2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
243 prvm_required_field_t reqfields[] =
245 {ev_entity, "cursor_trace_ent"},
246 {ev_entity, "drawonlytoclient"},
247 {ev_entity, "exteriormodeltoclient"},
248 {ev_entity, "nodrawtoclient"},
249 {ev_entity, "tag_entity"},
250 {ev_entity, "viewmodelforclient"},
251 {ev_float, "SendFlags"},
252 {ev_float, "Version"},
254 {ev_float, "ammo_cells1"},
255 {ev_float, "ammo_lava_nails"},
256 {ev_float, "ammo_multi_rockets"},
257 {ev_float, "ammo_nails1"},
258 {ev_float, "ammo_plasma"},
259 {ev_float, "ammo_rockets1"},
260 {ev_float, "ammo_shells1"},
261 {ev_float, "button3"},
262 {ev_float, "button4"},
263 {ev_float, "button5"},
264 {ev_float, "button6"},
265 {ev_float, "button7"},
266 {ev_float, "button8"},
267 {ev_float, "button9"},
268 {ev_float, "button10"},
269 {ev_float, "button11"},
270 {ev_float, "button12"},
271 {ev_float, "button13"},
272 {ev_float, "button14"},
273 {ev_float, "button15"},
274 {ev_float, "button16"},
275 {ev_float, "buttonchat"},
276 {ev_float, "buttonuse"},
277 {ev_float, "clientcolors"},
278 {ev_float, "cursor_active"},
279 {ev_float, "disableclientprediction"},
280 {ev_float, "fullbright"},
281 {ev_float, "glow_color"},
282 {ev_float, "glow_size"},
283 {ev_float, "glow_trail"},
284 {ev_float, "gravity"},
285 {ev_float, "idealpitch"},
286 {ev_float, "items2"},
287 {ev_float, "light_lev"},
288 {ev_float, "modelflags"},
289 {ev_float, "pflags"},
291 {ev_float, "pitch_speed"},
292 {ev_float, "pmodel"},
293 {ev_float, "renderamt"}, // HalfLife support
294 {ev_float, "rendermode"}, // HalfLife support
297 {ev_float, "tag_index"},
298 {ev_float, "viewzoom"},
299 {ev_function, "SendEntity"},
300 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
301 {ev_function, "customizeentityforclient"},
302 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
303 {ev_string, "netaddress"},
304 {ev_string, "playermodel"},
305 {ev_string, "playerskin"},
306 {ev_vector, "color"},
307 {ev_vector, "colormod"},
308 {ev_vector, "cursor_screen"},
309 {ev_vector, "cursor_trace_endpos"},
310 {ev_vector, "cursor_trace_start"},
311 {ev_vector, "glowmod"},
312 {ev_vector, "movement"},
313 {ev_vector, "punchvector"},
316 //{ev_float, "solid"},
317 //{ev_float, "movetype"},
318 //{ev_float, "modelindex"},
320 //{ev_vector, "origin"},
321 //{ev_vector, "velocity"},
322 //{ev_vector, "axis_forward"},
323 //{ev_vector, "axis_left"},
324 //{ev_vector, "axis_up"},
325 //{ev_vector, "spinvelocity"},
326 //{ev_vector, "angles"},
327 //{ev_vector, "avelocity"},
333 //============================================================================
335 void SV_AreaStats_f(void)
337 World_PrintAreaStats(&sv.world, "server");
347 // init the csqc progs cvars, since they are updated/used by the server code
348 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
349 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
350 extern cvar_t csqc_progcrc;
351 extern cvar_t csqc_progsize;
353 Cvar_RegisterVariable(&sv_worldmessage);
354 Cvar_RegisterVariable(&sv_worldname);
355 Cvar_RegisterVariable(&sv_worldnamenoextension);
356 Cvar_RegisterVariable(&sv_worldbasename);
358 Cvar_RegisterVariable (&csqc_progname);
359 Cvar_RegisterVariable (&csqc_progcrc);
360 Cvar_RegisterVariable (&csqc_progsize);
362 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
363 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
364 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
365 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
367 Cvar_RegisterVariable (&coop);
368 Cvar_RegisterVariable (&deathmatch);
369 Cvar_RegisterVariable (&fraglimit);
370 Cvar_RegisterVariable (&gamecfg);
371 Cvar_RegisterVariable (&noexit);
372 Cvar_RegisterVariable (&nomonsters);
373 Cvar_RegisterVariable (&pausable);
374 Cvar_RegisterVariable (&pr_checkextension);
375 Cvar_RegisterVariable (&samelevel);
376 Cvar_RegisterVariable (&skill);
377 Cvar_RegisterVariable (&slowmo);
378 Cvar_RegisterVariable (&sv_accelerate);
379 Cvar_RegisterVariable (&sv_aim);
380 Cvar_RegisterVariable (&sv_airaccel_qw);
381 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
382 Cvar_RegisterVariable (&sv_airaccelerate);
383 Cvar_RegisterVariable (&sv_airstopaccelerate);
384 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
385 Cvar_RegisterVariable (&sv_maxairstrafespeed);
386 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
387 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
388 Cvar_RegisterVariable (&sv_aircontrol);
389 Cvar_RegisterVariable (&sv_aircontrol_power);
390 Cvar_RegisterVariable (&sv_aircontrol_penalty);
391 Cvar_RegisterVariable (&sv_allowdownloads);
392 Cvar_RegisterVariable (&sv_allowdownloads_archive);
393 Cvar_RegisterVariable (&sv_allowdownloads_config);
394 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
395 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
396 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
397 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
398 Cvar_RegisterVariable (&sv_clmovement_enable);
399 Cvar_RegisterVariable (&sv_clmovement_minping);
400 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
401 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
402 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
403 Cvar_RegisterVariable (&sv_cullentities_pvs);
404 Cvar_RegisterVariable (&sv_cullentities_stats);
405 Cvar_RegisterVariable (&sv_cullentities_trace);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
407 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
408 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
409 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
411 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
414 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
415 Cvar_RegisterVariable (&sv_debugmove);
416 Cvar_RegisterVariable (&sv_echobprint);
417 Cvar_RegisterVariable (&sv_edgefriction);
418 Cvar_RegisterVariable (&sv_entpatch);
419 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
420 Cvar_RegisterVariable (&sv_freezenonclients);
421 Cvar_RegisterVariable (&sv_friction);
422 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
423 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
424 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
426 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
427 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
428 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
429 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
430 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
431 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
433 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
435 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
436 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
437 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
438 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
439 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
442 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
443 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
444 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
445 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
446 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
447 Cvar_RegisterVariable (&sv_gravity);
448 Cvar_RegisterVariable (&sv_idealpitchscale);
449 Cvar_RegisterVariable (&sv_jumpstep);
450 Cvar_RegisterVariable (&sv_jumpvelocity);
451 Cvar_RegisterVariable (&sv_maxairspeed);
452 Cvar_RegisterVariable (&sv_maxrate);
453 Cvar_RegisterVariable (&sv_maxspeed);
454 Cvar_RegisterVariable (&sv_maxvelocity);
455 Cvar_RegisterVariable (&sv_nostep);
456 Cvar_RegisterVariable (&sv_playerphysicsqc);
457 Cvar_RegisterVariable (&sv_progs);
458 Cvar_RegisterVariable (&sv_protocolname);
459 Cvar_RegisterVariable (&sv_random_seed);
460 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
461 Cvar_RegisterVariable (&sv_sound_land);
462 Cvar_RegisterVariable (&sv_sound_watersplash);
463 Cvar_RegisterVariable (&sv_stepheight);
464 Cvar_RegisterVariable (&sv_stopspeed);
465 Cvar_RegisterVariable (&sv_wallfriction);
466 Cvar_RegisterVariable (&sv_wateraccelerate);
467 Cvar_RegisterVariable (&sv_waterfriction);
468 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
469 Cvar_RegisterVariable (&sv_warsowbunny_accel);
470 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
471 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
472 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
473 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
474 Cvar_RegisterVariable (&sys_ticrate);
475 Cvar_RegisterVariable (&teamplay);
476 Cvar_RegisterVariable (&timelimit);
478 Cvar_RegisterVariable (&saved1);
479 Cvar_RegisterVariable (&saved2);
480 Cvar_RegisterVariable (&saved3);
481 Cvar_RegisterVariable (&saved4);
482 Cvar_RegisterVariable (&savedgamecfg);
483 Cvar_RegisterVariable (&scratch1);
484 Cvar_RegisterVariable (&scratch2);
485 Cvar_RegisterVariable (&scratch3);
486 Cvar_RegisterVariable (&scratch4);
487 Cvar_RegisterVariable (&temp1);
489 // LordHavoc: Nehahra uses these to pass data around cutscene demos
490 if (gamemode == GAME_NEHAHRA)
492 Cvar_RegisterVariable (&nehx00);
493 Cvar_RegisterVariable (&nehx01);
494 Cvar_RegisterVariable (&nehx02);
495 Cvar_RegisterVariable (&nehx03);
496 Cvar_RegisterVariable (&nehx04);
497 Cvar_RegisterVariable (&nehx05);
498 Cvar_RegisterVariable (&nehx06);
499 Cvar_RegisterVariable (&nehx07);
500 Cvar_RegisterVariable (&nehx08);
501 Cvar_RegisterVariable (&nehx09);
502 Cvar_RegisterVariable (&nehx10);
503 Cvar_RegisterVariable (&nehx11);
504 Cvar_RegisterVariable (&nehx12);
505 Cvar_RegisterVariable (&nehx13);
506 Cvar_RegisterVariable (&nehx14);
507 Cvar_RegisterVariable (&nehx15);
508 Cvar_RegisterVariable (&nehx16);
509 Cvar_RegisterVariable (&nehx17);
510 Cvar_RegisterVariable (&nehx18);
511 Cvar_RegisterVariable (&nehx19);
513 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
515 Cvar_RegisterVariable (&sv_autodemo_perclient);
516 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
517 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
519 Cvar_RegisterVariable (&halflifebsp);
521 // any special defaults for gamemodes go here
522 if (gamemode == GAME_NEHAHRA)
524 // Nehahra pushable crates malfunction in some levels if this is on
525 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
526 // Nehahra NPC AI is confused by this feature
527 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
529 if (gamemode == GAME_HIPNOTIC)
531 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
532 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
533 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
534 Cvar_SetValueQuick (&sys_ticrate, 0.02);
535 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
536 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
538 if (gamemode == GAME_ROGUE)
540 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
541 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
543 if (gamemode == GAME_NEXUIZ)
545 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
546 Cvar_SetValueQuick (&sv_gameplayfix_stepmultipletimes, 1);
549 sv_mempool = Mem_AllocPool("server", 0, NULL);
552 static void SV_SaveEntFile_f(void)
554 if (!sv.active || !sv.worldmodel)
556 Con_Print("Not running a server\n");
559 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
564 =============================================================================
568 =============================================================================
575 Make sure the event gets sent to all clients
578 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
582 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
584 MSG_WriteByte (&sv.datagram, svc_particle);
585 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
586 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
587 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
588 for (i=0 ; i<3 ; i++)
589 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
590 MSG_WriteByte (&sv.datagram, count);
591 MSG_WriteByte (&sv.datagram, color);
592 SV_FlushBroadcastMessages();
599 Make sure the event gets sent to all clients
602 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
604 if (modelindex >= 256 || startframe >= 256)
606 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
608 MSG_WriteByte (&sv.datagram, svc_effect2);
609 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
610 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
611 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
612 MSG_WriteShort (&sv.datagram, modelindex);
613 MSG_WriteShort (&sv.datagram, startframe);
614 MSG_WriteByte (&sv.datagram, framecount);
615 MSG_WriteByte (&sv.datagram, framerate);
619 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
621 MSG_WriteByte (&sv.datagram, svc_effect);
622 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
623 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
624 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
625 MSG_WriteByte (&sv.datagram, modelindex);
626 MSG_WriteByte (&sv.datagram, startframe);
627 MSG_WriteByte (&sv.datagram, framecount);
628 MSG_WriteByte (&sv.datagram, framerate);
630 SV_FlushBroadcastMessages();
637 Each entity can have eight independant sound sources, like voice,
640 Channel 0 is an auto-allocate channel, the others override anything
641 already running on that entity/channel pair.
643 An attenuation of 0 will play full volume everywhere in the level.
644 Larger attenuations will drop off. (max 4 attenuation)
648 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
650 int sound_num, field_mask, i, ent;
652 if (volume < 0 || volume > 255)
654 Con_Printf ("SV_StartSound: volume = %i\n", volume);
658 if (attenuation < 0 || attenuation > 4)
660 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
664 if (channel < 0 || channel > 7)
666 Con_Printf ("SV_StartSound: channel = %i\n", channel);
670 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
673 // find precache number for sound
674 sound_num = SV_SoundIndex(sample, 1);
678 ent = PRVM_NUM_FOR_EDICT(entity);
681 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
682 field_mask |= SND_VOLUME;
683 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
684 field_mask |= SND_ATTENUATION;
686 field_mask |= SND_LARGEENTITY;
687 if (sound_num >= 256 || channel >= 8)
688 field_mask |= SND_LARGESOUND;
690 // directed messages go only to the entity they are targeted on
691 MSG_WriteByte (&sv.datagram, svc_sound);
692 MSG_WriteByte (&sv.datagram, field_mask);
693 if (field_mask & SND_VOLUME)
694 MSG_WriteByte (&sv.datagram, volume);
695 if (field_mask & SND_ATTENUATION)
696 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
697 if (field_mask & SND_LARGEENTITY)
699 MSG_WriteShort (&sv.datagram, ent);
700 MSG_WriteByte (&sv.datagram, channel);
703 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
704 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
705 MSG_WriteShort (&sv.datagram, sound_num);
707 MSG_WriteByte (&sv.datagram, sound_num);
708 for (i = 0;i < 3;i++)
709 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
710 SV_FlushBroadcastMessages();
717 Nearly the same logic as SV_StartSound, except an origin
718 instead of an entity is provided and channel is omitted.
720 The entity sent to the client is 0 (world) and the channel
721 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
722 function, therefore the check for it is omitted.
726 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
728 int sound_num, field_mask, i;
730 if (volume < 0 || volume > 255)
732 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
736 if (attenuation < 0 || attenuation > 4)
738 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
742 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
745 // find precache number for sound
746 sound_num = SV_SoundIndex(sample, 1);
751 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
752 field_mask |= SND_VOLUME;
753 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
754 field_mask |= SND_ATTENUATION;
755 if (sound_num >= 256)
756 field_mask |= SND_LARGESOUND;
758 // directed messages go only to the entity they are targeted on
759 MSG_WriteByte (&sv.datagram, svc_sound);
760 MSG_WriteByte (&sv.datagram, field_mask);
761 if (field_mask & SND_VOLUME)
762 MSG_WriteByte (&sv.datagram, volume);
763 if (field_mask & SND_ATTENUATION)
764 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
765 // Always write entnum 0 for the world entity
766 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
767 if (field_mask & SND_LARGESOUND)
768 MSG_WriteShort (&sv.datagram, sound_num);
770 MSG_WriteByte (&sv.datagram, sound_num);
771 for (i = 0;i < 3;i++)
772 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
773 SV_FlushBroadcastMessages();
777 ==============================================================================
781 ==============================================================================
788 Sends the first message from the server to a connected client.
789 This will be sent on the initial connection and upon each server load.
792 void SV_SendServerinfo (client_t *client)
797 // we know that this client has a netconnection and thus is not a bot
799 // edicts get reallocated on level changes, so we need to update it here
800 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
802 // clear cached stuff that depends on the level
803 client->weaponmodel[0] = 0;
804 client->weaponmodelindex = 0;
806 // LordHavoc: clear entityframe tracking
807 client->latestframenum = 0;
809 // initialize the movetime, so a speedhack can't make use of the time before this client joined
810 client->cmd.time = sv.time;
812 if (client->entitydatabase)
813 EntityFrame_FreeDatabase(client->entitydatabase);
814 if (client->entitydatabase4)
815 EntityFrame4_FreeDatabase(client->entitydatabase4);
816 if (client->entitydatabase5)
817 EntityFrame5_FreeDatabase(client->entitydatabase5);
819 memset(client->stats, 0, sizeof(client->stats));
820 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
822 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
824 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
825 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
826 else if (sv.protocol == PROTOCOL_DARKPLACES4)
827 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
829 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
832 // reset csqc entity versions
833 for (i = 0;i < prog->max_edicts;i++)
835 client->csqcentityscope[i] = 0;
836 client->csqcentitysendflags[i] = 0xFFFFFF;
837 client->csqcentityglobalhistory[i] = 0;
839 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
841 client->csqcentityframehistory[i].num = 0;
842 client->csqcentityframehistory[i].framenum = -1;
844 client->csqcnumedicts = 0;
845 client->csqcentityframehistory_next = 0;
847 SZ_Clear (&client->netconnection->message);
848 MSG_WriteByte (&client->netconnection->message, svc_print);
849 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
850 MSG_WriteString (&client->netconnection->message,message);
852 SV_StopDemoRecording(client); // to split up demos into different files
853 if(sv_autodemo_perclient.integer && client->netconnection)
855 char demofile[MAX_OSPATH];
856 char ipaddress[MAX_QPATH];
859 // start a new demo file
860 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
861 for(i = 0; ipaddress[i]; ++i)
862 if(!isalnum(ipaddress[i]))
864 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
866 SV_StartDemoRecording(client, demofile, -1);
869 //[515]: init csprogs according to version of svprogs, check the crc, etc.
870 if (sv.csqc_progname[0])
873 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
878 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
879 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
881 if(client->sv_demo_file != NULL)
884 static char buf[NET_MAXMESSAGE];
887 sb.data = (unsigned char *) buf;
888 sb.maxsize = sizeof(buf);
890 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
891 SV_WriteDemoMessage(client, &sb, false);
894 //[515]: init stufftext string (it is sent before svc_serverinfo)
895 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
898 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
899 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
903 //if (sv_allowdownloads.integer)
904 // always send the info that the server supports the protocol, even if downloads are forbidden
905 // only because of that, the CSQC exception can work
907 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
908 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
911 // send at this time so it's guaranteed to get executed at the right time
915 host_client = client;
916 Curl_SendRequirements();
920 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
921 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
922 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
924 if (!coop.integer && deathmatch.integer)
925 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
927 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
929 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
931 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
932 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
933 MSG_WriteByte (&client->netconnection->message, 0);
935 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
936 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
937 MSG_WriteByte (&client->netconnection->message, 0);
940 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
941 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
942 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
945 // store this in clientcamera, too
946 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
947 MSG_WriteByte (&client->netconnection->message, svc_setview);
948 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
950 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
951 MSG_WriteByte (&client->netconnection->message, 1);
953 client->spawned = false; // need prespawn, spawn, etc
954 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
956 // clear movement info until client enters the new level properly
957 memset(&client->cmd, 0, sizeof(client->cmd));
958 client->movesequence = 0;
959 client->movement_highestsequence_seen = 0;
960 memset(&client->movement_count, 0, sizeof(client->movement_count));
961 #ifdef NUM_PING_TIMES
962 for (i = 0;i < NUM_PING_TIMES;i++)
963 client->ping_times[i] = 0;
964 client->num_pings = 0;
968 // allow the client some time to send his keepalives, even if map loading took ages
969 client->netconnection->timeout = realtime + net_connecttimeout.value;
976 Initializes a client_t for a new net connection. This will only be called
977 once for a player each game, not once for each level change.
980 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
984 float spawn_parms[NUM_SPAWN_PARMS];
986 client = svs.clients + clientnum;
988 // set up the client_t
990 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
991 memset (client, 0, sizeof(*client));
992 client->active = true;
993 client->netconnection = netconnection;
995 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
997 if(client->netconnection && client->netconnection->crypto.authenticated)
999 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1000 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1001 client->netconnection->address,
1002 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1003 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1004 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1005 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1009 strlcpy(client->name, "unconnected", sizeof(client->name));
1010 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1011 client->spawned = false;
1012 client->edict = PRVM_EDICT_NUM(clientnum+1);
1013 if (client->netconnection)
1014 client->netconnection->message.allowoverflow = true; // we can catch it
1015 // prepare the unreliable message buffer
1016 client->unreliablemsg.data = client->unreliablemsg_data;
1017 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1018 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1019 client->rate = 1000000000;
1020 // no limits for local player
1021 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1022 client->rate = 1000000000;
1023 client->connecttime = realtime;
1026 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1029 // call the progs to get default spawn parms for the new client
1030 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1031 prog->globals.server->self = 0;
1032 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1033 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1034 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1036 // set up the entity for this client (including .colormap, .team, etc)
1037 PRVM_ED_ClearEdict(client->edict);
1040 // don't call SendServerinfo for a fresh botclient because its fields have
1041 // not been set up by the qc yet
1042 if (client->netconnection)
1043 SV_SendServerinfo (client);
1045 client->spawned = true;
1050 ===============================================================================
1054 ===============================================================================
1058 =============================================================================
1060 The PVS must include a small area around the client to allow head bobbing
1061 or other small motion on the client side. Otherwise, a bob might cause an
1062 entity that should be visible to not show up, especially when the bob
1063 crosses a waterline.
1065 =============================================================================
1068 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1071 unsigned int sendflags;
1072 unsigned int version;
1073 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1074 unsigned int customizeentityforclient;
1075 unsigned int sendentity;
1077 vec3_t cullmins, cullmaxs;
1079 prvm_eval_t *val, *val2;
1081 // fast path for games that do not use legacy entity networking
1082 // note: still networks clients even if they are legacy
1083 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1084 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1087 // this 2 billion unit check is actually to detect NAN origins
1088 // (we really don't want to send those)
1089 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1092 // EF_NODRAW prevents sending for any reason except for your own
1093 // client, so we must keep all clients in this superset
1094 effects = (unsigned)ent->fields.server->effects;
1096 // we can omit invisible entities with no effects that are not clients
1097 // LordHavoc: this could kill tags attached to an invisible entity, I
1098 // just hope we never have to support that case
1099 i = (int)ent->fields.server->modelindex;
1100 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1103 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1104 glowsize = (unsigned char)bound(0, i, 255);
1105 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1106 flags |= RENDER_GLOWTRAIL;
1107 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1108 flags |= RENDER_VIEWMODEL;
1110 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1111 light[0] = (unsigned short)bound(0, f, 65535);
1112 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1113 light[1] = (unsigned short)bound(0, f, 65535);
1114 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1115 light[2] = (unsigned short)bound(0, f, 65535);
1116 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1117 light[3] = (unsigned short)bound(0, f, 65535);
1118 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1119 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1121 if (gamemode == GAME_TENEBRAE)
1123 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1127 lightpflags |= PFLAGS_FULLDYNAMIC;
1129 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1133 light[0] = (int)(0.2*256);
1134 light[1] = (int)(1.0*256);
1135 light[2] = (int)(0.2*256);
1137 lightpflags |= PFLAGS_FULLDYNAMIC;
1141 specialvisibilityradius = 0;
1142 if (lightpflags & PFLAGS_FULLDYNAMIC)
1143 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1145 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1146 if (flags & RENDER_GLOWTRAIL)
1147 specialvisibilityradius = max(specialvisibilityradius, 100);
1148 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1150 if (effects & EF_BRIGHTFIELD)
1151 specialvisibilityradius = max(specialvisibilityradius, 80);
1152 if (effects & EF_MUZZLEFLASH)
1153 specialvisibilityradius = max(specialvisibilityradius, 100);
1154 if (effects & EF_BRIGHTLIGHT)
1155 specialvisibilityradius = max(specialvisibilityradius, 400);
1156 if (effects & EF_DIMLIGHT)
1157 specialvisibilityradius = max(specialvisibilityradius, 200);
1158 if (effects & EF_RED)
1159 specialvisibilityradius = max(specialvisibilityradius, 200);
1160 if (effects & EF_BLUE)
1161 specialvisibilityradius = max(specialvisibilityradius, 200);
1162 if (effects & EF_FLAME)
1163 specialvisibilityradius = max(specialvisibilityradius, 250);
1164 if (effects & EF_STARDUST)
1165 specialvisibilityradius = max(specialvisibilityradius, 100);
1168 // early culling checks
1169 // (final culling is done by SV_MarkWriteEntityStateToClient)
1170 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1171 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1175 cs->active = ACTIVE_NETWORK;
1176 cs->number = enumber;
1177 VectorCopy(ent->fields.server->origin, cs->origin);
1178 VectorCopy(ent->fields.server->angles, cs->angles);
1180 cs->effects = effects;
1181 cs->colormap = (unsigned)ent->fields.server->colormap;
1182 cs->modelindex = modelindex;
1183 cs->skin = (unsigned)ent->fields.server->skin;
1184 cs->frame = (unsigned)ent->fields.server->frame;
1185 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1186 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1187 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1188 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1189 cs->customizeentityforclient = customizeentityforclient;
1190 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1191 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1192 cs->glowsize = glowsize;
1194 // don't need to init cs->colormod because the defaultstate did that for us
1195 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1196 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1197 if (val->vector[0] || val->vector[1] || val->vector[2])
1199 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1200 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1201 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1204 // don't need to init cs->glowmod because the defaultstate did that for us
1205 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1206 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1207 if (val->vector[0] || val->vector[1] || val->vector[2])
1209 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1210 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1211 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1214 cs->modelindex = modelindex;
1217 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1221 cs->alpha = (unsigned char)bound(0, i, 255);
1224 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1228 cs->alpha = (unsigned char)bound(0, i, 255);
1232 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1236 cs->scale = (unsigned char)bound(0, i, 255);
1239 cs->glowcolor = 254;
1240 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1242 cs->glowcolor = (int)f;
1244 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1245 cs->effects |= EF_FULLBRIGHT;
1247 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1248 if (val && val->_float)
1249 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1251 if (ent->fields.server->movetype == MOVETYPE_STEP)
1252 cs->flags |= RENDER_STEP;
1253 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1254 cs->flags |= RENDER_LOWPRECISION;
1255 if (ent->fields.server->colormap >= 1024)
1256 cs->flags |= RENDER_COLORMAPPED;
1257 if (cs->viewmodelforclient)
1258 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1260 cs->light[0] = light[0];
1261 cs->light[1] = light[1];
1262 cs->light[2] = light[2];
1263 cs->light[3] = light[3];
1264 cs->lightstyle = lightstyle;
1265 cs->lightpflags = lightpflags;
1267 cs->specialvisibilityradius = specialvisibilityradius;
1269 // calculate the visible box of this entity (don't use the physics box
1270 // as that is often smaller than a model, and would not count
1271 // specialvisibilityradius)
1272 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1274 float scale = cs->scale * (1.0f / 16.0f);
1275 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1277 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1278 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1280 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1282 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1283 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1287 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1288 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1293 // if there is no model (or it could not be loaded), use the physics box
1294 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1295 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1297 if (specialvisibilityradius)
1299 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1300 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1301 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1302 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1303 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1304 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1307 // calculate center of bbox for network prioritization purposes
1308 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1310 // if culling box has moved, update pvs cluster links
1311 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1313 VectorCopy(cullmins, ent->priv.server->cullmins);
1314 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1315 // a value of -1 for pvs_numclusters indicates that the links are not
1316 // cached, and should be re-tested each time, this is the case if the
1317 // culling box touches too many pvs clusters to store, or if the world
1318 // model does not support FindBoxClusters
1319 ent->priv.server->pvs_numclusters = -1;
1320 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1322 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1323 if (i <= MAX_ENTITYCLUSTERS)
1324 ent->priv.server->pvs_numclusters = i;
1328 // we need to do some csqc entity upkeep here
1329 // get self.SendFlags and clear them
1330 // (to let the QC know that they've been read)
1333 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1334 sendflags = (unsigned int)val->_float;
1336 // legacy self.Version system
1337 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1340 version = (unsigned int)val2->_float;
1341 if (sv.csqcentityversion[enumber] != version)
1342 sendflags = 0xFFFFFF;
1343 sv.csqcentityversion[enumber] = version;
1345 // move sendflags into the per-client sendflags
1347 for (i = 0;i < svs.maxclients;i++)
1348 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1349 // mark it as inactive for non-csqc networking
1350 cs->active = ACTIVE_SHARED;
1356 void SV_PrepareEntitiesForSending(void)
1360 // send all entities that touch the pvs
1361 sv.numsendentities = 0;
1362 sv.sendentitiesindex[0] = NULL;
1363 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1364 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1366 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1368 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1369 sv.numsendentities++;
1374 #define MAX_LINEOFSIGHTTRACES 64
1376 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1380 float starttransformed[3], endtransformed[3];
1383 int originalnumtouchedicts;
1384 int numtouchedicts = 0;
1386 matrix4x4_t matrix, imatrix;
1388 prvm_edict_t *touch;
1389 static prvm_edict_t *touchedicts[MAX_EDICTS];
1390 vec3_t boxmins, boxmaxs;
1391 vec3_t clipboxmins, clipboxmaxs;
1392 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1394 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1396 // expand the box a little
1397 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1398 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1399 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1400 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1401 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1402 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1404 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1405 for (traceindex = 1;traceindex < numtraces;traceindex++)
1406 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1408 // calculate sweep box for the entire swarm of traces
1409 VectorCopy(eye, clipboxmins);
1410 VectorCopy(eye, clipboxmaxs);
1411 for (traceindex = 0;traceindex < numtraces;traceindex++)
1413 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1414 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1415 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1416 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1417 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1418 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1421 // get the list of entities in the sweep box
1422 if (sv_cullentities_trace_entityocclusion.integer)
1423 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1424 if (numtouchedicts > MAX_EDICTS)
1426 // this never happens
1427 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1428 numtouchedicts = MAX_EDICTS;
1430 // iterate the entities found in the sweep box and filter them
1431 originalnumtouchedicts = numtouchedicts;
1433 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1435 touch = touchedicts[touchindex];
1436 if (touch->fields.server->solid != SOLID_BSP)
1438 model = SV_GetModelFromEdict(touch);
1439 if (!model || !model->brush.TraceLineOfSight)
1441 // skip obviously transparent entities
1442 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1443 if (alpha && alpha < 1)
1445 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1447 touchedicts[numtouchedicts++] = touch;
1450 // now that we have a filtered list of "interesting" entities, fire each
1451 // ray against all of them, this gives us an early-out case when something
1452 // is visible (which it often is)
1454 for (traceindex = 0;traceindex < numtraces;traceindex++)
1456 // check world occlusion
1457 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1458 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1460 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1462 touch = touchedicts[touchindex];
1463 model = SV_GetModelFromEdict(touch);
1464 if(model && model->brush.TraceLineOfSight)
1466 // get the entity matrix
1467 pitchsign = SV_GetPitchSign(touch);
1468 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1469 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1470 // see if the ray hits this entity
1471 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1472 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1473 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1480 // check if the ray was blocked
1481 if (touchindex < numtouchedicts)
1483 // return if the ray was not blocked
1491 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1496 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1498 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1499 sv.writeentitiestoclient_stats_totalentities++;
1501 if (s->customizeentityforclient)
1503 prog->globals.server->self = s->number;
1504 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1505 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1506 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1510 // never reject player
1511 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1513 // check various rejection conditions
1514 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1516 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1518 if (s->effects & EF_NODRAW)
1520 // LordHavoc: only send entities with a model or important effects
1521 if (!s->modelindex && s->specialvisibilityradius == 0)
1524 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1525 // viewmodels don't have visibility checking
1526 if (s->viewmodelforclient)
1528 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1531 else if (s->tagentity)
1533 // tag attached entities simply check their parent
1534 if (!sv.sendentitiesindex[s->tagentity])
1536 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1537 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1540 // always send world submodels in newer protocols because they don't
1541 // generate much traffic (in old protocols they hog bandwidth)
1542 // but only if sv_cullentities_nevercullbmodels is off
1543 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1545 // entity has survived every check so far, check if visible
1546 ed = PRVM_EDICT_NUM(s->number);
1548 // if not touching a visible leaf
1549 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1551 if (ed->priv.server->pvs_numclusters < 0)
1553 // entity too big for clusters list
1554 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1556 sv.writeentitiestoclient_stats_culled_pvs++;
1563 // check cached clusters list
1564 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1565 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1567 if (i == ed->priv.server->pvs_numclusters)
1569 sv.writeentitiestoclient_stats_culled_pvs++;
1575 // or not seen by random tracelines
1576 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1579 s->number <= svs.maxclients
1580 ? sv_cullentities_trace_samples_players.integer
1582 s->specialvisibilityradius
1583 ? sv_cullentities_trace_samples_extra.integer
1584 : sv_cullentities_trace_samples.integer;
1585 float enlarge = sv_cullentities_trace_enlarge.value;
1590 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1591 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1593 if(eyeindex < sv.writeentitiestoclient_numeyes)
1594 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1596 s->number <= svs.maxclients
1597 ? sv_cullentities_trace_delay_players.value
1598 : sv_cullentities_trace_delay.value
1600 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1602 sv.writeentitiestoclient_stats_culled_trace++;
1610 // this just marks it for sending
1611 // FIXME: it would be more efficient to send here, but the entity
1612 // compressor isn't that flexible
1613 sv.writeentitiestoclient_stats_visibleentities++;
1614 sv.sententities[s->number] = sv.sententitiesmark;
1617 #if MAX_LEVELNETWORKEYES > 0
1618 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1619 void SV_AddCameraEyes(void)
1623 static int cameras[MAX_LEVELNETWORKEYES];
1624 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1625 static int eye_levels[MAX_CLIENTNETWORKEYES];
1628 prvm_eval_t *valendpos, *val;
1630 if(!prog->fieldoffsets.camera_transform)
1632 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1636 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1639 // check line of sight to portal entities and add them to PVS
1640 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1642 if (!ed->priv.server->free)
1644 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1646 prog->globals.server->self = e;
1647 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1648 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1649 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1650 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1651 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1652 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1654 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1655 cameras[n_cameras] = e;
1657 if(n_cameras >= MAX_LEVELNETWORKEYES)
1667 // i is loop counter, is reset to 0 when an eye got added
1668 // j is camera index to check
1669 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1673 ed = PRVM_EDICT_NUM(cameras[j]);
1674 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1675 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1676 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1677 if(eye_levels[k] <= MAX_EYE_RECURSION)
1679 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1681 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1682 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1683 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1684 sv.writeentitiestoclient_numeyes++;
1693 void SV_AddCameraEyes(void)
1698 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1700 qboolean need_empty = false;
1701 int i, numsendstates, numcsqcsendstates;
1703 prvm_edict_t *camera;
1707 // if there isn't enough space to accomplish anything, skip it
1708 if (msg->cursize + 25 > maxsize)
1711 sv.writeentitiestoclient_msg = msg;
1712 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1714 sv.writeentitiestoclient_stats_culled_pvs = 0;
1715 sv.writeentitiestoclient_stats_culled_trace = 0;
1716 sv.writeentitiestoclient_stats_visibleentities = 0;
1717 sv.writeentitiestoclient_stats_totalentities = 0;
1718 sv.writeentitiestoclient_numeyes = 0;
1721 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1722 camera = PRVM_EDICT_NUM( client->clientcamera );
1723 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1724 sv.writeentitiestoclient_pvsbytes = 0;
1725 // get the PVS values for the eye location, later FatPVS calls will merge
1726 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1727 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1729 // add the eye to a list for SV_CanSeeBox tests
1730 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1731 sv.writeentitiestoclient_numeyes++;
1733 // calculate predicted eye origin for SV_CanSeeBox tests
1734 if (sv_cullentities_trace_prediction.integer)
1736 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1738 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1739 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1741 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1742 sv.writeentitiestoclient_numeyes++;
1744 //if (!sv.writeentitiestoclient_useprediction)
1745 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1750 // build PVS from the new eyes
1751 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1752 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1753 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1755 sv.sententitiesmark++;
1757 for (i = 0;i < sv.numsendentities;i++)
1758 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1761 numcsqcsendstates = 0;
1762 for (i = 0;i < sv.numsendentities;i++)
1764 s = &sv.sendentities[i];
1765 if (sv.sententities[s->number] == sv.sententitiesmark)
1767 if(s->active == ACTIVE_NETWORK)
1769 if (s->exteriormodelforclient)
1771 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1772 s->flags |= RENDER_EXTERIORMODEL;
1774 s->flags &= ~RENDER_EXTERIORMODEL;
1776 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1778 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1779 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1781 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1785 if (sv_cullentities_stats.integer)
1786 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1788 if(client->entitydatabase5)
1789 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1791 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1793 if(client->num_skippedentityframes >= 10)
1794 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1796 if (client->entitydatabase5)
1797 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1798 else if (client->entitydatabase4)
1800 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1801 Protocol_WriteStatsReliable();
1803 else if (client->entitydatabase)
1805 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1806 Protocol_WriteStatsReliable();
1810 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1811 Protocol_WriteStatsReliable();
1815 client->num_skippedentityframes = 0;
1817 ++client->num_skippedentityframes;
1826 static void SV_CleanupEnts (void)
1831 ent = PRVM_NEXT_EDICT(prog->edicts);
1832 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1833 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1838 SV_WriteClientdataToMessage
1842 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1846 prvm_edict_t *other;
1852 float *statsf = (float *)stats;
1855 // send a damage message
1857 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1859 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1860 MSG_WriteByte (msg, svc_damage);
1861 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1862 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1863 for (i=0 ; i<3 ; i++)
1864 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1866 ent->fields.server->dmg_take = 0;
1867 ent->fields.server->dmg_save = 0;
1871 // send the current viewpos offset from the view entity
1873 SV_SetIdealPitch (); // how much to look up / down ideally
1875 // a fixangle might get lost in a dropped packet. Oh well.
1876 if(ent->fields.server->fixangle)
1878 // angle fixing was requested by global thinking code...
1879 // so store the current angles for later use
1880 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1881 host_client->fixangle_angles_set = TRUE;
1883 // and clear fixangle for the next frame
1884 ent->fields.server->fixangle = 0;
1887 if (host_client->fixangle_angles_set)
1889 MSG_WriteByte (msg, svc_setangle);
1890 for (i=0 ; i < 3 ; i++)
1891 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1892 host_client->fixangle_angles_set = FALSE;
1895 // stuff the sigil bits into the high bits of items for sbar, or else
1897 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1898 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1899 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1901 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1903 VectorClear(punchvector);
1904 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1905 VectorCopy(val->vector, punchvector);
1907 // cache weapon model name and index in client struct to save time
1908 // (this search can be almost 1% of cpu time!)
1909 s = PRVM_GetString(ent->fields.server->weaponmodel);
1910 if (strcmp(s, client->weaponmodel))
1912 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1913 client->weaponmodelindex = SV_ModelIndex(s, 1);
1917 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1918 viewzoom = (int)(val->_float * 255.0f);
1924 if ((int)ent->fields.server->flags & FL_ONGROUND)
1925 bits |= SU_ONGROUND;
1926 if (ent->fields.server->waterlevel >= 2)
1928 if (ent->fields.server->idealpitch)
1929 bits |= SU_IDEALPITCH;
1931 for (i=0 ; i<3 ; i++)
1933 if (ent->fields.server->punchangle[i])
1934 bits |= (SU_PUNCH1<<i);
1935 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1937 bits |= (SU_PUNCHVEC1<<i);
1938 if (ent->fields.server->velocity[i])
1939 bits |= (SU_VELOCITY1<<i);
1942 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1943 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1944 stats[STAT_ITEMS] = items;
1945 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1946 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1947 stats[STAT_WEAPON] = client->weaponmodelindex;
1948 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1949 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1950 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1951 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1952 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1953 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1954 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1955 stats[STAT_VIEWZOOM] = viewzoom;
1956 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1957 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1958 // the QC bumps these itself by sending svc_'s, so we have to keep them
1959 // zero or they'll be corrected by the engine
1960 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1961 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1963 // movement settings for prediction
1964 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1965 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1966 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1967 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1968 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1970 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1971 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1972 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1973 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1974 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1975 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1976 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1977 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1978 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1979 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1980 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1981 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1982 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1983 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1984 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1985 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1986 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1987 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1988 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1989 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1990 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1991 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1992 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1993 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1994 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1995 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1996 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1997 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1998 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1999 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2000 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2001 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2002 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2003 statsf[STAT_TIMELIMIT] = timelimit.value;
2005 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2007 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2009 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2010 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2012 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2013 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2014 if (viewzoom != 255)
2015 bits |= SU_VIEWZOOM;
2020 if (bits >= 16777216)
2024 MSG_WriteByte (msg, svc_clientdata);
2025 MSG_WriteShort (msg, bits);
2026 if (bits & SU_EXTEND1)
2027 MSG_WriteByte(msg, bits >> 16);
2028 if (bits & SU_EXTEND2)
2029 MSG_WriteByte(msg, bits >> 24);
2031 if (bits & SU_VIEWHEIGHT)
2032 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2034 if (bits & SU_IDEALPITCH)
2035 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2037 for (i=0 ; i<3 ; i++)
2039 if (bits & (SU_PUNCH1<<i))
2041 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2042 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2044 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2046 if (bits & (SU_PUNCHVEC1<<i))
2048 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2049 MSG_WriteCoord16i(msg, punchvector[i]);
2051 MSG_WriteCoord32f(msg, punchvector[i]);
2053 if (bits & (SU_VELOCITY1<<i))
2055 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2056 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2058 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2062 if (bits & SU_ITEMS)
2063 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2065 if (sv.protocol == PROTOCOL_DARKPLACES5)
2067 if (bits & SU_WEAPONFRAME)
2068 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2069 if (bits & SU_ARMOR)
2070 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2071 if (bits & SU_WEAPON)
2072 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2073 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2074 MSG_WriteShort (msg, stats[STAT_AMMO]);
2075 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2076 MSG_WriteShort (msg, stats[STAT_NAILS]);
2077 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2078 MSG_WriteShort (msg, stats[STAT_CELLS]);
2079 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2080 if (bits & SU_VIEWZOOM)
2081 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2083 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2085 if (bits & SU_WEAPONFRAME)
2086 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2087 if (bits & SU_ARMOR)
2088 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2089 if (bits & SU_WEAPON)
2091 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2092 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2094 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2096 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2097 MSG_WriteByte (msg, stats[STAT_AMMO]);
2098 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2099 MSG_WriteByte (msg, stats[STAT_NAILS]);
2100 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2101 MSG_WriteByte (msg, stats[STAT_CELLS]);
2102 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2104 for (i = 0;i < 32;i++)
2105 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2107 MSG_WriteByte (msg, i);
2110 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2111 if (bits & SU_VIEWZOOM)
2113 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2114 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2116 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2121 void SV_FlushBroadcastMessages(void)
2125 if (sv.datagram.cursize <= 0)
2127 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2129 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2131 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2132 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2134 SZ_Clear(&sv.datagram);
2137 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2139 // scan the splitpoints to find out how many we can fit in
2140 int numsegments, j, split;
2141 if (!client->unreliablemsg_splitpoints)
2143 // always accept the first one if it's within 1024 bytes, this ensures
2144 // that very big datagrams which are over the rate limit still get
2145 // through, just to keep it working
2146 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2147 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2149 // the first segment gets an exemption from the rate limiting, otherwise
2150 // it could get dropped consistently due to a low rate limit
2151 if (numsegments == 1)
2153 // some will fit, so add the ones that will fit
2154 split = client->unreliablemsg_splitpoint[numsegments-1];
2155 // note this discards ones that were accepted by the segments scan but
2156 // can not fit, such as a really huge first one that will never ever
2157 // fit in a packet...
2158 if (msg->cursize + split <= maxsize)
2159 SZ_Write(msg, client->unreliablemsg.data, split);
2160 // remove the part we sent, keeping any remaining data
2161 client->unreliablemsg.cursize -= split;
2162 if (client->unreliablemsg.cursize > 0)
2163 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2164 // adjust remaining splitpoints
2165 client->unreliablemsg_splitpoints -= numsegments;
2166 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2167 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2171 =======================
2172 SV_SendClientDatagram
2173 =======================
2175 static void SV_SendClientDatagram (client_t *client)
2177 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2179 int stats[MAX_CL_STATS];
2180 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2182 // obey rate limit by limiting packet frequency if the packet size
2184 // (usually this is caused by reliable messages)
2185 if (!NetConn_CanSend(client->netconnection))
2188 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2189 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2190 if (sv_maxrate.integer != maxrate)
2191 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2193 // clientrate determines the 'cleartime' of a packet
2194 // (how long to wait before sending another, based on this packet's size)
2195 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2197 switch (sv.protocol)
2199 case PROTOCOL_QUAKE:
2200 case PROTOCOL_QUAKEDP:
2201 case PROTOCOL_NEHAHRAMOVIE:
2202 case PROTOCOL_NEHAHRABJP:
2203 case PROTOCOL_NEHAHRABJP2:
2204 case PROTOCOL_NEHAHRABJP3:
2205 case PROTOCOL_QUAKEWORLD:
2206 // no packet size limit support on Quake protocols because it just
2207 // causes missing entities/effects
2208 // packets are simply sent less often to obey the rate limit
2212 case PROTOCOL_DARKPLACES1:
2213 case PROTOCOL_DARKPLACES2:
2214 case PROTOCOL_DARKPLACES3:
2215 case PROTOCOL_DARKPLACES4:
2216 // no packet size limit support on DP1-4 protocols because they kick
2217 // the client off if they overflow, and miss effects
2218 // packets are simply sent less often to obey the rate limit
2219 maxsize = sizeof(sv_sendclientdatagram_buf);
2220 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2223 // DP5 and later protocols support packet size limiting which is a
2224 // better method than limiting packet frequency as QW does
2226 // at very low rates (or very small sys_ticrate) the packet size is
2227 // not reduced below 128, but packets may be sent less often
2228 maxsize = (int)(clientrate * sys_ticrate.value);
2229 maxsize = bound(128, maxsize, 1400);
2231 // csqc entities can easily exceed 128 bytes, so disable throttling in
2232 // mods that use csqc (they are likely to use less bandwidth anyway)
2233 if (sv.csqc_progsize > 0)
2238 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2240 // for good singleplayer, send huge packets
2241 maxsize = sizeof(sv_sendclientdatagram_buf);
2242 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2243 // never limit frequency in singleplayer
2244 clientrate = 1000000000;
2247 // while downloading, limit entity updates to half the packet
2248 // (any leftover space will be used for downloading)
2249 if (host_client->download_file)
2252 msg.data = sv_sendclientdatagram_buf;
2253 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2255 msg.allowoverflow = false;
2257 if (host_client->spawned)
2259 // the player is in the game
2260 MSG_WriteByte (&msg, svc_time);
2261 MSG_WriteFloat (&msg, sv.time);
2263 // add the client specific data to the datagram
2264 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2265 // now update the stats[] array using any registered custom fields
2266 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2267 // set host_client->statsdeltabits
2268 Protocol_UpdateClientStats (stats);
2270 // add as many queued unreliable messages (effects) as we can fit
2271 // limit effects to half of the remaining space
2272 if (client->unreliablemsg.cursize)
2273 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2275 // now write as many entities as we can fit, and also sends stats
2276 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2278 else if (realtime > client->keepalivetime)
2280 // the player isn't totally in the game yet
2281 // send small keepalive messages if too much time has passed
2282 // (may also be sending downloads)
2283 client->keepalivetime = realtime + 5;
2284 MSG_WriteChar (&msg, svc_nop);
2287 // if a download is active, see if there is room to fit some download data
2289 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2290 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2292 fs_offset_t downloadstart;
2293 unsigned char data[1400];
2294 downloadstart = FS_Tell(host_client->download_file);
2295 downloadsize = min(downloadsize, (int)sizeof(data));
2296 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2297 // note this sends empty messages if at the end of the file, which is
2298 // necessary to keep the packet loss logic working
2299 // (the last blocks may be lost and need to be re-sent, and that will
2300 // only occur if the client acks the empty end messages, revealing
2301 // a gap in the download progress, causing the last blocks to be
2303 MSG_WriteChar (&msg, svc_downloaddata);
2304 MSG_WriteLong (&msg, downloadstart);
2305 MSG_WriteShort (&msg, downloadsize);
2306 if (downloadsize > 0)
2307 SZ_Write (&msg, data, downloadsize);
2310 // reliable only if none is in progress
2311 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2312 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2314 SV_WriteDemoMessage(client, &msg, false);
2316 // send the datagram
2317 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2318 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2319 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2323 =======================
2324 SV_UpdateToReliableMessages
2325 =======================
2327 static void SV_UpdateToReliableMessages (void)
2336 // check for changes to be sent over the reliable streams
2337 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2339 // update the host_client fields we care about according to the entity fields
2340 host_client->edict = PRVM_EDICT_NUM(i+1);
2343 name = PRVM_GetString(host_client->edict->fields.server->netname);
2346 // always point the string back at host_client->name to keep it safe
2347 strlcpy (host_client->name, name, sizeof (host_client->name));
2348 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2349 if (strcmp(host_client->old_name, host_client->name))
2351 if (host_client->spawned)
2352 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2353 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2354 // send notification to all clients
2355 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2356 MSG_WriteByte (&sv.reliable_datagram, i);
2357 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2358 SV_WriteNetnameIntoDemo(host_client);
2361 // DP_SV_CLIENTCOLORS
2362 // this is always found (since it's added by the progs loader)
2363 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2364 host_client->colors = (int)val->_float;
2365 if (host_client->old_colors != host_client->colors)
2367 host_client->old_colors = host_client->colors;
2368 // send notification to all clients
2369 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2370 MSG_WriteByte (&sv.reliable_datagram, i);
2371 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2374 // NEXUIZ_PLAYERMODEL
2375 if( prog->fieldoffsets.playermodel >= 0 ) {
2376 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2379 // always point the string back at host_client->name to keep it safe
2380 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2381 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2384 // NEXUIZ_PLAYERSKIN
2385 if( prog->fieldoffsets.playerskin >= 0 ) {
2386 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2389 // always point the string back at host_client->name to keep it safe
2390 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2391 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2394 // TODO: add an extension name for this [1/17/2008 Black]
2395 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2396 int oldclientcamera = host_client->clientcamera;
2397 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2398 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2400 host_client->clientcamera = val->edict;
2403 if( oldclientcamera != host_client->clientcamera ) {
2404 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2405 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2410 host_client->frags = (int)host_client->edict->fields.server->frags;
2411 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2412 if(!host_client->spawned && host_client->netconnection)
2413 host_client->frags = -666;
2414 if (host_client->old_frags != host_client->frags)
2416 host_client->old_frags = host_client->frags;
2417 // send notification to all clients
2418 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2419 MSG_WriteByte (&sv.reliable_datagram, i);
2420 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2424 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2425 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2426 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2428 SZ_Clear (&sv.reliable_datagram);
2433 =======================
2434 SV_SendClientMessages
2435 =======================
2437 void SV_SendClientMessages (void)
2439 int i, prepared = false;
2441 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2442 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2444 SV_FlushBroadcastMessages();
2446 // update frags, names, etc
2447 SV_UpdateToReliableMessages();
2449 // build individual updates
2450 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2452 if (!host_client->active)
2454 if (!host_client->netconnection)
2457 if (host_client->netconnection->message.overflowed)
2459 SV_DropClient (true); // if the message couldn't send, kick off
2466 // only prepare entities once per frame
2467 SV_PrepareEntitiesForSending();
2469 SV_SendClientDatagram (host_client);
2472 // clear muzzle flashes
2476 static void SV_StartDownload_f(void)
2478 if (host_client->download_file)
2479 host_client->download_started = true;
2483 * Compression extension negotiation:
2486 * cl_serverextension_download 2
2489 * download <filename> <list of zero or more suppported compressions in order of preference>
2491 * download maps/map1.bsp lzo deflate huffman
2494 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2496 * cl_downloadbegin 123456 maps/map1.bsp deflate
2498 * The server may choose not to compress the file by sending no compression name, like:
2499 * cl_downloadbegin 345678 maps/map1.bsp
2501 * NOTE: the "download" command may only specify compression algorithms if
2502 * cl_serverextension_download is 2!
2503 * If cl_serverextension_download has a different value, the client must
2504 * assume this extension is not supported!
2507 static void Download_CheckExtensions(void)
2510 int argc = Cmd_Argc();
2512 // first reset them all
2513 host_client->download_deflate = false;
2515 for(i = 2; i < argc; ++i)
2517 if(!strcmp(Cmd_Argv(i), "deflate"))
2519 host_client->download_deflate = true;
2525 static void SV_Download_f(void)
2527 const char *whichpack, *whichpack2, *extension;
2528 qboolean is_csqc; // so we need to check only once
2532 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2533 SV_ClientPrintf(" supported extensions: deflate\n");
2537 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2539 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2543 if (host_client->download_file)
2545 // at this point we'll assume the previous download should be aborted
2546 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2547 Host_ClientCommands("\nstopdownload\n");
2549 // close the file and reset variables
2550 FS_Close(host_client->download_file);
2551 host_client->download_file = NULL;
2552 host_client->download_name[0] = 0;
2553 host_client->download_expectedposition = 0;
2554 host_client->download_started = false;
2557 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2559 if (!sv_allowdownloads.integer && !is_csqc)
2561 SV_ClientPrintf("Downloads are disabled on this server\n");
2562 Host_ClientCommands("\nstopdownload\n");
2566 Download_CheckExtensions();
2568 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2569 extension = FS_FileExtension(host_client->download_name);
2571 // host_client is asking to download a specified file
2572 if (developer_extra.integer)
2573 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2577 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2578 extensions[0] = '\0';
2580 if(host_client->download_deflate)
2581 strlcat(extensions, " deflate", sizeof(extensions));
2583 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2585 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2586 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2588 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2590 // no, no space is needed between %s and %s :P
2591 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2593 host_client->download_expectedposition = 0;
2594 host_client->download_started = false;
2595 host_client->sendsignon = true; // make sure this message is sent
2599 if (!FS_FileExists(host_client->download_name))
2601 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2602 Host_ClientCommands("\nstopdownload\n");
2606 // check if the user is trying to download part of registered Quake(r)
2607 whichpack = FS_WhichPack(host_client->download_name);
2608 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2609 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2611 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2612 Host_ClientCommands("\nstopdownload\n");
2616 // check if the server has forbidden archive downloads entirely
2617 if (!sv_allowdownloads_inarchive.integer)
2619 whichpack = FS_WhichPack(host_client->download_name);
2622 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2623 Host_ClientCommands("\nstopdownload\n");
2628 if (!sv_allowdownloads_config.integer)
2630 if (!strcasecmp(extension, "cfg"))
2632 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2633 Host_ClientCommands("\nstopdownload\n");
2638 if (!sv_allowdownloads_dlcache.integer)
2640 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2642 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2643 Host_ClientCommands("\nstopdownload\n");
2648 if (!sv_allowdownloads_archive.integer)
2650 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2652 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2653 Host_ClientCommands("\nstopdownload\n");
2658 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2659 if (!host_client->download_file)
2661 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2662 Host_ClientCommands("\nstopdownload\n");
2666 if (FS_FileSize(host_client->download_file) > 1<<30)
2668 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2669 Host_ClientCommands("\nstopdownload\n");
2670 FS_Close(host_client->download_file);
2671 host_client->download_file = NULL;
2675 if (FS_FileSize(host_client->download_file) < 0)
2677 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2678 Host_ClientCommands("\nstopdownload\n");
2679 FS_Close(host_client->download_file);
2680 host_client->download_file = NULL;
2684 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2687 * we can only do this if we would actually deflate on the fly
2688 * which we do not (yet)!
2690 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2691 extensions[0] = '\0';
2693 if(host_client->download_deflate)
2694 strlcat(extensions, " deflate", sizeof(extensions));
2696 // no, no space is needed between %s and %s :P
2697 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2700 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2702 host_client->download_expectedposition = 0;
2703 host_client->download_started = false;
2704 host_client->sendsignon = true; // make sure this message is sent
2706 // the rest of the download process is handled in SV_SendClientDatagram
2707 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2709 // no svc_downloaddata messages will be sent until sv_startdownload is
2710 // sent by the client
2714 ==============================================================================
2718 ==============================================================================
2727 int SV_ModelIndex(const char *s, int precachemode)
2729 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2730 char filename[MAX_QPATH];
2734 //if (precachemode == 2)
2736 strlcpy(filename, s, sizeof(filename));
2737 for (i = 2;i < limit;i++)
2739 if (!sv.model_precache[i][0])
2743 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2745 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2748 if (precachemode == 1)
2749 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2750 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2751 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2752 if (sv.state != ss_loading)
2754 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2755 MSG_WriteShort(&sv.reliable_datagram, i);
2756 MSG_WriteString(&sv.reliable_datagram, filename);
2760 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2763 if (!strcmp(sv.model_precache[i], filename))
2766 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2776 int SV_SoundIndex(const char *s, int precachemode)
2778 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2779 char filename[MAX_QPATH];
2783 //if (precachemode == 2)
2785 strlcpy(filename, s, sizeof(filename));
2786 for (i = 1;i < limit;i++)
2788 if (!sv.sound_precache[i][0])
2792 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2794 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2797 if (precachemode == 1)
2798 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2799 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2800 if (sv.state != ss_loading)
2802 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2803 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2804 MSG_WriteString(&sv.reliable_datagram, filename);
2808 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2811 if (!strcmp(sv.sound_precache[i], filename))
2814 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2820 SV_ParticleEffectIndex
2824 int SV_ParticleEffectIndex(const char *name)
2826 int i, argc, linenumber, effectnameindex;
2828 fs_offset_t filesize;
2829 unsigned char *filedata;
2831 const char *textstart;
2832 //const char *textend;
2833 char argv[16][1024];
2834 char filename[MAX_QPATH];
2835 if (!sv.particleeffectnamesloaded)
2837 sv.particleeffectnamesloaded = true;
2838 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2839 for (i = 0;i < EFFECT_TOTAL;i++)
2840 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2841 for (filepass = 0;;filepass++)
2844 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2845 else if (filepass == 1)
2846 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2849 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2852 textstart = (const char *)filedata;
2853 //textend = (const char *)filedata + filesize;
2855 for (linenumber = 1;;linenumber++)
2860 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2864 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2868 if (com_token[0] == 0)
2869 break; // if the loop exited and it's not a \n, it's EOF
2872 if (!strcmp(argv[0], "effect"))
2876 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2878 if (sv.particleeffectname[effectnameindex][0])
2880 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2885 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2889 // if we run out of names, abort
2890 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2892 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2901 // search for the name
2902 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2903 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2904 return effectnameindex;
2905 // return 0 if we couldn't find it
2909 dp_model_t *SV_GetModelByIndex(int modelindex)
2911 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2914 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2917 if (!ed || ed->priv.server->free)
2919 modelindex = (int)ed->fields.server->modelindex;
2920 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2929 static void SV_CreateBaseline (void)
2931 int i, entnum, large;
2932 prvm_edict_t *svent;
2934 // LordHavoc: clear *all* states (note just active ones)
2935 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2937 // get the current server version
2938 svent = PRVM_EDICT_NUM(entnum);
2940 // LordHavoc: always clear state values, whether the entity is in use or not
2941 svent->priv.server->baseline = defaultstate;
2943 if (svent->priv.server->free)
2945 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2948 // create entity baseline
2949 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2950 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2951 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2952 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2953 if (entnum > 0 && entnum <= svs.maxclients)
2955 svent->priv.server->baseline.colormap = entnum;
2956 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2960 svent->priv.server->baseline.colormap = 0;
2961 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2965 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2968 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2972 // add to the message
2974 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2976 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2977 MSG_WriteShort (&sv.signon, entnum);
2981 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2982 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2984 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2986 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2987 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2991 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2992 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2994 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2995 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2996 for (i=0 ; i<3 ; i++)
2998 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2999 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3008 Load csprogs.dat and comperss it so it doesn't need to be
3009 reloaded on request.
3012 void SV_Prepare_CSQC(void)
3014 fs_offset_t progsize;
3016 if(svs.csqc_progdata)
3018 Con_DPrintf("Unloading old CSQC data.\n");
3019 Mem_Free(svs.csqc_progdata);
3020 if(svs.csqc_progdata_deflated)
3021 Mem_Free(svs.csqc_progdata_deflated);
3024 svs.csqc_progdata = NULL;
3025 svs.csqc_progdata_deflated = NULL;
3027 sv.csqc_progname[0] = 0;
3028 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3032 size_t deflated_size;
3034 sv.csqc_progsize = (int)progsize;
3035 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3036 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3037 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3039 Con_DPrint("Compressing csprogs.dat\n");
3040 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3041 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3042 svs.csqc_progsize_deflated = (int)deflated_size;
3043 if(svs.csqc_progdata_deflated)
3045 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3046 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3049 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3057 Grabs the current state of each client for saving across the
3058 transition to another level
3061 void SV_SaveSpawnparms (void)
3065 svs.serverflags = (int)prog->globals.server->serverflags;
3067 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3069 if (!host_client->active)
3072 // call the progs to get default spawn parms for the new client
3073 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3074 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3075 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3076 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3084 This is called at the start of each level
3088 void SV_SpawnServer (const char *server)
3093 dp_model_t *worldmodel;
3094 char modelname[sizeof(sv.worldname)];
3096 Con_DPrintf("SpawnServer: %s\n", server);
3098 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3100 if (!FS_FileExists(modelname))
3102 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3103 if (!FS_FileExists(modelname))
3105 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3110 if (cls.state != ca_dedicated)
3112 SCR_BeginLoadingPlaque();
3119 World_End(&sv.world);
3120 if(prog->funcoffsets.SV_Shutdown)
3122 func_t s = prog->funcoffsets.SV_Shutdown;
3123 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3124 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3129 // free q3 shaders so that any newly downloaded shaders will be active
3130 Mod_FreeQ3Shaders();
3132 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3133 if (!worldmodel || !worldmodel->TraceBox)
3135 Con_Printf("Couldn't load map %s\n", modelname);
3139 // let's not have any servers with no name
3140 if (hostname.string[0] == 0)
3141 Cvar_Set ("hostname", "UNNAMED");
3142 scr_centertime_off = 0;
3144 svs.changelevel_issued = false; // now safe to issue another
3146 // make the map a required file for clients
3147 Curl_ClearRequirements();
3148 Curl_RequireFile(modelname);
3151 // tell all connected clients that we are going to a new level
3156 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3158 if (client->netconnection)
3160 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3161 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3168 NetConn_OpenServerPorts(true);
3172 // make cvars consistant
3175 Cvar_SetValue ("deathmatch", 0);
3176 // LordHavoc: it can be useful to have skills outside the range 0-3...
3177 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3178 //Cvar_SetValue ("skill", (float)current_skill);
3179 current_skill = (int)(skill.value + 0.5);
3182 // set up the new server
3184 memset (&sv, 0, sizeof(sv));
3185 // if running a local client, make sure it doesn't try to access the last
3186 // level's data which is no longer valiud
3189 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3191 if(*sv_random_seed.string)
3193 srand(sv_random_seed.integer);
3194 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3201 // set level base name variables for later use
3202 strlcpy (sv.name, server, sizeof (sv.name));
3203 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3204 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3205 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3206 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3207 Cvar_SetQuick(&sv_worldname, sv.worldname);
3208 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3209 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3211 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3212 if (sv.protocol == PROTOCOL_UNKNOWN)
3215 Protocol_Names(buffer, sizeof(buffer));
3216 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3217 sv.protocol = PROTOCOL_QUAKE;
3222 // load progs to get entity field count
3223 //PR_LoadProgs ( sv_progs.string );
3225 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3226 sv.datagram.cursize = 0;
3227 sv.datagram.data = sv.datagram_buf;
3229 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3230 sv.reliable_datagram.cursize = 0;
3231 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3233 sv.signon.maxsize = sizeof(sv.signon_buf);
3234 sv.signon.cursize = 0;
3235 sv.signon.data = sv.signon_buf;
3237 // leave slots at start for clients only
3238 //prog->num_edicts = svs.maxclients+1;
3240 sv.state = ss_loading;
3241 prog->allowworldwrites = true;
3244 prog->globals.server->time = sv.time = 1.0;
3247 worldmodel->used = true;
3249 sv.worldmodel = worldmodel;
3250 sv.models[1] = sv.worldmodel;
3253 // clear world interaction links
3255 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3256 World_Start(&sv.world);
3258 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3260 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3261 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3262 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3264 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3265 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3267 if(i < sv.worldmodel->brush.numsubmodels)
3268 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3271 // load the rest of the entities
3273 // AK possible hack since num_edicts is still 0
3274 ent = PRVM_EDICT_NUM(0);
3275 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3276 ent->priv.server->free = false;
3277 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3278 ent->fields.server->modelindex = 1; // world model
3279 ent->fields.server->solid = SOLID_BSP;
3280 ent->fields.server->movetype = MOVETYPE_PUSH;
3281 VectorCopy(sv.world.mins, ent->fields.server->mins);
3282 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3283 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3284 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3287 prog->globals.server->coop = coop.integer;
3289 prog->globals.server->deathmatch = deathmatch.integer;
3291 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3293 // serverflags are for cross level information (sigils)
3294 prog->globals.server->serverflags = svs.serverflags;
3296 // we need to reset the spawned flag on all connected clients here so that
3297 // their thinks don't run during startup (before PutClientInServer)
3298 // we also need to set up the client entities now
3299 // and we need to set the ->edict pointers to point into the progs edicts
3300 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3302 host_client->spawned = false;
3303 host_client->edict = PRVM_EDICT_NUM(i + 1);
3304 PRVM_ED_ClearEdict(host_client->edict);
3307 // load replacement entity file if found
3308 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3310 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3311 PRVM_ED_LoadFromFile (entities);
3315 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3318 // LordHavoc: clear world angles (to fix e3m3.bsp)
3319 VectorClear(prog->edicts->fields.server->angles);
3321 // all setup is completed, any further precache statements are errors
3322 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3323 prog->allowworldwrites = false;
3325 // run two frames to allow everything to settle
3326 prog->globals.server->time = sv.time = 1.0001;
3327 for (i = 0;i < 2;i++)
3333 if (cls.state == ca_dedicated)
3336 // create a baseline for more efficient communications
3337 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3338 SV_CreateBaseline ();
3340 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3342 // to prevent network timeouts
3343 realtime = Sys_DoubleTime();
3345 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3346 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3348 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3349 if (!host_client->active)
3351 if (host_client->netconnection)
3352 SV_SendServerinfo(host_client);
3356 // if client is a botclient coming from a level change, we need to
3357 // set up client info that normally requires networking
3359 // copy spawn parms out of the client_t
3360 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3361 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3363 // call the spawn function
3364 host_client->clientconnectcalled = true;
3365 prog->globals.server->time = sv.time;
3366 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3367 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3368 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3369 host_client->spawned = true;
3373 // update the map title cvar
3374 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3375 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3377 Con_DPrint("Server spawned.\n");
3378 NetConn_Heartbeat (2);
3383 /////////////////////////////////////////////////////
3386 static void SV_VM_CB_BeginIncreaseEdicts(void)
3388 // links don't survive the transition, so unlink everything
3389 World_UnlinkAll(&sv.world);
3392 static void SV_VM_CB_EndIncreaseEdicts(void)
3397 // link every entity except world
3398 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3399 if (!ent->priv.server->free)
3403 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3405 // LordHavoc: for consistency set these here
3406 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3408 e->priv.server->move = false; // don't move on first frame
3410 if (num >= 0 && num < svs.maxclients)
3413 // set colormap and team on newly created player entity
3414 e->fields.server->colormap = num + 1;
3415 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3416 // set netname/clientcolors back to client values so that
3417 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3419 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3420 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3421 val->_float = svs.clients[num].colors;
3422 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3423 if( prog->fieldoffsets.playermodel >= 0 )
3424 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3425 if( prog->fieldoffsets.playerskin >= 0 )
3426 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3427 // Assign netaddress (IP Address, etc)
3428 if(prog->fieldoffsets.netaddress >= 0)
3429 { // Valid Field; Process
3430 if(svs.clients[num].netconnection != NULL)
3431 {// Valid Address; Assign
3432 // Acquire Readable Address
3433 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3434 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3438 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3440 if(prog->fieldoffsets.crypto_idfp >= 0)
3441 { // Valid Field; Process
3442 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3443 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3445 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = 0;
3447 if(prog->fieldoffsets.crypto_keyfp >= 0)
3448 { // Valid Field; Process
3449 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3450 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3452 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = 0;
3454 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3455 { // Valid Field; Process
3456 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3457 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3459 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = 0;
3461 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3462 { // Valid Field; Process
3463 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3464 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = PRVM_SetEngineString("AES128");
3466 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = 0;
3468 if(prog->fieldoffsets.crypto_signmethod >= 0)
3469 { // Valid Field; Process
3470 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3471 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = PRVM_SetEngineString("HMAC-SHA256");
3473 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = 0;
3478 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3483 World_UnlinkEdict(ed); // unlink from world bsp
3485 ed->fields.server->model = 0;
3486 ed->fields.server->takedamage = 0;
3487 ed->fields.server->modelindex = 0;
3488 ed->fields.server->colormap = 0;
3489 ed->fields.server->skin = 0;
3490 ed->fields.server->frame = 0;
3491 VectorClear(ed->fields.server->origin);
3492 VectorClear(ed->fields.server->angles);
3493 ed->fields.server->nextthink = -1;
3494 ed->fields.server->solid = 0;
3496 VM_RemoveEdictSkeleton(ed);
3497 World_Physics_RemoveFromEntity(&sv.world, ed);
3498 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3500 // make sure csqc networking is aware of the removed entity
3501 e = PRVM_NUM_FOR_EDICT(ed);
3502 sv.csqcentityversion[e] = 0;
3503 for (i = 0;i < svs.maxclients;i++)
3505 if (svs.clients[i].csqcentityscope[e])
3506 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3507 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3511 static void SV_VM_CB_CountEdicts(void)
3515 int active, models, solid, step;
3517 active = models = solid = step = 0;
3518 for (i=0 ; i<prog->num_edicts ; i++)
3520 ent = PRVM_EDICT_NUM(i);
3521 if (ent->priv.server->free)
3524 if (ent->fields.server->solid)
3526 if (ent->fields.server->model)
3528 if (ent->fields.server->movetype == MOVETYPE_STEP)
3532 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3533 Con_Printf("active :%3i\n", active);
3534 Con_Printf("view :%3i\n", models);
3535 Con_Printf("touch :%3i\n", solid);
3536 Con_Printf("step :%3i\n", step);
3539 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3541 // remove things from different skill levels or deathmatch
3542 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3544 if (deathmatch.integer)
3546 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3551 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3552 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3553 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3561 static void SV_VM_Setup(void)
3564 PRVM_InitProg( PRVM_SERVERPROG );
3566 // allocate the mempools
3567 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3568 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3569 prog->builtins = vm_sv_builtins;
3570 prog->numbuiltins = vm_sv_numbuiltins;
3571 prog->headercrc = PROGHEADER_CRC;
3572 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3573 prog->max_edicts = 512;
3574 if (sv.protocol == PROTOCOL_QUAKE)
3575 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3576 else if (sv.protocol == PROTOCOL_QUAKEDP)
3577 prog->limit_edicts = 2048; // guessing
3578 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3579 prog->limit_edicts = 2048; // guessing!
3580 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3581 prog->limit_edicts = 4096; // guessing!
3583 prog->limit_edicts = MAX_EDICTS;
3584 prog->reserved_edicts = svs.maxclients;
3585 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3586 prog->name = "server";
3587 prog->extensionstring = vm_sv_extensions;
3588 prog->loadintoworld = true;
3590 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3591 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3592 prog->init_edict = SV_VM_CB_InitEdict;
3593 prog->free_edict = SV_VM_CB_FreeEdict;
3594 prog->count_edicts = SV_VM_CB_CountEdicts;
3595 prog->load_edict = SV_VM_CB_LoadEdict;
3596 prog->init_cmd = VM_SV_Cmd_Init;
3597 prog->reset_cmd = VM_SV_Cmd_Reset;
3598 prog->error_cmd = Host_Error;
3599 prog->ExecuteProgram = SVVM_ExecuteProgram;
3601 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3602 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3604 // some mods compiled with scrambling compilers lack certain critical
3605 // global names and field names such as "self" and "time" and "nextthink"
3606 // so we have to set these offsets manually, matching the entvars_t
3607 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3608 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3609 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3610 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3611 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3612 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3613 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3614 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3615 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3616 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3617 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3618 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3619 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3620 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3621 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3622 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3623 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3624 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3625 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3626 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3627 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3628 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3629 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3630 // OP_STATE is always supported on server (due to entvars_t)
3631 prog->flag |= PRVM_OP_STATE;
3633 VM_CustomStats_Clear();//[515]: csqc
3640 void SV_VM_Begin(void)
3643 PRVM_SetProg( PRVM_SERVERPROG );
3645 prog->globals.server->time = (float) sv.time;
3648 void SV_VM_End(void)