2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 void VM_CustomStats_Clear (void);
35 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
37 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
43 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
50 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
88 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
89 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
90 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
91 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
92 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
93 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
94 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
95 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
96 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
97 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
98 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
99 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
100 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
101 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
102 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
105 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
106 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
107 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
108 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
109 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
110 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
111 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
114 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
115 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
116 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
117 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
118 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
119 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
130 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
131 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
132 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
133 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
134 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
135 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
136 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
137 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
138 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
139 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
140 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
141 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
142 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
143 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
144 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
145 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
146 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
147 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
148 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
149 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
150 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
151 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
152 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
153 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
154 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
155 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
156 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
157 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
158 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
159 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
160 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
162 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
173 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
195 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
196 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
197 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
199 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
204 mempool_t *sv_mempool = NULL;
206 extern cvar_t slowmo;
207 extern float scr_centertime_off;
209 // MUST match effectnameindex_t in client.h
210 static const char *standardeffectnames[EFFECT_TOTAL] =
234 "TE_TEI_BIGEXPLOSION",
250 #define SV_REQFUNCS 0
251 #define sv_reqfuncs NULL
253 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
254 //static const char *sv_reqfuncs[] = {
257 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
259 prvm_required_field_t sv_reqfields[] =
261 #define PRVM_DECLARE_serverglobalfloat(x)
262 #define PRVM_DECLARE_serverglobalvector(x)
263 #define PRVM_DECLARE_serverglobalstring(x)
264 #define PRVM_DECLARE_serverglobaledict(x)
265 #define PRVM_DECLARE_serverglobalfunction(x)
266 #define PRVM_DECLARE_clientglobalfloat(x)
267 #define PRVM_DECLARE_clientglobalvector(x)
268 #define PRVM_DECLARE_clientglobalstring(x)
269 #define PRVM_DECLARE_clientglobaledict(x)
270 #define PRVM_DECLARE_clientglobalfunction(x)
271 #define PRVM_DECLARE_menuglobalfloat(x)
272 #define PRVM_DECLARE_menuglobalvector(x)
273 #define PRVM_DECLARE_menuglobalstring(x)
274 #define PRVM_DECLARE_menuglobaledict(x)
275 #define PRVM_DECLARE_menuglobalfunction(x)
276 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
277 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
278 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
279 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
280 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
281 #define PRVM_DECLARE_clientfieldfloat(x)
282 #define PRVM_DECLARE_clientfieldvector(x)
283 #define PRVM_DECLARE_clientfieldstring(x)
284 #define PRVM_DECLARE_clientfieldedict(x)
285 #define PRVM_DECLARE_clientfieldfunction(x)
286 #define PRVM_DECLARE_menufieldfloat(x)
287 #define PRVM_DECLARE_menufieldvector(x)
288 #define PRVM_DECLARE_menufieldstring(x)
289 #define PRVM_DECLARE_menufieldedict(x)
290 #define PRVM_DECLARE_menufieldfunction(x)
291 #define PRVM_DECLARE_serverfunction(x)
292 #define PRVM_DECLARE_clientfunction(x)
293 #define PRVM_DECLARE_menufunction(x)
294 #define PRVM_DECLARE_field(x)
295 #define PRVM_DECLARE_global(x)
296 #define PRVM_DECLARE_function(x)
297 #include "prvm_offsets.h"
298 #undef PRVM_DECLARE_serverglobalfloat
299 #undef PRVM_DECLARE_serverglobalvector
300 #undef PRVM_DECLARE_serverglobalstring
301 #undef PRVM_DECLARE_serverglobaledict
302 #undef PRVM_DECLARE_serverglobalfunction
303 #undef PRVM_DECLARE_clientglobalfloat
304 #undef PRVM_DECLARE_clientglobalvector
305 #undef PRVM_DECLARE_clientglobalstring
306 #undef PRVM_DECLARE_clientglobaledict
307 #undef PRVM_DECLARE_clientglobalfunction
308 #undef PRVM_DECLARE_menuglobalfloat
309 #undef PRVM_DECLARE_menuglobalvector
310 #undef PRVM_DECLARE_menuglobalstring
311 #undef PRVM_DECLARE_menuglobaledict
312 #undef PRVM_DECLARE_menuglobalfunction
313 #undef PRVM_DECLARE_serverfieldfloat
314 #undef PRVM_DECLARE_serverfieldvector
315 #undef PRVM_DECLARE_serverfieldstring
316 #undef PRVM_DECLARE_serverfieldedict
317 #undef PRVM_DECLARE_serverfieldfunction
318 #undef PRVM_DECLARE_clientfieldfloat
319 #undef PRVM_DECLARE_clientfieldvector
320 #undef PRVM_DECLARE_clientfieldstring
321 #undef PRVM_DECLARE_clientfieldedict
322 #undef PRVM_DECLARE_clientfieldfunction
323 #undef PRVM_DECLARE_menufieldfloat
324 #undef PRVM_DECLARE_menufieldvector
325 #undef PRVM_DECLARE_menufieldstring
326 #undef PRVM_DECLARE_menufieldedict
327 #undef PRVM_DECLARE_menufieldfunction
328 #undef PRVM_DECLARE_serverfunction
329 #undef PRVM_DECLARE_clientfunction
330 #undef PRVM_DECLARE_menufunction
331 #undef PRVM_DECLARE_field
332 #undef PRVM_DECLARE_global
333 #undef PRVM_DECLARE_function
336 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
338 prvm_required_field_t sv_reqglobals[] =
340 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
341 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
342 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
343 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
344 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
345 #define PRVM_DECLARE_clientglobalfloat(x)
346 #define PRVM_DECLARE_clientglobalvector(x)
347 #define PRVM_DECLARE_clientglobalstring(x)
348 #define PRVM_DECLARE_clientglobaledict(x)
349 #define PRVM_DECLARE_clientglobalfunction(x)
350 #define PRVM_DECLARE_menuglobalfloat(x)
351 #define PRVM_DECLARE_menuglobalvector(x)
352 #define PRVM_DECLARE_menuglobalstring(x)
353 #define PRVM_DECLARE_menuglobaledict(x)
354 #define PRVM_DECLARE_menuglobalfunction(x)
355 #define PRVM_DECLARE_serverfieldfloat(x)
356 #define PRVM_DECLARE_serverfieldvector(x)
357 #define PRVM_DECLARE_serverfieldstring(x)
358 #define PRVM_DECLARE_serverfieldedict(x)
359 #define PRVM_DECLARE_serverfieldfunction(x)
360 #define PRVM_DECLARE_clientfieldfloat(x)
361 #define PRVM_DECLARE_clientfieldvector(x)
362 #define PRVM_DECLARE_clientfieldstring(x)
363 #define PRVM_DECLARE_clientfieldedict(x)
364 #define PRVM_DECLARE_clientfieldfunction(x)
365 #define PRVM_DECLARE_menufieldfloat(x)
366 #define PRVM_DECLARE_menufieldvector(x)
367 #define PRVM_DECLARE_menufieldstring(x)
368 #define PRVM_DECLARE_menufieldedict(x)
369 #define PRVM_DECLARE_menufieldfunction(x)
370 #define PRVM_DECLARE_serverfunction(x)
371 #define PRVM_DECLARE_clientfunction(x)
372 #define PRVM_DECLARE_menufunction(x)
373 #define PRVM_DECLARE_field(x)
374 #define PRVM_DECLARE_global(x)
375 #define PRVM_DECLARE_function(x)
376 #include "prvm_offsets.h"
377 #undef PRVM_DECLARE_serverglobalfloat
378 #undef PRVM_DECLARE_serverglobalvector
379 #undef PRVM_DECLARE_serverglobalstring
380 #undef PRVM_DECLARE_serverglobaledict
381 #undef PRVM_DECLARE_serverglobalfunction
382 #undef PRVM_DECLARE_clientglobalfloat
383 #undef PRVM_DECLARE_clientglobalvector
384 #undef PRVM_DECLARE_clientglobalstring
385 #undef PRVM_DECLARE_clientglobaledict
386 #undef PRVM_DECLARE_clientglobalfunction
387 #undef PRVM_DECLARE_menuglobalfloat
388 #undef PRVM_DECLARE_menuglobalvector
389 #undef PRVM_DECLARE_menuglobalstring
390 #undef PRVM_DECLARE_menuglobaledict
391 #undef PRVM_DECLARE_menuglobalfunction
392 #undef PRVM_DECLARE_serverfieldfloat
393 #undef PRVM_DECLARE_serverfieldvector
394 #undef PRVM_DECLARE_serverfieldstring
395 #undef PRVM_DECLARE_serverfieldedict
396 #undef PRVM_DECLARE_serverfieldfunction
397 #undef PRVM_DECLARE_clientfieldfloat
398 #undef PRVM_DECLARE_clientfieldvector
399 #undef PRVM_DECLARE_clientfieldstring
400 #undef PRVM_DECLARE_clientfieldedict
401 #undef PRVM_DECLARE_clientfieldfunction
402 #undef PRVM_DECLARE_menufieldfloat
403 #undef PRVM_DECLARE_menufieldvector
404 #undef PRVM_DECLARE_menufieldstring
405 #undef PRVM_DECLARE_menufieldedict
406 #undef PRVM_DECLARE_menufieldfunction
407 #undef PRVM_DECLARE_serverfunction
408 #undef PRVM_DECLARE_clientfunction
409 #undef PRVM_DECLARE_menufunction
410 #undef PRVM_DECLARE_field
411 #undef PRVM_DECLARE_global
412 #undef PRVM_DECLARE_function
417 //============================================================================
419 void SV_AreaStats_f(void)
421 World_PrintAreaStats(&sv.world, "server");
431 // init the csqc progs cvars, since they are updated/used by the server code
432 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
433 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
434 extern cvar_t csqc_progcrc;
435 extern cvar_t csqc_progsize;
436 extern cvar_t csqc_usedemoprogs;
438 Cvar_RegisterVariable(&sv_worldmessage);
439 Cvar_RegisterVariable(&sv_worldname);
440 Cvar_RegisterVariable(&sv_worldnamenoextension);
441 Cvar_RegisterVariable(&sv_worldbasename);
443 Cvar_RegisterVariable (&csqc_progname);
444 Cvar_RegisterVariable (&csqc_progcrc);
445 Cvar_RegisterVariable (&csqc_progsize);
446 Cvar_RegisterVariable (&csqc_usedemoprogs);
448 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
449 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
450 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
451 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
453 Cvar_RegisterVariable (&sv_disablenotify);
454 Cvar_RegisterVariable (&coop);
455 Cvar_RegisterVariable (&deathmatch);
456 Cvar_RegisterVariable (&fraglimit);
457 Cvar_RegisterVariable (&gamecfg);
458 Cvar_RegisterVariable (&noexit);
459 Cvar_RegisterVariable (&nomonsters);
460 Cvar_RegisterVariable (&pausable);
461 Cvar_RegisterVariable (&pr_checkextension);
462 Cvar_RegisterVariable (&samelevel);
463 Cvar_RegisterVariable (&skill);
464 Cvar_RegisterVariable (&slowmo);
465 Cvar_RegisterVariable (&sv_accelerate);
466 Cvar_RegisterVariable (&sv_aim);
467 Cvar_RegisterVariable (&sv_airaccel_qw);
468 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
469 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
470 Cvar_RegisterVariable (&sv_airaccelerate);
471 Cvar_RegisterVariable (&sv_airstopaccelerate);
472 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
473 Cvar_RegisterVariable (&sv_maxairstrafespeed);
474 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
475 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
476 Cvar_RegisterVariable (&sv_aircontrol);
477 Cvar_RegisterVariable (&sv_aircontrol_power);
478 Cvar_RegisterVariable (&sv_aircontrol_penalty);
479 Cvar_RegisterVariable (&sv_allowdownloads);
480 Cvar_RegisterVariable (&sv_allowdownloads_archive);
481 Cvar_RegisterVariable (&sv_allowdownloads_config);
482 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
483 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
484 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
485 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
486 Cvar_RegisterVariable (&sv_clmovement_enable);
487 Cvar_RegisterVariable (&sv_clmovement_minping);
488 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
489 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
490 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
491 Cvar_RegisterVariable (&sv_cullentities_pvs);
492 Cvar_RegisterVariable (&sv_cullentities_stats);
493 Cvar_RegisterVariable (&sv_cullentities_trace);
494 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
495 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
496 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
497 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
498 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
499 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
500 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
501 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
502 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
503 Cvar_RegisterVariable (&sv_debugmove);
504 Cvar_RegisterVariable (&sv_echobprint);
505 Cvar_RegisterVariable (&sv_edgefriction);
506 Cvar_RegisterVariable (&sv_entpatch);
507 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
508 Cvar_RegisterVariable (&sv_freezenonclients);
509 Cvar_RegisterVariable (&sv_friction);
510 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
511 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
512 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
513 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
514 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
515 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
516 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
517 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
518 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
519 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
520 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
521 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
522 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
523 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
524 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
525 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
526 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
527 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
528 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
529 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
530 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
531 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
532 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
533 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
534 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
535 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
536 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
537 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
538 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
539 Cvar_RegisterVariable (&sv_gravity);
540 Cvar_RegisterVariable (&sv_idealpitchscale);
541 Cvar_RegisterVariable (&sv_jumpstep);
542 Cvar_RegisterVariable (&sv_jumpvelocity);
543 Cvar_RegisterVariable (&sv_maxairspeed);
544 Cvar_RegisterVariable (&sv_maxrate);
545 Cvar_RegisterVariable (&sv_maxspeed);
546 Cvar_RegisterVariable (&sv_maxvelocity);
547 Cvar_RegisterVariable (&sv_nostep);
548 Cvar_RegisterVariable (&sv_playerphysicsqc);
549 Cvar_RegisterVariable (&sv_progs);
550 Cvar_RegisterVariable (&sv_protocolname);
551 Cvar_RegisterVariable (&sv_random_seed);
552 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
553 Cvar_RegisterVariable (&sv_sound_land);
554 Cvar_RegisterVariable (&sv_sound_watersplash);
555 Cvar_RegisterVariable (&sv_stepheight);
556 Cvar_RegisterVariable (&sv_stopspeed);
557 Cvar_RegisterVariable (&sv_wallfriction);
558 Cvar_RegisterVariable (&sv_wateraccelerate);
559 Cvar_RegisterVariable (&sv_waterfriction);
560 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
561 Cvar_RegisterVariable (&sv_warsowbunny_accel);
562 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
563 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
564 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
565 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
566 Cvar_RegisterVariable (&sv_areadebug);
567 Cvar_RegisterVariable (&sys_ticrate);
568 Cvar_RegisterVariable (&teamplay);
569 Cvar_RegisterVariable (&timelimit);
570 Cvar_RegisterVariable (&sv_threaded);
572 Cvar_RegisterVariable (&saved1);
573 Cvar_RegisterVariable (&saved2);
574 Cvar_RegisterVariable (&saved3);
575 Cvar_RegisterVariable (&saved4);
576 Cvar_RegisterVariable (&savedgamecfg);
577 Cvar_RegisterVariable (&scratch1);
578 Cvar_RegisterVariable (&scratch2);
579 Cvar_RegisterVariable (&scratch3);
580 Cvar_RegisterVariable (&scratch4);
581 Cvar_RegisterVariable (&temp1);
583 // LordHavoc: Nehahra uses these to pass data around cutscene demos
584 Cvar_RegisterVariable (&nehx00);
585 Cvar_RegisterVariable (&nehx01);
586 Cvar_RegisterVariable (&nehx02);
587 Cvar_RegisterVariable (&nehx03);
588 Cvar_RegisterVariable (&nehx04);
589 Cvar_RegisterVariable (&nehx05);
590 Cvar_RegisterVariable (&nehx06);
591 Cvar_RegisterVariable (&nehx07);
592 Cvar_RegisterVariable (&nehx08);
593 Cvar_RegisterVariable (&nehx09);
594 Cvar_RegisterVariable (&nehx10);
595 Cvar_RegisterVariable (&nehx11);
596 Cvar_RegisterVariable (&nehx12);
597 Cvar_RegisterVariable (&nehx13);
598 Cvar_RegisterVariable (&nehx14);
599 Cvar_RegisterVariable (&nehx15);
600 Cvar_RegisterVariable (&nehx16);
601 Cvar_RegisterVariable (&nehx17);
602 Cvar_RegisterVariable (&nehx18);
603 Cvar_RegisterVariable (&nehx19);
604 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
606 Cvar_RegisterVariable (&sv_autodemo_perclient);
607 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
608 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
610 Cvar_RegisterVariable (&halflifebsp);
612 sv_mempool = Mem_AllocPool("server", 0, NULL);
615 static void SV_SaveEntFile_f(void)
617 if (!sv.active || !sv.worldmodel)
619 Con_Print("Not running a server\n");
622 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
627 =============================================================================
631 =============================================================================
638 Make sure the event gets sent to all clients
641 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
647 MSG_WriteByte (&sv.datagram, svc_particle);
648 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
649 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
650 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
651 for (i=0 ; i<3 ; i++)
652 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
653 MSG_WriteByte (&sv.datagram, count);
654 MSG_WriteByte (&sv.datagram, color);
655 SV_FlushBroadcastMessages();
662 Make sure the event gets sent to all clients
665 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
667 if (modelindex >= 256 || startframe >= 256)
669 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
671 MSG_WriteByte (&sv.datagram, svc_effect2);
672 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
673 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
674 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
675 MSG_WriteShort (&sv.datagram, modelindex);
676 MSG_WriteShort (&sv.datagram, startframe);
677 MSG_WriteByte (&sv.datagram, framecount);
678 MSG_WriteByte (&sv.datagram, framerate);
682 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
684 MSG_WriteByte (&sv.datagram, svc_effect);
685 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
686 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
687 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
688 MSG_WriteByte (&sv.datagram, modelindex);
689 MSG_WriteByte (&sv.datagram, startframe);
690 MSG_WriteByte (&sv.datagram, framecount);
691 MSG_WriteByte (&sv.datagram, framerate);
693 SV_FlushBroadcastMessages();
700 Each entity can have eight independant sound sources, like voice,
703 Channel 0 is an auto-allocate channel, the others override anything
704 already running on that entity/channel pair.
706 An attenuation of 0 will play full volume everywhere in the level.
707 Larger attenuations will drop off. (max 4 attenuation)
711 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
714 int sound_num, field_mask, i, ent, speed4000;
716 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
718 if (volume < 0 || volume > 255)
720 Con_Printf ("SV_StartSound: volume = %i\n", volume);
724 if (attenuation < 0 || attenuation > 4)
726 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
730 if (!IS_CHAN(channel))
732 Con_Printf ("SV_StartSound: channel = %i\n", channel);
736 channel = CHAN_ENGINE2NET(channel);
738 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
741 // find precache number for sound
742 sound_num = SV_SoundIndex(sample, 1);
746 ent = PRVM_NUM_FOR_EDICT(entity);
748 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
750 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
751 field_mask |= SND_VOLUME;
752 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
753 field_mask |= SND_ATTENUATION;
754 if (speed4000 && speed4000 != 4000)
755 field_mask |= SND_SPEEDUSHORT4000;
756 if (ent >= 8192 || channel < 0 || channel > 7)
757 field_mask |= SND_LARGEENTITY;
758 if (sound_num >= 256)
759 field_mask |= SND_LARGESOUND;
761 // directed messages go only to the entity they are targeted on
762 MSG_WriteByte (dest, svc_sound);
763 MSG_WriteByte (dest, field_mask);
764 if (field_mask & SND_VOLUME)
765 MSG_WriteByte (dest, volume);
766 if (field_mask & SND_ATTENUATION)
767 MSG_WriteByte (dest, (int)(attenuation*64));
768 if (field_mask & SND_SPEEDUSHORT4000)
769 MSG_WriteShort (dest, speed4000);
770 if (field_mask & SND_LARGEENTITY)
772 MSG_WriteShort (dest, ent);
773 MSG_WriteChar (dest, channel);
776 MSG_WriteShort (dest, (ent<<3) | channel);
777 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
778 MSG_WriteShort (dest, sound_num);
780 MSG_WriteByte (dest, sound_num);
781 for (i = 0;i < 3;i++)
782 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
784 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
786 SV_FlushBroadcastMessages();
793 Nearly the same logic as SV_StartSound, except an origin
794 instead of an entity is provided and channel is omitted.
796 The entity sent to the client is 0 (world) and the channel
797 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
798 function, therefore the check for it is omitted.
802 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
804 int sound_num, field_mask, i, speed4000;
806 if (volume < 0 || volume > 255)
808 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
812 if (attenuation < 0 || attenuation > 4)
814 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
818 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
821 // find precache number for sound
822 sound_num = SV_SoundIndex(sample, 1);
826 speed4000 = (int)(speed * 40.0f);
828 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
829 field_mask |= SND_VOLUME;
830 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
831 field_mask |= SND_ATTENUATION;
832 if (sound_num >= 256)
833 field_mask |= SND_LARGESOUND;
834 if (speed4000 && speed4000 != 4000)
835 field_mask |= SND_SPEEDUSHORT4000;
837 // directed messages go only to the entity they are targeted on
838 MSG_WriteByte (&sv.datagram, svc_sound);
839 MSG_WriteByte (&sv.datagram, field_mask);
840 if (field_mask & SND_VOLUME)
841 MSG_WriteByte (&sv.datagram, volume);
842 if (field_mask & SND_ATTENUATION)
843 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
844 if (field_mask & SND_SPEEDUSHORT4000)
845 MSG_WriteShort (&sv.datagram, speed4000);
846 // Always write entnum 0 for the world entity
847 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
848 if (field_mask & SND_LARGESOUND)
849 MSG_WriteShort (&sv.datagram, sound_num);
851 MSG_WriteByte (&sv.datagram, sound_num);
852 for (i = 0;i < 3;i++)
853 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
854 SV_FlushBroadcastMessages();
858 ==============================================================================
862 ==============================================================================
869 Sends the first message from the server to a connected client.
870 This will be sent on the initial connection and upon each server load.
873 void SV_SendServerinfo (client_t *client)
878 // we know that this client has a netconnection and thus is not a bot
880 // edicts get reallocated on level changes, so we need to update it here
881 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
883 // clear cached stuff that depends on the level
884 client->weaponmodel[0] = 0;
885 client->weaponmodelindex = 0;
887 // LordHavoc: clear entityframe tracking
888 client->latestframenum = 0;
890 // initialize the movetime, so a speedhack can't make use of the time before this client joined
891 client->cmd.time = sv.time;
893 if (client->entitydatabase)
894 EntityFrame_FreeDatabase(client->entitydatabase);
895 if (client->entitydatabase4)
896 EntityFrame4_FreeDatabase(client->entitydatabase4);
897 if (client->entitydatabase5)
898 EntityFrame5_FreeDatabase(client->entitydatabase5);
900 memset(client->stats, 0, sizeof(client->stats));
901 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
903 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
905 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
906 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
907 else if (sv.protocol == PROTOCOL_DARKPLACES4)
908 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
910 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
913 // reset csqc entity versions
914 for (i = 0;i < prog->max_edicts;i++)
916 client->csqcentityscope[i] = 0;
917 client->csqcentitysendflags[i] = 0xFFFFFF;
918 client->csqcentityglobalhistory[i] = 0;
920 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
922 client->csqcentityframehistory[i].num = 0;
923 client->csqcentityframehistory[i].framenum = -1;
925 client->csqcnumedicts = 0;
926 client->csqcentityframehistory_next = 0;
928 SZ_Clear (&client->netconnection->message);
929 MSG_WriteByte (&client->netconnection->message, svc_print);
930 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
931 MSG_WriteString (&client->netconnection->message,message);
933 SV_StopDemoRecording(client); // to split up demos into different files
934 if(sv_autodemo_perclient.integer && client->netconnection)
936 char demofile[MAX_OSPATH];
937 char ipaddress[MAX_QPATH];
940 // start a new demo file
941 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
942 for(i = 0; ipaddress[i]; ++i)
943 if(!isalnum(ipaddress[i]))
945 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
947 SV_StartDemoRecording(client, demofile, -1);
950 //[515]: init csprogs according to version of svprogs, check the crc, etc.
951 if (sv.csqc_progname[0])
953 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
954 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
955 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
956 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
957 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
958 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
959 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
961 if(client->sv_demo_file != NULL)
964 static char buf[NET_MAXMESSAGE];
967 sb.data = (unsigned char *) buf;
968 sb.maxsize = sizeof(buf);
970 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
971 SV_WriteDemoMessage(client, &sb, false);
974 //[515]: init stufftext string (it is sent before svc_serverinfo)
975 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
977 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
978 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
982 //if (sv_allowdownloads.integer)
983 // always send the info that the server supports the protocol, even if downloads are forbidden
984 // only because of that, the CSQC exception can work
986 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
987 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
990 // send at this time so it's guaranteed to get executed at the right time
994 host_client = client;
995 Curl_SendRequirements();
999 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1000 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1001 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1003 if (!coop.integer && deathmatch.integer)
1004 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1006 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1008 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
1010 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1011 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1012 MSG_WriteByte (&client->netconnection->message, 0);
1014 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1015 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1016 MSG_WriteByte (&client->netconnection->message, 0);
1019 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1020 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1021 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1024 // store this in clientcamera, too
1025 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1026 MSG_WriteByte (&client->netconnection->message, svc_setview);
1027 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1029 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1030 MSG_WriteByte (&client->netconnection->message, 1);
1032 client->spawned = false; // need prespawn, spawn, etc
1033 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1035 // clear movement info until client enters the new level properly
1036 memset(&client->cmd, 0, sizeof(client->cmd));
1037 client->movesequence = 0;
1038 client->movement_highestsequence_seen = 0;
1039 memset(&client->movement_count, 0, sizeof(client->movement_count));
1040 #ifdef NUM_PING_TIMES
1041 for (i = 0;i < NUM_PING_TIMES;i++)
1042 client->ping_times[i] = 0;
1043 client->num_pings = 0;
1047 // allow the client some time to send his keepalives, even if map loading took ages
1048 client->netconnection->timeout = realtime + net_connecttimeout.value;
1055 Initializes a client_t for a new net connection. This will only be called
1056 once for a player each game, not once for each level change.
1059 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1064 client = svs.clients + clientnum;
1066 // set up the client_t
1069 float backupparms[NUM_SPAWN_PARMS];
1070 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1071 memset(client, 0, sizeof(*client));
1072 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1075 memset(client, 0, sizeof(*client));
1076 client->active = true;
1077 client->netconnection = netconnection;
1079 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1081 if(client->netconnection && client->netconnection->crypto.authenticated)
1083 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1084 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1085 client->netconnection->address,
1086 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1087 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1088 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1089 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1093 strlcpy(client->name, "unconnected", sizeof(client->name));
1094 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1095 client->spawned = false;
1096 client->edict = PRVM_EDICT_NUM(clientnum+1);
1097 if (client->netconnection)
1098 client->netconnection->message.allowoverflow = true; // we can catch it
1099 // prepare the unreliable message buffer
1100 client->unreliablemsg.data = client->unreliablemsg_data;
1101 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1102 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1103 client->rate = 1000000000;
1104 // no limits for local player
1105 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1106 client->rate = 1000000000;
1107 client->connecttime = realtime;
1111 // call the progs to get default spawn parms for the new client
1112 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1113 PRVM_serverglobaledict(self) = 0;
1114 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1115 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1116 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1118 // set up the entity for this client (including .colormap, .team, etc)
1119 PRVM_ED_ClearEdict(client->edict);
1122 // don't call SendServerinfo for a fresh botclient because its fields have
1123 // not been set up by the qc yet
1124 if (client->netconnection)
1125 SV_SendServerinfo (client);
1127 client->spawned = true;
1132 ===============================================================================
1136 ===============================================================================
1140 =============================================================================
1142 The PVS must include a small area around the client to allow head bobbing
1143 or other small motion on the client side. Otherwise, a bob might cause an
1144 entity that should be visible to not show up, especially when the bob
1145 crosses a waterline.
1147 =============================================================================
1150 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1153 unsigned int sendflags;
1154 unsigned int version;
1155 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1156 unsigned int customizeentityforclient;
1157 unsigned int sendentity;
1160 vec3_t cullmins, cullmaxs;
1163 // fast path for games that do not use legacy entity networking
1164 // note: still networks clients even if they are legacy
1165 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1166 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1169 // this 2 billion unit check is actually to detect NAN origins
1170 // (we really don't want to send those)
1171 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1174 // EF_NODRAW prevents sending for any reason except for your own
1175 // client, so we must keep all clients in this superset
1176 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1178 // we can omit invisible entities with no effects that are not clients
1179 // LordHavoc: this could kill tags attached to an invisible entity, I
1180 // just hope we never have to support that case
1181 i = (int)PRVM_serveredictfloat(ent, modelindex);
1182 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1185 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1186 glowsize = (unsigned char)bound(0, i, 255);
1187 if (PRVM_serveredictfloat(ent, glow_trail))
1188 flags |= RENDER_GLOWTRAIL;
1189 if (PRVM_serveredictedict(ent, viewmodelforclient))
1190 flags |= RENDER_VIEWMODEL;
1192 v = PRVM_serveredictvector(ent, color);
1194 light[0] = (unsigned short)bound(0, f, 65535);
1196 light[1] = (unsigned short)bound(0, f, 65535);
1198 light[2] = (unsigned short)bound(0, f, 65535);
1199 f = PRVM_serveredictfloat(ent, light_lev);
1200 light[3] = (unsigned short)bound(0, f, 65535);
1201 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1202 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1204 if (gamemode == GAME_TENEBRAE)
1206 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1210 lightpflags |= PFLAGS_FULLDYNAMIC;
1212 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1216 light[0] = (int)(0.2*256);
1217 light[1] = (int)(1.0*256);
1218 light[2] = (int)(0.2*256);
1220 lightpflags |= PFLAGS_FULLDYNAMIC;
1224 specialvisibilityradius = 0;
1225 if (lightpflags & PFLAGS_FULLDYNAMIC)
1226 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1228 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1229 if (flags & RENDER_GLOWTRAIL)
1230 specialvisibilityradius = max(specialvisibilityradius, 100);
1231 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1233 if (effects & EF_BRIGHTFIELD)
1234 specialvisibilityradius = max(specialvisibilityradius, 80);
1235 if (effects & EF_MUZZLEFLASH)
1236 specialvisibilityradius = max(specialvisibilityradius, 100);
1237 if (effects & EF_BRIGHTLIGHT)
1238 specialvisibilityradius = max(specialvisibilityradius, 400);
1239 if (effects & EF_DIMLIGHT)
1240 specialvisibilityradius = max(specialvisibilityradius, 200);
1241 if (effects & EF_RED)
1242 specialvisibilityradius = max(specialvisibilityradius, 200);
1243 if (effects & EF_BLUE)
1244 specialvisibilityradius = max(specialvisibilityradius, 200);
1245 if (effects & EF_FLAME)
1246 specialvisibilityradius = max(specialvisibilityradius, 250);
1247 if (effects & EF_STARDUST)
1248 specialvisibilityradius = max(specialvisibilityradius, 100);
1251 // early culling checks
1252 // (final culling is done by SV_MarkWriteEntityStateToClient)
1253 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1254 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1258 cs->active = ACTIVE_NETWORK;
1259 cs->number = enumber;
1260 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1261 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1263 cs->effects = effects;
1264 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1265 cs->modelindex = modelindex;
1266 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1267 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1268 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1269 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1270 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1271 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1272 cs->customizeentityforclient = customizeentityforclient;
1273 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1274 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1275 cs->glowsize = glowsize;
1276 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1278 // don't need to init cs->colormod because the defaultstate did that for us
1279 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1280 v = PRVM_serveredictvector(ent, colormod);
1281 if (VectorLength2(v))
1283 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1284 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1285 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1288 // don't need to init cs->glowmod because the defaultstate did that for us
1289 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1290 v = PRVM_serveredictvector(ent, glowmod);
1291 if (VectorLength2(v))
1293 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1294 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1295 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1298 cs->modelindex = modelindex;
1301 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1305 cs->alpha = (unsigned char)bound(0, i, 255);
1308 f = (PRVM_serveredictfloat(ent, renderamt));
1312 cs->alpha = (unsigned char)bound(0, i, 255);
1316 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1320 cs->scale = (unsigned char)bound(0, i, 255);
1323 cs->glowcolor = 254;
1324 f = PRVM_serveredictfloat(ent, glow_color);
1326 cs->glowcolor = (int)f;
1328 if (PRVM_serveredictfloat(ent, fullbright))
1329 cs->effects |= EF_FULLBRIGHT;
1331 f = PRVM_serveredictfloat(ent, modelflags);
1333 cs->effects |= ((unsigned int)f & 0xff) << 24;
1335 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1336 cs->flags |= RENDER_STEP;
1337 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1338 cs->flags |= RENDER_LOWPRECISION;
1339 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1340 cs->flags |= RENDER_COLORMAPPED;
1341 if (cs->viewmodelforclient)
1342 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1344 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1346 cs->flags |= RENDER_COMPLEXANIMATION;
1347 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1348 cs->skeletonobject = ent->priv.server->skeleton;
1349 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1350 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1351 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1352 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1353 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1354 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1355 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1356 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1357 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1358 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1359 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1360 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1363 cs->light[0] = light[0];
1364 cs->light[1] = light[1];
1365 cs->light[2] = light[2];
1366 cs->light[3] = light[3];
1367 cs->lightstyle = lightstyle;
1368 cs->lightpflags = lightpflags;
1370 cs->specialvisibilityradius = specialvisibilityradius;
1372 // calculate the visible box of this entity (don't use the physics box
1373 // as that is often smaller than a model, and would not count
1374 // specialvisibilityradius)
1375 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1377 float scale = cs->scale * (1.0f / 16.0f);
1378 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1380 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1381 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1383 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1385 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1386 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1390 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1391 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1396 // if there is no model (or it could not be loaded), use the physics box
1397 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1398 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1400 if (specialvisibilityradius)
1402 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1403 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1404 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1405 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1406 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1407 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1410 // calculate center of bbox for network prioritization purposes
1411 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1413 // if culling box has moved, update pvs cluster links
1414 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1416 VectorCopy(cullmins, ent->priv.server->cullmins);
1417 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1418 // a value of -1 for pvs_numclusters indicates that the links are not
1419 // cached, and should be re-tested each time, this is the case if the
1420 // culling box touches too many pvs clusters to store, or if the world
1421 // model does not support FindBoxClusters
1422 ent->priv.server->pvs_numclusters = -1;
1423 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1425 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1426 if (i <= MAX_ENTITYCLUSTERS)
1427 ent->priv.server->pvs_numclusters = i;
1431 // we need to do some csqc entity upkeep here
1432 // get self.SendFlags and clear them
1433 // (to let the QC know that they've been read)
1436 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1437 PRVM_serveredictfloat(ent, SendFlags) = 0;
1438 // legacy self.Version system
1439 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1441 if (sv.csqcentityversion[enumber] != version)
1442 sendflags = 0xFFFFFF;
1443 sv.csqcentityversion[enumber] = version;
1445 // move sendflags into the per-client sendflags
1447 for (i = 0;i < svs.maxclients;i++)
1448 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1449 // mark it as inactive for non-csqc networking
1450 cs->active = ACTIVE_SHARED;
1456 void SV_PrepareEntitiesForSending(void)
1460 // send all entities that touch the pvs
1461 sv.numsendentities = 0;
1462 sv.sendentitiesindex[0] = NULL;
1463 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1464 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1466 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1468 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1469 sv.numsendentities++;
1474 #define MAX_LINEOFSIGHTTRACES 64
1476 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1480 float starttransformed[3], endtransformed[3];
1483 int originalnumtouchedicts;
1484 int numtouchedicts = 0;
1486 matrix4x4_t matrix, imatrix;
1488 prvm_edict_t *touch;
1489 static prvm_edict_t *touchedicts[MAX_EDICTS];
1490 vec3_t boxmins, boxmaxs;
1491 vec3_t clipboxmins, clipboxmaxs;
1492 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1494 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1496 // expand the box a little
1497 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1498 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1499 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1500 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1501 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1502 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1504 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1505 for (traceindex = 1;traceindex < numtraces;traceindex++)
1506 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1508 // calculate sweep box for the entire swarm of traces
1509 VectorCopy(eye, clipboxmins);
1510 VectorCopy(eye, clipboxmaxs);
1511 for (traceindex = 0;traceindex < numtraces;traceindex++)
1513 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1514 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1515 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1516 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1517 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1518 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1521 // get the list of entities in the sweep box
1522 if (sv_cullentities_trace_entityocclusion.integer)
1523 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1524 if (numtouchedicts > MAX_EDICTS)
1526 // this never happens
1527 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1528 numtouchedicts = MAX_EDICTS;
1530 // iterate the entities found in the sweep box and filter them
1531 originalnumtouchedicts = numtouchedicts;
1533 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1535 touch = touchedicts[touchindex];
1536 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1538 model = SV_GetModelFromEdict(touch);
1539 if (!model || !model->brush.TraceLineOfSight)
1541 // skip obviously transparent entities
1542 alpha = PRVM_serveredictfloat(touch, alpha);
1543 if (alpha && alpha < 1)
1545 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1547 touchedicts[numtouchedicts++] = touch;
1550 // now that we have a filtered list of "interesting" entities, fire each
1551 // ray against all of them, this gives us an early-out case when something
1552 // is visible (which it often is)
1554 for (traceindex = 0;traceindex < numtraces;traceindex++)
1556 // check world occlusion
1557 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1558 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1560 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1562 touch = touchedicts[touchindex];
1563 model = SV_GetModelFromEdict(touch);
1564 if(model && model->brush.TraceLineOfSight)
1566 // get the entity matrix
1567 pitchsign = SV_GetPitchSign(touch);
1568 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1569 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1570 // see if the ray hits this entity
1571 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1572 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1573 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1580 // check if the ray was blocked
1581 if (touchindex < numtouchedicts)
1583 // return if the ray was not blocked
1591 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1596 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1598 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1599 sv.writeentitiestoclient_stats_totalentities++;
1601 if (s->customizeentityforclient)
1603 PRVM_serverglobaledict(self) = s->number;
1604 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1605 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1606 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1610 // never reject player
1611 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1613 // check various rejection conditions
1614 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1616 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1618 if (s->effects & EF_NODRAW)
1620 // LordHavoc: only send entities with a model or important effects
1621 if (!s->modelindex && s->specialvisibilityradius == 0)
1624 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1625 // viewmodels don't have visibility checking
1626 if (s->viewmodelforclient)
1628 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1631 else if (s->tagentity)
1633 // tag attached entities simply check their parent
1634 if (!sv.sendentitiesindex[s->tagentity])
1636 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1637 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1640 // always send world submodels in newer protocols because they don't
1641 // generate much traffic (in old protocols they hog bandwidth)
1642 // but only if sv_cullentities_nevercullbmodels is off
1643 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1645 // entity has survived every check so far, check if visible
1646 ed = PRVM_EDICT_NUM(s->number);
1648 // if not touching a visible leaf
1649 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1651 if (ed->priv.server->pvs_numclusters < 0)
1653 // entity too big for clusters list
1654 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1656 sv.writeentitiestoclient_stats_culled_pvs++;
1663 // check cached clusters list
1664 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1665 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1667 if (i == ed->priv.server->pvs_numclusters)
1669 sv.writeentitiestoclient_stats_culled_pvs++;
1675 // or not seen by random tracelines
1676 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1679 s->number <= svs.maxclients
1680 ? sv_cullentities_trace_samples_players.integer
1682 s->specialvisibilityradius
1683 ? sv_cullentities_trace_samples_extra.integer
1684 : sv_cullentities_trace_samples.integer;
1685 float enlarge = sv_cullentities_trace_enlarge.value;
1690 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1691 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1693 if(eyeindex < sv.writeentitiestoclient_numeyes)
1694 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1696 s->number <= svs.maxclients
1697 ? sv_cullentities_trace_delay_players.value
1698 : sv_cullentities_trace_delay.value
1700 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1702 sv.writeentitiestoclient_stats_culled_trace++;
1710 // this just marks it for sending
1711 // FIXME: it would be more efficient to send here, but the entity
1712 // compressor isn't that flexible
1713 sv.writeentitiestoclient_stats_visibleentities++;
1714 sv.sententities[s->number] = sv.sententitiesmark;
1717 #if MAX_LEVELNETWORKEYES > 0
1718 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1719 void SV_AddCameraEyes(void)
1723 static int cameras[MAX_LEVELNETWORKEYES];
1724 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1725 static int eye_levels[MAX_CLIENTNETWORKEYES];
1729 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1732 // check line of sight to portal entities and add them to PVS
1733 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1735 if (!ed->priv.server->free)
1737 if(PRVM_serveredictfunction(ed, camera_transform))
1739 PRVM_serverglobaledict(self) = e;
1740 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1741 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1742 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1743 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1744 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1745 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1747 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1748 cameras[n_cameras] = e;
1750 if(n_cameras >= MAX_LEVELNETWORKEYES)
1760 // i is loop counter, is reset to 0 when an eye got added
1761 // j is camera index to check
1762 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1766 ed = PRVM_EDICT_NUM(cameras[j]);
1767 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1768 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1769 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1770 if(eye_levels[k] <= MAX_EYE_RECURSION)
1772 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1774 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1775 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1776 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1777 sv.writeentitiestoclient_numeyes++;
1786 void SV_AddCameraEyes(void)
1791 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1793 qboolean need_empty = false;
1794 int i, numsendstates, numcsqcsendstates;
1796 prvm_edict_t *camera;
1800 // if there isn't enough space to accomplish anything, skip it
1801 if (msg->cursize + 25 > maxsize)
1804 sv.writeentitiestoclient_msg = msg;
1805 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1807 sv.writeentitiestoclient_stats_culled_pvs = 0;
1808 sv.writeentitiestoclient_stats_culled_trace = 0;
1809 sv.writeentitiestoclient_stats_visibleentities = 0;
1810 sv.writeentitiestoclient_stats_totalentities = 0;
1811 sv.writeentitiestoclient_numeyes = 0;
1814 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1815 camera = PRVM_EDICT_NUM( client->clientcamera );
1816 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1817 sv.writeentitiestoclient_pvsbytes = 0;
1818 // get the PVS values for the eye location, later FatPVS calls will merge
1819 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1820 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1822 // add the eye to a list for SV_CanSeeBox tests
1823 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1824 sv.writeentitiestoclient_numeyes++;
1826 // calculate predicted eye origin for SV_CanSeeBox tests
1827 if (sv_cullentities_trace_prediction.integer)
1829 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1831 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1832 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1834 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1835 sv.writeentitiestoclient_numeyes++;
1837 //if (!sv.writeentitiestoclient_useprediction)
1838 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1843 // build PVS from the new eyes
1844 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1845 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1846 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1848 sv.sententitiesmark++;
1850 for (i = 0;i < sv.numsendentities;i++)
1851 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1854 numcsqcsendstates = 0;
1855 for (i = 0;i < sv.numsendentities;i++)
1857 s = &sv.sendentities[i];
1858 if (sv.sententities[s->number] == sv.sententitiesmark)
1860 if(s->active == ACTIVE_NETWORK)
1862 if (s->exteriormodelforclient)
1864 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1865 s->flags |= RENDER_EXTERIORMODEL;
1867 s->flags &= ~RENDER_EXTERIORMODEL;
1869 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1871 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1872 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1874 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1878 if (sv_cullentities_stats.integer)
1879 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1881 if(client->entitydatabase5)
1882 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1884 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1886 if(client->num_skippedentityframes >= 10)
1887 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1889 if (client->entitydatabase5)
1890 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1891 else if (client->entitydatabase4)
1893 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1894 Protocol_WriteStatsReliable();
1896 else if (client->entitydatabase)
1898 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1899 Protocol_WriteStatsReliable();
1903 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1904 Protocol_WriteStatsReliable();
1908 client->num_skippedentityframes = 0;
1910 ++client->num_skippedentityframes;
1919 static void SV_CleanupEnts (void)
1924 ent = PRVM_NEXT_EDICT(prog->edicts);
1925 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1926 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1931 SV_WriteClientdataToMessage
1935 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1939 prvm_edict_t *other;
1944 float *statsf = (float *)stats;
1948 // send a damage message
1950 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1952 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1953 MSG_WriteByte (msg, svc_damage);
1954 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1955 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1956 for (i=0 ; i<3 ; i++)
1957 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1959 PRVM_serveredictfloat(ent, dmg_take) = 0;
1960 PRVM_serveredictfloat(ent, dmg_save) = 0;
1964 // send the current viewpos offset from the view entity
1966 SV_SetIdealPitch (); // how much to look up / down ideally
1968 // a fixangle might get lost in a dropped packet. Oh well.
1969 if(PRVM_serveredictfloat(ent, fixangle))
1971 // angle fixing was requested by global thinking code...
1972 // so store the current angles for later use
1973 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1974 host_client->fixangle_angles_set = TRUE;
1976 // and clear fixangle for the next frame
1977 PRVM_serveredictfloat(ent, fixangle) = 0;
1980 if (host_client->fixangle_angles_set)
1982 MSG_WriteByte (msg, svc_setangle);
1983 for (i=0 ; i < 3 ; i++)
1984 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1985 host_client->fixangle_angles_set = FALSE;
1988 // stuff the sigil bits into the high bits of items for sbar, or else
1990 // LordHavoc: detecting items2 turned out to be tricky, check if the field
1991 // was forcefully declared, we want to override serverflags if it was
1992 // declared by the qc intentionally, but not if we added it in the engine.
1993 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
1994 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1996 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1998 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2000 // cache weapon model name and index in client struct to save time
2001 // (this search can be almost 1% of cpu time!)
2002 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
2003 if (strcmp(s, client->weaponmodel))
2005 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2006 client->weaponmodelindex = SV_ModelIndex(s, 1);
2009 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2015 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2016 bits |= SU_ONGROUND;
2017 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2019 if (PRVM_serveredictfloat(ent, idealpitch))
2020 bits |= SU_IDEALPITCH;
2022 for (i=0 ; i<3 ; i++)
2024 if (PRVM_serveredictvector(ent, punchangle)[i])
2025 bits |= (SU_PUNCH1<<i);
2026 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2028 bits |= (SU_PUNCHVEC1<<i);
2029 if (PRVM_serveredictvector(ent, velocity)[i])
2030 bits |= (SU_VELOCITY1<<i);
2033 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2035 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2036 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2037 stats[STAT_ITEMS] = items;
2038 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2039 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2040 stats[STAT_WEAPON] = client->weaponmodelindex;
2041 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2042 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2043 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2044 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2045 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2046 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2047 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2048 stats[STAT_VIEWZOOM] = viewzoom;
2049 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2050 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2051 // the QC bumps these itself by sending svc_'s, so we have to keep them
2052 // zero or they'll be corrected by the engine
2053 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2054 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2056 // movement settings for prediction
2057 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2058 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2059 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2060 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2061 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2063 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2064 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2065 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2066 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2067 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2068 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2069 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2070 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2071 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2072 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2073 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2074 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2075 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2076 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2077 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2078 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2079 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2080 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2081 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2082 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2083 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2084 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2085 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2086 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2087 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2088 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2089 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2090 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2091 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2092 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2093 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2094 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2095 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2096 statsf[STAT_TIMELIMIT] = timelimit.value;
2098 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2100 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2102 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2103 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2105 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2106 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2107 if (viewzoom != 255)
2108 bits |= SU_VIEWZOOM;
2113 if (bits >= 16777216)
2117 MSG_WriteByte (msg, svc_clientdata);
2118 MSG_WriteShort (msg, bits);
2119 if (bits & SU_EXTEND1)
2120 MSG_WriteByte(msg, bits >> 16);
2121 if (bits & SU_EXTEND2)
2122 MSG_WriteByte(msg, bits >> 24);
2124 if (bits & SU_VIEWHEIGHT)
2125 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2127 if (bits & SU_IDEALPITCH)
2128 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2130 for (i=0 ; i<3 ; i++)
2132 if (bits & (SU_PUNCH1<<i))
2134 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2135 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2137 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2139 if (bits & (SU_PUNCHVEC1<<i))
2141 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2142 MSG_WriteCoord16i(msg, punchvector[i]);
2144 MSG_WriteCoord32f(msg, punchvector[i]);
2146 if (bits & (SU_VELOCITY1<<i))
2148 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2149 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2151 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2155 if (bits & SU_ITEMS)
2156 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2158 if (sv.protocol == PROTOCOL_DARKPLACES5)
2160 if (bits & SU_WEAPONFRAME)
2161 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2162 if (bits & SU_ARMOR)
2163 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2164 if (bits & SU_WEAPON)
2165 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2166 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2167 MSG_WriteShort (msg, stats[STAT_AMMO]);
2168 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2169 MSG_WriteShort (msg, stats[STAT_NAILS]);
2170 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2171 MSG_WriteShort (msg, stats[STAT_CELLS]);
2172 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2173 if (bits & SU_VIEWZOOM)
2174 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2176 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2178 if (bits & SU_WEAPONFRAME)
2179 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2180 if (bits & SU_ARMOR)
2181 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2182 if (bits & SU_WEAPON)
2184 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2185 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2187 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2189 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2190 MSG_WriteByte (msg, stats[STAT_AMMO]);
2191 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2192 MSG_WriteByte (msg, stats[STAT_NAILS]);
2193 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2194 MSG_WriteByte (msg, stats[STAT_CELLS]);
2195 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2197 for (i = 0;i < 32;i++)
2198 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2200 MSG_WriteByte (msg, i);
2203 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2204 if (bits & SU_VIEWZOOM)
2206 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2207 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2209 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2214 void SV_FlushBroadcastMessages(void)
2218 if (sv.datagram.cursize <= 0)
2220 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2222 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2224 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2225 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2227 SZ_Clear(&sv.datagram);
2230 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2232 // scan the splitpoints to find out how many we can fit in
2233 int numsegments, j, split;
2234 if (!client->unreliablemsg_splitpoints)
2236 // always accept the first one if it's within 1024 bytes, this ensures
2237 // that very big datagrams which are over the rate limit still get
2238 // through, just to keep it working
2239 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2240 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2242 // the first segment gets an exemption from the rate limiting, otherwise
2243 // it could get dropped consistently due to a low rate limit
2244 if (numsegments == 1)
2246 // some will fit, so add the ones that will fit
2247 split = client->unreliablemsg_splitpoint[numsegments-1];
2248 // note this discards ones that were accepted by the segments scan but
2249 // can not fit, such as a really huge first one that will never ever
2250 // fit in a packet...
2251 if (msg->cursize + split <= maxsize)
2252 SZ_Write(msg, client->unreliablemsg.data, split);
2253 // remove the part we sent, keeping any remaining data
2254 client->unreliablemsg.cursize -= split;
2255 if (client->unreliablemsg.cursize > 0)
2256 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2257 // adjust remaining splitpoints
2258 client->unreliablemsg_splitpoints -= numsegments;
2259 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2260 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2264 =======================
2265 SV_SendClientDatagram
2266 =======================
2268 static void SV_SendClientDatagram (client_t *client)
2270 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2272 int stats[MAX_CL_STATS];
2273 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2275 // obey rate limit by limiting packet frequency if the packet size
2277 // (usually this is caused by reliable messages)
2278 if (!NetConn_CanSend(client->netconnection))
2281 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2282 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2283 if (sv_maxrate.integer != maxrate)
2284 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2286 // clientrate determines the 'cleartime' of a packet
2287 // (how long to wait before sending another, based on this packet's size)
2288 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2290 switch (sv.protocol)
2292 case PROTOCOL_QUAKE:
2293 case PROTOCOL_QUAKEDP:
2294 case PROTOCOL_NEHAHRAMOVIE:
2295 case PROTOCOL_NEHAHRABJP:
2296 case PROTOCOL_NEHAHRABJP2:
2297 case PROTOCOL_NEHAHRABJP3:
2298 case PROTOCOL_QUAKEWORLD:
2299 // no packet size limit support on Quake protocols because it just
2300 // causes missing entities/effects
2301 // packets are simply sent less often to obey the rate limit
2305 case PROTOCOL_DARKPLACES1:
2306 case PROTOCOL_DARKPLACES2:
2307 case PROTOCOL_DARKPLACES3:
2308 case PROTOCOL_DARKPLACES4:
2309 // no packet size limit support on DP1-4 protocols because they kick
2310 // the client off if they overflow, and miss effects
2311 // packets are simply sent less often to obey the rate limit
2312 maxsize = sizeof(sv_sendclientdatagram_buf);
2313 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2316 // DP5 and later protocols support packet size limiting which is a
2317 // better method than limiting packet frequency as QW does
2319 // at very low rates (or very small sys_ticrate) the packet size is
2320 // not reduced below 128, but packets may be sent less often
2321 maxsize = (int)(clientrate * sys_ticrate.value);
2322 maxsize = bound(128, maxsize, 1400);
2324 // csqc entities can easily exceed 128 bytes, so disable throttling in
2325 // mods that use csqc (they are likely to use less bandwidth anyway)
2326 if (sv.csqc_progsize > 0)
2331 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2333 // for good singleplayer, send huge packets
2334 maxsize = sizeof(sv_sendclientdatagram_buf);
2335 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2336 // never limit frequency in singleplayer
2337 clientrate = 1000000000;
2340 // while downloading, limit entity updates to half the packet
2341 // (any leftover space will be used for downloading)
2342 if (host_client->download_file)
2345 msg.data = sv_sendclientdatagram_buf;
2346 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2348 msg.allowoverflow = false;
2350 if (host_client->spawned)
2352 // the player is in the game
2353 MSG_WriteByte (&msg, svc_time);
2354 MSG_WriteFloat (&msg, sv.time);
2356 // add the client specific data to the datagram
2357 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2358 // now update the stats[] array using any registered custom fields
2359 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2360 // set host_client->statsdeltabits
2361 Protocol_UpdateClientStats (stats);
2363 // add as many queued unreliable messages (effects) as we can fit
2364 // limit effects to half of the remaining space
2365 if (client->unreliablemsg.cursize)
2366 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2368 // now write as many entities as we can fit, and also sends stats
2369 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2371 else if (realtime > client->keepalivetime)
2373 // the player isn't totally in the game yet
2374 // send small keepalive messages if too much time has passed
2375 // (may also be sending downloads)
2376 client->keepalivetime = realtime + 5;
2377 MSG_WriteChar (&msg, svc_nop);
2380 // if a download is active, see if there is room to fit some download data
2382 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2383 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2385 fs_offset_t downloadstart;
2386 unsigned char data[1400];
2387 downloadstart = FS_Tell(host_client->download_file);
2388 downloadsize = min(downloadsize, (int)sizeof(data));
2389 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2390 // note this sends empty messages if at the end of the file, which is
2391 // necessary to keep the packet loss logic working
2392 // (the last blocks may be lost and need to be re-sent, and that will
2393 // only occur if the client acks the empty end messages, revealing
2394 // a gap in the download progress, causing the last blocks to be
2396 MSG_WriteChar (&msg, svc_downloaddata);
2397 MSG_WriteLong (&msg, downloadstart);
2398 MSG_WriteShort (&msg, downloadsize);
2399 if (downloadsize > 0)
2400 SZ_Write (&msg, data, downloadsize);
2403 // reliable only if none is in progress
2404 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2405 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2407 SV_WriteDemoMessage(client, &msg, false);
2409 // send the datagram
2410 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2411 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2412 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2416 =======================
2417 SV_UpdateToReliableMessages
2418 =======================
2420 static void SV_UpdateToReliableMessages (void)
2429 // check for changes to be sent over the reliable streams
2430 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2432 // update the host_client fields we care about according to the entity fields
2433 host_client->edict = PRVM_EDICT_NUM(i+1);
2436 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2439 // always point the string back at host_client->name to keep it safe
2440 strlcpy (host_client->name, name, sizeof (host_client->name));
2441 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2442 if (strcmp(host_client->old_name, host_client->name))
2444 if (host_client->spawned)
2445 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2446 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2447 // send notification to all clients
2448 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2449 MSG_WriteByte (&sv.reliable_datagram, i);
2450 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2451 SV_WriteNetnameIntoDemo(host_client);
2454 // DP_SV_CLIENTCOLORS
2455 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2456 if (host_client->old_colors != host_client->colors)
2458 host_client->old_colors = host_client->colors;
2459 // send notification to all clients
2460 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2461 MSG_WriteByte (&sv.reliable_datagram, i);
2462 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2465 // NEXUIZ_PLAYERMODEL
2466 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2469 // always point the string back at host_client->name to keep it safe
2470 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2471 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2473 // NEXUIZ_PLAYERSKIN
2474 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2477 // always point the string back at host_client->name to keep it safe
2478 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2479 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2481 // TODO: add an extension name for this [1/17/2008 Black]
2482 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2483 if (clientcamera > 0)
2485 int oldclientcamera = host_client->clientcamera;
2486 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2487 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2488 host_client->clientcamera = clientcamera;
2490 if (oldclientcamera != host_client->clientcamera)
2492 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2493 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2498 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2499 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2500 if(!host_client->spawned && host_client->netconnection)
2501 host_client->frags = -666;
2502 if (host_client->old_frags != host_client->frags)
2504 host_client->old_frags = host_client->frags;
2505 // send notification to all clients
2506 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2507 MSG_WriteByte (&sv.reliable_datagram, i);
2508 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2512 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2513 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2514 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2516 SZ_Clear (&sv.reliable_datagram);
2521 =======================
2522 SV_SendClientMessages
2523 =======================
2525 void SV_SendClientMessages (void)
2527 int i, prepared = false;
2529 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2530 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2532 SV_FlushBroadcastMessages();
2534 // update frags, names, etc
2535 SV_UpdateToReliableMessages();
2537 // build individual updates
2538 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2540 if (!host_client->active)
2542 if (!host_client->netconnection)
2545 if (host_client->netconnection->message.overflowed)
2547 SV_DropClient (true); // if the message couldn't send, kick off
2554 // only prepare entities once per frame
2555 SV_PrepareEntitiesForSending();
2557 SV_SendClientDatagram (host_client);
2560 // clear muzzle flashes
2564 static void SV_StartDownload_f(void)
2566 if (host_client->download_file)
2567 host_client->download_started = true;
2571 * Compression extension negotiation:
2574 * cl_serverextension_download 2
2577 * download <filename> <list of zero or more suppported compressions in order of preference>
2579 * download maps/map1.bsp lzo deflate huffman
2582 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2584 * cl_downloadbegin 123456 maps/map1.bsp deflate
2586 * The server may choose not to compress the file by sending no compression name, like:
2587 * cl_downloadbegin 345678 maps/map1.bsp
2589 * NOTE: the "download" command may only specify compression algorithms if
2590 * cl_serverextension_download is 2!
2591 * If cl_serverextension_download has a different value, the client must
2592 * assume this extension is not supported!
2595 static void Download_CheckExtensions(void)
2598 int argc = Cmd_Argc();
2600 // first reset them all
2601 host_client->download_deflate = false;
2603 for(i = 2; i < argc; ++i)
2605 if(!strcmp(Cmd_Argv(i), "deflate"))
2607 host_client->download_deflate = true;
2613 static void SV_Download_f(void)
2615 const char *whichpack, *whichpack2, *extension;
2616 qboolean is_csqc; // so we need to check only once
2620 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2621 SV_ClientPrintf(" supported extensions: deflate\n");
2625 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2627 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2631 if (host_client->download_file)
2633 // at this point we'll assume the previous download should be aborted
2634 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2635 Host_ClientCommands("\nstopdownload\n");
2637 // close the file and reset variables
2638 FS_Close(host_client->download_file);
2639 host_client->download_file = NULL;
2640 host_client->download_name[0] = 0;
2641 host_client->download_expectedposition = 0;
2642 host_client->download_started = false;
2645 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2647 if (!sv_allowdownloads.integer && !is_csqc)
2649 SV_ClientPrintf("Downloads are disabled on this server\n");
2650 Host_ClientCommands("\nstopdownload\n");
2654 Download_CheckExtensions();
2656 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2657 extension = FS_FileExtension(host_client->download_name);
2659 // host_client is asking to download a specified file
2660 if (developer_extra.integer)
2661 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2665 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2666 extensions[0] = '\0';
2668 if(host_client->download_deflate)
2669 strlcat(extensions, " deflate", sizeof(extensions));
2671 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2673 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2674 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2676 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2678 // no, no space is needed between %s and %s :P
2679 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2681 host_client->download_expectedposition = 0;
2682 host_client->download_started = false;
2683 host_client->sendsignon = true; // make sure this message is sent
2687 if (!FS_FileExists(host_client->download_name))
2689 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2690 Host_ClientCommands("\nstopdownload\n");
2694 // check if the user is trying to download part of registered Quake(r)
2695 whichpack = FS_WhichPack(host_client->download_name);
2696 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2697 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2699 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2700 Host_ClientCommands("\nstopdownload\n");
2704 // check if the server has forbidden archive downloads entirely
2705 if (!sv_allowdownloads_inarchive.integer)
2707 whichpack = FS_WhichPack(host_client->download_name);
2710 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2711 Host_ClientCommands("\nstopdownload\n");
2716 if (!sv_allowdownloads_config.integer)
2718 if (!strcasecmp(extension, "cfg"))
2720 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2721 Host_ClientCommands("\nstopdownload\n");
2726 if (!sv_allowdownloads_dlcache.integer)
2728 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2730 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2731 Host_ClientCommands("\nstopdownload\n");
2736 if (!sv_allowdownloads_archive.integer)
2738 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2740 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2741 Host_ClientCommands("\nstopdownload\n");
2746 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2747 if (!host_client->download_file)
2749 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2750 Host_ClientCommands("\nstopdownload\n");
2754 if (FS_FileSize(host_client->download_file) > 1<<30)
2756 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2757 Host_ClientCommands("\nstopdownload\n");
2758 FS_Close(host_client->download_file);
2759 host_client->download_file = NULL;
2763 if (FS_FileSize(host_client->download_file) < 0)
2765 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2766 Host_ClientCommands("\nstopdownload\n");
2767 FS_Close(host_client->download_file);
2768 host_client->download_file = NULL;
2772 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2775 * we can only do this if we would actually deflate on the fly
2776 * which we do not (yet)!
2778 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2779 extensions[0] = '\0';
2781 if(host_client->download_deflate)
2782 strlcat(extensions, " deflate", sizeof(extensions));
2784 // no, no space is needed between %s and %s :P
2785 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2788 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2790 host_client->download_expectedposition = 0;
2791 host_client->download_started = false;
2792 host_client->sendsignon = true; // make sure this message is sent
2794 // the rest of the download process is handled in SV_SendClientDatagram
2795 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2797 // no svc_downloaddata messages will be sent until sv_startdownload is
2798 // sent by the client
2802 ==============================================================================
2806 ==============================================================================
2815 int SV_ModelIndex(const char *s, int precachemode)
2817 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2818 char filename[MAX_QPATH];
2822 //if (precachemode == 2)
2824 strlcpy(filename, s, sizeof(filename));
2825 for (i = 2;i < limit;i++)
2827 if (!sv.model_precache[i][0])
2831 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2833 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2836 if (precachemode == 1)
2837 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2838 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2839 if (sv.state == ss_loading)
2841 // running from SV_SpawnServer which is launched from the client console command interpreter
2842 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2848 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2849 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2853 // running single threaded, so we can load the model here
2854 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2856 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2857 MSG_WriteShort(&sv.reliable_datagram, i);
2858 MSG_WriteString(&sv.reliable_datagram, filename);
2862 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2865 if (!strcmp(sv.model_precache[i], filename))
2868 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2878 int SV_SoundIndex(const char *s, int precachemode)
2880 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2881 char filename[MAX_QPATH];
2885 //if (precachemode == 2)
2887 strlcpy(filename, s, sizeof(filename));
2888 for (i = 1;i < limit;i++)
2890 if (!sv.sound_precache[i][0])
2894 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2896 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2899 if (precachemode == 1)
2900 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2901 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2902 if (sv.state != ss_loading)
2904 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2905 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2906 MSG_WriteString(&sv.reliable_datagram, filename);
2910 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2913 if (!strcmp(sv.sound_precache[i], filename))
2916 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2922 SV_ParticleEffectIndex
2926 int SV_ParticleEffectIndex(const char *name)
2928 int i, argc, linenumber, effectnameindex;
2930 fs_offset_t filesize;
2931 unsigned char *filedata;
2933 const char *textstart;
2934 //const char *textend;
2935 char argv[16][1024];
2936 char filename[MAX_QPATH];
2937 if (!sv.particleeffectnamesloaded)
2939 sv.particleeffectnamesloaded = true;
2940 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2941 for (i = 0;i < EFFECT_TOTAL;i++)
2942 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2943 for (filepass = 0;;filepass++)
2946 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2947 else if (filepass == 1)
2948 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2951 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2954 textstart = (const char *)filedata;
2955 //textend = (const char *)filedata + filesize;
2957 for (linenumber = 1;;linenumber++)
2962 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2966 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2970 if (com_token[0] == 0)
2971 break; // if the loop exited and it's not a \n, it's EOF
2974 if (!strcmp(argv[0], "effect"))
2978 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2980 if (sv.particleeffectname[effectnameindex][0])
2982 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2987 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2991 // if we run out of names, abort
2992 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2994 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3003 // search for the name
3004 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3005 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3006 return effectnameindex;
3007 // return 0 if we couldn't find it
3011 dp_model_t *SV_GetModelByIndex(int modelindex)
3013 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3016 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3019 if (!ed || ed->priv.server->free)
3021 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3022 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3031 static void SV_CreateBaseline (void)
3033 int i, entnum, large;
3034 prvm_edict_t *svent;
3036 // LordHavoc: clear *all* states (note just active ones)
3037 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3039 // get the current server version
3040 svent = PRVM_EDICT_NUM(entnum);
3042 // LordHavoc: always clear state values, whether the entity is in use or not
3043 svent->priv.server->baseline = defaultstate;
3045 if (svent->priv.server->free)
3047 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3050 // create entity baseline
3051 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3052 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3053 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3054 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3055 if (entnum > 0 && entnum <= svs.maxclients)
3057 svent->priv.server->baseline.colormap = entnum;
3058 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3062 svent->priv.server->baseline.colormap = 0;
3063 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3067 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3070 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3074 // add to the message
3076 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3078 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3079 MSG_WriteShort (&sv.signon, entnum);
3083 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3084 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3086 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3088 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3089 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3093 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3094 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3096 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3097 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3098 for (i=0 ; i<3 ; i++)
3100 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3101 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3110 Load csprogs.dat and comperss it so it doesn't need to be
3111 reloaded on request.
3114 void SV_Prepare_CSQC(void)
3116 fs_offset_t progsize;
3118 if(svs.csqc_progdata)
3120 Con_DPrintf("Unloading old CSQC data.\n");
3121 Mem_Free(svs.csqc_progdata);
3122 if(svs.csqc_progdata_deflated)
3123 Mem_Free(svs.csqc_progdata_deflated);
3126 svs.csqc_progdata = NULL;
3127 svs.csqc_progdata_deflated = NULL;
3129 sv.csqc_progname[0] = 0;
3130 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3134 size_t deflated_size;
3136 sv.csqc_progsize = (int)progsize;
3137 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3138 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3139 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3141 Con_DPrint("Compressing csprogs.dat\n");
3142 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3143 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3144 svs.csqc_progsize_deflated = (int)deflated_size;
3145 if(svs.csqc_progdata_deflated)
3147 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3148 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3151 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3159 Grabs the current state of each client for saving across the
3160 transition to another level
3163 void SV_SaveSpawnparms (void)
3167 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3169 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3171 if (!host_client->active)
3174 // call the progs to get default spawn parms for the new client
3175 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3176 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3177 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3178 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3186 This is called at the start of each level
3190 void SV_SpawnServer (const char *server)
3195 dp_model_t *worldmodel;
3196 char modelname[sizeof(sv.worldname)];
3198 Con_DPrintf("SpawnServer: %s\n", server);
3200 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3202 if (!FS_FileExists(modelname))
3204 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3205 if (!FS_FileExists(modelname))
3207 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3212 // SV_LockThreadMutex();
3214 if (cls.state != ca_dedicated)
3216 SCR_BeginLoadingPlaque();
3223 World_End(&sv.world);
3224 if(PRVM_serverfunction(SV_Shutdown))
3226 func_t s = PRVM_serverfunction(SV_Shutdown);
3227 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3228 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3233 // free q3 shaders so that any newly downloaded shaders will be active
3234 Mod_FreeQ3Shaders();
3236 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3237 if (!worldmodel || !worldmodel->TraceBox)
3239 Con_Printf("Couldn't load map %s\n", modelname);
3240 SV_UnlockThreadMutex();
3244 Collision_Cache_Reset(true);
3246 // let's not have any servers with no name
3247 if (hostname.string[0] == 0)
3248 Cvar_Set ("hostname", "UNNAMED");
3249 scr_centertime_off = 0;
3251 svs.changelevel_issued = false; // now safe to issue another
3253 // make the map a required file for clients
3254 Curl_ClearRequirements();
3255 Curl_RequireFile(modelname);
3258 // tell all connected clients that we are going to a new level
3263 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3265 if (client->netconnection)
3267 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3268 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3275 NetConn_OpenServerPorts(true);
3279 // make cvars consistant
3282 Cvar_SetValue ("deathmatch", 0);
3283 // LordHavoc: it can be useful to have skills outside the range 0-3...
3284 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3285 //Cvar_SetValue ("skill", (float)current_skill);
3286 current_skill = (int)(skill.value + 0.5);
3289 // set up the new server
3291 memset (&sv, 0, sizeof(sv));
3292 // if running a local client, make sure it doesn't try to access the last
3293 // level's data which is no longer valiud
3296 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3298 if(*sv_random_seed.string)
3300 srand(sv_random_seed.integer);
3301 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3308 // set level base name variables for later use
3309 strlcpy (sv.name, server, sizeof (sv.name));
3310 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3311 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3312 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3313 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3314 Cvar_SetQuick(&sv_worldname, sv.worldname);
3315 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3316 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3318 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3319 if (sv.protocol == PROTOCOL_UNKNOWN)
3322 Protocol_Names(buffer, sizeof(buffer));
3323 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3324 sv.protocol = PROTOCOL_QUAKE;
3329 // load progs to get entity field count
3330 //PR_LoadProgs ( sv_progs.string );
3332 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3333 sv.datagram.cursize = 0;
3334 sv.datagram.data = sv.datagram_buf;
3336 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3337 sv.reliable_datagram.cursize = 0;
3338 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3340 sv.signon.maxsize = sizeof(sv.signon_buf);
3341 sv.signon.cursize = 0;
3342 sv.signon.data = sv.signon_buf;
3344 // leave slots at start for clients only
3345 //prog->num_edicts = svs.maxclients+1;
3347 sv.state = ss_loading;
3348 prog->allowworldwrites = true;
3351 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3354 worldmodel->used = true;
3356 sv.worldmodel = worldmodel;
3357 sv.models[1] = sv.worldmodel;
3360 // clear world interaction links
3362 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3363 World_Start(&sv.world);
3365 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3367 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3368 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3369 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3371 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3372 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3374 if(i < sv.worldmodel->brush.numsubmodels)
3375 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3378 // load the rest of the entities
3380 // AK possible hack since num_edicts is still 0
3381 ent = PRVM_EDICT_NUM(0);
3382 memset (ent->fields.vp, 0, prog->entityfields * 4);
3383 ent->priv.server->free = false;
3384 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3385 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3386 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3387 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3388 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3389 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3390 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3391 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3394 PRVM_serverglobalfloat(coop) = coop.integer;
3396 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3398 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3400 // serverflags are for cross level information (sigils)
3401 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3403 // we need to reset the spawned flag on all connected clients here so that
3404 // their thinks don't run during startup (before PutClientInServer)
3405 // we also need to set up the client entities now
3406 // and we need to set the ->edict pointers to point into the progs edicts
3407 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3409 host_client->spawned = false;
3410 host_client->edict = PRVM_EDICT_NUM(i + 1);
3411 PRVM_ED_ClearEdict(host_client->edict);
3414 // load replacement entity file if found
3415 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3417 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3418 PRVM_ED_LoadFromFile (entities);
3422 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3425 // LordHavoc: clear world angles (to fix e3m3.bsp)
3426 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3428 // all setup is completed, any further precache statements are errors
3429 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3430 prog->allowworldwrites = false;
3432 // run two frames to allow everything to settle
3433 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3434 for (i = 0;i < 2;i++)
3440 if (cls.state == ca_dedicated)
3443 // create a baseline for more efficient communications
3444 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3445 SV_CreateBaseline ();
3447 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3449 // to prevent network timeouts
3450 realtime = Sys_DoubleTime();
3452 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3453 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3455 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3456 if (!host_client->active)
3458 if (host_client->netconnection)
3459 SV_SendServerinfo(host_client);
3463 // if client is a botclient coming from a level change, we need to
3464 // set up client info that normally requires networking
3466 // copy spawn parms out of the client_t
3467 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3468 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3470 // call the spawn function
3471 host_client->clientconnectcalled = true;
3472 PRVM_serverglobalfloat(time) = sv.time;
3473 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3474 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3475 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3476 host_client->spawned = true;
3480 // update the map title cvar
3481 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3482 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3484 Con_DPrint("Server spawned.\n");
3485 NetConn_Heartbeat (2);
3489 // SV_UnlockThreadMutex();
3492 /////////////////////////////////////////////////////
3495 static void SV_VM_CB_BeginIncreaseEdicts(void)
3497 // links don't survive the transition, so unlink everything
3498 World_UnlinkAll(&sv.world);
3501 static void SV_VM_CB_EndIncreaseEdicts(void)
3506 // link every entity except world
3507 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3508 if (!ent->priv.server->free)
3512 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3514 // LordHavoc: for consistency set these here
3515 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3517 e->priv.server->move = false; // don't move on first frame
3519 if (num >= 0 && num < svs.maxclients)
3521 // set colormap and team on newly created player entity
3522 PRVM_serveredictfloat(e, colormap) = num + 1;
3523 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3524 // set netname/clientcolors back to client values so that
3525 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3527 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3528 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3529 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3530 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3531 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3532 // Assign netaddress (IP Address, etc)
3533 if(svs.clients[num].netconnection != NULL)
3535 // Acquire Readable Address
3536 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3537 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3540 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3541 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3542 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3544 PRVM_serveredictstring(e, crypto_idfp) = 0;
3545 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3546 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3548 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3549 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3550 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3552 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3553 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3554 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3556 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3557 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3558 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3560 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3564 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3569 World_UnlinkEdict(ed); // unlink from world bsp
3571 PRVM_serveredictstring(ed, model) = 0;
3572 PRVM_serveredictfloat(ed, takedamage) = 0;
3573 PRVM_serveredictfloat(ed, modelindex) = 0;
3574 PRVM_serveredictfloat(ed, colormap) = 0;
3575 PRVM_serveredictfloat(ed, skin) = 0;
3576 PRVM_serveredictfloat(ed, frame) = 0;
3577 VectorClear(PRVM_serveredictvector(ed, origin));
3578 VectorClear(PRVM_serveredictvector(ed, angles));
3579 PRVM_serveredictfloat(ed, nextthink) = -1;
3580 PRVM_serveredictfloat(ed, solid) = 0;
3582 VM_RemoveEdictSkeleton(ed);
3583 World_Physics_RemoveFromEntity(&sv.world, ed);
3584 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3586 // make sure csqc networking is aware of the removed entity
3587 e = PRVM_NUM_FOR_EDICT(ed);
3588 sv.csqcentityversion[e] = 0;
3589 for (i = 0;i < svs.maxclients;i++)
3591 if (svs.clients[i].csqcentityscope[e])
3592 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3593 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3597 static void SV_VM_CB_CountEdicts(void)
3601 int active, models, solid, step;
3603 active = models = solid = step = 0;
3604 for (i=0 ; i<prog->num_edicts ; i++)
3606 ent = PRVM_EDICT_NUM(i);
3607 if (ent->priv.server->free)
3610 if (PRVM_serveredictfloat(ent, solid))
3612 if (PRVM_serveredictstring(ent, model))
3614 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3618 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3619 Con_Printf("active :%3i\n", active);
3620 Con_Printf("view :%3i\n", models);
3621 Con_Printf("touch :%3i\n", solid);
3622 Con_Printf("step :%3i\n", step);
3625 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3627 // remove things from different skill levels or deathmatch
3628 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3630 if (deathmatch.integer)
3632 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3637 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3638 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3639 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3647 static void SV_VM_Setup(void)
3650 PRVM_InitProg( PRVM_SERVERPROG );
3652 // allocate the mempools
3653 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3654 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3655 prog->builtins = vm_sv_builtins;
3656 prog->numbuiltins = vm_sv_numbuiltins;
3657 prog->max_edicts = 512;
3658 if (sv.protocol == PROTOCOL_QUAKE)
3659 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3660 else if (sv.protocol == PROTOCOL_QUAKEDP)
3661 prog->limit_edicts = 2048; // guessing
3662 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3663 prog->limit_edicts = 2048; // guessing!
3664 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3665 prog->limit_edicts = 4096; // guessing!
3667 prog->limit_edicts = MAX_EDICTS;
3668 prog->reserved_edicts = svs.maxclients;
3669 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3670 prog->name = "server";
3671 prog->extensionstring = vm_sv_extensions;
3672 prog->loadintoworld = true;
3674 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3675 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3676 prog->init_edict = SV_VM_CB_InitEdict;
3677 prog->free_edict = SV_VM_CB_FreeEdict;
3678 prog->count_edicts = SV_VM_CB_CountEdicts;
3679 prog->load_edict = SV_VM_CB_LoadEdict;
3680 prog->init_cmd = VM_SV_Cmd_Init;
3681 prog->reset_cmd = VM_SV_Cmd_Reset;
3682 prog->error_cmd = Host_Error;
3683 prog->ExecuteProgram = SVVM_ExecuteProgram;
3685 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3687 // some mods compiled with scrambling compilers lack certain critical
3688 // global names and field names such as "self" and "time" and "nextthink"
3689 // so we have to set these offsets manually, matching the entvars_t
3690 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3691 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3773 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3774 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3775 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3776 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3777 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3778 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3779 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3780 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3781 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3782 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3783 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3784 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3785 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3786 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3787 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3788 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3789 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3790 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3791 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3792 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3793 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3794 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3795 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3796 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3797 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3798 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3799 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3800 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3801 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3802 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3803 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3804 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3805 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3806 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3807 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3808 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3809 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3810 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3811 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3812 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3813 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3814 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3815 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3816 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3817 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3818 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3819 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3820 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3821 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3822 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3823 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3826 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3828 // OP_STATE is always supported on server because we add fields/globals for it
3829 prog->flag |= PRVM_OP_STATE;
3831 VM_CustomStats_Clear();//[515]: csqc
3838 void SV_VM_Begin(void)
3841 PRVM_SetProg( PRVM_SERVERPROG );
3843 PRVM_serverglobalfloat(time) = (float) sv.time;
3846 void SV_VM_End(void)
3851 extern cvar_t host_maxwait;
3852 extern cvar_t host_framerate;
3853 int SV_ThreadFunc(void *voiddata)
3855 double sv_timer = 0;
3856 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3859 sv_realtime = Sys_DoubleTime();
3860 while (!svs.threadstop)
3862 // FIXME: we need to handle Host_Error in the server thread somehow
3863 // if (setjmp(sv_abortframe))
3864 // continue; // something bad happened in the server game
3866 sv_oldrealtime = sv_realtime;
3867 sv_realtime = Sys_DoubleTime();
3869 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3870 sv_timer += sv_deltarealtime;
3872 svs.perf_acc_realtime += sv_deltarealtime;
3874 // Look for clients who have spawned
3875 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3876 if(host_client->spawned)
3877 if(host_client->netconnection)
3879 if(i == svs.maxclients)
3881 // Nobody is looking? Then we won't do timing...
3882 // Instead, reset it to zero
3883 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3885 else if(svs.perf_acc_realtime > 5)
3887 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3888 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3889 if(svs.perf_acc_offset_samples > 0)
3891 svs.perf_offset_max = svs.perf_acc_offset_max;
3892 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3893 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3895 if(svs.perf_lost > 0 && developer_extra.integer)
3896 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
3897 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3902 NetConn_ServerFrame();
3904 // if the accumulators haven't become positive yet, wait a while
3905 wait = sv_timer * -1000000.0;
3909 if (host_maxwait.value <= 0)
3910 wait = min(wait, 1000000.0);
3912 wait = min(wait, host_maxwait.value * 1000.0);
3914 wait = 1; // because we cast to int
3915 time0 = Sys_DoubleTime();
3916 Sys_Sleep((int)wait);
3917 svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
3921 if (sv.active && sv_timer > 0)
3923 // execute one server frame
3927 if (sys_ticrate.value <= 0)
3928 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3930 advancetime = sys_ticrate.value;
3934 offset = sv_timer + (Sys_DoubleTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3935 ++svs.perf_acc_offset_samples;
3936 svs.perf_acc_offset += offset;
3937 svs.perf_acc_offset_squared += offset * offset;
3938 if(svs.perf_acc_offset_max < offset)
3939 svs.perf_acc_offset_max = offset;
3942 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3943 SV_LockThreadMutex();
3945 // only advance time if not paused
3946 // the game also pauses in singleplayer when menu or console is used
3947 sv.frametime = advancetime * slowmo.value;
3948 if (host_framerate.value)
3949 sv.frametime = host_framerate.value;
3950 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3953 sv_timer -= advancetime;
3955 // setup the VM frame
3958 // move things around and think unless paused
3962 // send all messages to the clients
3963 SV_SendClientMessages();
3965 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
3967 prog->globals.generic[OFS_PARM0] = sv_realtime - sv.pausedstart;
3968 PRVM_ExecuteProgram(PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
3971 // end the server VM frame
3974 // send an heartbeat if enough time has passed since the last one
3975 NetConn_Heartbeat(0);
3977 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3978 SV_UnlockThreadMutex();
3981 // if there is some time remaining from this frame, reset the timers
3984 svs.perf_acc_lost += sv_timer;
3991 void SV_StartThread(void)
3993 if (!sv_threaded.integer || !Thread_HasThreads())
3995 svs.threaded = true;
3996 svs.threadstop = false;
3997 svs.threadmutex = Thread_CreateMutex();
3998 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4001 void SV_StopThread(void)
4005 svs.threadstop = true;
4006 Thread_WaitThread(svs.thread, 0);
4007 Thread_DestroyMutex(svs.threadmutex);
4008 svs.threaded = false;
4011 void SV_LockThreadMutex(void)
4014 Thread_LockMutex(svs.threadmutex);
4017 void SV_UnlockThreadMutex(void)
4020 Thread_UnlockMutex(svs.threadmutex);