2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
125 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
126 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
127 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
128 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
129 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
130 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
131 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
132 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
133 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
134 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
135 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
136 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
137 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
138 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
139 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
140 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
141 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
142 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
143 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
144 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
145 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
146 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
147 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
148 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
149 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
150 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
151 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
152 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
153 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
155 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
166 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
188 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
189 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
190 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
192 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
197 mempool_t *sv_mempool = NULL;
199 extern cvar_t slowmo;
200 extern float scr_centertime_off;
202 // MUST match effectnameindex_t in client.h
203 static const char *standardeffectnames[EFFECT_TOTAL] =
227 "TE_TEI_BIGEXPLOSION",
243 #define SV_REQFUNCS 0
244 #define sv_reqfuncs NULL
246 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
247 //static const char *sv_reqfuncs[] = {
250 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
252 prvm_required_field_t sv_reqfields[] =
254 #define PRVM_DECLARE_serverglobalfloat(x)
255 #define PRVM_DECLARE_serverglobalvector(x)
256 #define PRVM_DECLARE_serverglobalstring(x)
257 #define PRVM_DECLARE_serverglobaledict(x)
258 #define PRVM_DECLARE_serverglobalfunction(x)
259 #define PRVM_DECLARE_clientglobalfloat(x)
260 #define PRVM_DECLARE_clientglobalvector(x)
261 #define PRVM_DECLARE_clientglobalstring(x)
262 #define PRVM_DECLARE_clientglobaledict(x)
263 #define PRVM_DECLARE_clientglobalfunction(x)
264 #define PRVM_DECLARE_menuglobalfloat(x)
265 #define PRVM_DECLARE_menuglobalvector(x)
266 #define PRVM_DECLARE_menuglobalstring(x)
267 #define PRVM_DECLARE_menuglobaledict(x)
268 #define PRVM_DECLARE_menuglobalfunction(x)
269 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
270 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
271 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
272 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
273 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
274 #define PRVM_DECLARE_clientfieldfloat(x)
275 #define PRVM_DECLARE_clientfieldvector(x)
276 #define PRVM_DECLARE_clientfieldstring(x)
277 #define PRVM_DECLARE_clientfieldedict(x)
278 #define PRVM_DECLARE_clientfieldfunction(x)
279 #define PRVM_DECLARE_menufieldfloat(x)
280 #define PRVM_DECLARE_menufieldvector(x)
281 #define PRVM_DECLARE_menufieldstring(x)
282 #define PRVM_DECLARE_menufieldedict(x)
283 #define PRVM_DECLARE_menufieldfunction(x)
284 #define PRVM_DECLARE_serverfunction(x)
285 #define PRVM_DECLARE_clientfunction(x)
286 #define PRVM_DECLARE_menufunction(x)
287 #define PRVM_DECLARE_field(x)
288 #define PRVM_DECLARE_global(x)
289 #define PRVM_DECLARE_function(x)
290 #include "prvm_offsets.h"
291 #undef PRVM_DECLARE_serverglobalfloat
292 #undef PRVM_DECLARE_serverglobalvector
293 #undef PRVM_DECLARE_serverglobalstring
294 #undef PRVM_DECLARE_serverglobaledict
295 #undef PRVM_DECLARE_serverglobalfunction
296 #undef PRVM_DECLARE_clientglobalfloat
297 #undef PRVM_DECLARE_clientglobalvector
298 #undef PRVM_DECLARE_clientglobalstring
299 #undef PRVM_DECLARE_clientglobaledict
300 #undef PRVM_DECLARE_clientglobalfunction
301 #undef PRVM_DECLARE_menuglobalfloat
302 #undef PRVM_DECLARE_menuglobalvector
303 #undef PRVM_DECLARE_menuglobalstring
304 #undef PRVM_DECLARE_menuglobaledict
305 #undef PRVM_DECLARE_menuglobalfunction
306 #undef PRVM_DECLARE_serverfieldfloat
307 #undef PRVM_DECLARE_serverfieldvector
308 #undef PRVM_DECLARE_serverfieldstring
309 #undef PRVM_DECLARE_serverfieldedict
310 #undef PRVM_DECLARE_serverfieldfunction
311 #undef PRVM_DECLARE_clientfieldfloat
312 #undef PRVM_DECLARE_clientfieldvector
313 #undef PRVM_DECLARE_clientfieldstring
314 #undef PRVM_DECLARE_clientfieldedict
315 #undef PRVM_DECLARE_clientfieldfunction
316 #undef PRVM_DECLARE_menufieldfloat
317 #undef PRVM_DECLARE_menufieldvector
318 #undef PRVM_DECLARE_menufieldstring
319 #undef PRVM_DECLARE_menufieldedict
320 #undef PRVM_DECLARE_menufieldfunction
321 #undef PRVM_DECLARE_serverfunction
322 #undef PRVM_DECLARE_clientfunction
323 #undef PRVM_DECLARE_menufunction
324 #undef PRVM_DECLARE_field
325 #undef PRVM_DECLARE_global
326 #undef PRVM_DECLARE_function
329 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
331 prvm_required_field_t sv_reqglobals[] =
333 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
334 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
335 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
336 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
337 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
338 #define PRVM_DECLARE_clientglobalfloat(x)
339 #define PRVM_DECLARE_clientglobalvector(x)
340 #define PRVM_DECLARE_clientglobalstring(x)
341 #define PRVM_DECLARE_clientglobaledict(x)
342 #define PRVM_DECLARE_clientglobalfunction(x)
343 #define PRVM_DECLARE_menuglobalfloat(x)
344 #define PRVM_DECLARE_menuglobalvector(x)
345 #define PRVM_DECLARE_menuglobalstring(x)
346 #define PRVM_DECLARE_menuglobaledict(x)
347 #define PRVM_DECLARE_menuglobalfunction(x)
348 #define PRVM_DECLARE_serverfieldfloat(x)
349 #define PRVM_DECLARE_serverfieldvector(x)
350 #define PRVM_DECLARE_serverfieldstring(x)
351 #define PRVM_DECLARE_serverfieldedict(x)
352 #define PRVM_DECLARE_serverfieldfunction(x)
353 #define PRVM_DECLARE_clientfieldfloat(x)
354 #define PRVM_DECLARE_clientfieldvector(x)
355 #define PRVM_DECLARE_clientfieldstring(x)
356 #define PRVM_DECLARE_clientfieldedict(x)
357 #define PRVM_DECLARE_clientfieldfunction(x)
358 #define PRVM_DECLARE_menufieldfloat(x)
359 #define PRVM_DECLARE_menufieldvector(x)
360 #define PRVM_DECLARE_menufieldstring(x)
361 #define PRVM_DECLARE_menufieldedict(x)
362 #define PRVM_DECLARE_menufieldfunction(x)
363 #define PRVM_DECLARE_serverfunction(x)
364 #define PRVM_DECLARE_clientfunction(x)
365 #define PRVM_DECLARE_menufunction(x)
366 #define PRVM_DECLARE_field(x)
367 #define PRVM_DECLARE_global(x)
368 #define PRVM_DECLARE_function(x)
369 #include "prvm_offsets.h"
370 #undef PRVM_DECLARE_serverglobalfloat
371 #undef PRVM_DECLARE_serverglobalvector
372 #undef PRVM_DECLARE_serverglobalstring
373 #undef PRVM_DECLARE_serverglobaledict
374 #undef PRVM_DECLARE_serverglobalfunction
375 #undef PRVM_DECLARE_clientglobalfloat
376 #undef PRVM_DECLARE_clientglobalvector
377 #undef PRVM_DECLARE_clientglobalstring
378 #undef PRVM_DECLARE_clientglobaledict
379 #undef PRVM_DECLARE_clientglobalfunction
380 #undef PRVM_DECLARE_menuglobalfloat
381 #undef PRVM_DECLARE_menuglobalvector
382 #undef PRVM_DECLARE_menuglobalstring
383 #undef PRVM_DECLARE_menuglobaledict
384 #undef PRVM_DECLARE_menuglobalfunction
385 #undef PRVM_DECLARE_serverfieldfloat
386 #undef PRVM_DECLARE_serverfieldvector
387 #undef PRVM_DECLARE_serverfieldstring
388 #undef PRVM_DECLARE_serverfieldedict
389 #undef PRVM_DECLARE_serverfieldfunction
390 #undef PRVM_DECLARE_clientfieldfloat
391 #undef PRVM_DECLARE_clientfieldvector
392 #undef PRVM_DECLARE_clientfieldstring
393 #undef PRVM_DECLARE_clientfieldedict
394 #undef PRVM_DECLARE_clientfieldfunction
395 #undef PRVM_DECLARE_menufieldfloat
396 #undef PRVM_DECLARE_menufieldvector
397 #undef PRVM_DECLARE_menufieldstring
398 #undef PRVM_DECLARE_menufieldedict
399 #undef PRVM_DECLARE_menufieldfunction
400 #undef PRVM_DECLARE_serverfunction
401 #undef PRVM_DECLARE_clientfunction
402 #undef PRVM_DECLARE_menufunction
403 #undef PRVM_DECLARE_field
404 #undef PRVM_DECLARE_global
405 #undef PRVM_DECLARE_function
410 //============================================================================
412 void SV_AreaStats_f(void)
414 World_PrintAreaStats(&sv.world, "server");
424 // init the csqc progs cvars, since they are updated/used by the server code
425 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
426 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
427 extern cvar_t csqc_progcrc;
428 extern cvar_t csqc_progsize;
430 Cvar_RegisterVariable(&sv_worldmessage);
431 Cvar_RegisterVariable(&sv_worldname);
432 Cvar_RegisterVariable(&sv_worldnamenoextension);
433 Cvar_RegisterVariable(&sv_worldbasename);
435 Cvar_RegisterVariable (&csqc_progname);
436 Cvar_RegisterVariable (&csqc_progcrc);
437 Cvar_RegisterVariable (&csqc_progsize);
439 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
440 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
441 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
442 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
444 Cvar_RegisterVariable (&coop);
445 Cvar_RegisterVariable (&deathmatch);
446 Cvar_RegisterVariable (&fraglimit);
447 Cvar_RegisterVariable (&gamecfg);
448 Cvar_RegisterVariable (&noexit);
449 Cvar_RegisterVariable (&nomonsters);
450 Cvar_RegisterVariable (&pausable);
451 Cvar_RegisterVariable (&pr_checkextension);
452 Cvar_RegisterVariable (&samelevel);
453 Cvar_RegisterVariable (&skill);
454 Cvar_RegisterVariable (&slowmo);
455 Cvar_RegisterVariable (&sv_accelerate);
456 Cvar_RegisterVariable (&sv_aim);
457 Cvar_RegisterVariable (&sv_airaccel_qw);
458 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
459 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
460 Cvar_RegisterVariable (&sv_airaccelerate);
461 Cvar_RegisterVariable (&sv_airstopaccelerate);
462 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
463 Cvar_RegisterVariable (&sv_maxairstrafespeed);
464 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
465 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
466 Cvar_RegisterVariable (&sv_aircontrol);
467 Cvar_RegisterVariable (&sv_aircontrol_power);
468 Cvar_RegisterVariable (&sv_aircontrol_penalty);
469 Cvar_RegisterVariable (&sv_allowdownloads);
470 Cvar_RegisterVariable (&sv_allowdownloads_archive);
471 Cvar_RegisterVariable (&sv_allowdownloads_config);
472 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
473 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
474 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
475 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
476 Cvar_RegisterVariable (&sv_clmovement_enable);
477 Cvar_RegisterVariable (&sv_clmovement_minping);
478 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
479 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
480 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
481 Cvar_RegisterVariable (&sv_cullentities_pvs);
482 Cvar_RegisterVariable (&sv_cullentities_stats);
483 Cvar_RegisterVariable (&sv_cullentities_trace);
484 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
485 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
486 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
487 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
488 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
489 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
490 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
491 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
492 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
493 Cvar_RegisterVariable (&sv_debugmove);
494 Cvar_RegisterVariable (&sv_echobprint);
495 Cvar_RegisterVariable (&sv_edgefriction);
496 Cvar_RegisterVariable (&sv_entpatch);
497 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
498 Cvar_RegisterVariable (&sv_freezenonclients);
499 Cvar_RegisterVariable (&sv_friction);
500 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
501 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
502 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
503 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
504 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
505 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
506 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
507 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
508 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
509 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
510 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
511 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
512 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
513 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
514 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
515 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
516 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
517 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
518 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
519 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
520 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
521 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
522 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
523 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
524 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
525 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
526 Cvar_RegisterVariable (&sv_gravity);
527 Cvar_RegisterVariable (&sv_idealpitchscale);
528 Cvar_RegisterVariable (&sv_jumpstep);
529 Cvar_RegisterVariable (&sv_jumpvelocity);
530 Cvar_RegisterVariable (&sv_maxairspeed);
531 Cvar_RegisterVariable (&sv_maxrate);
532 Cvar_RegisterVariable (&sv_maxspeed);
533 Cvar_RegisterVariable (&sv_maxvelocity);
534 Cvar_RegisterVariable (&sv_nostep);
535 Cvar_RegisterVariable (&sv_playerphysicsqc);
536 Cvar_RegisterVariable (&sv_progs);
537 Cvar_RegisterVariable (&sv_protocolname);
538 Cvar_RegisterVariable (&sv_random_seed);
539 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
540 Cvar_RegisterVariable (&sv_sound_land);
541 Cvar_RegisterVariable (&sv_sound_watersplash);
542 Cvar_RegisterVariable (&sv_stepheight);
543 Cvar_RegisterVariable (&sv_stopspeed);
544 Cvar_RegisterVariable (&sv_wallfriction);
545 Cvar_RegisterVariable (&sv_wateraccelerate);
546 Cvar_RegisterVariable (&sv_waterfriction);
547 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
548 Cvar_RegisterVariable (&sv_warsowbunny_accel);
549 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
550 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
551 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
552 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
553 Cvar_RegisterVariable (&sys_ticrate);
554 Cvar_RegisterVariable (&teamplay);
555 Cvar_RegisterVariable (&timelimit);
557 Cvar_RegisterVariable (&saved1);
558 Cvar_RegisterVariable (&saved2);
559 Cvar_RegisterVariable (&saved3);
560 Cvar_RegisterVariable (&saved4);
561 Cvar_RegisterVariable (&savedgamecfg);
562 Cvar_RegisterVariable (&scratch1);
563 Cvar_RegisterVariable (&scratch2);
564 Cvar_RegisterVariable (&scratch3);
565 Cvar_RegisterVariable (&scratch4);
566 Cvar_RegisterVariable (&temp1);
568 // LordHavoc: Nehahra uses these to pass data around cutscene demos
569 Cvar_RegisterVariable (&nehx00);
570 Cvar_RegisterVariable (&nehx01);
571 Cvar_RegisterVariable (&nehx02);
572 Cvar_RegisterVariable (&nehx03);
573 Cvar_RegisterVariable (&nehx04);
574 Cvar_RegisterVariable (&nehx05);
575 Cvar_RegisterVariable (&nehx06);
576 Cvar_RegisterVariable (&nehx07);
577 Cvar_RegisterVariable (&nehx08);
578 Cvar_RegisterVariable (&nehx09);
579 Cvar_RegisterVariable (&nehx10);
580 Cvar_RegisterVariable (&nehx11);
581 Cvar_RegisterVariable (&nehx12);
582 Cvar_RegisterVariable (&nehx13);
583 Cvar_RegisterVariable (&nehx14);
584 Cvar_RegisterVariable (&nehx15);
585 Cvar_RegisterVariable (&nehx16);
586 Cvar_RegisterVariable (&nehx17);
587 Cvar_RegisterVariable (&nehx18);
588 Cvar_RegisterVariable (&nehx19);
589 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
591 Cvar_RegisterVariable (&sv_autodemo_perclient);
592 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
593 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
595 Cvar_RegisterVariable (&halflifebsp);
597 sv_mempool = Mem_AllocPool("server", 0, NULL);
600 static void SV_SaveEntFile_f(void)
602 if (!sv.active || !sv.worldmodel)
604 Con_Print("Not running a server\n");
607 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
612 =============================================================================
616 =============================================================================
623 Make sure the event gets sent to all clients
626 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
630 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
632 MSG_WriteByte (&sv.datagram, svc_particle);
633 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
634 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
635 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
636 for (i=0 ; i<3 ; i++)
637 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
638 MSG_WriteByte (&sv.datagram, count);
639 MSG_WriteByte (&sv.datagram, color);
640 SV_FlushBroadcastMessages();
647 Make sure the event gets sent to all clients
650 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
652 if (modelindex >= 256 || startframe >= 256)
654 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
656 MSG_WriteByte (&sv.datagram, svc_effect2);
657 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
658 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
659 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
660 MSG_WriteShort (&sv.datagram, modelindex);
661 MSG_WriteShort (&sv.datagram, startframe);
662 MSG_WriteByte (&sv.datagram, framecount);
663 MSG_WriteByte (&sv.datagram, framerate);
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
669 MSG_WriteByte (&sv.datagram, svc_effect);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteByte (&sv.datagram, modelindex);
674 MSG_WriteByte (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
678 SV_FlushBroadcastMessages();
685 Each entity can have eight independant sound sources, like voice,
688 Channel 0 is an auto-allocate channel, the others override anything
689 already running on that entity/channel pair.
691 An attenuation of 0 will play full volume everywhere in the level.
692 Larger attenuations will drop off. (max 4 attenuation)
696 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
698 int sound_num, field_mask, i, ent;
700 if (volume < 0 || volume > 255)
702 Con_Printf ("SV_StartSound: volume = %i\n", volume);
706 if (attenuation < 0 || attenuation > 4)
708 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
712 if (channel < 0 || channel > 7)
714 Con_Printf ("SV_StartSound: channel = %i\n", channel);
718 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
721 // find precache number for sound
722 sound_num = SV_SoundIndex(sample, 1);
726 ent = PRVM_NUM_FOR_EDICT(entity);
729 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
730 field_mask |= SND_VOLUME;
731 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
732 field_mask |= SND_ATTENUATION;
734 field_mask |= SND_LARGEENTITY;
735 if (sound_num >= 256 || channel >= 8)
736 field_mask |= SND_LARGESOUND;
738 // directed messages go only to the entity they are targeted on
739 MSG_WriteByte (&sv.datagram, svc_sound);
740 MSG_WriteByte (&sv.datagram, field_mask);
741 if (field_mask & SND_VOLUME)
742 MSG_WriteByte (&sv.datagram, volume);
743 if (field_mask & SND_ATTENUATION)
744 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
745 if (field_mask & SND_LARGEENTITY)
747 MSG_WriteShort (&sv.datagram, ent);
748 MSG_WriteByte (&sv.datagram, channel);
751 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
752 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
753 MSG_WriteShort (&sv.datagram, sound_num);
755 MSG_WriteByte (&sv.datagram, sound_num);
756 for (i = 0;i < 3;i++)
757 MSG_WriteCoord (&sv.datagram, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
758 SV_FlushBroadcastMessages();
765 Nearly the same logic as SV_StartSound, except an origin
766 instead of an entity is provided and channel is omitted.
768 The entity sent to the client is 0 (world) and the channel
769 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
770 function, therefore the check for it is omitted.
774 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
776 int sound_num, field_mask, i;
778 if (volume < 0 || volume > 255)
780 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
784 if (attenuation < 0 || attenuation > 4)
786 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
790 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
793 // find precache number for sound
794 sound_num = SV_SoundIndex(sample, 1);
799 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
800 field_mask |= SND_VOLUME;
801 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
802 field_mask |= SND_ATTENUATION;
803 if (sound_num >= 256)
804 field_mask |= SND_LARGESOUND;
806 // directed messages go only to the entity they are targeted on
807 MSG_WriteByte (&sv.datagram, svc_sound);
808 MSG_WriteByte (&sv.datagram, field_mask);
809 if (field_mask & SND_VOLUME)
810 MSG_WriteByte (&sv.datagram, volume);
811 if (field_mask & SND_ATTENUATION)
812 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
813 // Always write entnum 0 for the world entity
814 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
815 if (field_mask & SND_LARGESOUND)
816 MSG_WriteShort (&sv.datagram, sound_num);
818 MSG_WriteByte (&sv.datagram, sound_num);
819 for (i = 0;i < 3;i++)
820 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
821 SV_FlushBroadcastMessages();
825 ==============================================================================
829 ==============================================================================
836 Sends the first message from the server to a connected client.
837 This will be sent on the initial connection and upon each server load.
840 void SV_SendServerinfo (client_t *client)
845 // we know that this client has a netconnection and thus is not a bot
847 // edicts get reallocated on level changes, so we need to update it here
848 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
850 // clear cached stuff that depends on the level
851 client->weaponmodel[0] = 0;
852 client->weaponmodelindex = 0;
854 // LordHavoc: clear entityframe tracking
855 client->latestframenum = 0;
857 // initialize the movetime, so a speedhack can't make use of the time before this client joined
858 client->cmd.time = sv.time;
860 if (client->entitydatabase)
861 EntityFrame_FreeDatabase(client->entitydatabase);
862 if (client->entitydatabase4)
863 EntityFrame4_FreeDatabase(client->entitydatabase4);
864 if (client->entitydatabase5)
865 EntityFrame5_FreeDatabase(client->entitydatabase5);
867 memset(client->stats, 0, sizeof(client->stats));
868 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
870 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
872 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
873 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
874 else if (sv.protocol == PROTOCOL_DARKPLACES4)
875 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
877 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
880 // reset csqc entity versions
881 for (i = 0;i < prog->max_edicts;i++)
883 client->csqcentityscope[i] = 0;
884 client->csqcentitysendflags[i] = 0xFFFFFF;
885 client->csqcentityglobalhistory[i] = 0;
887 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
889 client->csqcentityframehistory[i].num = 0;
890 client->csqcentityframehistory[i].framenum = -1;
892 client->csqcnumedicts = 0;
893 client->csqcentityframehistory_next = 0;
895 SZ_Clear (&client->netconnection->message);
896 MSG_WriteByte (&client->netconnection->message, svc_print);
897 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
898 MSG_WriteString (&client->netconnection->message,message);
900 SV_StopDemoRecording(client); // to split up demos into different files
901 if(sv_autodemo_perclient.integer && client->netconnection)
903 char demofile[MAX_OSPATH];
904 char ipaddress[MAX_QPATH];
907 // start a new demo file
908 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
909 for(i = 0; ipaddress[i]; ++i)
910 if(!isalnum(ipaddress[i]))
912 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
914 SV_StartDemoRecording(client, demofile, -1);
917 //[515]: init csprogs according to version of svprogs, check the crc, etc.
918 if (sv.csqc_progname[0])
920 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
921 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
922 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
923 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
924 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
925 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
926 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
928 if(client->sv_demo_file != NULL)
931 static char buf[NET_MAXMESSAGE];
934 sb.data = (unsigned char *) buf;
935 sb.maxsize = sizeof(buf);
937 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
938 SV_WriteDemoMessage(client, &sb, false);
941 //[515]: init stufftext string (it is sent before svc_serverinfo)
942 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
944 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
945 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
949 //if (sv_allowdownloads.integer)
950 // always send the info that the server supports the protocol, even if downloads are forbidden
951 // only because of that, the CSQC exception can work
953 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
954 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
957 // send at this time so it's guaranteed to get executed at the right time
961 host_client = client;
962 Curl_SendRequirements();
966 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
967 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
968 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
970 if (!coop.integer && deathmatch.integer)
971 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
973 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
975 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
977 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
978 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
979 MSG_WriteByte (&client->netconnection->message, 0);
981 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
982 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
983 MSG_WriteByte (&client->netconnection->message, 0);
986 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
987 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
988 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
991 // store this in clientcamera, too
992 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
993 MSG_WriteByte (&client->netconnection->message, svc_setview);
994 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
996 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
997 MSG_WriteByte (&client->netconnection->message, 1);
999 client->spawned = false; // need prespawn, spawn, etc
1000 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1002 // clear movement info until client enters the new level properly
1003 memset(&client->cmd, 0, sizeof(client->cmd));
1004 client->movesequence = 0;
1005 client->movement_highestsequence_seen = 0;
1006 memset(&client->movement_count, 0, sizeof(client->movement_count));
1007 #ifdef NUM_PING_TIMES
1008 for (i = 0;i < NUM_PING_TIMES;i++)
1009 client->ping_times[i] = 0;
1010 client->num_pings = 0;
1014 // allow the client some time to send his keepalives, even if map loading took ages
1015 client->netconnection->timeout = realtime + net_connecttimeout.value;
1022 Initializes a client_t for a new net connection. This will only be called
1023 once for a player each game, not once for each level change.
1026 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1031 client = svs.clients + clientnum;
1033 // set up the client_t
1036 float backupparms[NUM_SPAWN_PARMS];
1037 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1038 memset(client, 0, sizeof(*client));
1039 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1042 memset(client, 0, sizeof(*client));
1043 client->active = true;
1044 client->netconnection = netconnection;
1046 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1048 if(client->netconnection && client->netconnection->crypto.authenticated)
1050 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1051 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1052 client->netconnection->address,
1053 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1054 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1055 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1056 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1060 strlcpy(client->name, "unconnected", sizeof(client->name));
1061 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1062 client->spawned = false;
1063 client->edict = PRVM_EDICT_NUM(clientnum+1);
1064 if (client->netconnection)
1065 client->netconnection->message.allowoverflow = true; // we can catch it
1066 // prepare the unreliable message buffer
1067 client->unreliablemsg.data = client->unreliablemsg_data;
1068 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1069 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1070 client->rate = 1000000000;
1071 // no limits for local player
1072 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1073 client->rate = 1000000000;
1074 client->connecttime = realtime;
1078 // call the progs to get default spawn parms for the new client
1079 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1080 PRVM_serverglobaledict(self) = 0;
1081 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1082 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1083 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1085 // set up the entity for this client (including .colormap, .team, etc)
1086 PRVM_ED_ClearEdict(client->edict);
1089 // don't call SendServerinfo for a fresh botclient because its fields have
1090 // not been set up by the qc yet
1091 if (client->netconnection)
1092 SV_SendServerinfo (client);
1094 client->spawned = true;
1099 ===============================================================================
1103 ===============================================================================
1107 =============================================================================
1109 The PVS must include a small area around the client to allow head bobbing
1110 or other small motion on the client side. Otherwise, a bob might cause an
1111 entity that should be visible to not show up, especially when the bob
1112 crosses a waterline.
1114 =============================================================================
1117 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1120 unsigned int sendflags;
1121 unsigned int version;
1122 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1123 unsigned int customizeentityforclient;
1124 unsigned int sendentity;
1127 vec3_t cullmins, cullmaxs;
1130 // fast path for games that do not use legacy entity networking
1131 // note: still networks clients even if they are legacy
1132 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1133 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1136 // this 2 billion unit check is actually to detect NAN origins
1137 // (we really don't want to send those)
1138 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1141 // EF_NODRAW prevents sending for any reason except for your own
1142 // client, so we must keep all clients in this superset
1143 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1145 // we can omit invisible entities with no effects that are not clients
1146 // LordHavoc: this could kill tags attached to an invisible entity, I
1147 // just hope we never have to support that case
1148 i = (int)PRVM_serveredictfloat(ent, modelindex);
1149 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1152 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1153 glowsize = (unsigned char)bound(0, i, 255);
1154 if (PRVM_serveredictfloat(ent, glow_trail))
1155 flags |= RENDER_GLOWTRAIL;
1156 if (PRVM_serveredictedict(ent, viewmodelforclient))
1157 flags |= RENDER_VIEWMODEL;
1159 v = PRVM_serveredictvector(ent, color);
1161 light[0] = (unsigned short)bound(0, f, 65535);
1163 light[1] = (unsigned short)bound(0, f, 65535);
1165 light[2] = (unsigned short)bound(0, f, 65535);
1166 f = PRVM_serveredictfloat(ent, light_lev);
1167 light[3] = (unsigned short)bound(0, f, 65535);
1168 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1169 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1171 if (gamemode == GAME_TENEBRAE)
1173 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1177 lightpflags |= PFLAGS_FULLDYNAMIC;
1179 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1183 light[0] = (int)(0.2*256);
1184 light[1] = (int)(1.0*256);
1185 light[2] = (int)(0.2*256);
1187 lightpflags |= PFLAGS_FULLDYNAMIC;
1191 specialvisibilityradius = 0;
1192 if (lightpflags & PFLAGS_FULLDYNAMIC)
1193 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1195 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1196 if (flags & RENDER_GLOWTRAIL)
1197 specialvisibilityradius = max(specialvisibilityradius, 100);
1198 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1200 if (effects & EF_BRIGHTFIELD)
1201 specialvisibilityradius = max(specialvisibilityradius, 80);
1202 if (effects & EF_MUZZLEFLASH)
1203 specialvisibilityradius = max(specialvisibilityradius, 100);
1204 if (effects & EF_BRIGHTLIGHT)
1205 specialvisibilityradius = max(specialvisibilityradius, 400);
1206 if (effects & EF_DIMLIGHT)
1207 specialvisibilityradius = max(specialvisibilityradius, 200);
1208 if (effects & EF_RED)
1209 specialvisibilityradius = max(specialvisibilityradius, 200);
1210 if (effects & EF_BLUE)
1211 specialvisibilityradius = max(specialvisibilityradius, 200);
1212 if (effects & EF_FLAME)
1213 specialvisibilityradius = max(specialvisibilityradius, 250);
1214 if (effects & EF_STARDUST)
1215 specialvisibilityradius = max(specialvisibilityradius, 100);
1218 // early culling checks
1219 // (final culling is done by SV_MarkWriteEntityStateToClient)
1220 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1221 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1225 cs->active = ACTIVE_NETWORK;
1226 cs->number = enumber;
1227 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1228 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1230 cs->effects = effects;
1231 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1232 cs->modelindex = modelindex;
1233 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1234 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1235 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1236 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1237 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1238 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1239 cs->customizeentityforclient = customizeentityforclient;
1240 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1241 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1242 cs->glowsize = glowsize;
1244 // don't need to init cs->colormod because the defaultstate did that for us
1245 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1246 v = PRVM_serveredictvector(ent, colormod);
1247 if (VectorLength2(v))
1249 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1250 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1251 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1254 // don't need to init cs->glowmod because the defaultstate did that for us
1255 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1256 v = PRVM_serveredictvector(ent, glowmod);
1257 if (VectorLength2(v))
1259 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1260 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1261 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1264 cs->modelindex = modelindex;
1267 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1271 cs->alpha = (unsigned char)bound(0, i, 255);
1274 f = (PRVM_serveredictfloat(ent, renderamt));
1278 cs->alpha = (unsigned char)bound(0, i, 255);
1282 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1286 cs->scale = (unsigned char)bound(0, i, 255);
1289 cs->glowcolor = 254;
1290 f = PRVM_serveredictfloat(ent, glow_color);
1292 cs->glowcolor = (int)f;
1294 if (PRVM_serveredictfloat(ent, fullbright))
1295 cs->effects |= EF_FULLBRIGHT;
1297 f = PRVM_serveredictfloat(ent, modelflags);
1299 cs->effects |= ((unsigned int)f & 0xff) << 24;
1301 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1302 cs->flags |= RENDER_STEP;
1303 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1304 cs->flags |= RENDER_LOWPRECISION;
1305 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1306 cs->flags |= RENDER_COLORMAPPED;
1307 if (cs->viewmodelforclient)
1308 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1310 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1312 cs->flags |= RENDER_COMPLEXANIMATION;
1313 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1314 cs->skeletonobject = ent->priv.server->skeleton;
1315 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1316 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1317 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1318 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1319 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1320 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1321 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1322 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1323 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1324 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1325 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1326 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1329 cs->light[0] = light[0];
1330 cs->light[1] = light[1];
1331 cs->light[2] = light[2];
1332 cs->light[3] = light[3];
1333 cs->lightstyle = lightstyle;
1334 cs->lightpflags = lightpflags;
1336 cs->specialvisibilityradius = specialvisibilityradius;
1338 // calculate the visible box of this entity (don't use the physics box
1339 // as that is often smaller than a model, and would not count
1340 // specialvisibilityradius)
1341 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1343 float scale = cs->scale * (1.0f / 16.0f);
1344 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1346 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1347 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1349 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1351 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1352 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1356 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1357 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1362 // if there is no model (or it could not be loaded), use the physics box
1363 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1364 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1366 if (specialvisibilityradius)
1368 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1369 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1370 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1371 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1372 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1373 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1376 // calculate center of bbox for network prioritization purposes
1377 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1379 // if culling box has moved, update pvs cluster links
1380 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1382 VectorCopy(cullmins, ent->priv.server->cullmins);
1383 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1384 // a value of -1 for pvs_numclusters indicates that the links are not
1385 // cached, and should be re-tested each time, this is the case if the
1386 // culling box touches too many pvs clusters to store, or if the world
1387 // model does not support FindBoxClusters
1388 ent->priv.server->pvs_numclusters = -1;
1389 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1391 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1392 if (i <= MAX_ENTITYCLUSTERS)
1393 ent->priv.server->pvs_numclusters = i;
1397 // we need to do some csqc entity upkeep here
1398 // get self.SendFlags and clear them
1399 // (to let the QC know that they've been read)
1402 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1403 PRVM_serveredictfloat(ent, SendFlags) = 0;
1404 // legacy self.Version system
1405 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1407 if (sv.csqcentityversion[enumber] != version)
1408 sendflags = 0xFFFFFF;
1409 sv.csqcentityversion[enumber] = version;
1411 // move sendflags into the per-client sendflags
1413 for (i = 0;i < svs.maxclients;i++)
1414 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1415 // mark it as inactive for non-csqc networking
1416 cs->active = ACTIVE_SHARED;
1422 void SV_PrepareEntitiesForSending(void)
1426 // send all entities that touch the pvs
1427 sv.numsendentities = 0;
1428 sv.sendentitiesindex[0] = NULL;
1429 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1430 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1432 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1434 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1435 sv.numsendentities++;
1440 #define MAX_LINEOFSIGHTTRACES 64
1442 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1446 float starttransformed[3], endtransformed[3];
1449 int originalnumtouchedicts;
1450 int numtouchedicts = 0;
1452 matrix4x4_t matrix, imatrix;
1454 prvm_edict_t *touch;
1455 static prvm_edict_t *touchedicts[MAX_EDICTS];
1456 vec3_t boxmins, boxmaxs;
1457 vec3_t clipboxmins, clipboxmaxs;
1458 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1460 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1462 // expand the box a little
1463 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1464 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1465 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1466 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1467 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1468 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1470 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1471 for (traceindex = 1;traceindex < numtraces;traceindex++)
1472 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1474 // calculate sweep box for the entire swarm of traces
1475 VectorCopy(eye, clipboxmins);
1476 VectorCopy(eye, clipboxmaxs);
1477 for (traceindex = 0;traceindex < numtraces;traceindex++)
1479 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1480 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1481 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1482 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1483 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1484 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1487 // get the list of entities in the sweep box
1488 if (sv_cullentities_trace_entityocclusion.integer)
1489 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1490 if (numtouchedicts > MAX_EDICTS)
1492 // this never happens
1493 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1494 numtouchedicts = MAX_EDICTS;
1496 // iterate the entities found in the sweep box and filter them
1497 originalnumtouchedicts = numtouchedicts;
1499 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1501 touch = touchedicts[touchindex];
1502 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1504 model = SV_GetModelFromEdict(touch);
1505 if (!model || !model->brush.TraceLineOfSight)
1507 // skip obviously transparent entities
1508 alpha = PRVM_serveredictfloat(touch, alpha);
1509 if (alpha && alpha < 1)
1511 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1513 touchedicts[numtouchedicts++] = touch;
1516 // now that we have a filtered list of "interesting" entities, fire each
1517 // ray against all of them, this gives us an early-out case when something
1518 // is visible (which it often is)
1520 for (traceindex = 0;traceindex < numtraces;traceindex++)
1522 // check world occlusion
1523 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1524 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1526 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1528 touch = touchedicts[touchindex];
1529 model = SV_GetModelFromEdict(touch);
1530 if(model && model->brush.TraceLineOfSight)
1532 // get the entity matrix
1533 pitchsign = SV_GetPitchSign(touch);
1534 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1535 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1536 // see if the ray hits this entity
1537 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1538 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1539 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1546 // check if the ray was blocked
1547 if (touchindex < numtouchedicts)
1549 // return if the ray was not blocked
1557 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1562 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1564 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1565 sv.writeentitiestoclient_stats_totalentities++;
1567 if (s->customizeentityforclient)
1569 PRVM_serverglobaledict(self) = s->number;
1570 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1571 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1572 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1576 // never reject player
1577 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1579 // check various rejection conditions
1580 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1582 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1584 if (s->effects & EF_NODRAW)
1586 // LordHavoc: only send entities with a model or important effects
1587 if (!s->modelindex && s->specialvisibilityradius == 0)
1590 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1591 // viewmodels don't have visibility checking
1592 if (s->viewmodelforclient)
1594 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1597 else if (s->tagentity)
1599 // tag attached entities simply check their parent
1600 if (!sv.sendentitiesindex[s->tagentity])
1602 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1603 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1606 // always send world submodels in newer protocols because they don't
1607 // generate much traffic (in old protocols they hog bandwidth)
1608 // but only if sv_cullentities_nevercullbmodels is off
1609 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1611 // entity has survived every check so far, check if visible
1612 ed = PRVM_EDICT_NUM(s->number);
1614 // if not touching a visible leaf
1615 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1617 if (ed->priv.server->pvs_numclusters < 0)
1619 // entity too big for clusters list
1620 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1622 sv.writeentitiestoclient_stats_culled_pvs++;
1629 // check cached clusters list
1630 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1631 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1633 if (i == ed->priv.server->pvs_numclusters)
1635 sv.writeentitiestoclient_stats_culled_pvs++;
1641 // or not seen by random tracelines
1642 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1645 s->number <= svs.maxclients
1646 ? sv_cullentities_trace_samples_players.integer
1648 s->specialvisibilityradius
1649 ? sv_cullentities_trace_samples_extra.integer
1650 : sv_cullentities_trace_samples.integer;
1651 float enlarge = sv_cullentities_trace_enlarge.value;
1656 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1657 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1659 if(eyeindex < sv.writeentitiestoclient_numeyes)
1660 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1662 s->number <= svs.maxclients
1663 ? sv_cullentities_trace_delay_players.value
1664 : sv_cullentities_trace_delay.value
1666 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1668 sv.writeentitiestoclient_stats_culled_trace++;
1676 // this just marks it for sending
1677 // FIXME: it would be more efficient to send here, but the entity
1678 // compressor isn't that flexible
1679 sv.writeentitiestoclient_stats_visibleentities++;
1680 sv.sententities[s->number] = sv.sententitiesmark;
1683 #if MAX_LEVELNETWORKEYES > 0
1684 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1685 void SV_AddCameraEyes(void)
1689 static int cameras[MAX_LEVELNETWORKEYES];
1690 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1691 static int eye_levels[MAX_CLIENTNETWORKEYES];
1695 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1698 // check line of sight to portal entities and add them to PVS
1699 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1701 if (!ed->priv.server->free)
1703 if(PRVM_serveredictfunction(ed, camera_transform))
1705 PRVM_serverglobaledict(self) = e;
1706 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1707 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1708 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1709 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1710 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1711 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1713 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1714 cameras[n_cameras] = e;
1716 if(n_cameras >= MAX_LEVELNETWORKEYES)
1726 // i is loop counter, is reset to 0 when an eye got added
1727 // j is camera index to check
1728 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1732 ed = PRVM_EDICT_NUM(cameras[j]);
1733 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1734 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1735 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1736 if(eye_levels[k] <= MAX_EYE_RECURSION)
1738 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1740 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1741 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1742 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1743 sv.writeentitiestoclient_numeyes++;
1752 void SV_AddCameraEyes(void)
1757 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1759 qboolean need_empty = false;
1760 int i, numsendstates, numcsqcsendstates;
1762 prvm_edict_t *camera;
1766 // if there isn't enough space to accomplish anything, skip it
1767 if (msg->cursize + 25 > maxsize)
1770 sv.writeentitiestoclient_msg = msg;
1771 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1773 sv.writeentitiestoclient_stats_culled_pvs = 0;
1774 sv.writeentitiestoclient_stats_culled_trace = 0;
1775 sv.writeentitiestoclient_stats_visibleentities = 0;
1776 sv.writeentitiestoclient_stats_totalentities = 0;
1777 sv.writeentitiestoclient_numeyes = 0;
1780 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1781 camera = PRVM_EDICT_NUM( client->clientcamera );
1782 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1783 sv.writeentitiestoclient_pvsbytes = 0;
1784 // get the PVS values for the eye location, later FatPVS calls will merge
1785 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1786 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1788 // add the eye to a list for SV_CanSeeBox tests
1789 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1790 sv.writeentitiestoclient_numeyes++;
1792 // calculate predicted eye origin for SV_CanSeeBox tests
1793 if (sv_cullentities_trace_prediction.integer)
1795 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1797 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1798 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1800 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1801 sv.writeentitiestoclient_numeyes++;
1803 //if (!sv.writeentitiestoclient_useprediction)
1804 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1809 // build PVS from the new eyes
1810 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1811 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1812 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1814 sv.sententitiesmark++;
1816 for (i = 0;i < sv.numsendentities;i++)
1817 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1820 numcsqcsendstates = 0;
1821 for (i = 0;i < sv.numsendentities;i++)
1823 s = &sv.sendentities[i];
1824 if (sv.sententities[s->number] == sv.sententitiesmark)
1826 if(s->active == ACTIVE_NETWORK)
1828 if (s->exteriormodelforclient)
1830 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1831 s->flags |= RENDER_EXTERIORMODEL;
1833 s->flags &= ~RENDER_EXTERIORMODEL;
1835 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1837 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1838 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1840 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1844 if (sv_cullentities_stats.integer)
1845 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1847 if(client->entitydatabase5)
1848 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1850 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1852 if(client->num_skippedentityframes >= 10)
1853 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1855 if (client->entitydatabase5)
1856 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1857 else if (client->entitydatabase4)
1859 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1860 Protocol_WriteStatsReliable();
1862 else if (client->entitydatabase)
1864 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1865 Protocol_WriteStatsReliable();
1869 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1870 Protocol_WriteStatsReliable();
1874 client->num_skippedentityframes = 0;
1876 ++client->num_skippedentityframes;
1885 static void SV_CleanupEnts (void)
1890 ent = PRVM_NEXT_EDICT(prog->edicts);
1891 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1892 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1897 SV_WriteClientdataToMessage
1901 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1905 prvm_edict_t *other;
1910 float *statsf = (float *)stats;
1914 // send a damage message
1916 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1918 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1919 MSG_WriteByte (msg, svc_damage);
1920 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1921 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1922 for (i=0 ; i<3 ; i++)
1923 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1925 PRVM_serveredictfloat(ent, dmg_take) = 0;
1926 PRVM_serveredictfloat(ent, dmg_save) = 0;
1930 // send the current viewpos offset from the view entity
1932 SV_SetIdealPitch (); // how much to look up / down ideally
1934 // a fixangle might get lost in a dropped packet. Oh well.
1935 if(PRVM_serveredictfloat(ent, fixangle))
1937 // angle fixing was requested by global thinking code...
1938 // so store the current angles for later use
1939 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1940 host_client->fixangle_angles_set = TRUE;
1942 // and clear fixangle for the next frame
1943 PRVM_serveredictfloat(ent, fixangle) = 0;
1946 if (host_client->fixangle_angles_set)
1948 MSG_WriteByte (msg, svc_setangle);
1949 for (i=0 ; i < 3 ; i++)
1950 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1951 host_client->fixangle_angles_set = FALSE;
1954 // stuff the sigil bits into the high bits of items for sbar, or else
1956 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1957 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1959 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1961 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1963 // cache weapon model name and index in client struct to save time
1964 // (this search can be almost 1% of cpu time!)
1965 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1966 if (strcmp(s, client->weaponmodel))
1968 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1969 client->weaponmodelindex = SV_ModelIndex(s, 1);
1972 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1978 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
1979 bits |= SU_ONGROUND;
1980 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
1982 if (PRVM_serveredictfloat(ent, idealpitch))
1983 bits |= SU_IDEALPITCH;
1985 for (i=0 ; i<3 ; i++)
1987 if (PRVM_serveredictvector(ent, punchangle)[i])
1988 bits |= (SU_PUNCH1<<i);
1989 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1991 bits |= (SU_PUNCHVEC1<<i);
1992 if (PRVM_serveredictvector(ent, velocity)[i])
1993 bits |= (SU_VELOCITY1<<i);
1996 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
1998 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1999 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2000 stats[STAT_ITEMS] = items;
2001 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2002 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2003 stats[STAT_WEAPON] = client->weaponmodelindex;
2004 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2005 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2006 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2007 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2008 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2009 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2010 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2011 stats[STAT_VIEWZOOM] = viewzoom;
2012 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2013 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2014 // the QC bumps these itself by sending svc_'s, so we have to keep them
2015 // zero or they'll be corrected by the engine
2016 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2017 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2019 // movement settings for prediction
2020 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2021 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2022 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2023 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2024 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2026 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2027 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2028 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2029 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2030 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2031 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2032 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2033 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2034 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2035 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2036 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2037 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2038 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2039 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2040 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2041 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2042 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2043 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2044 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2045 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2046 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2047 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2048 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2049 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2050 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2051 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2052 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2053 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2054 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2055 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2056 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2057 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2058 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2059 statsf[STAT_TIMELIMIT] = timelimit.value;
2061 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2063 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2065 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2066 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2068 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2069 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2070 if (viewzoom != 255)
2071 bits |= SU_VIEWZOOM;
2076 if (bits >= 16777216)
2080 MSG_WriteByte (msg, svc_clientdata);
2081 MSG_WriteShort (msg, bits);
2082 if (bits & SU_EXTEND1)
2083 MSG_WriteByte(msg, bits >> 16);
2084 if (bits & SU_EXTEND2)
2085 MSG_WriteByte(msg, bits >> 24);
2087 if (bits & SU_VIEWHEIGHT)
2088 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2090 if (bits & SU_IDEALPITCH)
2091 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2093 for (i=0 ; i<3 ; i++)
2095 if (bits & (SU_PUNCH1<<i))
2097 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2098 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2100 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2102 if (bits & (SU_PUNCHVEC1<<i))
2104 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2105 MSG_WriteCoord16i(msg, punchvector[i]);
2107 MSG_WriteCoord32f(msg, punchvector[i]);
2109 if (bits & (SU_VELOCITY1<<i))
2111 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2112 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2114 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2118 if (bits & SU_ITEMS)
2119 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2121 if (sv.protocol == PROTOCOL_DARKPLACES5)
2123 if (bits & SU_WEAPONFRAME)
2124 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2125 if (bits & SU_ARMOR)
2126 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2127 if (bits & SU_WEAPON)
2128 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2129 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2130 MSG_WriteShort (msg, stats[STAT_AMMO]);
2131 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2132 MSG_WriteShort (msg, stats[STAT_NAILS]);
2133 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2134 MSG_WriteShort (msg, stats[STAT_CELLS]);
2135 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2136 if (bits & SU_VIEWZOOM)
2137 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2139 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2141 if (bits & SU_WEAPONFRAME)
2142 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2143 if (bits & SU_ARMOR)
2144 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2145 if (bits & SU_WEAPON)
2147 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2148 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2150 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2152 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2153 MSG_WriteByte (msg, stats[STAT_AMMO]);
2154 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2155 MSG_WriteByte (msg, stats[STAT_NAILS]);
2156 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2157 MSG_WriteByte (msg, stats[STAT_CELLS]);
2158 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2160 for (i = 0;i < 32;i++)
2161 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2163 MSG_WriteByte (msg, i);
2166 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2167 if (bits & SU_VIEWZOOM)
2169 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2170 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2172 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2177 void SV_FlushBroadcastMessages(void)
2181 if (sv.datagram.cursize <= 0)
2183 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2185 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2187 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2188 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2190 SZ_Clear(&sv.datagram);
2193 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2195 // scan the splitpoints to find out how many we can fit in
2196 int numsegments, j, split;
2197 if (!client->unreliablemsg_splitpoints)
2199 // always accept the first one if it's within 1024 bytes, this ensures
2200 // that very big datagrams which are over the rate limit still get
2201 // through, just to keep it working
2202 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2203 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2205 // the first segment gets an exemption from the rate limiting, otherwise
2206 // it could get dropped consistently due to a low rate limit
2207 if (numsegments == 1)
2209 // some will fit, so add the ones that will fit
2210 split = client->unreliablemsg_splitpoint[numsegments-1];
2211 // note this discards ones that were accepted by the segments scan but
2212 // can not fit, such as a really huge first one that will never ever
2213 // fit in a packet...
2214 if (msg->cursize + split <= maxsize)
2215 SZ_Write(msg, client->unreliablemsg.data, split);
2216 // remove the part we sent, keeping any remaining data
2217 client->unreliablemsg.cursize -= split;
2218 if (client->unreliablemsg.cursize > 0)
2219 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2220 // adjust remaining splitpoints
2221 client->unreliablemsg_splitpoints -= numsegments;
2222 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2223 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2227 =======================
2228 SV_SendClientDatagram
2229 =======================
2231 static void SV_SendClientDatagram (client_t *client)
2233 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2235 int stats[MAX_CL_STATS];
2236 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2238 // obey rate limit by limiting packet frequency if the packet size
2240 // (usually this is caused by reliable messages)
2241 if (!NetConn_CanSend(client->netconnection))
2244 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2245 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2246 if (sv_maxrate.integer != maxrate)
2247 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2249 // clientrate determines the 'cleartime' of a packet
2250 // (how long to wait before sending another, based on this packet's size)
2251 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2253 switch (sv.protocol)
2255 case PROTOCOL_QUAKE:
2256 case PROTOCOL_QUAKEDP:
2257 case PROTOCOL_NEHAHRAMOVIE:
2258 case PROTOCOL_NEHAHRABJP:
2259 case PROTOCOL_NEHAHRABJP2:
2260 case PROTOCOL_NEHAHRABJP3:
2261 case PROTOCOL_QUAKEWORLD:
2262 // no packet size limit support on Quake protocols because it just
2263 // causes missing entities/effects
2264 // packets are simply sent less often to obey the rate limit
2268 case PROTOCOL_DARKPLACES1:
2269 case PROTOCOL_DARKPLACES2:
2270 case PROTOCOL_DARKPLACES3:
2271 case PROTOCOL_DARKPLACES4:
2272 // no packet size limit support on DP1-4 protocols because they kick
2273 // the client off if they overflow, and miss effects
2274 // packets are simply sent less often to obey the rate limit
2275 maxsize = sizeof(sv_sendclientdatagram_buf);
2276 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2279 // DP5 and later protocols support packet size limiting which is a
2280 // better method than limiting packet frequency as QW does
2282 // at very low rates (or very small sys_ticrate) the packet size is
2283 // not reduced below 128, but packets may be sent less often
2284 maxsize = (int)(clientrate * sys_ticrate.value);
2285 maxsize = bound(128, maxsize, 1400);
2287 // csqc entities can easily exceed 128 bytes, so disable throttling in
2288 // mods that use csqc (they are likely to use less bandwidth anyway)
2289 if (sv.csqc_progsize > 0)
2294 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2296 // for good singleplayer, send huge packets
2297 maxsize = sizeof(sv_sendclientdatagram_buf);
2298 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2299 // never limit frequency in singleplayer
2300 clientrate = 1000000000;
2303 // while downloading, limit entity updates to half the packet
2304 // (any leftover space will be used for downloading)
2305 if (host_client->download_file)
2308 msg.data = sv_sendclientdatagram_buf;
2309 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2311 msg.allowoverflow = false;
2313 if (host_client->spawned)
2315 // the player is in the game
2316 MSG_WriteByte (&msg, svc_time);
2317 MSG_WriteFloat (&msg, sv.time);
2319 // add the client specific data to the datagram
2320 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2321 // now update the stats[] array using any registered custom fields
2322 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2323 // set host_client->statsdeltabits
2324 Protocol_UpdateClientStats (stats);
2326 // add as many queued unreliable messages (effects) as we can fit
2327 // limit effects to half of the remaining space
2328 if (client->unreliablemsg.cursize)
2329 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2331 // now write as many entities as we can fit, and also sends stats
2332 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2334 else if (realtime > client->keepalivetime)
2336 // the player isn't totally in the game yet
2337 // send small keepalive messages if too much time has passed
2338 // (may also be sending downloads)
2339 client->keepalivetime = realtime + 5;
2340 MSG_WriteChar (&msg, svc_nop);
2343 // if a download is active, see if there is room to fit some download data
2345 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2346 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2348 fs_offset_t downloadstart;
2349 unsigned char data[1400];
2350 downloadstart = FS_Tell(host_client->download_file);
2351 downloadsize = min(downloadsize, (int)sizeof(data));
2352 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2353 // note this sends empty messages if at the end of the file, which is
2354 // necessary to keep the packet loss logic working
2355 // (the last blocks may be lost and need to be re-sent, and that will
2356 // only occur if the client acks the empty end messages, revealing
2357 // a gap in the download progress, causing the last blocks to be
2359 MSG_WriteChar (&msg, svc_downloaddata);
2360 MSG_WriteLong (&msg, downloadstart);
2361 MSG_WriteShort (&msg, downloadsize);
2362 if (downloadsize > 0)
2363 SZ_Write (&msg, data, downloadsize);
2366 // reliable only if none is in progress
2367 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2368 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2370 SV_WriteDemoMessage(client, &msg, false);
2372 // send the datagram
2373 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2374 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2375 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2379 =======================
2380 SV_UpdateToReliableMessages
2381 =======================
2383 static void SV_UpdateToReliableMessages (void)
2392 // check for changes to be sent over the reliable streams
2393 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2395 // update the host_client fields we care about according to the entity fields
2396 host_client->edict = PRVM_EDICT_NUM(i+1);
2399 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2402 // always point the string back at host_client->name to keep it safe
2403 strlcpy (host_client->name, name, sizeof (host_client->name));
2404 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2405 if (strcmp(host_client->old_name, host_client->name))
2407 if (host_client->spawned)
2408 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2409 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2410 // send notification to all clients
2411 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2412 MSG_WriteByte (&sv.reliable_datagram, i);
2413 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2414 SV_WriteNetnameIntoDemo(host_client);
2417 // DP_SV_CLIENTCOLORS
2418 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2419 if (host_client->old_colors != host_client->colors)
2421 host_client->old_colors = host_client->colors;
2422 // send notification to all clients
2423 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2424 MSG_WriteByte (&sv.reliable_datagram, i);
2425 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2428 // NEXUIZ_PLAYERMODEL
2429 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2432 // always point the string back at host_client->name to keep it safe
2433 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2434 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2436 // NEXUIZ_PLAYERSKIN
2437 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2440 // always point the string back at host_client->name to keep it safe
2441 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2442 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2444 // TODO: add an extension name for this [1/17/2008 Black]
2445 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2446 if (clientcamera > 0)
2448 int oldclientcamera = host_client->clientcamera;
2449 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2450 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2451 host_client->clientcamera = clientcamera;
2453 if (oldclientcamera != host_client->clientcamera)
2455 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2456 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2461 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2462 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2463 if(!host_client->spawned && host_client->netconnection)
2464 host_client->frags = -666;
2465 if (host_client->old_frags != host_client->frags)
2467 host_client->old_frags = host_client->frags;
2468 // send notification to all clients
2469 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2470 MSG_WriteByte (&sv.reliable_datagram, i);
2471 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2475 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2476 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2477 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2479 SZ_Clear (&sv.reliable_datagram);
2484 =======================
2485 SV_SendClientMessages
2486 =======================
2488 void SV_SendClientMessages (void)
2490 int i, prepared = false;
2492 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2493 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2495 SV_FlushBroadcastMessages();
2497 // update frags, names, etc
2498 SV_UpdateToReliableMessages();
2500 // build individual updates
2501 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2503 if (!host_client->active)
2505 if (!host_client->netconnection)
2508 if (host_client->netconnection->message.overflowed)
2510 SV_DropClient (true); // if the message couldn't send, kick off
2517 // only prepare entities once per frame
2518 SV_PrepareEntitiesForSending();
2520 SV_SendClientDatagram (host_client);
2523 // clear muzzle flashes
2527 static void SV_StartDownload_f(void)
2529 if (host_client->download_file)
2530 host_client->download_started = true;
2534 * Compression extension negotiation:
2537 * cl_serverextension_download 2
2540 * download <filename> <list of zero or more suppported compressions in order of preference>
2542 * download maps/map1.bsp lzo deflate huffman
2545 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2547 * cl_downloadbegin 123456 maps/map1.bsp deflate
2549 * The server may choose not to compress the file by sending no compression name, like:
2550 * cl_downloadbegin 345678 maps/map1.bsp
2552 * NOTE: the "download" command may only specify compression algorithms if
2553 * cl_serverextension_download is 2!
2554 * If cl_serverextension_download has a different value, the client must
2555 * assume this extension is not supported!
2558 static void Download_CheckExtensions(void)
2561 int argc = Cmd_Argc();
2563 // first reset them all
2564 host_client->download_deflate = false;
2566 for(i = 2; i < argc; ++i)
2568 if(!strcmp(Cmd_Argv(i), "deflate"))
2570 host_client->download_deflate = true;
2576 static void SV_Download_f(void)
2578 const char *whichpack, *whichpack2, *extension;
2579 qboolean is_csqc; // so we need to check only once
2583 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2584 SV_ClientPrintf(" supported extensions: deflate\n");
2588 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2590 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2594 if (host_client->download_file)
2596 // at this point we'll assume the previous download should be aborted
2597 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2598 Host_ClientCommands("\nstopdownload\n");
2600 // close the file and reset variables
2601 FS_Close(host_client->download_file);
2602 host_client->download_file = NULL;
2603 host_client->download_name[0] = 0;
2604 host_client->download_expectedposition = 0;
2605 host_client->download_started = false;
2608 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2610 if (!sv_allowdownloads.integer && !is_csqc)
2612 SV_ClientPrintf("Downloads are disabled on this server\n");
2613 Host_ClientCommands("\nstopdownload\n");
2617 Download_CheckExtensions();
2619 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2620 extension = FS_FileExtension(host_client->download_name);
2622 // host_client is asking to download a specified file
2623 if (developer_extra.integer)
2624 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2628 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2629 extensions[0] = '\0';
2631 if(host_client->download_deflate)
2632 strlcat(extensions, " deflate", sizeof(extensions));
2634 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2636 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2637 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2639 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2641 // no, no space is needed between %s and %s :P
2642 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2644 host_client->download_expectedposition = 0;
2645 host_client->download_started = false;
2646 host_client->sendsignon = true; // make sure this message is sent
2650 if (!FS_FileExists(host_client->download_name))
2652 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2653 Host_ClientCommands("\nstopdownload\n");
2657 // check if the user is trying to download part of registered Quake(r)
2658 whichpack = FS_WhichPack(host_client->download_name);
2659 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2660 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2662 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2663 Host_ClientCommands("\nstopdownload\n");
2667 // check if the server has forbidden archive downloads entirely
2668 if (!sv_allowdownloads_inarchive.integer)
2670 whichpack = FS_WhichPack(host_client->download_name);
2673 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2674 Host_ClientCommands("\nstopdownload\n");
2679 if (!sv_allowdownloads_config.integer)
2681 if (!strcasecmp(extension, "cfg"))
2683 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2684 Host_ClientCommands("\nstopdownload\n");
2689 if (!sv_allowdownloads_dlcache.integer)
2691 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2693 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2694 Host_ClientCommands("\nstopdownload\n");
2699 if (!sv_allowdownloads_archive.integer)
2701 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2703 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2704 Host_ClientCommands("\nstopdownload\n");
2709 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2710 if (!host_client->download_file)
2712 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2713 Host_ClientCommands("\nstopdownload\n");
2717 if (FS_FileSize(host_client->download_file) > 1<<30)
2719 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2720 Host_ClientCommands("\nstopdownload\n");
2721 FS_Close(host_client->download_file);
2722 host_client->download_file = NULL;
2726 if (FS_FileSize(host_client->download_file) < 0)
2728 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2729 Host_ClientCommands("\nstopdownload\n");
2730 FS_Close(host_client->download_file);
2731 host_client->download_file = NULL;
2735 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2738 * we can only do this if we would actually deflate on the fly
2739 * which we do not (yet)!
2741 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2742 extensions[0] = '\0';
2744 if(host_client->download_deflate)
2745 strlcat(extensions, " deflate", sizeof(extensions));
2747 // no, no space is needed between %s and %s :P
2748 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2751 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2753 host_client->download_expectedposition = 0;
2754 host_client->download_started = false;
2755 host_client->sendsignon = true; // make sure this message is sent
2757 // the rest of the download process is handled in SV_SendClientDatagram
2758 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2760 // no svc_downloaddata messages will be sent until sv_startdownload is
2761 // sent by the client
2765 ==============================================================================
2769 ==============================================================================
2778 int SV_ModelIndex(const char *s, int precachemode)
2780 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2781 char filename[MAX_QPATH];
2785 //if (precachemode == 2)
2787 strlcpy(filename, s, sizeof(filename));
2788 for (i = 2;i < limit;i++)
2790 if (!sv.model_precache[i][0])
2794 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2796 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2799 if (precachemode == 1)
2800 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2801 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2802 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2803 if (sv.state != ss_loading)
2805 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2806 MSG_WriteShort(&sv.reliable_datagram, i);
2807 MSG_WriteString(&sv.reliable_datagram, filename);
2811 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2814 if (!strcmp(sv.model_precache[i], filename))
2817 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2827 int SV_SoundIndex(const char *s, int precachemode)
2829 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2830 char filename[MAX_QPATH];
2834 //if (precachemode == 2)
2836 strlcpy(filename, s, sizeof(filename));
2837 for (i = 1;i < limit;i++)
2839 if (!sv.sound_precache[i][0])
2843 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2845 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2848 if (precachemode == 1)
2849 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2850 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2851 if (sv.state != ss_loading)
2853 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2854 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2855 MSG_WriteString(&sv.reliable_datagram, filename);
2859 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2862 if (!strcmp(sv.sound_precache[i], filename))
2865 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2871 SV_ParticleEffectIndex
2875 int SV_ParticleEffectIndex(const char *name)
2877 int i, argc, linenumber, effectnameindex;
2879 fs_offset_t filesize;
2880 unsigned char *filedata;
2882 const char *textstart;
2883 //const char *textend;
2884 char argv[16][1024];
2885 char filename[MAX_QPATH];
2886 if (!sv.particleeffectnamesloaded)
2888 sv.particleeffectnamesloaded = true;
2889 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2890 for (i = 0;i < EFFECT_TOTAL;i++)
2891 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2892 for (filepass = 0;;filepass++)
2895 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2896 else if (filepass == 1)
2897 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2900 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2903 textstart = (const char *)filedata;
2904 //textend = (const char *)filedata + filesize;
2906 for (linenumber = 1;;linenumber++)
2911 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2915 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2919 if (com_token[0] == 0)
2920 break; // if the loop exited and it's not a \n, it's EOF
2923 if (!strcmp(argv[0], "effect"))
2927 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2929 if (sv.particleeffectname[effectnameindex][0])
2931 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2936 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2940 // if we run out of names, abort
2941 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2943 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2952 // search for the name
2953 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2954 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2955 return effectnameindex;
2956 // return 0 if we couldn't find it
2960 dp_model_t *SV_GetModelByIndex(int modelindex)
2962 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2965 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2968 if (!ed || ed->priv.server->free)
2970 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
2971 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2980 static void SV_CreateBaseline (void)
2982 int i, entnum, large;
2983 prvm_edict_t *svent;
2985 // LordHavoc: clear *all* states (note just active ones)
2986 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2988 // get the current server version
2989 svent = PRVM_EDICT_NUM(entnum);
2991 // LordHavoc: always clear state values, whether the entity is in use or not
2992 svent->priv.server->baseline = defaultstate;
2994 if (svent->priv.server->free)
2996 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
2999 // create entity baseline
3000 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3001 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3002 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3003 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3004 if (entnum > 0 && entnum <= svs.maxclients)
3006 svent->priv.server->baseline.colormap = entnum;
3007 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3011 svent->priv.server->baseline.colormap = 0;
3012 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3016 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3019 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3023 // add to the message
3025 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3027 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3028 MSG_WriteShort (&sv.signon, entnum);
3032 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3033 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3035 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3037 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3038 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3042 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3043 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3045 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3046 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3047 for (i=0 ; i<3 ; i++)
3049 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3050 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3059 Load csprogs.dat and comperss it so it doesn't need to be
3060 reloaded on request.
3063 void SV_Prepare_CSQC(void)
3065 fs_offset_t progsize;
3067 if(svs.csqc_progdata)
3069 Con_DPrintf("Unloading old CSQC data.\n");
3070 Mem_Free(svs.csqc_progdata);
3071 if(svs.csqc_progdata_deflated)
3072 Mem_Free(svs.csqc_progdata_deflated);
3075 svs.csqc_progdata = NULL;
3076 svs.csqc_progdata_deflated = NULL;
3078 sv.csqc_progname[0] = 0;
3079 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3083 size_t deflated_size;
3085 sv.csqc_progsize = (int)progsize;
3086 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3087 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3088 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3090 Con_DPrint("Compressing csprogs.dat\n");
3091 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3092 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3093 svs.csqc_progsize_deflated = (int)deflated_size;
3094 if(svs.csqc_progdata_deflated)
3096 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3097 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3100 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3108 Grabs the current state of each client for saving across the
3109 transition to another level
3112 void SV_SaveSpawnparms (void)
3116 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3118 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3120 if (!host_client->active)
3123 // call the progs to get default spawn parms for the new client
3124 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3125 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3126 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3127 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3135 This is called at the start of each level
3139 void SV_SpawnServer (const char *server)
3144 dp_model_t *worldmodel;
3145 char modelname[sizeof(sv.worldname)];
3147 Con_DPrintf("SpawnServer: %s\n", server);
3149 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3151 if (!FS_FileExists(modelname))
3153 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3154 if (!FS_FileExists(modelname))
3156 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3161 if (cls.state != ca_dedicated)
3163 SCR_BeginLoadingPlaque();
3170 World_End(&sv.world);
3171 if(PRVM_serverfunction(SV_Shutdown))
3173 func_t s = PRVM_serverfunction(SV_Shutdown);
3174 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3175 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3180 // free q3 shaders so that any newly downloaded shaders will be active
3181 Mod_FreeQ3Shaders();
3183 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3184 if (!worldmodel || !worldmodel->TraceBox)
3186 Con_Printf("Couldn't load map %s\n", modelname);
3190 Collision_Cache_Reset(true);
3192 // let's not have any servers with no name
3193 if (hostname.string[0] == 0)
3194 Cvar_Set ("hostname", "UNNAMED");
3195 scr_centertime_off = 0;
3197 svs.changelevel_issued = false; // now safe to issue another
3199 // make the map a required file for clients
3200 Curl_ClearRequirements();
3201 Curl_RequireFile(modelname);
3204 // tell all connected clients that we are going to a new level
3209 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3211 if (client->netconnection)
3213 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3214 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3221 NetConn_OpenServerPorts(true);
3225 // make cvars consistant
3228 Cvar_SetValue ("deathmatch", 0);
3229 // LordHavoc: it can be useful to have skills outside the range 0-3...
3230 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3231 //Cvar_SetValue ("skill", (float)current_skill);
3232 current_skill = (int)(skill.value + 0.5);
3235 // set up the new server
3237 memset (&sv, 0, sizeof(sv));
3238 // if running a local client, make sure it doesn't try to access the last
3239 // level's data which is no longer valiud
3242 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3244 if(*sv_random_seed.string)
3246 srand(sv_random_seed.integer);
3247 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3254 // set level base name variables for later use
3255 strlcpy (sv.name, server, sizeof (sv.name));
3256 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3257 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3258 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3259 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3260 Cvar_SetQuick(&sv_worldname, sv.worldname);
3261 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3262 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3264 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3265 if (sv.protocol == PROTOCOL_UNKNOWN)
3268 Protocol_Names(buffer, sizeof(buffer));
3269 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3270 sv.protocol = PROTOCOL_QUAKE;
3275 // load progs to get entity field count
3276 //PR_LoadProgs ( sv_progs.string );
3278 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3279 sv.datagram.cursize = 0;
3280 sv.datagram.data = sv.datagram_buf;
3282 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3283 sv.reliable_datagram.cursize = 0;
3284 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3286 sv.signon.maxsize = sizeof(sv.signon_buf);
3287 sv.signon.cursize = 0;
3288 sv.signon.data = sv.signon_buf;
3290 // leave slots at start for clients only
3291 //prog->num_edicts = svs.maxclients+1;
3293 sv.state = ss_loading;
3294 prog->allowworldwrites = true;
3297 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3300 worldmodel->used = true;
3302 sv.worldmodel = worldmodel;
3303 sv.models[1] = sv.worldmodel;
3306 // clear world interaction links
3308 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3309 World_Start(&sv.world);
3311 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3313 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3314 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3315 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3317 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3318 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3320 if(i < sv.worldmodel->brush.numsubmodels)
3321 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3324 // load the rest of the entities
3326 // AK possible hack since num_edicts is still 0
3327 ent = PRVM_EDICT_NUM(0);
3328 memset (ent->fields.vp, 0, prog->entityfields * 4);
3329 ent->priv.server->free = false;
3330 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3331 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3332 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3333 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3334 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3335 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3336 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3337 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3340 PRVM_serverglobalfloat(coop) = coop.integer;
3342 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3344 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3346 // serverflags are for cross level information (sigils)
3347 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3349 // we need to reset the spawned flag on all connected clients here so that
3350 // their thinks don't run during startup (before PutClientInServer)
3351 // we also need to set up the client entities now
3352 // and we need to set the ->edict pointers to point into the progs edicts
3353 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3355 host_client->spawned = false;
3356 host_client->edict = PRVM_EDICT_NUM(i + 1);
3357 PRVM_ED_ClearEdict(host_client->edict);
3360 // load replacement entity file if found
3361 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3363 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3364 PRVM_ED_LoadFromFile (entities);
3368 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3371 // LordHavoc: clear world angles (to fix e3m3.bsp)
3372 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3374 // all setup is completed, any further precache statements are errors
3375 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3376 prog->allowworldwrites = false;
3378 // run two frames to allow everything to settle
3379 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3380 for (i = 0;i < 2;i++)
3386 if (cls.state == ca_dedicated)
3389 // create a baseline for more efficient communications
3390 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3391 SV_CreateBaseline ();
3393 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3395 // to prevent network timeouts
3396 realtime = Sys_DoubleTime();
3398 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3399 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3401 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3402 if (!host_client->active)
3404 if (host_client->netconnection)
3405 SV_SendServerinfo(host_client);
3409 // if client is a botclient coming from a level change, we need to
3410 // set up client info that normally requires networking
3412 // copy spawn parms out of the client_t
3413 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3414 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3416 // call the spawn function
3417 host_client->clientconnectcalled = true;
3418 PRVM_serverglobalfloat(time) = sv.time;
3419 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3420 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3421 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3422 host_client->spawned = true;
3426 // update the map title cvar
3427 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3428 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3430 Con_DPrint("Server spawned.\n");
3431 NetConn_Heartbeat (2);
3436 /////////////////////////////////////////////////////
3439 static void SV_VM_CB_BeginIncreaseEdicts(void)
3441 // links don't survive the transition, so unlink everything
3442 World_UnlinkAll(&sv.world);
3445 static void SV_VM_CB_EndIncreaseEdicts(void)
3450 // link every entity except world
3451 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3452 if (!ent->priv.server->free)
3456 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3458 // LordHavoc: for consistency set these here
3459 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3461 e->priv.server->move = false; // don't move on first frame
3463 if (num >= 0 && num < svs.maxclients)
3465 // set colormap and team on newly created player entity
3466 PRVM_serveredictfloat(e, colormap) = num + 1;
3467 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3468 // set netname/clientcolors back to client values so that
3469 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3471 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3472 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3473 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3474 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3475 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3476 // Assign netaddress (IP Address, etc)
3477 if(svs.clients[num].netconnection != NULL)
3479 // Acquire Readable Address
3480 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3481 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3484 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3485 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3486 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3488 PRVM_serveredictstring(e, crypto_idfp) = 0;
3489 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3490 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3492 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3493 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3494 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3496 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3497 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3498 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3500 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3501 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3502 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3504 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3508 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3513 World_UnlinkEdict(ed); // unlink from world bsp
3515 PRVM_serveredictstring(ed, model) = 0;
3516 PRVM_serveredictfloat(ed, takedamage) = 0;
3517 PRVM_serveredictfloat(ed, modelindex) = 0;
3518 PRVM_serveredictfloat(ed, colormap) = 0;
3519 PRVM_serveredictfloat(ed, skin) = 0;
3520 PRVM_serveredictfloat(ed, frame) = 0;
3521 VectorClear(PRVM_serveredictvector(ed, origin));
3522 VectorClear(PRVM_serveredictvector(ed, angles));
3523 PRVM_serveredictfloat(ed, nextthink) = -1;
3524 PRVM_serveredictfloat(ed, solid) = 0;
3526 VM_RemoveEdictSkeleton(ed);
3527 World_Physics_RemoveFromEntity(&sv.world, ed);
3528 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3530 // make sure csqc networking is aware of the removed entity
3531 e = PRVM_NUM_FOR_EDICT(ed);
3532 sv.csqcentityversion[e] = 0;
3533 for (i = 0;i < svs.maxclients;i++)
3535 if (svs.clients[i].csqcentityscope[e])
3536 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3537 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3541 static void SV_VM_CB_CountEdicts(void)
3545 int active, models, solid, step;
3547 active = models = solid = step = 0;
3548 for (i=0 ; i<prog->num_edicts ; i++)
3550 ent = PRVM_EDICT_NUM(i);
3551 if (ent->priv.server->free)
3554 if (PRVM_serveredictfloat(ent, solid))
3556 if (PRVM_serveredictstring(ent, model))
3558 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3562 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3563 Con_Printf("active :%3i\n", active);
3564 Con_Printf("view :%3i\n", models);
3565 Con_Printf("touch :%3i\n", solid);
3566 Con_Printf("step :%3i\n", step);
3569 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3571 // remove things from different skill levels or deathmatch
3572 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3574 if (deathmatch.integer)
3576 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3581 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3582 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3583 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3591 static void SV_VM_Setup(void)
3594 PRVM_InitProg( PRVM_SERVERPROG );
3596 // allocate the mempools
3597 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3598 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3599 prog->builtins = vm_sv_builtins;
3600 prog->numbuiltins = vm_sv_numbuiltins;
3601 prog->max_edicts = 512;
3602 if (sv.protocol == PROTOCOL_QUAKE)
3603 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3604 else if (sv.protocol == PROTOCOL_QUAKEDP)
3605 prog->limit_edicts = 2048; // guessing
3606 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3607 prog->limit_edicts = 2048; // guessing!
3608 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3609 prog->limit_edicts = 4096; // guessing!
3611 prog->limit_edicts = MAX_EDICTS;
3612 prog->reserved_edicts = svs.maxclients;
3613 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3614 prog->name = "server";
3615 prog->extensionstring = vm_sv_extensions;
3616 prog->loadintoworld = true;
3618 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3619 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3620 prog->init_edict = SV_VM_CB_InitEdict;
3621 prog->free_edict = SV_VM_CB_FreeEdict;
3622 prog->count_edicts = SV_VM_CB_CountEdicts;
3623 prog->load_edict = SV_VM_CB_LoadEdict;
3624 prog->init_cmd = VM_SV_Cmd_Init;
3625 prog->reset_cmd = VM_SV_Cmd_Reset;
3626 prog->error_cmd = Host_Error;
3627 prog->ExecuteProgram = SVVM_ExecuteProgram;
3629 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3631 // some mods compiled with scrambling compilers lack certain critical
3632 // global names and field names such as "self" and "time" and "nextthink"
3633 // so we have to set these offsets manually, matching the entvars_t
3634 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3635 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3637 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3638 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3639 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3640 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3641 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3642 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3643 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3644 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3645 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3646 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3647 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3648 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3649 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3650 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3651 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3652 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3653 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3654 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3655 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3656 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3657 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3658 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3659 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3660 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3661 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3662 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3663 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3664 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3665 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3714 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3715 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3716 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3717 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3718 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3719 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3720 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3721 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3722 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3723 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3724 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3725 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3726 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3727 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3728 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3729 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3730 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3731 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3732 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3733 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3734 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3735 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3736 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3737 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3738 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3739 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3740 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3741 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3742 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3743 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3758 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3759 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3760 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3761 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3762 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3763 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3764 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3765 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3766 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3767 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3770 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3772 // OP_STATE is always supported on server because we add fields/globals for it
3773 prog->flag |= PRVM_OP_STATE;
3775 VM_CustomStats_Clear();//[515]: csqc
3782 void SV_VM_Begin(void)
3785 PRVM_SetProg( PRVM_SERVERPROG );
3787 PRVM_serverglobalfloat(time) = (float) sv.time;
3790 void SV_VM_End(void)