2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
211 mempool_t *sv_mempool = NULL;
213 extern cvar_t host_timescale;
214 extern float scr_centertime_off;
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
241 "TE_TEI_BIGEXPLOSION",
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
266 prvm_required_field_t sv_reqfields[] =
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
345 prvm_required_field_t sv_reqglobals[] =
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
422 static void Host_Timescale_c(cvar_t *var)
424 if(var->value < 0.00001 && var->value != 0)
425 Cvar_SetValueQuick(var, 0);
428 //============================================================================
430 static void SV_AreaStats_f(cmd_state_t *cmd)
432 World_PrintAreaStats(&sv.world, "server");
435 static qbool SV_CanSave(void)
437 prvm_prog_t *prog = SVVM_prog;
438 if(SV_IsLocalServer() == 1)
440 // singleplayer checks
441 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
443 Con_Print("Can't savegame with a dead player\n");
447 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
449 Con_Print("Can't save in intermission.\n");
454 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
466 // init the csqc progs cvars, since they are updated/used by the server code
467 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
468 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
469 extern cvar_t csqc_progcrc;
470 extern cvar_t csqc_progsize;
471 extern cvar_t csqc_usedemoprogs;
473 Cvar_RegisterVariable(&sv_worldmessage);
474 Cvar_RegisterVariable(&sv_worldname);
475 Cvar_RegisterVariable(&sv_worldnamenoextension);
476 Cvar_RegisterVariable(&sv_worldbasename);
478 Cvar_RegisterVariable (&csqc_progname);
479 Cvar_RegisterVariable (&csqc_progcrc);
480 Cvar_RegisterVariable (&csqc_progsize);
481 Cvar_RegisterVariable (&csqc_usedemoprogs);
483 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
484 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
485 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
486 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
488 Cvar_RegisterVariable (&sv_disablenotify);
489 Cvar_RegisterVariable (&coop);
490 Cvar_RegisterVariable (&deathmatch);
491 Cvar_RegisterVariable (&fraglimit);
492 Cvar_RegisterVariable (&gamecfg);
493 Cvar_RegisterVariable (&noexit);
494 Cvar_RegisterVariable (&nomonsters);
495 Cvar_RegisterVariable (&pausable);
496 Cvar_RegisterVariable (&pr_checkextension);
497 Cvar_RegisterVariable (&samelevel);
498 Cvar_RegisterVariable (&skill);
499 Cvar_RegisterVariable (&host_timescale);
500 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
501 Cvar_RegisterAlias (&host_timescale, "slowmo");
502 Cvar_RegisterAlias (&host_timescale, "timescale");
503 Cvar_RegisterVariable (&sv_accelerate);
504 Cvar_RegisterVariable (&sv_aim);
505 Cvar_RegisterVariable (&sv_airaccel_qw);
506 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
507 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
508 Cvar_RegisterVariable (&sv_airaccelerate);
509 Cvar_RegisterVariable (&sv_airstopaccelerate);
510 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
511 Cvar_RegisterVariable (&sv_maxairstrafespeed);
512 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
513 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
514 Cvar_RegisterVariable (&sv_aircontrol);
515 Cvar_RegisterVariable (&sv_aircontrol_power);
516 Cvar_RegisterVariable (&sv_aircontrol_penalty);
517 Cvar_RegisterVariable (&sv_allowdownloads);
518 Cvar_RegisterVariable (&sv_allowdownloads_archive);
519 Cvar_RegisterVariable (&sv_allowdownloads_config);
520 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
521 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
522 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
523 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
524 Cvar_RegisterVariable (&sv_clmovement_enable);
525 Cvar_RegisterVariable (&sv_clmovement_minping);
526 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
527 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
528 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
529 Cvar_RegisterVariable (&sv_cullentities_pvs);
530 Cvar_RegisterVariable (&sv_cullentities_stats);
531 Cvar_RegisterVariable (&sv_cullentities_trace);
532 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
533 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
534 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
535 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
536 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
537 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
538 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
539 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
540 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
541 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
542 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
543 Cvar_RegisterVariable (&sv_debugmove);
544 Cvar_RegisterVariable (&sv_echobprint);
545 Cvar_RegisterVariable (&sv_edgefriction);
546 Cvar_RegisterVariable (&sv_entpatch);
547 Cvar_RegisterVariable (&sv_freezenonclients);
548 Cvar_RegisterVariable (&sv_friction);
549 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
550 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
551 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
552 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
553 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
554 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
555 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
556 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
557 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
558 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
559 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
560 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
561 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
562 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
563 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
564 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
565 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
566 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
567 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
568 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
569 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
570 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
571 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
572 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
573 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
574 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
575 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
576 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
577 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
578 Cvar_RegisterVariable (&sv_gravity);
579 Cvar_RegisterVariable (&sv_init_frame_count);
580 Cvar_RegisterVariable (&sv_idealpitchscale);
581 Cvar_RegisterVariable (&sv_jumpstep);
582 Cvar_RegisterVariable (&sv_jumpvelocity);
583 Cvar_RegisterVariable (&sv_maxairspeed);
584 Cvar_RegisterVariable (&sv_maxrate);
585 Cvar_RegisterVariable (&sv_maxspeed);
586 Cvar_RegisterVariable (&sv_maxvelocity);
587 Cvar_RegisterVariable (&sv_nostep);
588 Cvar_RegisterVariable (&sv_playerphysicsqc);
589 Cvar_RegisterVariable (&sv_progs);
590 Cvar_RegisterVariable (&sv_protocolname);
591 Cvar_RegisterVariable (&sv_random_seed);
592 Cvar_RegisterVariable (&host_limitlocal);
593 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
594 Cvar_RegisterVariable (&sv_sound_land);
595 Cvar_RegisterVariable (&sv_sound_watersplash);
596 Cvar_RegisterVariable (&sv_stepheight);
597 Cvar_RegisterVariable (&sv_stopspeed);
598 Cvar_RegisterVariable (&sv_wallfriction);
599 Cvar_RegisterVariable (&sv_wateraccelerate);
600 Cvar_RegisterVariable (&sv_waterfriction);
601 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
602 Cvar_RegisterVariable (&sv_warsowbunny_accel);
603 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
604 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
605 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
606 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
607 Cvar_RegisterVariable (&sv_areadebug);
608 Cvar_RegisterVariable (&sys_ticrate);
609 Cvar_RegisterVariable (&teamplay);
610 Cvar_RegisterVariable (&timelimit);
611 Cvar_RegisterVariable (&sv_threaded);
613 Cvar_RegisterVariable (&sv_rollangle);
614 Cvar_RegisterVariable (&sv_rollspeed);
616 Cvar_RegisterVariable (&saved1);
617 Cvar_RegisterVariable (&saved2);
618 Cvar_RegisterVariable (&saved3);
619 Cvar_RegisterVariable (&saved4);
620 Cvar_RegisterVariable (&savedgamecfg);
621 Cvar_RegisterVariable (&scratch1);
622 Cvar_RegisterVariable (&scratch2);
623 Cvar_RegisterVariable (&scratch3);
624 Cvar_RegisterVariable (&scratch4);
625 Cvar_RegisterVariable (&temp1);
627 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
628 Cvar_RegisterVariable (&nehx00);
629 Cvar_RegisterVariable (&nehx01);
630 Cvar_RegisterVariable (&nehx02);
631 Cvar_RegisterVariable (&nehx03);
632 Cvar_RegisterVariable (&nehx04);
633 Cvar_RegisterVariable (&nehx05);
634 Cvar_RegisterVariable (&nehx06);
635 Cvar_RegisterVariable (&nehx07);
636 Cvar_RegisterVariable (&nehx08);
637 Cvar_RegisterVariable (&nehx09);
638 Cvar_RegisterVariable (&nehx10);
639 Cvar_RegisterVariable (&nehx11);
640 Cvar_RegisterVariable (&nehx12);
641 Cvar_RegisterVariable (&nehx13);
642 Cvar_RegisterVariable (&nehx14);
643 Cvar_RegisterVariable (&nehx15);
644 Cvar_RegisterVariable (&nehx16);
645 Cvar_RegisterVariable (&nehx17);
646 Cvar_RegisterVariable (&nehx18);
647 Cvar_RegisterVariable (&nehx19);
648 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
650 Cvar_RegisterVariable (&sv_autodemo_perclient);
651 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
652 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
654 Cvar_RegisterVariable (&halflifebsp);
655 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
656 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
658 SV_InitOperatorCommands();
659 host.hook.SV_CanSave = SV_CanSave;
661 sv_mempool = Mem_AllocPool("server", 0, NULL);
664 static void SV_SaveEntFile_f(cmd_state_t *cmd)
667 if (!sv.active || !sv.worldmodel)
669 Con_Print("Not running a server\n");
672 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
676 ==============================================================================
680 ==============================================================================
687 Sends the first message from the server to a connected client.
688 This will be sent on the initial connection and upon each server load.
691 void SV_SendServerinfo (client_t *client)
693 prvm_prog_t *prog = SVVM_prog;
698 // we know that this client has a netconnection and thus is not a bot
700 // edicts get reallocated on level changes, so we need to update it here
701 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
703 // clear cached stuff that depends on the level
704 client->weaponmodel[0] = 0;
705 client->weaponmodelindex = 0;
707 // LadyHavoc: clear entityframe tracking
708 client->latestframenum = 0;
710 // initialize the movetime, so a speedhack can't make use of the time before this client joined
711 client->cmd.time = sv.time;
713 if (client->entitydatabase)
714 EntityFrame_FreeDatabase(client->entitydatabase);
715 if (client->entitydatabase4)
716 EntityFrame4_FreeDatabase(client->entitydatabase4);
717 if (client->entitydatabase5)
718 EntityFrame5_FreeDatabase(client->entitydatabase5);
720 memset(client->stats, 0, sizeof(client->stats));
721 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
723 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
725 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
726 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
727 else if (sv.protocol == PROTOCOL_DARKPLACES4)
728 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
730 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
733 // reset csqc entity versions
734 for (i = 0;i < prog->max_edicts;i++)
736 client->csqcentityscope[i] = 0;
737 client->csqcentitysendflags[i] = 0xFFFFFF;
739 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
741 client->csqcentityframehistory[i].num = 0;
742 client->csqcentityframehistory[i].framenum = -1;
744 client->csqcnumedicts = 0;
745 client->csqcentityframehistory_next = 0;
747 SZ_Clear (&client->netconnection->message);
748 MSG_WriteByte (&client->netconnection->message, svc_print);
749 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
750 MSG_WriteString (&client->netconnection->message,message);
752 SV_StopDemoRecording(client); // to split up demos into different files
753 if(sv_autodemo_perclient.integer)
755 char demofile[MAX_OSPATH];
756 char ipaddress[MAX_QPATH];
759 // start a new demo file
760 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
761 for(j = 0; ipaddress[j]; ++j)
762 if(!isalnum(ipaddress[j]))
764 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
766 SV_StartDemoRecording(client, demofile, -1);
769 //[515]: init csprogs according to version of svprogs, check the crc, etc.
770 if (sv.csqc_progname[0])
772 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
773 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
774 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
775 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
776 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
777 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
778 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
780 if(client->sv_demo_file != NULL)
783 static char buf[NET_MAXMESSAGE];
786 sb.data = (unsigned char *) buf;
787 sb.maxsize = sizeof(buf);
789 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
790 SV_WriteDemoMessage(client, &sb, false);
793 //[515]: init stufftext string (it is sent before svc_serverinfo)
794 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
796 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
797 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
801 //if (sv_allowdownloads.integer)
802 // always send the info that the server supports the protocol, even if downloads are forbidden
803 // only because of that, the CSQC exception can work
805 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
806 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
809 // send at this time so it's guaranteed to get executed at the right time
813 host_client = client;
814 Curl_SendRequirements();
818 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
819 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
820 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
822 if (!coop.integer && deathmatch.integer)
823 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
825 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
827 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
829 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
830 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
831 MSG_WriteByte (&client->netconnection->message, 0);
833 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
834 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
835 MSG_WriteByte (&client->netconnection->message, 0);
838 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
839 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
840 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
843 // store this in clientcamera, too
844 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
845 MSG_WriteByte (&client->netconnection->message, svc_setview);
846 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
848 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
849 MSG_WriteByte (&client->netconnection->message, 1);
851 client->prespawned = false; // need prespawn, spawn, etc
852 client->spawned = false; // need prespawn, spawn, etc
853 client->begun = false; // need prespawn, spawn, etc
854 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
856 // clear movement info until client enters the new level properly
857 memset(&client->cmd, 0, sizeof(client->cmd));
858 client->movesequence = 0;
859 client->movement_highestsequence_seen = 0;
860 memset(&client->movement_count, 0, sizeof(client->movement_count));
861 #ifdef NUM_PING_TIMES
862 for (i = 0;i < NUM_PING_TIMES;i++)
863 client->ping_times[i] = 0;
864 client->num_pings = 0;
868 // allow the client some time to send his keepalives, even if map loading took ages
869 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
876 Initializes a client_t for a new net connection. This will only be called
877 once for a player each game, not once for each level change.
880 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
882 prvm_prog_t *prog = SVVM_prog;
886 client = svs.clients + clientnum;
888 // set up the client_t
891 float backupparms[NUM_SPAWN_PARMS];
892 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
893 memset(client, 0, sizeof(*client));
894 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
897 memset(client, 0, sizeof(*client));
898 client->active = true;
899 client->netconnection = netconnection;
901 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
903 if(client->netconnection && client->netconnection->crypto.authenticated)
905 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
906 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
907 client->netconnection->address,
908 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
909 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
910 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
911 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
912 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
913 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
917 strlcpy(client->name, "unconnected", sizeof(client->name));
918 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
919 client->prespawned = false;
920 client->spawned = false;
921 client->begun = false;
922 client->edict = PRVM_EDICT_NUM(clientnum+1);
923 if (client->netconnection)
924 client->netconnection->message.allowoverflow = true; // we can catch it
925 // prepare the unreliable message buffer
926 client->unreliablemsg.data = client->unreliablemsg_data;
927 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
928 // updated by receiving "rate" command from client, this is also the default if not using a DP client
929 client->rate = 1000000000;
930 client->connecttime = host.realtime;
934 // call the progs to get default spawn parms for the new client
935 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
936 PRVM_serverglobalfloat(time) = sv.time;
937 PRVM_serverglobaledict(self) = 0;
938 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
939 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
940 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
942 // set up the entity for this client (including .colormap, .team, etc)
943 PRVM_ED_ClearEdict(prog, client->edict);
946 // don't call SendServerinfo for a fresh botclient because its fields have
947 // not been set up by the qc yet
948 if (client->netconnection)
949 SV_SendServerinfo (client);
951 client->prespawned = client->spawned = client->begun = true;
955 =====================
958 Called when the player is getting totally kicked off the host
959 if (crash = true), don't bother sending signofs
960 =====================
962 void SV_DropClient(qbool crash)
964 prvm_prog_t *prog = SVVM_prog;
966 Con_Printf("Client \"%s\" dropped\n", host_client->name);
968 SV_StopDemoRecording(host_client);
970 // make sure edict is not corrupt (from a level change for example)
971 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
973 if (host_client->netconnection)
975 // tell the client to be gone
978 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
979 unsigned char bufdata[8];
981 memset(&buf, 0, sizeof(buf));
983 buf.maxsize = sizeof(bufdata);
984 MSG_WriteByte(&buf, svc_disconnect);
985 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
986 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
987 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
991 // call qc ClientDisconnect function
992 // LadyHavoc: don't call QC if server is dead (avoids recursive
993 // Host_Error in some mods when they run out of edicts)
994 if (host_client->clientconnectcalled && sv.active && host_client->edict)
996 // call the prog function for removing a client
997 // this will set the body to a dead frame, among other things
998 int saveSelf = PRVM_serverglobaledict(self);
999 host_client->clientconnectcalled = false;
1000 PRVM_serverglobalfloat(time) = sv.time;
1001 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1002 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1003 PRVM_serverglobaledict(self) = saveSelf;
1006 if (host_client->netconnection)
1008 // break the net connection
1009 NetConn_Close(host_client->netconnection);
1010 host_client->netconnection = NULL;
1013 // if a download is active, close it
1014 if (host_client->download_file)
1016 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1017 FS_Close(host_client->download_file);
1018 host_client->download_file = NULL;
1019 host_client->download_name[0] = 0;
1020 host_client->download_expectedposition = 0;
1021 host_client->download_started = false;
1024 // remove leaving player from scoreboard
1025 host_client->name[0] = 0;
1026 host_client->colors = 0;
1027 host_client->frags = 0;
1028 // send notification to all clients
1029 // get number of client manually just to make sure we get it right...
1030 i = host_client - svs.clients;
1031 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1032 MSG_WriteByte (&sv.reliable_datagram, i);
1033 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1034 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1035 MSG_WriteByte (&sv.reliable_datagram, i);
1036 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1037 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1038 MSG_WriteByte (&sv.reliable_datagram, i);
1039 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1041 // free the client now
1042 if (host_client->entitydatabase)
1043 EntityFrame_FreeDatabase(host_client->entitydatabase);
1044 if (host_client->entitydatabase4)
1045 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1046 if (host_client->entitydatabase5)
1047 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1051 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1052 PRVM_ED_ClearEdict(prog, host_client->edict);
1055 // clear the client struct (this sets active to false)
1056 memset(host_client, 0, sizeof(*host_client));
1058 // update server listing on the master because player count changed
1059 // (which the master uses for filtering empty/full servers)
1060 NetConn_Heartbeat(1);
1064 for (i = 0;i < svs.maxclients;i++)
1065 if (svs.clients[i].active && !svs.clients[i].spawned)
1067 if (i == svs.maxclients)
1069 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1070 sv.paused = sv.loadgame = false; // we're basically done with loading now
1075 static void SV_StartDownload_f(cmd_state_t *cmd)
1077 if (host_client->download_file)
1078 host_client->download_started = true;
1082 * Compression extension negotiation:
1085 * cl_serverextension_download 2
1088 * download <filename> <list of zero or more suppported compressions in order of preference>
1090 * download maps/map1.bsp lzo deflate huffman
1093 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1095 * cl_downloadbegin 123456 maps/map1.bsp deflate
1097 * The server may choose not to compress the file by sending no compression name, like:
1098 * cl_downloadbegin 345678 maps/map1.bsp
1100 * NOTE: the "download" command may only specify compression algorithms if
1101 * cl_serverextension_download is 2!
1102 * If cl_serverextension_download has a different value, the client must
1103 * assume this extension is not supported!
1106 static void Download_CheckExtensions(cmd_state_t *cmd)
1109 int argc = Cmd_Argc(cmd);
1111 // first reset them all
1112 host_client->download_deflate = false;
1114 for(i = 2; i < argc; ++i)
1116 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1118 host_client->download_deflate = true;
1124 static void SV_Download_f(cmd_state_t *cmd)
1126 const char *whichpack, *whichpack2, *extension;
1127 qbool is_csqc; // so we need to check only once
1129 if (Cmd_Argc(cmd) < 2)
1131 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1132 SV_ClientPrintf(" supported extensions: deflate\n");
1136 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1138 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1142 if (host_client->download_file)
1144 // at this point we'll assume the previous download should be aborted
1145 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1146 SV_ClientCommands("\nstopdownload\n");
1148 // close the file and reset variables
1149 FS_Close(host_client->download_file);
1150 host_client->download_file = NULL;
1151 host_client->download_name[0] = 0;
1152 host_client->download_expectedposition = 0;
1153 host_client->download_started = false;
1156 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1158 if (!sv_allowdownloads.integer && !is_csqc)
1160 SV_ClientPrintf("Downloads are disabled on this server\n");
1161 SV_ClientCommands("\nstopdownload\n");
1165 Download_CheckExtensions(cmd);
1167 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1168 extension = FS_FileExtension(host_client->download_name);
1170 // host_client is asking to download a specified file
1171 if (developer_extra.integer)
1172 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1176 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1177 extensions[0] = '\0';
1179 if(host_client->download_deflate)
1180 strlcat(extensions, " deflate", sizeof(extensions));
1182 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1184 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1185 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1187 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1189 // no, no space is needed between %s and %s :P
1190 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1192 host_client->download_expectedposition = 0;
1193 host_client->download_started = false;
1194 host_client->sendsignon = true; // make sure this message is sent
1198 if (!FS_FileExists(host_client->download_name))
1200 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1201 SV_ClientCommands("\nstopdownload\n");
1205 // check if the user is trying to download part of registered Quake(r)
1206 whichpack = FS_WhichPack(host_client->download_name);
1207 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1208 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1210 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1211 SV_ClientCommands("\nstopdownload\n");
1215 // check if the server has forbidden archive downloads entirely
1216 if (!sv_allowdownloads_inarchive.integer)
1218 whichpack = FS_WhichPack(host_client->download_name);
1221 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1222 SV_ClientCommands("\nstopdownload\n");
1227 if (!sv_allowdownloads_config.integer)
1229 if (!strcasecmp(extension, "cfg"))
1231 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1232 SV_ClientCommands("\nstopdownload\n");
1237 if (!sv_allowdownloads_dlcache.integer)
1239 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1241 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1242 SV_ClientCommands("\nstopdownload\n");
1247 if (!sv_allowdownloads_archive.integer)
1249 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1251 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1252 SV_ClientCommands("\nstopdownload\n");
1257 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1258 if (!host_client->download_file)
1260 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1261 SV_ClientCommands("\nstopdownload\n");
1265 if (FS_FileSize(host_client->download_file) > 1<<30)
1267 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1268 SV_ClientCommands("\nstopdownload\n");
1269 FS_Close(host_client->download_file);
1270 host_client->download_file = NULL;
1274 if (FS_FileSize(host_client->download_file) < 0)
1276 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1277 SV_ClientCommands("\nstopdownload\n");
1278 FS_Close(host_client->download_file);
1279 host_client->download_file = NULL;
1283 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1286 * we can only do this if we would actually deflate on the fly
1287 * which we do not (yet)!
1289 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1290 extensions[0] = '\0';
1292 if(host_client->download_deflate)
1293 strlcat(extensions, " deflate", sizeof(extensions));
1295 // no, no space is needed between %s and %s :P
1296 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1299 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1301 host_client->download_expectedposition = 0;
1302 host_client->download_started = false;
1303 host_client->sendsignon = true; // make sure this message is sent
1305 // the rest of the download process is handled in SV_SendClientDatagram
1306 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1308 // no svc_downloaddata messages will be sent until sv_startdownload is
1309 // sent by the client
1313 ==============================================================================
1317 ==============================================================================
1326 int SV_ModelIndex(const char *s, int precachemode)
1328 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
1329 char filename[MAX_QPATH];
1333 //if (precachemode == 2)
1335 strlcpy(filename, s, sizeof(filename));
1336 for (i = 2;i < limit;i++)
1338 if (!sv.model_precache[i][0])
1342 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1344 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1347 if (precachemode == 1)
1348 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1349 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1350 if (sv.state == ss_loading)
1352 // running from SV_SpawnServer which is launched from the client console command interpreter
1353 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1359 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1360 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1364 // running single threaded, so we can load the model here
1365 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1367 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1368 MSG_WriteShort(&sv.reliable_datagram, i);
1369 MSG_WriteString(&sv.reliable_datagram, filename);
1373 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1376 if (!strcmp(sv.model_precache[i], filename))
1379 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1389 int SV_SoundIndex(const char *s, int precachemode)
1391 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
1392 char filename[MAX_QPATH];
1396 //if (precachemode == 2)
1398 strlcpy(filename, s, sizeof(filename));
1399 for (i = 1;i < limit;i++)
1401 if (!sv.sound_precache[i][0])
1405 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1407 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1410 if (precachemode == 1)
1411 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1412 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1413 if (sv.state != ss_loading)
1415 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1416 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1417 MSG_WriteString(&sv.reliable_datagram, filename);
1421 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1424 if (!strcmp(sv.sound_precache[i], filename))
1427 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1433 SV_ParticleEffectIndex
1437 int SV_ParticleEffectIndex(const char *name)
1439 int i, argc, linenumber, effectnameindex;
1441 fs_offset_t filesize;
1442 unsigned char *filedata;
1444 const char *textstart;
1445 //const char *textend;
1446 char argv[16][1024];
1447 char filename[MAX_QPATH];
1448 if (!sv.particleeffectnamesloaded)
1450 sv.particleeffectnamesloaded = true;
1451 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1452 for (i = 0;i < EFFECT_TOTAL;i++)
1453 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1454 for (filepass = 0;;filepass++)
1457 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1458 else if (filepass == 1)
1459 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1462 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1465 textstart = (const char *)filedata;
1466 //textend = (const char *)filedata + filesize;
1468 for (linenumber = 1;;linenumber++)
1473 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1477 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1481 if (com_token[0] == 0)
1482 break; // if the loop exited and it's not a \n, it's EOF
1485 if (!strcmp(argv[0], "effect"))
1489 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1491 if (sv.particleeffectname[effectnameindex][0])
1493 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1498 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1502 // if we run out of names, abort
1503 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1505 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1514 // search for the name
1515 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1516 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1517 return effectnameindex;
1518 // return 0 if we couldn't find it
1522 model_t *SV_GetModelByIndex(int modelindex)
1524 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1527 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1529 prvm_prog_t *prog = SVVM_prog;
1531 if (!ed || ed->priv.server->free)
1533 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1534 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1543 static void SV_CreateBaseline (void)
1545 prvm_prog_t *prog = SVVM_prog;
1546 int i, entnum, large;
1547 prvm_edict_t *svent;
1549 // LadyHavoc: clear *all* baselines (not just active ones)
1550 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1552 // get the current server version
1553 svent = PRVM_EDICT_NUM(entnum);
1555 // LadyHavoc: always clear state values, whether the entity is in use or not
1556 svent->priv.server->baseline = defaultstate;
1558 if (svent->priv.server->free)
1560 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1563 // create entity baseline
1564 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1565 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1566 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1567 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1568 if (entnum > 0 && entnum <= svs.maxclients)
1570 svent->priv.server->baseline.colormap = entnum;
1571 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1575 svent->priv.server->baseline.colormap = 0;
1576 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1580 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1583 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1587 // add to the message
1589 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1591 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1592 MSG_WriteShort (&sv.signon, entnum);
1596 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1597 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1599 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1601 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1602 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1606 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1607 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1609 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1610 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1611 for (i=0 ; i<3 ; i++)
1613 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1614 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1623 Load csprogs.dat and comperss it so it doesn't need to be
1624 reloaded on request.
1627 static void SV_Prepare_CSQC(void)
1629 fs_offset_t progsize;
1631 if(svs.csqc_progdata)
1633 Con_DPrintf("Unloading old CSQC data.\n");
1634 Mem_Free(svs.csqc_progdata);
1635 if(svs.csqc_progdata_deflated)
1636 Mem_Free(svs.csqc_progdata_deflated);
1639 svs.csqc_progdata = NULL;
1640 svs.csqc_progdata_deflated = NULL;
1642 sv.csqc_progname[0] = 0;
1643 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1647 size_t deflated_size;
1649 sv.csqc_progsize = (int)progsize;
1650 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1651 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1652 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1654 Con_DPrint("Compressing csprogs.dat\n");
1655 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1656 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1657 svs.csqc_progsize_deflated = (int)deflated_size;
1658 if(svs.csqc_progdata_deflated)
1660 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1661 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1664 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1672 Grabs the current state of each client for saving across the
1673 transition to another level
1676 void SV_SaveSpawnparms (void)
1678 prvm_prog_t *prog = SVVM_prog;
1681 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1683 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1685 if (!host_client->active)
1688 // call the progs to get default spawn parms for the new client
1689 PRVM_serverglobalfloat(time) = sv.time;
1690 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1691 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1692 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1693 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1697 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1698 int SV_IsLocalServer(void)
1700 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1707 This is called at the start of each level
1711 void SV_SpawnServer (const char *map)
1713 prvm_prog_t *prog = SVVM_prog;
1717 model_t *worldmodel;
1718 char modelname[sizeof(sv.worldname)];
1721 Con_Printf("SpawnServer: %s\n", map);
1723 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1725 if (!FS_FileExists(modelname))
1727 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1728 if (!FS_FileExists(modelname))
1730 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1735 // SV_LockThreadMutex();
1737 if(!host_isclient.integer)
1738 Sys_MakeProcessNice();
1741 SCR_BeginLoadingPlaque(false);
1748 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1750 if (client->netconnection)
1752 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1753 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1756 World_End(&sv.world);
1757 if(PRVM_serverfunction(SV_Shutdown))
1759 func_t s = PRVM_serverfunction(SV_Shutdown);
1760 PRVM_serverglobalfloat(time) = sv.time;
1761 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1762 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1766 // free q3 shaders so that any newly downloaded shaders will be active
1767 Mod_FreeQ3Shaders();
1769 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1770 if (!worldmodel || !worldmodel->TraceBox)
1772 Con_Printf("Couldn't load map %s\n", modelname);
1774 if(!host_isclient.integer)
1775 Sys_MakeProcessMean();
1777 // SV_UnlockThreadMutex();
1782 Collision_Cache_Reset(true);
1784 // let's not have any servers with no name
1785 if (hostname.string[0] == 0)
1786 Cvar_SetQuick(&hostname, "UNNAMED");
1787 scr_centertime_off = 0;
1789 svs.changelevel_issued = false; // now safe to issue another
1791 // make the map a required file for clients
1792 Curl_ClearRequirements();
1793 Curl_RequireFile(modelname);
1796 // tell all connected clients that we are going to a new level
1799 NetConn_OpenServerPorts(true);
1802 // make cvars consistant
1805 Cvar_SetValueQuick(&deathmatch, 0);
1806 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1807 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1808 //Cvar_SetValue ("skill", (float)current_skill);
1809 current_skill = (int)(skill.value + 0.5);
1812 // set up the new server
1814 memset (&sv, 0, sizeof(sv));
1815 // if running a local client, make sure it doesn't try to access the last
1816 // level's data which is no longer valiud
1819 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1820 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1821 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1823 if(*sv_random_seed.string)
1825 srand(sv_random_seed.integer);
1826 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1833 // set level base name variables for later use
1834 strlcpy (sv.name, map, sizeof (sv.name));
1835 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1836 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1837 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1838 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1839 Cvar_SetQuick(&sv_worldname, sv.worldname);
1840 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1841 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1843 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1844 if (sv.protocol == PROTOCOL_UNKNOWN)
1847 Protocol_Names(buffer, sizeof(buffer));
1848 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1849 sv.protocol = PROTOCOL_QUAKE;
1852 // load progs to get entity field count
1853 //PR_LoadProgs ( sv_progs.string );
1855 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1856 sv.datagram.cursize = 0;
1857 sv.datagram.data = sv.datagram_buf;
1859 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1860 sv.reliable_datagram.cursize = 0;
1861 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1863 sv.signon.maxsize = sizeof(sv.signon_buf);
1864 sv.signon.cursize = 0;
1865 sv.signon.data = sv.signon_buf;
1867 // leave slots at start for clients only
1868 //prog->num_edicts = svs.maxclients+1;
1870 sv.state = ss_loading;
1871 prog->allowworldwrites = true;
1877 worldmodel->used = true;
1879 sv.worldmodel = worldmodel;
1880 sv.models[1] = sv.worldmodel;
1883 // clear world interaction links
1885 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1886 World_Start(&sv.world);
1888 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1890 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1891 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1892 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1894 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1895 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1897 if(i < sv.worldmodel->brush.numsubmodels)
1898 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1901 // load the rest of the entities
1903 // AK possible hack since num_edicts is still 0
1904 ent = PRVM_EDICT_NUM(0);
1905 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1906 ent->priv.server->free = false;
1907 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1908 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1909 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1910 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1911 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1912 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1913 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1914 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1917 PRVM_serverglobalfloat(coop) = coop.integer;
1919 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1921 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1923 // serverflags are for cross level information (sigils)
1924 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1926 // we need to reset the spawned flag on all connected clients here so that
1927 // their thinks don't run during startup (before PutClientInServer)
1928 // we also need to set up the client entities now
1929 // and we need to set the ->edict pointers to point into the progs edicts
1930 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1932 host_client->begun = false;
1933 host_client->edict = PRVM_EDICT_NUM(i + 1);
1934 PRVM_ED_ClearEdict(prog, host_client->edict);
1937 // load replacement entity file if found
1938 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1940 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1941 PRVM_ED_LoadFromFile(prog, entities);
1945 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1948 // LadyHavoc: clear world angles (to fix e3m3.bsp)
1949 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
1951 // all setup is completed, any further precache statements are errors
1952 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1953 prog->allowworldwrites = false;
1955 // run two frames to allow everything to settle
1957 for (i = 0;i < sv_init_frame_count.integer;i++)
1963 // Once all init frames have been run, we consider svqc code fully initialized.
1964 prog->inittime = host.realtime;
1966 if(!host_isclient.integer)
1969 // create a baseline for more efficient communications
1970 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1971 SV_CreateBaseline ();
1973 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1975 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1976 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1978 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
1979 if (!host_client->active)
1981 if (host_client->netconnection)
1982 SV_SendServerinfo(host_client);
1986 // if client is a botclient coming from a level change, we need to
1987 // set up client info that normally requires networking
1989 // copy spawn parms out of the client_t
1990 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1991 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
1993 // call the spawn function
1994 host_client->clientconnectcalled = true;
1995 PRVM_serverglobalfloat(time) = sv.time;
1996 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1997 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
1998 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
1999 host_client->begun = true;
2003 // update the map title cvar
2004 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2005 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2007 Con_Printf("Server spawned.\n");
2008 NetConn_Heartbeat (2);
2010 if(!host_isclient.integer)
2011 Sys_MakeProcessMean();
2013 // SV_UnlockThreadMutex();
2020 This only happens at the end of a game, not between levels
2023 void SV_Shutdown(void)
2025 prvm_prog_t *prog = SVVM_prog;
2028 Con_DPrintf("SV_Shutdown\n");
2033 NetConn_Heartbeat(2);
2034 NetConn_Heartbeat(2);
2036 // make sure all the clients know we're disconnecting
2037 World_End(&sv.world);
2040 if(PRVM_serverfunction(SV_Shutdown))
2042 func_t s = PRVM_serverfunction(SV_Shutdown);
2043 PRVM_serverglobalfloat(time) = sv.time;
2044 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2045 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2048 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2049 if (host_client->active)
2050 SV_DropClient(false); // server shutdown
2052 NetConn_CloseServerPorts();
2058 memset(&sv, 0, sizeof(sv));
2059 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2061 cl.islocalgame = false;
2064 /////////////////////////////////////////////////////
2067 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2069 // links don't survive the transition, so unlink everything
2070 World_UnlinkAll(&sv.world);
2073 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2078 // link every entity except world
2079 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2080 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2084 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2086 // LadyHavoc: for consistency set these here
2087 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2089 e->priv.server->move = false; // don't move on first frame
2091 if (num >= 0 && num < svs.maxclients)
2093 // set colormap and team on newly created player entity
2094 PRVM_serveredictfloat(e, colormap) = num + 1;
2095 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2096 // set netname/clientcolors back to client values so that
2097 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2099 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2100 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2101 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2102 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2103 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2104 // Assign netaddress (IP Address, etc)
2105 if(svs.clients[num].netconnection != NULL)
2107 // Acquire Readable Address
2108 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2109 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2112 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2113 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2114 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2116 PRVM_serveredictstring(e, crypto_idfp) = 0;
2117 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2118 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2119 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2121 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2122 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2123 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2125 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2126 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2127 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2129 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2130 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2131 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2133 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2137 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2142 World_UnlinkEdict(ed); // unlink from world bsp
2144 PRVM_serveredictstring(ed, model) = 0;
2145 PRVM_serveredictfloat(ed, takedamage) = 0;
2146 PRVM_serveredictfloat(ed, modelindex) = 0;
2147 PRVM_serveredictfloat(ed, colormap) = 0;
2148 PRVM_serveredictfloat(ed, skin) = 0;
2149 PRVM_serveredictfloat(ed, frame) = 0;
2150 VectorClear(PRVM_serveredictvector(ed, origin));
2151 VectorClear(PRVM_serveredictvector(ed, angles));
2152 PRVM_serveredictfloat(ed, nextthink) = -1;
2153 PRVM_serveredictfloat(ed, solid) = 0;
2155 VM_RemoveEdictSkeleton(prog, ed);
2156 World_Physics_RemoveFromEntity(&sv.world, ed);
2157 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2159 // make sure csqc networking is aware of the removed entity
2160 e = PRVM_NUM_FOR_EDICT(ed);
2161 sv.csqcentityversion[e] = 0;
2162 for (i = 0;i < svs.maxclients;i++)
2163 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2166 static void SVVM_count_edicts(prvm_prog_t *prog)
2170 int active, models, solid, step;
2172 active = models = solid = step = 0;
2173 for (i=0 ; i<prog->num_edicts ; i++)
2175 ent = PRVM_EDICT_NUM(i);
2176 if (ent->priv.server->free)
2179 if (PRVM_serveredictfloat(ent, solid))
2181 if (PRVM_serveredictstring(ent, model))
2183 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2187 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2188 Con_Printf("active :%3i\n", active);
2189 Con_Printf("view :%3i\n", models);
2190 Con_Printf("touch :%3i\n", solid);
2191 Con_Printf("step :%3i\n", step);
2194 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2196 // remove things from different skill levels or deathmatch
2197 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2199 if (deathmatch.integer)
2201 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2206 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2207 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2208 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2216 static void SV_VM_Setup(void)
2218 prvm_prog_t *prog = SVVM_prog;
2219 PRVM_Prog_Init(prog, &cmd_server);
2221 // allocate the mempools
2222 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2223 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2224 prog->builtins = vm_sv_builtins;
2225 prog->numbuiltins = vm_sv_numbuiltins;
2226 prog->max_edicts = 512;
2227 if (sv.protocol == PROTOCOL_QUAKE)
2228 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2229 else if (sv.protocol == PROTOCOL_QUAKEDP)
2230 prog->limit_edicts = 2048; // guessing
2231 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2232 prog->limit_edicts = 2048; // guessing!
2233 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2234 prog->limit_edicts = 4096; // guessing!
2236 prog->limit_edicts = MAX_EDICTS;
2237 prog->reserved_edicts = svs.maxclients;
2238 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2239 prog->name = "server";
2240 prog->extensionstring = vm_sv_extensions;
2241 prog->loadintoworld = true;
2243 // all callbacks must be defined (pointers are not checked before calling)
2244 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2245 prog->end_increase_edicts = SVVM_end_increase_edicts;
2246 prog->init_edict = SVVM_init_edict;
2247 prog->free_edict = SVVM_free_edict;
2248 prog->count_edicts = SVVM_count_edicts;
2249 prog->load_edict = SVVM_load_edict;
2250 prog->init_cmd = SVVM_init_cmd;
2251 prog->reset_cmd = SVVM_reset_cmd;
2252 prog->error_cmd = Host_Error;
2253 prog->ExecuteProgram = SVVM_ExecuteProgram;
2255 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2257 // some mods compiled with scrambling compilers lack certain critical
2258 // global names and field names such as "self" and "time" and "nextthink"
2259 // so we have to set these offsets manually, matching the entvars_t
2260 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2261 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2263 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2264 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2265 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2266 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2267 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2268 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2269 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2270 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2271 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2272 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2273 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2274 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2275 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2276 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2277 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2278 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2279 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2280 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2281 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2282 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2283 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2284 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2285 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2286 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2287 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2288 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2289 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2290 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2291 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2292 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2293 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2294 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2295 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2296 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2297 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2298 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2299 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2300 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2301 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2302 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2303 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2304 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2305 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2306 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2307 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2308 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2309 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2310 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2311 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2312 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2313 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2314 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2315 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2316 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2317 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2318 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2319 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2320 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2321 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2322 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2323 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2324 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2325 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2326 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2327 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2328 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2329 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2330 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2331 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2332 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2333 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2334 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2335 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2336 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2337 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2340 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2341 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2342 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2343 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2344 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2345 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2346 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2347 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2348 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2349 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2350 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2351 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2352 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2353 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2354 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2355 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2356 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2357 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2358 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2359 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2360 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2361 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2362 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2363 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2364 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2365 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2366 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2367 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2368 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2369 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2370 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2371 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2372 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2373 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2374 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2375 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2376 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2377 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2378 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2379 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2380 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2381 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2382 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2383 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2384 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2385 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2386 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2387 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2388 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2389 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2390 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2391 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2392 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2393 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2396 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2398 // OP_STATE is always supported on server because we add fields/globals for it
2399 prog->flag |= PRVM_OP_STATE;
2401 VM_CustomStats_Clear();//[515]: csqc
2406 static void SV_CheckTimeouts(void)
2410 // never timeout loopback connections
2411 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2413 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2415 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2416 SV_DropClient(false);
2421 extern cvar_t host_maxwait;
2422 extern cvar_t host_framerate;
2423 extern cvar_t cl_maxphysicsframesperserverframe;
2424 double SV_Frame(double time)
2426 static double sv_timer;
2429 qbool playing = false;
2433 svs.perf_acc_sleeptime = host.sleeptime;
2434 svs.perf_acc_realtime += time;
2436 // Look for clients who have spawned
2437 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2438 if(host_client->begun && host_client->netconnection)
2441 if(svs.perf_acc_realtime > 5)
2443 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2444 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2446 if(svs.perf_acc_offset_samples > 0)
2448 svs.perf_offset_max = svs.perf_acc_offset_max;
2449 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2450 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2453 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2454 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2457 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2460 * Don't accumulate time for the first 10 seconds of a match
2461 * so things can settle
2463 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2464 svs.perf_acc_lost = svs.perf_acc_offset =
2465 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2466 svs.perf_acc_offset_samples = host.sleeptime = 0;
2470 * Receive packets on each main loop iteration, as the main loop may
2471 * be undersleeping due to select() detecting a new packet
2475 NetConn_ServerFrame();
2481 * If the accumulator hasn't become positive, don't
2482 * run the frame. Everything that happens before this
2483 * point will happen even if we're sleeping this frame.
2485 if((sv_timer += time) < 0)
2488 // limit the frametime steps to no more than 100ms each
2492 svs.perf_acc_lost += (sv_timer - 0.1);
2496 if (sv.active && sv_timer > 0 && !svs.threaded)
2499 * Execute one or more server frames, with an upper limit on how much
2500 * execution time to spend on server frames to avoid freezing the game if
2501 * the server is overloaded. This execution time limit means the game will
2502 * slow down if the server is taking too long.
2504 int framecount, framelimit = 1;
2505 double advancetime, aborttime = 0;
2507 prvm_prog_t *prog = SVVM_prog;
2509 // run the world state
2510 // don't allow simulation to run too fast or too slow or logic glitches can occur
2512 // stop running server frames if the wall time reaches this value
2513 if (sys_ticrate.value <= 0)
2514 advancetime = sv_timer;
2517 advancetime = sys_ticrate.value;
2518 // listen servers can run multiple server frames per client frame
2519 framelimit = cl_maxphysicsframesperserverframe.integer;
2520 aborttime = Sys_DirtyTime() + 0.1;
2523 if(host_timescale.value > 0 && host_timescale.value < 1)
2524 advancetime = min(advancetime, 0.1 / host_timescale.value);
2526 advancetime = min(advancetime, 0.1);
2530 offset = Sys_DirtyTime() - host.dirtytime;
2531 if (offset < 0 || offset >= 1800)
2535 ++svs.perf_acc_offset_samples;
2536 svs.perf_acc_offset += offset;
2537 svs.perf_acc_offset_squared += offset * offset;
2539 if(svs.perf_acc_offset_max < offset)
2540 svs.perf_acc_offset_max = offset;
2543 // only advance time if not paused
2544 // the game also pauses in singleplayer when menu or console is used
2545 sv.frametime = advancetime * host_timescale.value;
2546 if (host_framerate.value)
2547 sv.frametime = host_framerate.value;
2548 if (sv.paused || host.paused)
2551 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2553 sv_timer -= advancetime;
2555 // move things around and think unless paused
2559 // if this server frame took too long, break out of the loop
2560 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2564 R_TimeReport("serverphysics");
2566 // send all messages to the clients
2567 SV_SendClientMessages();
2569 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2570 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2571 PRVM_serverglobalfloat(time) = sv.time;
2572 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2575 // send an heartbeat if enough time has passed since the last one
2576 NetConn_Heartbeat(0);
2577 R_TimeReport("servernetwork");
2581 // don't let r_speeds display jump around
2582 R_TimeReport("serverphysics");
2583 R_TimeReport("servernetwork");
2586 // if there is some time remaining from this frame, reset the timer
2590 svs.perf_acc_lost += sv_timer;
2597 static int SV_ThreadFunc(void *voiddata)
2599 prvm_prog_t *prog = SVVM_prog;
2600 qbool playing = false;
2601 double sv_timer = 0;
2602 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2606 sv_realtime = Sys_DirtyTime();
2607 while (!svs.threadstop)
2609 // FIXME: we need to handle Host_Error in the server thread somehow
2610 // if (setjmp(sv_abortframe))
2611 // continue; // something bad happened in the server game
2613 sv_oldrealtime = sv_realtime;
2614 sv_realtime = Sys_DirtyTime();
2615 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2616 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2618 sv_timer += sv_deltarealtime;
2620 svs.perf_acc_realtime += sv_deltarealtime;
2622 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2623 SV_LockThreadMutex();
2625 // Look for clients who have spawned
2628 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2629 if(host_client->begun)
2630 if(host_client->netconnection)
2634 // don't accumulate time for the first 10 seconds of a match
2635 // so things can settle
2636 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2638 else if(svs.perf_acc_realtime > 5)
2640 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2641 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2642 if(svs.perf_acc_offset_samples > 0)
2644 svs.perf_offset_max = svs.perf_acc_offset_max;
2645 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2646 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2648 if(svs.perf_lost > 0 && developer_extra.integer)
2650 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2651 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2657 NetConn_ServerFrame();
2661 // if the accumulators haven't become positive yet, wait a while
2662 wait = sv_timer * -1000000.0;
2665 double time0, delta;
2666 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2667 if (host_maxwait.value <= 0)
2668 wait = min(wait, 1000000.0);
2670 wait = min(wait, host_maxwait.value * 1000.0);
2672 wait = 1; // because we cast to int
2673 time0 = Sys_DirtyTime();
2674 Sys_Sleep((int)wait);
2675 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2676 svs.perf_acc_sleeptime += delta;
2680 if (sv.active && sv_timer > 0)
2682 // execute one server frame
2686 if (sys_ticrate.value <= 0)
2687 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2689 advancetime = sys_ticrate.value;
2693 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2694 ++svs.perf_acc_offset_samples;
2695 svs.perf_acc_offset += offset;
2696 svs.perf_acc_offset_squared += offset * offset;
2697 if(svs.perf_acc_offset_max < offset)
2698 svs.perf_acc_offset_max = offset;
2701 // only advance time if not paused
2702 // the game also pauses in singleplayer when menu or console is used
2703 sv.frametime = advancetime * host_timescale.value;
2704 if (host_framerate.value)
2705 sv.frametime = host_framerate.value;
2706 if (sv.paused || host.paused)
2709 sv_timer -= advancetime;
2711 // move things around and think unless paused
2715 // send all messages to the clients
2716 SV_SendClientMessages();
2718 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2720 PRVM_serverglobalfloat(time) = sv.time;
2721 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2722 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2725 // send an heartbeat if enough time has passed since the last one
2726 NetConn_Heartbeat(0);
2730 // we're back to safe code now
2731 SV_UnlockThreadMutex();
2733 // if there is some time remaining from this frame, reset the timers
2736 svs.perf_acc_lost += sv_timer;
2743 void SV_StartThread(void)
2745 if (!sv_threaded.integer || !Thread_HasThreads())
2747 svs.threaded = true;
2748 svs.threadstop = false;
2749 svs.threadmutex = Thread_CreateMutex();
2750 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2753 void SV_StopThread(void)
2757 svs.threadstop = true;
2758 Thread_WaitThread(svs.thread, 0);
2759 Thread_DestroyMutex(svs.threadmutex);
2760 svs.threaded = false;