2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
114 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
115 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors where an object ended up in solid for some reason, supersedes sv_gameplayfix_unstickentities"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
118 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
119 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
120 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
121 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
122 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
123 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
124 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
125 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
126 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
127 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
128 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
129 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "0", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
130 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position, superseded by sv_gameplayfix_nudgeoutofsolid"};
131 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
138 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
139 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
140 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
141 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
142 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
143 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
144 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
145 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
146 cvar_t sv_qcstats = {CF_SERVER, "sv_qcstats", "0", "Disables engine sending of stats 220 and above, for use by certain games such as Xonotic, NOTE: it's strongly recommended that SVQC send correct STAT_MOVEVARS_TICRATE and STAT_MOVEVARS_TIMESCALE"};
147 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
148 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
149 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
150 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
151 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
152 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
153 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
154 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
155 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
156 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
157 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
158 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
159 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
160 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
161 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
162 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
164 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
165 cvar_t sv_maxphysicsframesperserverframe = {CF_SERVER, "sv_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
166 cvar_t sv_lagreporting_always = {CF_SERVER, "sv_lagreporting_always", "0", "report lag even in singleplayer, listen, or an empty dedicated server"};
167 cvar_t sv_lagreporting_strict = {CF_SERVER, "sv_lagreporting_strict", "0", "log any extra frames run to catch up after a holdup (only applies when sv_maxphysicsframesperserverframe > 1)"};
168 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
170 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
171 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
173 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
174 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
176 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
177 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
178 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
179 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
180 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
181 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
182 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
183 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
184 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
185 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
187 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
203 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
204 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
205 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
206 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
207 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
209 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
210 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
211 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
213 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
214 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
215 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
217 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
222 mempool_t *sv_mempool = NULL;
224 extern cvar_t host_timescale;
225 extern float scr_centertime_off;
227 // MUST match effectnameindex_t in client.h
228 static const char *standardeffectnames[EFFECT_TOTAL] =
252 "TE_TEI_BIGEXPLOSION",
268 #define SV_REQFUNCS 0
269 #define sv_reqfuncs NULL
271 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
272 //static const char *sv_reqfuncs[] = {
275 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
277 prvm_required_field_t sv_reqfields[] =
279 #define PRVM_DECLARE_serverglobalfloat(x)
280 #define PRVM_DECLARE_serverglobalvector(x)
281 #define PRVM_DECLARE_serverglobalstring(x)
282 #define PRVM_DECLARE_serverglobaledict(x)
283 #define PRVM_DECLARE_serverglobalfunction(x)
284 #define PRVM_DECLARE_clientglobalfloat(x)
285 #define PRVM_DECLARE_clientglobalvector(x)
286 #define PRVM_DECLARE_clientglobalstring(x)
287 #define PRVM_DECLARE_clientglobaledict(x)
288 #define PRVM_DECLARE_clientglobalfunction(x)
289 #define PRVM_DECLARE_menuglobalfloat(x)
290 #define PRVM_DECLARE_menuglobalvector(x)
291 #define PRVM_DECLARE_menuglobalstring(x)
292 #define PRVM_DECLARE_menuglobaledict(x)
293 #define PRVM_DECLARE_menuglobalfunction(x)
294 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
295 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
296 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
297 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
298 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
299 #define PRVM_DECLARE_clientfieldfloat(x)
300 #define PRVM_DECLARE_clientfieldvector(x)
301 #define PRVM_DECLARE_clientfieldstring(x)
302 #define PRVM_DECLARE_clientfieldedict(x)
303 #define PRVM_DECLARE_clientfieldfunction(x)
304 #define PRVM_DECLARE_menufieldfloat(x)
305 #define PRVM_DECLARE_menufieldvector(x)
306 #define PRVM_DECLARE_menufieldstring(x)
307 #define PRVM_DECLARE_menufieldedict(x)
308 #define PRVM_DECLARE_menufieldfunction(x)
309 #define PRVM_DECLARE_serverfunction(x)
310 #define PRVM_DECLARE_clientfunction(x)
311 #define PRVM_DECLARE_menufunction(x)
312 #define PRVM_DECLARE_field(x)
313 #define PRVM_DECLARE_global(x)
314 #define PRVM_DECLARE_function(x)
315 #include "prvm_offsets.h"
316 #undef PRVM_DECLARE_serverglobalfloat
317 #undef PRVM_DECLARE_serverglobalvector
318 #undef PRVM_DECLARE_serverglobalstring
319 #undef PRVM_DECLARE_serverglobaledict
320 #undef PRVM_DECLARE_serverglobalfunction
321 #undef PRVM_DECLARE_clientglobalfloat
322 #undef PRVM_DECLARE_clientglobalvector
323 #undef PRVM_DECLARE_clientglobalstring
324 #undef PRVM_DECLARE_clientglobaledict
325 #undef PRVM_DECLARE_clientglobalfunction
326 #undef PRVM_DECLARE_menuglobalfloat
327 #undef PRVM_DECLARE_menuglobalvector
328 #undef PRVM_DECLARE_menuglobalstring
329 #undef PRVM_DECLARE_menuglobaledict
330 #undef PRVM_DECLARE_menuglobalfunction
331 #undef PRVM_DECLARE_serverfieldfloat
332 #undef PRVM_DECLARE_serverfieldvector
333 #undef PRVM_DECLARE_serverfieldstring
334 #undef PRVM_DECLARE_serverfieldedict
335 #undef PRVM_DECLARE_serverfieldfunction
336 #undef PRVM_DECLARE_clientfieldfloat
337 #undef PRVM_DECLARE_clientfieldvector
338 #undef PRVM_DECLARE_clientfieldstring
339 #undef PRVM_DECLARE_clientfieldedict
340 #undef PRVM_DECLARE_clientfieldfunction
341 #undef PRVM_DECLARE_menufieldfloat
342 #undef PRVM_DECLARE_menufieldvector
343 #undef PRVM_DECLARE_menufieldstring
344 #undef PRVM_DECLARE_menufieldedict
345 #undef PRVM_DECLARE_menufieldfunction
346 #undef PRVM_DECLARE_serverfunction
347 #undef PRVM_DECLARE_clientfunction
348 #undef PRVM_DECLARE_menufunction
349 #undef PRVM_DECLARE_field
350 #undef PRVM_DECLARE_global
351 #undef PRVM_DECLARE_function
354 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
356 prvm_required_field_t sv_reqglobals[] =
358 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
359 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
360 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
361 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
362 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
363 #define PRVM_DECLARE_clientglobalfloat(x)
364 #define PRVM_DECLARE_clientglobalvector(x)
365 #define PRVM_DECLARE_clientglobalstring(x)
366 #define PRVM_DECLARE_clientglobaledict(x)
367 #define PRVM_DECLARE_clientglobalfunction(x)
368 #define PRVM_DECLARE_menuglobalfloat(x)
369 #define PRVM_DECLARE_menuglobalvector(x)
370 #define PRVM_DECLARE_menuglobalstring(x)
371 #define PRVM_DECLARE_menuglobaledict(x)
372 #define PRVM_DECLARE_menuglobalfunction(x)
373 #define PRVM_DECLARE_serverfieldfloat(x)
374 #define PRVM_DECLARE_serverfieldvector(x)
375 #define PRVM_DECLARE_serverfieldstring(x)
376 #define PRVM_DECLARE_serverfieldedict(x)
377 #define PRVM_DECLARE_serverfieldfunction(x)
378 #define PRVM_DECLARE_clientfieldfloat(x)
379 #define PRVM_DECLARE_clientfieldvector(x)
380 #define PRVM_DECLARE_clientfieldstring(x)
381 #define PRVM_DECLARE_clientfieldedict(x)
382 #define PRVM_DECLARE_clientfieldfunction(x)
383 #define PRVM_DECLARE_menufieldfloat(x)
384 #define PRVM_DECLARE_menufieldvector(x)
385 #define PRVM_DECLARE_menufieldstring(x)
386 #define PRVM_DECLARE_menufieldedict(x)
387 #define PRVM_DECLARE_menufieldfunction(x)
388 #define PRVM_DECLARE_serverfunction(x)
389 #define PRVM_DECLARE_clientfunction(x)
390 #define PRVM_DECLARE_menufunction(x)
391 #define PRVM_DECLARE_field(x)
392 #define PRVM_DECLARE_global(x)
393 #define PRVM_DECLARE_function(x)
394 #include "prvm_offsets.h"
395 #undef PRVM_DECLARE_serverglobalfloat
396 #undef PRVM_DECLARE_serverglobalvector
397 #undef PRVM_DECLARE_serverglobalstring
398 #undef PRVM_DECLARE_serverglobaledict
399 #undef PRVM_DECLARE_serverglobalfunction
400 #undef PRVM_DECLARE_clientglobalfloat
401 #undef PRVM_DECLARE_clientglobalvector
402 #undef PRVM_DECLARE_clientglobalstring
403 #undef PRVM_DECLARE_clientglobaledict
404 #undef PRVM_DECLARE_clientglobalfunction
405 #undef PRVM_DECLARE_menuglobalfloat
406 #undef PRVM_DECLARE_menuglobalvector
407 #undef PRVM_DECLARE_menuglobalstring
408 #undef PRVM_DECLARE_menuglobaledict
409 #undef PRVM_DECLARE_menuglobalfunction
410 #undef PRVM_DECLARE_serverfieldfloat
411 #undef PRVM_DECLARE_serverfieldvector
412 #undef PRVM_DECLARE_serverfieldstring
413 #undef PRVM_DECLARE_serverfieldedict
414 #undef PRVM_DECLARE_serverfieldfunction
415 #undef PRVM_DECLARE_clientfieldfloat
416 #undef PRVM_DECLARE_clientfieldvector
417 #undef PRVM_DECLARE_clientfieldstring
418 #undef PRVM_DECLARE_clientfieldedict
419 #undef PRVM_DECLARE_clientfieldfunction
420 #undef PRVM_DECLARE_menufieldfloat
421 #undef PRVM_DECLARE_menufieldvector
422 #undef PRVM_DECLARE_menufieldstring
423 #undef PRVM_DECLARE_menufieldedict
424 #undef PRVM_DECLARE_menufieldfunction
425 #undef PRVM_DECLARE_serverfunction
426 #undef PRVM_DECLARE_clientfunction
427 #undef PRVM_DECLARE_menufunction
428 #undef PRVM_DECLARE_field
429 #undef PRVM_DECLARE_global
430 #undef PRVM_DECLARE_function
433 static void Host_Timescale_c(cvar_t *var)
435 if(var->value < 0.00001 && var->value != 0)
436 Cvar_SetValueQuick(var, 0);
439 //============================================================================
441 static void SV_AreaStats_f(cmd_state_t *cmd)
443 World_PrintAreaStats(&sv.world, "server");
446 static void SV_ServerOptions (void)
453 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
454 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
455 // if no client is in the executable or -dedicated is specified on
456 // commandline, start a dedicated server
457 i = Sys_CheckParm ("-dedicated");
458 if (i || !cl_available)
460 // check for -dedicated specifying how many players
461 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
462 svs.maxclients = atoi (sys.argv[i+1]);
463 if (Sys_CheckParm ("-listen"))
464 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
465 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
466 Cvar_SetValue(&cvars_all, "sv_public", 1);
468 else if (cl_available)
470 // client exists and not dedicated, check if -listen is specified
471 cls.state = ca_disconnected;
472 i = Sys_CheckParm ("-listen");
475 // default players unless specified
476 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
477 svs.maxclients = atoi (sys.argv[i+1]);
481 // default players in some games, singleplayer in most
482 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
487 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
489 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
491 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
492 Cvar_SetValueQuick(&deathmatch, 1);
502 // init the csqc progs cvars, since they are updated/used by the server code
503 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
504 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
505 extern cvar_t csqc_progcrc;
506 extern cvar_t csqc_progsize;
507 extern cvar_t csqc_usedemoprogs;
509 Cvar_RegisterVariable(&sv_worldmessage);
510 Cvar_RegisterVariable(&sv_worldname);
511 Cvar_RegisterVariable(&sv_worldnamenoextension);
512 Cvar_RegisterVariable(&sv_worldbasename);
514 Cvar_RegisterVariable (&csqc_progname);
515 Cvar_RegisterVariable (&csqc_progcrc);
516 Cvar_RegisterVariable (&csqc_progsize);
517 Cvar_RegisterVariable (&csqc_usedemoprogs);
519 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
520 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
521 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
522 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
524 Cvar_RegisterVariable (&sv_disablenotify);
525 Cvar_RegisterVariable (&coop);
526 Cvar_RegisterVariable (&deathmatch);
527 Cvar_RegisterVariable (&fraglimit);
528 Cvar_RegisterVariable (&gamecfg);
529 Cvar_RegisterVariable (&noexit);
530 Cvar_RegisterVariable (&nomonsters);
531 Cvar_RegisterVariable (&pausable);
532 Cvar_RegisterVariable (&pr_checkextension);
533 Cvar_RegisterVariable (&samelevel);
534 Cvar_RegisterVariable (&skill);
535 Cvar_RegisterVariable (&campaign);
536 Cvar_RegisterVariable (&host_timescale);
537 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
538 Cvar_RegisterVirtual (&host_timescale, "slowmo");
539 Cvar_RegisterVirtual (&host_timescale, "timescale");
540 Cvar_RegisterVariable (&sv_accelerate);
541 Cvar_RegisterVariable (&sv_aim);
542 Cvar_RegisterVariable (&sv_airaccel_qw);
543 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
544 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
545 Cvar_RegisterVariable (&sv_airaccelerate);
546 Cvar_RegisterVariable (&sv_airstopaccelerate);
547 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
548 Cvar_RegisterVariable (&sv_maxairstrafespeed);
549 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
550 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
551 Cvar_RegisterVariable (&sv_aircontrol);
552 Cvar_RegisterVariable (&sv_aircontrol_power);
553 Cvar_RegisterVariable (&sv_aircontrol_penalty);
554 Cvar_RegisterVariable (&sv_allowdownloads);
555 Cvar_RegisterVariable (&sv_allowdownloads_archive);
556 Cvar_RegisterVariable (&sv_allowdownloads_config);
557 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
558 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
559 Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
560 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
561 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
562 Cvar_RegisterVariable (&sv_clmovement_enable);
563 Cvar_RegisterVariable (&sv_clmovement_minping);
564 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
565 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
566 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
567 Cvar_RegisterVariable (&sv_cullentities_pvs);
568 Cvar_RegisterVariable (&sv_cullentities_stats);
569 Cvar_RegisterVariable (&sv_cullentities_trace);
570 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
571 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
572 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
573 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
574 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
575 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
576 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
577 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
578 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
579 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
580 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
581 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
582 Cvar_RegisterVariable (&sv_debugmove);
583 Cvar_RegisterVariable (&sv_echobprint);
584 Cvar_RegisterVariable (&sv_edgefriction);
585 Cvar_RegisterVariable (&sv_entpatch);
586 Cvar_RegisterVariable (&sv_freezenonclients);
587 Cvar_RegisterVariable (&sv_friction);
588 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
589 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
590 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
591 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
592 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
593 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
594 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
595 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
596 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
597 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
598 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
599 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
600 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
601 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
602 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
603 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
604 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
605 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
606 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
607 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
608 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
609 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
610 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
611 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
612 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
613 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
614 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
615 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
616 Cvar_RegisterVariable (&sv_qcstats);
617 Cvar_RegisterVariable (&sv_gravity);
618 Cvar_RegisterVariable (&sv_init_frame_count);
619 Cvar_RegisterVariable (&sv_idealpitchscale);
620 Cvar_RegisterVariable (&sv_jumpstep);
621 Cvar_RegisterVariable (&sv_jumpvelocity);
622 Cvar_RegisterVariable (&sv_legacy_bbox_expand);
623 Cvar_RegisterVariable (&sv_maxairspeed);
624 Cvar_RegisterVariable (&sv_maxrate);
625 Cvar_RegisterVariable (&sv_maxspeed);
626 Cvar_RegisterVariable (&sv_maxvelocity);
627 Cvar_RegisterVariable (&sv_nostep);
628 Cvar_RegisterVariable (&sv_playerphysicsqc);
629 Cvar_RegisterVariable (&sv_progs);
630 Cvar_RegisterVariable (&sv_protocolname);
631 Cvar_RegisterVariable (&sv_random_seed);
632 Cvar_RegisterVariable (&host_limitlocal);
633 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
634 Cvar_RegisterVariable (&sv_sound_land);
635 Cvar_RegisterVariable (&sv_sound_watersplash);
636 Cvar_RegisterVariable (&sv_stepheight);
637 Cvar_RegisterVariable (&sv_stopspeed);
638 Cvar_RegisterVariable (&sv_wallfriction);
639 Cvar_RegisterVariable (&sv_wateraccelerate);
640 Cvar_RegisterVariable (&sv_waterfriction);
641 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
642 Cvar_RegisterVariable (&sv_warsowbunny_accel);
643 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
644 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
645 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
646 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
647 Cvar_RegisterVariable (&sv_areadebug);
649 Cvar_RegisterVariable (&sys_ticrate);
650 Cvar_RegisterVariable (&sv_maxphysicsframesperserverframe);
651 Cvar_RegisterVariable (&sv_lagreporting_always);
652 Cvar_RegisterVariable (&sv_lagreporting_strict);
653 Cvar_RegisterVariable (&sv_threaded);
655 Cvar_RegisterVariable (&teamplay);
656 Cvar_RegisterVariable (&timelimit);
658 Cvar_RegisterVariable (&sv_rollangle);
659 Cvar_RegisterVariable (&sv_rollspeed);
661 Cvar_RegisterVariable (&saved1);
662 Cvar_RegisterVariable (&saved2);
663 Cvar_RegisterVariable (&saved3);
664 Cvar_RegisterVariable (&saved4);
665 Cvar_RegisterVariable (&savedgamecfg);
666 Cvar_RegisterVariable (&scratch1);
667 Cvar_RegisterVariable (&scratch2);
668 Cvar_RegisterVariable (&scratch3);
669 Cvar_RegisterVariable (&scratch4);
670 Cvar_RegisterVariable (&temp1);
672 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
673 Cvar_RegisterVariable (&nehx00);
674 Cvar_RegisterVariable (&nehx01);
675 Cvar_RegisterVariable (&nehx02);
676 Cvar_RegisterVariable (&nehx03);
677 Cvar_RegisterVariable (&nehx04);
678 Cvar_RegisterVariable (&nehx05);
679 Cvar_RegisterVariable (&nehx06);
680 Cvar_RegisterVariable (&nehx07);
681 Cvar_RegisterVariable (&nehx08);
682 Cvar_RegisterVariable (&nehx09);
683 Cvar_RegisterVariable (&nehx10);
684 Cvar_RegisterVariable (&nehx11);
685 Cvar_RegisterVariable (&nehx12);
686 Cvar_RegisterVariable (&nehx13);
687 Cvar_RegisterVariable (&nehx14);
688 Cvar_RegisterVariable (&nehx15);
689 Cvar_RegisterVariable (&nehx16);
690 Cvar_RegisterVariable (&nehx17);
691 Cvar_RegisterVariable (&nehx18);
692 Cvar_RegisterVariable (&nehx19);
693 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
695 Cvar_RegisterVariable (&sv_autodemo_perclient);
696 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
697 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
699 Cvar_RegisterVariable (&halflifebsp);
700 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
701 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
703 Cvar_RegisterVariable (&sv_writepicture_quality);
705 SV_InitOperatorCommands();
706 host.hook.SV_Shutdown = SV_Shutdown;
708 sv_mempool = Mem_AllocPool("server", 0, NULL);
711 Cvar_Callback(&sv_netport);
714 static void SV_SaveEntFile_f(cmd_state_t *cmd)
717 if (!sv.active || !sv.worldmodel)
719 Con_Print("Not running a server\n");
722 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
726 ==============================================================================
730 ==============================================================================
737 Sends the first message from the server to a connected client.
738 This will be sent on the initial connection and upon each server load.
741 void SV_SendServerinfo (client_t *client)
743 prvm_prog_t *prog = SVVM_prog;
748 // we know that this client has a netconnection and thus is not a bot
750 // edicts get reallocated on level changes, so we need to update it here
751 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
753 // clear cached stuff that depends on the level
754 client->weaponmodel[0] = 0;
755 client->weaponmodelindex = 0;
757 // LadyHavoc: clear entityframe tracking
758 client->latestframenum = 0;
760 // initialize the movetime, so a speedhack can't make use of the time before this client joined
761 client->cmd.time = sv.time;
763 if (client->entitydatabase)
764 EntityFrame_FreeDatabase(client->entitydatabase);
765 if (client->entitydatabase4)
766 EntityFrame4_FreeDatabase(client->entitydatabase4);
767 if (client->entitydatabase5)
768 EntityFrame5_FreeDatabase(client->entitydatabase5);
770 memset(client->stats, 0, sizeof(client->stats));
771 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
773 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
775 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
776 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
777 else if (sv.protocol == PROTOCOL_DARKPLACES4)
778 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
780 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
783 // reset csqc entity versions
784 for (i = 0;i < prog->max_edicts;i++)
786 client->csqcentityscope[i] = 0;
787 client->csqcentitysendflags[i] = 0xFFFFFF;
789 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
791 client->csqcentityframehistory[i].num = 0;
792 client->csqcentityframehistory[i].framenum = -1;
794 client->csqcnumedicts = 0;
795 client->csqcentityframehistory_next = 0;
797 SZ_Clear (&client->netconnection->message);
798 MSG_WriteByte (&client->netconnection->message, svc_print);
799 dpsnprintf (message, sizeof (message), "\nServer: %s (progs %i crc)\n", engineversion, prog->filecrc);
800 MSG_WriteString (&client->netconnection->message,message);
802 SV_StopDemoRecording(client); // to split up demos into different files
803 if(sv_autodemo_perclient.integer)
805 char demofile[MAX_OSPATH];
806 char ipaddress[MAX_QPATH];
809 // start a new demo file
810 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
811 for(j = 0; ipaddress[j]; ++j)
812 if(!isalnum(ipaddress[j]))
814 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
816 SV_StartDemoRecording(client, demofile, -1);
819 //[515]: init csprogs according to version of svprogs, check the crc, etc.
820 if (sv.csqc_progname[0])
822 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
823 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
824 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
825 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
826 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
827 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
830 if(client->sv_demo_file != NULL)
833 static char buf[NET_MAXMESSAGE];
836 sb.data = (unsigned char *) buf;
837 sb.maxsize = sizeof(buf);
839 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
840 SV_WriteDemoMessage(client, &sb, false);
843 //[515]: init stufftext string (it is sent before svc_serverinfo)
844 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
846 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
847 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
851 //if (sv_allowdownloads.integer)
852 // always send the info that the server supports the protocol, even if downloads are forbidden
853 // only because of that, the CSQC exception can work
855 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
856 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
859 // send at this time so it's guaranteed to get executed at the right time
863 host_client = client;
864 Curl_SendRequirements();
868 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
869 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
870 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
872 if (!coop.integer && deathmatch.integer)
873 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
875 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
877 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
879 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
880 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
881 MSG_WriteByte (&client->netconnection->message, 0);
883 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
884 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
885 MSG_WriteByte (&client->netconnection->message, 0);
888 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
889 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
890 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
893 // store this in clientcamera, too
894 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
895 MSG_WriteByte (&client->netconnection->message, svc_setview);
896 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
898 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
899 MSG_WriteByte (&client->netconnection->message, 1);
901 client->prespawned = false; // need prespawn, spawn, etc
902 client->spawned = false; // need prespawn, spawn, etc
903 client->begun = false; // need prespawn, spawn, etc
904 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
906 // clear movement info until client enters the new level properly
907 memset(&client->cmd, 0, sizeof(client->cmd));
908 client->movesequence = 0;
909 client->movement_highestsequence_seen = 0;
910 memset(&client->movement_count, 0, sizeof(client->movement_count));
913 // allow the client some time to send his keepalives, even if map loading took ages
914 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
921 Initializes a client_t for a new net connection. This will only be called
922 once for a player each game, not once for each level change.
925 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
927 prvm_prog_t *prog = SVVM_prog;
931 client = svs.clients + clientnum;
933 // set up the client_t
936 float backupparms[NUM_SPAWN_PARMS];
937 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
938 memset(client, 0, sizeof(*client));
939 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
942 memset(client, 0, sizeof(*client));
943 client->active = true;
944 client->netconnection = netconnection;
946 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
948 if(client->netconnection && client->netconnection->crypto.authenticated)
950 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
951 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
952 client->netconnection->address,
953 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
954 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
955 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
956 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
957 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
958 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
962 dp_strlcpy(client->name, "unconnected", sizeof(client->name));
963 dp_strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
964 client->prespawned = false;
965 client->spawned = false;
966 client->begun = false;
967 client->edict = PRVM_EDICT_NUM(clientnum+1);
968 if (client->netconnection)
969 client->netconnection->message.allowoverflow = true; // we can catch it
970 // prepare the unreliable message buffer
971 client->unreliablemsg.data = client->unreliablemsg_data;
972 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
973 // updated by receiving "rate" command from client, this is also the default if not using a DP client
974 client->rate = 1000000000;
975 client->connecttime = host.realtime;
979 // call the progs to get default spawn parms for the new client
980 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
981 PRVM_serverglobalfloat(time) = sv.time;
982 PRVM_serverglobaledict(self) = 0;
983 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
984 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
985 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
987 // set up the entity for this client (including .colormap, .team, etc)
988 PRVM_ED_ClearEdict(prog, client->edict);
991 // don't call SendServerinfo for a fresh botclient because its fields have
992 // not been set up by the qc yet
993 if (client->netconnection)
994 SV_SendServerinfo (client);
996 client->prespawned = client->spawned = client->begun = true;
1000 =====================
1003 Called when the player is getting totally kicked off the host
1004 if (leaving = true), don't bother sending signofs
1005 =====================
1007 void SV_DropClient(qbool leaving, const char *fmt, ... )
1009 prvm_prog_t *prog = SVVM_prog;
1013 char reason[512] = "";
1015 Con_Printf("Client \"%s\" dropped", host_client->name);
1019 va_start(argptr, fmt);
1020 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1023 Con_Printf(" (%s)\n", reason);
1030 SV_StopDemoRecording(host_client);
1032 // make sure edict is not corrupt (from a level change for example)
1033 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1035 if (host_client->netconnection)
1037 // tell the client to be gone
1040 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1041 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1043 memset(&buf, 0, sizeof(buf));
1045 buf.maxsize = sizeof(bufdata);
1046 MSG_WriteByte(&buf, svc_disconnect);
1049 if(sv.protocol == PROTOCOL_DARKPLACES8)
1050 MSG_WriteString(&buf, reason);
1052 SV_ClientPrintf("%s\n", reason);
1054 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1055 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1056 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1060 // call qc ClientDisconnect function
1061 // LadyHavoc: don't call QC if server is dead (avoids recursive
1062 // Host_Error in some mods when they run out of edicts)
1063 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1065 // call the prog function for removing a client
1066 // this will set the body to a dead frame, among other things
1067 int saveSelf = PRVM_serverglobaledict(self);
1068 host_client->clientconnectcalled = false;
1069 PRVM_serverglobalfloat(time) = sv.time;
1070 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1071 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1072 PRVM_serverglobaledict(self) = saveSelf;
1075 if (host_client->netconnection)
1077 // break the net connection
1078 NetConn_Close(host_client->netconnection);
1079 host_client->netconnection = NULL;
1082 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1084 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1086 // if a download is active, close it
1087 if (host_client->download_file)
1089 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1090 FS_Close(host_client->download_file);
1091 host_client->download_file = NULL;
1092 host_client->download_name[0] = 0;
1093 host_client->download_expectedposition = 0;
1094 host_client->download_started = false;
1097 // remove leaving player from scoreboard
1098 host_client->name[0] = 0;
1099 host_client->colors = 0;
1100 host_client->frags = 0;
1101 // send notification to all clients
1102 // get number of client manually just to make sure we get it right...
1103 i = host_client - svs.clients;
1104 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1105 MSG_WriteByte (&sv.reliable_datagram, i);
1106 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1107 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1108 MSG_WriteByte (&sv.reliable_datagram, i);
1109 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1110 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1111 MSG_WriteByte (&sv.reliable_datagram, i);
1112 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1114 // free the client now
1115 if (host_client->entitydatabase)
1116 EntityFrame_FreeDatabase(host_client->entitydatabase);
1117 if (host_client->entitydatabase4)
1118 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1119 if (host_client->entitydatabase5)
1120 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1124 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1125 PRVM_ED_ClearEdict(prog, host_client->edict);
1128 // clear the client struct (this sets active to false)
1129 memset(host_client, 0, sizeof(*host_client));
1131 // update server listing on the master because player count changed
1132 // (which the master uses for filtering empty/full servers)
1133 NetConn_Heartbeat(1);
1137 for (i = 0;i < svs.maxclients;i++)
1138 if (svs.clients[i].active && !svs.clients[i].spawned)
1140 if (i == svs.maxclients)
1142 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1143 sv.paused = sv.loadgame = false; // we're basically done with loading now
1148 static void SV_StartDownload_f(cmd_state_t *cmd)
1150 if (host_client->download_file)
1151 host_client->download_started = true;
1155 * Compression extension negotiation:
1158 * cl_serverextension_download 2
1161 * download <filename> <list of zero or more suppported compressions in order of preference>
1163 * download maps/map1.bsp lzo deflate huffman
1166 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1168 * cl_downloadbegin 123456 maps/map1.bsp deflate
1170 * The server may choose not to compress the file by sending no compression name, like:
1171 * cl_downloadbegin 345678 maps/map1.bsp
1173 * NOTE: the "download" command may only specify compression algorithms if
1174 * cl_serverextension_download is 2!
1175 * If cl_serverextension_download has a different value, the client must
1176 * assume this extension is not supported!
1179 static void Download_CheckExtensions(cmd_state_t *cmd)
1182 int argc = Cmd_Argc(cmd);
1184 // first reset them all
1185 host_client->download_deflate = false;
1187 for(i = 2; i < argc; ++i)
1189 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1191 host_client->download_deflate = true;
1197 static void SV_Download_f(cmd_state_t *cmd)
1199 const char *whichpack, *whichpack2, *extension;
1200 qbool is_csqc; // so we need to check only once
1202 if (Cmd_Argc(cmd) < 2)
1204 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1205 SV_ClientPrintf(" supported extensions: deflate\n");
1209 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1211 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1215 if (host_client->download_file)
1217 // at this point we'll assume the previous download should be aborted
1218 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1219 SV_ClientCommands("\nstopdownload\n");
1221 // close the file and reset variables
1222 FS_Close(host_client->download_file);
1223 host_client->download_file = NULL;
1224 host_client->download_name[0] = 0;
1225 host_client->download_expectedposition = 0;
1226 host_client->download_started = false;
1229 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1231 if (!sv_allowdownloads.integer && !is_csqc)
1233 SV_ClientPrintf("Downloads are disabled on this server\n");
1234 SV_ClientCommands("\nstopdownload\n");
1238 Download_CheckExtensions(cmd);
1240 dp_strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1241 extension = FS_FileExtension(host_client->download_name);
1243 // host_client is asking to download a specified file
1244 if (developer_extra.integer)
1245 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1249 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1250 extensions[0] = '\0';
1252 if(host_client->download_deflate)
1253 dp_strlcat(extensions, " deflate", sizeof(extensions));
1255 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1257 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1258 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1260 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1262 // no, no space is needed between %s and %s :P
1263 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1265 host_client->download_expectedposition = 0;
1266 host_client->download_started = false;
1267 host_client->sendsignon = true; // make sure this message is sent
1271 if (!FS_FileExists(host_client->download_name))
1273 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1274 SV_ClientCommands("\nstopdownload\n");
1278 // check if the user is trying to download part of registered Quake(r)
1279 whichpack = FS_WhichPack(host_client->download_name);
1280 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1281 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1283 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1284 SV_ClientCommands("\nstopdownload\n");
1288 // check if the server has forbidden archive downloads entirely
1289 if (!sv_allowdownloads_inarchive.integer)
1291 whichpack = FS_WhichPack(host_client->download_name);
1294 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1295 SV_ClientCommands("\nstopdownload\n");
1300 if (!sv_allowdownloads_config.integer)
1302 if (!strcasecmp(extension, "cfg"))
1304 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1305 SV_ClientCommands("\nstopdownload\n");
1310 if (!sv_allowdownloads_dlcache.integer)
1312 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1314 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1315 SV_ClientCommands("\nstopdownload\n");
1320 if (!sv_allowdownloads_archive.integer)
1322 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1324 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1325 SV_ClientCommands("\nstopdownload\n");
1330 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1331 if (!host_client->download_file)
1333 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1334 SV_ClientCommands("\nstopdownload\n");
1338 if (FS_FileSize(host_client->download_file) > 1<<30)
1340 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1341 SV_ClientCommands("\nstopdownload\n");
1342 FS_Close(host_client->download_file);
1343 host_client->download_file = NULL;
1347 if (FS_FileSize(host_client->download_file) < 0)
1349 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1350 SV_ClientCommands("\nstopdownload\n");
1351 FS_Close(host_client->download_file);
1352 host_client->download_file = NULL;
1356 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1359 * we can only do this if we would actually deflate on the fly
1360 * which we do not (yet)!
1362 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1363 extensions[0] = '\0';
1365 if(host_client->download_deflate)
1366 strlcat(extensions, " deflate", sizeof(extensions));
1368 // no, no space is needed between %s and %s :P
1369 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1372 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1374 host_client->download_expectedposition = 0;
1375 host_client->download_started = false;
1376 host_client->sendsignon = true; // make sure this message is sent
1378 // the rest of the download process is handled in SV_SendClientDatagram
1379 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1381 // no svc_downloaddata messages will be sent until sv_startdownload is
1382 // sent by the client
1386 ==============================================================================
1390 ==============================================================================
1399 int SV_ModelIndex(const char *s, int precachemode)
1401 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1402 char filename[MAX_QPATH];
1406 //if (precachemode == 2)
1408 dp_strlcpy(filename, s, sizeof(filename));
1409 for (i = 2;i < limit;i++)
1411 if (!sv.model_precache[i][0])
1415 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1417 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1420 if (precachemode == 1)
1421 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1422 dp_strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1423 if (sv.state == ss_loading)
1425 // running from SV_SpawnServer which is launched from the client console command interpreter
1426 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1432 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1433 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1437 // running single threaded, so we can load the model here
1438 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1440 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1441 MSG_WriteShort(&sv.reliable_datagram, i);
1442 MSG_WriteString(&sv.reliable_datagram, filename);
1446 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1449 if (!strcmp(sv.model_precache[i], filename))
1452 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1462 int SV_SoundIndex(const char *s, int precachemode)
1464 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1465 char filename[MAX_QPATH];
1469 //if (precachemode == 2)
1471 dp_strlcpy(filename, s, sizeof(filename));
1472 for (i = 1;i < limit;i++)
1474 if (!sv.sound_precache[i][0])
1478 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1480 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1483 if (precachemode == 1)
1484 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1485 dp_strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1486 if (sv.state != ss_loading)
1488 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1489 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1490 MSG_WriteString(&sv.reliable_datagram, filename);
1494 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1497 if (!strcmp(sv.sound_precache[i], filename))
1500 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1506 SV_ParticleEffectIndex
1510 int SV_ParticleEffectIndex(const char *name)
1512 int i, argc, linenumber, effectnameindex;
1514 fs_offset_t filesize;
1515 unsigned char *filedata;
1517 const char *textstart;
1518 //const char *textend;
1519 char argv[16][1024];
1520 char filename[MAX_QPATH];
1521 if (!sv.particleeffectnamesloaded)
1523 sv.particleeffectnamesloaded = true;
1524 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1525 for (i = 0;i < EFFECT_TOTAL;i++)
1526 dp_strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1527 for (filepass = 0;;filepass++)
1530 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1531 else if (filepass == 1)
1532 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1535 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1538 textstart = (const char *)filedata;
1539 //textend = (const char *)filedata + filesize;
1541 for (linenumber = 1;;linenumber++)
1546 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1550 dp_strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1554 if (com_token[0] == 0)
1555 break; // if the loop exited and it's not a \n, it's EOF
1558 if (!strcmp(argv[0], "effect"))
1562 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1564 if (sv.particleeffectname[effectnameindex][0])
1566 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1571 dp_strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1575 // if we run out of names, abort
1576 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1578 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1587 // search for the name
1588 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1589 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1590 return effectnameindex;
1591 // return 0 if we couldn't find it
1595 model_t *SV_GetModelByIndex(int modelindex)
1597 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1600 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1602 prvm_prog_t *prog = SVVM_prog;
1604 if (!ed || ed->free)
1606 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1607 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1616 static void SV_CreateBaseline (void)
1618 prvm_prog_t *prog = SVVM_prog;
1619 int i, entnum, large;
1620 prvm_edict_t *svent;
1622 // LadyHavoc: clear *all* baselines (not just active ones)
1623 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1625 // get the current server version
1626 svent = PRVM_EDICT_NUM(entnum);
1628 // LadyHavoc: always clear state values, whether the entity is in use or not
1629 svent->priv.server->baseline = defaultstate;
1633 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1636 // create entity baseline
1637 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1638 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1639 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1640 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1641 if (entnum > 0 && entnum <= svs.maxclients)
1643 svent->priv.server->baseline.colormap = entnum;
1644 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1648 svent->priv.server->baseline.colormap = 0;
1649 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1653 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1656 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1660 // add to the message
1662 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1664 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1665 MSG_WriteShort (&sv.signon, entnum);
1669 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1670 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1672 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1674 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1675 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1679 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1680 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1682 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1683 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1684 for (i=0 ; i<3 ; i++)
1686 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1687 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1696 Load csprogs.dat and comperss it so it doesn't need to be
1697 reloaded on request.
1700 static void SV_Prepare_CSQC(void)
1702 fs_offset_t progsize;
1704 if(svs.csqc_progdata)
1706 Con_DPrintf("Unloading old CSQC data.\n");
1707 Mem_Free(svs.csqc_progdata);
1708 if(svs.csqc_progdata_deflated)
1709 Mem_Free(svs.csqc_progdata_deflated);
1712 svs.csqc_progdata = NULL;
1713 svs.csqc_progdata_deflated = NULL;
1715 sv.csqc_progname[0] = 0;
1716 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1720 size_t deflated_size;
1722 sv.csqc_progsize = (int)progsize;
1723 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1724 dp_strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1725 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1727 Con_DPrint("Compressing csprogs.dat\n");
1728 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1729 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1730 svs.csqc_progsize_deflated = (int)deflated_size;
1731 if(svs.csqc_progdata_deflated)
1733 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1734 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1737 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1745 Grabs the current state of each client for saving across the
1746 transition to another level
1749 void SV_SaveSpawnparms (void)
1751 prvm_prog_t *prog = SVVM_prog;
1754 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1756 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1758 if (!host_client->active)
1761 // call the progs to get default spawn parms for the new client
1762 PRVM_serverglobalfloat(time) = sv.time;
1763 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1764 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1765 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1766 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1770 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1771 int SV_IsLocalServer(void)
1773 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1780 This is called at the start of each level
1784 void SV_SpawnServer (const char *map)
1786 prvm_prog_t *prog = SVVM_prog;
1790 model_t *worldmodel;
1791 char modelname[sizeof(sv.worldname)];
1794 Con_Printf("SpawnServer: %s\n", map);
1796 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1798 if (!FS_FileExists(modelname))
1800 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1801 if (!FS_FileExists(modelname))
1803 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1808 // SV_LockThreadMutex();
1810 if(!host_isclient.integer)
1811 Sys_MakeProcessNice();
1814 SCR_BeginLoadingPlaque(false);
1820 World_End(&sv.world);
1821 if(PRVM_serverfunction(SV_Shutdown))
1823 func_t s = PRVM_serverfunction(SV_Shutdown);
1824 PRVM_serverglobalfloat(time) = sv.time;
1825 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1826 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1830 // free q3 shaders so that any newly downloaded shaders will be active
1831 Mod_FreeQ3Shaders();
1833 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1834 if (!worldmodel || !worldmodel->TraceBox)
1836 Con_Printf("Couldn't load map %s\n", modelname);
1838 if(!host_isclient.integer)
1839 Sys_MakeProcessMean();
1841 // SV_UnlockThreadMutex();
1846 Collision_Cache_Reset(true);
1848 // let's not have any servers with no name
1849 if (hostname.string[0] == 0)
1850 Cvar_SetQuick(&hostname, "UNNAMED");
1851 scr_centertime_off = 0;
1853 svs.changelevel_issued = false; // now safe to issue another
1855 // make the map a required file for clients
1856 Curl_ClearRequirements();
1857 Curl_RequireFile(modelname);
1860 // tell all connected clients that we are going to a new level
1865 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1867 if (client->netconnection)
1869 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1870 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1877 NetConn_OpenServerPorts(true);
1881 // make cvars consistant
1886 Cvar_SetValueQuick(&deathmatch, 0);
1887 Cvar_SetValueQuick(&campaign, 0);
1889 else if(!deathmatch.integer)
1890 Cvar_SetValueQuick(&campaign, 1);
1892 Cvar_SetValueQuick(&campaign, 0);
1893 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1894 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1895 //Cvar_SetValue ("skill", (float)current_skill);
1896 current_skill = (int)(skill.value + 0.5);
1899 // set up the new server
1901 memset (&sv, 0, sizeof(sv));
1903 // tell SV_Frame() to reset its timers
1904 sv.spawnframe = host.framecount;
1906 // if running a local client, make sure it doesn't try to access the last
1907 // level's data which is no longer valiud
1910 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1911 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1912 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1914 if(*sv_random_seed.string)
1916 srand(sv_random_seed.integer);
1917 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1924 // set level base name variables for later use
1925 dp_strlcpy (sv.name, map, sizeof (sv.name));
1926 dp_strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1927 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1928 dp_strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1929 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1930 Cvar_SetQuick(&sv_worldname, sv.worldname);
1931 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1932 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1934 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1935 if (sv.protocol == PROTOCOL_UNKNOWN)
1938 Protocol_Names(buffer, sizeof(buffer));
1939 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1940 sv.protocol = PROTOCOL_QUAKE;
1943 // load progs to get entity field count
1944 //PR_LoadProgs ( sv_progs.string );
1946 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1947 sv.datagram.cursize = 0;
1948 sv.datagram.data = sv.datagram_buf;
1950 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1951 sv.reliable_datagram.cursize = 0;
1952 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1954 sv.signon.maxsize = sizeof(sv.signon_buf);
1955 sv.signon.cursize = 0;
1956 sv.signon.data = sv.signon_buf;
1958 // leave slots at start for clients only
1959 //prog->num_edicts = svs.maxclients+1;
1961 sv.state = ss_loading;
1962 prog->allowworldwrites = true;
1968 worldmodel->used = true;
1970 sv.worldmodel = worldmodel;
1971 sv.models[1] = sv.worldmodel;
1974 // clear world interaction links
1976 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1977 World_Start(&sv.world);
1979 dp_strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1981 dp_strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1982 dp_strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1983 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1985 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1986 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1988 if(i < sv.worldmodel->brush.numsubmodels)
1989 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1992 // load the rest of the entities
1994 // AK possible hack since num_edicts is still 0
1995 ent = PRVM_EDICT_NUM(0);
1996 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1998 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1999 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
2000 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
2001 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
2002 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
2003 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
2004 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
2005 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
2008 PRVM_serverglobalfloat(coop) = coop.integer;
2010 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2012 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
2014 // serverflags are for cross level information (sigils)
2015 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2017 // we need to reset the spawned flag on all connected clients here so that
2018 // their thinks don't run during startup (before PutClientInServer)
2019 // we also need to set up the client entities now
2020 // and we need to set the ->edict pointers to point into the progs edicts
2021 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2023 host_client->begun = false;
2024 host_client->edict = PRVM_EDICT_NUM(i + 1);
2025 PRVM_ED_ClearEdict(prog, host_client->edict);
2028 // load replacement entity file if found
2029 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2031 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2032 PRVM_ED_LoadFromFile(prog, entities);
2036 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2039 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2040 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2042 // all setup is completed, any further precache statements are errors
2043 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2044 prog->allowworldwrites = false;
2046 // run two frames to allow everything to settle
2048 for (i = 0;i < sv_init_frame_count.integer;i++)
2054 // Once all init frames have been run, we consider svqc code fully initialized.
2055 prog->inittime = host.realtime;
2057 if(!host_isclient.integer)
2060 // create a baseline for more efficient communications
2061 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2062 SV_CreateBaseline ();
2064 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2066 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2067 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2069 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2070 if (!host_client->active)
2072 if (host_client->netconnection)
2073 SV_SendServerinfo(host_client);
2077 // if client is a botclient coming from a level change, we need to
2078 // set up client info that normally requires networking
2080 // copy spawn parms out of the client_t
2081 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2082 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2084 // call the spawn function
2085 host_client->clientconnectcalled = true;
2086 PRVM_serverglobalfloat(time) = sv.time;
2087 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2088 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2089 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2090 host_client->begun = true;
2094 // update the map title cvar (not related to filename)
2095 Cvar_SetQuick(&sv_worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
2097 Con_Printf("Server spawned.\n");
2098 NetConn_Heartbeat (2);
2100 if(!host_isclient.integer)
2101 Sys_MakeProcessMean();
2103 // SV_UnlockThreadMutex();
2110 This only happens at the end of a game, not between levels
2113 void SV_Shutdown(void)
2115 prvm_prog_t *prog = SVVM_prog;
2118 SV_LockThreadMutex();
2123 Con_DPrintf("SV_Shutdown\n");
2125 NetConn_Heartbeat(2);
2126 NetConn_Heartbeat(2);
2128 // make sure all the clients know we're disconnecting
2129 World_End(&sv.world);
2132 if(PRVM_serverfunction(SV_Shutdown))
2134 func_t s = PRVM_serverfunction(SV_Shutdown);
2135 PRVM_serverglobalfloat(time) = sv.time;
2136 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2137 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2140 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2141 if (host_client->active)
2142 SV_DropClient(false, "Server shutting down"); // server shutdown
2144 NetConn_CloseServerPorts();
2150 memset(&sv, 0, sizeof(sv));
2151 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2153 SV_UnlockThreadMutex();
2156 /////////////////////////////////////////////////////
2159 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2161 // links don't survive the transition, so unlink everything
2162 World_UnlinkAll(&sv.world);
2165 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2170 // link every entity except world
2171 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2176 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2178 // LadyHavoc: for consistency set these here
2179 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2181 e->priv.server->move = false; // don't move on first frame
2183 if (num >= 0 && num < svs.maxclients)
2185 // set colormap and team on newly created player entity
2186 PRVM_serveredictfloat(e, colormap) = num + 1;
2187 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2188 // set netname/clientcolors back to client values so that
2189 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2191 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2192 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2193 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2194 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2195 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2196 // Assign netaddress (IP Address, etc)
2197 if(svs.clients[num].netconnection != NULL)
2199 // Acquire Readable Address
2200 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2201 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2204 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2205 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2206 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2208 PRVM_serveredictstring(e, crypto_idfp) = 0;
2209 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2210 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2211 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2213 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2214 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2215 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2217 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2218 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2219 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2221 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2222 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2223 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2225 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2229 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2234 World_UnlinkEdict(ed); // unlink from world bsp
2236 PRVM_serveredictstring(ed, model) = 0;
2237 PRVM_serveredictfloat(ed, takedamage) = 0;
2238 PRVM_serveredictfloat(ed, modelindex) = 0;
2239 PRVM_serveredictfloat(ed, colormap) = 0;
2240 PRVM_serveredictfloat(ed, skin) = 0;
2241 PRVM_serveredictfloat(ed, frame) = 0;
2242 VectorClear(PRVM_serveredictvector(ed, origin));
2243 VectorClear(PRVM_serveredictvector(ed, angles));
2244 PRVM_serveredictfloat(ed, nextthink) = -1;
2245 PRVM_serveredictfloat(ed, solid) = 0;
2247 VM_RemoveEdictSkeleton(prog, ed);
2249 World_Physics_RemoveFromEntity(&sv.world, ed);
2250 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2252 // make sure csqc networking is aware of the removed entity
2253 e = PRVM_NUM_FOR_EDICT(ed);
2254 sv.csqcentityversion[e] = 0;
2255 for (i = 0;i < svs.maxclients;i++)
2256 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2259 static void SVVM_count_edicts(prvm_prog_t *prog)
2263 int active, models, solid, step;
2265 active = models = solid = step = 0;
2266 for (i=0 ; i<prog->num_edicts ; i++)
2268 ent = PRVM_EDICT_NUM(i);
2272 if (PRVM_serveredictfloat(ent, solid))
2274 if (PRVM_serveredictstring(ent, model))
2276 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2280 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2281 Con_Printf("active :%3i\n", active);
2282 Con_Printf("view :%3i\n", models);
2283 Con_Printf("touch :%3i\n", solid);
2284 Con_Printf("step :%3i\n", step);
2287 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2289 // remove things from different skill levels or deathmatch
2290 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2292 if (deathmatch.integer)
2294 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2299 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2300 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2301 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2309 static void SV_VM_Setup(void)
2311 prvm_prog_t *prog = SVVM_prog;
2312 PRVM_Prog_Init(prog, cmd_local);
2314 // allocate the mempools
2315 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2316 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2317 prog->builtins = vm_sv_builtins;
2318 prog->numbuiltins = vm_sv_numbuiltins;
2319 prog->max_edicts = 512;
2320 if (sv.protocol == PROTOCOL_QUAKE)
2321 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2322 else if (sv.protocol == PROTOCOL_QUAKEDP)
2323 prog->limit_edicts = 2048; // guessing
2324 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2325 prog->limit_edicts = 2048; // guessing!
2326 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2327 prog->limit_edicts = 4096; // guessing!
2329 prog->limit_edicts = MAX_EDICTS;
2330 prog->reserved_edicts = svs.maxclients;
2331 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2332 prog->name = "server";
2333 prog->extensionstring = vm_sv_extensions;
2334 prog->loadintoworld = true;
2336 // all callbacks must be defined (pointers are not checked before calling)
2337 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2338 prog->end_increase_edicts = SVVM_end_increase_edicts;
2339 prog->init_edict = SVVM_init_edict;
2340 prog->free_edict = SVVM_free_edict;
2341 prog->count_edicts = SVVM_count_edicts;
2342 prog->load_edict = SVVM_load_edict;
2343 prog->init_cmd = SVVM_init_cmd;
2344 prog->reset_cmd = SVVM_reset_cmd;
2345 prog->error_cmd = Host_Error;
2346 prog->ExecuteProgram = SVVM_ExecuteProgram;
2348 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2350 // some mods compiled with scrambling compilers lack certain critical
2351 // global names and field names such as "self" and "time" and "nextthink"
2352 // so we have to set these offsets manually, matching the entvars_t
2353 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2354 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2420 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2421 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2422 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2423 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2424 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2425 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2426 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2427 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2428 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2429 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2430 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2431 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2432 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2463 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2464 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2465 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2466 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2467 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2468 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2469 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2470 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2471 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2472 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2473 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2474 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2475 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2476 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2477 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2478 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2479 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2480 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2481 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2482 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2483 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2484 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2485 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2486 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2489 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2491 // OP_STATE is always supported on server because we add fields/globals for it
2492 prog->flag |= PRVM_OP_STATE;
2494 VM_CustomStats_Clear();//[515]: csqc
2499 static void SV_CheckTimeouts(void)
2503 // never timeout loopback connections
2504 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2505 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2506 SV_DropClient(false, "Timed out");
2513 Returns a time report string, for example for
2516 const char *SV_TimingReport(char *buf, size_t buflen)
2518 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", sv.perf_cpuload * 100, sv.perf_lost * 100, sv.perf_offset_avg * 1000, sv.perf_offset_max * 1000, sv.perf_offset_sdev * 1000);
2521 extern cvar_t host_framerate;
2522 double SV_Frame(double time)
2524 static double sv_timer;
2527 qbool reporting = false;
2529 // reset timer after level change
2530 if (host.framecount == sv.spawnframe || host.framecount == sv.spawnframe + 1)
2531 sv_timer = time = host.sleeptime = 0;
2535 sv.perf_acc_sleeptime += host.sleeptime;
2536 sv.perf_acc_realtime += time;
2538 if (sv_lagreporting_always.integer)
2540 else if (cls.state == ca_dedicated)
2542 // Report lag if there's players, so they know it wasn't the network or their machine
2543 for (i = 0; i < svs.maxclients; ++i)
2545 if (svs.clients[i].begun && svs.clients[i].netconnection)
2553 if(sv.perf_acc_realtime > 5)
2555 sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2556 sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2558 if(sv.perf_acc_offset_samples > 0)
2560 sv.perf_offset_max = sv.perf_acc_offset_max;
2561 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2562 sv.perf_offset_sdev = sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg;
2563 sv.perf_offset_sdev = sv.perf_offset_sdev > 0 ? sqrt(sv.perf_offset_sdev) : 0;
2566 if (sv.perf_lost > 0 && reporting)
2567 SV_BroadcastPrintf("\003" CON_WARN "Server lag report: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2569 sv.perf_acc_realtime = sv.perf_acc_sleeptime =
2570 sv.perf_acc_lost = sv.perf_acc_offset =
2571 sv.perf_acc_offset_squared = sv.perf_acc_offset_max =
2572 sv.perf_acc_offset_samples = 0;
2576 * Receive packets on each main loop iteration, as the main loop may
2577 * be undersleeping due to select() detecting a new packet
2581 NetConn_ServerFrame();
2587 * If the accumulator hasn't become positive, don't
2588 * run the frame. Everything that happens before this
2589 * point will happen even if we're sleeping this frame.
2591 if((sv_timer += time) < 0)
2594 // limit the frametime steps to no more than 100ms each
2598 sv.perf_acc_lost += (sv_timer - 0.1);
2602 if (sv.active && sv_timer > 0 && !svs.threaded)
2605 * Execute one or more server frames, with an upper limit on how much
2606 * execution time to spend on server frames to avoid freezing the game if
2607 * the server is overloaded. This execution time limit means the game will
2608 * slow down if the server is taking too long.
2610 int framecount, framelimit = 1;
2611 double advancetime, aborttime = 0;
2613 prvm_prog_t *prog = SVVM_prog;
2615 // run the world state
2616 // don't allow simulation to run too fast or too slow or logic glitches can occur
2618 // stop running server frames if the wall time reaches this value
2619 if (sys_ticrate.value <= 0)
2620 advancetime = sv_timer;
2623 advancetime = sys_ticrate.value;
2624 // listen servers can run multiple server frames per client frame
2625 if (sv_maxphysicsframesperserverframe.integer > 0)
2626 framelimit = sv_maxphysicsframesperserverframe.integer;
2627 aborttime = Sys_DirtyTime() + 0.1;
2630 if(host_timescale.value > 0 && host_timescale.value < 1)
2631 advancetime = min(advancetime, 0.1 / host_timescale.value);
2633 advancetime = min(advancetime, 0.1);
2637 offset = Sys_DirtyTime() - host.dirtytime;
2638 if (offset < 0 || offset >= 1800)
2642 ++sv.perf_acc_offset_samples;
2643 sv.perf_acc_offset += offset;
2644 sv.perf_acc_offset_squared += offset * offset;
2646 if(sv.perf_acc_offset_max < offset)
2647 sv.perf_acc_offset_max = offset;
2650 // only advance time if not paused
2651 // the game also pauses in singleplayer when menu or console is used
2652 sv.frametime = advancetime * host_timescale.value;
2653 if (host_framerate.value)
2654 sv.frametime = host_framerate.value;
2655 if (sv.paused || host.paused)
2658 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2660 sv_timer -= advancetime;
2662 // move things around and think unless paused
2666 // if this server frame took too long, break out of the loop
2667 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2671 if (framecount > 1 && sv_lagreporting_strict.integer && reporting)
2672 SV_BroadcastPrintf(CON_WARN "Server lag report: caught up %.1fms by running %d extra frames\n", advancetime * (framecount - 1) * 1000, framecount - 1);
2674 R_TimeReport("serverphysics");
2676 // send all messages to the clients
2677 SV_SendClientMessages();
2679 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2680 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2681 PRVM_serverglobalfloat(time) = sv.time;
2682 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2685 // send an heartbeat if enough time has passed since the last one
2686 NetConn_Heartbeat(0);
2687 R_TimeReport("servernetwork");
2691 // don't let r_speeds display jump around
2692 R_TimeReport("serverphysics");
2693 R_TimeReport("servernetwork");
2696 // if there is some time remaining from this frame, reset the timer
2700 sv.perf_acc_lost += sv_timer;
2707 static int SV_ThreadFunc(void *voiddata)
2709 prvm_prog_t *prog = SVVM_prog;
2710 qbool playing = false;
2711 double sv_timer = 0;
2712 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2715 sv_realtime = Sys_DirtyTime();
2716 while (!svs.threadstop)
2718 // FIXME: we need to handle Host_Error in the server thread somehow
2719 // if (setjmp(sv_abortframe))
2720 // continue; // something bad happened in the server game
2722 sv_oldrealtime = sv_realtime;
2723 sv_realtime = Sys_DirtyTime();
2724 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2725 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2727 sv_timer += sv_deltarealtime;
2729 sv.perf_acc_realtime += sv_deltarealtime;
2731 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2732 SV_LockThreadMutex();
2734 // Look for clients who have spawned
2737 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2738 if(host_client->begun)
2739 if(host_client->netconnection)
2743 // don't accumulate time for the first 10 seconds of a match
2744 // so things can settle
2745 sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2747 else if(sv.perf_acc_realtime > 5)
2749 sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2750 sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2751 if(sv.perf_acc_offset_samples > 0)
2753 sv.perf_offset_max = sv.perf_acc_offset_max;
2754 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2755 sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
2757 if(sv.perf_lost > 0 && developer_extra.integer)
2759 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2760 sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2766 NetConn_ServerFrame();
2770 // if the accumulators haven't become positive yet, wait a while
2773 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2774 sv.perf_acc_sleeptime += Sys_Sleep(-sv_timer);
2778 if (sv.active && sv_timer > 0)
2780 // execute one server frame
2784 if (sys_ticrate.value <= 0)
2785 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2787 advancetime = sys_ticrate.value;
2791 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2792 ++sv.perf_acc_offset_samples;
2793 sv.perf_acc_offset += offset;
2794 sv.perf_acc_offset_squared += offset * offset;
2795 if(sv.perf_acc_offset_max < offset)
2796 sv.perf_acc_offset_max = offset;
2799 // only advance time if not paused
2800 // the game also pauses in singleplayer when menu or console is used
2801 sv.frametime = advancetime * host_timescale.value;
2802 if (host_framerate.value)
2803 sv.frametime = host_framerate.value;
2804 if (sv.paused || host.paused)
2807 sv_timer -= advancetime;
2809 // move things around and think unless paused
2813 // send all messages to the clients
2814 SV_SendClientMessages();
2816 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2818 PRVM_serverglobalfloat(time) = sv.time;
2819 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2820 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2823 // send an heartbeat if enough time has passed since the last one
2824 NetConn_Heartbeat(0);
2828 // we're back to safe code now
2829 SV_UnlockThreadMutex();
2831 // if there is some time remaining from this frame, reset the timers
2834 sv.perf_acc_lost += sv_timer;
2841 void SV_StartThread(void)
2843 if (!sv_threaded.integer || !Thread_HasThreads())
2845 svs.threaded = true;
2846 svs.threadstop = false;
2847 svs.threadmutex = Thread_CreateMutex();
2848 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2851 void SV_StopThread(void)
2855 svs.threadstop = true;
2856 Thread_WaitThread(svs.thread, 0);
2857 Thread_DestroyMutex(svs.threadmutex);
2858 svs.threaded = false;