2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
154 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
155 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
168 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
190 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
191 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
192 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
194 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
199 mempool_t *sv_mempool = NULL;
201 extern cvar_t slowmo;
202 extern float scr_centertime_off;
204 // MUST match effectnameindex_t in client.h
205 static const char *standardeffectnames[EFFECT_TOTAL] =
229 "TE_TEI_BIGEXPLOSION",
245 #define SV_REQFUNCS 0
246 #define sv_reqfuncs NULL
248 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
249 //static const char *sv_reqfuncs[] = {
252 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
254 prvm_required_field_t sv_reqfields[] =
256 #define PRVM_DECLARE_serverglobalfloat(x)
257 #define PRVM_DECLARE_serverglobalvector(x)
258 #define PRVM_DECLARE_serverglobalstring(x)
259 #define PRVM_DECLARE_serverglobaledict(x)
260 #define PRVM_DECLARE_serverglobalfunction(x)
261 #define PRVM_DECLARE_clientglobalfloat(x)
262 #define PRVM_DECLARE_clientglobalvector(x)
263 #define PRVM_DECLARE_clientglobalstring(x)
264 #define PRVM_DECLARE_clientglobaledict(x)
265 #define PRVM_DECLARE_clientglobalfunction(x)
266 #define PRVM_DECLARE_menuglobalfloat(x)
267 #define PRVM_DECLARE_menuglobalvector(x)
268 #define PRVM_DECLARE_menuglobalstring(x)
269 #define PRVM_DECLARE_menuglobaledict(x)
270 #define PRVM_DECLARE_menuglobalfunction(x)
271 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
272 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
273 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
274 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
275 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
276 #define PRVM_DECLARE_clientfieldfloat(x)
277 #define PRVM_DECLARE_clientfieldvector(x)
278 #define PRVM_DECLARE_clientfieldstring(x)
279 #define PRVM_DECLARE_clientfieldedict(x)
280 #define PRVM_DECLARE_clientfieldfunction(x)
281 #define PRVM_DECLARE_menufieldfloat(x)
282 #define PRVM_DECLARE_menufieldvector(x)
283 #define PRVM_DECLARE_menufieldstring(x)
284 #define PRVM_DECLARE_menufieldedict(x)
285 #define PRVM_DECLARE_menufieldfunction(x)
286 #define PRVM_DECLARE_serverfunction(x)
287 #define PRVM_DECLARE_clientfunction(x)
288 #define PRVM_DECLARE_menufunction(x)
289 #define PRVM_DECLARE_field(x)
290 #define PRVM_DECLARE_global(x)
291 #define PRVM_DECLARE_function(x)
292 #include "prvm_offsets.h"
293 #undef PRVM_DECLARE_serverglobalfloat
294 #undef PRVM_DECLARE_serverglobalvector
295 #undef PRVM_DECLARE_serverglobalstring
296 #undef PRVM_DECLARE_serverglobaledict
297 #undef PRVM_DECLARE_serverglobalfunction
298 #undef PRVM_DECLARE_clientglobalfloat
299 #undef PRVM_DECLARE_clientglobalvector
300 #undef PRVM_DECLARE_clientglobalstring
301 #undef PRVM_DECLARE_clientglobaledict
302 #undef PRVM_DECLARE_clientglobalfunction
303 #undef PRVM_DECLARE_menuglobalfloat
304 #undef PRVM_DECLARE_menuglobalvector
305 #undef PRVM_DECLARE_menuglobalstring
306 #undef PRVM_DECLARE_menuglobaledict
307 #undef PRVM_DECLARE_menuglobalfunction
308 #undef PRVM_DECLARE_serverfieldfloat
309 #undef PRVM_DECLARE_serverfieldvector
310 #undef PRVM_DECLARE_serverfieldstring
311 #undef PRVM_DECLARE_serverfieldedict
312 #undef PRVM_DECLARE_serverfieldfunction
313 #undef PRVM_DECLARE_clientfieldfloat
314 #undef PRVM_DECLARE_clientfieldvector
315 #undef PRVM_DECLARE_clientfieldstring
316 #undef PRVM_DECLARE_clientfieldedict
317 #undef PRVM_DECLARE_clientfieldfunction
318 #undef PRVM_DECLARE_menufieldfloat
319 #undef PRVM_DECLARE_menufieldvector
320 #undef PRVM_DECLARE_menufieldstring
321 #undef PRVM_DECLARE_menufieldedict
322 #undef PRVM_DECLARE_menufieldfunction
323 #undef PRVM_DECLARE_serverfunction
324 #undef PRVM_DECLARE_clientfunction
325 #undef PRVM_DECLARE_menufunction
326 #undef PRVM_DECLARE_field
327 #undef PRVM_DECLARE_global
328 #undef PRVM_DECLARE_function
331 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
333 prvm_required_field_t sv_reqglobals[] =
335 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
336 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
337 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
338 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
339 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
340 #define PRVM_DECLARE_clientglobalfloat(x)
341 #define PRVM_DECLARE_clientglobalvector(x)
342 #define PRVM_DECLARE_clientglobalstring(x)
343 #define PRVM_DECLARE_clientglobaledict(x)
344 #define PRVM_DECLARE_clientglobalfunction(x)
345 #define PRVM_DECLARE_menuglobalfloat(x)
346 #define PRVM_DECLARE_menuglobalvector(x)
347 #define PRVM_DECLARE_menuglobalstring(x)
348 #define PRVM_DECLARE_menuglobaledict(x)
349 #define PRVM_DECLARE_menuglobalfunction(x)
350 #define PRVM_DECLARE_serverfieldfloat(x)
351 #define PRVM_DECLARE_serverfieldvector(x)
352 #define PRVM_DECLARE_serverfieldstring(x)
353 #define PRVM_DECLARE_serverfieldedict(x)
354 #define PRVM_DECLARE_serverfieldfunction(x)
355 #define PRVM_DECLARE_clientfieldfloat(x)
356 #define PRVM_DECLARE_clientfieldvector(x)
357 #define PRVM_DECLARE_clientfieldstring(x)
358 #define PRVM_DECLARE_clientfieldedict(x)
359 #define PRVM_DECLARE_clientfieldfunction(x)
360 #define PRVM_DECLARE_menufieldfloat(x)
361 #define PRVM_DECLARE_menufieldvector(x)
362 #define PRVM_DECLARE_menufieldstring(x)
363 #define PRVM_DECLARE_menufieldedict(x)
364 #define PRVM_DECLARE_menufieldfunction(x)
365 #define PRVM_DECLARE_serverfunction(x)
366 #define PRVM_DECLARE_clientfunction(x)
367 #define PRVM_DECLARE_menufunction(x)
368 #define PRVM_DECLARE_field(x)
369 #define PRVM_DECLARE_global(x)
370 #define PRVM_DECLARE_function(x)
371 #include "prvm_offsets.h"
372 #undef PRVM_DECLARE_serverglobalfloat
373 #undef PRVM_DECLARE_serverglobalvector
374 #undef PRVM_DECLARE_serverglobalstring
375 #undef PRVM_DECLARE_serverglobaledict
376 #undef PRVM_DECLARE_serverglobalfunction
377 #undef PRVM_DECLARE_clientglobalfloat
378 #undef PRVM_DECLARE_clientglobalvector
379 #undef PRVM_DECLARE_clientglobalstring
380 #undef PRVM_DECLARE_clientglobaledict
381 #undef PRVM_DECLARE_clientglobalfunction
382 #undef PRVM_DECLARE_menuglobalfloat
383 #undef PRVM_DECLARE_menuglobalvector
384 #undef PRVM_DECLARE_menuglobalstring
385 #undef PRVM_DECLARE_menuglobaledict
386 #undef PRVM_DECLARE_menuglobalfunction
387 #undef PRVM_DECLARE_serverfieldfloat
388 #undef PRVM_DECLARE_serverfieldvector
389 #undef PRVM_DECLARE_serverfieldstring
390 #undef PRVM_DECLARE_serverfieldedict
391 #undef PRVM_DECLARE_serverfieldfunction
392 #undef PRVM_DECLARE_clientfieldfloat
393 #undef PRVM_DECLARE_clientfieldvector
394 #undef PRVM_DECLARE_clientfieldstring
395 #undef PRVM_DECLARE_clientfieldedict
396 #undef PRVM_DECLARE_clientfieldfunction
397 #undef PRVM_DECLARE_menufieldfloat
398 #undef PRVM_DECLARE_menufieldvector
399 #undef PRVM_DECLARE_menufieldstring
400 #undef PRVM_DECLARE_menufieldedict
401 #undef PRVM_DECLARE_menufieldfunction
402 #undef PRVM_DECLARE_serverfunction
403 #undef PRVM_DECLARE_clientfunction
404 #undef PRVM_DECLARE_menufunction
405 #undef PRVM_DECLARE_field
406 #undef PRVM_DECLARE_global
407 #undef PRVM_DECLARE_function
412 //============================================================================
414 void SV_AreaStats_f(void)
416 World_PrintAreaStats(&sv.world, "server");
426 // init the csqc progs cvars, since they are updated/used by the server code
427 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
428 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
429 extern cvar_t csqc_progcrc;
430 extern cvar_t csqc_progsize;
431 extern cvar_t csqc_usedemoprogs;
433 Cvar_RegisterVariable(&sv_worldmessage);
434 Cvar_RegisterVariable(&sv_worldname);
435 Cvar_RegisterVariable(&sv_worldnamenoextension);
436 Cvar_RegisterVariable(&sv_worldbasename);
438 Cvar_RegisterVariable (&csqc_progname);
439 Cvar_RegisterVariable (&csqc_progcrc);
440 Cvar_RegisterVariable (&csqc_progsize);
441 Cvar_RegisterVariable (&csqc_usedemoprogs);
443 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
444 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
445 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
446 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
448 Cvar_RegisterVariable (&coop);
449 Cvar_RegisterVariable (&deathmatch);
450 Cvar_RegisterVariable (&fraglimit);
451 Cvar_RegisterVariable (&gamecfg);
452 Cvar_RegisterVariable (&noexit);
453 Cvar_RegisterVariable (&nomonsters);
454 Cvar_RegisterVariable (&pausable);
455 Cvar_RegisterVariable (&pr_checkextension);
456 Cvar_RegisterVariable (&samelevel);
457 Cvar_RegisterVariable (&skill);
458 Cvar_RegisterVariable (&slowmo);
459 Cvar_RegisterVariable (&sv_accelerate);
460 Cvar_RegisterVariable (&sv_aim);
461 Cvar_RegisterVariable (&sv_airaccel_qw);
462 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
463 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
464 Cvar_RegisterVariable (&sv_airaccelerate);
465 Cvar_RegisterVariable (&sv_airstopaccelerate);
466 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
467 Cvar_RegisterVariable (&sv_maxairstrafespeed);
468 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
469 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
470 Cvar_RegisterVariable (&sv_aircontrol);
471 Cvar_RegisterVariable (&sv_aircontrol_power);
472 Cvar_RegisterVariable (&sv_aircontrol_penalty);
473 Cvar_RegisterVariable (&sv_allowdownloads);
474 Cvar_RegisterVariable (&sv_allowdownloads_archive);
475 Cvar_RegisterVariable (&sv_allowdownloads_config);
476 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
477 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
478 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
479 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
480 Cvar_RegisterVariable (&sv_clmovement_enable);
481 Cvar_RegisterVariable (&sv_clmovement_minping);
482 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
483 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
484 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
485 Cvar_RegisterVariable (&sv_cullentities_pvs);
486 Cvar_RegisterVariable (&sv_cullentities_stats);
487 Cvar_RegisterVariable (&sv_cullentities_trace);
488 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
489 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
490 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
491 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
492 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
493 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
494 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
495 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
496 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
497 Cvar_RegisterVariable (&sv_debugmove);
498 Cvar_RegisterVariable (&sv_echobprint);
499 Cvar_RegisterVariable (&sv_edgefriction);
500 Cvar_RegisterVariable (&sv_entpatch);
501 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
502 Cvar_RegisterVariable (&sv_freezenonclients);
503 Cvar_RegisterVariable (&sv_friction);
504 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
505 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
506 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
507 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
508 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
509 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
510 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
511 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
512 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
513 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
514 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
515 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
516 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
517 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
518 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
519 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
520 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
521 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
522 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
523 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
524 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
525 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
526 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
527 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
528 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
529 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
530 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
531 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
532 Cvar_RegisterVariable (&sv_gravity);
533 Cvar_RegisterVariable (&sv_idealpitchscale);
534 Cvar_RegisterVariable (&sv_jumpstep);
535 Cvar_RegisterVariable (&sv_jumpvelocity);
536 Cvar_RegisterVariable (&sv_maxairspeed);
537 Cvar_RegisterVariable (&sv_maxrate);
538 Cvar_RegisterVariable (&sv_maxspeed);
539 Cvar_RegisterVariable (&sv_maxvelocity);
540 Cvar_RegisterVariable (&sv_nostep);
541 Cvar_RegisterVariable (&sv_playerphysicsqc);
542 Cvar_RegisterVariable (&sv_progs);
543 Cvar_RegisterVariable (&sv_protocolname);
544 Cvar_RegisterVariable (&sv_random_seed);
545 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
546 Cvar_RegisterVariable (&sv_sound_land);
547 Cvar_RegisterVariable (&sv_sound_watersplash);
548 Cvar_RegisterVariable (&sv_stepheight);
549 Cvar_RegisterVariable (&sv_stopspeed);
550 Cvar_RegisterVariable (&sv_wallfriction);
551 Cvar_RegisterVariable (&sv_wateraccelerate);
552 Cvar_RegisterVariable (&sv_waterfriction);
553 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
554 Cvar_RegisterVariable (&sv_warsowbunny_accel);
555 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
556 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
557 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
558 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
559 Cvar_RegisterVariable (&sys_ticrate);
560 Cvar_RegisterVariable (&teamplay);
561 Cvar_RegisterVariable (&timelimit);
563 Cvar_RegisterVariable (&saved1);
564 Cvar_RegisterVariable (&saved2);
565 Cvar_RegisterVariable (&saved3);
566 Cvar_RegisterVariable (&saved4);
567 Cvar_RegisterVariable (&savedgamecfg);
568 Cvar_RegisterVariable (&scratch1);
569 Cvar_RegisterVariable (&scratch2);
570 Cvar_RegisterVariable (&scratch3);
571 Cvar_RegisterVariable (&scratch4);
572 Cvar_RegisterVariable (&temp1);
574 // LordHavoc: Nehahra uses these to pass data around cutscene demos
575 Cvar_RegisterVariable (&nehx00);
576 Cvar_RegisterVariable (&nehx01);
577 Cvar_RegisterVariable (&nehx02);
578 Cvar_RegisterVariable (&nehx03);
579 Cvar_RegisterVariable (&nehx04);
580 Cvar_RegisterVariable (&nehx05);
581 Cvar_RegisterVariable (&nehx06);
582 Cvar_RegisterVariable (&nehx07);
583 Cvar_RegisterVariable (&nehx08);
584 Cvar_RegisterVariable (&nehx09);
585 Cvar_RegisterVariable (&nehx10);
586 Cvar_RegisterVariable (&nehx11);
587 Cvar_RegisterVariable (&nehx12);
588 Cvar_RegisterVariable (&nehx13);
589 Cvar_RegisterVariable (&nehx14);
590 Cvar_RegisterVariable (&nehx15);
591 Cvar_RegisterVariable (&nehx16);
592 Cvar_RegisterVariable (&nehx17);
593 Cvar_RegisterVariable (&nehx18);
594 Cvar_RegisterVariable (&nehx19);
595 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
597 Cvar_RegisterVariable (&sv_autodemo_perclient);
598 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
599 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
601 Cvar_RegisterVariable (&halflifebsp);
603 sv_mempool = Mem_AllocPool("server", 0, NULL);
606 static void SV_SaveEntFile_f(void)
608 if (!sv.active || !sv.worldmodel)
610 Con_Print("Not running a server\n");
613 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
618 =============================================================================
622 =============================================================================
629 Make sure the event gets sent to all clients
632 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
636 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
638 MSG_WriteByte (&sv.datagram, svc_particle);
639 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
640 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
641 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
642 for (i=0 ; i<3 ; i++)
643 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
644 MSG_WriteByte (&sv.datagram, count);
645 MSG_WriteByte (&sv.datagram, color);
646 SV_FlushBroadcastMessages();
653 Make sure the event gets sent to all clients
656 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
658 if (modelindex >= 256 || startframe >= 256)
660 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
662 MSG_WriteByte (&sv.datagram, svc_effect2);
663 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
664 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
665 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
666 MSG_WriteShort (&sv.datagram, modelindex);
667 MSG_WriteShort (&sv.datagram, startframe);
668 MSG_WriteByte (&sv.datagram, framecount);
669 MSG_WriteByte (&sv.datagram, framerate);
673 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
675 MSG_WriteByte (&sv.datagram, svc_effect);
676 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
677 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
678 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
679 MSG_WriteByte (&sv.datagram, modelindex);
680 MSG_WriteByte (&sv.datagram, startframe);
681 MSG_WriteByte (&sv.datagram, framecount);
682 MSG_WriteByte (&sv.datagram, framerate);
684 SV_FlushBroadcastMessages();
691 Each entity can have eight independant sound sources, like voice,
694 Channel 0 is an auto-allocate channel, the others override anything
695 already running on that entity/channel pair.
697 An attenuation of 0 will play full volume everywhere in the level.
698 Larger attenuations will drop off. (max 4 attenuation)
702 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable)
705 int sound_num, field_mask, i, ent;
707 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
709 if (volume < 0 || volume > 255)
711 Con_Printf ("SV_StartSound: volume = %i\n", volume);
715 if (attenuation < 0 || attenuation > 4)
717 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
721 if (!IS_CHAN(channel))
723 Con_Printf ("SV_StartSound: channel = %i\n", channel);
727 channel = CHAN_ENGINE2NET(channel);
729 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
732 // find precache number for sound
733 sound_num = SV_SoundIndex(sample, 1);
737 ent = PRVM_NUM_FOR_EDICT(entity);
740 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
741 field_mask |= SND_VOLUME;
742 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
743 field_mask |= SND_ATTENUATION;
744 if (ent >= 8192 || channel < 0 || channel > 7)
745 field_mask |= SND_LARGEENTITY;
746 if (sound_num >= 256)
747 field_mask |= SND_LARGESOUND;
749 // directed messages go only to the entity they are targeted on
750 MSG_WriteByte (dest, svc_sound);
751 MSG_WriteByte (dest, field_mask);
752 if (field_mask & SND_VOLUME)
753 MSG_WriteByte (dest, volume);
754 if (field_mask & SND_ATTENUATION)
755 MSG_WriteByte (dest, (int)(attenuation*64));
756 if (field_mask & SND_LARGEENTITY)
758 MSG_WriteShort (dest, ent);
759 MSG_WriteChar (dest, channel);
762 MSG_WriteShort (dest, (ent<<3) | channel);
763 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
764 MSG_WriteShort (dest, sound_num);
766 MSG_WriteByte (dest, sound_num);
767 for (i = 0;i < 3;i++)
768 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
770 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
772 SV_FlushBroadcastMessages();
779 Nearly the same logic as SV_StartSound, except an origin
780 instead of an entity is provided and channel is omitted.
782 The entity sent to the client is 0 (world) and the channel
783 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
784 function, therefore the check for it is omitted.
788 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
790 int sound_num, field_mask, i;
792 if (volume < 0 || volume > 255)
794 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
798 if (attenuation < 0 || attenuation > 4)
800 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
804 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
807 // find precache number for sound
808 sound_num = SV_SoundIndex(sample, 1);
813 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
814 field_mask |= SND_VOLUME;
815 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
816 field_mask |= SND_ATTENUATION;
817 if (sound_num >= 256)
818 field_mask |= SND_LARGESOUND;
820 // directed messages go only to the entity they are targeted on
821 MSG_WriteByte (&sv.datagram, svc_sound);
822 MSG_WriteByte (&sv.datagram, field_mask);
823 if (field_mask & SND_VOLUME)
824 MSG_WriteByte (&sv.datagram, volume);
825 if (field_mask & SND_ATTENUATION)
826 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
827 // Always write entnum 0 for the world entity
828 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
829 if (field_mask & SND_LARGESOUND)
830 MSG_WriteShort (&sv.datagram, sound_num);
832 MSG_WriteByte (&sv.datagram, sound_num);
833 for (i = 0;i < 3;i++)
834 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
835 SV_FlushBroadcastMessages();
839 ==============================================================================
843 ==============================================================================
850 Sends the first message from the server to a connected client.
851 This will be sent on the initial connection and upon each server load.
854 void SV_SendServerinfo (client_t *client)
859 // we know that this client has a netconnection and thus is not a bot
861 // edicts get reallocated on level changes, so we need to update it here
862 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
864 // clear cached stuff that depends on the level
865 client->weaponmodel[0] = 0;
866 client->weaponmodelindex = 0;
868 // LordHavoc: clear entityframe tracking
869 client->latestframenum = 0;
871 // initialize the movetime, so a speedhack can't make use of the time before this client joined
872 client->cmd.time = sv.time;
874 if (client->entitydatabase)
875 EntityFrame_FreeDatabase(client->entitydatabase);
876 if (client->entitydatabase4)
877 EntityFrame4_FreeDatabase(client->entitydatabase4);
878 if (client->entitydatabase5)
879 EntityFrame5_FreeDatabase(client->entitydatabase5);
881 memset(client->stats, 0, sizeof(client->stats));
882 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
884 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
886 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
887 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
888 else if (sv.protocol == PROTOCOL_DARKPLACES4)
889 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
891 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
894 // reset csqc entity versions
895 for (i = 0;i < prog->max_edicts;i++)
897 client->csqcentityscope[i] = 0;
898 client->csqcentitysendflags[i] = 0xFFFFFF;
899 client->csqcentityglobalhistory[i] = 0;
901 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
903 client->csqcentityframehistory[i].num = 0;
904 client->csqcentityframehistory[i].framenum = -1;
906 client->csqcnumedicts = 0;
907 client->csqcentityframehistory_next = 0;
909 SZ_Clear (&client->netconnection->message);
910 MSG_WriteByte (&client->netconnection->message, svc_print);
911 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
912 MSG_WriteString (&client->netconnection->message,message);
914 SV_StopDemoRecording(client); // to split up demos into different files
915 if(sv_autodemo_perclient.integer && client->netconnection)
917 char demofile[MAX_OSPATH];
918 char ipaddress[MAX_QPATH];
921 // start a new demo file
922 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
923 for(i = 0; ipaddress[i]; ++i)
924 if(!isalnum(ipaddress[i]))
926 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
928 SV_StartDemoRecording(client, demofile, -1);
931 //[515]: init csprogs according to version of svprogs, check the crc, etc.
932 if (sv.csqc_progname[0])
934 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
935 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
936 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
937 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
938 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
939 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
940 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
942 if(client->sv_demo_file != NULL)
945 static char buf[NET_MAXMESSAGE];
948 sb.data = (unsigned char *) buf;
949 sb.maxsize = sizeof(buf);
951 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
952 SV_WriteDemoMessage(client, &sb, false);
955 //[515]: init stufftext string (it is sent before svc_serverinfo)
956 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
958 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
959 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
963 //if (sv_allowdownloads.integer)
964 // always send the info that the server supports the protocol, even if downloads are forbidden
965 // only because of that, the CSQC exception can work
967 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
968 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
971 // send at this time so it's guaranteed to get executed at the right time
975 host_client = client;
976 Curl_SendRequirements();
980 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
981 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
982 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
984 if (!coop.integer && deathmatch.integer)
985 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
987 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
989 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
991 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
992 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
993 MSG_WriteByte (&client->netconnection->message, 0);
995 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
996 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
997 MSG_WriteByte (&client->netconnection->message, 0);
1000 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1001 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1002 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1005 // store this in clientcamera, too
1006 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1007 MSG_WriteByte (&client->netconnection->message, svc_setview);
1008 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1010 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1011 MSG_WriteByte (&client->netconnection->message, 1);
1013 client->spawned = false; // need prespawn, spawn, etc
1014 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1016 // clear movement info until client enters the new level properly
1017 memset(&client->cmd, 0, sizeof(client->cmd));
1018 client->movesequence = 0;
1019 client->movement_highestsequence_seen = 0;
1020 memset(&client->movement_count, 0, sizeof(client->movement_count));
1021 #ifdef NUM_PING_TIMES
1022 for (i = 0;i < NUM_PING_TIMES;i++)
1023 client->ping_times[i] = 0;
1024 client->num_pings = 0;
1028 // allow the client some time to send his keepalives, even if map loading took ages
1029 client->netconnection->timeout = realtime + net_connecttimeout.value;
1036 Initializes a client_t for a new net connection. This will only be called
1037 once for a player each game, not once for each level change.
1040 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1045 client = svs.clients + clientnum;
1047 // set up the client_t
1050 float backupparms[NUM_SPAWN_PARMS];
1051 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1052 memset(client, 0, sizeof(*client));
1053 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1056 memset(client, 0, sizeof(*client));
1057 client->active = true;
1058 client->netconnection = netconnection;
1060 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1062 if(client->netconnection && client->netconnection->crypto.authenticated)
1064 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1065 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1066 client->netconnection->address,
1067 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1068 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1069 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1070 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1074 strlcpy(client->name, "unconnected", sizeof(client->name));
1075 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1076 client->spawned = false;
1077 client->edict = PRVM_EDICT_NUM(clientnum+1);
1078 if (client->netconnection)
1079 client->netconnection->message.allowoverflow = true; // we can catch it
1080 // prepare the unreliable message buffer
1081 client->unreliablemsg.data = client->unreliablemsg_data;
1082 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1083 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1084 client->rate = 1000000000;
1085 // no limits for local player
1086 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1087 client->rate = 1000000000;
1088 client->connecttime = realtime;
1092 // call the progs to get default spawn parms for the new client
1093 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1094 PRVM_serverglobaledict(self) = 0;
1095 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1096 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1097 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1099 // set up the entity for this client (including .colormap, .team, etc)
1100 PRVM_ED_ClearEdict(client->edict);
1103 // don't call SendServerinfo for a fresh botclient because its fields have
1104 // not been set up by the qc yet
1105 if (client->netconnection)
1106 SV_SendServerinfo (client);
1108 client->spawned = true;
1113 ===============================================================================
1117 ===============================================================================
1121 =============================================================================
1123 The PVS must include a small area around the client to allow head bobbing
1124 or other small motion on the client side. Otherwise, a bob might cause an
1125 entity that should be visible to not show up, especially when the bob
1126 crosses a waterline.
1128 =============================================================================
1131 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1134 unsigned int sendflags;
1135 unsigned int version;
1136 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1137 unsigned int customizeentityforclient;
1138 unsigned int sendentity;
1141 vec3_t cullmins, cullmaxs;
1144 // fast path for games that do not use legacy entity networking
1145 // note: still networks clients even if they are legacy
1146 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1147 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1150 // this 2 billion unit check is actually to detect NAN origins
1151 // (we really don't want to send those)
1152 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1155 // EF_NODRAW prevents sending for any reason except for your own
1156 // client, so we must keep all clients in this superset
1157 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1159 // we can omit invisible entities with no effects that are not clients
1160 // LordHavoc: this could kill tags attached to an invisible entity, I
1161 // just hope we never have to support that case
1162 i = (int)PRVM_serveredictfloat(ent, modelindex);
1163 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1166 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1167 glowsize = (unsigned char)bound(0, i, 255);
1168 if (PRVM_serveredictfloat(ent, glow_trail))
1169 flags |= RENDER_GLOWTRAIL;
1170 if (PRVM_serveredictedict(ent, viewmodelforclient))
1171 flags |= RENDER_VIEWMODEL;
1173 v = PRVM_serveredictvector(ent, color);
1175 light[0] = (unsigned short)bound(0, f, 65535);
1177 light[1] = (unsigned short)bound(0, f, 65535);
1179 light[2] = (unsigned short)bound(0, f, 65535);
1180 f = PRVM_serveredictfloat(ent, light_lev);
1181 light[3] = (unsigned short)bound(0, f, 65535);
1182 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1183 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1185 if (gamemode == GAME_TENEBRAE)
1187 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1191 lightpflags |= PFLAGS_FULLDYNAMIC;
1193 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1197 light[0] = (int)(0.2*256);
1198 light[1] = (int)(1.0*256);
1199 light[2] = (int)(0.2*256);
1201 lightpflags |= PFLAGS_FULLDYNAMIC;
1205 specialvisibilityradius = 0;
1206 if (lightpflags & PFLAGS_FULLDYNAMIC)
1207 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1209 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1210 if (flags & RENDER_GLOWTRAIL)
1211 specialvisibilityradius = max(specialvisibilityradius, 100);
1212 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1214 if (effects & EF_BRIGHTFIELD)
1215 specialvisibilityradius = max(specialvisibilityradius, 80);
1216 if (effects & EF_MUZZLEFLASH)
1217 specialvisibilityradius = max(specialvisibilityradius, 100);
1218 if (effects & EF_BRIGHTLIGHT)
1219 specialvisibilityradius = max(specialvisibilityradius, 400);
1220 if (effects & EF_DIMLIGHT)
1221 specialvisibilityradius = max(specialvisibilityradius, 200);
1222 if (effects & EF_RED)
1223 specialvisibilityradius = max(specialvisibilityradius, 200);
1224 if (effects & EF_BLUE)
1225 specialvisibilityradius = max(specialvisibilityradius, 200);
1226 if (effects & EF_FLAME)
1227 specialvisibilityradius = max(specialvisibilityradius, 250);
1228 if (effects & EF_STARDUST)
1229 specialvisibilityradius = max(specialvisibilityradius, 100);
1232 // early culling checks
1233 // (final culling is done by SV_MarkWriteEntityStateToClient)
1234 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1235 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1239 cs->active = ACTIVE_NETWORK;
1240 cs->number = enumber;
1241 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1242 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1244 cs->effects = effects;
1245 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1246 cs->modelindex = modelindex;
1247 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1248 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1249 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1250 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1251 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1252 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1253 cs->customizeentityforclient = customizeentityforclient;
1254 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1255 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1256 cs->glowsize = glowsize;
1257 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1259 // don't need to init cs->colormod because the defaultstate did that for us
1260 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1261 v = PRVM_serveredictvector(ent, colormod);
1262 if (VectorLength2(v))
1264 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1265 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1266 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1269 // don't need to init cs->glowmod because the defaultstate did that for us
1270 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1271 v = PRVM_serveredictvector(ent, glowmod);
1272 if (VectorLength2(v))
1274 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1275 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1276 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1279 cs->modelindex = modelindex;
1282 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1286 cs->alpha = (unsigned char)bound(0, i, 255);
1289 f = (PRVM_serveredictfloat(ent, renderamt));
1293 cs->alpha = (unsigned char)bound(0, i, 255);
1297 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1301 cs->scale = (unsigned char)bound(0, i, 255);
1304 cs->glowcolor = 254;
1305 f = PRVM_serveredictfloat(ent, glow_color);
1307 cs->glowcolor = (int)f;
1309 if (PRVM_serveredictfloat(ent, fullbright))
1310 cs->effects |= EF_FULLBRIGHT;
1312 f = PRVM_serveredictfloat(ent, modelflags);
1314 cs->effects |= ((unsigned int)f & 0xff) << 24;
1316 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1317 cs->flags |= RENDER_STEP;
1318 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1319 cs->flags |= RENDER_LOWPRECISION;
1320 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1321 cs->flags |= RENDER_COLORMAPPED;
1322 if (cs->viewmodelforclient)
1323 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1325 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1327 cs->flags |= RENDER_COMPLEXANIMATION;
1328 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1329 cs->skeletonobject = ent->priv.server->skeleton;
1330 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1331 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1332 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1333 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1334 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1335 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1336 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1337 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1338 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1339 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1340 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1341 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1344 cs->light[0] = light[0];
1345 cs->light[1] = light[1];
1346 cs->light[2] = light[2];
1347 cs->light[3] = light[3];
1348 cs->lightstyle = lightstyle;
1349 cs->lightpflags = lightpflags;
1351 cs->specialvisibilityradius = specialvisibilityradius;
1353 // calculate the visible box of this entity (don't use the physics box
1354 // as that is often smaller than a model, and would not count
1355 // specialvisibilityradius)
1356 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1358 float scale = cs->scale * (1.0f / 16.0f);
1359 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1361 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1362 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1364 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1366 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1367 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1371 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1372 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1377 // if there is no model (or it could not be loaded), use the physics box
1378 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1379 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1381 if (specialvisibilityradius)
1383 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1384 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1385 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1386 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1387 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1388 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1391 // calculate center of bbox for network prioritization purposes
1392 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1394 // if culling box has moved, update pvs cluster links
1395 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1397 VectorCopy(cullmins, ent->priv.server->cullmins);
1398 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1399 // a value of -1 for pvs_numclusters indicates that the links are not
1400 // cached, and should be re-tested each time, this is the case if the
1401 // culling box touches too many pvs clusters to store, or if the world
1402 // model does not support FindBoxClusters
1403 ent->priv.server->pvs_numclusters = -1;
1404 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1406 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1407 if (i <= MAX_ENTITYCLUSTERS)
1408 ent->priv.server->pvs_numclusters = i;
1412 // we need to do some csqc entity upkeep here
1413 // get self.SendFlags and clear them
1414 // (to let the QC know that they've been read)
1417 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1418 PRVM_serveredictfloat(ent, SendFlags) = 0;
1419 // legacy self.Version system
1420 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1422 if (sv.csqcentityversion[enumber] != version)
1423 sendflags = 0xFFFFFF;
1424 sv.csqcentityversion[enumber] = version;
1426 // move sendflags into the per-client sendflags
1428 for (i = 0;i < svs.maxclients;i++)
1429 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1430 // mark it as inactive for non-csqc networking
1431 cs->active = ACTIVE_SHARED;
1437 void SV_PrepareEntitiesForSending(void)
1441 // send all entities that touch the pvs
1442 sv.numsendentities = 0;
1443 sv.sendentitiesindex[0] = NULL;
1444 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1445 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1447 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1449 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1450 sv.numsendentities++;
1455 #define MAX_LINEOFSIGHTTRACES 64
1457 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1461 float starttransformed[3], endtransformed[3];
1464 int originalnumtouchedicts;
1465 int numtouchedicts = 0;
1467 matrix4x4_t matrix, imatrix;
1469 prvm_edict_t *touch;
1470 static prvm_edict_t *touchedicts[MAX_EDICTS];
1471 vec3_t boxmins, boxmaxs;
1472 vec3_t clipboxmins, clipboxmaxs;
1473 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1475 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1477 // expand the box a little
1478 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1479 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1480 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1481 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1482 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1483 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1485 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1486 for (traceindex = 1;traceindex < numtraces;traceindex++)
1487 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1489 // calculate sweep box for the entire swarm of traces
1490 VectorCopy(eye, clipboxmins);
1491 VectorCopy(eye, clipboxmaxs);
1492 for (traceindex = 0;traceindex < numtraces;traceindex++)
1494 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1495 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1496 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1497 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1498 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1499 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1502 // get the list of entities in the sweep box
1503 if (sv_cullentities_trace_entityocclusion.integer)
1504 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1505 if (numtouchedicts > MAX_EDICTS)
1507 // this never happens
1508 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1509 numtouchedicts = MAX_EDICTS;
1511 // iterate the entities found in the sweep box and filter them
1512 originalnumtouchedicts = numtouchedicts;
1514 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1516 touch = touchedicts[touchindex];
1517 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1519 model = SV_GetModelFromEdict(touch);
1520 if (!model || !model->brush.TraceLineOfSight)
1522 // skip obviously transparent entities
1523 alpha = PRVM_serveredictfloat(touch, alpha);
1524 if (alpha && alpha < 1)
1526 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1528 touchedicts[numtouchedicts++] = touch;
1531 // now that we have a filtered list of "interesting" entities, fire each
1532 // ray against all of them, this gives us an early-out case when something
1533 // is visible (which it often is)
1535 for (traceindex = 0;traceindex < numtraces;traceindex++)
1537 // check world occlusion
1538 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1539 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1541 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1543 touch = touchedicts[touchindex];
1544 model = SV_GetModelFromEdict(touch);
1545 if(model && model->brush.TraceLineOfSight)
1547 // get the entity matrix
1548 pitchsign = SV_GetPitchSign(touch);
1549 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1550 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1551 // see if the ray hits this entity
1552 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1553 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1554 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1561 // check if the ray was blocked
1562 if (touchindex < numtouchedicts)
1564 // return if the ray was not blocked
1572 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1577 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1579 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1580 sv.writeentitiestoclient_stats_totalentities++;
1582 if (s->customizeentityforclient)
1584 PRVM_serverglobaledict(self) = s->number;
1585 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1586 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1587 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1591 // never reject player
1592 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1594 // check various rejection conditions
1595 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1597 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1599 if (s->effects & EF_NODRAW)
1601 // LordHavoc: only send entities with a model or important effects
1602 if (!s->modelindex && s->specialvisibilityradius == 0)
1605 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1606 // viewmodels don't have visibility checking
1607 if (s->viewmodelforclient)
1609 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1612 else if (s->tagentity)
1614 // tag attached entities simply check their parent
1615 if (!sv.sendentitiesindex[s->tagentity])
1617 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1618 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1621 // always send world submodels in newer protocols because they don't
1622 // generate much traffic (in old protocols they hog bandwidth)
1623 // but only if sv_cullentities_nevercullbmodels is off
1624 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1626 // entity has survived every check so far, check if visible
1627 ed = PRVM_EDICT_NUM(s->number);
1629 // if not touching a visible leaf
1630 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1632 if (ed->priv.server->pvs_numclusters < 0)
1634 // entity too big for clusters list
1635 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1637 sv.writeentitiestoclient_stats_culled_pvs++;
1644 // check cached clusters list
1645 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1646 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1648 if (i == ed->priv.server->pvs_numclusters)
1650 sv.writeentitiestoclient_stats_culled_pvs++;
1656 // or not seen by random tracelines
1657 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1660 s->number <= svs.maxclients
1661 ? sv_cullentities_trace_samples_players.integer
1663 s->specialvisibilityradius
1664 ? sv_cullentities_trace_samples_extra.integer
1665 : sv_cullentities_trace_samples.integer;
1666 float enlarge = sv_cullentities_trace_enlarge.value;
1671 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1672 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1674 if(eyeindex < sv.writeentitiestoclient_numeyes)
1675 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1677 s->number <= svs.maxclients
1678 ? sv_cullentities_trace_delay_players.value
1679 : sv_cullentities_trace_delay.value
1681 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1683 sv.writeentitiestoclient_stats_culled_trace++;
1691 // this just marks it for sending
1692 // FIXME: it would be more efficient to send here, but the entity
1693 // compressor isn't that flexible
1694 sv.writeentitiestoclient_stats_visibleentities++;
1695 sv.sententities[s->number] = sv.sententitiesmark;
1698 #if MAX_LEVELNETWORKEYES > 0
1699 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1700 void SV_AddCameraEyes(void)
1704 static int cameras[MAX_LEVELNETWORKEYES];
1705 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1706 static int eye_levels[MAX_CLIENTNETWORKEYES];
1710 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1713 // check line of sight to portal entities and add them to PVS
1714 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1716 if (!ed->priv.server->free)
1718 if(PRVM_serveredictfunction(ed, camera_transform))
1720 PRVM_serverglobaledict(self) = e;
1721 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1722 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1723 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1724 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1725 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1726 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1728 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1729 cameras[n_cameras] = e;
1731 if(n_cameras >= MAX_LEVELNETWORKEYES)
1741 // i is loop counter, is reset to 0 when an eye got added
1742 // j is camera index to check
1743 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1747 ed = PRVM_EDICT_NUM(cameras[j]);
1748 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1749 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1750 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1751 if(eye_levels[k] <= MAX_EYE_RECURSION)
1753 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1755 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1756 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1757 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1758 sv.writeentitiestoclient_numeyes++;
1767 void SV_AddCameraEyes(void)
1772 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1774 qboolean need_empty = false;
1775 int i, numsendstates, numcsqcsendstates;
1777 prvm_edict_t *camera;
1781 // if there isn't enough space to accomplish anything, skip it
1782 if (msg->cursize + 25 > maxsize)
1785 sv.writeentitiestoclient_msg = msg;
1786 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1788 sv.writeentitiestoclient_stats_culled_pvs = 0;
1789 sv.writeentitiestoclient_stats_culled_trace = 0;
1790 sv.writeentitiestoclient_stats_visibleentities = 0;
1791 sv.writeentitiestoclient_stats_totalentities = 0;
1792 sv.writeentitiestoclient_numeyes = 0;
1795 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1796 camera = PRVM_EDICT_NUM( client->clientcamera );
1797 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1798 sv.writeentitiestoclient_pvsbytes = 0;
1799 // get the PVS values for the eye location, later FatPVS calls will merge
1800 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1801 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1803 // add the eye to a list for SV_CanSeeBox tests
1804 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1805 sv.writeentitiestoclient_numeyes++;
1807 // calculate predicted eye origin for SV_CanSeeBox tests
1808 if (sv_cullentities_trace_prediction.integer)
1810 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1812 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1813 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1815 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1816 sv.writeentitiestoclient_numeyes++;
1818 //if (!sv.writeentitiestoclient_useprediction)
1819 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1824 // build PVS from the new eyes
1825 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1826 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1827 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1829 sv.sententitiesmark++;
1831 for (i = 0;i < sv.numsendentities;i++)
1832 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1835 numcsqcsendstates = 0;
1836 for (i = 0;i < sv.numsendentities;i++)
1838 s = &sv.sendentities[i];
1839 if (sv.sententities[s->number] == sv.sententitiesmark)
1841 if(s->active == ACTIVE_NETWORK)
1843 if (s->exteriormodelforclient)
1845 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1846 s->flags |= RENDER_EXTERIORMODEL;
1848 s->flags &= ~RENDER_EXTERIORMODEL;
1850 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1852 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1853 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1855 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1859 if (sv_cullentities_stats.integer)
1860 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1862 if(client->entitydatabase5)
1863 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1865 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1867 if(client->num_skippedentityframes >= 10)
1868 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1870 if (client->entitydatabase5)
1871 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1872 else if (client->entitydatabase4)
1874 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1875 Protocol_WriteStatsReliable();
1877 else if (client->entitydatabase)
1879 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1880 Protocol_WriteStatsReliable();
1884 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1885 Protocol_WriteStatsReliable();
1889 client->num_skippedentityframes = 0;
1891 ++client->num_skippedentityframes;
1900 static void SV_CleanupEnts (void)
1905 ent = PRVM_NEXT_EDICT(prog->edicts);
1906 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1907 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1912 SV_WriteClientdataToMessage
1916 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1920 prvm_edict_t *other;
1925 float *statsf = (float *)stats;
1929 // send a damage message
1931 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1933 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1934 MSG_WriteByte (msg, svc_damage);
1935 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1936 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1937 for (i=0 ; i<3 ; i++)
1938 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1940 PRVM_serveredictfloat(ent, dmg_take) = 0;
1941 PRVM_serveredictfloat(ent, dmg_save) = 0;
1945 // send the current viewpos offset from the view entity
1947 SV_SetIdealPitch (); // how much to look up / down ideally
1949 // a fixangle might get lost in a dropped packet. Oh well.
1950 if(PRVM_serveredictfloat(ent, fixangle))
1952 // angle fixing was requested by global thinking code...
1953 // so store the current angles for later use
1954 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1955 host_client->fixangle_angles_set = TRUE;
1957 // and clear fixangle for the next frame
1958 PRVM_serveredictfloat(ent, fixangle) = 0;
1961 if (host_client->fixangle_angles_set)
1963 MSG_WriteByte (msg, svc_setangle);
1964 for (i=0 ; i < 3 ; i++)
1965 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1966 host_client->fixangle_angles_set = FALSE;
1969 // stuff the sigil bits into the high bits of items for sbar, or else
1971 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1972 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1974 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1976 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1978 // cache weapon model name and index in client struct to save time
1979 // (this search can be almost 1% of cpu time!)
1980 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1981 if (strcmp(s, client->weaponmodel))
1983 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1984 client->weaponmodelindex = SV_ModelIndex(s, 1);
1987 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1993 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
1994 bits |= SU_ONGROUND;
1995 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
1997 if (PRVM_serveredictfloat(ent, idealpitch))
1998 bits |= SU_IDEALPITCH;
2000 for (i=0 ; i<3 ; i++)
2002 if (PRVM_serveredictvector(ent, punchangle)[i])
2003 bits |= (SU_PUNCH1<<i);
2004 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2006 bits |= (SU_PUNCHVEC1<<i);
2007 if (PRVM_serveredictvector(ent, velocity)[i])
2008 bits |= (SU_VELOCITY1<<i);
2011 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2013 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2014 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2015 stats[STAT_ITEMS] = items;
2016 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2017 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2018 stats[STAT_WEAPON] = client->weaponmodelindex;
2019 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2020 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2021 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2022 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2023 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2024 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2025 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2026 stats[STAT_VIEWZOOM] = viewzoom;
2027 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2028 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2029 // the QC bumps these itself by sending svc_'s, so we have to keep them
2030 // zero or they'll be corrected by the engine
2031 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2032 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2034 // movement settings for prediction
2035 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2036 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2037 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2038 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2039 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2041 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2042 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2043 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2044 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2045 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2046 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2047 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2048 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2049 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2050 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2051 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2052 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2053 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2054 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2055 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2056 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2057 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2058 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2059 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2060 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2061 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2062 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2063 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2064 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2065 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2066 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2067 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2068 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2069 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2070 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2071 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2072 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2073 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2074 statsf[STAT_TIMELIMIT] = timelimit.value;
2076 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2078 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2080 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2081 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2083 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2084 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2085 if (viewzoom != 255)
2086 bits |= SU_VIEWZOOM;
2091 if (bits >= 16777216)
2095 MSG_WriteByte (msg, svc_clientdata);
2096 MSG_WriteShort (msg, bits);
2097 if (bits & SU_EXTEND1)
2098 MSG_WriteByte(msg, bits >> 16);
2099 if (bits & SU_EXTEND2)
2100 MSG_WriteByte(msg, bits >> 24);
2102 if (bits & SU_VIEWHEIGHT)
2103 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2105 if (bits & SU_IDEALPITCH)
2106 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2108 for (i=0 ; i<3 ; i++)
2110 if (bits & (SU_PUNCH1<<i))
2112 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2113 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2115 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2117 if (bits & (SU_PUNCHVEC1<<i))
2119 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2120 MSG_WriteCoord16i(msg, punchvector[i]);
2122 MSG_WriteCoord32f(msg, punchvector[i]);
2124 if (bits & (SU_VELOCITY1<<i))
2126 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2127 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2129 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2133 if (bits & SU_ITEMS)
2134 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2136 if (sv.protocol == PROTOCOL_DARKPLACES5)
2138 if (bits & SU_WEAPONFRAME)
2139 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2140 if (bits & SU_ARMOR)
2141 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2142 if (bits & SU_WEAPON)
2143 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2144 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2145 MSG_WriteShort (msg, stats[STAT_AMMO]);
2146 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2147 MSG_WriteShort (msg, stats[STAT_NAILS]);
2148 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2149 MSG_WriteShort (msg, stats[STAT_CELLS]);
2150 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2151 if (bits & SU_VIEWZOOM)
2152 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2154 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2156 if (bits & SU_WEAPONFRAME)
2157 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2158 if (bits & SU_ARMOR)
2159 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2160 if (bits & SU_WEAPON)
2162 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2163 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2165 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2167 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2168 MSG_WriteByte (msg, stats[STAT_AMMO]);
2169 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2170 MSG_WriteByte (msg, stats[STAT_NAILS]);
2171 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2172 MSG_WriteByte (msg, stats[STAT_CELLS]);
2173 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2175 for (i = 0;i < 32;i++)
2176 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2178 MSG_WriteByte (msg, i);
2181 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2182 if (bits & SU_VIEWZOOM)
2184 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2185 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2187 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2192 void SV_FlushBroadcastMessages(void)
2196 if (sv.datagram.cursize <= 0)
2198 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2200 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2202 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2203 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2205 SZ_Clear(&sv.datagram);
2208 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2210 // scan the splitpoints to find out how many we can fit in
2211 int numsegments, j, split;
2212 if (!client->unreliablemsg_splitpoints)
2214 // always accept the first one if it's within 1024 bytes, this ensures
2215 // that very big datagrams which are over the rate limit still get
2216 // through, just to keep it working
2217 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2218 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2220 // the first segment gets an exemption from the rate limiting, otherwise
2221 // it could get dropped consistently due to a low rate limit
2222 if (numsegments == 1)
2224 // some will fit, so add the ones that will fit
2225 split = client->unreliablemsg_splitpoint[numsegments-1];
2226 // note this discards ones that were accepted by the segments scan but
2227 // can not fit, such as a really huge first one that will never ever
2228 // fit in a packet...
2229 if (msg->cursize + split <= maxsize)
2230 SZ_Write(msg, client->unreliablemsg.data, split);
2231 // remove the part we sent, keeping any remaining data
2232 client->unreliablemsg.cursize -= split;
2233 if (client->unreliablemsg.cursize > 0)
2234 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2235 // adjust remaining splitpoints
2236 client->unreliablemsg_splitpoints -= numsegments;
2237 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2238 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2242 =======================
2243 SV_SendClientDatagram
2244 =======================
2246 static void SV_SendClientDatagram (client_t *client)
2248 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2250 int stats[MAX_CL_STATS];
2251 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2253 // obey rate limit by limiting packet frequency if the packet size
2255 // (usually this is caused by reliable messages)
2256 if (!NetConn_CanSend(client->netconnection))
2259 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2260 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2261 if (sv_maxrate.integer != maxrate)
2262 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2264 // clientrate determines the 'cleartime' of a packet
2265 // (how long to wait before sending another, based on this packet's size)
2266 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2268 switch (sv.protocol)
2270 case PROTOCOL_QUAKE:
2271 case PROTOCOL_QUAKEDP:
2272 case PROTOCOL_NEHAHRAMOVIE:
2273 case PROTOCOL_NEHAHRABJP:
2274 case PROTOCOL_NEHAHRABJP2:
2275 case PROTOCOL_NEHAHRABJP3:
2276 case PROTOCOL_QUAKEWORLD:
2277 // no packet size limit support on Quake protocols because it just
2278 // causes missing entities/effects
2279 // packets are simply sent less often to obey the rate limit
2283 case PROTOCOL_DARKPLACES1:
2284 case PROTOCOL_DARKPLACES2:
2285 case PROTOCOL_DARKPLACES3:
2286 case PROTOCOL_DARKPLACES4:
2287 // no packet size limit support on DP1-4 protocols because they kick
2288 // the client off if they overflow, and miss effects
2289 // packets are simply sent less often to obey the rate limit
2290 maxsize = sizeof(sv_sendclientdatagram_buf);
2291 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2294 // DP5 and later protocols support packet size limiting which is a
2295 // better method than limiting packet frequency as QW does
2297 // at very low rates (or very small sys_ticrate) the packet size is
2298 // not reduced below 128, but packets may be sent less often
2299 maxsize = (int)(clientrate * sys_ticrate.value);
2300 maxsize = bound(128, maxsize, 1400);
2302 // csqc entities can easily exceed 128 bytes, so disable throttling in
2303 // mods that use csqc (they are likely to use less bandwidth anyway)
2304 if (sv.csqc_progsize > 0)
2309 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2311 // for good singleplayer, send huge packets
2312 maxsize = sizeof(sv_sendclientdatagram_buf);
2313 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2314 // never limit frequency in singleplayer
2315 clientrate = 1000000000;
2318 // while downloading, limit entity updates to half the packet
2319 // (any leftover space will be used for downloading)
2320 if (host_client->download_file)
2323 msg.data = sv_sendclientdatagram_buf;
2324 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2326 msg.allowoverflow = false;
2328 if (host_client->spawned)
2330 // the player is in the game
2331 MSG_WriteByte (&msg, svc_time);
2332 MSG_WriteFloat (&msg, sv.time);
2334 // add the client specific data to the datagram
2335 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2336 // now update the stats[] array using any registered custom fields
2337 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2338 // set host_client->statsdeltabits
2339 Protocol_UpdateClientStats (stats);
2341 // add as many queued unreliable messages (effects) as we can fit
2342 // limit effects to half of the remaining space
2343 if (client->unreliablemsg.cursize)
2344 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2346 // now write as many entities as we can fit, and also sends stats
2347 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2349 else if (realtime > client->keepalivetime)
2351 // the player isn't totally in the game yet
2352 // send small keepalive messages if too much time has passed
2353 // (may also be sending downloads)
2354 client->keepalivetime = realtime + 5;
2355 MSG_WriteChar (&msg, svc_nop);
2358 // if a download is active, see if there is room to fit some download data
2360 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2361 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2363 fs_offset_t downloadstart;
2364 unsigned char data[1400];
2365 downloadstart = FS_Tell(host_client->download_file);
2366 downloadsize = min(downloadsize, (int)sizeof(data));
2367 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2368 // note this sends empty messages if at the end of the file, which is
2369 // necessary to keep the packet loss logic working
2370 // (the last blocks may be lost and need to be re-sent, and that will
2371 // only occur if the client acks the empty end messages, revealing
2372 // a gap in the download progress, causing the last blocks to be
2374 MSG_WriteChar (&msg, svc_downloaddata);
2375 MSG_WriteLong (&msg, downloadstart);
2376 MSG_WriteShort (&msg, downloadsize);
2377 if (downloadsize > 0)
2378 SZ_Write (&msg, data, downloadsize);
2381 // reliable only if none is in progress
2382 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2383 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2385 SV_WriteDemoMessage(client, &msg, false);
2387 // send the datagram
2388 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2389 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2390 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2394 =======================
2395 SV_UpdateToReliableMessages
2396 =======================
2398 static void SV_UpdateToReliableMessages (void)
2407 // check for changes to be sent over the reliable streams
2408 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2410 // update the host_client fields we care about according to the entity fields
2411 host_client->edict = PRVM_EDICT_NUM(i+1);
2414 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2417 // always point the string back at host_client->name to keep it safe
2418 strlcpy (host_client->name, name, sizeof (host_client->name));
2419 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2420 if (strcmp(host_client->old_name, host_client->name))
2422 if (host_client->spawned)
2423 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2424 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2425 // send notification to all clients
2426 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2427 MSG_WriteByte (&sv.reliable_datagram, i);
2428 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2429 SV_WriteNetnameIntoDemo(host_client);
2432 // DP_SV_CLIENTCOLORS
2433 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2434 if (host_client->old_colors != host_client->colors)
2436 host_client->old_colors = host_client->colors;
2437 // send notification to all clients
2438 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2439 MSG_WriteByte (&sv.reliable_datagram, i);
2440 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2443 // NEXUIZ_PLAYERMODEL
2444 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2447 // always point the string back at host_client->name to keep it safe
2448 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2449 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2451 // NEXUIZ_PLAYERSKIN
2452 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2455 // always point the string back at host_client->name to keep it safe
2456 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2457 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2459 // TODO: add an extension name for this [1/17/2008 Black]
2460 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2461 if (clientcamera > 0)
2463 int oldclientcamera = host_client->clientcamera;
2464 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2465 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2466 host_client->clientcamera = clientcamera;
2468 if (oldclientcamera != host_client->clientcamera)
2470 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2471 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2476 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2477 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2478 if(!host_client->spawned && host_client->netconnection)
2479 host_client->frags = -666;
2480 if (host_client->old_frags != host_client->frags)
2482 host_client->old_frags = host_client->frags;
2483 // send notification to all clients
2484 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2485 MSG_WriteByte (&sv.reliable_datagram, i);
2486 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2490 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2491 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2492 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2494 SZ_Clear (&sv.reliable_datagram);
2499 =======================
2500 SV_SendClientMessages
2501 =======================
2503 void SV_SendClientMessages (void)
2505 int i, prepared = false;
2507 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2508 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2510 SV_FlushBroadcastMessages();
2512 // update frags, names, etc
2513 SV_UpdateToReliableMessages();
2515 // build individual updates
2516 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2518 if (!host_client->active)
2520 if (!host_client->netconnection)
2523 if (host_client->netconnection->message.overflowed)
2525 SV_DropClient (true); // if the message couldn't send, kick off
2532 // only prepare entities once per frame
2533 SV_PrepareEntitiesForSending();
2535 SV_SendClientDatagram (host_client);
2538 // clear muzzle flashes
2542 static void SV_StartDownload_f(void)
2544 if (host_client->download_file)
2545 host_client->download_started = true;
2549 * Compression extension negotiation:
2552 * cl_serverextension_download 2
2555 * download <filename> <list of zero or more suppported compressions in order of preference>
2557 * download maps/map1.bsp lzo deflate huffman
2560 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2562 * cl_downloadbegin 123456 maps/map1.bsp deflate
2564 * The server may choose not to compress the file by sending no compression name, like:
2565 * cl_downloadbegin 345678 maps/map1.bsp
2567 * NOTE: the "download" command may only specify compression algorithms if
2568 * cl_serverextension_download is 2!
2569 * If cl_serverextension_download has a different value, the client must
2570 * assume this extension is not supported!
2573 static void Download_CheckExtensions(void)
2576 int argc = Cmd_Argc();
2578 // first reset them all
2579 host_client->download_deflate = false;
2581 for(i = 2; i < argc; ++i)
2583 if(!strcmp(Cmd_Argv(i), "deflate"))
2585 host_client->download_deflate = true;
2591 static void SV_Download_f(void)
2593 const char *whichpack, *whichpack2, *extension;
2594 qboolean is_csqc; // so we need to check only once
2598 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2599 SV_ClientPrintf(" supported extensions: deflate\n");
2603 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2605 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2609 if (host_client->download_file)
2611 // at this point we'll assume the previous download should be aborted
2612 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2613 Host_ClientCommands("\nstopdownload\n");
2615 // close the file and reset variables
2616 FS_Close(host_client->download_file);
2617 host_client->download_file = NULL;
2618 host_client->download_name[0] = 0;
2619 host_client->download_expectedposition = 0;
2620 host_client->download_started = false;
2623 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2625 if (!sv_allowdownloads.integer && !is_csqc)
2627 SV_ClientPrintf("Downloads are disabled on this server\n");
2628 Host_ClientCommands("\nstopdownload\n");
2632 Download_CheckExtensions();
2634 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2635 extension = FS_FileExtension(host_client->download_name);
2637 // host_client is asking to download a specified file
2638 if (developer_extra.integer)
2639 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2643 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2644 extensions[0] = '\0';
2646 if(host_client->download_deflate)
2647 strlcat(extensions, " deflate", sizeof(extensions));
2649 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2651 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2652 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2654 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2656 // no, no space is needed between %s and %s :P
2657 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2659 host_client->download_expectedposition = 0;
2660 host_client->download_started = false;
2661 host_client->sendsignon = true; // make sure this message is sent
2665 if (!FS_FileExists(host_client->download_name))
2667 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2668 Host_ClientCommands("\nstopdownload\n");
2672 // check if the user is trying to download part of registered Quake(r)
2673 whichpack = FS_WhichPack(host_client->download_name);
2674 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2675 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2677 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2678 Host_ClientCommands("\nstopdownload\n");
2682 // check if the server has forbidden archive downloads entirely
2683 if (!sv_allowdownloads_inarchive.integer)
2685 whichpack = FS_WhichPack(host_client->download_name);
2688 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2689 Host_ClientCommands("\nstopdownload\n");
2694 if (!sv_allowdownloads_config.integer)
2696 if (!strcasecmp(extension, "cfg"))
2698 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2699 Host_ClientCommands("\nstopdownload\n");
2704 if (!sv_allowdownloads_dlcache.integer)
2706 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2708 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2709 Host_ClientCommands("\nstopdownload\n");
2714 if (!sv_allowdownloads_archive.integer)
2716 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2718 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2719 Host_ClientCommands("\nstopdownload\n");
2724 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2725 if (!host_client->download_file)
2727 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2728 Host_ClientCommands("\nstopdownload\n");
2732 if (FS_FileSize(host_client->download_file) > 1<<30)
2734 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2735 Host_ClientCommands("\nstopdownload\n");
2736 FS_Close(host_client->download_file);
2737 host_client->download_file = NULL;
2741 if (FS_FileSize(host_client->download_file) < 0)
2743 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2744 Host_ClientCommands("\nstopdownload\n");
2745 FS_Close(host_client->download_file);
2746 host_client->download_file = NULL;
2750 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2753 * we can only do this if we would actually deflate on the fly
2754 * which we do not (yet)!
2756 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2757 extensions[0] = '\0';
2759 if(host_client->download_deflate)
2760 strlcat(extensions, " deflate", sizeof(extensions));
2762 // no, no space is needed between %s and %s :P
2763 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2766 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2768 host_client->download_expectedposition = 0;
2769 host_client->download_started = false;
2770 host_client->sendsignon = true; // make sure this message is sent
2772 // the rest of the download process is handled in SV_SendClientDatagram
2773 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2775 // no svc_downloaddata messages will be sent until sv_startdownload is
2776 // sent by the client
2780 ==============================================================================
2784 ==============================================================================
2793 int SV_ModelIndex(const char *s, int precachemode)
2795 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2796 char filename[MAX_QPATH];
2800 //if (precachemode == 2)
2802 strlcpy(filename, s, sizeof(filename));
2803 for (i = 2;i < limit;i++)
2805 if (!sv.model_precache[i][0])
2809 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2811 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2814 if (precachemode == 1)
2815 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2816 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2817 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2818 if (sv.state != ss_loading)
2820 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2821 MSG_WriteShort(&sv.reliable_datagram, i);
2822 MSG_WriteString(&sv.reliable_datagram, filename);
2826 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2829 if (!strcmp(sv.model_precache[i], filename))
2832 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2842 int SV_SoundIndex(const char *s, int precachemode)
2844 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2845 char filename[MAX_QPATH];
2849 //if (precachemode == 2)
2851 strlcpy(filename, s, sizeof(filename));
2852 for (i = 1;i < limit;i++)
2854 if (!sv.sound_precache[i][0])
2858 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2860 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2863 if (precachemode == 1)
2864 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2865 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2866 if (sv.state != ss_loading)
2868 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2869 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2870 MSG_WriteString(&sv.reliable_datagram, filename);
2874 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2877 if (!strcmp(sv.sound_precache[i], filename))
2880 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2886 SV_ParticleEffectIndex
2890 int SV_ParticleEffectIndex(const char *name)
2892 int i, argc, linenumber, effectnameindex;
2894 fs_offset_t filesize;
2895 unsigned char *filedata;
2897 const char *textstart;
2898 //const char *textend;
2899 char argv[16][1024];
2900 char filename[MAX_QPATH];
2901 if (!sv.particleeffectnamesloaded)
2903 sv.particleeffectnamesloaded = true;
2904 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2905 for (i = 0;i < EFFECT_TOTAL;i++)
2906 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2907 for (filepass = 0;;filepass++)
2910 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2911 else if (filepass == 1)
2912 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2915 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2918 textstart = (const char *)filedata;
2919 //textend = (const char *)filedata + filesize;
2921 for (linenumber = 1;;linenumber++)
2926 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2930 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2934 if (com_token[0] == 0)
2935 break; // if the loop exited and it's not a \n, it's EOF
2938 if (!strcmp(argv[0], "effect"))
2942 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2944 if (sv.particleeffectname[effectnameindex][0])
2946 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2951 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2955 // if we run out of names, abort
2956 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2958 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2967 // search for the name
2968 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2969 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2970 return effectnameindex;
2971 // return 0 if we couldn't find it
2975 dp_model_t *SV_GetModelByIndex(int modelindex)
2977 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2980 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2983 if (!ed || ed->priv.server->free)
2985 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
2986 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2995 static void SV_CreateBaseline (void)
2997 int i, entnum, large;
2998 prvm_edict_t *svent;
3000 // LordHavoc: clear *all* states (note just active ones)
3001 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3003 // get the current server version
3004 svent = PRVM_EDICT_NUM(entnum);
3006 // LordHavoc: always clear state values, whether the entity is in use or not
3007 svent->priv.server->baseline = defaultstate;
3009 if (svent->priv.server->free)
3011 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3014 // create entity baseline
3015 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3016 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3017 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3018 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3019 if (entnum > 0 && entnum <= svs.maxclients)
3021 svent->priv.server->baseline.colormap = entnum;
3022 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3026 svent->priv.server->baseline.colormap = 0;
3027 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3031 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3034 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3038 // add to the message
3040 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3042 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3043 MSG_WriteShort (&sv.signon, entnum);
3047 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3048 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3050 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3052 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3053 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3057 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3058 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3060 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3061 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3062 for (i=0 ; i<3 ; i++)
3064 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3065 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3074 Load csprogs.dat and comperss it so it doesn't need to be
3075 reloaded on request.
3078 void SV_Prepare_CSQC(void)
3080 fs_offset_t progsize;
3082 if(svs.csqc_progdata)
3084 Con_DPrintf("Unloading old CSQC data.\n");
3085 Mem_Free(svs.csqc_progdata);
3086 if(svs.csqc_progdata_deflated)
3087 Mem_Free(svs.csqc_progdata_deflated);
3090 svs.csqc_progdata = NULL;
3091 svs.csqc_progdata_deflated = NULL;
3093 sv.csqc_progname[0] = 0;
3094 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3098 size_t deflated_size;
3100 sv.csqc_progsize = (int)progsize;
3101 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3102 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3103 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3105 Con_DPrint("Compressing csprogs.dat\n");
3106 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3107 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3108 svs.csqc_progsize_deflated = (int)deflated_size;
3109 if(svs.csqc_progdata_deflated)
3111 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3112 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3115 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3123 Grabs the current state of each client for saving across the
3124 transition to another level
3127 void SV_SaveSpawnparms (void)
3131 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3133 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3135 if (!host_client->active)
3138 // call the progs to get default spawn parms for the new client
3139 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3140 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3141 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3142 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3150 This is called at the start of each level
3154 void SV_SpawnServer (const char *server)
3159 dp_model_t *worldmodel;
3160 char modelname[sizeof(sv.worldname)];
3162 Con_DPrintf("SpawnServer: %s\n", server);
3164 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3166 if (!FS_FileExists(modelname))
3168 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3169 if (!FS_FileExists(modelname))
3171 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3176 if (cls.state != ca_dedicated)
3178 SCR_BeginLoadingPlaque();
3185 World_End(&sv.world);
3186 if(PRVM_serverfunction(SV_Shutdown))
3188 func_t s = PRVM_serverfunction(SV_Shutdown);
3189 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3190 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3195 // free q3 shaders so that any newly downloaded shaders will be active
3196 Mod_FreeQ3Shaders();
3198 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3199 if (!worldmodel || !worldmodel->TraceBox)
3201 Con_Printf("Couldn't load map %s\n", modelname);
3205 Collision_Cache_Reset(true);
3207 // let's not have any servers with no name
3208 if (hostname.string[0] == 0)
3209 Cvar_Set ("hostname", "UNNAMED");
3210 scr_centertime_off = 0;
3212 svs.changelevel_issued = false; // now safe to issue another
3214 // make the map a required file for clients
3215 Curl_ClearRequirements();
3216 Curl_RequireFile(modelname);
3219 // tell all connected clients that we are going to a new level
3224 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3226 if (client->netconnection)
3228 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3229 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3236 NetConn_OpenServerPorts(true);
3240 // make cvars consistant
3243 Cvar_SetValue ("deathmatch", 0);
3244 // LordHavoc: it can be useful to have skills outside the range 0-3...
3245 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3246 //Cvar_SetValue ("skill", (float)current_skill);
3247 current_skill = (int)(skill.value + 0.5);
3250 // set up the new server
3252 memset (&sv, 0, sizeof(sv));
3253 // if running a local client, make sure it doesn't try to access the last
3254 // level's data which is no longer valiud
3257 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3259 if(*sv_random_seed.string)
3261 srand(sv_random_seed.integer);
3262 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3269 // set level base name variables for later use
3270 strlcpy (sv.name, server, sizeof (sv.name));
3271 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3272 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3273 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3274 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3275 Cvar_SetQuick(&sv_worldname, sv.worldname);
3276 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3277 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3279 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3280 if (sv.protocol == PROTOCOL_UNKNOWN)
3283 Protocol_Names(buffer, sizeof(buffer));
3284 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3285 sv.protocol = PROTOCOL_QUAKE;
3290 // load progs to get entity field count
3291 //PR_LoadProgs ( sv_progs.string );
3293 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3294 sv.datagram.cursize = 0;
3295 sv.datagram.data = sv.datagram_buf;
3297 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3298 sv.reliable_datagram.cursize = 0;
3299 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3301 sv.signon.maxsize = sizeof(sv.signon_buf);
3302 sv.signon.cursize = 0;
3303 sv.signon.data = sv.signon_buf;
3305 // leave slots at start for clients only
3306 //prog->num_edicts = svs.maxclients+1;
3308 sv.state = ss_loading;
3309 prog->allowworldwrites = true;
3312 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3315 worldmodel->used = true;
3317 sv.worldmodel = worldmodel;
3318 sv.models[1] = sv.worldmodel;
3321 // clear world interaction links
3323 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3324 World_Start(&sv.world);
3326 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3328 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3329 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3330 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3332 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3333 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3335 if(i < sv.worldmodel->brush.numsubmodels)
3336 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3339 // load the rest of the entities
3341 // AK possible hack since num_edicts is still 0
3342 ent = PRVM_EDICT_NUM(0);
3343 memset (ent->fields.vp, 0, prog->entityfields * 4);
3344 ent->priv.server->free = false;
3345 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3346 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3347 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3348 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3349 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3350 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3351 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3352 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3355 PRVM_serverglobalfloat(coop) = coop.integer;
3357 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3359 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3361 // serverflags are for cross level information (sigils)
3362 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3364 // we need to reset the spawned flag on all connected clients here so that
3365 // their thinks don't run during startup (before PutClientInServer)
3366 // we also need to set up the client entities now
3367 // and we need to set the ->edict pointers to point into the progs edicts
3368 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3370 host_client->spawned = false;
3371 host_client->edict = PRVM_EDICT_NUM(i + 1);
3372 PRVM_ED_ClearEdict(host_client->edict);
3375 // load replacement entity file if found
3376 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3378 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3379 PRVM_ED_LoadFromFile (entities);
3383 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3386 // LordHavoc: clear world angles (to fix e3m3.bsp)
3387 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3389 // all setup is completed, any further precache statements are errors
3390 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3391 prog->allowworldwrites = false;
3393 // run two frames to allow everything to settle
3394 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3395 for (i = 0;i < 2;i++)
3401 if (cls.state == ca_dedicated)
3404 // create a baseline for more efficient communications
3405 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3406 SV_CreateBaseline ();
3408 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3410 // to prevent network timeouts
3411 realtime = Sys_DoubleTime();
3413 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3414 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3416 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3417 if (!host_client->active)
3419 if (host_client->netconnection)
3420 SV_SendServerinfo(host_client);
3424 // if client is a botclient coming from a level change, we need to
3425 // set up client info that normally requires networking
3427 // copy spawn parms out of the client_t
3428 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3429 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3431 // call the spawn function
3432 host_client->clientconnectcalled = true;
3433 PRVM_serverglobalfloat(time) = sv.time;
3434 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3435 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3436 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3437 host_client->spawned = true;
3441 // update the map title cvar
3442 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3443 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3445 Con_DPrint("Server spawned.\n");
3446 NetConn_Heartbeat (2);
3451 /////////////////////////////////////////////////////
3454 static void SV_VM_CB_BeginIncreaseEdicts(void)
3456 // links don't survive the transition, so unlink everything
3457 World_UnlinkAll(&sv.world);
3460 static void SV_VM_CB_EndIncreaseEdicts(void)
3465 // link every entity except world
3466 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3467 if (!ent->priv.server->free)
3471 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3473 // LordHavoc: for consistency set these here
3474 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3476 e->priv.server->move = false; // don't move on first frame
3478 if (num >= 0 && num < svs.maxclients)
3480 // set colormap and team on newly created player entity
3481 PRVM_serveredictfloat(e, colormap) = num + 1;
3482 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3483 // set netname/clientcolors back to client values so that
3484 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3486 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3487 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3488 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3489 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3490 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3491 // Assign netaddress (IP Address, etc)
3492 if(svs.clients[num].netconnection != NULL)
3494 // Acquire Readable Address
3495 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3496 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3499 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3500 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3501 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3503 PRVM_serveredictstring(e, crypto_idfp) = 0;
3504 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3505 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3507 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3508 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3509 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3511 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3512 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3513 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3515 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3516 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3517 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3519 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3523 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3528 World_UnlinkEdict(ed); // unlink from world bsp
3530 PRVM_serveredictstring(ed, model) = 0;
3531 PRVM_serveredictfloat(ed, takedamage) = 0;
3532 PRVM_serveredictfloat(ed, modelindex) = 0;
3533 PRVM_serveredictfloat(ed, colormap) = 0;
3534 PRVM_serveredictfloat(ed, skin) = 0;
3535 PRVM_serveredictfloat(ed, frame) = 0;
3536 VectorClear(PRVM_serveredictvector(ed, origin));
3537 VectorClear(PRVM_serveredictvector(ed, angles));
3538 PRVM_serveredictfloat(ed, nextthink) = -1;
3539 PRVM_serveredictfloat(ed, solid) = 0;
3541 VM_RemoveEdictSkeleton(ed);
3542 World_Physics_RemoveFromEntity(&sv.world, ed);
3543 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3545 // make sure csqc networking is aware of the removed entity
3546 e = PRVM_NUM_FOR_EDICT(ed);
3547 sv.csqcentityversion[e] = 0;
3548 for (i = 0;i < svs.maxclients;i++)
3550 if (svs.clients[i].csqcentityscope[e])
3551 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3552 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3556 static void SV_VM_CB_CountEdicts(void)
3560 int active, models, solid, step;
3562 active = models = solid = step = 0;
3563 for (i=0 ; i<prog->num_edicts ; i++)
3565 ent = PRVM_EDICT_NUM(i);
3566 if (ent->priv.server->free)
3569 if (PRVM_serveredictfloat(ent, solid))
3571 if (PRVM_serveredictstring(ent, model))
3573 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3577 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3578 Con_Printf("active :%3i\n", active);
3579 Con_Printf("view :%3i\n", models);
3580 Con_Printf("touch :%3i\n", solid);
3581 Con_Printf("step :%3i\n", step);
3584 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3586 // remove things from different skill levels or deathmatch
3587 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3589 if (deathmatch.integer)
3591 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3596 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3597 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3598 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3606 static void SV_VM_Setup(void)
3609 PRVM_InitProg( PRVM_SERVERPROG );
3611 // allocate the mempools
3612 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3613 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3614 prog->builtins = vm_sv_builtins;
3615 prog->numbuiltins = vm_sv_numbuiltins;
3616 prog->max_edicts = 512;
3617 if (sv.protocol == PROTOCOL_QUAKE)
3618 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3619 else if (sv.protocol == PROTOCOL_QUAKEDP)
3620 prog->limit_edicts = 2048; // guessing
3621 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3622 prog->limit_edicts = 2048; // guessing!
3623 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3624 prog->limit_edicts = 4096; // guessing!
3626 prog->limit_edicts = MAX_EDICTS;
3627 prog->reserved_edicts = svs.maxclients;
3628 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3629 prog->name = "server";
3630 prog->extensionstring = vm_sv_extensions;
3631 prog->loadintoworld = true;
3633 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3634 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3635 prog->init_edict = SV_VM_CB_InitEdict;
3636 prog->free_edict = SV_VM_CB_FreeEdict;
3637 prog->count_edicts = SV_VM_CB_CountEdicts;
3638 prog->load_edict = SV_VM_CB_LoadEdict;
3639 prog->init_cmd = VM_SV_Cmd_Init;
3640 prog->reset_cmd = VM_SV_Cmd_Reset;
3641 prog->error_cmd = Host_Error;
3642 prog->ExecuteProgram = SVVM_ExecuteProgram;
3644 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3646 // some mods compiled with scrambling compilers lack certain critical
3647 // global names and field names such as "self" and "time" and "nextthink"
3648 // so we have to set these offsets manually, matching the entvars_t
3649 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3650 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3652 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3653 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3654 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3655 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3656 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3657 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3658 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3659 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3660 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3661 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3662 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3663 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3664 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3665 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3729 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3730 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3731 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3732 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3733 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3734 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3735 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3736 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3737 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3738 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3739 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3740 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3741 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3742 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3743 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3759 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3760 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3761 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3762 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3767 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3769 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3773 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3774 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3775 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3776 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3777 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3778 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3779 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3780 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3781 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3782 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3785 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3787 // OP_STATE is always supported on server because we add fields/globals for it
3788 prog->flag |= PRVM_OP_STATE;
3790 VM_CustomStats_Clear();//[515]: csqc
3797 void SV_VM_Begin(void)
3800 PRVM_SetProg( PRVM_SERVERPROG );
3802 PRVM_serverglobalfloat(time) = (float) sv.time;
3805 void SV_VM_End(void)