2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
69 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
70 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
71 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
72 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
73 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
74 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
75 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
76 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
77 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
78 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
79 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
80 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
81 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
82 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
83 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
84 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
85 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
86 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
87 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
88 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
89 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
90 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
91 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
92 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
93 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
94 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
95 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
96 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
97 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
98 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
99 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
100 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
101 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
102 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
103 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
104 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
105 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
106 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
107 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
108 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
109 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
110 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
111 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
112 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
113 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
114 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
115 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
116 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
117 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
119 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
130 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
152 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
153 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
159 mempool_t *sv_mempool = NULL;
161 extern cvar_t slowmo;
162 extern float scr_centertime_off;
164 // MUST match effectnameindex_t in client.h
165 static const char *standardeffectnames[EFFECT_TOTAL] =
189 "TE_TEI_BIGEXPLOSION",
205 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
207 prvm_required_field_t reqfields[] =
209 {ev_entity, "cursor_trace_ent"},
210 {ev_entity, "drawonlytoclient"},
211 {ev_entity, "exteriormodeltoclient"},
212 {ev_entity, "nodrawtoclient"},
213 {ev_entity, "tag_entity"},
214 {ev_entity, "viewmodelforclient"},
215 {ev_float, "Version"},
217 {ev_float, "ammo_cells1"},
218 {ev_float, "ammo_lava_nails"},
219 {ev_float, "ammo_multi_rockets"},
220 {ev_float, "ammo_nails1"},
221 {ev_float, "ammo_plasma"},
222 {ev_float, "ammo_rockets1"},
223 {ev_float, "ammo_shells1"},
224 {ev_float, "button3"},
225 {ev_float, "button4"},
226 {ev_float, "button5"},
227 {ev_float, "button6"},
228 {ev_float, "button7"},
229 {ev_float, "button8"},
230 {ev_float, "button9"},
231 {ev_float, "button10"},
232 {ev_float, "button11"},
233 {ev_float, "button12"},
234 {ev_float, "button13"},
235 {ev_float, "button14"},
236 {ev_float, "button15"},
237 {ev_float, "button16"},
238 {ev_float, "buttonchat"},
239 {ev_float, "buttonuse"},
240 {ev_float, "clientcolors"},
241 {ev_float, "cursor_active"},
242 {ev_float, "disableclientprediction"},
243 {ev_float, "fullbright"},
244 {ev_float, "glow_color"},
245 {ev_float, "glow_size"},
246 {ev_float, "glow_trail"},
247 {ev_float, "gravity"},
248 {ev_float, "idealpitch"},
249 {ev_float, "items2"},
250 {ev_float, "light_lev"},
251 {ev_float, "modelflags"},
252 {ev_float, "pflags"},
254 {ev_float, "pitch_speed"},
255 {ev_float, "pmodel"},
256 {ev_float, "renderamt"}, // HalfLife support
257 {ev_float, "rendermode"}, // HalfLife support
260 {ev_float, "tag_index"},
261 {ev_float, "viewzoom"},
262 {ev_function, "SendEntity"},
263 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
264 {ev_function, "customizeentityforclient"},
265 {ev_string, "netaddress"},
266 {ev_string, "playermodel"},
267 {ev_string, "playerskin"},
268 {ev_vector, "color"},
269 {ev_vector, "colormod"},
270 {ev_vector, "cursor_screen"},
271 {ev_vector, "cursor_trace_endpos"},
272 {ev_vector, "cursor_trace_start"},
273 {ev_vector, "movement"},
274 {ev_vector, "punchvector"},
279 //============================================================================
281 void SV_AreaStats_f(void)
283 World_PrintAreaStats(&sv.world, "server");
293 // init the csqc progs cvars, since they are updated/used by the server code
294 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
295 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
296 extern cvar_t csqc_progcrc;
297 extern cvar_t csqc_progsize;
298 Cvar_RegisterVariable (&csqc_progname);
299 Cvar_RegisterVariable (&csqc_progcrc);
300 Cvar_RegisterVariable (&csqc_progsize);
302 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
303 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
304 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
305 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
307 Cvar_RegisterVariable (&coop);
308 Cvar_RegisterVariable (&deathmatch);
309 Cvar_RegisterVariable (&fraglimit);
310 Cvar_RegisterVariable (&gamecfg);
311 Cvar_RegisterVariable (&noexit);
312 Cvar_RegisterVariable (&nomonsters);
313 Cvar_RegisterVariable (&pausable);
314 Cvar_RegisterVariable (&pr_checkextension);
315 Cvar_RegisterVariable (&samelevel);
316 Cvar_RegisterVariable (&skill);
317 Cvar_RegisterVariable (&slowmo);
318 Cvar_RegisterVariable (&sv_accelerate);
319 Cvar_RegisterVariable (&sv_aim);
320 Cvar_RegisterVariable (&sv_airaccel_qw);
321 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
322 Cvar_RegisterVariable (&sv_airaccelerate);
323 Cvar_RegisterVariable (&sv_allowdownloads);
324 Cvar_RegisterVariable (&sv_allowdownloads_archive);
325 Cvar_RegisterVariable (&sv_allowdownloads_config);
326 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
327 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
328 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
329 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
330 Cvar_RegisterVariable (&sv_clmovement_enable);
331 Cvar_RegisterVariable (&sv_clmovement_minping);
332 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
333 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
334 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
335 Cvar_RegisterVariable (&sv_cullentities_pvs);
336 Cvar_RegisterVariable (&sv_cullentities_stats);
337 Cvar_RegisterVariable (&sv_cullentities_trace);
338 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
339 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
340 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
341 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
342 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
343 Cvar_RegisterVariable (&sv_debugmove);
344 Cvar_RegisterVariable (&sv_echobprint);
345 Cvar_RegisterVariable (&sv_edgefriction);
346 Cvar_RegisterVariable (&sv_entpatch);
347 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
348 Cvar_RegisterVariable (&sv_freezenonclients);
349 Cvar_RegisterVariable (&sv_friction);
350 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
351 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
352 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
353 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
354 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
355 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
356 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
357 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
358 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
359 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
360 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
361 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
362 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
363 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
364 Cvar_RegisterVariable (&sv_gravity);
365 Cvar_RegisterVariable (&sv_idealpitchscale);
366 Cvar_RegisterVariable (&sv_jumpstep);
367 Cvar_RegisterVariable (&sv_jumpvelocity);
368 Cvar_RegisterVariable (&sv_maxairspeed);
369 Cvar_RegisterVariable (&sv_maxrate);
370 Cvar_RegisterVariable (&sv_maxspeed);
371 Cvar_RegisterVariable (&sv_maxvelocity);
372 Cvar_RegisterVariable (&sv_newflymove);
373 Cvar_RegisterVariable (&sv_nostep);
374 Cvar_RegisterVariable (&sv_playerphysicsqc);
375 Cvar_RegisterVariable (&sv_progs);
376 Cvar_RegisterVariable (&sv_protocolname);
377 Cvar_RegisterVariable (&sv_random_seed);
378 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
379 Cvar_RegisterVariable (&sv_sound_land);
380 Cvar_RegisterVariable (&sv_sound_watersplash);
381 Cvar_RegisterVariable (&sv_stepheight);
382 Cvar_RegisterVariable (&sv_stopspeed);
383 Cvar_RegisterVariable (&sv_wallfriction);
384 Cvar_RegisterVariable (&sv_wateraccelerate);
385 Cvar_RegisterVariable (&sv_waterfriction);
386 Cvar_RegisterVariable (&sys_ticrate);
387 Cvar_RegisterVariable (&teamplay);
388 Cvar_RegisterVariable (&timelimit);
390 Cvar_RegisterVariable (&saved1);
391 Cvar_RegisterVariable (&saved2);
392 Cvar_RegisterVariable (&saved3);
393 Cvar_RegisterVariable (&saved4);
394 Cvar_RegisterVariable (&savedgamecfg);
395 Cvar_RegisterVariable (&scratch1);
396 Cvar_RegisterVariable (&scratch2);
397 Cvar_RegisterVariable (&scratch3);
398 Cvar_RegisterVariable (&scratch4);
399 Cvar_RegisterVariable (&temp1);
401 // LordHavoc: Nehahra uses these to pass data around cutscene demos
402 if (gamemode == GAME_NEHAHRA)
404 Cvar_RegisterVariable (&nehx00);
405 Cvar_RegisterVariable (&nehx01);
406 Cvar_RegisterVariable (&nehx02);
407 Cvar_RegisterVariable (&nehx03);
408 Cvar_RegisterVariable (&nehx04);
409 Cvar_RegisterVariable (&nehx05);
410 Cvar_RegisterVariable (&nehx06);
411 Cvar_RegisterVariable (&nehx07);
412 Cvar_RegisterVariable (&nehx08);
413 Cvar_RegisterVariable (&nehx09);
414 Cvar_RegisterVariable (&nehx10);
415 Cvar_RegisterVariable (&nehx11);
416 Cvar_RegisterVariable (&nehx12);
417 Cvar_RegisterVariable (&nehx13);
418 Cvar_RegisterVariable (&nehx14);
419 Cvar_RegisterVariable (&nehx15);
420 Cvar_RegisterVariable (&nehx16);
421 Cvar_RegisterVariable (&nehx17);
422 Cvar_RegisterVariable (&nehx18);
423 Cvar_RegisterVariable (&nehx19);
425 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
427 Cvar_RegisterVariable (&sv_autodemo_perclient);
428 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
430 // any special defaults for gamemodes go here
431 if (gamemode == GAME_HIPNOTIC)
433 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
434 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
435 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
436 Cvar_SetValueQuick (&sys_ticrate, 0.02);
438 if (gamemode == GAME_ROGUE)
440 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
441 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
444 sv_mempool = Mem_AllocPool("server", 0, NULL);
447 static void SV_SaveEntFile_f(void)
449 char basename[MAX_QPATH];
450 if (!sv.active || !sv.worldmodel)
452 Con_Print("Not running a server\n");
455 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
456 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
461 =============================================================================
465 =============================================================================
472 Make sure the event gets sent to all clients
475 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
479 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
481 MSG_WriteByte (&sv.datagram, svc_particle);
482 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
483 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
484 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
485 for (i=0 ; i<3 ; i++)
486 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
487 MSG_WriteByte (&sv.datagram, count);
488 MSG_WriteByte (&sv.datagram, color);
489 SV_FlushBroadcastMessages();
496 Make sure the event gets sent to all clients
499 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
501 if (modelindex >= 256 || startframe >= 256)
503 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
505 MSG_WriteByte (&sv.datagram, svc_effect2);
506 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
507 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
508 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
509 MSG_WriteShort (&sv.datagram, modelindex);
510 MSG_WriteShort (&sv.datagram, startframe);
511 MSG_WriteByte (&sv.datagram, framecount);
512 MSG_WriteByte (&sv.datagram, framerate);
516 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
518 MSG_WriteByte (&sv.datagram, svc_effect);
519 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
520 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
521 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
522 MSG_WriteByte (&sv.datagram, modelindex);
523 MSG_WriteByte (&sv.datagram, startframe);
524 MSG_WriteByte (&sv.datagram, framecount);
525 MSG_WriteByte (&sv.datagram, framerate);
527 SV_FlushBroadcastMessages();
534 Each entity can have eight independant sound sources, like voice,
537 Channel 0 is an auto-allocate channel, the others override anything
538 already running on that entity/channel pair.
540 An attenuation of 0 will play full volume everywhere in the level.
541 Larger attenuations will drop off. (max 4 attenuation)
545 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
547 int sound_num, field_mask, i, ent;
549 if (volume < 0 || volume > 255)
551 Con_Printf ("SV_StartSound: volume = %i\n", volume);
555 if (attenuation < 0 || attenuation > 4)
557 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
561 if (channel < 0 || channel > 7)
563 Con_Printf ("SV_StartSound: channel = %i\n", channel);
567 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
570 // find precache number for sound
571 sound_num = SV_SoundIndex(sample, 1);
575 ent = PRVM_NUM_FOR_EDICT(entity);
578 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
579 field_mask |= SND_VOLUME;
580 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
581 field_mask |= SND_ATTENUATION;
583 field_mask |= SND_LARGEENTITY;
584 if (sound_num >= 256 || channel >= 8)
585 field_mask |= SND_LARGESOUND;
587 // directed messages go only to the entity they are targeted on
588 MSG_WriteByte (&sv.datagram, svc_sound);
589 MSG_WriteByte (&sv.datagram, field_mask);
590 if (field_mask & SND_VOLUME)
591 MSG_WriteByte (&sv.datagram, volume);
592 if (field_mask & SND_ATTENUATION)
593 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
594 if (field_mask & SND_LARGEENTITY)
596 MSG_WriteShort (&sv.datagram, ent);
597 MSG_WriteByte (&sv.datagram, channel);
600 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
601 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
602 MSG_WriteShort (&sv.datagram, sound_num);
604 MSG_WriteByte (&sv.datagram, sound_num);
605 for (i = 0;i < 3;i++)
606 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
607 SV_FlushBroadcastMessages();
614 Nearly the same logic as SV_StartSound, except an origin
615 instead of an entity is provided and channel is omitted.
617 The entity sent to the client is 0 (world) and the channel
618 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
619 function, therefore the check for it is omitted.
623 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
625 int sound_num, field_mask, i;
627 if (volume < 0 || volume > 255)
629 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
633 if (attenuation < 0 || attenuation > 4)
635 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
639 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
642 // find precache number for sound
643 sound_num = SV_SoundIndex(sample, 1);
648 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
649 field_mask |= SND_VOLUME;
650 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
651 field_mask |= SND_ATTENUATION;
652 if (sound_num >= 256)
653 field_mask |= SND_LARGESOUND;
655 // directed messages go only to the entity they are targeted on
656 MSG_WriteByte (&sv.datagram, svc_sound);
657 MSG_WriteByte (&sv.datagram, field_mask);
658 if (field_mask & SND_VOLUME)
659 MSG_WriteByte (&sv.datagram, volume);
660 if (field_mask & SND_ATTENUATION)
661 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
662 // Always write entnum 0 for the world entity
663 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
664 if (field_mask & SND_LARGESOUND)
665 MSG_WriteShort (&sv.datagram, sound_num);
667 MSG_WriteByte (&sv.datagram, sound_num);
668 for (i = 0;i < 3;i++)
669 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
670 SV_FlushBroadcastMessages();
674 ==============================================================================
678 ==============================================================================
685 Sends the first message from the server to a connected client.
686 This will be sent on the initial connection and upon each server load.
689 void SV_SendServerinfo (client_t *client)
694 // we know that this client has a netconnection and thus is not a bot
696 // edicts get reallocated on level changes, so we need to update it here
697 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
699 // clear cached stuff that depends on the level
700 client->weaponmodel[0] = 0;
701 client->weaponmodelindex = 0;
703 // LordHavoc: clear entityframe tracking
704 client->latestframenum = 0;
706 // initialize the movetime, so a speedhack can't make use of the time before this client joined
707 client->cmd.time = sv.time;
709 if (client->entitydatabase)
710 EntityFrame_FreeDatabase(client->entitydatabase);
711 if (client->entitydatabase4)
712 EntityFrame4_FreeDatabase(client->entitydatabase4);
713 if (client->entitydatabase5)
714 EntityFrame5_FreeDatabase(client->entitydatabase5);
716 memset(client->stats, 0, sizeof(client->stats));
717 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
719 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
721 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
722 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
723 else if (sv.protocol == PROTOCOL_DARKPLACES4)
724 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
726 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
729 // reset csqc entity versions
730 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
732 SZ_Clear (&client->netconnection->message);
733 MSG_WriteByte (&client->netconnection->message, svc_print);
734 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
735 MSG_WriteString (&client->netconnection->message,message);
737 //[515]: init csprogs according to version of svprogs, check the crc, etc.
738 if (sv.csqc_progname[0])
741 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
742 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
743 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
744 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
745 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
746 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
747 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
748 //[515]: init stufftext string (it is sent before svc_serverinfo)
749 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
752 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
753 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
757 if (sv_allowdownloads.integer)
759 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
760 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
763 // send at this time so it's guaranteed to get executed at the right time
767 host_client = client;
768 Curl_SendRequirements();
772 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
773 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
774 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
776 if (!coop.integer && deathmatch.integer)
777 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
779 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
781 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
783 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
784 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
785 MSG_WriteByte (&client->netconnection->message, 0);
787 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
788 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
789 MSG_WriteByte (&client->netconnection->message, 0);
792 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
793 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
794 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
797 // store this in clientcamera, too
798 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
799 MSG_WriteByte (&client->netconnection->message, svc_setview);
800 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
802 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
803 MSG_WriteByte (&client->netconnection->message, 1);
805 client->spawned = false; // need prespawn, spawn, etc
806 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
808 // clear movement info until client enters the new level properly
809 memset(&client->cmd, 0, sizeof(client->cmd));
810 client->movesequence = 0;
811 #ifdef NUM_PING_TIMES
812 for (i = 0;i < NUM_PING_TIMES;i++)
813 client->ping_times[i] = 0;
814 client->num_pings = 0;
818 SV_StopDemoRecording(client); // to split up demos into different files
819 if(sv_autodemo_perclient.integer && client->netconnection)
821 char demofile[MAX_OSPATH];
822 char levelname[MAX_QPATH];
823 char ipaddress[MAX_QPATH];
826 // start a new demo file
827 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
828 if (strrchr(levelname, '.'))
829 *(strrchr(levelname, '.')) = 0;
831 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
832 for(i = 0; ipaddress[i]; ++i)
833 if(!isalnum(ipaddress[i]))
835 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
837 SV_StartDemoRecording(client, demofile, -1);
845 Initializes a client_t for a new net connection. This will only be called
846 once for a player each game, not once for each level change.
849 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
853 float spawn_parms[NUM_SPAWN_PARMS];
855 client = svs.clients + clientnum;
857 // set up the client_t
859 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
860 memset (client, 0, sizeof(*client));
861 client->active = true;
862 client->netconnection = netconnection;
864 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
866 strlcpy(client->name, "unconnected", sizeof(client->name));
867 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
868 client->spawned = false;
869 client->edict = PRVM_EDICT_NUM(clientnum+1);
870 if (client->netconnection)
871 client->netconnection->message.allowoverflow = true; // we can catch it
872 // prepare the unreliable message buffer
873 client->unreliablemsg.data = client->unreliablemsg_data;
874 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
875 // updated by receiving "rate" command from client, this is also the default if not using a DP client
876 client->rate = 1000000000;
877 // no limits for local player
878 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
879 client->rate = 1000000000;
880 client->connecttime = realtime;
883 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
886 // call the progs to get default spawn parms for the new client
887 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
888 prog->globals.server->self = 0;
889 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
890 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
891 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
893 // set up the entity for this client (including .colormap, .team, etc)
894 PRVM_ED_ClearEdict(client->edict);
897 // don't call SendServerinfo for a fresh botclient because its fields have
898 // not been set up by the qc yet
899 if (client->netconnection)
900 SV_SendServerinfo (client);
902 client->spawned = true;
907 ===============================================================================
911 ===============================================================================
915 =============================================================================
917 The PVS must include a small area around the client to allow head bobbing
918 or other small motion on the client side. Otherwise, a bob might cause an
919 entity that should be visible to not show up, especially when the bob
922 =============================================================================
925 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
928 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
929 unsigned int customizeentityforclient;
931 vec3_t cullmins, cullmaxs;
935 // this 2 billion unit check is actually to detect NAN origins
936 // (we really don't want to send those)
937 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
940 // EF_NODRAW prevents sending for any reason except for your own
941 // client, so we must keep all clients in this superset
942 effects = (unsigned)ent->fields.server->effects;
944 // we can omit invisible entities with no effects that are not clients
945 // LordHavoc: this could kill tags attached to an invisible entity, I
946 // just hope we never have to support that case
947 i = (int)ent->fields.server->modelindex;
948 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
951 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
952 glowsize = (unsigned char)bound(0, i, 255);
953 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
954 flags |= RENDER_GLOWTRAIL;
955 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
956 flags |= RENDER_VIEWMODEL;
958 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
959 light[0] = (unsigned short)bound(0, f, 65535);
960 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
961 light[1] = (unsigned short)bound(0, f, 65535);
962 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
963 light[2] = (unsigned short)bound(0, f, 65535);
964 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
965 light[3] = (unsigned short)bound(0, f, 65535);
966 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
967 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
969 if (gamemode == GAME_TENEBRAE)
971 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
975 lightpflags |= PFLAGS_FULLDYNAMIC;
977 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
981 light[0] = (int)(0.2*256);
982 light[1] = (int)(1.0*256);
983 light[2] = (int)(0.2*256);
985 lightpflags |= PFLAGS_FULLDYNAMIC;
989 specialvisibilityradius = 0;
990 if (lightpflags & PFLAGS_FULLDYNAMIC)
991 specialvisibilityradius = max(specialvisibilityradius, light[3]);
993 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
994 if (flags & RENDER_GLOWTRAIL)
995 specialvisibilityradius = max(specialvisibilityradius, 100);
996 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
998 if (effects & EF_BRIGHTFIELD)
999 specialvisibilityradius = max(specialvisibilityradius, 80);
1000 if (effects & EF_MUZZLEFLASH)
1001 specialvisibilityradius = max(specialvisibilityradius, 100);
1002 if (effects & EF_BRIGHTLIGHT)
1003 specialvisibilityradius = max(specialvisibilityradius, 400);
1004 if (effects & EF_DIMLIGHT)
1005 specialvisibilityradius = max(specialvisibilityradius, 200);
1006 if (effects & EF_RED)
1007 specialvisibilityradius = max(specialvisibilityradius, 200);
1008 if (effects & EF_BLUE)
1009 specialvisibilityradius = max(specialvisibilityradius, 200);
1010 if (effects & EF_FLAME)
1011 specialvisibilityradius = max(specialvisibilityradius, 250);
1012 if (effects & EF_STARDUST)
1013 specialvisibilityradius = max(specialvisibilityradius, 100);
1016 // early culling checks
1017 // (final culling is done by SV_MarkWriteEntityStateToClient)
1018 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1019 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1024 cs->number = enumber;
1025 VectorCopy(ent->fields.server->origin, cs->origin);
1026 VectorCopy(ent->fields.server->angles, cs->angles);
1028 cs->effects = effects;
1029 cs->colormap = (unsigned)ent->fields.server->colormap;
1030 cs->modelindex = modelindex;
1031 cs->skin = (unsigned)ent->fields.server->skin;
1032 cs->frame = (unsigned)ent->fields.server->frame;
1033 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1034 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1035 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1036 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1037 cs->customizeentityforclient = customizeentityforclient;
1038 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1039 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1040 cs->glowsize = glowsize;
1042 // don't need to init cs->colormod because the defaultstate did that for us
1043 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1044 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1045 if (val->vector[0] || val->vector[1] || val->vector[2])
1047 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1048 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1049 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1052 cs->modelindex = modelindex;
1055 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1059 cs->alpha = (unsigned char)bound(0, i, 255);
1062 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1066 cs->alpha = (unsigned char)bound(0, i, 255);
1070 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1074 cs->scale = (unsigned char)bound(0, i, 255);
1077 cs->glowcolor = 254;
1078 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1080 cs->glowcolor = (int)f;
1082 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1083 cs->effects |= EF_FULLBRIGHT;
1085 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1086 if (val && val->_float)
1087 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1089 if (ent->fields.server->movetype == MOVETYPE_STEP)
1090 cs->flags |= RENDER_STEP;
1091 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1092 cs->flags |= RENDER_LOWPRECISION;
1093 if (ent->fields.server->colormap >= 1024)
1094 cs->flags |= RENDER_COLORMAPPED;
1095 if (cs->viewmodelforclient)
1096 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1098 cs->light[0] = light[0];
1099 cs->light[1] = light[1];
1100 cs->light[2] = light[2];
1101 cs->light[3] = light[3];
1102 cs->lightstyle = lightstyle;
1103 cs->lightpflags = lightpflags;
1105 cs->specialvisibilityradius = specialvisibilityradius;
1107 // calculate the visible box of this entity (don't use the physics box
1108 // as that is often smaller than a model, and would not count
1109 // specialvisibilityradius)
1110 if ((model = sv.models[modelindex]))
1112 float scale = cs->scale * (1.0f / 16.0f);
1113 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1115 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1116 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1118 else if (cs->angles[1])
1120 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1121 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1125 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1126 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1131 // if there is no model (or it could not be loaded), use the physics box
1132 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1133 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1135 if (specialvisibilityradius)
1137 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1138 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1139 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1140 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1141 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1142 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1145 // calculate center of bbox for network prioritization purposes
1146 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1148 // if culling box has moved, update pvs cluster links
1149 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1151 VectorCopy(cullmins, ent->priv.server->cullmins);
1152 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1153 // a value of -1 for pvs_numclusters indicates that the links are not
1154 // cached, and should be re-tested each time, this is the case if the
1155 // culling box touches too many pvs clusters to store, or if the world
1156 // model does not support FindBoxClusters
1157 ent->priv.server->pvs_numclusters = -1;
1158 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1160 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1161 if (i <= MAX_ENTITYCLUSTERS)
1162 ent->priv.server->pvs_numclusters = i;
1169 void SV_PrepareEntitiesForSending(void)
1173 // send all entities that touch the pvs
1174 sv.numsendentities = 0;
1175 sv.sendentitiesindex[0] = NULL;
1176 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1177 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1179 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1181 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1182 sv.numsendentities++;
1187 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1192 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1194 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1195 sv.writeentitiestoclient_stats_totalentities++;
1197 if (s->customizeentityforclient)
1199 prog->globals.server->self = s->number;
1200 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1201 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1202 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1206 // never reject player
1207 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1209 // check various rejection conditions
1210 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1212 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1214 if (s->effects & EF_NODRAW)
1216 // LordHavoc: only send entities with a model or important effects
1217 if (!s->modelindex && s->specialvisibilityradius == 0)
1220 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1221 // viewmodels don't have visibility checking
1222 if (s->viewmodelforclient)
1224 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1227 else if (s->tagentity)
1229 // tag attached entities simply check their parent
1230 if (!sv.sendentitiesindex[s->tagentity])
1232 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1233 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1236 // always send world submodels in newer protocols because they don't
1237 // generate much traffic (in old protocols they hog bandwidth)
1238 // but only if sv_cullentities_nevercullbmodels is off
1239 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1241 // entity has survived every check so far, check if visible
1242 ed = PRVM_EDICT_NUM(s->number);
1244 // if not touching a visible leaf
1245 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1247 if (ed->priv.server->pvs_numclusters < 0)
1249 // entity too big for clusters list
1250 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1252 sv.writeentitiestoclient_stats_culled_pvs++;
1259 // check cached clusters list
1260 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1261 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1263 if (i == ed->priv.server->pvs_numclusters)
1265 sv.writeentitiestoclient_stats_culled_pvs++;
1271 // or not seen by random tracelines
1272 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1274 int samples = s->specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1275 float enlarge = sv_cullentities_trace_enlarge.value;
1277 qboolean visible = TRUE;
1281 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1282 break; // directly visible from the server's view
1284 if(sv_cullentities_trace_prediction.integer)
1288 // get player velocity
1289 float predtime = bound(0, host_client->ping, 0.2); // / 2
1290 // sorry, no wallhacking by high ping please, and at 200ms
1291 // ping a FPS is annoying to play anyway and a player is
1292 // likely to have changed his direction
1293 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1294 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1296 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1297 break; // directly visible from the predicted view
1301 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1305 // when we get here, we can't see the entity
1311 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] = realtime + sv_cullentities_trace_delay.value;
1312 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1314 sv.writeentitiestoclient_stats_culled_trace++;
1321 // this just marks it for sending
1322 // FIXME: it would be more efficient to send here, but the entity
1323 // compressor isn't that flexible
1324 sv.writeentitiestoclient_stats_visibleentities++;
1325 sv.sententities[s->number] = sv.sententitiesmark;
1328 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1330 int i, numsendstates;
1332 prvm_edict_t *camera;
1334 // if there isn't enough space to accomplish anything, skip it
1335 if (msg->cursize + 25 > msg->maxsize)
1338 sv.writeentitiestoclient_msg = msg;
1339 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1341 sv.writeentitiestoclient_stats_culled_pvs = 0;
1342 sv.writeentitiestoclient_stats_culled_trace = 0;
1343 sv.writeentitiestoclient_stats_visibleentities = 0;
1344 sv.writeentitiestoclient_stats_totalentities = 0;
1346 // find the client's PVS
1347 // the real place being tested from
1348 camera = PRVM_EDICT_NUM( client->clientcamera );
1349 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1350 sv.writeentitiestoclient_pvsbytes = 0;
1351 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1352 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1354 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1356 sv.sententitiesmark++;
1358 for (i = 0;i < sv.numsendentities;i++)
1359 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1362 for (i = 0;i < sv.numsendentities;i++)
1364 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1366 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1367 *s = sv.sendentities[i];
1368 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1369 s->flags |= RENDER_EXTERIORMODEL;
1373 if (sv_cullentities_stats.integer)
1374 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1376 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1378 if (client->entitydatabase5)
1379 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1380 else if (client->entitydatabase4)
1382 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1383 Protocol_WriteStatsReliable();
1385 else if (client->entitydatabase)
1387 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1388 Protocol_WriteStatsReliable();
1392 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1393 Protocol_WriteStatsReliable();
1403 static void SV_CleanupEnts (void)
1408 ent = PRVM_NEXT_EDICT(prog->edicts);
1409 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1410 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1415 SV_WriteClientdataToMessage
1419 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1423 prvm_edict_t *other;
1429 float *statsf = (float *)stats;
1432 // send a damage message
1434 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1436 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1437 MSG_WriteByte (msg, svc_damage);
1438 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1439 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1440 for (i=0 ; i<3 ; i++)
1441 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1443 ent->fields.server->dmg_take = 0;
1444 ent->fields.server->dmg_save = 0;
1448 // send the current viewpos offset from the view entity
1450 SV_SetIdealPitch (); // how much to look up / down ideally
1452 // a fixangle might get lost in a dropped packet. Oh well.
1453 if(ent->fields.server->fixangle)
1455 // angle fixing was requested by global thinking code...
1456 // so store the current angles for later use
1457 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1458 host_client->fixangle_angles_set = TRUE;
1460 // and clear fixangle for the next frame
1461 ent->fields.server->fixangle = 0;
1464 if (host_client->fixangle_angles_set)
1466 MSG_WriteByte (msg, svc_setangle);
1467 for (i=0 ; i < 3 ; i++)
1468 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1469 host_client->fixangle_angles_set = FALSE;
1472 // stuff the sigil bits into the high bits of items for sbar, or else
1474 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1475 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1476 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1478 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1480 VectorClear(punchvector);
1481 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1482 VectorCopy(val->vector, punchvector);
1484 // cache weapon model name and index in client struct to save time
1485 // (this search can be almost 1% of cpu time!)
1486 s = PRVM_GetString(ent->fields.server->weaponmodel);
1487 if (strcmp(s, client->weaponmodel))
1489 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1490 client->weaponmodelindex = SV_ModelIndex(s, 1);
1494 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1495 viewzoom = (int)(val->_float * 255.0f);
1501 if ((int)ent->fields.server->flags & FL_ONGROUND)
1502 bits |= SU_ONGROUND;
1503 if (ent->fields.server->waterlevel >= 2)
1505 if (ent->fields.server->idealpitch)
1506 bits |= SU_IDEALPITCH;
1508 for (i=0 ; i<3 ; i++)
1510 if (ent->fields.server->punchangle[i])
1511 bits |= (SU_PUNCH1<<i);
1512 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1514 bits |= (SU_PUNCHVEC1<<i);
1515 if (ent->fields.server->velocity[i])
1516 bits |= (SU_VELOCITY1<<i);
1519 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1520 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1521 stats[STAT_ITEMS] = items;
1522 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1523 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1524 stats[STAT_WEAPON] = client->weaponmodelindex;
1525 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1526 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1527 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1528 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1529 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1530 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1531 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1532 stats[STAT_VIEWZOOM] = viewzoom;
1533 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1534 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1535 // the QC bumps these itself by sending svc_'s, so we have to keep them
1536 // zero or they'll be corrected by the engine
1537 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1538 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1540 // movement settings for prediction
1541 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1542 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1543 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1544 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1545 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1546 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1547 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1548 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1549 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1550 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1551 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1552 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1553 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1554 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1555 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1556 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1557 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1558 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1559 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1560 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1561 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1562 statsf[STAT_TIMELIMIT] = timelimit.value;
1564 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1566 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1568 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1569 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1571 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1572 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1573 if (viewzoom != 255)
1574 bits |= SU_VIEWZOOM;
1579 if (bits >= 16777216)
1583 MSG_WriteByte (msg, svc_clientdata);
1584 MSG_WriteShort (msg, bits);
1585 if (bits & SU_EXTEND1)
1586 MSG_WriteByte(msg, bits >> 16);
1587 if (bits & SU_EXTEND2)
1588 MSG_WriteByte(msg, bits >> 24);
1590 if (bits & SU_VIEWHEIGHT)
1591 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1593 if (bits & SU_IDEALPITCH)
1594 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1596 for (i=0 ; i<3 ; i++)
1598 if (bits & (SU_PUNCH1<<i))
1600 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1601 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1603 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1605 if (bits & (SU_PUNCHVEC1<<i))
1607 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1608 MSG_WriteCoord16i(msg, punchvector[i]);
1610 MSG_WriteCoord32f(msg, punchvector[i]);
1612 if (bits & (SU_VELOCITY1<<i))
1614 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1615 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1617 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1621 if (bits & SU_ITEMS)
1622 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1624 if (sv.protocol == PROTOCOL_DARKPLACES5)
1626 if (bits & SU_WEAPONFRAME)
1627 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1628 if (bits & SU_ARMOR)
1629 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1630 if (bits & SU_WEAPON)
1631 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1632 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1633 MSG_WriteShort (msg, stats[STAT_AMMO]);
1634 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1635 MSG_WriteShort (msg, stats[STAT_NAILS]);
1636 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1637 MSG_WriteShort (msg, stats[STAT_CELLS]);
1638 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1639 if (bits & SU_VIEWZOOM)
1640 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1642 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1644 if (bits & SU_WEAPONFRAME)
1645 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1646 if (bits & SU_ARMOR)
1647 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1648 if (bits & SU_WEAPON)
1650 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1651 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1653 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1655 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1656 MSG_WriteByte (msg, stats[STAT_AMMO]);
1657 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1658 MSG_WriteByte (msg, stats[STAT_NAILS]);
1659 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1660 MSG_WriteByte (msg, stats[STAT_CELLS]);
1661 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1663 for (i = 0;i < 32;i++)
1664 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1666 MSG_WriteByte (msg, i);
1669 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1670 if (bits & SU_VIEWZOOM)
1672 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1673 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1675 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1680 void SV_FlushBroadcastMessages(void)
1684 if (sv.datagram.cursize <= 0)
1686 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1688 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1690 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1691 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1693 SZ_Clear(&sv.datagram);
1696 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1698 // scan the splitpoints to find out how many we can fit in
1699 int numsegments, j, split;
1700 if (!client->unreliablemsg_splitpoints)
1702 // always accept the first one if it's within 1400 bytes, this ensures
1703 // that very big datagrams which are over the rate limit still get
1704 // through, just to keep it working
1705 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1708 msg->maxsize = 1400;
1711 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1712 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1714 if (numsegments > 0)
1716 // some will fit, so add the ones that will fit
1717 split = client->unreliablemsg_splitpoint[numsegments-1];
1718 // note this discards ones that were accepted by the segments scan but
1719 // can not fit, such as a really huge first one that will never ever
1720 // fit in a packet...
1721 if (msg->cursize + split <= msg->maxsize)
1722 SZ_Write(msg, client->unreliablemsg.data, split);
1723 // remove the part we sent, keeping any remaining data
1724 client->unreliablemsg.cursize -= split;
1725 if (client->unreliablemsg.cursize > 0)
1726 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1727 // adjust remaining splitpoints
1728 client->unreliablemsg_splitpoints -= numsegments;
1729 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1730 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1735 =======================
1736 SV_SendClientDatagram
1737 =======================
1739 static void SV_SendClientDatagram (client_t *client)
1741 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1743 int stats[MAX_CL_STATS];
1744 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1746 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1747 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1748 if (sv_maxrate.integer != maxrate)
1749 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1750 // clientrate determines the 'cleartime' of a packet
1751 // (how long to wait before sending another, based on this packet's size)
1752 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1754 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1756 // for good singleplayer, send huge packets
1757 maxsize = sizeof(sv_sendclientdatagram_buf);
1758 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1759 // never limit frequency in singleplayer
1760 clientrate = 1000000000;
1762 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_QUAKEWORLD)
1764 // no packet size limit support on Quake protocols because it just
1765 // causes missing entities/effects
1766 // packets are simply sent less often to obey the rate limit
1770 else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1772 // no packet size limit support on DP1-4 protocols because they kick
1773 // the client off if they overflow, and miss effects
1774 // packets are simply sent less often to obey the rate limit
1775 maxsize = sizeof(sv_sendclientdatagram_buf);
1776 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1780 // DP5 and later protocols support packet size limiting which is a
1781 // better method than limiting packet frequency as QW does
1783 // at very low rates (or very small sys_ticrate) the packet size is
1784 // not reduced below 128, but packets may be sent less often
1785 maxsize = (int)(clientrate * sys_ticrate.value);
1786 maxsize = bound(128, maxsize, 1400);
1788 // csqc entities can easily exceed 128 bytes, so disable throttling in
1789 // mods that use csqc (they are likely to use less bandwidth anyway)
1790 if (sv.csqc_progsize > 0)
1794 // obey rate limit by limiting packet frequency if the packet size
1796 // (usually this is caused by reliable messages)
1797 if (!NetConn_CanSend(client->netconnection))
1800 // while downloading, limit entity updates to half the packet
1801 // (any leftover space will be used for downloading)
1802 if (host_client->download_file)
1805 msg.data = sv_sendclientdatagram_buf;
1806 msg.maxsize = maxsize;
1808 msg.allowoverflow = false;
1810 if (host_client->spawned)
1812 // the player is in the game
1813 MSG_WriteByte (&msg, svc_time);
1814 MSG_WriteFloat (&msg, sv.time);
1816 // add the client specific data to the datagram
1817 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1818 // now update the stats[] array using any registered custom fields
1819 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1820 // set host_client->statsdeltabits
1821 Protocol_UpdateClientStats (stats);
1823 // add as many queued unreliable messages (effects) as we can fit
1824 // limit effects to half of the remaining space
1825 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1826 if (client->unreliablemsg.cursize)
1827 SV_WriteUnreliableMessages (client, &msg);
1829 msg.maxsize = maxsize;
1831 // now write as many entities as we can fit, and also sends stats
1832 SV_WriteEntitiesToClient (client, client->edict, &msg);
1834 else if (realtime > client->keepalivetime)
1836 // the player isn't totally in the game yet
1837 // send small keepalive messages if too much time has passed
1838 // (may also be sending downloads)
1839 msg.maxsize = maxsize2;
1840 client->keepalivetime = realtime + 5;
1841 MSG_WriteChar (&msg, svc_nop);
1844 msg.maxsize = maxsize2;
1846 // if a download is active, see if there is room to fit some download data
1848 downloadsize = maxsize * 2 - msg.cursize - 7;
1849 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1851 fs_offset_t downloadstart;
1852 unsigned char data[1400];
1853 downloadstart = FS_Tell(host_client->download_file);
1854 downloadsize = min(downloadsize, (int)sizeof(data));
1855 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1856 // note this sends empty messages if at the end of the file, which is
1857 // necessary to keep the packet loss logic working
1858 // (the last blocks may be lost and need to be re-sent, and that will
1859 // only occur if the client acks the empty end messages, revealing
1860 // a gap in the download progress, causing the last blocks to be
1862 MSG_WriteChar (&msg, svc_downloaddata);
1863 MSG_WriteLong (&msg, downloadstart);
1864 MSG_WriteShort (&msg, downloadsize);
1865 if (downloadsize > 0)
1866 SZ_Write (&msg, data, downloadsize);
1869 // reliable only if none is in progress
1870 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1871 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1873 SV_WriteDemoMessage(client, &msg, false);
1875 // send the datagram
1876 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1877 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1878 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1882 =======================
1883 SV_UpdateToReliableMessages
1884 =======================
1886 static void SV_UpdateToReliableMessages (void)
1895 // check for changes to be sent over the reliable streams
1896 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1898 // update the host_client fields we care about according to the entity fields
1899 host_client->edict = PRVM_EDICT_NUM(i+1);
1902 name = PRVM_GetString(host_client->edict->fields.server->netname);
1905 // always point the string back at host_client->name to keep it safe
1906 strlcpy (host_client->name, name, sizeof (host_client->name));
1907 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1908 if (strcmp(host_client->old_name, host_client->name))
1910 if (host_client->spawned)
1911 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1912 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1913 // send notification to all clients
1914 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1915 MSG_WriteByte (&sv.reliable_datagram, i);
1916 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1917 SV_WriteNetnameIntoDemo(host_client);
1920 // DP_SV_CLIENTCOLORS
1921 // this is always found (since it's added by the progs loader)
1922 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1923 host_client->colors = (int)val->_float;
1924 if (host_client->old_colors != host_client->colors)
1926 host_client->old_colors = host_client->colors;
1927 // send notification to all clients
1928 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1929 MSG_WriteByte (&sv.reliable_datagram, i);
1930 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1933 // NEXUIZ_PLAYERMODEL
1934 if( prog->fieldoffsets.playermodel >= 0 ) {
1935 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1938 // always point the string back at host_client->name to keep it safe
1939 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1940 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1943 // NEXUIZ_PLAYERSKIN
1944 if( prog->fieldoffsets.playerskin >= 0 ) {
1945 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1948 // always point the string back at host_client->name to keep it safe
1949 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1950 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1953 // TODO: add an extension name for this [1/17/2008 Black]
1954 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
1955 int oldclientcamera = host_client->clientcamera;
1956 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
1957 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
1959 host_client->clientcamera = val->edict;
1962 if( oldclientcamera != host_client->clientcamera ) {
1963 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
1964 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
1969 host_client->frags = (int)host_client->edict->fields.server->frags;
1970 if(gamemode == GAME_NEXUIZ)
1971 if(!host_client->spawned && host_client->netconnection)
1972 host_client->frags = -666;
1973 if (host_client->old_frags != host_client->frags)
1975 host_client->old_frags = host_client->frags;
1976 // send notification to all clients
1977 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1978 MSG_WriteByte (&sv.reliable_datagram, i);
1979 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1983 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1984 if (client->netconnection)
1985 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1987 SZ_Clear (&sv.reliable_datagram);
1992 =======================
1993 SV_SendClientMessages
1994 =======================
1996 void SV_SendClientMessages (void)
1998 int i, prepared = false;
2000 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2001 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2003 SV_FlushBroadcastMessages();
2005 // update frags, names, etc
2006 SV_UpdateToReliableMessages();
2008 // build individual updates
2009 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2011 if (!host_client->active)
2013 if (!host_client->netconnection)
2016 if (host_client->netconnection->message.overflowed)
2018 SV_DropClient (true); // if the message couldn't send, kick off
2025 // only prepare entities once per frame
2026 SV_PrepareEntitiesForSending();
2028 SV_SendClientDatagram (host_client);
2031 // clear muzzle flashes
2035 static void SV_StartDownload_f(void)
2037 if (host_client->download_file)
2038 host_client->download_started = true;
2041 static void SV_Download_f(void)
2043 const char *whichpack, *whichpack2, *extension;
2045 if (Cmd_Argc() != 2)
2047 SV_ClientPrintf("usage: download <filename>\n");
2051 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2053 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2057 if (host_client->download_file)
2059 // at this point we'll assume the previous download should be aborted
2060 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2061 Host_ClientCommands("\nstopdownload\n");
2063 // close the file and reset variables
2064 FS_Close(host_client->download_file);
2065 host_client->download_file = NULL;
2066 host_client->download_name[0] = 0;
2067 host_client->download_expectedposition = 0;
2068 host_client->download_started = false;
2071 if (!sv_allowdownloads.integer)
2073 SV_ClientPrintf("Downloads are disabled on this server\n");
2074 Host_ClientCommands("\nstopdownload\n");
2078 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2079 extension = FS_FileExtension(host_client->download_name);
2081 // host_client is asking to download a specified file
2082 if (developer.integer >= 100)
2083 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2085 if (!FS_FileExists(host_client->download_name))
2087 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2088 Host_ClientCommands("\nstopdownload\n");
2092 // check if the user is trying to download part of registered Quake(r)
2093 whichpack = FS_WhichPack(host_client->download_name);
2094 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2095 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2097 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2098 Host_ClientCommands("\nstopdownload\n");
2102 // check if the server has forbidden archive downloads entirely
2103 if (!sv_allowdownloads_inarchive.integer)
2105 whichpack = FS_WhichPack(host_client->download_name);
2108 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2109 Host_ClientCommands("\nstopdownload\n");
2114 if (!sv_allowdownloads_config.integer)
2116 if (!strcasecmp(extension, "cfg"))
2118 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2119 Host_ClientCommands("\nstopdownload\n");
2124 if (!sv_allowdownloads_dlcache.integer)
2126 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2128 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2129 Host_ClientCommands("\nstopdownload\n");
2134 if (!sv_allowdownloads_archive.integer)
2136 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2138 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2139 Host_ClientCommands("\nstopdownload\n");
2144 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2145 if (!host_client->download_file)
2147 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2148 Host_ClientCommands("\nstopdownload\n");
2152 if (FS_FileSize(host_client->download_file) > 1<<30)
2154 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2155 Host_ClientCommands("\nstopdownload\n");
2156 FS_Close(host_client->download_file);
2157 host_client->download_file = NULL;
2161 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2163 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2165 host_client->download_expectedposition = 0;
2166 host_client->download_started = false;
2167 host_client->sendsignon = true; // make sure this message is sent
2169 // the rest of the download process is handled in SV_SendClientDatagram
2170 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2172 // no svc_downloaddata messages will be sent until sv_startdownload is
2173 // sent by the client
2177 ==============================================================================
2181 ==============================================================================
2190 int SV_ModelIndex(const char *s, int precachemode)
2192 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2193 char filename[MAX_QPATH];
2197 //if (precachemode == 2)
2199 strlcpy(filename, s, sizeof(filename));
2200 for (i = 2;i < limit;i++)
2202 if (!sv.model_precache[i][0])
2206 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2208 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2211 if (precachemode == 1)
2212 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2213 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2214 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2215 if (sv.state != ss_loading)
2217 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2218 MSG_WriteShort(&sv.reliable_datagram, i);
2219 MSG_WriteString(&sv.reliable_datagram, filename);
2223 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2226 if (!strcmp(sv.model_precache[i], filename))
2229 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2239 int SV_SoundIndex(const char *s, int precachemode)
2241 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2242 char filename[MAX_QPATH];
2246 //if (precachemode == 2)
2248 strlcpy(filename, s, sizeof(filename));
2249 for (i = 1;i < limit;i++)
2251 if (!sv.sound_precache[i][0])
2255 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2257 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2260 if (precachemode == 1)
2261 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2262 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2263 if (sv.state != ss_loading)
2265 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2266 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2267 MSG_WriteString(&sv.reliable_datagram, filename);
2271 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2274 if (!strcmp(sv.sound_precache[i], filename))
2277 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2283 SV_ParticleEffectIndex
2287 int SV_ParticleEffectIndex(const char *name)
2289 int i, argc, linenumber, effectnameindex;
2290 fs_offset_t filesize;
2291 unsigned char *filedata;
2292 const char *text, *textstart, *textend;
2293 char argv[16][1024];
2294 if (!sv.particleeffectnamesloaded)
2296 sv.particleeffectnamesloaded = true;
2297 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2298 for (i = 0;i < EFFECT_TOTAL;i++)
2299 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2300 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2303 textstart = (const char *)filedata;
2304 textend = (const char *)filedata + filesize;
2306 for (linenumber = 1;;linenumber++)
2311 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2315 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2319 if (com_token[0] == 0)
2320 break; // if the loop exited and it's not a \n, it's EOF
2323 if (!strcmp(argv[0], "effect"))
2327 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2329 if (sv.particleeffectname[effectnameindex][0])
2331 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2336 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2340 // if we run out of names, abort
2341 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2343 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2352 // search for the name
2353 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2354 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2355 return effectnameindex;
2356 // return 0 if we couldn't find it
2366 static void SV_CreateBaseline (void)
2368 int i, entnum, large;
2369 prvm_edict_t *svent;
2371 // LordHavoc: clear *all* states (note just active ones)
2372 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2374 // get the current server version
2375 svent = PRVM_EDICT_NUM(entnum);
2377 // LordHavoc: always clear state values, whether the entity is in use or not
2378 svent->priv.server->baseline = defaultstate;
2380 if (svent->priv.server->free)
2382 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2385 // create entity baseline
2386 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2387 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2388 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2389 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2390 if (entnum > 0 && entnum <= svs.maxclients)
2392 svent->priv.server->baseline.colormap = entnum;
2393 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2397 svent->priv.server->baseline.colormap = 0;
2398 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2402 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2405 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2409 // add to the message
2411 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2413 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2414 MSG_WriteShort (&sv.signon, entnum);
2418 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2419 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2421 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2423 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2424 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2428 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2429 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2431 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2432 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2433 for (i=0 ; i<3 ; i++)
2435 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2436 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2446 Grabs the current state of each client for saving across the
2447 transition to another level
2450 void SV_SaveSpawnparms (void)
2454 svs.serverflags = (int)prog->globals.server->serverflags;
2456 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2458 if (!host_client->active)
2461 // call the progs to get default spawn parms for the new client
2462 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2463 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2464 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2465 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2473 This is called at the start of each level
2477 void SV_SpawnServer (const char *server)
2482 model_t *worldmodel;
2483 char modelname[sizeof(sv.modelname)];
2485 Con_DPrintf("SpawnServer: %s\n", server);
2487 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2489 if (!FS_FileExists(modelname))
2491 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2495 if (cls.state != ca_dedicated)
2497 SCR_BeginLoadingPlaque();
2504 if(prog->funcoffsets.SV_Shutdown)
2506 func_t s = prog->funcoffsets.SV_Shutdown;
2507 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2508 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2513 worldmodel = Mod_ForName(modelname, false, true, true);
2514 if (!worldmodel || !worldmodel->TraceBox)
2516 Con_Printf("Couldn't load map %s\n", modelname);
2520 // let's not have any servers with no name
2521 if (hostname.string[0] == 0)
2522 Cvar_Set ("hostname", "UNNAMED");
2523 scr_centertime_off = 0;
2525 svs.changelevel_issued = false; // now safe to issue another
2527 // make the map a required file for clients
2528 Curl_ClearRequirements();
2529 Curl_RequireFile(modelname);
2532 // tell all connected clients that we are going to a new level
2537 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2539 if (client->netconnection)
2541 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2542 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2549 NetConn_OpenServerPorts(true);
2553 // make cvars consistant
2556 Cvar_SetValue ("deathmatch", 0);
2557 // LordHavoc: it can be useful to have skills outside the range 0-3...
2558 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2559 //Cvar_SetValue ("skill", (float)current_skill);
2560 current_skill = (int)(skill.value + 0.5);
2563 // set up the new server
2565 memset (&sv, 0, sizeof(sv));
2566 // if running a local client, make sure it doesn't try to access the last
2567 // level's data which is no longer valiud
2570 if(*sv_random_seed.string)
2572 srand(sv_random_seed.integer);
2573 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2580 strlcpy (sv.name, server, sizeof (sv.name));
2582 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2583 if (sv.protocol == PROTOCOL_UNKNOWN)
2586 Protocol_Names(buffer, sizeof(buffer));
2587 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2588 sv.protocol = PROTOCOL_QUAKE;
2593 // load progs to get entity field count
2594 //PR_LoadProgs ( sv_progs.string );
2596 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2597 sv.datagram.cursize = 0;
2598 sv.datagram.data = sv.datagram_buf;
2600 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2601 sv.reliable_datagram.cursize = 0;
2602 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2604 sv.signon.maxsize = sizeof(sv.signon_buf);
2605 sv.signon.cursize = 0;
2606 sv.signon.data = sv.signon_buf;
2608 // leave slots at start for clients only
2609 //prog->num_edicts = svs.maxclients+1;
2611 sv.state = ss_loading;
2612 prog->allowworldwrites = true;
2615 prog->globals.server->time = sv.time = 1.0;
2618 worldmodel->used = true;
2620 strlcpy (sv.name, server, sizeof (sv.name));
2621 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2622 sv.worldmodel = worldmodel;
2623 sv.models[1] = sv.worldmodel;
2626 // clear world interaction links
2628 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2630 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2632 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2633 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2634 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2636 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2637 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2641 // load the rest of the entities
2643 // AK possible hack since num_edicts is still 0
2644 ent = PRVM_EDICT_NUM(0);
2645 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2646 ent->priv.server->free = false;
2647 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2648 ent->fields.server->modelindex = 1; // world model
2649 ent->fields.server->solid = SOLID_BSP;
2650 ent->fields.server->movetype = MOVETYPE_PUSH;
2651 VectorCopy(sv.world.mins, ent->fields.server->mins);
2652 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2653 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2654 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2657 prog->globals.server->coop = coop.integer;
2659 prog->globals.server->deathmatch = deathmatch.integer;
2661 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2663 // serverflags are for cross level information (sigils)
2664 prog->globals.server->serverflags = svs.serverflags;
2666 // we need to reset the spawned flag on all connected clients here so that
2667 // their thinks don't run during startup (before PutClientInServer)
2668 // we also need to set up the client entities now
2669 // and we need to set the ->edict pointers to point into the progs edicts
2670 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2672 host_client->spawned = false;
2673 host_client->edict = PRVM_EDICT_NUM(i + 1);
2674 PRVM_ED_ClearEdict(host_client->edict);
2677 // load replacement entity file if found
2678 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2680 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2681 PRVM_ED_LoadFromFile (entities);
2685 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2688 // LordHavoc: clear world angles (to fix e3m3.bsp)
2689 VectorClear(prog->edicts->fields.server->angles);
2691 // all setup is completed, any further precache statements are errors
2692 sv.state = ss_active;
2693 prog->allowworldwrites = false;
2695 // run two frames to allow everything to settle
2696 for (i = 0;i < 2;i++)
2704 // create a baseline for more efficient communications
2705 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2706 SV_CreateBaseline ();
2708 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2709 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2711 if (!host_client->active)
2713 if (host_client->netconnection)
2714 SV_SendServerinfo(host_client);
2718 // if client is a botclient coming from a level change, we need to
2719 // set up client info that normally requires networking
2721 // copy spawn parms out of the client_t
2722 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2723 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2725 // call the spawn function
2726 host_client->clientconnectcalled = true;
2727 prog->globals.server->time = sv.time;
2728 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2729 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2730 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2731 host_client->spawned = true;
2735 Con_DPrint("Server spawned.\n");
2736 NetConn_Heartbeat (2);
2741 /////////////////////////////////////////////////////
2744 static void SV_VM_CB_BeginIncreaseEdicts(void)
2746 // links don't survive the transition, so unlink everything
2747 World_UnlinkAll(&sv.world);
2750 static void SV_VM_CB_EndIncreaseEdicts(void)
2755 // link every entity except world
2756 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2757 if (!ent->priv.server->free)
2758 SV_LinkEdict(ent, false);
2761 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2763 // LordHavoc: for consistency set these here
2764 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2766 e->priv.server->move = false; // don't move on first frame
2768 if (num >= 0 && num < svs.maxclients)
2771 // set colormap and team on newly created player entity
2772 e->fields.server->colormap = num + 1;
2773 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2774 // set netname/clientcolors back to client values so that
2775 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2777 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2778 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2779 val->_float = svs.clients[num].colors;
2780 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2781 if( prog->fieldoffsets.playermodel >= 0 )
2782 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2783 if( prog->fieldoffsets.playerskin >= 0 )
2784 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2785 // Assign netaddress (IP Address, etc)
2786 if(prog->fieldoffsets.netaddress >= 0)
2787 { // Valid Field; Process
2788 if(svs.clients[num].netconnection != NULL)
2789 {// Valid Address; Assign
2790 // Acquire Readable Address
2791 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2792 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2796 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2801 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2803 World_UnlinkEdict(ed); // unlink from world bsp
2805 ed->fields.server->model = 0;
2806 ed->fields.server->takedamage = 0;
2807 ed->fields.server->modelindex = 0;
2808 ed->fields.server->colormap = 0;
2809 ed->fields.server->skin = 0;
2810 ed->fields.server->frame = 0;
2811 VectorClear(ed->fields.server->origin);
2812 VectorClear(ed->fields.server->angles);
2813 ed->fields.server->nextthink = -1;
2814 ed->fields.server->solid = 0;
2817 static void SV_VM_CB_CountEdicts(void)
2821 int active, models, solid, step;
2823 active = models = solid = step = 0;
2824 for (i=0 ; i<prog->num_edicts ; i++)
2826 ent = PRVM_EDICT_NUM(i);
2827 if (ent->priv.server->free)
2830 if (ent->fields.server->solid)
2832 if (ent->fields.server->model)
2834 if (ent->fields.server->movetype == MOVETYPE_STEP)
2838 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2839 Con_Printf("active :%3i\n", active);
2840 Con_Printf("view :%3i\n", models);
2841 Con_Printf("touch :%3i\n", solid);
2842 Con_Printf("step :%3i\n", step);
2845 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2847 // remove things from different skill levels or deathmatch
2848 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2850 if (deathmatch.integer)
2852 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2857 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2858 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2859 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2867 static void SV_VM_Setup(void)
2869 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2870 extern cvar_t csqc_progcrc;
2871 extern cvar_t csqc_progsize;
2872 size_t csprogsdatasize;
2874 PRVM_InitProg( PRVM_SERVERPROG );
2876 // allocate the mempools
2877 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2878 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2879 prog->builtins = vm_sv_builtins;
2880 prog->numbuiltins = vm_sv_numbuiltins;
2881 prog->headercrc = PROGHEADER_CRC;
2882 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
2883 prog->max_edicts = 512;
2884 if (sv.protocol == PROTOCOL_QUAKE)
2885 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2886 else if (sv.protocol == PROTOCOL_QUAKEDP)
2887 prog->limit_edicts = 2048; // guessing
2888 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2889 prog->limit_edicts = 2048; // guessing!
2890 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2891 prog->limit_edicts = 4096; // guessing!
2893 prog->limit_edicts = MAX_EDICTS;
2894 prog->reserved_edicts = svs.maxclients;
2895 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2896 prog->name = "server";
2897 prog->extensionstring = vm_sv_extensions;
2898 prog->loadintoworld = true;
2900 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2901 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2902 prog->init_edict = SV_VM_CB_InitEdict;
2903 prog->free_edict = SV_VM_CB_FreeEdict;
2904 prog->count_edicts = SV_VM_CB_CountEdicts;
2905 prog->load_edict = SV_VM_CB_LoadEdict;
2906 prog->init_cmd = VM_SV_Cmd_Init;
2907 prog->reset_cmd = VM_SV_Cmd_Reset;
2908 prog->error_cmd = Host_Error;
2910 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2911 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2913 // some mods compiled with scrambling compilers lack certain critical
2914 // global names and field names such as "self" and "time" and "nextthink"
2915 // so we have to set these offsets manually, matching the entvars_t
2916 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2917 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2918 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2919 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2920 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2921 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2922 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2923 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2924 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2925 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2926 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2927 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2928 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2929 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2930 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2931 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2932 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2933 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2934 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2935 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2936 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2937 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2938 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2939 // OP_STATE is always supported on server (due to entvars_t)
2940 prog->flag |= PRVM_OP_STATE;
2942 VM_CustomStats_Clear();//[515]: csqc
2946 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2947 sv.csqc_progname[0] = 0;
2948 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2949 sv.csqc_progsize = csprogsdatasize;
2950 if (sv.csqc_progsize > 0)
2952 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2953 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2957 void SV_VM_Begin(void)
2960 PRVM_SetProg( PRVM_SERVERPROG );
2962 prog->globals.server->time = (float) sv.time;
2965 void SV_VM_End(void)