2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
128 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
129 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
130 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
131 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
132 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
133 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
134 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
135 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
136 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
137 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
138 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
139 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
140 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
141 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
142 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
143 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
144 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
145 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
146 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
147 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
148 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
149 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
150 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
151 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
152 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
153 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
158 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
169 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
191 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
192 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
193 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
195 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 mempool_t *sv_mempool = NULL;
202 extern cvar_t slowmo;
203 extern float scr_centertime_off;
205 // MUST match effectnameindex_t in client.h
206 static const char *standardeffectnames[EFFECT_TOTAL] =
230 "TE_TEI_BIGEXPLOSION",
246 #define SV_REQFUNCS 0
247 #define sv_reqfuncs NULL
249 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
250 //static const char *sv_reqfuncs[] = {
253 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
255 prvm_required_field_t sv_reqfields[] =
257 #define PRVM_DECLARE_serverglobalfloat(x)
258 #define PRVM_DECLARE_serverglobalvector(x)
259 #define PRVM_DECLARE_serverglobalstring(x)
260 #define PRVM_DECLARE_serverglobaledict(x)
261 #define PRVM_DECLARE_serverglobalfunction(x)
262 #define PRVM_DECLARE_clientglobalfloat(x)
263 #define PRVM_DECLARE_clientglobalvector(x)
264 #define PRVM_DECLARE_clientglobalstring(x)
265 #define PRVM_DECLARE_clientglobaledict(x)
266 #define PRVM_DECLARE_clientglobalfunction(x)
267 #define PRVM_DECLARE_menuglobalfloat(x)
268 #define PRVM_DECLARE_menuglobalvector(x)
269 #define PRVM_DECLARE_menuglobalstring(x)
270 #define PRVM_DECLARE_menuglobaledict(x)
271 #define PRVM_DECLARE_menuglobalfunction(x)
272 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
273 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
274 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
275 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
276 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
277 #define PRVM_DECLARE_clientfieldfloat(x)
278 #define PRVM_DECLARE_clientfieldvector(x)
279 #define PRVM_DECLARE_clientfieldstring(x)
280 #define PRVM_DECLARE_clientfieldedict(x)
281 #define PRVM_DECLARE_clientfieldfunction(x)
282 #define PRVM_DECLARE_menufieldfloat(x)
283 #define PRVM_DECLARE_menufieldvector(x)
284 #define PRVM_DECLARE_menufieldstring(x)
285 #define PRVM_DECLARE_menufieldedict(x)
286 #define PRVM_DECLARE_menufieldfunction(x)
287 #define PRVM_DECLARE_serverfunction(x)
288 #define PRVM_DECLARE_clientfunction(x)
289 #define PRVM_DECLARE_menufunction(x)
290 #define PRVM_DECLARE_field(x)
291 #define PRVM_DECLARE_global(x)
292 #define PRVM_DECLARE_function(x)
293 #include "prvm_offsets.h"
294 #undef PRVM_DECLARE_serverglobalfloat
295 #undef PRVM_DECLARE_serverglobalvector
296 #undef PRVM_DECLARE_serverglobalstring
297 #undef PRVM_DECLARE_serverglobaledict
298 #undef PRVM_DECLARE_serverglobalfunction
299 #undef PRVM_DECLARE_clientglobalfloat
300 #undef PRVM_DECLARE_clientglobalvector
301 #undef PRVM_DECLARE_clientglobalstring
302 #undef PRVM_DECLARE_clientglobaledict
303 #undef PRVM_DECLARE_clientglobalfunction
304 #undef PRVM_DECLARE_menuglobalfloat
305 #undef PRVM_DECLARE_menuglobalvector
306 #undef PRVM_DECLARE_menuglobalstring
307 #undef PRVM_DECLARE_menuglobaledict
308 #undef PRVM_DECLARE_menuglobalfunction
309 #undef PRVM_DECLARE_serverfieldfloat
310 #undef PRVM_DECLARE_serverfieldvector
311 #undef PRVM_DECLARE_serverfieldstring
312 #undef PRVM_DECLARE_serverfieldedict
313 #undef PRVM_DECLARE_serverfieldfunction
314 #undef PRVM_DECLARE_clientfieldfloat
315 #undef PRVM_DECLARE_clientfieldvector
316 #undef PRVM_DECLARE_clientfieldstring
317 #undef PRVM_DECLARE_clientfieldedict
318 #undef PRVM_DECLARE_clientfieldfunction
319 #undef PRVM_DECLARE_menufieldfloat
320 #undef PRVM_DECLARE_menufieldvector
321 #undef PRVM_DECLARE_menufieldstring
322 #undef PRVM_DECLARE_menufieldedict
323 #undef PRVM_DECLARE_menufieldfunction
324 #undef PRVM_DECLARE_serverfunction
325 #undef PRVM_DECLARE_clientfunction
326 #undef PRVM_DECLARE_menufunction
327 #undef PRVM_DECLARE_field
328 #undef PRVM_DECLARE_global
329 #undef PRVM_DECLARE_function
332 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
334 prvm_required_field_t sv_reqglobals[] =
336 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
337 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
338 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
339 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
340 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
341 #define PRVM_DECLARE_clientglobalfloat(x)
342 #define PRVM_DECLARE_clientglobalvector(x)
343 #define PRVM_DECLARE_clientglobalstring(x)
344 #define PRVM_DECLARE_clientglobaledict(x)
345 #define PRVM_DECLARE_clientglobalfunction(x)
346 #define PRVM_DECLARE_menuglobalfloat(x)
347 #define PRVM_DECLARE_menuglobalvector(x)
348 #define PRVM_DECLARE_menuglobalstring(x)
349 #define PRVM_DECLARE_menuglobaledict(x)
350 #define PRVM_DECLARE_menuglobalfunction(x)
351 #define PRVM_DECLARE_serverfieldfloat(x)
352 #define PRVM_DECLARE_serverfieldvector(x)
353 #define PRVM_DECLARE_serverfieldstring(x)
354 #define PRVM_DECLARE_serverfieldedict(x)
355 #define PRVM_DECLARE_serverfieldfunction(x)
356 #define PRVM_DECLARE_clientfieldfloat(x)
357 #define PRVM_DECLARE_clientfieldvector(x)
358 #define PRVM_DECLARE_clientfieldstring(x)
359 #define PRVM_DECLARE_clientfieldedict(x)
360 #define PRVM_DECLARE_clientfieldfunction(x)
361 #define PRVM_DECLARE_menufieldfloat(x)
362 #define PRVM_DECLARE_menufieldvector(x)
363 #define PRVM_DECLARE_menufieldstring(x)
364 #define PRVM_DECLARE_menufieldedict(x)
365 #define PRVM_DECLARE_menufieldfunction(x)
366 #define PRVM_DECLARE_serverfunction(x)
367 #define PRVM_DECLARE_clientfunction(x)
368 #define PRVM_DECLARE_menufunction(x)
369 #define PRVM_DECLARE_field(x)
370 #define PRVM_DECLARE_global(x)
371 #define PRVM_DECLARE_function(x)
372 #include "prvm_offsets.h"
373 #undef PRVM_DECLARE_serverglobalfloat
374 #undef PRVM_DECLARE_serverglobalvector
375 #undef PRVM_DECLARE_serverglobalstring
376 #undef PRVM_DECLARE_serverglobaledict
377 #undef PRVM_DECLARE_serverglobalfunction
378 #undef PRVM_DECLARE_clientglobalfloat
379 #undef PRVM_DECLARE_clientglobalvector
380 #undef PRVM_DECLARE_clientglobalstring
381 #undef PRVM_DECLARE_clientglobaledict
382 #undef PRVM_DECLARE_clientglobalfunction
383 #undef PRVM_DECLARE_menuglobalfloat
384 #undef PRVM_DECLARE_menuglobalvector
385 #undef PRVM_DECLARE_menuglobalstring
386 #undef PRVM_DECLARE_menuglobaledict
387 #undef PRVM_DECLARE_menuglobalfunction
388 #undef PRVM_DECLARE_serverfieldfloat
389 #undef PRVM_DECLARE_serverfieldvector
390 #undef PRVM_DECLARE_serverfieldstring
391 #undef PRVM_DECLARE_serverfieldedict
392 #undef PRVM_DECLARE_serverfieldfunction
393 #undef PRVM_DECLARE_clientfieldfloat
394 #undef PRVM_DECLARE_clientfieldvector
395 #undef PRVM_DECLARE_clientfieldstring
396 #undef PRVM_DECLARE_clientfieldedict
397 #undef PRVM_DECLARE_clientfieldfunction
398 #undef PRVM_DECLARE_menufieldfloat
399 #undef PRVM_DECLARE_menufieldvector
400 #undef PRVM_DECLARE_menufieldstring
401 #undef PRVM_DECLARE_menufieldedict
402 #undef PRVM_DECLARE_menufieldfunction
403 #undef PRVM_DECLARE_serverfunction
404 #undef PRVM_DECLARE_clientfunction
405 #undef PRVM_DECLARE_menufunction
406 #undef PRVM_DECLARE_field
407 #undef PRVM_DECLARE_global
408 #undef PRVM_DECLARE_function
413 //============================================================================
415 void SV_AreaStats_f(void)
417 World_PrintAreaStats(&sv.world, "server");
427 // init the csqc progs cvars, since they are updated/used by the server code
428 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
429 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
430 extern cvar_t csqc_progcrc;
431 extern cvar_t csqc_progsize;
432 extern cvar_t csqc_usedemoprogs;
434 Cvar_RegisterVariable(&sv_worldmessage);
435 Cvar_RegisterVariable(&sv_worldname);
436 Cvar_RegisterVariable(&sv_worldnamenoextension);
437 Cvar_RegisterVariable(&sv_worldbasename);
439 Cvar_RegisterVariable (&csqc_progname);
440 Cvar_RegisterVariable (&csqc_progcrc);
441 Cvar_RegisterVariable (&csqc_progsize);
442 Cvar_RegisterVariable (&csqc_usedemoprogs);
444 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
445 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
446 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
447 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
449 Cvar_RegisterVariable (&coop);
450 Cvar_RegisterVariable (&deathmatch);
451 Cvar_RegisterVariable (&fraglimit);
452 Cvar_RegisterVariable (&gamecfg);
453 Cvar_RegisterVariable (&noexit);
454 Cvar_RegisterVariable (&nomonsters);
455 Cvar_RegisterVariable (&pausable);
456 Cvar_RegisterVariable (&pr_checkextension);
457 Cvar_RegisterVariable (&samelevel);
458 Cvar_RegisterVariable (&skill);
459 Cvar_RegisterVariable (&slowmo);
460 Cvar_RegisterVariable (&sv_accelerate);
461 Cvar_RegisterVariable (&sv_aim);
462 Cvar_RegisterVariable (&sv_airaccel_qw);
463 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
464 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
465 Cvar_RegisterVariable (&sv_airaccelerate);
466 Cvar_RegisterVariable (&sv_airstopaccelerate);
467 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
468 Cvar_RegisterVariable (&sv_maxairstrafespeed);
469 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
470 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
471 Cvar_RegisterVariable (&sv_aircontrol);
472 Cvar_RegisterVariable (&sv_aircontrol_power);
473 Cvar_RegisterVariable (&sv_aircontrol_penalty);
474 Cvar_RegisterVariable (&sv_allowdownloads);
475 Cvar_RegisterVariable (&sv_allowdownloads_archive);
476 Cvar_RegisterVariable (&sv_allowdownloads_config);
477 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
478 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
479 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
480 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
481 Cvar_RegisterVariable (&sv_clmovement_enable);
482 Cvar_RegisterVariable (&sv_clmovement_minping);
483 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
484 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
485 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
486 Cvar_RegisterVariable (&sv_cullentities_pvs);
487 Cvar_RegisterVariable (&sv_cullentities_stats);
488 Cvar_RegisterVariable (&sv_cullentities_trace);
489 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
490 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
491 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
492 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
493 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
494 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
495 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
496 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
498 Cvar_RegisterVariable (&sv_debugmove);
499 Cvar_RegisterVariable (&sv_echobprint);
500 Cvar_RegisterVariable (&sv_edgefriction);
501 Cvar_RegisterVariable (&sv_entpatch);
502 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
503 Cvar_RegisterVariable (&sv_freezenonclients);
504 Cvar_RegisterVariable (&sv_friction);
505 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
506 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
507 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
508 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
509 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
510 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
511 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
512 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
513 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
514 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
515 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
516 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
517 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
518 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
519 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
520 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
521 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
522 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
523 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
524 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
526 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
527 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
528 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
529 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
530 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
531 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
532 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
533 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
534 Cvar_RegisterVariable (&sv_gravity);
535 Cvar_RegisterVariable (&sv_idealpitchscale);
536 Cvar_RegisterVariable (&sv_jumpstep);
537 Cvar_RegisterVariable (&sv_jumpvelocity);
538 Cvar_RegisterVariable (&sv_maxairspeed);
539 Cvar_RegisterVariable (&sv_maxrate);
540 Cvar_RegisterVariable (&sv_maxspeed);
541 Cvar_RegisterVariable (&sv_maxvelocity);
542 Cvar_RegisterVariable (&sv_nostep);
543 Cvar_RegisterVariable (&sv_playerphysicsqc);
544 Cvar_RegisterVariable (&sv_progs);
545 Cvar_RegisterVariable (&sv_protocolname);
546 Cvar_RegisterVariable (&sv_random_seed);
547 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
548 Cvar_RegisterVariable (&sv_sound_land);
549 Cvar_RegisterVariable (&sv_sound_watersplash);
550 Cvar_RegisterVariable (&sv_stepheight);
551 Cvar_RegisterVariable (&sv_stopspeed);
552 Cvar_RegisterVariable (&sv_wallfriction);
553 Cvar_RegisterVariable (&sv_wateraccelerate);
554 Cvar_RegisterVariable (&sv_waterfriction);
555 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
556 Cvar_RegisterVariable (&sv_warsowbunny_accel);
557 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
558 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
559 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
560 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
561 Cvar_RegisterVariable (&sys_ticrate);
562 Cvar_RegisterVariable (&teamplay);
563 Cvar_RegisterVariable (&timelimit);
565 Cvar_RegisterVariable (&saved1);
566 Cvar_RegisterVariable (&saved2);
567 Cvar_RegisterVariable (&saved3);
568 Cvar_RegisterVariable (&saved4);
569 Cvar_RegisterVariable (&savedgamecfg);
570 Cvar_RegisterVariable (&scratch1);
571 Cvar_RegisterVariable (&scratch2);
572 Cvar_RegisterVariable (&scratch3);
573 Cvar_RegisterVariable (&scratch4);
574 Cvar_RegisterVariable (&temp1);
576 // LordHavoc: Nehahra uses these to pass data around cutscene demos
577 Cvar_RegisterVariable (&nehx00);
578 Cvar_RegisterVariable (&nehx01);
579 Cvar_RegisterVariable (&nehx02);
580 Cvar_RegisterVariable (&nehx03);
581 Cvar_RegisterVariable (&nehx04);
582 Cvar_RegisterVariable (&nehx05);
583 Cvar_RegisterVariable (&nehx06);
584 Cvar_RegisterVariable (&nehx07);
585 Cvar_RegisterVariable (&nehx08);
586 Cvar_RegisterVariable (&nehx09);
587 Cvar_RegisterVariable (&nehx10);
588 Cvar_RegisterVariable (&nehx11);
589 Cvar_RegisterVariable (&nehx12);
590 Cvar_RegisterVariable (&nehx13);
591 Cvar_RegisterVariable (&nehx14);
592 Cvar_RegisterVariable (&nehx15);
593 Cvar_RegisterVariable (&nehx16);
594 Cvar_RegisterVariable (&nehx17);
595 Cvar_RegisterVariable (&nehx18);
596 Cvar_RegisterVariable (&nehx19);
597 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
599 Cvar_RegisterVariable (&sv_autodemo_perclient);
600 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
601 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
603 Cvar_RegisterVariable (&halflifebsp);
605 sv_mempool = Mem_AllocPool("server", 0, NULL);
608 static void SV_SaveEntFile_f(void)
610 if (!sv.active || !sv.worldmodel)
612 Con_Print("Not running a server\n");
615 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
620 =============================================================================
624 =============================================================================
631 Make sure the event gets sent to all clients
634 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
638 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
640 MSG_WriteByte (&sv.datagram, svc_particle);
641 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
642 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
643 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
644 for (i=0 ; i<3 ; i++)
645 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
646 MSG_WriteByte (&sv.datagram, count);
647 MSG_WriteByte (&sv.datagram, color);
648 SV_FlushBroadcastMessages();
655 Make sure the event gets sent to all clients
658 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
660 if (modelindex >= 256 || startframe >= 256)
662 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
664 MSG_WriteByte (&sv.datagram, svc_effect2);
665 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
666 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
668 MSG_WriteShort (&sv.datagram, modelindex);
669 MSG_WriteShort (&sv.datagram, startframe);
670 MSG_WriteByte (&sv.datagram, framecount);
671 MSG_WriteByte (&sv.datagram, framerate);
675 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
677 MSG_WriteByte (&sv.datagram, svc_effect);
678 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
679 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
680 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
681 MSG_WriteByte (&sv.datagram, modelindex);
682 MSG_WriteByte (&sv.datagram, startframe);
683 MSG_WriteByte (&sv.datagram, framecount);
684 MSG_WriteByte (&sv.datagram, framerate);
686 SV_FlushBroadcastMessages();
693 Each entity can have eight independant sound sources, like voice,
696 Channel 0 is an auto-allocate channel, the others override anything
697 already running on that entity/channel pair.
699 An attenuation of 0 will play full volume everywhere in the level.
700 Larger attenuations will drop off. (max 4 attenuation)
704 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
707 int sound_num, field_mask, i, ent, speed4000;
709 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
711 if (volume < 0 || volume > 255)
713 Con_Printf ("SV_StartSound: volume = %i\n", volume);
717 if (attenuation < 0 || attenuation > 4)
719 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
723 if (!IS_CHAN(channel))
725 Con_Printf ("SV_StartSound: channel = %i\n", channel);
729 channel = CHAN_ENGINE2NET(channel);
731 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
734 // find precache number for sound
735 sound_num = SV_SoundIndex(sample, 1);
739 ent = PRVM_NUM_FOR_EDICT(entity);
741 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
743 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
744 field_mask |= SND_VOLUME;
745 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
746 field_mask |= SND_ATTENUATION;
747 if (speed4000 && speed4000 != 4000)
748 field_mask |= SND_SPEEDUSHORT4000;
749 if (ent >= 8192 || channel < 0 || channel > 7)
750 field_mask |= SND_LARGEENTITY;
751 if (sound_num >= 256)
752 field_mask |= SND_LARGESOUND;
754 // directed messages go only to the entity they are targeted on
755 MSG_WriteByte (dest, svc_sound);
756 MSG_WriteByte (dest, field_mask);
757 if (field_mask & SND_VOLUME)
758 MSG_WriteByte (dest, volume);
759 if (field_mask & SND_ATTENUATION)
760 MSG_WriteByte (dest, (int)(attenuation*64));
761 if (field_mask & SND_SPEEDUSHORT4000)
762 MSG_WriteShort (dest, speed4000);
763 if (field_mask & SND_LARGEENTITY)
765 MSG_WriteShort (dest, ent);
766 MSG_WriteChar (dest, channel);
769 MSG_WriteShort (dest, (ent<<3) | channel);
770 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
771 MSG_WriteShort (dest, sound_num);
773 MSG_WriteByte (dest, sound_num);
774 for (i = 0;i < 3;i++)
775 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
777 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
779 SV_FlushBroadcastMessages();
786 Nearly the same logic as SV_StartSound, except an origin
787 instead of an entity is provided and channel is omitted.
789 The entity sent to the client is 0 (world) and the channel
790 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
791 function, therefore the check for it is omitted.
795 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
797 int sound_num, field_mask, i, speed4000;
799 if (volume < 0 || volume > 255)
801 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
805 if (attenuation < 0 || attenuation > 4)
807 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
811 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
814 // find precache number for sound
815 sound_num = SV_SoundIndex(sample, 1);
819 speed4000 = (int)(speed * 40.0f);
821 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
822 field_mask |= SND_VOLUME;
823 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
824 field_mask |= SND_ATTENUATION;
825 if (sound_num >= 256)
826 field_mask |= SND_LARGESOUND;
827 if (speed4000 && speed4000 != 4000)
828 field_mask |= SND_SPEEDUSHORT4000;
830 // directed messages go only to the entity they are targeted on
831 MSG_WriteByte (&sv.datagram, svc_sound);
832 MSG_WriteByte (&sv.datagram, field_mask);
833 if (field_mask & SND_VOLUME)
834 MSG_WriteByte (&sv.datagram, volume);
835 if (field_mask & SND_ATTENUATION)
836 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
837 if (field_mask & SND_SPEEDUSHORT4000)
838 MSG_WriteShort (&sv.datagram, speed4000);
839 // Always write entnum 0 for the world entity
840 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
841 if (field_mask & SND_LARGESOUND)
842 MSG_WriteShort (&sv.datagram, sound_num);
844 MSG_WriteByte (&sv.datagram, sound_num);
845 for (i = 0;i < 3;i++)
846 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
847 SV_FlushBroadcastMessages();
851 ==============================================================================
855 ==============================================================================
862 Sends the first message from the server to a connected client.
863 This will be sent on the initial connection and upon each server load.
866 void SV_SendServerinfo (client_t *client)
871 // we know that this client has a netconnection and thus is not a bot
873 // edicts get reallocated on level changes, so we need to update it here
874 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
876 // clear cached stuff that depends on the level
877 client->weaponmodel[0] = 0;
878 client->weaponmodelindex = 0;
880 // LordHavoc: clear entityframe tracking
881 client->latestframenum = 0;
883 // initialize the movetime, so a speedhack can't make use of the time before this client joined
884 client->cmd.time = sv.time;
886 if (client->entitydatabase)
887 EntityFrame_FreeDatabase(client->entitydatabase);
888 if (client->entitydatabase4)
889 EntityFrame4_FreeDatabase(client->entitydatabase4);
890 if (client->entitydatabase5)
891 EntityFrame5_FreeDatabase(client->entitydatabase5);
893 memset(client->stats, 0, sizeof(client->stats));
894 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
896 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
898 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
899 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
900 else if (sv.protocol == PROTOCOL_DARKPLACES4)
901 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
903 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
906 // reset csqc entity versions
907 for (i = 0;i < prog->max_edicts;i++)
909 client->csqcentityscope[i] = 0;
910 client->csqcentitysendflags[i] = 0xFFFFFF;
911 client->csqcentityglobalhistory[i] = 0;
913 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
915 client->csqcentityframehistory[i].num = 0;
916 client->csqcentityframehistory[i].framenum = -1;
918 client->csqcnumedicts = 0;
919 client->csqcentityframehistory_next = 0;
921 SZ_Clear (&client->netconnection->message);
922 MSG_WriteByte (&client->netconnection->message, svc_print);
923 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
924 MSG_WriteString (&client->netconnection->message,message);
926 SV_StopDemoRecording(client); // to split up demos into different files
927 if(sv_autodemo_perclient.integer && client->netconnection)
929 char demofile[MAX_OSPATH];
930 char ipaddress[MAX_QPATH];
933 // start a new demo file
934 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
935 for(i = 0; ipaddress[i]; ++i)
936 if(!isalnum(ipaddress[i]))
938 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
940 SV_StartDemoRecording(client, demofile, -1);
943 //[515]: init csprogs according to version of svprogs, check the crc, etc.
944 if (sv.csqc_progname[0])
946 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
947 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
948 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
949 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
950 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
951 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
952 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
954 if(client->sv_demo_file != NULL)
957 static char buf[NET_MAXMESSAGE];
960 sb.data = (unsigned char *) buf;
961 sb.maxsize = sizeof(buf);
963 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
964 SV_WriteDemoMessage(client, &sb, false);
967 //[515]: init stufftext string (it is sent before svc_serverinfo)
968 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
970 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
971 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
975 //if (sv_allowdownloads.integer)
976 // always send the info that the server supports the protocol, even if downloads are forbidden
977 // only because of that, the CSQC exception can work
979 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
980 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
983 // send at this time so it's guaranteed to get executed at the right time
987 host_client = client;
988 Curl_SendRequirements();
992 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
993 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
994 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
996 if (!coop.integer && deathmatch.integer)
997 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
999 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1001 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
1003 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1004 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1005 MSG_WriteByte (&client->netconnection->message, 0);
1007 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1008 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1009 MSG_WriteByte (&client->netconnection->message, 0);
1012 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1013 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1014 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1017 // store this in clientcamera, too
1018 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1019 MSG_WriteByte (&client->netconnection->message, svc_setview);
1020 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1022 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1023 MSG_WriteByte (&client->netconnection->message, 1);
1025 client->spawned = false; // need prespawn, spawn, etc
1026 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1028 // clear movement info until client enters the new level properly
1029 memset(&client->cmd, 0, sizeof(client->cmd));
1030 client->movesequence = 0;
1031 client->movement_highestsequence_seen = 0;
1032 memset(&client->movement_count, 0, sizeof(client->movement_count));
1033 #ifdef NUM_PING_TIMES
1034 for (i = 0;i < NUM_PING_TIMES;i++)
1035 client->ping_times[i] = 0;
1036 client->num_pings = 0;
1040 // allow the client some time to send his keepalives, even if map loading took ages
1041 client->netconnection->timeout = realtime + net_connecttimeout.value;
1048 Initializes a client_t for a new net connection. This will only be called
1049 once for a player each game, not once for each level change.
1052 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1057 client = svs.clients + clientnum;
1059 // set up the client_t
1062 float backupparms[NUM_SPAWN_PARMS];
1063 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1064 memset(client, 0, sizeof(*client));
1065 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1068 memset(client, 0, sizeof(*client));
1069 client->active = true;
1070 client->netconnection = netconnection;
1072 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1074 if(client->netconnection && client->netconnection->crypto.authenticated)
1076 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1077 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1078 client->netconnection->address,
1079 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1080 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1081 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1082 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1086 strlcpy(client->name, "unconnected", sizeof(client->name));
1087 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1088 client->spawned = false;
1089 client->edict = PRVM_EDICT_NUM(clientnum+1);
1090 if (client->netconnection)
1091 client->netconnection->message.allowoverflow = true; // we can catch it
1092 // prepare the unreliable message buffer
1093 client->unreliablemsg.data = client->unreliablemsg_data;
1094 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1095 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1096 client->rate = 1000000000;
1097 // no limits for local player
1098 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1099 client->rate = 1000000000;
1100 client->connecttime = realtime;
1104 // call the progs to get default spawn parms for the new client
1105 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1106 PRVM_serverglobaledict(self) = 0;
1107 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1108 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1109 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1111 // set up the entity for this client (including .colormap, .team, etc)
1112 PRVM_ED_ClearEdict(client->edict);
1115 // don't call SendServerinfo for a fresh botclient because its fields have
1116 // not been set up by the qc yet
1117 if (client->netconnection)
1118 SV_SendServerinfo (client);
1120 client->spawned = true;
1125 ===============================================================================
1129 ===============================================================================
1133 =============================================================================
1135 The PVS must include a small area around the client to allow head bobbing
1136 or other small motion on the client side. Otherwise, a bob might cause an
1137 entity that should be visible to not show up, especially when the bob
1138 crosses a waterline.
1140 =============================================================================
1143 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1146 unsigned int sendflags;
1147 unsigned int version;
1148 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1149 unsigned int customizeentityforclient;
1150 unsigned int sendentity;
1153 vec3_t cullmins, cullmaxs;
1156 // fast path for games that do not use legacy entity networking
1157 // note: still networks clients even if they are legacy
1158 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1159 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1162 // this 2 billion unit check is actually to detect NAN origins
1163 // (we really don't want to send those)
1164 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1167 // EF_NODRAW prevents sending for any reason except for your own
1168 // client, so we must keep all clients in this superset
1169 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1171 // we can omit invisible entities with no effects that are not clients
1172 // LordHavoc: this could kill tags attached to an invisible entity, I
1173 // just hope we never have to support that case
1174 i = (int)PRVM_serveredictfloat(ent, modelindex);
1175 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1178 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1179 glowsize = (unsigned char)bound(0, i, 255);
1180 if (PRVM_serveredictfloat(ent, glow_trail))
1181 flags |= RENDER_GLOWTRAIL;
1182 if (PRVM_serveredictedict(ent, viewmodelforclient))
1183 flags |= RENDER_VIEWMODEL;
1185 v = PRVM_serveredictvector(ent, color);
1187 light[0] = (unsigned short)bound(0, f, 65535);
1189 light[1] = (unsigned short)bound(0, f, 65535);
1191 light[2] = (unsigned short)bound(0, f, 65535);
1192 f = PRVM_serveredictfloat(ent, light_lev);
1193 light[3] = (unsigned short)bound(0, f, 65535);
1194 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1195 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1197 if (gamemode == GAME_TENEBRAE)
1199 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1203 lightpflags |= PFLAGS_FULLDYNAMIC;
1205 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1209 light[0] = (int)(0.2*256);
1210 light[1] = (int)(1.0*256);
1211 light[2] = (int)(0.2*256);
1213 lightpflags |= PFLAGS_FULLDYNAMIC;
1217 specialvisibilityradius = 0;
1218 if (lightpflags & PFLAGS_FULLDYNAMIC)
1219 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1221 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1222 if (flags & RENDER_GLOWTRAIL)
1223 specialvisibilityradius = max(specialvisibilityradius, 100);
1224 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1226 if (effects & EF_BRIGHTFIELD)
1227 specialvisibilityradius = max(specialvisibilityradius, 80);
1228 if (effects & EF_MUZZLEFLASH)
1229 specialvisibilityradius = max(specialvisibilityradius, 100);
1230 if (effects & EF_BRIGHTLIGHT)
1231 specialvisibilityradius = max(specialvisibilityradius, 400);
1232 if (effects & EF_DIMLIGHT)
1233 specialvisibilityradius = max(specialvisibilityradius, 200);
1234 if (effects & EF_RED)
1235 specialvisibilityradius = max(specialvisibilityradius, 200);
1236 if (effects & EF_BLUE)
1237 specialvisibilityradius = max(specialvisibilityradius, 200);
1238 if (effects & EF_FLAME)
1239 specialvisibilityradius = max(specialvisibilityradius, 250);
1240 if (effects & EF_STARDUST)
1241 specialvisibilityradius = max(specialvisibilityradius, 100);
1244 // early culling checks
1245 // (final culling is done by SV_MarkWriteEntityStateToClient)
1246 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1247 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1251 cs->active = ACTIVE_NETWORK;
1252 cs->number = enumber;
1253 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1254 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1256 cs->effects = effects;
1257 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1258 cs->modelindex = modelindex;
1259 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1260 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1261 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1262 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1263 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1264 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1265 cs->customizeentityforclient = customizeentityforclient;
1266 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1267 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1268 cs->glowsize = glowsize;
1269 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1271 // don't need to init cs->colormod because the defaultstate did that for us
1272 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1273 v = PRVM_serveredictvector(ent, colormod);
1274 if (VectorLength2(v))
1276 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1277 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1278 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1281 // don't need to init cs->glowmod because the defaultstate did that for us
1282 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1283 v = PRVM_serveredictvector(ent, glowmod);
1284 if (VectorLength2(v))
1286 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1287 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1288 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1291 cs->modelindex = modelindex;
1294 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1298 cs->alpha = (unsigned char)bound(0, i, 255);
1301 f = (PRVM_serveredictfloat(ent, renderamt));
1305 cs->alpha = (unsigned char)bound(0, i, 255);
1309 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1313 cs->scale = (unsigned char)bound(0, i, 255);
1316 cs->glowcolor = 254;
1317 f = PRVM_serveredictfloat(ent, glow_color);
1319 cs->glowcolor = (int)f;
1321 if (PRVM_serveredictfloat(ent, fullbright))
1322 cs->effects |= EF_FULLBRIGHT;
1324 f = PRVM_serveredictfloat(ent, modelflags);
1326 cs->effects |= ((unsigned int)f & 0xff) << 24;
1328 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1329 cs->flags |= RENDER_STEP;
1330 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1331 cs->flags |= RENDER_LOWPRECISION;
1332 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1333 cs->flags |= RENDER_COLORMAPPED;
1334 if (cs->viewmodelforclient)
1335 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1337 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1339 cs->flags |= RENDER_COMPLEXANIMATION;
1340 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1341 cs->skeletonobject = ent->priv.server->skeleton;
1342 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1343 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1344 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1345 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1346 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1347 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1348 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1349 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1350 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1351 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1352 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1353 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1356 cs->light[0] = light[0];
1357 cs->light[1] = light[1];
1358 cs->light[2] = light[2];
1359 cs->light[3] = light[3];
1360 cs->lightstyle = lightstyle;
1361 cs->lightpflags = lightpflags;
1363 cs->specialvisibilityradius = specialvisibilityradius;
1365 // calculate the visible box of this entity (don't use the physics box
1366 // as that is often smaller than a model, and would not count
1367 // specialvisibilityradius)
1368 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1370 float scale = cs->scale * (1.0f / 16.0f);
1371 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1373 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1374 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1376 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1378 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1379 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1383 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1384 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1389 // if there is no model (or it could not be loaded), use the physics box
1390 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1391 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1393 if (specialvisibilityradius)
1395 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1396 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1397 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1398 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1399 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1400 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1403 // calculate center of bbox for network prioritization purposes
1404 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1406 // if culling box has moved, update pvs cluster links
1407 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1409 VectorCopy(cullmins, ent->priv.server->cullmins);
1410 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1411 // a value of -1 for pvs_numclusters indicates that the links are not
1412 // cached, and should be re-tested each time, this is the case if the
1413 // culling box touches too many pvs clusters to store, or if the world
1414 // model does not support FindBoxClusters
1415 ent->priv.server->pvs_numclusters = -1;
1416 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1418 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1419 if (i <= MAX_ENTITYCLUSTERS)
1420 ent->priv.server->pvs_numclusters = i;
1424 // we need to do some csqc entity upkeep here
1425 // get self.SendFlags and clear them
1426 // (to let the QC know that they've been read)
1429 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1430 PRVM_serveredictfloat(ent, SendFlags) = 0;
1431 // legacy self.Version system
1432 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1434 if (sv.csqcentityversion[enumber] != version)
1435 sendflags = 0xFFFFFF;
1436 sv.csqcentityversion[enumber] = version;
1438 // move sendflags into the per-client sendflags
1440 for (i = 0;i < svs.maxclients;i++)
1441 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1442 // mark it as inactive for non-csqc networking
1443 cs->active = ACTIVE_SHARED;
1449 void SV_PrepareEntitiesForSending(void)
1453 // send all entities that touch the pvs
1454 sv.numsendentities = 0;
1455 sv.sendentitiesindex[0] = NULL;
1456 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1457 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1459 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1461 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1462 sv.numsendentities++;
1467 #define MAX_LINEOFSIGHTTRACES 64
1469 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1473 float starttransformed[3], endtransformed[3];
1476 int originalnumtouchedicts;
1477 int numtouchedicts = 0;
1479 matrix4x4_t matrix, imatrix;
1481 prvm_edict_t *touch;
1482 static prvm_edict_t *touchedicts[MAX_EDICTS];
1483 vec3_t boxmins, boxmaxs;
1484 vec3_t clipboxmins, clipboxmaxs;
1485 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1487 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1489 // expand the box a little
1490 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1491 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1492 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1493 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1494 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1495 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1497 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1498 for (traceindex = 1;traceindex < numtraces;traceindex++)
1499 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1501 // calculate sweep box for the entire swarm of traces
1502 VectorCopy(eye, clipboxmins);
1503 VectorCopy(eye, clipboxmaxs);
1504 for (traceindex = 0;traceindex < numtraces;traceindex++)
1506 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1507 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1508 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1509 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1510 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1511 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1514 // get the list of entities in the sweep box
1515 if (sv_cullentities_trace_entityocclusion.integer)
1516 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1517 if (numtouchedicts > MAX_EDICTS)
1519 // this never happens
1520 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1521 numtouchedicts = MAX_EDICTS;
1523 // iterate the entities found in the sweep box and filter them
1524 originalnumtouchedicts = numtouchedicts;
1526 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1528 touch = touchedicts[touchindex];
1529 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1531 model = SV_GetModelFromEdict(touch);
1532 if (!model || !model->brush.TraceLineOfSight)
1534 // skip obviously transparent entities
1535 alpha = PRVM_serveredictfloat(touch, alpha);
1536 if (alpha && alpha < 1)
1538 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1540 touchedicts[numtouchedicts++] = touch;
1543 // now that we have a filtered list of "interesting" entities, fire each
1544 // ray against all of them, this gives us an early-out case when something
1545 // is visible (which it often is)
1547 for (traceindex = 0;traceindex < numtraces;traceindex++)
1549 // check world occlusion
1550 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1551 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1553 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1555 touch = touchedicts[touchindex];
1556 model = SV_GetModelFromEdict(touch);
1557 if(model && model->brush.TraceLineOfSight)
1559 // get the entity matrix
1560 pitchsign = SV_GetPitchSign(touch);
1561 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1562 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1563 // see if the ray hits this entity
1564 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1565 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1566 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1573 // check if the ray was blocked
1574 if (touchindex < numtouchedicts)
1576 // return if the ray was not blocked
1584 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1589 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1591 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1592 sv.writeentitiestoclient_stats_totalentities++;
1594 if (s->customizeentityforclient)
1596 PRVM_serverglobaledict(self) = s->number;
1597 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1598 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1599 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1603 // never reject player
1604 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1606 // check various rejection conditions
1607 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1609 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1611 if (s->effects & EF_NODRAW)
1613 // LordHavoc: only send entities with a model or important effects
1614 if (!s->modelindex && s->specialvisibilityradius == 0)
1617 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1618 // viewmodels don't have visibility checking
1619 if (s->viewmodelforclient)
1621 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1624 else if (s->tagentity)
1626 // tag attached entities simply check their parent
1627 if (!sv.sendentitiesindex[s->tagentity])
1629 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1630 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1633 // always send world submodels in newer protocols because they don't
1634 // generate much traffic (in old protocols they hog bandwidth)
1635 // but only if sv_cullentities_nevercullbmodels is off
1636 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1638 // entity has survived every check so far, check if visible
1639 ed = PRVM_EDICT_NUM(s->number);
1641 // if not touching a visible leaf
1642 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1644 if (ed->priv.server->pvs_numclusters < 0)
1646 // entity too big for clusters list
1647 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1649 sv.writeentitiestoclient_stats_culled_pvs++;
1656 // check cached clusters list
1657 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1658 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1660 if (i == ed->priv.server->pvs_numclusters)
1662 sv.writeentitiestoclient_stats_culled_pvs++;
1668 // or not seen by random tracelines
1669 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1672 s->number <= svs.maxclients
1673 ? sv_cullentities_trace_samples_players.integer
1675 s->specialvisibilityradius
1676 ? sv_cullentities_trace_samples_extra.integer
1677 : sv_cullentities_trace_samples.integer;
1678 float enlarge = sv_cullentities_trace_enlarge.value;
1683 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1684 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1686 if(eyeindex < sv.writeentitiestoclient_numeyes)
1687 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1689 s->number <= svs.maxclients
1690 ? sv_cullentities_trace_delay_players.value
1691 : sv_cullentities_trace_delay.value
1693 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1695 sv.writeentitiestoclient_stats_culled_trace++;
1703 // this just marks it for sending
1704 // FIXME: it would be more efficient to send here, but the entity
1705 // compressor isn't that flexible
1706 sv.writeentitiestoclient_stats_visibleentities++;
1707 sv.sententities[s->number] = sv.sententitiesmark;
1710 #if MAX_LEVELNETWORKEYES > 0
1711 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1712 void SV_AddCameraEyes(void)
1716 static int cameras[MAX_LEVELNETWORKEYES];
1717 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1718 static int eye_levels[MAX_CLIENTNETWORKEYES];
1722 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1725 // check line of sight to portal entities and add them to PVS
1726 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1728 if (!ed->priv.server->free)
1730 if(PRVM_serveredictfunction(ed, camera_transform))
1732 PRVM_serverglobaledict(self) = e;
1733 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1734 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1735 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1736 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1737 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1738 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1740 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1741 cameras[n_cameras] = e;
1743 if(n_cameras >= MAX_LEVELNETWORKEYES)
1753 // i is loop counter, is reset to 0 when an eye got added
1754 // j is camera index to check
1755 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1759 ed = PRVM_EDICT_NUM(cameras[j]);
1760 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1761 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1762 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1763 if(eye_levels[k] <= MAX_EYE_RECURSION)
1765 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1767 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1768 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1769 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1770 sv.writeentitiestoclient_numeyes++;
1779 void SV_AddCameraEyes(void)
1784 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1786 qboolean need_empty = false;
1787 int i, numsendstates, numcsqcsendstates;
1789 prvm_edict_t *camera;
1793 // if there isn't enough space to accomplish anything, skip it
1794 if (msg->cursize + 25 > maxsize)
1797 sv.writeentitiestoclient_msg = msg;
1798 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1800 sv.writeentitiestoclient_stats_culled_pvs = 0;
1801 sv.writeentitiestoclient_stats_culled_trace = 0;
1802 sv.writeentitiestoclient_stats_visibleentities = 0;
1803 sv.writeentitiestoclient_stats_totalentities = 0;
1804 sv.writeentitiestoclient_numeyes = 0;
1807 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1808 camera = PRVM_EDICT_NUM( client->clientcamera );
1809 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1810 sv.writeentitiestoclient_pvsbytes = 0;
1811 // get the PVS values for the eye location, later FatPVS calls will merge
1812 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1813 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1815 // add the eye to a list for SV_CanSeeBox tests
1816 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1817 sv.writeentitiestoclient_numeyes++;
1819 // calculate predicted eye origin for SV_CanSeeBox tests
1820 if (sv_cullentities_trace_prediction.integer)
1822 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1824 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1825 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1827 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1828 sv.writeentitiestoclient_numeyes++;
1830 //if (!sv.writeentitiestoclient_useprediction)
1831 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1836 // build PVS from the new eyes
1837 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1838 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1839 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1841 sv.sententitiesmark++;
1843 for (i = 0;i < sv.numsendentities;i++)
1844 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1847 numcsqcsendstates = 0;
1848 for (i = 0;i < sv.numsendentities;i++)
1850 s = &sv.sendentities[i];
1851 if (sv.sententities[s->number] == sv.sententitiesmark)
1853 if(s->active == ACTIVE_NETWORK)
1855 if (s->exteriormodelforclient)
1857 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1858 s->flags |= RENDER_EXTERIORMODEL;
1860 s->flags &= ~RENDER_EXTERIORMODEL;
1862 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1864 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1865 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1867 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1871 if (sv_cullentities_stats.integer)
1872 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1874 if(client->entitydatabase5)
1875 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1877 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1879 if(client->num_skippedentityframes >= 10)
1880 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1882 if (client->entitydatabase5)
1883 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1884 else if (client->entitydatabase4)
1886 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1887 Protocol_WriteStatsReliable();
1889 else if (client->entitydatabase)
1891 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1892 Protocol_WriteStatsReliable();
1896 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1897 Protocol_WriteStatsReliable();
1901 client->num_skippedentityframes = 0;
1903 ++client->num_skippedentityframes;
1912 static void SV_CleanupEnts (void)
1917 ent = PRVM_NEXT_EDICT(prog->edicts);
1918 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1919 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1924 SV_WriteClientdataToMessage
1928 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1932 prvm_edict_t *other;
1937 float *statsf = (float *)stats;
1941 // send a damage message
1943 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1945 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1946 MSG_WriteByte (msg, svc_damage);
1947 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1948 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1949 for (i=0 ; i<3 ; i++)
1950 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1952 PRVM_serveredictfloat(ent, dmg_take) = 0;
1953 PRVM_serveredictfloat(ent, dmg_save) = 0;
1957 // send the current viewpos offset from the view entity
1959 SV_SetIdealPitch (); // how much to look up / down ideally
1961 // a fixangle might get lost in a dropped packet. Oh well.
1962 if(PRVM_serveredictfloat(ent, fixangle))
1964 // angle fixing was requested by global thinking code...
1965 // so store the current angles for later use
1966 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1967 host_client->fixangle_angles_set = TRUE;
1969 // and clear fixangle for the next frame
1970 PRVM_serveredictfloat(ent, fixangle) = 0;
1973 if (host_client->fixangle_angles_set)
1975 MSG_WriteByte (msg, svc_setangle);
1976 for (i=0 ; i < 3 ; i++)
1977 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1978 host_client->fixangle_angles_set = FALSE;
1981 // stuff the sigil bits into the high bits of items for sbar, or else
1983 // LordHavoc: detecting items2 turned out to be tricky, check if the field
1984 // was forcefully declared, we want to override serverflags if it was
1985 // declared by the qc intentionally, but not if we added it in the engine.
1986 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
1987 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1989 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1991 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1993 // cache weapon model name and index in client struct to save time
1994 // (this search can be almost 1% of cpu time!)
1995 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1996 if (strcmp(s, client->weaponmodel))
1998 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1999 client->weaponmodelindex = SV_ModelIndex(s, 1);
2002 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2008 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2009 bits |= SU_ONGROUND;
2010 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2012 if (PRVM_serveredictfloat(ent, idealpitch))
2013 bits |= SU_IDEALPITCH;
2015 for (i=0 ; i<3 ; i++)
2017 if (PRVM_serveredictvector(ent, punchangle)[i])
2018 bits |= (SU_PUNCH1<<i);
2019 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2021 bits |= (SU_PUNCHVEC1<<i);
2022 if (PRVM_serveredictvector(ent, velocity)[i])
2023 bits |= (SU_VELOCITY1<<i);
2026 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2028 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2029 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2030 stats[STAT_ITEMS] = items;
2031 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2032 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2033 stats[STAT_WEAPON] = client->weaponmodelindex;
2034 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2035 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2036 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2037 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2038 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2039 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2040 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2041 stats[STAT_VIEWZOOM] = viewzoom;
2042 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2043 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2044 // the QC bumps these itself by sending svc_'s, so we have to keep them
2045 // zero or they'll be corrected by the engine
2046 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2047 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2049 // movement settings for prediction
2050 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2051 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2052 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2053 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2054 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2056 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2057 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2058 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2059 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2060 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2061 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2062 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2063 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2064 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2065 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2066 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2067 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2068 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2069 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2070 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2071 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2072 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2073 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2074 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2075 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2076 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2077 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2078 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2079 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2080 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2081 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2082 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2083 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2084 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2085 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2086 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2087 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2088 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2089 statsf[STAT_TIMELIMIT] = timelimit.value;
2091 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2093 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2095 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2096 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2098 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2099 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2100 if (viewzoom != 255)
2101 bits |= SU_VIEWZOOM;
2106 if (bits >= 16777216)
2110 MSG_WriteByte (msg, svc_clientdata);
2111 MSG_WriteShort (msg, bits);
2112 if (bits & SU_EXTEND1)
2113 MSG_WriteByte(msg, bits >> 16);
2114 if (bits & SU_EXTEND2)
2115 MSG_WriteByte(msg, bits >> 24);
2117 if (bits & SU_VIEWHEIGHT)
2118 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2120 if (bits & SU_IDEALPITCH)
2121 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2123 for (i=0 ; i<3 ; i++)
2125 if (bits & (SU_PUNCH1<<i))
2127 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2128 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2130 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2132 if (bits & (SU_PUNCHVEC1<<i))
2134 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2135 MSG_WriteCoord16i(msg, punchvector[i]);
2137 MSG_WriteCoord32f(msg, punchvector[i]);
2139 if (bits & (SU_VELOCITY1<<i))
2141 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2142 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2144 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2148 if (bits & SU_ITEMS)
2149 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2151 if (sv.protocol == PROTOCOL_DARKPLACES5)
2153 if (bits & SU_WEAPONFRAME)
2154 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2155 if (bits & SU_ARMOR)
2156 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2157 if (bits & SU_WEAPON)
2158 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2159 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2160 MSG_WriteShort (msg, stats[STAT_AMMO]);
2161 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2162 MSG_WriteShort (msg, stats[STAT_NAILS]);
2163 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2164 MSG_WriteShort (msg, stats[STAT_CELLS]);
2165 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2166 if (bits & SU_VIEWZOOM)
2167 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2169 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2171 if (bits & SU_WEAPONFRAME)
2172 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2173 if (bits & SU_ARMOR)
2174 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2175 if (bits & SU_WEAPON)
2177 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2178 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2180 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2182 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2183 MSG_WriteByte (msg, stats[STAT_AMMO]);
2184 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2185 MSG_WriteByte (msg, stats[STAT_NAILS]);
2186 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2187 MSG_WriteByte (msg, stats[STAT_CELLS]);
2188 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2190 for (i = 0;i < 32;i++)
2191 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2193 MSG_WriteByte (msg, i);
2196 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2197 if (bits & SU_VIEWZOOM)
2199 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2200 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2202 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2207 void SV_FlushBroadcastMessages(void)
2211 if (sv.datagram.cursize <= 0)
2213 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2215 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2217 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2218 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2220 SZ_Clear(&sv.datagram);
2223 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2225 // scan the splitpoints to find out how many we can fit in
2226 int numsegments, j, split;
2227 if (!client->unreliablemsg_splitpoints)
2229 // always accept the first one if it's within 1024 bytes, this ensures
2230 // that very big datagrams which are over the rate limit still get
2231 // through, just to keep it working
2232 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2233 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2235 // the first segment gets an exemption from the rate limiting, otherwise
2236 // it could get dropped consistently due to a low rate limit
2237 if (numsegments == 1)
2239 // some will fit, so add the ones that will fit
2240 split = client->unreliablemsg_splitpoint[numsegments-1];
2241 // note this discards ones that were accepted by the segments scan but
2242 // can not fit, such as a really huge first one that will never ever
2243 // fit in a packet...
2244 if (msg->cursize + split <= maxsize)
2245 SZ_Write(msg, client->unreliablemsg.data, split);
2246 // remove the part we sent, keeping any remaining data
2247 client->unreliablemsg.cursize -= split;
2248 if (client->unreliablemsg.cursize > 0)
2249 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2250 // adjust remaining splitpoints
2251 client->unreliablemsg_splitpoints -= numsegments;
2252 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2253 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2257 =======================
2258 SV_SendClientDatagram
2259 =======================
2261 static void SV_SendClientDatagram (client_t *client)
2263 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2265 int stats[MAX_CL_STATS];
2266 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2268 // obey rate limit by limiting packet frequency if the packet size
2270 // (usually this is caused by reliable messages)
2271 if (!NetConn_CanSend(client->netconnection))
2274 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2275 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2276 if (sv_maxrate.integer != maxrate)
2277 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2279 // clientrate determines the 'cleartime' of a packet
2280 // (how long to wait before sending another, based on this packet's size)
2281 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2283 switch (sv.protocol)
2285 case PROTOCOL_QUAKE:
2286 case PROTOCOL_QUAKEDP:
2287 case PROTOCOL_NEHAHRAMOVIE:
2288 case PROTOCOL_NEHAHRABJP:
2289 case PROTOCOL_NEHAHRABJP2:
2290 case PROTOCOL_NEHAHRABJP3:
2291 case PROTOCOL_QUAKEWORLD:
2292 // no packet size limit support on Quake protocols because it just
2293 // causes missing entities/effects
2294 // packets are simply sent less often to obey the rate limit
2298 case PROTOCOL_DARKPLACES1:
2299 case PROTOCOL_DARKPLACES2:
2300 case PROTOCOL_DARKPLACES3:
2301 case PROTOCOL_DARKPLACES4:
2302 // no packet size limit support on DP1-4 protocols because they kick
2303 // the client off if they overflow, and miss effects
2304 // packets are simply sent less often to obey the rate limit
2305 maxsize = sizeof(sv_sendclientdatagram_buf);
2306 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2309 // DP5 and later protocols support packet size limiting which is a
2310 // better method than limiting packet frequency as QW does
2312 // at very low rates (or very small sys_ticrate) the packet size is
2313 // not reduced below 128, but packets may be sent less often
2314 maxsize = (int)(clientrate * sys_ticrate.value);
2315 maxsize = bound(128, maxsize, 1400);
2317 // csqc entities can easily exceed 128 bytes, so disable throttling in
2318 // mods that use csqc (they are likely to use less bandwidth anyway)
2319 if (sv.csqc_progsize > 0)
2324 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2326 // for good singleplayer, send huge packets
2327 maxsize = sizeof(sv_sendclientdatagram_buf);
2328 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2329 // never limit frequency in singleplayer
2330 clientrate = 1000000000;
2333 // while downloading, limit entity updates to half the packet
2334 // (any leftover space will be used for downloading)
2335 if (host_client->download_file)
2338 msg.data = sv_sendclientdatagram_buf;
2339 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2341 msg.allowoverflow = false;
2343 if (host_client->spawned)
2345 // the player is in the game
2346 MSG_WriteByte (&msg, svc_time);
2347 MSG_WriteFloat (&msg, sv.time);
2349 // add the client specific data to the datagram
2350 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2351 // now update the stats[] array using any registered custom fields
2352 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2353 // set host_client->statsdeltabits
2354 Protocol_UpdateClientStats (stats);
2356 // add as many queued unreliable messages (effects) as we can fit
2357 // limit effects to half of the remaining space
2358 if (client->unreliablemsg.cursize)
2359 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2361 // now write as many entities as we can fit, and also sends stats
2362 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2364 else if (realtime > client->keepalivetime)
2366 // the player isn't totally in the game yet
2367 // send small keepalive messages if too much time has passed
2368 // (may also be sending downloads)
2369 client->keepalivetime = realtime + 5;
2370 MSG_WriteChar (&msg, svc_nop);
2373 // if a download is active, see if there is room to fit some download data
2375 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2376 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2378 fs_offset_t downloadstart;
2379 unsigned char data[1400];
2380 downloadstart = FS_Tell(host_client->download_file);
2381 downloadsize = min(downloadsize, (int)sizeof(data));
2382 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2383 // note this sends empty messages if at the end of the file, which is
2384 // necessary to keep the packet loss logic working
2385 // (the last blocks may be lost and need to be re-sent, and that will
2386 // only occur if the client acks the empty end messages, revealing
2387 // a gap in the download progress, causing the last blocks to be
2389 MSG_WriteChar (&msg, svc_downloaddata);
2390 MSG_WriteLong (&msg, downloadstart);
2391 MSG_WriteShort (&msg, downloadsize);
2392 if (downloadsize > 0)
2393 SZ_Write (&msg, data, downloadsize);
2396 // reliable only if none is in progress
2397 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2398 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2400 SV_WriteDemoMessage(client, &msg, false);
2402 // send the datagram
2403 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2404 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2405 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2409 =======================
2410 SV_UpdateToReliableMessages
2411 =======================
2413 static void SV_UpdateToReliableMessages (void)
2422 // check for changes to be sent over the reliable streams
2423 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2425 // update the host_client fields we care about according to the entity fields
2426 host_client->edict = PRVM_EDICT_NUM(i+1);
2429 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2432 // always point the string back at host_client->name to keep it safe
2433 strlcpy (host_client->name, name, sizeof (host_client->name));
2434 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2435 if (strcmp(host_client->old_name, host_client->name))
2437 if (host_client->spawned)
2438 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2439 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2440 // send notification to all clients
2441 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2442 MSG_WriteByte (&sv.reliable_datagram, i);
2443 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2444 SV_WriteNetnameIntoDemo(host_client);
2447 // DP_SV_CLIENTCOLORS
2448 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2449 if (host_client->old_colors != host_client->colors)
2451 host_client->old_colors = host_client->colors;
2452 // send notification to all clients
2453 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2454 MSG_WriteByte (&sv.reliable_datagram, i);
2455 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2458 // NEXUIZ_PLAYERMODEL
2459 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2462 // always point the string back at host_client->name to keep it safe
2463 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2464 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2466 // NEXUIZ_PLAYERSKIN
2467 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2470 // always point the string back at host_client->name to keep it safe
2471 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2472 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2474 // TODO: add an extension name for this [1/17/2008 Black]
2475 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2476 if (clientcamera > 0)
2478 int oldclientcamera = host_client->clientcamera;
2479 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2480 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2481 host_client->clientcamera = clientcamera;
2483 if (oldclientcamera != host_client->clientcamera)
2485 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2486 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2491 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2492 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2493 if(!host_client->spawned && host_client->netconnection)
2494 host_client->frags = -666;
2495 if (host_client->old_frags != host_client->frags)
2497 host_client->old_frags = host_client->frags;
2498 // send notification to all clients
2499 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2500 MSG_WriteByte (&sv.reliable_datagram, i);
2501 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2505 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2506 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2507 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2509 SZ_Clear (&sv.reliable_datagram);
2514 =======================
2515 SV_SendClientMessages
2516 =======================
2518 void SV_SendClientMessages (void)
2520 int i, prepared = false;
2522 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2523 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2525 SV_FlushBroadcastMessages();
2527 // update frags, names, etc
2528 SV_UpdateToReliableMessages();
2530 // build individual updates
2531 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2533 if (!host_client->active)
2535 if (!host_client->netconnection)
2538 if (host_client->netconnection->message.overflowed)
2540 SV_DropClient (true); // if the message couldn't send, kick off
2547 // only prepare entities once per frame
2548 SV_PrepareEntitiesForSending();
2550 SV_SendClientDatagram (host_client);
2553 // clear muzzle flashes
2557 static void SV_StartDownload_f(void)
2559 if (host_client->download_file)
2560 host_client->download_started = true;
2564 * Compression extension negotiation:
2567 * cl_serverextension_download 2
2570 * download <filename> <list of zero or more suppported compressions in order of preference>
2572 * download maps/map1.bsp lzo deflate huffman
2575 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2577 * cl_downloadbegin 123456 maps/map1.bsp deflate
2579 * The server may choose not to compress the file by sending no compression name, like:
2580 * cl_downloadbegin 345678 maps/map1.bsp
2582 * NOTE: the "download" command may only specify compression algorithms if
2583 * cl_serverextension_download is 2!
2584 * If cl_serverextension_download has a different value, the client must
2585 * assume this extension is not supported!
2588 static void Download_CheckExtensions(void)
2591 int argc = Cmd_Argc();
2593 // first reset them all
2594 host_client->download_deflate = false;
2596 for(i = 2; i < argc; ++i)
2598 if(!strcmp(Cmd_Argv(i), "deflate"))
2600 host_client->download_deflate = true;
2606 static void SV_Download_f(void)
2608 const char *whichpack, *whichpack2, *extension;
2609 qboolean is_csqc; // so we need to check only once
2613 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2614 SV_ClientPrintf(" supported extensions: deflate\n");
2618 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2620 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2624 if (host_client->download_file)
2626 // at this point we'll assume the previous download should be aborted
2627 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2628 Host_ClientCommands("\nstopdownload\n");
2630 // close the file and reset variables
2631 FS_Close(host_client->download_file);
2632 host_client->download_file = NULL;
2633 host_client->download_name[0] = 0;
2634 host_client->download_expectedposition = 0;
2635 host_client->download_started = false;
2638 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2640 if (!sv_allowdownloads.integer && !is_csqc)
2642 SV_ClientPrintf("Downloads are disabled on this server\n");
2643 Host_ClientCommands("\nstopdownload\n");
2647 Download_CheckExtensions();
2649 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2650 extension = FS_FileExtension(host_client->download_name);
2652 // host_client is asking to download a specified file
2653 if (developer_extra.integer)
2654 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2658 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2659 extensions[0] = '\0';
2661 if(host_client->download_deflate)
2662 strlcat(extensions, " deflate", sizeof(extensions));
2664 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2666 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2667 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2669 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2671 // no, no space is needed between %s and %s :P
2672 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2674 host_client->download_expectedposition = 0;
2675 host_client->download_started = false;
2676 host_client->sendsignon = true; // make sure this message is sent
2680 if (!FS_FileExists(host_client->download_name))
2682 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2683 Host_ClientCommands("\nstopdownload\n");
2687 // check if the user is trying to download part of registered Quake(r)
2688 whichpack = FS_WhichPack(host_client->download_name);
2689 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2690 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2692 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2693 Host_ClientCommands("\nstopdownload\n");
2697 // check if the server has forbidden archive downloads entirely
2698 if (!sv_allowdownloads_inarchive.integer)
2700 whichpack = FS_WhichPack(host_client->download_name);
2703 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2704 Host_ClientCommands("\nstopdownload\n");
2709 if (!sv_allowdownloads_config.integer)
2711 if (!strcasecmp(extension, "cfg"))
2713 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2714 Host_ClientCommands("\nstopdownload\n");
2719 if (!sv_allowdownloads_dlcache.integer)
2721 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2723 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2724 Host_ClientCommands("\nstopdownload\n");
2729 if (!sv_allowdownloads_archive.integer)
2731 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2733 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2734 Host_ClientCommands("\nstopdownload\n");
2739 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2740 if (!host_client->download_file)
2742 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2743 Host_ClientCommands("\nstopdownload\n");
2747 if (FS_FileSize(host_client->download_file) > 1<<30)
2749 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2750 Host_ClientCommands("\nstopdownload\n");
2751 FS_Close(host_client->download_file);
2752 host_client->download_file = NULL;
2756 if (FS_FileSize(host_client->download_file) < 0)
2758 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2759 Host_ClientCommands("\nstopdownload\n");
2760 FS_Close(host_client->download_file);
2761 host_client->download_file = NULL;
2765 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2768 * we can only do this if we would actually deflate on the fly
2769 * which we do not (yet)!
2771 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2772 extensions[0] = '\0';
2774 if(host_client->download_deflate)
2775 strlcat(extensions, " deflate", sizeof(extensions));
2777 // no, no space is needed between %s and %s :P
2778 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2781 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2783 host_client->download_expectedposition = 0;
2784 host_client->download_started = false;
2785 host_client->sendsignon = true; // make sure this message is sent
2787 // the rest of the download process is handled in SV_SendClientDatagram
2788 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2790 // no svc_downloaddata messages will be sent until sv_startdownload is
2791 // sent by the client
2795 ==============================================================================
2799 ==============================================================================
2808 int SV_ModelIndex(const char *s, int precachemode)
2810 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2811 char filename[MAX_QPATH];
2815 //if (precachemode == 2)
2817 strlcpy(filename, s, sizeof(filename));
2818 for (i = 2;i < limit;i++)
2820 if (!sv.model_precache[i][0])
2824 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2826 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2829 if (precachemode == 1)
2830 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2831 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2832 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2833 if (sv.state != ss_loading)
2835 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2836 MSG_WriteShort(&sv.reliable_datagram, i);
2837 MSG_WriteString(&sv.reliable_datagram, filename);
2841 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2844 if (!strcmp(sv.model_precache[i], filename))
2847 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2857 int SV_SoundIndex(const char *s, int precachemode)
2859 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2860 char filename[MAX_QPATH];
2864 //if (precachemode == 2)
2866 strlcpy(filename, s, sizeof(filename));
2867 for (i = 1;i < limit;i++)
2869 if (!sv.sound_precache[i][0])
2873 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2875 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2878 if (precachemode == 1)
2879 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2880 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2881 if (sv.state != ss_loading)
2883 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2884 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2885 MSG_WriteString(&sv.reliable_datagram, filename);
2889 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2892 if (!strcmp(sv.sound_precache[i], filename))
2895 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2901 SV_ParticleEffectIndex
2905 int SV_ParticleEffectIndex(const char *name)
2907 int i, argc, linenumber, effectnameindex;
2909 fs_offset_t filesize;
2910 unsigned char *filedata;
2912 const char *textstart;
2913 //const char *textend;
2914 char argv[16][1024];
2915 char filename[MAX_QPATH];
2916 if (!sv.particleeffectnamesloaded)
2918 sv.particleeffectnamesloaded = true;
2919 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2920 for (i = 0;i < EFFECT_TOTAL;i++)
2921 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2922 for (filepass = 0;;filepass++)
2925 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2926 else if (filepass == 1)
2927 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2930 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2933 textstart = (const char *)filedata;
2934 //textend = (const char *)filedata + filesize;
2936 for (linenumber = 1;;linenumber++)
2941 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2945 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2949 if (com_token[0] == 0)
2950 break; // if the loop exited and it's not a \n, it's EOF
2953 if (!strcmp(argv[0], "effect"))
2957 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2959 if (sv.particleeffectname[effectnameindex][0])
2961 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2966 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2970 // if we run out of names, abort
2971 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2973 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2982 // search for the name
2983 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2984 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2985 return effectnameindex;
2986 // return 0 if we couldn't find it
2990 dp_model_t *SV_GetModelByIndex(int modelindex)
2992 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2995 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2998 if (!ed || ed->priv.server->free)
3000 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3001 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3010 static void SV_CreateBaseline (void)
3012 int i, entnum, large;
3013 prvm_edict_t *svent;
3015 // LordHavoc: clear *all* states (note just active ones)
3016 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3018 // get the current server version
3019 svent = PRVM_EDICT_NUM(entnum);
3021 // LordHavoc: always clear state values, whether the entity is in use or not
3022 svent->priv.server->baseline = defaultstate;
3024 if (svent->priv.server->free)
3026 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3029 // create entity baseline
3030 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3031 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3032 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3033 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3034 if (entnum > 0 && entnum <= svs.maxclients)
3036 svent->priv.server->baseline.colormap = entnum;
3037 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3041 svent->priv.server->baseline.colormap = 0;
3042 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3046 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3049 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3053 // add to the message
3055 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3057 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3058 MSG_WriteShort (&sv.signon, entnum);
3062 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3063 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3065 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3067 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3068 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3072 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3073 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3075 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3076 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3077 for (i=0 ; i<3 ; i++)
3079 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3080 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3089 Load csprogs.dat and comperss it so it doesn't need to be
3090 reloaded on request.
3093 void SV_Prepare_CSQC(void)
3095 fs_offset_t progsize;
3097 if(svs.csqc_progdata)
3099 Con_DPrintf("Unloading old CSQC data.\n");
3100 Mem_Free(svs.csqc_progdata);
3101 if(svs.csqc_progdata_deflated)
3102 Mem_Free(svs.csqc_progdata_deflated);
3105 svs.csqc_progdata = NULL;
3106 svs.csqc_progdata_deflated = NULL;
3108 sv.csqc_progname[0] = 0;
3109 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3113 size_t deflated_size;
3115 sv.csqc_progsize = (int)progsize;
3116 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3117 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3118 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3120 Con_DPrint("Compressing csprogs.dat\n");
3121 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3122 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3123 svs.csqc_progsize_deflated = (int)deflated_size;
3124 if(svs.csqc_progdata_deflated)
3126 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3127 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3130 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3138 Grabs the current state of each client for saving across the
3139 transition to another level
3142 void SV_SaveSpawnparms (void)
3146 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3148 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3150 if (!host_client->active)
3153 // call the progs to get default spawn parms for the new client
3154 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3155 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3156 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3157 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3165 This is called at the start of each level
3169 void SV_SpawnServer (const char *server)
3174 dp_model_t *worldmodel;
3175 char modelname[sizeof(sv.worldname)];
3177 Con_DPrintf("SpawnServer: %s\n", server);
3179 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3181 if (!FS_FileExists(modelname))
3183 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3184 if (!FS_FileExists(modelname))
3186 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3191 if (cls.state != ca_dedicated)
3193 SCR_BeginLoadingPlaque();
3200 World_End(&sv.world);
3201 if(PRVM_serverfunction(SV_Shutdown))
3203 func_t s = PRVM_serverfunction(SV_Shutdown);
3204 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3205 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3210 // free q3 shaders so that any newly downloaded shaders will be active
3211 Mod_FreeQ3Shaders();
3213 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3214 if (!worldmodel || !worldmodel->TraceBox)
3216 Con_Printf("Couldn't load map %s\n", modelname);
3220 Collision_Cache_Reset(true);
3222 // let's not have any servers with no name
3223 if (hostname.string[0] == 0)
3224 Cvar_Set ("hostname", "UNNAMED");
3225 scr_centertime_off = 0;
3227 svs.changelevel_issued = false; // now safe to issue another
3229 // make the map a required file for clients
3230 Curl_ClearRequirements();
3231 Curl_RequireFile(modelname);
3234 // tell all connected clients that we are going to a new level
3239 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3241 if (client->netconnection)
3243 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3244 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3251 NetConn_OpenServerPorts(true);
3255 // make cvars consistant
3258 Cvar_SetValue ("deathmatch", 0);
3259 // LordHavoc: it can be useful to have skills outside the range 0-3...
3260 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3261 //Cvar_SetValue ("skill", (float)current_skill);
3262 current_skill = (int)(skill.value + 0.5);
3265 // set up the new server
3267 memset (&sv, 0, sizeof(sv));
3268 // if running a local client, make sure it doesn't try to access the last
3269 // level's data which is no longer valiud
3272 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3274 if(*sv_random_seed.string)
3276 srand(sv_random_seed.integer);
3277 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3284 // set level base name variables for later use
3285 strlcpy (sv.name, server, sizeof (sv.name));
3286 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3287 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3288 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3289 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3290 Cvar_SetQuick(&sv_worldname, sv.worldname);
3291 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3292 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3294 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3295 if (sv.protocol == PROTOCOL_UNKNOWN)
3298 Protocol_Names(buffer, sizeof(buffer));
3299 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3300 sv.protocol = PROTOCOL_QUAKE;
3305 // load progs to get entity field count
3306 //PR_LoadProgs ( sv_progs.string );
3308 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3309 sv.datagram.cursize = 0;
3310 sv.datagram.data = sv.datagram_buf;
3312 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3313 sv.reliable_datagram.cursize = 0;
3314 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3316 sv.signon.maxsize = sizeof(sv.signon_buf);
3317 sv.signon.cursize = 0;
3318 sv.signon.data = sv.signon_buf;
3320 // leave slots at start for clients only
3321 //prog->num_edicts = svs.maxclients+1;
3323 sv.state = ss_loading;
3324 prog->allowworldwrites = true;
3327 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3330 worldmodel->used = true;
3332 sv.worldmodel = worldmodel;
3333 sv.models[1] = sv.worldmodel;
3336 // clear world interaction links
3338 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3339 World_Start(&sv.world);
3341 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3343 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3344 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3345 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3347 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3348 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3350 if(i < sv.worldmodel->brush.numsubmodels)
3351 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3354 // load the rest of the entities
3356 // AK possible hack since num_edicts is still 0
3357 ent = PRVM_EDICT_NUM(0);
3358 memset (ent->fields.vp, 0, prog->entityfields * 4);
3359 ent->priv.server->free = false;
3360 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3361 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3362 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3363 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3364 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3365 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3366 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3367 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3370 PRVM_serverglobalfloat(coop) = coop.integer;
3372 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3374 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3376 // serverflags are for cross level information (sigils)
3377 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3379 // we need to reset the spawned flag on all connected clients here so that
3380 // their thinks don't run during startup (before PutClientInServer)
3381 // we also need to set up the client entities now
3382 // and we need to set the ->edict pointers to point into the progs edicts
3383 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3385 host_client->spawned = false;
3386 host_client->edict = PRVM_EDICT_NUM(i + 1);
3387 PRVM_ED_ClearEdict(host_client->edict);
3390 // load replacement entity file if found
3391 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3393 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3394 PRVM_ED_LoadFromFile (entities);
3398 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3401 // LordHavoc: clear world angles (to fix e3m3.bsp)
3402 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3404 // all setup is completed, any further precache statements are errors
3405 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3406 prog->allowworldwrites = false;
3408 // run two frames to allow everything to settle
3409 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3410 for (i = 0;i < 2;i++)
3416 if (cls.state == ca_dedicated)
3419 // create a baseline for more efficient communications
3420 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3421 SV_CreateBaseline ();
3423 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3425 // to prevent network timeouts
3426 realtime = Sys_DoubleTime();
3428 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3429 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3431 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3432 if (!host_client->active)
3434 if (host_client->netconnection)
3435 SV_SendServerinfo(host_client);
3439 // if client is a botclient coming from a level change, we need to
3440 // set up client info that normally requires networking
3442 // copy spawn parms out of the client_t
3443 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3444 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3446 // call the spawn function
3447 host_client->clientconnectcalled = true;
3448 PRVM_serverglobalfloat(time) = sv.time;
3449 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3450 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3451 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3452 host_client->spawned = true;
3456 // update the map title cvar
3457 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3458 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3460 Con_DPrint("Server spawned.\n");
3461 NetConn_Heartbeat (2);
3466 /////////////////////////////////////////////////////
3469 static void SV_VM_CB_BeginIncreaseEdicts(void)
3471 // links don't survive the transition, so unlink everything
3472 World_UnlinkAll(&sv.world);
3475 static void SV_VM_CB_EndIncreaseEdicts(void)
3480 // link every entity except world
3481 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3482 if (!ent->priv.server->free)
3486 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3488 // LordHavoc: for consistency set these here
3489 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3491 e->priv.server->move = false; // don't move on first frame
3493 if (num >= 0 && num < svs.maxclients)
3495 // set colormap and team on newly created player entity
3496 PRVM_serveredictfloat(e, colormap) = num + 1;
3497 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3498 // set netname/clientcolors back to client values so that
3499 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3501 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3502 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3503 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3504 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3505 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3506 // Assign netaddress (IP Address, etc)
3507 if(svs.clients[num].netconnection != NULL)
3509 // Acquire Readable Address
3510 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3511 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3514 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3515 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3516 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3518 PRVM_serveredictstring(e, crypto_idfp) = 0;
3519 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3520 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3522 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3523 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3524 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3526 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3527 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3528 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3530 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3531 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3532 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3534 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3538 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3543 World_UnlinkEdict(ed); // unlink from world bsp
3545 PRVM_serveredictstring(ed, model) = 0;
3546 PRVM_serveredictfloat(ed, takedamage) = 0;
3547 PRVM_serveredictfloat(ed, modelindex) = 0;
3548 PRVM_serveredictfloat(ed, colormap) = 0;
3549 PRVM_serveredictfloat(ed, skin) = 0;
3550 PRVM_serveredictfloat(ed, frame) = 0;
3551 VectorClear(PRVM_serveredictvector(ed, origin));
3552 VectorClear(PRVM_serveredictvector(ed, angles));
3553 PRVM_serveredictfloat(ed, nextthink) = -1;
3554 PRVM_serveredictfloat(ed, solid) = 0;
3556 VM_RemoveEdictSkeleton(ed);
3557 World_Physics_RemoveFromEntity(&sv.world, ed);
3558 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3560 // make sure csqc networking is aware of the removed entity
3561 e = PRVM_NUM_FOR_EDICT(ed);
3562 sv.csqcentityversion[e] = 0;
3563 for (i = 0;i < svs.maxclients;i++)
3565 if (svs.clients[i].csqcentityscope[e])
3566 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3567 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3571 static void SV_VM_CB_CountEdicts(void)
3575 int active, models, solid, step;
3577 active = models = solid = step = 0;
3578 for (i=0 ; i<prog->num_edicts ; i++)
3580 ent = PRVM_EDICT_NUM(i);
3581 if (ent->priv.server->free)
3584 if (PRVM_serveredictfloat(ent, solid))
3586 if (PRVM_serveredictstring(ent, model))
3588 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3592 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3593 Con_Printf("active :%3i\n", active);
3594 Con_Printf("view :%3i\n", models);
3595 Con_Printf("touch :%3i\n", solid);
3596 Con_Printf("step :%3i\n", step);
3599 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3601 // remove things from different skill levels or deathmatch
3602 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3604 if (deathmatch.integer)
3606 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3611 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3612 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3613 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3621 static void SV_VM_Setup(void)
3624 PRVM_InitProg( PRVM_SERVERPROG );
3626 // allocate the mempools
3627 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3628 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3629 prog->builtins = vm_sv_builtins;
3630 prog->numbuiltins = vm_sv_numbuiltins;
3631 prog->max_edicts = 512;
3632 if (sv.protocol == PROTOCOL_QUAKE)
3633 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3634 else if (sv.protocol == PROTOCOL_QUAKEDP)
3635 prog->limit_edicts = 2048; // guessing
3636 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3637 prog->limit_edicts = 2048; // guessing!
3638 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3639 prog->limit_edicts = 4096; // guessing!
3641 prog->limit_edicts = MAX_EDICTS;
3642 prog->reserved_edicts = svs.maxclients;
3643 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3644 prog->name = "server";
3645 prog->extensionstring = vm_sv_extensions;
3646 prog->loadintoworld = true;
3648 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3649 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3650 prog->init_edict = SV_VM_CB_InitEdict;
3651 prog->free_edict = SV_VM_CB_FreeEdict;
3652 prog->count_edicts = SV_VM_CB_CountEdicts;
3653 prog->load_edict = SV_VM_CB_LoadEdict;
3654 prog->init_cmd = VM_SV_Cmd_Init;
3655 prog->reset_cmd = VM_SV_Cmd_Reset;
3656 prog->error_cmd = Host_Error;
3657 prog->ExecuteProgram = SVVM_ExecuteProgram;
3659 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3661 // some mods compiled with scrambling compilers lack certain critical
3662 // global names and field names such as "self" and "time" and "nextthink"
3663 // so we have to set these offsets manually, matching the entvars_t
3664 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3665 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3759 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3760 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3761 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3762 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3767 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3769 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3773 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3774 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3775 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3776 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3777 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3778 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3779 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3780 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3781 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3782 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3783 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3784 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3785 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3786 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3787 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3788 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3789 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3790 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3791 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3792 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3793 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3794 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3795 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3796 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3797 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3800 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3802 // OP_STATE is always supported on server because we add fields/globals for it
3803 prog->flag |= PRVM_OP_STATE;
3805 VM_CustomStats_Clear();//[515]: csqc
3812 void SV_VM_Begin(void)
3815 PRVM_SetProg( PRVM_SERVERPROG );
3817 PRVM_serverglobalfloat(time) = (float) sv.time;
3820 void SV_VM_End(void)