2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
211 mempool_t *sv_mempool = NULL;
213 extern cvar_t host_timescale;
214 extern float scr_centertime_off;
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
241 "TE_TEI_BIGEXPLOSION",
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
266 prvm_required_field_t sv_reqfields[] =
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
345 prvm_required_field_t sv_reqglobals[] =
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
422 static void Host_Timescale_c(cvar_t *var)
424 if(var->value < 0.00001 && var->value != 0)
425 Cvar_SetValueQuick(var, 0);
428 //============================================================================
430 static void SV_AreaStats_f(cmd_state_t *cmd)
432 World_PrintAreaStats(&sv.world, "server");
442 // init the csqc progs cvars, since they are updated/used by the server code
443 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
444 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
445 extern cvar_t csqc_progcrc;
446 extern cvar_t csqc_progsize;
447 extern cvar_t csqc_usedemoprogs;
449 Cvar_RegisterVariable(&sv_worldmessage);
450 Cvar_RegisterVariable(&sv_worldname);
451 Cvar_RegisterVariable(&sv_worldnamenoextension);
452 Cvar_RegisterVariable(&sv_worldbasename);
454 Cvar_RegisterVariable (&csqc_progname);
455 Cvar_RegisterVariable (&csqc_progcrc);
456 Cvar_RegisterVariable (&csqc_progsize);
457 Cvar_RegisterVariable (&csqc_usedemoprogs);
459 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
460 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
461 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
462 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
464 Cvar_RegisterVariable (&sv_disablenotify);
465 Cvar_RegisterVariable (&coop);
466 Cvar_RegisterVariable (&deathmatch);
467 Cvar_RegisterVariable (&fraglimit);
468 Cvar_RegisterVariable (&gamecfg);
469 Cvar_RegisterVariable (&noexit);
470 Cvar_RegisterVariable (&nomonsters);
471 Cvar_RegisterVariable (&pausable);
472 Cvar_RegisterVariable (&pr_checkextension);
473 Cvar_RegisterVariable (&samelevel);
474 Cvar_RegisterVariable (&skill);
475 Cvar_RegisterVariable (&host_timescale);
476 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
477 Cvar_RegisterAlias (&host_timescale, "slowmo");
478 Cvar_RegisterAlias (&host_timescale, "timescale");
479 Cvar_RegisterVariable (&sv_accelerate);
480 Cvar_RegisterVariable (&sv_aim);
481 Cvar_RegisterVariable (&sv_airaccel_qw);
482 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
483 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
484 Cvar_RegisterVariable (&sv_airaccelerate);
485 Cvar_RegisterVariable (&sv_airstopaccelerate);
486 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
487 Cvar_RegisterVariable (&sv_maxairstrafespeed);
488 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
489 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
490 Cvar_RegisterVariable (&sv_aircontrol);
491 Cvar_RegisterVariable (&sv_aircontrol_power);
492 Cvar_RegisterVariable (&sv_aircontrol_penalty);
493 Cvar_RegisterVariable (&sv_allowdownloads);
494 Cvar_RegisterVariable (&sv_allowdownloads_archive);
495 Cvar_RegisterVariable (&sv_allowdownloads_config);
496 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
497 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
498 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
499 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
500 Cvar_RegisterVariable (&sv_clmovement_enable);
501 Cvar_RegisterVariable (&sv_clmovement_minping);
502 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
503 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
504 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
505 Cvar_RegisterVariable (&sv_cullentities_pvs);
506 Cvar_RegisterVariable (&sv_cullentities_stats);
507 Cvar_RegisterVariable (&sv_cullentities_trace);
508 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
509 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
510 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
511 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
512 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
513 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
514 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
515 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
516 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
517 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
518 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
519 Cvar_RegisterVariable (&sv_debugmove);
520 Cvar_RegisterVariable (&sv_echobprint);
521 Cvar_RegisterVariable (&sv_edgefriction);
522 Cvar_RegisterVariable (&sv_entpatch);
523 Cvar_RegisterVariable (&sv_freezenonclients);
524 Cvar_RegisterVariable (&sv_friction);
525 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
526 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
527 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
528 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
529 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
530 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
531 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
532 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
533 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
534 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
535 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
536 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
537 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
538 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
539 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
540 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
541 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
542 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
543 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
544 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
545 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
546 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
547 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
548 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
549 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
550 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
551 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
552 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
553 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
554 Cvar_RegisterVariable (&sv_gravity);
555 Cvar_RegisterVariable (&sv_init_frame_count);
556 Cvar_RegisterVariable (&sv_idealpitchscale);
557 Cvar_RegisterVariable (&sv_jumpstep);
558 Cvar_RegisterVariable (&sv_jumpvelocity);
559 Cvar_RegisterVariable (&sv_maxairspeed);
560 Cvar_RegisterVariable (&sv_maxrate);
561 Cvar_RegisterVariable (&sv_maxspeed);
562 Cvar_RegisterVariable (&sv_maxvelocity);
563 Cvar_RegisterVariable (&sv_nostep);
564 Cvar_RegisterVariable (&sv_playerphysicsqc);
565 Cvar_RegisterVariable (&sv_progs);
566 Cvar_RegisterVariable (&sv_protocolname);
567 Cvar_RegisterVariable (&sv_random_seed);
568 Cvar_RegisterVariable (&host_limitlocal);
569 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
570 Cvar_RegisterVariable (&sv_sound_land);
571 Cvar_RegisterVariable (&sv_sound_watersplash);
572 Cvar_RegisterVariable (&sv_stepheight);
573 Cvar_RegisterVariable (&sv_stopspeed);
574 Cvar_RegisterVariable (&sv_wallfriction);
575 Cvar_RegisterVariable (&sv_wateraccelerate);
576 Cvar_RegisterVariable (&sv_waterfriction);
577 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
578 Cvar_RegisterVariable (&sv_warsowbunny_accel);
579 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
580 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
581 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
582 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
583 Cvar_RegisterVariable (&sv_areadebug);
584 Cvar_RegisterVariable (&sys_ticrate);
585 Cvar_RegisterVariable (&teamplay);
586 Cvar_RegisterVariable (&timelimit);
587 Cvar_RegisterVariable (&sv_threaded);
589 Cvar_RegisterVariable (&sv_rollangle);
590 Cvar_RegisterVariable (&sv_rollspeed);
592 Cvar_RegisterVariable (&saved1);
593 Cvar_RegisterVariable (&saved2);
594 Cvar_RegisterVariable (&saved3);
595 Cvar_RegisterVariable (&saved4);
596 Cvar_RegisterVariable (&savedgamecfg);
597 Cvar_RegisterVariable (&scratch1);
598 Cvar_RegisterVariable (&scratch2);
599 Cvar_RegisterVariable (&scratch3);
600 Cvar_RegisterVariable (&scratch4);
601 Cvar_RegisterVariable (&temp1);
603 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
604 Cvar_RegisterVariable (&nehx00);
605 Cvar_RegisterVariable (&nehx01);
606 Cvar_RegisterVariable (&nehx02);
607 Cvar_RegisterVariable (&nehx03);
608 Cvar_RegisterVariable (&nehx04);
609 Cvar_RegisterVariable (&nehx05);
610 Cvar_RegisterVariable (&nehx06);
611 Cvar_RegisterVariable (&nehx07);
612 Cvar_RegisterVariable (&nehx08);
613 Cvar_RegisterVariable (&nehx09);
614 Cvar_RegisterVariable (&nehx10);
615 Cvar_RegisterVariable (&nehx11);
616 Cvar_RegisterVariable (&nehx12);
617 Cvar_RegisterVariable (&nehx13);
618 Cvar_RegisterVariable (&nehx14);
619 Cvar_RegisterVariable (&nehx15);
620 Cvar_RegisterVariable (&nehx16);
621 Cvar_RegisterVariable (&nehx17);
622 Cvar_RegisterVariable (&nehx18);
623 Cvar_RegisterVariable (&nehx19);
624 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
626 Cvar_RegisterVariable (&sv_autodemo_perclient);
627 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
628 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
630 Cvar_RegisterVariable (&halflifebsp);
631 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
632 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
634 SV_InitOperatorCommands();
636 sv_mempool = Mem_AllocPool("server", 0, NULL);
639 static void SV_SaveEntFile_f(cmd_state_t *cmd)
642 if (!sv.active || !sv.worldmodel)
644 Con_Print("Not running a server\n");
647 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
651 ==============================================================================
655 ==============================================================================
662 Sends the first message from the server to a connected client.
663 This will be sent on the initial connection and upon each server load.
666 void SV_SendServerinfo (client_t *client)
668 prvm_prog_t *prog = SVVM_prog;
673 // we know that this client has a netconnection and thus is not a bot
675 // edicts get reallocated on level changes, so we need to update it here
676 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
678 // clear cached stuff that depends on the level
679 client->weaponmodel[0] = 0;
680 client->weaponmodelindex = 0;
682 // LadyHavoc: clear entityframe tracking
683 client->latestframenum = 0;
685 // initialize the movetime, so a speedhack can't make use of the time before this client joined
686 client->cmd.time = sv.time;
688 if (client->entitydatabase)
689 EntityFrame_FreeDatabase(client->entitydatabase);
690 if (client->entitydatabase4)
691 EntityFrame4_FreeDatabase(client->entitydatabase4);
692 if (client->entitydatabase5)
693 EntityFrame5_FreeDatabase(client->entitydatabase5);
695 memset(client->stats, 0, sizeof(client->stats));
696 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
698 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
700 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
701 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
702 else if (sv.protocol == PROTOCOL_DARKPLACES4)
703 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
705 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
708 // reset csqc entity versions
709 for (i = 0;i < prog->max_edicts;i++)
711 client->csqcentityscope[i] = 0;
712 client->csqcentitysendflags[i] = 0xFFFFFF;
714 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
716 client->csqcentityframehistory[i].num = 0;
717 client->csqcentityframehistory[i].framenum = -1;
719 client->csqcnumedicts = 0;
720 client->csqcentityframehistory_next = 0;
722 SZ_Clear (&client->netconnection->message);
723 MSG_WriteByte (&client->netconnection->message, svc_print);
724 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
725 MSG_WriteString (&client->netconnection->message,message);
727 SV_StopDemoRecording(client); // to split up demos into different files
728 if(sv_autodemo_perclient.integer)
730 char demofile[MAX_OSPATH];
731 char ipaddress[MAX_QPATH];
734 // start a new demo file
735 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
736 for(j = 0; ipaddress[j]; ++j)
737 if(!isalnum(ipaddress[j]))
739 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
741 SV_StartDemoRecording(client, demofile, -1);
744 //[515]: init csprogs according to version of svprogs, check the crc, etc.
745 if (sv.csqc_progname[0])
747 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
748 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
749 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
750 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
751 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
752 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
753 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
755 if(client->sv_demo_file != NULL)
758 static char buf[NET_MAXMESSAGE];
761 sb.data = (unsigned char *) buf;
762 sb.maxsize = sizeof(buf);
764 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
765 SV_WriteDemoMessage(client, &sb, false);
768 //[515]: init stufftext string (it is sent before svc_serverinfo)
769 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
771 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
772 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
776 //if (sv_allowdownloads.integer)
777 // always send the info that the server supports the protocol, even if downloads are forbidden
778 // only because of that, the CSQC exception can work
780 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
781 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
784 // send at this time so it's guaranteed to get executed at the right time
788 host_client = client;
789 Curl_SendRequirements();
793 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
794 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
795 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
797 if (!coop.integer && deathmatch.integer)
798 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
800 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
802 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
804 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
805 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
806 MSG_WriteByte (&client->netconnection->message, 0);
808 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
809 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
810 MSG_WriteByte (&client->netconnection->message, 0);
813 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
814 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
815 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
818 // store this in clientcamera, too
819 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
820 MSG_WriteByte (&client->netconnection->message, svc_setview);
821 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
823 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
824 MSG_WriteByte (&client->netconnection->message, 1);
826 client->prespawned = false; // need prespawn, spawn, etc
827 client->spawned = false; // need prespawn, spawn, etc
828 client->begun = false; // need prespawn, spawn, etc
829 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
831 // clear movement info until client enters the new level properly
832 memset(&client->cmd, 0, sizeof(client->cmd));
833 client->movesequence = 0;
834 client->movement_highestsequence_seen = 0;
835 memset(&client->movement_count, 0, sizeof(client->movement_count));
836 #ifdef NUM_PING_TIMES
837 for (i = 0;i < NUM_PING_TIMES;i++)
838 client->ping_times[i] = 0;
839 client->num_pings = 0;
843 // allow the client some time to send his keepalives, even if map loading took ages
844 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
851 Initializes a client_t for a new net connection. This will only be called
852 once for a player each game, not once for each level change.
855 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
857 prvm_prog_t *prog = SVVM_prog;
861 client = svs.clients + clientnum;
863 // set up the client_t
866 float backupparms[NUM_SPAWN_PARMS];
867 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
868 memset(client, 0, sizeof(*client));
869 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
872 memset(client, 0, sizeof(*client));
873 client->active = true;
874 client->netconnection = netconnection;
876 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
878 if(client->netconnection && client->netconnection->crypto.authenticated)
880 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
881 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
882 client->netconnection->address,
883 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
884 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
885 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
886 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
887 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
888 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
892 strlcpy(client->name, "unconnected", sizeof(client->name));
893 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
894 client->prespawned = false;
895 client->spawned = false;
896 client->begun = false;
897 client->edict = PRVM_EDICT_NUM(clientnum+1);
898 if (client->netconnection)
899 client->netconnection->message.allowoverflow = true; // we can catch it
900 // prepare the unreliable message buffer
901 client->unreliablemsg.data = client->unreliablemsg_data;
902 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
903 // updated by receiving "rate" command from client, this is also the default if not using a DP client
904 client->rate = 1000000000;
905 client->connecttime = host.realtime;
909 // call the progs to get default spawn parms for the new client
910 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
911 PRVM_serverglobalfloat(time) = sv.time;
912 PRVM_serverglobaledict(self) = 0;
913 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
914 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
915 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
917 // set up the entity for this client (including .colormap, .team, etc)
918 PRVM_ED_ClearEdict(prog, client->edict);
921 // don't call SendServerinfo for a fresh botclient because its fields have
922 // not been set up by the qc yet
923 if (client->netconnection)
924 SV_SendServerinfo (client);
926 client->prespawned = client->spawned = client->begun = true;
930 =====================
933 Called when the player is getting totally kicked off the host
934 if (crash = true), don't bother sending signofs
935 =====================
937 void SV_DropClient(qbool crash)
939 prvm_prog_t *prog = SVVM_prog;
941 Con_Printf("Client \"%s\" dropped\n", host_client->name);
943 SV_StopDemoRecording(host_client);
945 // make sure edict is not corrupt (from a level change for example)
946 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
948 if (host_client->netconnection)
950 // tell the client to be gone
953 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
954 unsigned char bufdata[8];
956 memset(&buf, 0, sizeof(buf));
958 buf.maxsize = sizeof(bufdata);
959 MSG_WriteByte(&buf, svc_disconnect);
960 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
961 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
962 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
966 // call qc ClientDisconnect function
967 // LadyHavoc: don't call QC if server is dead (avoids recursive
968 // Host_Error in some mods when they run out of edicts)
969 if (host_client->clientconnectcalled && sv.active && host_client->edict)
971 // call the prog function for removing a client
972 // this will set the body to a dead frame, among other things
973 int saveSelf = PRVM_serverglobaledict(self);
974 host_client->clientconnectcalled = false;
975 PRVM_serverglobalfloat(time) = sv.time;
976 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
977 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
978 PRVM_serverglobaledict(self) = saveSelf;
981 if (host_client->netconnection)
983 // break the net connection
984 NetConn_Close(host_client->netconnection);
985 host_client->netconnection = NULL;
988 // if a download is active, close it
989 if (host_client->download_file)
991 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
992 FS_Close(host_client->download_file);
993 host_client->download_file = NULL;
994 host_client->download_name[0] = 0;
995 host_client->download_expectedposition = 0;
996 host_client->download_started = false;
999 // remove leaving player from scoreboard
1000 host_client->name[0] = 0;
1001 host_client->colors = 0;
1002 host_client->frags = 0;
1003 // send notification to all clients
1004 // get number of client manually just to make sure we get it right...
1005 i = host_client - svs.clients;
1006 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1007 MSG_WriteByte (&sv.reliable_datagram, i);
1008 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1009 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1010 MSG_WriteByte (&sv.reliable_datagram, i);
1011 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1012 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1013 MSG_WriteByte (&sv.reliable_datagram, i);
1014 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1016 // free the client now
1017 if (host_client->entitydatabase)
1018 EntityFrame_FreeDatabase(host_client->entitydatabase);
1019 if (host_client->entitydatabase4)
1020 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1021 if (host_client->entitydatabase5)
1022 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1026 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1027 PRVM_ED_ClearEdict(prog, host_client->edict);
1030 // clear the client struct (this sets active to false)
1031 memset(host_client, 0, sizeof(*host_client));
1033 // update server listing on the master because player count changed
1034 // (which the master uses for filtering empty/full servers)
1035 NetConn_Heartbeat(1);
1039 for (i = 0;i < svs.maxclients;i++)
1040 if (svs.clients[i].active && !svs.clients[i].spawned)
1042 if (i == svs.maxclients)
1044 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1045 sv.paused = sv.loadgame = false; // we're basically done with loading now
1050 static void SV_StartDownload_f(cmd_state_t *cmd)
1052 if (host_client->download_file)
1053 host_client->download_started = true;
1057 * Compression extension negotiation:
1060 * cl_serverextension_download 2
1063 * download <filename> <list of zero or more suppported compressions in order of preference>
1065 * download maps/map1.bsp lzo deflate huffman
1068 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1070 * cl_downloadbegin 123456 maps/map1.bsp deflate
1072 * The server may choose not to compress the file by sending no compression name, like:
1073 * cl_downloadbegin 345678 maps/map1.bsp
1075 * NOTE: the "download" command may only specify compression algorithms if
1076 * cl_serverextension_download is 2!
1077 * If cl_serverextension_download has a different value, the client must
1078 * assume this extension is not supported!
1081 static void Download_CheckExtensions(cmd_state_t *cmd)
1084 int argc = Cmd_Argc(cmd);
1086 // first reset them all
1087 host_client->download_deflate = false;
1089 for(i = 2; i < argc; ++i)
1091 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1093 host_client->download_deflate = true;
1099 static void SV_Download_f(cmd_state_t *cmd)
1101 const char *whichpack, *whichpack2, *extension;
1102 qbool is_csqc; // so we need to check only once
1104 if (Cmd_Argc(cmd) < 2)
1106 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1107 SV_ClientPrintf(" supported extensions: deflate\n");
1111 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1113 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1117 if (host_client->download_file)
1119 // at this point we'll assume the previous download should be aborted
1120 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1121 SV_ClientCommands("\nstopdownload\n");
1123 // close the file and reset variables
1124 FS_Close(host_client->download_file);
1125 host_client->download_file = NULL;
1126 host_client->download_name[0] = 0;
1127 host_client->download_expectedposition = 0;
1128 host_client->download_started = false;
1131 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1133 if (!sv_allowdownloads.integer && !is_csqc)
1135 SV_ClientPrintf("Downloads are disabled on this server\n");
1136 SV_ClientCommands("\nstopdownload\n");
1140 Download_CheckExtensions(cmd);
1142 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1143 extension = FS_FileExtension(host_client->download_name);
1145 // host_client is asking to download a specified file
1146 if (developer_extra.integer)
1147 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1151 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1152 extensions[0] = '\0';
1154 if(host_client->download_deflate)
1155 strlcat(extensions, " deflate", sizeof(extensions));
1157 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1159 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1160 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1162 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1164 // no, no space is needed between %s and %s :P
1165 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1167 host_client->download_expectedposition = 0;
1168 host_client->download_started = false;
1169 host_client->sendsignon = true; // make sure this message is sent
1173 if (!FS_FileExists(host_client->download_name))
1175 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1176 SV_ClientCommands("\nstopdownload\n");
1180 // check if the user is trying to download part of registered Quake(r)
1181 whichpack = FS_WhichPack(host_client->download_name);
1182 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1183 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1185 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1186 SV_ClientCommands("\nstopdownload\n");
1190 // check if the server has forbidden archive downloads entirely
1191 if (!sv_allowdownloads_inarchive.integer)
1193 whichpack = FS_WhichPack(host_client->download_name);
1196 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1197 SV_ClientCommands("\nstopdownload\n");
1202 if (!sv_allowdownloads_config.integer)
1204 if (!strcasecmp(extension, "cfg"))
1206 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1207 SV_ClientCommands("\nstopdownload\n");
1212 if (!sv_allowdownloads_dlcache.integer)
1214 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1216 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1217 SV_ClientCommands("\nstopdownload\n");
1222 if (!sv_allowdownloads_archive.integer)
1224 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1226 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1227 SV_ClientCommands("\nstopdownload\n");
1232 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1233 if (!host_client->download_file)
1235 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1236 SV_ClientCommands("\nstopdownload\n");
1240 if (FS_FileSize(host_client->download_file) > 1<<30)
1242 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1243 SV_ClientCommands("\nstopdownload\n");
1244 FS_Close(host_client->download_file);
1245 host_client->download_file = NULL;
1249 if (FS_FileSize(host_client->download_file) < 0)
1251 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1252 SV_ClientCommands("\nstopdownload\n");
1253 FS_Close(host_client->download_file);
1254 host_client->download_file = NULL;
1258 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1261 * we can only do this if we would actually deflate on the fly
1262 * which we do not (yet)!
1264 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1265 extensions[0] = '\0';
1267 if(host_client->download_deflate)
1268 strlcat(extensions, " deflate", sizeof(extensions));
1270 // no, no space is needed between %s and %s :P
1271 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1274 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1276 host_client->download_expectedposition = 0;
1277 host_client->download_started = false;
1278 host_client->sendsignon = true; // make sure this message is sent
1280 // the rest of the download process is handled in SV_SendClientDatagram
1281 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1283 // no svc_downloaddata messages will be sent until sv_startdownload is
1284 // sent by the client
1288 ==============================================================================
1292 ==============================================================================
1301 int SV_ModelIndex(const char *s, int precachemode)
1303 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
1304 char filename[MAX_QPATH];
1308 //if (precachemode == 2)
1310 strlcpy(filename, s, sizeof(filename));
1311 for (i = 2;i < limit;i++)
1313 if (!sv.model_precache[i][0])
1317 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1319 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1322 if (precachemode == 1)
1323 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1324 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1325 if (sv.state == ss_loading)
1327 // running from SV_SpawnServer which is launched from the client console command interpreter
1328 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1334 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1335 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1339 // running single threaded, so we can load the model here
1340 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1342 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1343 MSG_WriteShort(&sv.reliable_datagram, i);
1344 MSG_WriteString(&sv.reliable_datagram, filename);
1348 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1351 if (!strcmp(sv.model_precache[i], filename))
1354 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1364 int SV_SoundIndex(const char *s, int precachemode)
1366 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
1367 char filename[MAX_QPATH];
1371 //if (precachemode == 2)
1373 strlcpy(filename, s, sizeof(filename));
1374 for (i = 1;i < limit;i++)
1376 if (!sv.sound_precache[i][0])
1380 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1382 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1385 if (precachemode == 1)
1386 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1387 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1388 if (sv.state != ss_loading)
1390 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1391 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1392 MSG_WriteString(&sv.reliable_datagram, filename);
1396 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1399 if (!strcmp(sv.sound_precache[i], filename))
1402 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1408 SV_ParticleEffectIndex
1412 int SV_ParticleEffectIndex(const char *name)
1414 int i, argc, linenumber, effectnameindex;
1416 fs_offset_t filesize;
1417 unsigned char *filedata;
1419 const char *textstart;
1420 //const char *textend;
1421 char argv[16][1024];
1422 char filename[MAX_QPATH];
1423 if (!sv.particleeffectnamesloaded)
1425 sv.particleeffectnamesloaded = true;
1426 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1427 for (i = 0;i < EFFECT_TOTAL;i++)
1428 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1429 for (filepass = 0;;filepass++)
1432 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1433 else if (filepass == 1)
1434 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1437 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1440 textstart = (const char *)filedata;
1441 //textend = (const char *)filedata + filesize;
1443 for (linenumber = 1;;linenumber++)
1448 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1452 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1456 if (com_token[0] == 0)
1457 break; // if the loop exited and it's not a \n, it's EOF
1460 if (!strcmp(argv[0], "effect"))
1464 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1466 if (sv.particleeffectname[effectnameindex][0])
1468 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1473 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1477 // if we run out of names, abort
1478 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1480 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1489 // search for the name
1490 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1491 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1492 return effectnameindex;
1493 // return 0 if we couldn't find it
1497 dp_model_t *SV_GetModelByIndex(int modelindex)
1499 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1502 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1504 prvm_prog_t *prog = SVVM_prog;
1506 if (!ed || ed->priv.server->free)
1508 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1509 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1518 static void SV_CreateBaseline (void)
1520 prvm_prog_t *prog = SVVM_prog;
1521 int i, entnum, large;
1522 prvm_edict_t *svent;
1524 // LadyHavoc: clear *all* baselines (not just active ones)
1525 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1527 // get the current server version
1528 svent = PRVM_EDICT_NUM(entnum);
1530 // LadyHavoc: always clear state values, whether the entity is in use or not
1531 svent->priv.server->baseline = defaultstate;
1533 if (svent->priv.server->free)
1535 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1538 // create entity baseline
1539 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1540 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1541 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1542 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1543 if (entnum > 0 && entnum <= svs.maxclients)
1545 svent->priv.server->baseline.colormap = entnum;
1546 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1550 svent->priv.server->baseline.colormap = 0;
1551 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1555 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1558 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1562 // add to the message
1564 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1566 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1567 MSG_WriteShort (&sv.signon, entnum);
1571 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1572 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1574 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1576 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1577 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1581 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1582 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1584 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1585 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1586 for (i=0 ; i<3 ; i++)
1588 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1589 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1598 Load csprogs.dat and comperss it so it doesn't need to be
1599 reloaded on request.
1602 static void SV_Prepare_CSQC(void)
1604 fs_offset_t progsize;
1606 if(svs.csqc_progdata)
1608 Con_DPrintf("Unloading old CSQC data.\n");
1609 Mem_Free(svs.csqc_progdata);
1610 if(svs.csqc_progdata_deflated)
1611 Mem_Free(svs.csqc_progdata_deflated);
1614 svs.csqc_progdata = NULL;
1615 svs.csqc_progdata_deflated = NULL;
1617 sv.csqc_progname[0] = 0;
1618 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1622 size_t deflated_size;
1624 sv.csqc_progsize = (int)progsize;
1625 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1626 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1627 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1629 Con_DPrint("Compressing csprogs.dat\n");
1630 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1631 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1632 svs.csqc_progsize_deflated = (int)deflated_size;
1633 if(svs.csqc_progdata_deflated)
1635 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1636 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1639 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1647 Grabs the current state of each client for saving across the
1648 transition to another level
1651 void SV_SaveSpawnparms (void)
1653 prvm_prog_t *prog = SVVM_prog;
1656 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1658 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1660 if (!host_client->active)
1663 // call the progs to get default spawn parms for the new client
1664 PRVM_serverglobalfloat(time) = sv.time;
1665 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1666 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1667 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1668 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1672 qbool SV_IsLocalServer(void)
1674 if(host_isclient.integer && host_client && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1683 This is called at the start of each level
1687 void SV_SpawnServer (const char *map)
1689 prvm_prog_t *prog = SVVM_prog;
1693 dp_model_t *worldmodel;
1694 char modelname[sizeof(sv.worldname)];
1697 Con_Printf("SpawnServer: %s\n", map);
1699 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1701 if (!FS_FileExists(modelname))
1703 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1704 if (!FS_FileExists(modelname))
1706 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1711 // SV_LockThreadMutex();
1713 if(!host_isclient.integer)
1714 Sys_MakeProcessNice();
1717 SCR_BeginLoadingPlaque(false);
1724 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1726 if (client->netconnection)
1728 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1729 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1732 World_End(&sv.world);
1733 if(PRVM_serverfunction(SV_Shutdown))
1735 func_t s = PRVM_serverfunction(SV_Shutdown);
1736 PRVM_serverglobalfloat(time) = sv.time;
1737 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1738 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1742 // free q3 shaders so that any newly downloaded shaders will be active
1743 Mod_FreeQ3Shaders();
1745 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1746 if (!worldmodel || !worldmodel->TraceBox)
1748 Con_Printf("Couldn't load map %s\n", modelname);
1750 if(!host_isclient.integer)
1751 Sys_MakeProcessMean();
1753 // SV_UnlockThreadMutex();
1758 Collision_Cache_Reset(true);
1760 // let's not have any servers with no name
1761 if (hostname.string[0] == 0)
1762 Cvar_SetQuick(&hostname, "UNNAMED");
1763 scr_centertime_off = 0;
1765 svs.changelevel_issued = false; // now safe to issue another
1767 // make the map a required file for clients
1768 Curl_ClearRequirements();
1769 Curl_RequireFile(modelname);
1772 // tell all connected clients that we are going to a new level
1775 NetConn_OpenServerPorts(true);
1778 // make cvars consistant
1781 Cvar_SetValueQuick(&deathmatch, 0);
1782 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1783 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1784 //Cvar_SetValue ("skill", (float)current_skill);
1785 current_skill = (int)(skill.value + 0.5);
1788 // set up the new server
1790 memset (&sv, 0, sizeof(sv));
1791 // if running a local client, make sure it doesn't try to access the last
1792 // level's data which is no longer valiud
1795 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1796 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1797 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1799 if(*sv_random_seed.string)
1801 srand(sv_random_seed.integer);
1802 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1809 // set level base name variables for later use
1810 strlcpy (sv.name, map, sizeof (sv.name));
1811 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1812 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1813 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1814 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1815 Cvar_SetQuick(&sv_worldname, sv.worldname);
1816 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1817 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1819 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1820 if (sv.protocol == PROTOCOL_UNKNOWN)
1823 Protocol_Names(buffer, sizeof(buffer));
1824 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1825 sv.protocol = PROTOCOL_QUAKE;
1828 // load progs to get entity field count
1829 //PR_LoadProgs ( sv_progs.string );
1831 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1832 sv.datagram.cursize = 0;
1833 sv.datagram.data = sv.datagram_buf;
1835 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1836 sv.reliable_datagram.cursize = 0;
1837 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1839 sv.signon.maxsize = sizeof(sv.signon_buf);
1840 sv.signon.cursize = 0;
1841 sv.signon.data = sv.signon_buf;
1843 // leave slots at start for clients only
1844 //prog->num_edicts = svs.maxclients+1;
1846 sv.state = ss_loading;
1847 prog->allowworldwrites = true;
1853 worldmodel->used = true;
1855 sv.worldmodel = worldmodel;
1856 sv.models[1] = sv.worldmodel;
1859 // clear world interaction links
1861 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1862 World_Start(&sv.world);
1864 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1866 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1867 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1868 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1870 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1871 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1873 if(i < sv.worldmodel->brush.numsubmodels)
1874 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1877 // load the rest of the entities
1879 // AK possible hack since num_edicts is still 0
1880 ent = PRVM_EDICT_NUM(0);
1881 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1882 ent->priv.server->free = false;
1883 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1884 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1885 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1886 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1887 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1888 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1889 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1890 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1893 PRVM_serverglobalfloat(coop) = coop.integer;
1895 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1897 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1899 // serverflags are for cross level information (sigils)
1900 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1902 // we need to reset the spawned flag on all connected clients here so that
1903 // their thinks don't run during startup (before PutClientInServer)
1904 // we also need to set up the client entities now
1905 // and we need to set the ->edict pointers to point into the progs edicts
1906 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1908 host_client->begun = false;
1909 host_client->edict = PRVM_EDICT_NUM(i + 1);
1910 PRVM_ED_ClearEdict(prog, host_client->edict);
1913 // load replacement entity file if found
1914 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1916 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1917 PRVM_ED_LoadFromFile(prog, entities);
1921 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1924 // LadyHavoc: clear world angles (to fix e3m3.bsp)
1925 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
1927 // all setup is completed, any further precache statements are errors
1928 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1929 prog->allowworldwrites = false;
1931 // run two frames to allow everything to settle
1933 for (i = 0;i < sv_init_frame_count.integer;i++)
1939 // Once all init frames have been run, we consider svqc code fully initialized.
1940 prog->inittime = host.realtime;
1942 if(!host_isclient.integer)
1945 // create a baseline for more efficient communications
1946 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1947 SV_CreateBaseline ();
1949 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1951 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1952 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1954 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
1955 if (!host_client->active)
1957 if (host_client->netconnection)
1958 SV_SendServerinfo(host_client);
1962 // if client is a botclient coming from a level change, we need to
1963 // set up client info that normally requires networking
1965 // copy spawn parms out of the client_t
1966 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1967 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
1969 // call the spawn function
1970 host_client->clientconnectcalled = true;
1971 PRVM_serverglobalfloat(time) = sv.time;
1972 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1973 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
1974 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
1975 host_client->begun = true;
1979 // update the map title cvar
1980 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
1981 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
1983 Con_Printf("Server spawned.\n");
1984 NetConn_Heartbeat (2);
1986 if(!host_isclient.integer)
1987 Sys_MakeProcessMean();
1989 // SV_UnlockThreadMutex();
1996 This only happens at the end of a game, not between levels
1999 void SV_Shutdown(void)
2001 prvm_prog_t *prog = SVVM_prog;
2004 Con_DPrintf("SV_Shutdown\n");
2009 NetConn_Heartbeat(2);
2010 NetConn_Heartbeat(2);
2012 // make sure all the clients know we're disconnecting
2013 World_End(&sv.world);
2016 if(PRVM_serverfunction(SV_Shutdown))
2018 func_t s = PRVM_serverfunction(SV_Shutdown);
2019 PRVM_serverglobalfloat(time) = sv.time;
2020 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2021 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2024 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2025 if (host_client->active)
2026 SV_DropClient(false); // server shutdown
2028 NetConn_CloseServerPorts();
2034 memset(&sv, 0, sizeof(sv));
2035 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2037 cl.islocalgame = false;
2040 /////////////////////////////////////////////////////
2043 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2045 // links don't survive the transition, so unlink everything
2046 World_UnlinkAll(&sv.world);
2049 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2054 // link every entity except world
2055 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2056 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2060 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2062 // LadyHavoc: for consistency set these here
2063 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2065 e->priv.server->move = false; // don't move on first frame
2067 if (num >= 0 && num < svs.maxclients)
2069 // set colormap and team on newly created player entity
2070 PRVM_serveredictfloat(e, colormap) = num + 1;
2071 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2072 // set netname/clientcolors back to client values so that
2073 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2075 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2076 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2077 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2078 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2079 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2080 // Assign netaddress (IP Address, etc)
2081 if(svs.clients[num].netconnection != NULL)
2083 // Acquire Readable Address
2084 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2085 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2088 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2089 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2090 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2092 PRVM_serveredictstring(e, crypto_idfp) = 0;
2093 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2094 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2095 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2097 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2098 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2099 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2101 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2102 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2103 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2105 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2106 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2107 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2109 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2113 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2118 World_UnlinkEdict(ed); // unlink from world bsp
2120 PRVM_serveredictstring(ed, model) = 0;
2121 PRVM_serveredictfloat(ed, takedamage) = 0;
2122 PRVM_serveredictfloat(ed, modelindex) = 0;
2123 PRVM_serveredictfloat(ed, colormap) = 0;
2124 PRVM_serveredictfloat(ed, skin) = 0;
2125 PRVM_serveredictfloat(ed, frame) = 0;
2126 VectorClear(PRVM_serveredictvector(ed, origin));
2127 VectorClear(PRVM_serveredictvector(ed, angles));
2128 PRVM_serveredictfloat(ed, nextthink) = -1;
2129 PRVM_serveredictfloat(ed, solid) = 0;
2131 VM_RemoveEdictSkeleton(prog, ed);
2132 World_Physics_RemoveFromEntity(&sv.world, ed);
2133 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2135 // make sure csqc networking is aware of the removed entity
2136 e = PRVM_NUM_FOR_EDICT(ed);
2137 sv.csqcentityversion[e] = 0;
2138 for (i = 0;i < svs.maxclients;i++)
2139 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2142 static void SVVM_count_edicts(prvm_prog_t *prog)
2146 int active, models, solid, step;
2148 active = models = solid = step = 0;
2149 for (i=0 ; i<prog->num_edicts ; i++)
2151 ent = PRVM_EDICT_NUM(i);
2152 if (ent->priv.server->free)
2155 if (PRVM_serveredictfloat(ent, solid))
2157 if (PRVM_serveredictstring(ent, model))
2159 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2163 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2164 Con_Printf("active :%3i\n", active);
2165 Con_Printf("view :%3i\n", models);
2166 Con_Printf("touch :%3i\n", solid);
2167 Con_Printf("step :%3i\n", step);
2170 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2172 // remove things from different skill levels or deathmatch
2173 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2175 if (deathmatch.integer)
2177 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2182 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2183 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2184 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2192 static void SV_VM_Setup(void)
2194 prvm_prog_t *prog = SVVM_prog;
2195 PRVM_Prog_Init(prog, &cmd_server);
2197 // allocate the mempools
2198 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2199 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2200 prog->builtins = vm_sv_builtins;
2201 prog->numbuiltins = vm_sv_numbuiltins;
2202 prog->max_edicts = 512;
2203 if (sv.protocol == PROTOCOL_QUAKE)
2204 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2205 else if (sv.protocol == PROTOCOL_QUAKEDP)
2206 prog->limit_edicts = 2048; // guessing
2207 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2208 prog->limit_edicts = 2048; // guessing!
2209 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2210 prog->limit_edicts = 4096; // guessing!
2212 prog->limit_edicts = MAX_EDICTS;
2213 prog->reserved_edicts = svs.maxclients;
2214 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2215 prog->name = "server";
2216 prog->extensionstring = vm_sv_extensions;
2217 prog->loadintoworld = true;
2219 // all callbacks must be defined (pointers are not checked before calling)
2220 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2221 prog->end_increase_edicts = SVVM_end_increase_edicts;
2222 prog->init_edict = SVVM_init_edict;
2223 prog->free_edict = SVVM_free_edict;
2224 prog->count_edicts = SVVM_count_edicts;
2225 prog->load_edict = SVVM_load_edict;
2226 prog->init_cmd = SVVM_init_cmd;
2227 prog->reset_cmd = SVVM_reset_cmd;
2228 prog->error_cmd = Host_Error;
2229 prog->ExecuteProgram = SVVM_ExecuteProgram;
2231 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2233 // some mods compiled with scrambling compilers lack certain critical
2234 // global names and field names such as "self" and "time" and "nextthink"
2235 // so we have to set these offsets manually, matching the entvars_t
2236 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2237 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2239 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2240 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2241 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2242 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2243 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2244 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2245 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2246 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2247 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2248 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2249 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2250 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2251 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2252 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2253 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2254 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2255 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2256 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2257 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2258 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2259 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2260 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2261 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2262 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2263 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2264 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2265 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2266 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2267 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2268 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2269 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2270 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2271 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2272 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2273 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2274 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2275 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2276 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2277 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2278 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2279 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2280 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2281 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2282 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2283 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2284 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2285 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2286 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2287 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2288 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2289 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2290 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2291 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2292 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2293 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2294 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2295 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2296 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2297 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2298 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2299 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2300 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2301 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2302 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2303 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2304 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2305 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2306 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2307 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2308 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2309 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2310 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2311 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2312 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2313 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2314 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2315 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2316 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2317 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2318 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2319 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2320 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2321 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2322 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2323 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2324 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2325 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2326 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2327 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2328 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2329 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2330 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2331 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2332 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2333 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2334 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2335 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2336 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2337 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2338 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2339 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2340 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2341 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2342 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2343 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2344 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2345 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2346 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2347 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2348 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2349 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2350 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2351 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2352 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2353 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2354 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2355 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2356 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2357 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2358 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2359 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2360 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2361 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2362 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2363 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2364 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2365 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2366 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2367 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2368 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2369 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2372 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2374 // OP_STATE is always supported on server because we add fields/globals for it
2375 prog->flag |= PRVM_OP_STATE;
2377 VM_CustomStats_Clear();//[515]: csqc
2382 extern cvar_t host_maxwait;
2383 extern cvar_t host_framerate;
2384 extern cvar_t cl_maxphysicsframesperserverframe;
2385 double SV_Frame(double time)
2387 static double sv_timer;
2390 qbool playing = false;
2394 svs.perf_acc_sleeptime = host.sleeptime;
2395 svs.perf_acc_realtime += time;
2397 // Look for clients who have spawned
2398 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2399 if(host_client->begun && host_client->netconnection)
2402 if(svs.perf_acc_realtime > 5)
2404 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2405 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2407 if(svs.perf_acc_offset_samples > 0)
2409 svs.perf_offset_max = svs.perf_acc_offset_max;
2410 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2411 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2414 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2415 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2418 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2421 * Don't accumulate time for the first 10 seconds of a match
2422 * so things can settle
2424 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2425 svs.perf_acc_lost = svs.perf_acc_offset =
2426 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2427 svs.perf_acc_offset_samples = host.sleeptime = 0;
2431 * Receive packets on each main loop iteration, as the main loop may
2432 * be undersleeping due to select() detecting a new packet
2435 NetConn_ServerFrame();
2439 * If the accumulator hasn't become positive, don't
2440 * run the frame. Everything that happens before this
2441 * point will happen even if we're sleeping this frame.
2443 if((sv_timer += time) < 0)
2446 // limit the frametime steps to no more than 100ms each
2450 svs.perf_acc_lost += (sv_timer - 0.1);
2454 if (sv.active && sv_timer > 0 && !svs.threaded)
2457 * Execute one or more server frames, with an upper limit on how much
2458 * execution time to spend on server frames to avoid freezing the game if
2459 * the server is overloaded. This execution time limit means the game will
2460 * slow down if the server is taking too long.
2462 int framecount, framelimit = 1;
2463 double advancetime, aborttime = 0;
2465 prvm_prog_t *prog = SVVM_prog;
2467 // run the world state
2468 // don't allow simulation to run too fast or too slow or logic glitches can occur
2470 // stop running server frames if the wall time reaches this value
2471 if (sys_ticrate.value <= 0)
2472 advancetime = sv_timer;
2475 advancetime = sys_ticrate.value;
2476 // listen servers can run multiple server frames per client frame
2477 framelimit = cl_maxphysicsframesperserverframe.integer;
2478 aborttime = Sys_DirtyTime() + 0.1;
2481 if(host_timescale.value > 0 && host_timescale.value < 1)
2482 advancetime = min(advancetime, 0.1 / host_timescale.value);
2484 advancetime = min(advancetime, 0.1);
2488 offset = Sys_DirtyTime() - host.dirtytime;
2489 if (offset < 0 || offset >= 1800)
2493 ++svs.perf_acc_offset_samples;
2494 svs.perf_acc_offset += offset;
2495 svs.perf_acc_offset_squared += offset * offset;
2497 if(svs.perf_acc_offset_max < offset)
2498 svs.perf_acc_offset_max = offset;
2501 // only advance time if not paused
2502 // the game also pauses in singleplayer when menu or console is used
2503 sv.frametime = advancetime * host_timescale.value;
2504 if (host_framerate.value)
2505 sv.frametime = host_framerate.value;
2506 if (sv.paused || host.paused)
2509 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2511 sv_timer -= advancetime;
2513 // move things around and think unless paused
2517 // if this server frame took too long, break out of the loop
2518 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2522 R_TimeReport("serverphysics");
2524 // send all messages to the clients
2525 SV_SendClientMessages();
2527 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2528 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2529 PRVM_serverglobalfloat(time) = sv.time;
2530 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2533 // send an heartbeat if enough time has passed since the last one
2534 NetConn_Heartbeat(0);
2535 R_TimeReport("servernetwork");
2539 // don't let r_speeds display jump around
2540 R_TimeReport("serverphysics");
2541 R_TimeReport("servernetwork");
2544 // if there is some time remaining from this frame, reset the timer
2548 svs.perf_acc_lost += sv_timer;
2555 static int SV_ThreadFunc(void *voiddata)
2557 prvm_prog_t *prog = SVVM_prog;
2558 qbool playing = false;
2559 double sv_timer = 0;
2560 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2564 sv_realtime = Sys_DirtyTime();
2565 while (!svs.threadstop)
2567 // FIXME: we need to handle Host_Error in the server thread somehow
2568 // if (setjmp(sv_abortframe))
2569 // continue; // something bad happened in the server game
2571 sv_oldrealtime = sv_realtime;
2572 sv_realtime = Sys_DirtyTime();
2573 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2574 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2576 sv_timer += sv_deltarealtime;
2578 svs.perf_acc_realtime += sv_deltarealtime;
2580 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2581 SV_LockThreadMutex();
2583 // Look for clients who have spawned
2586 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2587 if(host_client->begun)
2588 if(host_client->netconnection)
2592 // don't accumulate time for the first 10 seconds of a match
2593 // so things can settle
2594 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2596 else if(svs.perf_acc_realtime > 5)
2598 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2599 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2600 if(svs.perf_acc_offset_samples > 0)
2602 svs.perf_offset_max = svs.perf_acc_offset_max;
2603 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2604 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2606 if(svs.perf_lost > 0 && developer_extra.integer)
2608 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2609 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2614 NetConn_ServerFrame();
2616 // if the accumulators haven't become positive yet, wait a while
2617 wait = sv_timer * -1000000.0;
2620 double time0, delta;
2621 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2622 if (host_maxwait.value <= 0)
2623 wait = min(wait, 1000000.0);
2625 wait = min(wait, host_maxwait.value * 1000.0);
2627 wait = 1; // because we cast to int
2628 time0 = Sys_DirtyTime();
2629 Sys_Sleep((int)wait);
2630 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2631 svs.perf_acc_sleeptime += delta;
2635 if (sv.active && sv_timer > 0)
2637 // execute one server frame
2641 if (sys_ticrate.value <= 0)
2642 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2644 advancetime = sys_ticrate.value;
2648 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2649 ++svs.perf_acc_offset_samples;
2650 svs.perf_acc_offset += offset;
2651 svs.perf_acc_offset_squared += offset * offset;
2652 if(svs.perf_acc_offset_max < offset)
2653 svs.perf_acc_offset_max = offset;
2656 // only advance time if not paused
2657 // the game also pauses in singleplayer when menu or console is used
2658 sv.frametime = advancetime * host_timescale.value;
2659 if (host_framerate.value)
2660 sv.frametime = host_framerate.value;
2661 if (sv.paused || host.paused)
2664 sv_timer -= advancetime;
2666 // move things around and think unless paused
2670 // send all messages to the clients
2671 SV_SendClientMessages();
2673 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2675 PRVM_serverglobalfloat(time) = sv.time;
2676 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2677 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2680 // send an heartbeat if enough time has passed since the last one
2681 NetConn_Heartbeat(0);
2685 // we're back to safe code now
2686 SV_UnlockThreadMutex();
2688 // if there is some time remaining from this frame, reset the timers
2691 svs.perf_acc_lost += sv_timer;
2698 void SV_StartThread(void)
2700 if (!sv_threaded.integer || !Thread_HasThreads())
2702 svs.threaded = true;
2703 svs.threadstop = false;
2704 svs.threadmutex = Thread_CreateMutex();
2705 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2708 void SV_StopThread(void)
2712 svs.threadstop = true;
2713 Thread_WaitThread(svs.thread, 0);
2714 Thread_DestroyMutex(svs.threadmutex);
2715 svs.threaded = false;