte (&msg, svc_time);
2427 MSG_WriteFloat (&msg, sv.time);
2429 // add the client specific data to the datagram
2430 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2431 // now update the stats[] array using any registered custom fields
2432 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2433 // set host_client->statsdeltabits
2434 Protocol_UpdateClientStats (stats);
2436 // add as many queued unreliable messages (effects) as we can fit
2437 // limit effects to half of the remaining space
2438 if (client->unreliablemsg.cursize)
2439 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2441 // now write as many entities as we can fit, and also sends stats
2442 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2444 else if (realtime > client->keepalivetime)
2446 // the player isn't totally in the game yet
2447 // send small keepalive messages if too much time has passed
2448 // (may also be sending downloads)
2449 client->keepalivetime = realtime + 5;
2450 MSG_WriteChar (&msg, svc_nop);
2453 // if a download is active, see if there is room to fit some download data
2455 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2456 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2458 fs_offset_t downloadstart;
2459 unsigned char data[1400];
2460 downloadstart = FS_Tell(host_client->download_file);
2461 downloadsize = min(downloadsize, (int)sizeof(data));
2462 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2463 // note this sends empty messages if at the end of the file, which is
2464 // necessary to keep the packet loss logic working
2465 // (the last blocks may be lost and need to be re-sent, and that will
2466 // only occur if the client acks the empty end messages, revealing
2467 // a gap in the download progress, causing the last blocks to be
2469 MSG_WriteChar (&msg, svc_downloaddata);
2470 MSG_WriteLong (&msg, downloadstart);
2471 MSG_WriteShort (&msg, downloadsize);
2472 if (downloadsize > 0)
2473 SZ_Write (&msg, data, downloadsize);
2476 // reliable only if none is in progress
2477 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2478 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2480 SV_WriteDemoMessage(client, &msg, false);
2482 // send the datagram
2483 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2484 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2485 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2489 =======================
2490 SV_UpdateToReliableMessages
2491 =======================
2493 static void SV_UpdateToReliableMessages (void)
2495 prvm_prog_t *prog = SVVM_prog;
2503 // check for changes to be sent over the reliable streams
2504 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2506 // update the host_client fields we care about according to the entity fields
2507 host_client->edict = PRVM_EDICT_NUM(i+1);
2510 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2513 // always point the string back at host_client->name to keep it safe
2514 //strlcpy (host_client->name, name, sizeof (host_client->name));
2515 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2516 strlcpy (host_client->name, name, sizeof (host_client->name));
2517 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2518 if (strcmp(host_client->old_name, host_client->name))
2520 if (host_client->begun)
2521 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2522 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2523 // send notification to all clients
2524 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2525 MSG_WriteByte (&sv.reliable_datagram, i);
2526 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2527 SV_WriteNetnameIntoDemo(host_client);
2530 // DP_SV_CLIENTCOLORS
2531 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2532 if (host_client->old_colors != host_client->colors)
2534 host_client->old_colors = host_client->colors;
2535 // send notification to all clients
2536 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2537 MSG_WriteByte (&sv.reliable_datagram, i);
2538 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2541 // NEXUIZ_PLAYERMODEL
2542 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2545 // always point the string back at host_client->name to keep it safe
2546 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2547 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2548 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2549 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2551 // NEXUIZ_PLAYERSKIN
2552 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2555 // always point the string back at host_client->name to keep it safe
2556 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2557 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2558 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2559 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2561 // TODO: add an extension name for this [1/17/2008 Black]
2562 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2563 if (clientcamera > 0)
2565 int oldclientcamera = host_client->clientcamera;
2566 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2567 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2568 host_client->clientcamera = clientcamera;
2570 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2572 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2573 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2578 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2579 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2580 if(!host_client->begun && host_client->netconnection)
2581 host_client->frags = -666;
2582 if (host_client->old_frags != host_client->frags)
2584 host_client->old_frags = host_client->frags;
2585 // send notification to all clients
2586 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2587 MSG_WriteByte (&sv.reliable_datagram, i);
2588 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2592 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2593 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2594 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2596 SZ_Clear (&sv.reliable_datagram);
2601 =======================
2602 SV_SendClientMessages
2603 =======================
2605 void SV_SendClientMessages(void)
2607 int i, prepared = false;
2609 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2610 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2612 SV_FlushBroadcastMessages();
2614 // update frags, names, etc
2615 SV_UpdateToReliableMessages();
2617 // build individual updates
2618 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2620 if (!host_client->active)
2622 if (!host_client->netconnection)
2625 if (host_client->netconnection->message.overflowed)
2627 SV_DropClient (true); // if the message couldn't send, kick off
2634 // only prepare entities once per frame
2635 SV_PrepareEntitiesForSending();
2637 SV_SendClientDatagram(host_client);
2640 // clear muzzle flashes
2644 static void SV_StartDownload_f(cmd_state_t *cmd)
2646 if (host_client->download_file)
2647 host_client->download_started = true;
2651 * Compression extension negotiation:
2654 * cl_serverextension_download 2
2657 * download <filename> <list of zero or more suppported compressions in order of preference>
2659 * download maps/map1.bsp lzo deflate huffman
2662 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2664 * cl_downloadbegin 123456 maps/map1.bsp deflate
2666 * The server may choose not to compress the file by sending no compression name, like:
2667 * cl_downloadbegin 345678 maps/map1.bsp
2669 * NOTE: the "download" command may only specify compression algorithms if
2670 * cl_serverextension_download is 2!
2671 * If cl_serverextension_download has a different value, the client must
2672 * assume this extension is not supported!
2675 static void Download_CheckExtensions(cmd_state_t *cmd)
2678 int argc = Cmd_Argc(cmd);
2680 // first reset them all
2681 host_client->download_deflate = false;
2683 for(i = 2; i < argc; ++i)
2685 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2687 host_client->download_deflate = true;
2693 static void SV_Download_f(cmd_state_t *cmd)
2695 const char *whichpack, *whichpack2, *extension;
2696 qboolean is_csqc; // so we need to check only once
2698 if (Cmd_Argc(cmd) < 2)
2700 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2701 SV_ClientPrintf(" supported extensions: deflate\n");
2705 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2707 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2711 if (host_client->download_file)
2713 // at this point we'll assume the previous download should be aborted
2714 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2715 Host_ClientCommands("\nstopdownload\n");
2717 // close the file and reset variables
2718 FS_Close(host_client->download_file);
2719 host_client->download_file = NULL;
2720 host_client->download_name[0] = 0;
2721 host_client->download_expectedposition = 0;
2722 host_client->download_started = false;
2725 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2727 if (!sv_allowdownloads.integer && !is_csqc)
2729 SV_ClientPrintf("Downloads are disabled on this server\n");
2730 Host_ClientCommands("\nstopdownload\n");
2734 Download_CheckExtensions(cmd);
2736 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2737 extension = FS_FileExtension(host_client->download_name);
2739 // host_client is asking to download a specified file
2740 if (developer_extra.integer)
2741 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2745 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2746 extensions[0] = '\0';
2748 if(host_client->download_deflate)
2749 strlcat(extensions, " deflate", sizeof(extensions));
2751 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2753 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2754 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2756 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2758 // no, no space is needed between %s and %s :P
2759 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2761 host_client->download_expectedposition = 0;
2762 host_client->download_started = false;
2763 host_client->sendsignon = true; // make sure this message is sent
2767 if (!FS_FileExists(host_client->download_name))
2769 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2770 Host_ClientCommands("\nstopdownload\n");
2774 // check if the user is trying to download part of registered Quake(r)
2775 whichpack = FS_WhichPack(host_client->download_name);
2776 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2777 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2779 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2780 Host_ClientCommands("\nstopdownload\n");
2784 // check if the server has forbidden archive downloads entirely
2785 if (!sv_allowdownloads_inarchive.integer)
2787 whichpack = FS_WhichPack(host_client->download_name);
2790 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2791 Host_ClientCommands("\nstopdownload\n");
2796 if (!sv_allowdownloads_config.integer)
2798 if (!strcasecmp(extension, "cfg"))
2800 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2801 Host_ClientCommands("\nstopdownload\n");
2806 if (!sv_allowdownloads_dlcache.integer)
2808 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2810 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2811 Host_ClientCommands("\nstopdownload\n");
2816 if (!sv_allowdownloads_archive.integer)
2818 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2820 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2821 Host_ClientCommands("\nstopdownload\n");
2826 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2827 if (!host_client->download_file)
2829 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2830 Host_ClientCommands("\nstopdownload\n");
2834 if (FS_FileSize(host_client->download_file) > 1<<30)
2836 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2837 Host_ClientCommands("\nstopdownload\n");
2838 FS_Close(host_client->download_file);
2839 host_client->download_file = NULL;
2843 if (FS_FileSize(host_client->download_file) < 0)
2845 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2846 Host_ClientCommands("\nstopdownload\n");
2847 FS_Close(host_client->download_file);
2848 host_client->download_file = NULL;
2852 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2855 * we can only do this if we would actually deflate on the fly
2856 * which we do not (yet)!
2858 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2859 extensions[0] = '\0';
2861 if(host_client->download_deflate)
2862 strlcat(extensions, " deflate", sizeof(extensions));
2864 // no, no space is needed between %s and %s :P
2865 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2868 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2870 host_client->download_expectedposition = 0;
2871 host_client->download_started = false;
2872 host_client->sendsignon = true; // make sure this message is sent
2874 // the rest of the download process is handled in SV_SendClientDatagram
2875 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2877 // no svc_downloaddata messages will be sent until sv_startdownload is
2878 // sent by the client
2882 ==============================================================================
2886 ==============================================================================
2895 int SV_ModelIndex(const char *s, int precachemode)
2897 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2898 char filename[MAX_QPATH];
2902 //if (precachemode == 2)
2904 strlcpy(filename, s, sizeof(filename));
2905 for (i = 2;i < limit;i++)
2907 if (!sv.model_precache[i][0])
2911 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2913 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2916 if (precachemode == 1)
2917 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2918 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2919 if (sv.state == ss_loading)
2921 // running from SV_SpawnServer which is launched from the client console command interpreter
2922 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2928 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2929 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2933 // running single threaded, so we can load the model here
2934 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2936 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2937 MSG_WriteShort(&sv.reliable_datagram, i);
2938 MSG_WriteString(&sv.reliable_datagram, filename);
2942 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2945 if (!strcmp(sv.model_precache[i], filename))
2948 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2958 int SV_SoundIndex(const char *s, int precachemode)
2960 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2961 char filename[MAX_QPATH];
2965 //if (precachemode == 2)
2967 strlcpy(filename, s, sizeof(filename));
2968 for (i = 1;i < limit;i++)
2970 if (!sv.sound_precache[i][0])
2974 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2976 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2979 if (precachemode == 1)
2980 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2981 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2982 if (sv.state != ss_loading)
2984 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2985 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2986 MSG_WriteString(&sv.reliable_datagram, filename);
2990 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2993 if (!strcmp(sv.sound_precache[i], filename))
2996 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3002 SV_ParticleEffectIndex
3006 int SV_ParticleEffectIndex(const char *name)
3008 int i, argc, linenumber, effectnameindex;
3010 fs_offset_t filesize;
3011 unsigned char *filedata;
3013 const char *textstart;
3014 //const char *textend;
3015 char argv[16][1024];
3016 char filename[MAX_QPATH];
3017 if (!sv.particleeffectnamesloaded)
3019 sv.particleeffectnamesloaded = true;
3020 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3021 for (i = 0;i < EFFECT_TOTAL;i++)
3022 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3023 for (filepass = 0;;filepass++)
3026 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3027 else if (filepass == 1)
3028 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3031 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3034 textstart = (const char *)filedata;
3035 //textend = (const char *)filedata + filesize;
3037 for (linenumber = 1;;linenumber++)
3042 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3046 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3050 if (com_token[0] == 0)
3051 break; // if the loop exited and it's not a \n, it's EOF
3054 if (!strcmp(argv[0], "effect"))
3058 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3060 if (sv.particleeffectname[effectnameindex][0])
3062 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3067 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3071 // if we run out of names, abort
3072 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3074 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3083 // search for the name
3084 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3085 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3086 return effectnameindex;
3087 // return 0 if we couldn't find it
3091 dp_model_t *SV_GetModelByIndex(int modelindex)
3093 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3096 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3098 prvm_prog_t *prog = SVVM_prog;
3100 if (!ed || ed->priv.server->free)
3102 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3103 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3112 static void SV_CreateBaseline (void)
3114 prvm_prog_t *prog = SVVM_prog;
3115 int i, entnum, large;
3116 prvm_edict_t *svent;
3118 // LadyHavoc: clear *all* baselines (not just active ones)
3119 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3121 // get the current server version
3122 svent = PRVM_EDICT_NUM(entnum);
3124 // LadyHavoc: always clear state values, whether the entity is in use or not
3125 svent->priv.server->baseline = defaultstate;
3127 if (svent->priv.server->free)
3129 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3132 // create entity baseline
3133 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3134 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3135 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3136 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3137 if (entnum > 0 && entnum <= svs.maxclients)
3139 svent->priv.server->baseline.colormap = entnum;
3140 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3144 svent->priv.server->baseline.colormap = 0;
3145 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3149 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3152 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3156 // add to the message
3158 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3160 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3161 MSG_WriteShort (&sv.signon, entnum);
3165 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3166 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3168 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3170 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3171 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3175 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3176 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3178 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3179 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3180 for (i=0 ; i<3 ; i++)
3182 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3183 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3192 Load csprogs.dat and comperss it so it doesn't need to be
3193 reloaded on request.
3196 static void SV_Prepare_CSQC(void)
3198 fs_offset_t progsize;
3200 if(svs.csqc_progdata)
3202 Con_DPrintf("Unloading old CSQC data.\n");
3203 Mem_Free(svs.csqc_progdata);
3204 if(svs.csqc_progdata_deflated)
3205 Mem_Free(svs.csqc_progdata_deflated);
3208 svs.csqc_progdata = NULL;
3209 svs.csqc_progdata_deflated = NULL;
3211 sv.csqc_progname[0] = 0;
3212 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3216 size_t deflated_size;
3218 sv.csqc_progsize = (int)progsize;
3219 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3220 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3221 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3223 Con_DPrint("Compressing csprogs.dat\n");
3224 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3225 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3226 svs.csqc_progsize_deflated = (int)deflated_size;
3227 if(svs.csqc_progdata_deflated)
3229 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3230 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3233 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3241 Grabs the current state of each client for saving across the
3242 transition to another level
3245 void SV_SaveSpawnparms (void)
3247 prvm_prog_t *prog = SVVM_prog;
3250 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3252 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3254 if (!host_client->active)
3257 // call the progs to get default spawn parms for the new client
3258 PRVM_serverglobalfloat(time) = sv.time;
3259 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3260 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3261 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3262 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3270 This is called at the start of each level
3274 void SV_SpawnServer (const char *server)
3276 prvm_prog_t *prog = SVVM_prog;
3280 dp_model_t *worldmodel;
3281 char modelname[sizeof(sv.worldname)];
3284 Con_DPrintf("SpawnServer: %s\n", server);
3286 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3288 if (!FS_FileExists(modelname))
3290 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3291 if (!FS_FileExists(modelname))
3293 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3298 // SV_LockThreadMutex();
3300 if(cls.state == ca_dedicated)
3301 Sys_MakeProcessNice();
3303 if (cls.state != ca_dedicated)
3305 SCR_BeginLoadingPlaque(false);
3311 World_End(&sv.world);
3312 if(PRVM_serverfunction(SV_Shutdown))
3314 func_t s = PRVM_serverfunction(SV_Shutdown);
3315 PRVM_serverglobalfloat(time) = sv.time;
3316 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3317 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3321 // free q3 shaders so that any newly downloaded shaders will be active
3322 Mod_FreeQ3Shaders();
3324 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3325 if (!worldmodel || !worldmodel->TraceBox)
3327 Con_Printf("Couldn't load map %s\n", modelname);
3329 if(cls.state == ca_dedicated)
3330 Sys_MakeProcessMean();
3332 // SV_UnlockThreadMutex();
3337 Collision_Cache_Reset(true);
3339 // let's not have any servers with no name
3340 if (hostname.string[0] == 0)
3341 Cvar_SetQuick(&hostname, "UNNAMED");
3342 scr_centertime_off = 0;
3344 svs.changelevel_issued = false; // now safe to issue another
3346 // make the map a required file for clients
3347 Curl_ClearRequirements();
3348 Curl_RequireFile(modelname);
3351 // tell all connected clients that we are going to a new level
3356 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3358 if (client->netconnection)
3360 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3361 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3368 NetConn_OpenServerPorts(true);
3372 // make cvars consistant
3375 Cvar_SetValueQuick(&deathmatch, 0);
3376 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3377 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3378 //Cvar_SetValue ("skill", (float)current_skill);
3379 current_skill = (int)(skill.value + 0.5);
3382 // set up the new server
3384 memset (&sv, 0, sizeof(sv));
3385 // if running a local client, make sure it doesn't try to access the last
3386 // level's data which is no longer valiud
3389 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3390 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3391 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3393 if(*sv_random_seed.string)
3395 srand(sv_random_seed.integer);
3396 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3403 // set level base name variables for later use
3404 strlcpy (sv.name, server, sizeof (sv.name));
3405 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3406 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3407 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3408 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3409 Cvar_SetQuick(&sv_worldname, sv.worldname);
3410 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3411 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3413 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3414 if (sv.protocol == PROTOCOL_UNKNOWN)
3417 Protocol_Names(buffer, sizeof(buffer));
3418 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3419 sv.protocol = PROTOCOL_QUAKE;
3422 // load progs to get entity field count
3423 //PR_LoadProgs ( sv_progs.string );
3425 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3426 sv.datagram.cursize = 0;
3427 sv.datagram.data = sv.datagram_buf;
3429 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3430 sv.reliable_datagram.cursize = 0;
3431 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3433 sv.signon.maxsize = sizeof(sv.signon_buf);
3434 sv.signon.cursize = 0;
3435 sv.signon.data = sv.signon_buf;
3437 // leave slots at start for clients only
3438 //prog->num_edicts = svs.maxclients+1;
3440 sv.state = ss_loading;
3441 prog->allowworldwrites = true;
3447 worldmodel->used = true;
3449 sv.worldmodel = worldmodel;
3450 sv.models[1] = sv.worldmodel;
3453 // clear world interaction links
3455 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3456 World_Start(&sv.world);
3458 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3460 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3461 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3462 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3464 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3465 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3467 if(i < sv.worldmodel->brush.numsubmodels)
3468 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3471 // load the rest of the entities
3473 // AK possible hack since num_edicts is still 0
3474 ent = PRVM_EDICT_NUM(0);
3475 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3476 ent->priv.server->free = false;
3477 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3478 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3479 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3480 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3481 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3482 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3483 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3484 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3487 PRVM_serverglobalfloat(coop) = coop.integer;
3489 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3491 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3493 // serverflags are for cross level information (sigils)
3494 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3496 // we need to reset the spawned flag on all connected clients here so that
3497 // their thinks don't run during startup (before PutClientInServer)
3498 // we also need to set up the client entities now
3499 // and we need to set the ->edict pointers to point into the progs edicts
3500 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3502 host_client->begun = false;
3503 host_client->edict = PRVM_EDICT_NUM(i + 1);
3504 PRVM_ED_ClearEdict(prog, host_client->edict);
3507 // load replacement entity file if found
3508 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3510 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3511 PRVM_ED_LoadFromFile(prog, entities);
3515 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3518 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3519 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3521 // all setup is completed, any further precache statements are errors
3522 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3523 prog->allowworldwrites = false;
3525 // run two frames to allow everything to settle
3527 for (i = 0;i < sv_init_frame_count.integer;i++)
3533 // Once all init frames have been run, we consider svqc code fully initialized.
3534 prog->inittime = realtime;
3536 if (cls.state == ca_dedicated)
3539 // create a baseline for more efficient communications
3540 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3541 SV_CreateBaseline ();
3543 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3545 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3546 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3548 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3549 if (!host_client->active)
3551 if (host_client->netconnection)
3552 SV_SendServerinfo(host_client);
3556 // if client is a botclient coming from a level change, we need to
3557 // set up client info that normally requires networking
3559 // copy spawn parms out of the client_t
3560 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3561 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3563 // call the spawn function
3564 host_client->clientconnectcalled = true;
3565 PRVM_serverglobalfloat(time) = sv.time;
3566 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3567 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3568 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3569 host_client->begun = true;
3573 // update the map title cvar
3574 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3575 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3577 Con_DPrint("Server spawned.\n");
3578 NetConn_Heartbeat (2);
3580 if(cls.state == ca_dedicated)
3581 Sys_MakeProcessMean();
3583 // SV_UnlockThreadMutex();
3586 /////////////////////////////////////////////////////
3589 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3591 // links don't survive the transition, so unlink everything
3592 World_UnlinkAll(&sv.world);
3595 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3600 // link every entity except world
3601 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3602 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3606 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3608 // LadyHavoc: for consistency set these here
3609 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3611 e->priv.server->move = false; // don't move on first frame
3613 if (num >= 0 && num < svs.maxclients)
3615 // set colormap and team on newly created player entity
3616 PRVM_serveredictfloat(e, colormap) = num + 1;
3617 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3618 // set netname/clientcolors back to client values so that
3619 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3621 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3622 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3623 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3624 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3625 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3626 // Assign netaddress (IP Address, etc)
3627 if(svs.clients[num].netconnection != NULL)
3629 // Acquire Readable Address
3630 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3631 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3634 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3635 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3636 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3638 PRVM_serveredictstring(e, crypto_idfp) = 0;
3639 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3640 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3641 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3643 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3644 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3645 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3647 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3648 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3649 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3651 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3652 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3653 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3655 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3659 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3664 World_UnlinkEdict(ed); // unlink from world bsp
3666 PRVM_serveredictstring(ed, model) = 0;
3667 PRVM_serveredictfloat(ed, takedamage) = 0;
3668 PRVM_serveredictfloat(ed, modelindex) = 0;
3669 PRVM_serveredictfloat(ed, colormap) = 0;
3670 PRVM_serveredictfloat(ed, skin) = 0;
3671 PRVM_serveredictfloat(ed, frame) = 0;
3672 VectorClear(PRVM_serveredictvector(ed, origin));
3673 VectorClear(PRVM_serveredictvector(ed, angles));
3674 PRVM_serveredictfloat(ed, nextthink) = -1;
3675 PRVM_serveredictfloat(ed, solid) = 0;
3677 VM_RemoveEdictSkeleton(prog, ed);
3678 World_Physics_RemoveFromEntity(&sv.world, ed);
3679 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3681 // make sure csqc networking is aware of the removed entity
3682 e = PRVM_NUM_FOR_EDICT(ed);
3683 sv.csqcentityversion[e] = 0;
3684 for (i = 0;i < svs.maxclients;i++)
3685 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3688 static void SVVM_count_edicts(prvm_prog_t *prog)
3692 int active, models, solid, step;
3694 active = models = solid = step = 0;
3695 for (i=0 ; i<prog->num_edicts ; i++)
3697 ent = PRVM_EDICT_NUM(i);
3698 if (ent->priv.server->free)
3701 if (PRVM_serveredictfloat(ent, solid))
3703 if (PRVM_serveredictstring(ent, model))
3705 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3709 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3710 Con_Printf("active :%3i\n", active);
3711 Con_Printf("view :%3i\n", models);
3712 Con_Printf("touch :%3i\n", solid);
3713 Con_Printf("step :%3i\n", step);
3716 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3718 // remove things from different skill levels or deathmatch
3719 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3721 if (deathmatch.integer)
3723 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3728 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3729 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3730 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3738 static void SV_VM_Setup(void)
3740 prvm_prog_t *prog = SVVM_prog;
3741 PRVM_Prog_Init(prog, &cmd_server);
3743 // allocate the mempools
3744 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3745 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3746 prog->builtins = vm_sv_builtins;
3747 prog->numbuiltins = vm_sv_numbuiltins;
3748 prog->max_edicts = 512;
3749 if (sv.protocol == PROTOCOL_QUAKE)
3750 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3751 else if (sv.protocol == PROTOCOL_QUAKEDP)
3752 prog->limit_edicts = 2048; // guessing
3753 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3754 prog->limit_edicts = 2048; // guessing!
3755 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3756 prog->limit_edicts = 4096; // guessing!
3758 prog->limit_edicts = MAX_EDICTS;
3759 prog->reserved_edicts = svs.maxclients;
3760 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3761 prog->name = "server";
3762 prog->extensionstring = vm_sv_extensions;
3763 prog->loadintoworld = true;
3765 // all callbacks must be defined (pointers are not checked before calling)
3766 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3767 prog->end_increase_edicts = SVVM_end_increase_edicts;
3768 prog->init_edict = SVVM_init_edict;
3769 prog->free_edict = SVVM_free_edict;
3770 prog->count_edicts = SVVM_count_edicts;
3771 prog->load_edict = SVVM_load_edict;
3772 prog->init_cmd = SVVM_init_cmd;
3773 prog->reset_cmd = SVVM_reset_cmd;
3774 prog->error_cmd = Host_Error;
3775 prog->ExecuteProgram = SVVM_ExecuteProgram;
3777 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3779 // some mods compiled with scrambling compilers lack certain critical
3780 // global names and field names such as "self" and "time" and "nextthink"
3781 // so we have to set these offsets manually, matching the entvars_t
3782 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3783 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3832 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3833 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3834 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3836 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3837 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3838 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3839 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3840 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3841 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3842 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3843 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3844 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3845 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3846 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3847 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3848 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3849 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3850 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3851 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3852 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3853 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3854 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3855 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3856 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3857 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3858 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3859 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3860 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3861 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3862 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3863 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3868 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3869 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3870 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3871 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3872 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3873 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3874 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3876 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3877 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3878 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3879 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3880 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3881 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3882 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3883 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3884 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3885 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3886 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3887 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3902 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3903 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3904 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3905 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3906 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3907 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3908 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3909 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3910 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3911 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3912 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3913 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3914 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3915 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3918 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3920 // OP_STATE is always supported on server because we add fields/globals for it
3921 prog->flag |= PRVM_OP_STATE;
3923 VM_CustomStats_Clear();//[515]: csqc
3928 extern cvar_t host_maxwait;
3929 extern cvar_t host_framerate;
3930 static int SV_ThreadFunc(void *voiddata)
3932 prvm_prog_t *prog = SVVM_prog;
3933 qboolean playing = false;
3934 double sv_timer = 0;
3935 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3939 sv_realtime = Sys_DirtyTime();
3940 while (!svs.threadstop)
3942 // FIXME: we need to handle Host_Error in the server thread somehow
3943 // if (setjmp(sv_abortframe))
3944 // continue; // something bad happened in the server game
3946 sv_oldrealtime = sv_realtime;
3947 sv_realtime = Sys_DirtyTime();
3948 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3949 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3951 sv_timer += sv_deltarealtime;
3953 svs.perf_acc_realtime += sv_deltarealtime;
3955 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3956 SV_LockThreadMutex();
3958 // Look for clients who have spawned
3961 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3962 if(host_client->begun)
3963 if(host_client->netconnection)
3967 // don't accumulate time for the first 10 seconds of a match
3968 // so things can settle
3969 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3971 else if(svs.perf_acc_realtime > 5)
3973 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3974 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3975 if(svs.perf_acc_offset_samples > 0)
3977 svs.perf_offset_max = svs.perf_acc_offset_max;
3978 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3979 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3981 if(svs.perf_lost > 0 && developer_extra.integer)
3983 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3984 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3989 NetConn_ServerFrame();
3991 // if the accumulators haven't become positive yet, wait a while
3992 wait = sv_timer * -1000000.0;
3995 double time0, delta;
3996 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3997 if (host_maxwait.value <= 0)
3998 wait = min(wait, 1000000.0);
4000 wait = min(wait, host_maxwait.value * 1000.0);
4002 wait = 1; // because we cast to int
4003 time0 = Sys_DirtyTime();
4004 Sys_Sleep((int)wait);
4005 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4006 svs.perf_acc_sleeptime += delta;
4010 if (sv.active && sv_timer > 0)
4012 // execute one server frame
4016 if (sys_ticrate.value <= 0)
4017 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4019 advancetime = sys_ticrate.value;
4023 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4024 ++svs.perf_acc_offset_samples;
4025 svs.perf_acc_offset += offset;
4026 svs.perf_acc_offset_squared += offset * offset;
4027 if(svs.perf_acc_offset_max < offset)
4028 svs.perf_acc_offset_max = offset;
4031 // only advance time if not paused
4032 // the game also pauses in singleplayer when menu or console is used
4033 sv.frametime = advancetime * slowmo.value;
4034 if (host_framerate.value)
4035 sv.frametime = host_framerate.value;
4036 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4039 sv_timer -= advancetime;
4041 // move things around and think unless paused
4045 // send all messages to the clients
4046 SV_SendClientMessages();
4048 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4050 PRVM_serverglobalfloat(time) = sv.time;
4051 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4052 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4055 // send an heartbeat if enough time has passed since the last one
4056 NetConn_Heartbeat(0);
4060 // we're back to safe code now
4061 SV_UnlockThreadMutex();
4063 // if there is some time remaining from this frame, reset the timers
4066 svs.perf_acc_lost += sv_timer;
4073 void SV_StartThread(void)
4075 if (!sv_threaded.integer || !Thread_HasThreads())
4077 svs.threaded = true;
4078 svs.threadstop = false;
4079 svs.threadmutex = Thread_CreateMutex();
4080 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4083 void SV_StopThread(void)
4087 svs.threadstop = true;
4088 Thread_WaitThread(svs.thread, 0);
4089 Thread_DestroyMutex(svs.threadmutex);
4090 svs.threaded = false;