2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 void VM_AutoSentStats_Clear (void);
29 void EntityFrameCSQC_ClearVersions (void);
30 void EntityFrameCSQC_InitClientVersions (int client, qboolean clear);
31 void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 // select which protocol to host, this is fed to Protocol_EnumForName
36 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
37 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
38 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
40 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"}; // fast but loose
41 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
42 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
43 static cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
45 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
46 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
47 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
48 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
49 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
50 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
51 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
52 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
53 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
54 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
56 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
58 // TODO: move these cvars here
59 extern cvar_t sv_clmovement_enable;
60 extern cvar_t sv_clmovement_minping;
61 extern cvar_t sv_clmovement_minping_disabletime;
62 extern cvar_t sv_clmovement_waitforinput;
67 mempool_t *sv_mempool = NULL;
69 //============================================================================
71 extern void SV_Phys_Init (void);
72 extern void SV_World_Init (void);
73 static void SV_SaveEntFile_f(void);
82 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
83 Cvar_RegisterVariable (&sv_maxvelocity);
84 Cvar_RegisterVariable (&sv_gravity);
85 Cvar_RegisterVariable (&sv_friction);
86 Cvar_RegisterVariable (&sv_waterfriction);
87 Cvar_RegisterVariable (&sv_edgefriction);
88 Cvar_RegisterVariable (&sv_stopspeed);
89 Cvar_RegisterVariable (&sv_maxspeed);
90 Cvar_RegisterVariable (&sv_maxairspeed);
91 Cvar_RegisterVariable (&sv_accelerate);
92 Cvar_RegisterVariable (&sv_airaccelerate);
93 Cvar_RegisterVariable (&sv_wateraccelerate);
94 Cvar_RegisterVariable (&sv_clmovement_enable);
95 Cvar_RegisterVariable (&sv_clmovement_minping);
96 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
97 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
98 Cvar_RegisterVariable (&sv_idealpitchscale);
99 Cvar_RegisterVariable (&sv_aim);
100 Cvar_RegisterVariable (&sv_nostep);
101 Cvar_RegisterVariable (&sv_cullentities_pvs);
102 Cvar_RegisterVariable (&sv_cullentities_trace);
103 Cvar_RegisterVariable (&sv_cullentities_stats);
104 Cvar_RegisterVariable (&sv_entpatch);
105 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
106 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
107 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
108 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
109 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
110 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
111 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
112 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
113 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
114 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
115 Cvar_RegisterVariable (&sv_protocolname);
116 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
117 Cvar_RegisterVariable (&sv_maxrate);
118 Cvar_RegisterVariable (&sv_progs);
124 sv_mempool = Mem_AllocPool("server", 0, NULL);
127 static void SV_SaveEntFile_f(void)
129 char basename[MAX_QPATH];
130 if (!sv.active || !sv.worldmodel)
132 Con_Print("Not running a server\n");
135 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
136 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
141 =============================================================================
145 =============================================================================
152 Make sure the event gets sent to all clients
155 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
159 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
161 MSG_WriteByte (&sv.datagram, svc_particle);
162 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
163 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
164 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
165 for (i=0 ; i<3 ; i++)
166 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
167 MSG_WriteByte (&sv.datagram, count);
168 MSG_WriteByte (&sv.datagram, color);
175 Make sure the event gets sent to all clients
178 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
180 if (modelindex >= 256 || startframe >= 256)
182 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
184 MSG_WriteByte (&sv.datagram, svc_effect2);
185 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
186 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
187 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
188 MSG_WriteShort (&sv.datagram, modelindex);
189 MSG_WriteShort (&sv.datagram, startframe);
190 MSG_WriteByte (&sv.datagram, framecount);
191 MSG_WriteByte (&sv.datagram, framerate);
195 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
197 MSG_WriteByte (&sv.datagram, svc_effect);
198 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
199 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
200 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
201 MSG_WriteByte (&sv.datagram, modelindex);
202 MSG_WriteByte (&sv.datagram, startframe);
203 MSG_WriteByte (&sv.datagram, framecount);
204 MSG_WriteByte (&sv.datagram, framerate);
212 Each entity can have eight independant sound sources, like voice,
215 Channel 0 is an auto-allocate channel, the others override anything
216 already running on that entity/channel pair.
218 An attenuation of 0 will play full volume everywhere in the level.
219 Larger attenuations will drop off. (max 4 attenuation)
223 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
225 int sound_num, field_mask, i, ent;
227 if (volume < 0 || volume > 255)
229 Con_Printf ("SV_StartSound: volume = %i\n", volume);
233 if (attenuation < 0 || attenuation > 4)
235 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
239 if (channel < 0 || channel > 7)
241 Con_Printf ("SV_StartSound: channel = %i\n", channel);
245 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
248 // find precache number for sound
249 sound_num = SV_SoundIndex(sample, 1);
253 ent = PRVM_NUM_FOR_EDICT(entity);
256 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
257 field_mask |= SND_VOLUME;
258 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
259 field_mask |= SND_ATTENUATION;
261 field_mask |= SND_LARGEENTITY;
262 if (sound_num >= 256 || channel >= 8)
263 field_mask |= SND_LARGESOUND;
265 // directed messages go only to the entity they are targeted on
266 MSG_WriteByte (&sv.datagram, svc_sound);
267 MSG_WriteByte (&sv.datagram, field_mask);
268 if (field_mask & SND_VOLUME)
269 MSG_WriteByte (&sv.datagram, volume);
270 if (field_mask & SND_ATTENUATION)
271 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
272 if (field_mask & SND_LARGEENTITY)
274 MSG_WriteShort (&sv.datagram, ent);
275 MSG_WriteByte (&sv.datagram, channel);
278 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
279 if (field_mask & SND_LARGESOUND)
280 MSG_WriteShort (&sv.datagram, sound_num);
282 MSG_WriteByte (&sv.datagram, sound_num);
283 for (i = 0;i < 3;i++)
284 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
288 ==============================================================================
292 ==============================================================================
295 static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
296 extern qboolean csqc_loaded;
301 Sends the first message from the server to a connected client.
302 This will be sent on the initial connection and upon each server load.
305 void SV_SendServerinfo (client_t *client)
310 // we know that this client has a netconnection and thus is not a bot
312 // edicts get reallocated on level changes, so we need to update it here
313 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
315 // clear cached stuff that depends on the level
316 client->weaponmodel[0] = 0;
317 client->weaponmodelindex = 0;
319 // LordHavoc: clear entityframe tracking
320 client->latestframenum = 0;
322 if (client->entitydatabase)
323 EntityFrame_FreeDatabase(client->entitydatabase);
324 if (client->entitydatabase4)
325 EntityFrame4_FreeDatabase(client->entitydatabase4);
326 if (client->entitydatabase5)
327 EntityFrame5_FreeDatabase(client->entitydatabase5);
329 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
331 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
332 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
333 else if (sv.protocol == PROTOCOL_DARKPLACES4)
334 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
336 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
339 SZ_Clear (&client->netconnection->message);
340 MSG_WriteByte (&client->netconnection->message, svc_print);
341 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
342 MSG_WriteString (&client->netconnection->message,message);
344 // FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
345 //[515]: init csprogs according to version of svprogs, check the crc, etc.
346 if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
348 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
350 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
352 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
355 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
356 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
357 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
359 if (!coop.integer && deathmatch.integer)
360 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
362 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
364 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
366 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
367 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
368 MSG_WriteByte (&client->netconnection->message, 0);
370 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
371 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
372 MSG_WriteByte (&client->netconnection->message, 0);
375 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
376 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
377 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
380 MSG_WriteByte (&client->netconnection->message, svc_setview);
381 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
383 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
384 MSG_WriteByte (&client->netconnection->message, 1);
389 host_client = client;
390 Curl_SendRequirements();
394 client->spawned = false; // need prespawn, spawn, etc
401 Initializes a client_t for a new net connection. This will only be called
402 once for a player each game, not once for each level change.
405 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
409 float spawn_parms[NUM_SPAWN_PARMS];
411 client = svs.clients + clientnum;
413 if(netconnection)//[515]: bots don't play with csqc =)
414 EntityFrameCSQC_InitClientVersions(clientnum, false);
416 // set up the client_t
418 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
419 memset (client, 0, sizeof(*client));
420 client->active = true;
421 client->netconnection = netconnection;
423 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
425 strlcpy(client->name, "unconnected", sizeof(client->name));
426 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
427 client->spawned = false;
428 client->edict = PRVM_EDICT_NUM(clientnum+1);
429 if (client->netconnection)
430 client->netconnection->message.allowoverflow = true; // we can catch it
431 // updated by receiving "rate" command from client
432 client->rate = NET_MINRATE;
433 // no limits for local player
434 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
435 client->rate = 1000000000;
436 client->connecttime = realtime;
439 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
442 // call the progs to get default spawn parms for the new client
443 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
444 prog->globals.server->self = 0;
445 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
446 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
447 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
449 // set up the entity for this client (including .colormap, .team, etc)
450 PRVM_ED_ClearEdict(client->edict);
453 // don't call SendServerinfo for a fresh botclient because its fields have
454 // not been set up by the qc yet
455 if (client->netconnection)
456 SV_SendServerinfo (client);
458 client->spawned = true;
463 ===============================================================================
467 ===============================================================================
476 void SV_ClearDatagram (void)
478 SZ_Clear (&sv.datagram);
482 =============================================================================
484 The PVS must include a small area around the client to allow head bobbing
485 or other small motion on the client side. Otherwise, a bob might cause an
486 entity that should be visible to not show up, especially when the bob
489 =============================================================================
492 int sv_writeentitiestoclient_pvsbytes;
493 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
495 static int numsendentities;
496 static entity_state_t sendentities[MAX_EDICTS];
497 static entity_state_t *sendentitiesindex[MAX_EDICTS];
499 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
502 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
503 unsigned int customizeentityforclient;
505 vec3_t cullmins, cullmaxs;
509 // EF_NODRAW prevents sending for any reason except for your own
510 // client, so we must keep all clients in this superset
511 effects = (unsigned)ent->fields.server->effects;
513 // we can omit invisible entities with no effects that are not clients
514 // LordHavoc: this could kill tags attached to an invisible entity, I
515 // just hope we never have to support that case
516 i = (int)ent->fields.server->modelindex;
517 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
520 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
521 glowsize = (unsigned char)bound(0, i, 255);
522 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
523 flags |= RENDER_GLOWTRAIL;
525 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
526 light[0] = (unsigned short)bound(0, f, 65535);
527 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
528 light[1] = (unsigned short)bound(0, f, 65535);
529 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
530 light[2] = (unsigned short)bound(0, f, 65535);
531 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
532 light[3] = (unsigned short)bound(0, f, 65535);
533 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
534 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
536 if (gamemode == GAME_TENEBRAE)
538 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
542 lightpflags |= PFLAGS_FULLDYNAMIC;
544 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
548 light[0] = (int)(0.2*256);
549 light[1] = (int)(1.0*256);
550 light[2] = (int)(0.2*256);
552 lightpflags |= PFLAGS_FULLDYNAMIC;
556 specialvisibilityradius = 0;
557 if (lightpflags & PFLAGS_FULLDYNAMIC)
558 specialvisibilityradius = max(specialvisibilityradius, light[3]);
560 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
561 if (flags & RENDER_GLOWTRAIL)
562 specialvisibilityradius = max(specialvisibilityradius, 100);
563 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
565 if (effects & EF_BRIGHTFIELD)
566 specialvisibilityradius = max(specialvisibilityradius, 80);
567 if (effects & EF_MUZZLEFLASH)
568 specialvisibilityradius = max(specialvisibilityradius, 100);
569 if (effects & EF_BRIGHTLIGHT)
570 specialvisibilityradius = max(specialvisibilityradius, 400);
571 if (effects & EF_DIMLIGHT)
572 specialvisibilityradius = max(specialvisibilityradius, 200);
573 if (effects & EF_RED)
574 specialvisibilityradius = max(specialvisibilityradius, 200);
575 if (effects & EF_BLUE)
576 specialvisibilityradius = max(specialvisibilityradius, 200);
577 if (effects & EF_FLAME)
578 specialvisibilityradius = max(specialvisibilityradius, 250);
579 if (effects & EF_STARDUST)
580 specialvisibilityradius = max(specialvisibilityradius, 100);
583 // early culling checks
584 // (final culling is done by SV_MarkWriteEntityStateToClient)
585 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
586 if (!customizeentityforclient)
588 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
590 // this 2 billion unit check is actually to detect NAN origins
591 // (we really don't want to send those)
592 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
600 VectorCopy(ent->fields.server->origin, cs->origin);
601 VectorCopy(ent->fields.server->angles, cs->angles);
603 cs->effects = effects;
604 cs->colormap = (unsigned)ent->fields.server->colormap;
605 cs->modelindex = modelindex;
606 cs->skin = (unsigned)ent->fields.server->skin;
607 cs->frame = (unsigned)ent->fields.server->frame;
608 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
609 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
610 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
611 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
612 cs->customizeentityforclient = customizeentityforclient;
613 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
614 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
615 cs->glowsize = glowsize;
617 // don't need to init cs->colormod because the defaultstate did that for us
618 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
619 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
620 if (val->vector[0] || val->vector[1] || val->vector[2])
622 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
623 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
624 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
627 cs->modelindex = modelindex;
630 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
634 cs->alpha = (unsigned char)bound(0, i, 255);
637 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
641 cs->alpha = (unsigned char)bound(0, i, 255);
645 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
649 cs->scale = (unsigned char)bound(0, i, 255);
653 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
655 cs->glowcolor = (int)f;
657 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
658 cs->effects |= EF_FULLBRIGHT;
660 if (ent->fields.server->movetype == MOVETYPE_STEP)
661 cs->flags |= RENDER_STEP;
662 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
663 cs->flags |= RENDER_LOWPRECISION;
664 if (ent->fields.server->colormap >= 1024)
665 cs->flags |= RENDER_COLORMAPPED;
666 if (cs->viewmodelforclient)
667 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
669 cs->light[0] = light[0];
670 cs->light[1] = light[1];
671 cs->light[2] = light[2];
672 cs->light[3] = light[3];
673 cs->lightstyle = lightstyle;
674 cs->lightpflags = lightpflags;
676 cs->specialvisibilityradius = specialvisibilityradius;
678 // calculate the visible box of this entity (don't use the physics box
679 // as that is often smaller than a model, and would not count
680 // specialvisibilityradius)
681 if ((model = sv.models[modelindex]))
683 float scale = cs->scale * (1.0f / 16.0f);
684 if (cs->angles[0] || cs->angles[2]) // pitch and roll
686 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
687 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
689 else if (cs->angles[1])
691 VectorMA(cs->origin, scale, model->yawmins, cullmins);
692 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
696 VectorMA(cs->origin, scale, model->normalmins, cullmins);
697 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
702 // if there is no model (or it could not be loaded), use the physics box
703 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
704 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
706 if (specialvisibilityradius)
708 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
709 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
710 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
711 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
712 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
713 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
715 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
717 VectorCopy(cullmins, ent->priv.server->cullmins);
718 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
719 ent->priv.server->pvs_numclusters = -1;
720 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
722 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
723 if (i <= MAX_ENTITYCLUSTERS)
724 ent->priv.server->pvs_numclusters = i;
731 void SV_PrepareEntitiesForSending(void)
735 // send all entities that touch the pvs
737 sendentitiesindex[0] = NULL;
738 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
739 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
741 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
743 sendentitiesindex[e] = sendentities + numsendentities;
749 static int sententitiesmark = 0;
750 static int sententities[MAX_EDICTS];
751 static int sententitiesconsideration[MAX_EDICTS];
752 static int sv_writeentitiestoclient_culled_pvs;
753 static int sv_writeentitiestoclient_culled_trace;
754 static int sv_writeentitiestoclient_visibleentities;
755 static int sv_writeentitiestoclient_totalentities;
756 //static entity_frame_t sv_writeentitiestoclient_entityframe;
757 static int sv_writeentitiestoclient_clentnum;
758 static vec3_t sv_writeentitiestoclient_testeye;
759 static client_t *sv_writeentitiestoclient_client;
761 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
768 if (sententitiesconsideration[s->number] == sententitiesmark)
770 sententitiesconsideration[s->number] = sententitiesmark;
771 sv_writeentitiestoclient_totalentities++;
773 if (s->customizeentityforclient)
775 prog->globals.server->self = s->number;
776 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
777 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
778 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
782 // never reject player
783 if (s->number != sv_writeentitiestoclient_clentnum)
785 // check various rejection conditions
786 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
788 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
790 if (s->effects & EF_NODRAW)
792 // LordHavoc: only send entities with a model or important effects
793 if (!s->modelindex && s->specialvisibilityradius == 0)
796 // viewmodels don't have visibility checking
797 if (s->viewmodelforclient)
799 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
802 else if (s->tagentity)
804 // tag attached entities simply check their parent
805 if (!sendentitiesindex[s->tagentity])
807 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
808 if (sententities[s->tagentity] != sententitiesmark)
811 // always send world submodels in newer protocols because they don't
812 // generate much traffic (in old protocols they hog bandwidth)
813 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
815 // entity has survived every check so far, check if visible
816 ed = PRVM_EDICT_NUM(s->number);
818 // if not touching a visible leaf
819 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
821 if (ed->priv.server->pvs_numclusters < 0)
823 // entity too big for clusters list
824 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
826 sv_writeentitiestoclient_culled_pvs++;
833 // check cached clusters list
834 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
835 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
837 if (i == ed->priv.server->pvs_numclusters)
839 sv_writeentitiestoclient_culled_pvs++;
845 // or not seen by random tracelines
846 if (sv_cullentities_trace.integer && !isbmodel)
848 // LordHavoc: test center first
849 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
850 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
851 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
852 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
853 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
854 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
857 // LordHavoc: test random offsets, to maximize chance of detection
858 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
859 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
860 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
861 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
862 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
863 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
866 if (s->specialvisibilityradius)
868 // LordHavoc: test random offsets, to maximize chance of detection
869 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
870 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
871 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
872 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
873 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
874 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
878 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
880 sv_writeentitiestoclient_culled_trace++;
887 // this just marks it for sending
888 // FIXME: it would be more efficient to send here, but the entity
889 // compressor isn't that flexible
890 sv_writeentitiestoclient_visibleentities++;
891 sententities[s->number] = sententitiesmark;
894 entity_state_t sendstates[MAX_EDICTS];
895 extern int csqc_clent;
897 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
899 int i, numsendstates;
902 // if there isn't enough space to accomplish anything, skip it
903 if (msg->cursize + 25 > msg->maxsize)
906 sv_writeentitiestoclient_client = client;
908 sv_writeentitiestoclient_culled_pvs = 0;
909 sv_writeentitiestoclient_culled_trace = 0;
910 sv_writeentitiestoclient_visibleentities = 0;
911 sv_writeentitiestoclient_totalentities = 0;
913 // find the client's PVS
914 // the real place being tested from
915 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
916 sv_writeentitiestoclient_pvsbytes = 0;
917 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
918 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
920 csqc_clent = sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
924 for (i = 0;i < numsendentities;i++)
925 SV_MarkWriteEntityStateToClient(sendentities + i);
928 for (i = 0;i < numsendentities;i++)
930 if (sententities[sendentities[i].number] == sententitiesmark)
932 s = &sendstates[numsendstates++];
933 *s = sendentities[i];
934 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
935 s->flags |= RENDER_EXTERIORMODEL;
939 if (sv_cullentities_stats.integer)
940 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
942 EntityFrameCSQC_WriteFrame(msg, numsendstates, sendstates);
944 if (client->entitydatabase5)
945 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
946 else if (client->entitydatabase4)
947 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
948 else if (client->entitydatabase)
949 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
951 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
960 void SV_CleanupEnts (void)
965 ent = PRVM_NEXT_EDICT(prog->edicts);
966 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
967 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
972 SV_WriteClientdataToMessage
976 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
988 // send a damage message
990 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
992 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
993 MSG_WriteByte (msg, svc_damage);
994 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
995 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
996 for (i=0 ; i<3 ; i++)
997 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
999 ent->fields.server->dmg_take = 0;
1000 ent->fields.server->dmg_save = 0;
1004 // send the current viewpos offset from the view entity
1006 SV_SetIdealPitch (); // how much to look up / down ideally
1008 // a fixangle might get lost in a dropped packet. Oh well.
1009 if ( ent->fields.server->fixangle )
1011 MSG_WriteByte (msg, svc_setangle);
1012 for (i=0 ; i < 3 ; i++)
1013 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
1014 ent->fields.server->fixangle = 0;
1017 // stuff the sigil bits into the high bits of items for sbar, or else
1019 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
1020 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1021 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1023 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1025 VectorClear(punchvector);
1026 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
1027 VectorCopy(val->vector, punchvector);
1029 // cache weapon model name and index in client struct to save time
1030 // (this search can be almost 1% of cpu time!)
1031 s = PRVM_GetString(ent->fields.server->weaponmodel);
1032 if (strcmp(s, client->weaponmodel))
1034 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1035 client->weaponmodelindex = SV_ModelIndex(s, 1);
1039 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1040 viewzoom = (int)(val->_float * 255.0f);
1046 if ((int)ent->fields.server->flags & FL_ONGROUND)
1047 bits |= SU_ONGROUND;
1048 if (ent->fields.server->waterlevel >= 2)
1050 if (ent->fields.server->idealpitch)
1051 bits |= SU_IDEALPITCH;
1053 for (i=0 ; i<3 ; i++)
1055 if (ent->fields.server->punchangle[i])
1056 bits |= (SU_PUNCH1<<i);
1057 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1059 bits |= (SU_PUNCHVEC1<<i);
1060 if (ent->fields.server->velocity[i])
1061 bits |= (SU_VELOCITY1<<i);
1064 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1065 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1066 stats[STAT_ITEMS] = items;
1067 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1068 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1069 stats[STAT_WEAPON] = client->weaponmodelindex;
1070 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1071 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1072 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1073 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1074 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1075 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1076 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1077 stats[STAT_VIEWZOOM] = viewzoom;
1078 // the QC bumps these itself by sending svc_'s, so we have to keep them
1079 // zero or they'll be corrected by the engine
1080 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1081 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1082 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1083 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1085 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1087 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1089 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1090 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1092 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1093 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1094 if (viewzoom != 255)
1095 bits |= SU_VIEWZOOM;
1100 if (bits >= 16777216)
1104 MSG_WriteByte (msg, svc_clientdata);
1105 MSG_WriteShort (msg, bits);
1106 if (bits & SU_EXTEND1)
1107 MSG_WriteByte(msg, bits >> 16);
1108 if (bits & SU_EXTEND2)
1109 MSG_WriteByte(msg, bits >> 24);
1111 if (bits & SU_VIEWHEIGHT)
1112 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1114 if (bits & SU_IDEALPITCH)
1115 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1117 for (i=0 ; i<3 ; i++)
1119 if (bits & (SU_PUNCH1<<i))
1121 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1122 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1124 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1126 if (bits & (SU_PUNCHVEC1<<i))
1128 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1129 MSG_WriteCoord16i(msg, punchvector[i]);
1131 MSG_WriteCoord32f(msg, punchvector[i]);
1133 if (bits & (SU_VELOCITY1<<i))
1135 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1136 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1138 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1142 if (bits & SU_ITEMS)
1143 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1145 if (sv.protocol == PROTOCOL_DARKPLACES5)
1147 if (bits & SU_WEAPONFRAME)
1148 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1149 if (bits & SU_ARMOR)
1150 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1151 if (bits & SU_WEAPON)
1152 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1153 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1154 MSG_WriteShort (msg, stats[STAT_AMMO]);
1155 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1156 MSG_WriteShort (msg, stats[STAT_NAILS]);
1157 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1158 MSG_WriteShort (msg, stats[STAT_CELLS]);
1159 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1160 if (bits & SU_VIEWZOOM)
1161 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1163 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1165 if (bits & SU_WEAPONFRAME)
1166 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1167 if (bits & SU_ARMOR)
1168 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1169 if (bits & SU_WEAPON)
1170 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1171 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1172 MSG_WriteByte (msg, stats[STAT_AMMO]);
1173 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1174 MSG_WriteByte (msg, stats[STAT_NAILS]);
1175 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1176 MSG_WriteByte (msg, stats[STAT_CELLS]);
1177 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1179 for (i = 0;i < 32;i++)
1180 if (stats[STAT_WEAPON] & (1<<i))
1182 MSG_WriteByte (msg, i);
1185 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1186 if (bits & SU_VIEWZOOM)
1188 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1189 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1191 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1197 =======================
1198 SV_SendClientDatagram
1199 =======================
1201 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1202 void SV_SendClientDatagram (client_t *client)
1204 int rate, maxrate, maxsize, maxsize2;
1206 int stats[MAX_CL_STATS];
1208 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1210 // for good singleplayer, send huge packets
1211 maxsize = sizeof(sv_sendclientdatagram_buf);
1212 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1214 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1216 // no rate limiting support on older protocols because dp protocols
1217 // 1-4 kick the client off if they overflow, and quake protocol shows
1218 // less than the full entity set if rate limited
1224 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1225 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1226 if (sv_maxrate.integer != maxrate)
1227 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1229 // this rate limiting does not understand sys_ticrate 0
1230 // (but no one should be running that on a server!)
1231 rate = bound(NET_MINRATE, client->rate, maxrate);
1232 rate = (int)(client->rate * sys_ticrate.value);
1233 maxsize = bound(100, rate, 1400);
1237 msg.data = sv_sendclientdatagram_buf;
1238 msg.maxsize = maxsize;
1241 if (host_client->spawned)
1243 MSG_WriteByte (&msg, svc_time);
1244 MSG_WriteFloat (&msg, sv.time);
1246 // add the client specific data to the datagram
1247 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1248 VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
1249 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1251 // expand packet size to allow effects to go over the rate limit
1252 // (dropping them is FAR too ugly)
1253 msg.maxsize = maxsize2;
1255 // copy the server datagram if there is space
1256 // FIXME: put in delayed queue of effects to send
1257 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1258 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1260 else if (realtime > client->keepalivetime)
1262 // the player isn't totally in the game yet
1263 // send small keepalive messages if too much time has passed
1264 client->keepalivetime = realtime + 5;
1265 MSG_WriteChar (&msg, svc_nop);
1268 // send the datagram
1269 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol);
1273 =======================
1274 SV_UpdateToReliableMessages
1275 =======================
1277 void SV_UpdateToReliableMessages (void)
1286 // check for changes to be sent over the reliable streams
1287 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1289 // update the host_client fields we care about according to the entity fields
1290 host_client->edict = PRVM_EDICT_NUM(i+1);
1293 name = PRVM_GetString(host_client->edict->fields.server->netname);
1296 // always point the string back at host_client->name to keep it safe
1297 strlcpy (host_client->name, name, sizeof (host_client->name));
1298 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1299 if (strcmp(host_client->old_name, host_client->name))
1301 if (host_client->spawned)
1302 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1303 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1304 // send notification to all clients
1305 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1306 MSG_WriteByte (&sv.reliable_datagram, i);
1307 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1310 // DP_SV_CLIENTCOLORS
1311 // this is always found (since it's added by the progs loader)
1312 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1313 host_client->colors = (int)val->_float;
1314 if (host_client->old_colors != host_client->colors)
1316 host_client->old_colors = host_client->colors;
1317 // send notification to all clients
1318 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1319 MSG_WriteByte (&sv.reliable_datagram, i);
1320 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1323 // NEXUIZ_PLAYERMODEL
1324 if( eval_playermodel ) {
1325 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1328 // always point the string back at host_client->name to keep it safe
1329 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1330 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1333 // NEXUIZ_PLAYERSKIN
1334 if( eval_playerskin ) {
1335 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1338 // always point the string back at host_client->name to keep it safe
1339 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1340 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1344 host_client->frags = (int)host_client->edict->fields.server->frags;
1345 if (host_client->old_frags != host_client->frags)
1347 host_client->old_frags = host_client->frags;
1348 // send notification to all clients
1349 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1350 MSG_WriteByte (&sv.reliable_datagram, i);
1351 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1355 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1356 if (client->netconnection)
1357 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1359 SZ_Clear (&sv.reliable_datagram);
1364 =======================
1365 SV_SendClientMessages
1366 =======================
1368 void SV_SendClientMessages (void)
1370 int i, prepared = false;
1372 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1373 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1375 // update frags, names, etc
1376 SV_UpdateToReliableMessages();
1378 // build individual updates
1379 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1381 if (!host_client->active)
1383 if (!host_client->netconnection)
1386 if (host_client->netconnection->message.overflowed)
1388 SV_DropClient (true); // if the message couldn't send, kick off
1395 // only prepare entities once per frame
1396 SV_PrepareEntitiesForSending();
1398 SV_SendClientDatagram (host_client);
1401 // clear muzzle flashes
1407 ==============================================================================
1411 ==============================================================================
1420 int SV_ModelIndex(const char *s, int precachemode)
1422 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1423 char filename[MAX_QPATH];
1427 //if (precachemode == 2)
1429 strlcpy(filename, s, sizeof(filename));
1430 for (i = 2;i < limit;i++)
1432 if (!sv.model_precache[i][0])
1436 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1438 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1441 if (precachemode == 1)
1442 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1443 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1444 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1445 if (sv.state != ss_loading)
1447 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1448 MSG_WriteShort(&sv.reliable_datagram, i);
1449 MSG_WriteString(&sv.reliable_datagram, filename);
1453 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1456 if (!strcmp(sv.model_precache[i], filename))
1459 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1469 int SV_SoundIndex(const char *s, int precachemode)
1471 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1472 char filename[MAX_QPATH];
1476 //if (precachemode == 2)
1478 strlcpy(filename, s, sizeof(filename));
1479 for (i = 1;i < limit;i++)
1481 if (!sv.sound_precache[i][0])
1485 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1487 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1490 if (precachemode == 1)
1491 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1492 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1493 if (sv.state != ss_loading)
1495 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1496 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1497 MSG_WriteString(&sv.reliable_datagram, filename);
1501 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1504 if (!strcmp(sv.sound_precache[i], filename))
1507 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1517 void SV_CreateBaseline (void)
1519 int i, entnum, large;
1520 prvm_edict_t *svent;
1522 // LordHavoc: clear *all* states (note just active ones)
1523 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1525 // get the current server version
1526 svent = PRVM_EDICT_NUM(entnum);
1528 // LordHavoc: always clear state values, whether the entity is in use or not
1529 svent->priv.server->baseline = defaultstate;
1531 if (svent->priv.server->free)
1533 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1536 // create entity baseline
1537 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1538 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1539 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
1540 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
1541 if (entnum > 0 && entnum <= svs.maxclients)
1543 svent->priv.server->baseline.colormap = entnum;
1544 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1548 svent->priv.server->baseline.colormap = 0;
1549 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
1553 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1556 // add to the message
1558 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1560 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1561 MSG_WriteShort (&sv.signon, entnum);
1565 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1566 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1570 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1571 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1573 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1574 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1575 for (i=0 ; i<3 ; i++)
1577 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1578 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1588 Grabs the current state of each client for saving across the
1589 transition to another level
1592 void SV_SaveSpawnparms (void)
1596 svs.serverflags = (int)prog->globals.server->serverflags;
1598 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1600 if (!host_client->active)
1603 // call the progs to get default spawn parms for the new client
1604 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1605 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1606 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1607 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1611 void SV_IncreaseEdicts(void)
1615 int oldmax_edicts = prog->max_edicts;
1616 void *oldedictsengineprivate = prog->edictprivate;
1617 void *oldedictsfields = prog->edictsfields;
1618 void *oldmoved_edicts = sv.moved_edicts;
1620 if (prog->max_edicts >= MAX_EDICTS)
1623 // links don't survive the transition, so unlink everything
1624 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1626 if (!ent->priv.server->free)
1627 SV_UnlinkEdict(prog->edicts + i);
1628 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1632 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1633 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1634 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1635 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1637 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1638 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1640 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1642 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1643 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1644 // link every entity except world
1645 if (!ent->priv.server->free)
1646 SV_LinkEdict(ent, false);
1649 PR_Free(oldedictsengineprivate);
1650 PR_Free(oldedictsfields);
1651 PR_Free(oldmoved_edicts);
1658 This is called at the start of each level
1661 extern float scr_centertime_off;
1663 void SV_SpawnServer (const char *server)
1668 model_t *worldmodel;
1669 char modelname[sizeof(sv.modelname)];
1671 Con_DPrintf("SpawnServer: %s\n", server);
1673 if (cls.state != ca_dedicated)
1674 SCR_BeginLoadingPlaque();
1676 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1677 worldmodel = Mod_ForName(modelname, false, true, true);
1678 if (!worldmodel || !worldmodel->TraceBox)
1680 Con_Printf("Couldn't load map %s\n", modelname);
1684 // let's not have any servers with no name
1685 if (hostname.string[0] == 0)
1686 Cvar_Set ("hostname", "UNNAMED");
1687 scr_centertime_off = 0;
1689 svs.changelevel_issued = false; // now safe to issue another
1691 // make the map a required file for clients
1692 Curl_ClearRequirements();
1693 Curl_RequireFile(modelname);
1696 // tell all connected clients that we are going to a new level
1701 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1703 if (client->netconnection)
1705 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1706 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1713 NetConn_OpenServerPorts(true);
1717 // make cvars consistant
1720 Cvar_SetValue ("deathmatch", 0);
1721 // LordHavoc: it can be useful to have skills outside the range 0-3...
1722 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1723 //Cvar_SetValue ("skill", (float)current_skill);
1724 current_skill = (int)(skill.value + 0.5);
1727 // set up the new server
1729 memset (&sv, 0, sizeof(sv));
1730 // if running a local client, make sure it doesn't try to access the last
1731 // level's data which is no longer valiud
1738 strlcpy (sv.name, server, sizeof (sv.name));
1740 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1741 if (sv.protocol == PROTOCOL_UNKNOWN)
1744 Protocol_Names(buffer, sizeof(buffer));
1745 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1746 sv.protocol = PROTOCOL_QUAKE;
1751 // load progs to get entity field count
1752 //PR_LoadProgs ( sv_progs.string );
1754 // allocate server memory
1755 /*// start out with just enough room for clients and a reasonable estimate of entities
1756 prog->max_edicts = max(svs.maxclients + 1, 512);
1757 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1759 // prvm_edict_t structures (hidden from progs)
1760 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1761 // engine private structures (hidden from progs)
1762 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1763 // progs fields, often accessed by server
1764 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1765 // used by PushMove to move back pushed entities
1766 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1767 /*for (i = 0;i < prog->max_edicts;i++)
1769 ent = prog->edicts + i;
1770 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1771 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1774 // reset client csqc entity versions right away.
1775 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1776 EntityFrameCSQC_InitClientVersions(i, true);
1778 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1779 sv.datagram.cursize = 0;
1780 sv.datagram.data = sv.datagram_buf;
1782 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1783 sv.reliable_datagram.cursize = 0;
1784 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1786 sv.signon.maxsize = sizeof(sv.signon_buf);
1787 sv.signon.cursize = 0;
1788 sv.signon.data = sv.signon_buf;
1790 // leave slots at start for clients only
1791 //prog->num_edicts = svs.maxclients+1;
1793 sv.state = ss_loading;
1794 prog->allowworldwrites = true;
1797 *prog->time = sv.time = 1.0;
1800 worldmodel->used = true;
1802 strlcpy (sv.name, server, sizeof (sv.name));
1803 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
1804 sv.worldmodel = worldmodel;
1805 sv.models[1] = sv.worldmodel;
1808 // clear world interaction links
1812 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1814 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1815 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1816 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1818 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1819 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1823 // load the rest of the entities
1825 // AK possible hack since num_edicts is still 0
1826 ent = PRVM_EDICT_NUM(0);
1827 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1828 ent->priv.server->free = false;
1829 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1830 ent->fields.server->modelindex = 1; // world model
1831 ent->fields.server->solid = SOLID_BSP;
1832 ent->fields.server->movetype = MOVETYPE_PUSH;
1835 prog->globals.server->coop = coop.integer;
1837 prog->globals.server->deathmatch = deathmatch.integer;
1839 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1841 // serverflags are for cross level information (sigils)
1842 prog->globals.server->serverflags = svs.serverflags;
1844 // we need to reset the spawned flag on all connected clients here so that
1845 // their thinks don't run during startup (before PutClientInServer)
1846 // we also need to set up the client entities now
1847 // and we need to set the ->edict pointers to point into the progs edicts
1848 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1850 host_client->spawned = false;
1851 host_client->edict = PRVM_EDICT_NUM(i + 1);
1852 PRVM_ED_ClearEdict(host_client->edict);
1855 // load replacement entity file if found
1856 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
1858 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1859 PRVM_ED_LoadFromFile (entities);
1863 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1866 // LordHavoc: clear world angles (to fix e3m3.bsp)
1867 VectorClear(prog->edicts->fields.server->angles);
1869 // all setup is completed, any further precache statements are errors
1870 sv.state = ss_active;
1871 prog->allowworldwrites = false;
1873 // run two frames to allow everything to settle
1874 for (i = 0;i < 2;i++)
1882 // create a baseline for more efficient communications
1883 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1884 SV_CreateBaseline ();
1886 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1887 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1889 if (!host_client->active)
1891 if (host_client->netconnection)
1892 SV_SendServerinfo(host_client);
1896 // if client is a botclient coming from a level change, we need to
1897 // set up client info that normally requires networking
1899 // copy spawn parms out of the client_t
1900 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1901 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1903 // call the spawn function
1904 host_client->clientconnectcalled = true;
1905 prog->globals.server->time = sv.time;
1906 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1907 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1908 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1909 host_client->spawned = true;
1913 Con_DPrint("Server spawned.\n");
1914 NetConn_Heartbeat (2);
1919 /////////////////////////////////////////////////////
1922 void SV_VM_CB_BeginIncreaseEdicts(void)
1927 PRVM_Free( sv.moved_edicts );
1928 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1930 // links don't survive the transition, so unlink everything
1931 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1933 if (!ent->priv.server->free)
1934 SV_UnlinkEdict(prog->edicts + i);
1935 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1940 void SV_VM_CB_EndIncreaseEdicts(void)
1945 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1947 // link every entity except world
1948 if (!ent->priv.server->free)
1949 SV_LinkEdict(ent, false);
1953 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1955 // LordHavoc: for consistency set these here
1956 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1958 e->priv.server->move = false; // don't move on first frame
1960 if (num >= 0 && num < svs.maxclients)
1963 // set colormap and team on newly created player entity
1964 e->fields.server->colormap = num + 1;
1965 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1966 // set netname/clientcolors back to client values so that
1967 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1969 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1970 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1971 val->_float = svs.clients[num].colors;
1972 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1973 if( eval_playermodel )
1974 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1975 if( eval_playerskin )
1976 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1980 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1982 SV_UnlinkEdict (ed); // unlink from world bsp
1984 ed->fields.server->model = 0;
1985 ed->fields.server->takedamage = 0;
1986 ed->fields.server->modelindex = 0;
1987 ed->fields.server->colormap = 0;
1988 ed->fields.server->skin = 0;
1989 ed->fields.server->frame = 0;
1990 VectorClear(ed->fields.server->origin);
1991 VectorClear(ed->fields.server->angles);
1992 ed->fields.server->nextthink = -1;
1993 ed->fields.server->solid = 0;
1996 void SV_VM_CB_CountEdicts(void)
2000 int active, models, solid, step;
2002 active = models = solid = step = 0;
2003 for (i=0 ; i<prog->num_edicts ; i++)
2005 ent = PRVM_EDICT_NUM(i);
2006 if (ent->priv.server->free)
2009 if (ent->fields.server->solid)
2011 if (ent->fields.server->model)
2013 if (ent->fields.server->movetype == MOVETYPE_STEP)
2017 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2018 Con_Printf("active :%3i\n", active);
2019 Con_Printf("view :%3i\n", models);
2020 Con_Printf("touch :%3i\n", solid);
2021 Con_Printf("step :%3i\n", step);
2024 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2026 // remove things from different skill levels or deathmatch
2027 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2029 if (deathmatch.integer)
2031 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2036 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2037 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2038 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2046 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
2047 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
2048 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
2049 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
2050 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
2051 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
2052 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
2053 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2054 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2055 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2056 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2057 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2058 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
2059 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
2060 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
2061 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
2062 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
2063 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
2064 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
2065 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
2066 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
2067 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
2068 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
2069 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
2070 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
2071 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
2072 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
2073 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
2074 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
2075 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
2076 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
2077 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
2078 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
2080 void SV_VM_Init(void)
2082 Cvar_RegisterVariable (&pr_checkextension);
2083 Cvar_RegisterVariable (&nomonsters);
2084 Cvar_RegisterVariable (&gamecfg);
2085 Cvar_RegisterVariable (&scratch1);
2086 Cvar_RegisterVariable (&scratch2);
2087 Cvar_RegisterVariable (&scratch3);
2088 Cvar_RegisterVariable (&scratch4);
2089 Cvar_RegisterVariable (&savedgamecfg);
2090 Cvar_RegisterVariable (&saved1);
2091 Cvar_RegisterVariable (&saved2);
2092 Cvar_RegisterVariable (&saved3);
2093 Cvar_RegisterVariable (&saved4);
2094 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2095 if (gamemode == GAME_NEHAHRA)
2097 Cvar_RegisterVariable (&nehx00);
2098 Cvar_RegisterVariable (&nehx01);
2099 Cvar_RegisterVariable (&nehx02);
2100 Cvar_RegisterVariable (&nehx03);
2101 Cvar_RegisterVariable (&nehx04);
2102 Cvar_RegisterVariable (&nehx05);
2103 Cvar_RegisterVariable (&nehx06);
2104 Cvar_RegisterVariable (&nehx07);
2105 Cvar_RegisterVariable (&nehx08);
2106 Cvar_RegisterVariable (&nehx09);
2107 Cvar_RegisterVariable (&nehx10);
2108 Cvar_RegisterVariable (&nehx11);
2109 Cvar_RegisterVariable (&nehx12);
2110 Cvar_RegisterVariable (&nehx13);
2111 Cvar_RegisterVariable (&nehx14);
2112 Cvar_RegisterVariable (&nehx15);
2113 Cvar_RegisterVariable (&nehx16);
2114 Cvar_RegisterVariable (&nehx17);
2115 Cvar_RegisterVariable (&nehx18);
2116 Cvar_RegisterVariable (&nehx19);
2118 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2121 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2138 int eval_buttonchat;
2140 int eval_glow_trail;
2141 int eval_glow_color;
2145 int eval_renderamt; // HalfLife support
2146 int eval_rendermode; // HalfLife support
2147 int eval_fullbright;
2148 int eval_ammo_shells1;
2149 int eval_ammo_nails1;
2150 int eval_ammo_lava_nails;
2151 int eval_ammo_rockets1;
2152 int eval_ammo_multi_rockets;
2153 int eval_ammo_cells1;
2154 int eval_ammo_plasma;
2155 int eval_idealpitch;
2156 int eval_pitch_speed;
2157 int eval_viewmodelforclient;
2158 int eval_nodrawtoclient;
2159 int eval_exteriormodeltoclient;
2160 int eval_drawonlytoclient;
2164 int eval_punchvector;
2166 int eval_clientcolors;
2167 int eval_tag_entity;
2173 int eval_cursor_active;
2174 int eval_cursor_screen;
2175 int eval_cursor_trace_start;
2176 int eval_cursor_trace_endpos;
2177 int eval_cursor_trace_ent;
2179 int eval_playermodel;
2180 int eval_playerskin;
2181 int eval_SendEntity;
2183 int eval_customizeentityforclient;
2184 int eval_dphitcontentsmask;
2186 int gval_trace_dpstartcontents;
2187 int gval_trace_dphitcontents;
2188 int gval_trace_dphitq3surfaceflags;
2189 int gval_trace_dphittexturename;
2191 mfunction_t *SV_PlayerPhysicsQC;
2192 mfunction_t *EndFrameQC;
2193 //KrimZon - SERVER COMMANDS IN QUAKEC
2194 mfunction_t *SV_ParseClientCommandQC;
2196 ddef_t *PRVM_ED_FindGlobal(const char *name);
2198 void SV_VM_FindEdictFieldOffsets(void)
2200 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2201 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2202 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2203 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2204 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2205 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2206 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2207 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2208 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2209 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2210 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2211 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2212 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2213 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2214 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2215 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2216 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2217 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2218 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2219 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2220 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2221 eval_scale = PRVM_ED_FindFieldOffset("scale");
2222 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2223 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2224 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2225 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2226 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2227 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2228 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2229 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2230 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2231 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2232 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2233 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2234 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2235 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2236 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2237 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2238 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2239 eval_ping = PRVM_ED_FindFieldOffset("ping");
2240 eval_movement = PRVM_ED_FindFieldOffset("movement");
2241 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2242 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2243 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2244 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2245 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2246 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2247 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2248 eval_color = PRVM_ED_FindFieldOffset("color");
2249 eval_style = PRVM_ED_FindFieldOffset("style");
2250 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2251 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2252 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2253 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2254 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2255 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2256 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2257 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2258 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2259 eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
2260 eval_Version = PRVM_ED_FindFieldOffset("Version");
2261 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2262 eval_dphitcontentsmask = PRVM_ED_FindFieldOffset("dphitcontentsmask");
2264 // LordHavoc: allowing QuakeC to override the player movement code
2265 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2266 // LordHavoc: support for endframe
2267 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2268 //KrimZon - SERVER COMMANDS IN QUAKEC
2269 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2271 //[515]: init stufftext string (it is sent before svc_serverinfo)
2272 if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
2273 SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
2277 gval_trace_dpstartcontents = PRVM_ED_FindGlobalOffset("trace_dpstartcontents");
2278 gval_trace_dphitcontents = PRVM_ED_FindGlobalOffset("trace_dphitcontents");
2279 gval_trace_dphitq3surfaceflags = PRVM_ED_FindGlobalOffset("trace_dphitq3surfaceflags");
2280 gval_trace_dphittexturename = PRVM_ED_FindGlobalOffset("trace_dphittexturename");
2283 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2285 prvm_required_field_t reqfields[] =
2287 {ev_entity, "cursor_trace_ent"},
2288 {ev_entity, "drawonlytoclient"},
2289 {ev_entity, "exteriormodeltoclient"},
2290 {ev_entity, "nodrawtoclient"},
2291 {ev_entity, "tag_entity"},
2292 {ev_entity, "viewmodelforclient"},
2293 {ev_float, "alpha"},
2294 {ev_float, "ammo_cells1"},
2295 {ev_float, "ammo_lava_nails"},
2296 {ev_float, "ammo_multi_rockets"},
2297 {ev_float, "ammo_nails1"},
2298 {ev_float, "ammo_plasma"},
2299 {ev_float, "ammo_rockets1"},
2300 {ev_float, "ammo_shells1"},
2301 {ev_float, "button3"},
2302 {ev_float, "button4"},
2303 {ev_float, "button5"},
2304 {ev_float, "button6"},
2305 {ev_float, "button7"},
2306 {ev_float, "button8"},
2307 {ev_float, "button9"},
2308 {ev_float, "button10"},
2309 {ev_float, "button11"},
2310 {ev_float, "button12"},
2311 {ev_float, "button13"},
2312 {ev_float, "button14"},
2313 {ev_float, "button15"},
2314 {ev_float, "button16"},
2315 {ev_float, "buttonchat"},
2316 {ev_float, "buttonuse"},
2317 {ev_float, "clientcolors"},
2318 {ev_float, "cursor_active"},
2319 {ev_float, "fullbright"},
2320 {ev_float, "glow_color"},
2321 {ev_float, "glow_size"},
2322 {ev_float, "glow_trail"},
2323 {ev_float, "gravity"},
2324 {ev_float, "idealpitch"},
2325 {ev_float, "items2"},
2326 {ev_float, "light_lev"},
2327 {ev_float, "pflags"},
2329 {ev_float, "pitch_speed"},
2330 {ev_float, "pmodel"},
2331 {ev_float, "renderamt"}, // HalfLife support
2332 {ev_float, "rendermode"}, // HalfLife support
2333 {ev_float, "scale"},
2334 {ev_float, "style"},
2335 {ev_float, "tag_index"},
2336 {ev_float, "Version"},
2337 {ev_float, "viewzoom"},
2338 {ev_vector, "color"},
2339 {ev_vector, "colormod"},
2340 {ev_vector, "cursor_screen"},
2341 {ev_vector, "cursor_trace_endpos"},
2342 {ev_vector, "cursor_trace_start"},
2343 {ev_vector, "movement"},
2344 {ev_vector, "punchvector"},
2345 {ev_string, "playermodel"},
2346 {ev_string, "playerskin"},
2347 {ev_function, "SendEntity"},
2348 {ev_function, "customizeentityforclient"},
2351 void SV_VM_Setup(void)
2354 PRVM_InitProg( PRVM_SERVERPROG );
2356 // allocate the mempools
2357 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2358 prog->builtins = vm_sv_builtins;
2359 prog->numbuiltins = vm_sv_numbuiltins;
2360 prog->headercrc = PROGHEADER_CRC;
2361 prog->max_edicts = 512;
2362 prog->limit_edicts = MAX_EDICTS;
2363 prog->reserved_edicts = svs.maxclients;
2364 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2365 prog->name = "server";
2366 prog->extensionstring = vm_sv_extensions;
2367 prog->loadintoworld = true;
2369 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2370 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2371 prog->init_edict = SV_VM_CB_InitEdict;
2372 prog->free_edict = SV_VM_CB_FreeEdict;
2373 prog->count_edicts = SV_VM_CB_CountEdicts;
2374 prog->load_edict = SV_VM_CB_LoadEdict;
2375 prog->init_cmd = VM_SV_Cmd_Init;
2376 prog->reset_cmd = VM_SV_Cmd_Reset;
2377 prog->error_cmd = Host_Error;
2379 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2380 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2381 SV_VM_FindEdictFieldOffsets();
2383 VM_AutoSentStats_Clear();//[515]: csqc
2384 EntityFrameCSQC_ClearVersions();//[515]: csqc
2389 void SV_VM_Begin(void)
2392 PRVM_SetProg( PRVM_SERVERPROG );
2394 *prog->time = (float) sv.time;
2397 void SV_VM_End(void)