2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
128 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
129 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
130 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
131 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
132 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
133 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
134 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
135 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
136 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
137 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
138 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
139 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
140 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
141 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
142 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
143 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
144 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
145 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
146 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
147 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
148 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
149 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
150 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
151 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
152 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
153 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
154 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
155 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
156 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
157 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
159 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
170 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
192 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
193 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
194 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
196 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
201 mempool_t *sv_mempool = NULL;
203 extern cvar_t slowmo;
204 extern float scr_centertime_off;
206 // MUST match effectnameindex_t in client.h
207 static const char *standardeffectnames[EFFECT_TOTAL] =
231 "TE_TEI_BIGEXPLOSION",
247 #define SV_REQFUNCS 0
248 #define sv_reqfuncs NULL
250 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
251 //static const char *sv_reqfuncs[] = {
254 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
256 prvm_required_field_t sv_reqfields[] =
258 #define PRVM_DECLARE_serverglobalfloat(x)
259 #define PRVM_DECLARE_serverglobalvector(x)
260 #define PRVM_DECLARE_serverglobalstring(x)
261 #define PRVM_DECLARE_serverglobaledict(x)
262 #define PRVM_DECLARE_serverglobalfunction(x)
263 #define PRVM_DECLARE_clientglobalfloat(x)
264 #define PRVM_DECLARE_clientglobalvector(x)
265 #define PRVM_DECLARE_clientglobalstring(x)
266 #define PRVM_DECLARE_clientglobaledict(x)
267 #define PRVM_DECLARE_clientglobalfunction(x)
268 #define PRVM_DECLARE_menuglobalfloat(x)
269 #define PRVM_DECLARE_menuglobalvector(x)
270 #define PRVM_DECLARE_menuglobalstring(x)
271 #define PRVM_DECLARE_menuglobaledict(x)
272 #define PRVM_DECLARE_menuglobalfunction(x)
273 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
274 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
275 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
276 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
277 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
278 #define PRVM_DECLARE_clientfieldfloat(x)
279 #define PRVM_DECLARE_clientfieldvector(x)
280 #define PRVM_DECLARE_clientfieldstring(x)
281 #define PRVM_DECLARE_clientfieldedict(x)
282 #define PRVM_DECLARE_clientfieldfunction(x)
283 #define PRVM_DECLARE_menufieldfloat(x)
284 #define PRVM_DECLARE_menufieldvector(x)
285 #define PRVM_DECLARE_menufieldstring(x)
286 #define PRVM_DECLARE_menufieldedict(x)
287 #define PRVM_DECLARE_menufieldfunction(x)
288 #define PRVM_DECLARE_serverfunction(x)
289 #define PRVM_DECLARE_clientfunction(x)
290 #define PRVM_DECLARE_menufunction(x)
291 #define PRVM_DECLARE_field(x)
292 #define PRVM_DECLARE_global(x)
293 #define PRVM_DECLARE_function(x)
294 #include "prvm_offsets.h"
295 #undef PRVM_DECLARE_serverglobalfloat
296 #undef PRVM_DECLARE_serverglobalvector
297 #undef PRVM_DECLARE_serverglobalstring
298 #undef PRVM_DECLARE_serverglobaledict
299 #undef PRVM_DECLARE_serverglobalfunction
300 #undef PRVM_DECLARE_clientglobalfloat
301 #undef PRVM_DECLARE_clientglobalvector
302 #undef PRVM_DECLARE_clientglobalstring
303 #undef PRVM_DECLARE_clientglobaledict
304 #undef PRVM_DECLARE_clientglobalfunction
305 #undef PRVM_DECLARE_menuglobalfloat
306 #undef PRVM_DECLARE_menuglobalvector
307 #undef PRVM_DECLARE_menuglobalstring
308 #undef PRVM_DECLARE_menuglobaledict
309 #undef PRVM_DECLARE_menuglobalfunction
310 #undef PRVM_DECLARE_serverfieldfloat
311 #undef PRVM_DECLARE_serverfieldvector
312 #undef PRVM_DECLARE_serverfieldstring
313 #undef PRVM_DECLARE_serverfieldedict
314 #undef PRVM_DECLARE_serverfieldfunction
315 #undef PRVM_DECLARE_clientfieldfloat
316 #undef PRVM_DECLARE_clientfieldvector
317 #undef PRVM_DECLARE_clientfieldstring
318 #undef PRVM_DECLARE_clientfieldedict
319 #undef PRVM_DECLARE_clientfieldfunction
320 #undef PRVM_DECLARE_menufieldfloat
321 #undef PRVM_DECLARE_menufieldvector
322 #undef PRVM_DECLARE_menufieldstring
323 #undef PRVM_DECLARE_menufieldedict
324 #undef PRVM_DECLARE_menufieldfunction
325 #undef PRVM_DECLARE_serverfunction
326 #undef PRVM_DECLARE_clientfunction
327 #undef PRVM_DECLARE_menufunction
328 #undef PRVM_DECLARE_field
329 #undef PRVM_DECLARE_global
330 #undef PRVM_DECLARE_function
333 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
335 prvm_required_field_t sv_reqglobals[] =
337 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
338 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
339 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
340 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
341 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
342 #define PRVM_DECLARE_clientglobalfloat(x)
343 #define PRVM_DECLARE_clientglobalvector(x)
344 #define PRVM_DECLARE_clientglobalstring(x)
345 #define PRVM_DECLARE_clientglobaledict(x)
346 #define PRVM_DECLARE_clientglobalfunction(x)
347 #define PRVM_DECLARE_menuglobalfloat(x)
348 #define PRVM_DECLARE_menuglobalvector(x)
349 #define PRVM_DECLARE_menuglobalstring(x)
350 #define PRVM_DECLARE_menuglobaledict(x)
351 #define PRVM_DECLARE_menuglobalfunction(x)
352 #define PRVM_DECLARE_serverfieldfloat(x)
353 #define PRVM_DECLARE_serverfieldvector(x)
354 #define PRVM_DECLARE_serverfieldstring(x)
355 #define PRVM_DECLARE_serverfieldedict(x)
356 #define PRVM_DECLARE_serverfieldfunction(x)
357 #define PRVM_DECLARE_clientfieldfloat(x)
358 #define PRVM_DECLARE_clientfieldvector(x)
359 #define PRVM_DECLARE_clientfieldstring(x)
360 #define PRVM_DECLARE_clientfieldedict(x)
361 #define PRVM_DECLARE_clientfieldfunction(x)
362 #define PRVM_DECLARE_menufieldfloat(x)
363 #define PRVM_DECLARE_menufieldvector(x)
364 #define PRVM_DECLARE_menufieldstring(x)
365 #define PRVM_DECLARE_menufieldedict(x)
366 #define PRVM_DECLARE_menufieldfunction(x)
367 #define PRVM_DECLARE_serverfunction(x)
368 #define PRVM_DECLARE_clientfunction(x)
369 #define PRVM_DECLARE_menufunction(x)
370 #define PRVM_DECLARE_field(x)
371 #define PRVM_DECLARE_global(x)
372 #define PRVM_DECLARE_function(x)
373 #include "prvm_offsets.h"
374 #undef PRVM_DECLARE_serverglobalfloat
375 #undef PRVM_DECLARE_serverglobalvector
376 #undef PRVM_DECLARE_serverglobalstring
377 #undef PRVM_DECLARE_serverglobaledict
378 #undef PRVM_DECLARE_serverglobalfunction
379 #undef PRVM_DECLARE_clientglobalfloat
380 #undef PRVM_DECLARE_clientglobalvector
381 #undef PRVM_DECLARE_clientglobalstring
382 #undef PRVM_DECLARE_clientglobaledict
383 #undef PRVM_DECLARE_clientglobalfunction
384 #undef PRVM_DECLARE_menuglobalfloat
385 #undef PRVM_DECLARE_menuglobalvector
386 #undef PRVM_DECLARE_menuglobalstring
387 #undef PRVM_DECLARE_menuglobaledict
388 #undef PRVM_DECLARE_menuglobalfunction
389 #undef PRVM_DECLARE_serverfieldfloat
390 #undef PRVM_DECLARE_serverfieldvector
391 #undef PRVM_DECLARE_serverfieldstring
392 #undef PRVM_DECLARE_serverfieldedict
393 #undef PRVM_DECLARE_serverfieldfunction
394 #undef PRVM_DECLARE_clientfieldfloat
395 #undef PRVM_DECLARE_clientfieldvector
396 #undef PRVM_DECLARE_clientfieldstring
397 #undef PRVM_DECLARE_clientfieldedict
398 #undef PRVM_DECLARE_clientfieldfunction
399 #undef PRVM_DECLARE_menufieldfloat
400 #undef PRVM_DECLARE_menufieldvector
401 #undef PRVM_DECLARE_menufieldstring
402 #undef PRVM_DECLARE_menufieldedict
403 #undef PRVM_DECLARE_menufieldfunction
404 #undef PRVM_DECLARE_serverfunction
405 #undef PRVM_DECLARE_clientfunction
406 #undef PRVM_DECLARE_menufunction
407 #undef PRVM_DECLARE_field
408 #undef PRVM_DECLARE_global
409 #undef PRVM_DECLARE_function
414 //============================================================================
416 void SV_AreaStats_f(void)
418 World_PrintAreaStats(&sv.world, "server");
428 // init the csqc progs cvars, since they are updated/used by the server code
429 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
430 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
431 extern cvar_t csqc_progcrc;
432 extern cvar_t csqc_progsize;
433 extern cvar_t csqc_usedemoprogs;
435 Cvar_RegisterVariable(&sv_worldmessage);
436 Cvar_RegisterVariable(&sv_worldname);
437 Cvar_RegisterVariable(&sv_worldnamenoextension);
438 Cvar_RegisterVariable(&sv_worldbasename);
440 Cvar_RegisterVariable (&csqc_progname);
441 Cvar_RegisterVariable (&csqc_progcrc);
442 Cvar_RegisterVariable (&csqc_progsize);
443 Cvar_RegisterVariable (&csqc_usedemoprogs);
445 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
446 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
447 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
448 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
450 Cvar_RegisterVariable (&coop);
451 Cvar_RegisterVariable (&deathmatch);
452 Cvar_RegisterVariable (&fraglimit);
453 Cvar_RegisterVariable (&gamecfg);
454 Cvar_RegisterVariable (&noexit);
455 Cvar_RegisterVariable (&nomonsters);
456 Cvar_RegisterVariable (&pausable);
457 Cvar_RegisterVariable (&pr_checkextension);
458 Cvar_RegisterVariable (&samelevel);
459 Cvar_RegisterVariable (&skill);
460 Cvar_RegisterVariable (&slowmo);
461 Cvar_RegisterVariable (&sv_accelerate);
462 Cvar_RegisterVariable (&sv_aim);
463 Cvar_RegisterVariable (&sv_airaccel_qw);
464 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
465 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
466 Cvar_RegisterVariable (&sv_airaccelerate);
467 Cvar_RegisterVariable (&sv_airstopaccelerate);
468 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
469 Cvar_RegisterVariable (&sv_maxairstrafespeed);
470 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
471 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
472 Cvar_RegisterVariable (&sv_aircontrol);
473 Cvar_RegisterVariable (&sv_aircontrol_power);
474 Cvar_RegisterVariable (&sv_aircontrol_penalty);
475 Cvar_RegisterVariable (&sv_allowdownloads);
476 Cvar_RegisterVariable (&sv_allowdownloads_archive);
477 Cvar_RegisterVariable (&sv_allowdownloads_config);
478 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
479 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
480 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
481 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
482 Cvar_RegisterVariable (&sv_clmovement_enable);
483 Cvar_RegisterVariable (&sv_clmovement_minping);
484 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
485 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
486 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
487 Cvar_RegisterVariable (&sv_cullentities_pvs);
488 Cvar_RegisterVariable (&sv_cullentities_stats);
489 Cvar_RegisterVariable (&sv_cullentities_trace);
490 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
491 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
492 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
493 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
494 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
495 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
496 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
499 Cvar_RegisterVariable (&sv_debugmove);
500 Cvar_RegisterVariable (&sv_echobprint);
501 Cvar_RegisterVariable (&sv_edgefriction);
502 Cvar_RegisterVariable (&sv_entpatch);
503 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
504 Cvar_RegisterVariable (&sv_freezenonclients);
505 Cvar_RegisterVariable (&sv_friction);
506 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
507 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
508 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
509 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
510 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
511 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
512 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
513 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
514 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
515 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
516 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
517 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
518 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
519 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
520 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
521 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
522 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
523 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
524 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
527 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
528 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
529 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
530 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
531 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
532 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
533 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
534 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
535 Cvar_RegisterVariable (&sv_gravity);
536 Cvar_RegisterVariable (&sv_idealpitchscale);
537 Cvar_RegisterVariable (&sv_jumpstep);
538 Cvar_RegisterVariable (&sv_jumpvelocity);
539 Cvar_RegisterVariable (&sv_maxairspeed);
540 Cvar_RegisterVariable (&sv_maxrate);
541 Cvar_RegisterVariable (&sv_maxspeed);
542 Cvar_RegisterVariable (&sv_maxvelocity);
543 Cvar_RegisterVariable (&sv_nostep);
544 Cvar_RegisterVariable (&sv_playerphysicsqc);
545 Cvar_RegisterVariable (&sv_progs);
546 Cvar_RegisterVariable (&sv_protocolname);
547 Cvar_RegisterVariable (&sv_random_seed);
548 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
549 Cvar_RegisterVariable (&sv_sound_land);
550 Cvar_RegisterVariable (&sv_sound_watersplash);
551 Cvar_RegisterVariable (&sv_stepheight);
552 Cvar_RegisterVariable (&sv_stopspeed);
553 Cvar_RegisterVariable (&sv_wallfriction);
554 Cvar_RegisterVariable (&sv_wateraccelerate);
555 Cvar_RegisterVariable (&sv_waterfriction);
556 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
557 Cvar_RegisterVariable (&sv_warsowbunny_accel);
558 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
559 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
560 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
561 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
562 Cvar_RegisterVariable (&sv_areadebug);
563 Cvar_RegisterVariable (&sys_ticrate);
564 Cvar_RegisterVariable (&teamplay);
565 Cvar_RegisterVariable (&timelimit);
567 Cvar_RegisterVariable (&saved1);
568 Cvar_RegisterVariable (&saved2);
569 Cvar_RegisterVariable (&saved3);
570 Cvar_RegisterVariable (&saved4);
571 Cvar_RegisterVariable (&savedgamecfg);
572 Cvar_RegisterVariable (&scratch1);
573 Cvar_RegisterVariable (&scratch2);
574 Cvar_RegisterVariable (&scratch3);
575 Cvar_RegisterVariable (&scratch4);
576 Cvar_RegisterVariable (&temp1);
578 // LordHavoc: Nehahra uses these to pass data around cutscene demos
579 Cvar_RegisterVariable (&nehx00);
580 Cvar_RegisterVariable (&nehx01);
581 Cvar_RegisterVariable (&nehx02);
582 Cvar_RegisterVariable (&nehx03);
583 Cvar_RegisterVariable (&nehx04);
584 Cvar_RegisterVariable (&nehx05);
585 Cvar_RegisterVariable (&nehx06);
586 Cvar_RegisterVariable (&nehx07);
587 Cvar_RegisterVariable (&nehx08);
588 Cvar_RegisterVariable (&nehx09);
589 Cvar_RegisterVariable (&nehx10);
590 Cvar_RegisterVariable (&nehx11);
591 Cvar_RegisterVariable (&nehx12);
592 Cvar_RegisterVariable (&nehx13);
593 Cvar_RegisterVariable (&nehx14);
594 Cvar_RegisterVariable (&nehx15);
595 Cvar_RegisterVariable (&nehx16);
596 Cvar_RegisterVariable (&nehx17);
597 Cvar_RegisterVariable (&nehx18);
598 Cvar_RegisterVariable (&nehx19);
599 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
601 Cvar_RegisterVariable (&sv_autodemo_perclient);
602 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
603 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
605 Cvar_RegisterVariable (&halflifebsp);
607 sv_mempool = Mem_AllocPool("server", 0, NULL);
610 static void SV_SaveEntFile_f(void)
612 if (!sv.active || !sv.worldmodel)
614 Con_Print("Not running a server\n");
617 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
622 =============================================================================
626 =============================================================================
633 Make sure the event gets sent to all clients
636 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
640 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
642 MSG_WriteByte (&sv.datagram, svc_particle);
643 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
644 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
645 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
646 for (i=0 ; i<3 ; i++)
647 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
648 MSG_WriteByte (&sv.datagram, count);
649 MSG_WriteByte (&sv.datagram, color);
650 SV_FlushBroadcastMessages();
657 Make sure the event gets sent to all clients
660 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
662 if (modelindex >= 256 || startframe >= 256)
664 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
666 MSG_WriteByte (&sv.datagram, svc_effect2);
667 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
668 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
670 MSG_WriteShort (&sv.datagram, modelindex);
671 MSG_WriteShort (&sv.datagram, startframe);
672 MSG_WriteByte (&sv.datagram, framecount);
673 MSG_WriteByte (&sv.datagram, framerate);
677 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
679 MSG_WriteByte (&sv.datagram, svc_effect);
680 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
681 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
682 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
683 MSG_WriteByte (&sv.datagram, modelindex);
684 MSG_WriteByte (&sv.datagram, startframe);
685 MSG_WriteByte (&sv.datagram, framecount);
686 MSG_WriteByte (&sv.datagram, framerate);
688 SV_FlushBroadcastMessages();
695 Each entity can have eight independant sound sources, like voice,
698 Channel 0 is an auto-allocate channel, the others override anything
699 already running on that entity/channel pair.
701 An attenuation of 0 will play full volume everywhere in the level.
702 Larger attenuations will drop off. (max 4 attenuation)
706 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
709 int sound_num, field_mask, i, ent, speed4000;
711 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
713 if (volume < 0 || volume > 255)
715 Con_Printf ("SV_StartSound: volume = %i\n", volume);
719 if (attenuation < 0 || attenuation > 4)
721 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
725 if (!IS_CHAN(channel))
727 Con_Printf ("SV_StartSound: channel = %i\n", channel);
731 channel = CHAN_ENGINE2NET(channel);
733 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
736 // find precache number for sound
737 sound_num = SV_SoundIndex(sample, 1);
741 ent = PRVM_NUM_FOR_EDICT(entity);
743 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
745 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
746 field_mask |= SND_VOLUME;
747 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
748 field_mask |= SND_ATTENUATION;
749 if (speed4000 && speed4000 != 4000)
750 field_mask |= SND_SPEEDUSHORT4000;
751 if (ent >= 8192 || channel < 0 || channel > 7)
752 field_mask |= SND_LARGEENTITY;
753 if (sound_num >= 256)
754 field_mask |= SND_LARGESOUND;
756 // directed messages go only to the entity they are targeted on
757 MSG_WriteByte (dest, svc_sound);
758 MSG_WriteByte (dest, field_mask);
759 if (field_mask & SND_VOLUME)
760 MSG_WriteByte (dest, volume);
761 if (field_mask & SND_ATTENUATION)
762 MSG_WriteByte (dest, (int)(attenuation*64));
763 if (field_mask & SND_SPEEDUSHORT4000)
764 MSG_WriteShort (dest, speed4000);
765 if (field_mask & SND_LARGEENTITY)
767 MSG_WriteShort (dest, ent);
768 MSG_WriteChar (dest, channel);
771 MSG_WriteShort (dest, (ent<<3) | channel);
772 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
773 MSG_WriteShort (dest, sound_num);
775 MSG_WriteByte (dest, sound_num);
776 for (i = 0;i < 3;i++)
777 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
779 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
781 SV_FlushBroadcastMessages();
788 Nearly the same logic as SV_StartSound, except an origin
789 instead of an entity is provided and channel is omitted.
791 The entity sent to the client is 0 (world) and the channel
792 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
793 function, therefore the check for it is omitted.
797 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
799 int sound_num, field_mask, i, speed4000;
801 if (volume < 0 || volume > 255)
803 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
807 if (attenuation < 0 || attenuation > 4)
809 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
813 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
816 // find precache number for sound
817 sound_num = SV_SoundIndex(sample, 1);
821 speed4000 = (int)(speed * 40.0f);
823 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
824 field_mask |= SND_VOLUME;
825 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
826 field_mask |= SND_ATTENUATION;
827 if (sound_num >= 256)
828 field_mask |= SND_LARGESOUND;
829 if (speed4000 && speed4000 != 4000)
830 field_mask |= SND_SPEEDUSHORT4000;
832 // directed messages go only to the entity they are targeted on
833 MSG_WriteByte (&sv.datagram, svc_sound);
834 MSG_WriteByte (&sv.datagram, field_mask);
835 if (field_mask & SND_VOLUME)
836 MSG_WriteByte (&sv.datagram, volume);
837 if (field_mask & SND_ATTENUATION)
838 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
839 if (field_mask & SND_SPEEDUSHORT4000)
840 MSG_WriteShort (&sv.datagram, speed4000);
841 // Always write entnum 0 for the world entity
842 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
843 if (field_mask & SND_LARGESOUND)
844 MSG_WriteShort (&sv.datagram, sound_num);
846 MSG_WriteByte (&sv.datagram, sound_num);
847 for (i = 0;i < 3;i++)
848 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
849 SV_FlushBroadcastMessages();
853 ==============================================================================
857 ==============================================================================
864 Sends the first message from the server to a connected client.
865 This will be sent on the initial connection and upon each server load.
868 void SV_SendServerinfo (client_t *client)
873 // we know that this client has a netconnection and thus is not a bot
875 // edicts get reallocated on level changes, so we need to update it here
876 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
878 // clear cached stuff that depends on the level
879 client->weaponmodel[0] = 0;
880 client->weaponmodelindex = 0;
882 // LordHavoc: clear entityframe tracking
883 client->latestframenum = 0;
885 // initialize the movetime, so a speedhack can't make use of the time before this client joined
886 client->cmd.time = sv.time;
888 if (client->entitydatabase)
889 EntityFrame_FreeDatabase(client->entitydatabase);
890 if (client->entitydatabase4)
891 EntityFrame4_FreeDatabase(client->entitydatabase4);
892 if (client->entitydatabase5)
893 EntityFrame5_FreeDatabase(client->entitydatabase5);
895 memset(client->stats, 0, sizeof(client->stats));
896 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
898 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
900 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
901 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
902 else if (sv.protocol == PROTOCOL_DARKPLACES4)
903 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
905 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
908 // reset csqc entity versions
909 for (i = 0;i < prog->max_edicts;i++)
911 client->csqcentityscope[i] = 0;
912 client->csqcentitysendflags[i] = 0xFFFFFF;
913 client->csqcentityglobalhistory[i] = 0;
915 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
917 client->csqcentityframehistory[i].num = 0;
918 client->csqcentityframehistory[i].framenum = -1;
920 client->csqcnumedicts = 0;
921 client->csqcentityframehistory_next = 0;
923 SZ_Clear (&client->netconnection->message);
924 MSG_WriteByte (&client->netconnection->message, svc_print);
925 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
926 MSG_WriteString (&client->netconnection->message,message);
928 SV_StopDemoRecording(client); // to split up demos into different files
929 if(sv_autodemo_perclient.integer && client->netconnection)
931 char demofile[MAX_OSPATH];
932 char ipaddress[MAX_QPATH];
935 // start a new demo file
936 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
937 for(i = 0; ipaddress[i]; ++i)
938 if(!isalnum(ipaddress[i]))
940 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
942 SV_StartDemoRecording(client, demofile, -1);
945 //[515]: init csprogs according to version of svprogs, check the crc, etc.
946 if (sv.csqc_progname[0])
948 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
949 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
950 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
951 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
952 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
953 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
954 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
956 if(client->sv_demo_file != NULL)
959 static char buf[NET_MAXMESSAGE];
962 sb.data = (unsigned char *) buf;
963 sb.maxsize = sizeof(buf);
965 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
966 SV_WriteDemoMessage(client, &sb, false);
969 //[515]: init stufftext string (it is sent before svc_serverinfo)
970 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
972 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
973 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
977 //if (sv_allowdownloads.integer)
978 // always send the info that the server supports the protocol, even if downloads are forbidden
979 // only because of that, the CSQC exception can work
981 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
982 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
985 // send at this time so it's guaranteed to get executed at the right time
989 host_client = client;
990 Curl_SendRequirements();
994 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
995 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
996 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
998 if (!coop.integer && deathmatch.integer)
999 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1001 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1003 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
1005 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1006 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1007 MSG_WriteByte (&client->netconnection->message, 0);
1009 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1010 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1011 MSG_WriteByte (&client->netconnection->message, 0);
1014 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1015 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1016 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1019 // store this in clientcamera, too
1020 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1021 MSG_WriteByte (&client->netconnection->message, svc_setview);
1022 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1024 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1025 MSG_WriteByte (&client->netconnection->message, 1);
1027 client->spawned = false; // need prespawn, spawn, etc
1028 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1030 // clear movement info until client enters the new level properly
1031 memset(&client->cmd, 0, sizeof(client->cmd));
1032 client->movesequence = 0;
1033 client->movement_highestsequence_seen = 0;
1034 memset(&client->movement_count, 0, sizeof(client->movement_count));
1035 #ifdef NUM_PING_TIMES
1036 for (i = 0;i < NUM_PING_TIMES;i++)
1037 client->ping_times[i] = 0;
1038 client->num_pings = 0;
1042 // allow the client some time to send his keepalives, even if map loading took ages
1043 client->netconnection->timeout = realtime + net_connecttimeout.value;
1050 Initializes a client_t for a new net connection. This will only be called
1051 once for a player each game, not once for each level change.
1054 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1059 client = svs.clients + clientnum;
1061 // set up the client_t
1064 float backupparms[NUM_SPAWN_PARMS];
1065 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1066 memset(client, 0, sizeof(*client));
1067 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1070 memset(client, 0, sizeof(*client));
1071 client->active = true;
1072 client->netconnection = netconnection;
1074 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1076 if(client->netconnection && client->netconnection->crypto.authenticated)
1078 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1079 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1080 client->netconnection->address,
1081 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1082 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1083 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1084 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1088 strlcpy(client->name, "unconnected", sizeof(client->name));
1089 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1090 client->spawned = false;
1091 client->edict = PRVM_EDICT_NUM(clientnum+1);
1092 if (client->netconnection)
1093 client->netconnection->message.allowoverflow = true; // we can catch it
1094 // prepare the unreliable message buffer
1095 client->unreliablemsg.data = client->unreliablemsg_data;
1096 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1097 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1098 client->rate = 1000000000;
1099 // no limits for local player
1100 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1101 client->rate = 1000000000;
1102 client->connecttime = realtime;
1106 // call the progs to get default spawn parms for the new client
1107 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1108 PRVM_serverglobaledict(self) = 0;
1109 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1110 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1111 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1113 // set up the entity for this client (including .colormap, .team, etc)
1114 PRVM_ED_ClearEdict(client->edict);
1117 // don't call SendServerinfo for a fresh botclient because its fields have
1118 // not been set up by the qc yet
1119 if (client->netconnection)
1120 SV_SendServerinfo (client);
1122 client->spawned = true;
1127 ===============================================================================
1131 ===============================================================================
1135 =============================================================================
1137 The PVS must include a small area around the client to allow head bobbing
1138 or other small motion on the client side. Otherwise, a bob might cause an
1139 entity that should be visible to not show up, especially when the bob
1140 crosses a waterline.
1142 =============================================================================
1145 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1148 unsigned int sendflags;
1149 unsigned int version;
1150 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1151 unsigned int customizeentityforclient;
1152 unsigned int sendentity;
1155 vec3_t cullmins, cullmaxs;
1158 // fast path for games that do not use legacy entity networking
1159 // note: still networks clients even if they are legacy
1160 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1161 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1164 // this 2 billion unit check is actually to detect NAN origins
1165 // (we really don't want to send those)
1166 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1169 // EF_NODRAW prevents sending for any reason except for your own
1170 // client, so we must keep all clients in this superset
1171 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1173 // we can omit invisible entities with no effects that are not clients
1174 // LordHavoc: this could kill tags attached to an invisible entity, I
1175 // just hope we never have to support that case
1176 i = (int)PRVM_serveredictfloat(ent, modelindex);
1177 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1180 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1181 glowsize = (unsigned char)bound(0, i, 255);
1182 if (PRVM_serveredictfloat(ent, glow_trail))
1183 flags |= RENDER_GLOWTRAIL;
1184 if (PRVM_serveredictedict(ent, viewmodelforclient))
1185 flags |= RENDER_VIEWMODEL;
1187 v = PRVM_serveredictvector(ent, color);
1189 light[0] = (unsigned short)bound(0, f, 65535);
1191 light[1] = (unsigned short)bound(0, f, 65535);
1193 light[2] = (unsigned short)bound(0, f, 65535);
1194 f = PRVM_serveredictfloat(ent, light_lev);
1195 light[3] = (unsigned short)bound(0, f, 65535);
1196 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1197 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1199 if (gamemode == GAME_TENEBRAE)
1201 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1205 lightpflags |= PFLAGS_FULLDYNAMIC;
1207 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1211 light[0] = (int)(0.2*256);
1212 light[1] = (int)(1.0*256);
1213 light[2] = (int)(0.2*256);
1215 lightpflags |= PFLAGS_FULLDYNAMIC;
1219 specialvisibilityradius = 0;
1220 if (lightpflags & PFLAGS_FULLDYNAMIC)
1221 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1223 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1224 if (flags & RENDER_GLOWTRAIL)
1225 specialvisibilityradius = max(specialvisibilityradius, 100);
1226 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1228 if (effects & EF_BRIGHTFIELD)
1229 specialvisibilityradius = max(specialvisibilityradius, 80);
1230 if (effects & EF_MUZZLEFLASH)
1231 specialvisibilityradius = max(specialvisibilityradius, 100);
1232 if (effects & EF_BRIGHTLIGHT)
1233 specialvisibilityradius = max(specialvisibilityradius, 400);
1234 if (effects & EF_DIMLIGHT)
1235 specialvisibilityradius = max(specialvisibilityradius, 200);
1236 if (effects & EF_RED)
1237 specialvisibilityradius = max(specialvisibilityradius, 200);
1238 if (effects & EF_BLUE)
1239 specialvisibilityradius = max(specialvisibilityradius, 200);
1240 if (effects & EF_FLAME)
1241 specialvisibilityradius = max(specialvisibilityradius, 250);
1242 if (effects & EF_STARDUST)
1243 specialvisibilityradius = max(specialvisibilityradius, 100);
1246 // early culling checks
1247 // (final culling is done by SV_MarkWriteEntityStateToClient)
1248 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1249 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1253 cs->active = ACTIVE_NETWORK;
1254 cs->number = enumber;
1255 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1256 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1258 cs->effects = effects;
1259 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1260 cs->modelindex = modelindex;
1261 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1262 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1263 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1264 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1265 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1266 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1267 cs->customizeentityforclient = customizeentityforclient;
1268 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1269 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1270 cs->glowsize = glowsize;
1271 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1273 // don't need to init cs->colormod because the defaultstate did that for us
1274 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1275 v = PRVM_serveredictvector(ent, colormod);
1276 if (VectorLength2(v))
1278 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1279 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1280 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1283 // don't need to init cs->glowmod because the defaultstate did that for us
1284 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1285 v = PRVM_serveredictvector(ent, glowmod);
1286 if (VectorLength2(v))
1288 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1289 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1290 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1293 cs->modelindex = modelindex;
1296 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1300 cs->alpha = (unsigned char)bound(0, i, 255);
1303 f = (PRVM_serveredictfloat(ent, renderamt));
1307 cs->alpha = (unsigned char)bound(0, i, 255);
1311 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1315 cs->scale = (unsigned char)bound(0, i, 255);
1318 cs->glowcolor = 254;
1319 f = PRVM_serveredictfloat(ent, glow_color);
1321 cs->glowcolor = (int)f;
1323 if (PRVM_serveredictfloat(ent, fullbright))
1324 cs->effects |= EF_FULLBRIGHT;
1326 f = PRVM_serveredictfloat(ent, modelflags);
1328 cs->effects |= ((unsigned int)f & 0xff) << 24;
1330 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1331 cs->flags |= RENDER_STEP;
1332 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1333 cs->flags |= RENDER_LOWPRECISION;
1334 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1335 cs->flags |= RENDER_COLORMAPPED;
1336 if (cs->viewmodelforclient)
1337 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1339 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1341 cs->flags |= RENDER_COMPLEXANIMATION;
1342 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1343 cs->skeletonobject = ent->priv.server->skeleton;
1344 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1345 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1346 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1347 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1348 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1349 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1350 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1351 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1352 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1353 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1354 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1355 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1358 cs->light[0] = light[0];
1359 cs->light[1] = light[1];
1360 cs->light[2] = light[2];
1361 cs->light[3] = light[3];
1362 cs->lightstyle = lightstyle;
1363 cs->lightpflags = lightpflags;
1365 cs->specialvisibilityradius = specialvisibilityradius;
1367 // calculate the visible box of this entity (don't use the physics box
1368 // as that is often smaller than a model, and would not count
1369 // specialvisibilityradius)
1370 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1372 float scale = cs->scale * (1.0f / 16.0f);
1373 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1375 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1376 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1378 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1380 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1381 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1385 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1386 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1391 // if there is no model (or it could not be loaded), use the physics box
1392 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1393 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1395 if (specialvisibilityradius)
1397 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1398 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1399 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1400 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1401 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1402 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1405 // calculate center of bbox for network prioritization purposes
1406 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1408 // if culling box has moved, update pvs cluster links
1409 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1411 VectorCopy(cullmins, ent->priv.server->cullmins);
1412 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1413 // a value of -1 for pvs_numclusters indicates that the links are not
1414 // cached, and should be re-tested each time, this is the case if the
1415 // culling box touches too many pvs clusters to store, or if the world
1416 // model does not support FindBoxClusters
1417 ent->priv.server->pvs_numclusters = -1;
1418 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1420 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1421 if (i <= MAX_ENTITYCLUSTERS)
1422 ent->priv.server->pvs_numclusters = i;
1426 // we need to do some csqc entity upkeep here
1427 // get self.SendFlags and clear them
1428 // (to let the QC know that they've been read)
1431 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1432 PRVM_serveredictfloat(ent, SendFlags) = 0;
1433 // legacy self.Version system
1434 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1436 if (sv.csqcentityversion[enumber] != version)
1437 sendflags = 0xFFFFFF;
1438 sv.csqcentityversion[enumber] = version;
1440 // move sendflags into the per-client sendflags
1442 for (i = 0;i < svs.maxclients;i++)
1443 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1444 // mark it as inactive for non-csqc networking
1445 cs->active = ACTIVE_SHARED;
1451 void SV_PrepareEntitiesForSending(void)
1455 // send all entities that touch the pvs
1456 sv.numsendentities = 0;
1457 sv.sendentitiesindex[0] = NULL;
1458 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1459 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1461 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1463 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1464 sv.numsendentities++;
1469 #define MAX_LINEOFSIGHTTRACES 64
1471 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1475 float starttransformed[3], endtransformed[3];
1478 int originalnumtouchedicts;
1479 int numtouchedicts = 0;
1481 matrix4x4_t matrix, imatrix;
1483 prvm_edict_t *touch;
1484 static prvm_edict_t *touchedicts[MAX_EDICTS];
1485 vec3_t boxmins, boxmaxs;
1486 vec3_t clipboxmins, clipboxmaxs;
1487 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1489 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1491 // expand the box a little
1492 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1493 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1494 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1495 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1496 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1497 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1499 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1500 for (traceindex = 1;traceindex < numtraces;traceindex++)
1501 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1503 // calculate sweep box for the entire swarm of traces
1504 VectorCopy(eye, clipboxmins);
1505 VectorCopy(eye, clipboxmaxs);
1506 for (traceindex = 0;traceindex < numtraces;traceindex++)
1508 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1509 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1510 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1511 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1512 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1513 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1516 // get the list of entities in the sweep box
1517 if (sv_cullentities_trace_entityocclusion.integer)
1518 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1519 if (numtouchedicts > MAX_EDICTS)
1521 // this never happens
1522 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1523 numtouchedicts = MAX_EDICTS;
1525 // iterate the entities found in the sweep box and filter them
1526 originalnumtouchedicts = numtouchedicts;
1528 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1530 touch = touchedicts[touchindex];
1531 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1533 model = SV_GetModelFromEdict(touch);
1534 if (!model || !model->brush.TraceLineOfSight)
1536 // skip obviously transparent entities
1537 alpha = PRVM_serveredictfloat(touch, alpha);
1538 if (alpha && alpha < 1)
1540 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1542 touchedicts[numtouchedicts++] = touch;
1545 // now that we have a filtered list of "interesting" entities, fire each
1546 // ray against all of them, this gives us an early-out case when something
1547 // is visible (which it often is)
1549 for (traceindex = 0;traceindex < numtraces;traceindex++)
1551 // check world occlusion
1552 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1553 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1555 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1557 touch = touchedicts[touchindex];
1558 model = SV_GetModelFromEdict(touch);
1559 if(model && model->brush.TraceLineOfSight)
1561 // get the entity matrix
1562 pitchsign = SV_GetPitchSign(touch);
1563 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1564 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1565 // see if the ray hits this entity
1566 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1567 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1568 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1575 // check if the ray was blocked
1576 if (touchindex < numtouchedicts)
1578 // return if the ray was not blocked
1586 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1591 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1593 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1594 sv.writeentitiestoclient_stats_totalentities++;
1596 if (s->customizeentityforclient)
1598 PRVM_serverglobaledict(self) = s->number;
1599 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1600 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1601 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1605 // never reject player
1606 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1608 // check various rejection conditions
1609 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1611 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1613 if (s->effects & EF_NODRAW)
1615 // LordHavoc: only send entities with a model or important effects
1616 if (!s->modelindex && s->specialvisibilityradius == 0)
1619 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1620 // viewmodels don't have visibility checking
1621 if (s->viewmodelforclient)
1623 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1626 else if (s->tagentity)
1628 // tag attached entities simply check their parent
1629 if (!sv.sendentitiesindex[s->tagentity])
1631 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1632 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1635 // always send world submodels in newer protocols because they don't
1636 // generate much traffic (in old protocols they hog bandwidth)
1637 // but only if sv_cullentities_nevercullbmodels is off
1638 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1640 // entity has survived every check so far, check if visible
1641 ed = PRVM_EDICT_NUM(s->number);
1643 // if not touching a visible leaf
1644 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1646 if (ed->priv.server->pvs_numclusters < 0)
1648 // entity too big for clusters list
1649 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1651 sv.writeentitiestoclient_stats_culled_pvs++;
1658 // check cached clusters list
1659 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1660 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1662 if (i == ed->priv.server->pvs_numclusters)
1664 sv.writeentitiestoclient_stats_culled_pvs++;
1670 // or not seen by random tracelines
1671 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1674 s->number <= svs.maxclients
1675 ? sv_cullentities_trace_samples_players.integer
1677 s->specialvisibilityradius
1678 ? sv_cullentities_trace_samples_extra.integer
1679 : sv_cullentities_trace_samples.integer;
1680 float enlarge = sv_cullentities_trace_enlarge.value;
1685 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1686 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1688 if(eyeindex < sv.writeentitiestoclient_numeyes)
1689 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1691 s->number <= svs.maxclients
1692 ? sv_cullentities_trace_delay_players.value
1693 : sv_cullentities_trace_delay.value
1695 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1697 sv.writeentitiestoclient_stats_culled_trace++;
1705 // this just marks it for sending
1706 // FIXME: it would be more efficient to send here, but the entity
1707 // compressor isn't that flexible
1708 sv.writeentitiestoclient_stats_visibleentities++;
1709 sv.sententities[s->number] = sv.sententitiesmark;
1712 #if MAX_LEVELNETWORKEYES > 0
1713 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1714 void SV_AddCameraEyes(void)
1718 static int cameras[MAX_LEVELNETWORKEYES];
1719 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1720 static int eye_levels[MAX_CLIENTNETWORKEYES];
1724 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1727 // check line of sight to portal entities and add them to PVS
1728 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1730 if (!ed->priv.server->free)
1732 if(PRVM_serveredictfunction(ed, camera_transform))
1734 PRVM_serverglobaledict(self) = e;
1735 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1736 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1737 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1738 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1739 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1740 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1742 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1743 cameras[n_cameras] = e;
1745 if(n_cameras >= MAX_LEVELNETWORKEYES)
1755 // i is loop counter, is reset to 0 when an eye got added
1756 // j is camera index to check
1757 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1761 ed = PRVM_EDICT_NUM(cameras[j]);
1762 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1763 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1764 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1765 if(eye_levels[k] <= MAX_EYE_RECURSION)
1767 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1769 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1770 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1771 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1772 sv.writeentitiestoclient_numeyes++;
1781 void SV_AddCameraEyes(void)
1786 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1788 qboolean need_empty = false;
1789 int i, numsendstates, numcsqcsendstates;
1791 prvm_edict_t *camera;
1795 // if there isn't enough space to accomplish anything, skip it
1796 if (msg->cursize + 25 > maxsize)
1799 sv.writeentitiestoclient_msg = msg;
1800 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1802 sv.writeentitiestoclient_stats_culled_pvs = 0;
1803 sv.writeentitiestoclient_stats_culled_trace = 0;
1804 sv.writeentitiestoclient_stats_visibleentities = 0;
1805 sv.writeentitiestoclient_stats_totalentities = 0;
1806 sv.writeentitiestoclient_numeyes = 0;
1809 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1810 camera = PRVM_EDICT_NUM( client->clientcamera );
1811 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1812 sv.writeentitiestoclient_pvsbytes = 0;
1813 // get the PVS values for the eye location, later FatPVS calls will merge
1814 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1815 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1817 // add the eye to a list for SV_CanSeeBox tests
1818 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1819 sv.writeentitiestoclient_numeyes++;
1821 // calculate predicted eye origin for SV_CanSeeBox tests
1822 if (sv_cullentities_trace_prediction.integer)
1824 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1826 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1827 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1829 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1830 sv.writeentitiestoclient_numeyes++;
1832 //if (!sv.writeentitiestoclient_useprediction)
1833 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1838 // build PVS from the new eyes
1839 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1840 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1841 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1843 sv.sententitiesmark++;
1845 for (i = 0;i < sv.numsendentities;i++)
1846 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1849 numcsqcsendstates = 0;
1850 for (i = 0;i < sv.numsendentities;i++)
1852 s = &sv.sendentities[i];
1853 if (sv.sententities[s->number] == sv.sententitiesmark)
1855 if(s->active == ACTIVE_NETWORK)
1857 if (s->exteriormodelforclient)
1859 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1860 s->flags |= RENDER_EXTERIORMODEL;
1862 s->flags &= ~RENDER_EXTERIORMODEL;
1864 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1866 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1867 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1869 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1873 if (sv_cullentities_stats.integer)
1874 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1876 if(client->entitydatabase5)
1877 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1879 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1881 if(client->num_skippedentityframes >= 10)
1882 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1884 if (client->entitydatabase5)
1885 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1886 else if (client->entitydatabase4)
1888 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1889 Protocol_WriteStatsReliable();
1891 else if (client->entitydatabase)
1893 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1894 Protocol_WriteStatsReliable();
1898 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1899 Protocol_WriteStatsReliable();
1903 client->num_skippedentityframes = 0;
1905 ++client->num_skippedentityframes;
1914 static void SV_CleanupEnts (void)
1919 ent = PRVM_NEXT_EDICT(prog->edicts);
1920 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1921 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1926 SV_WriteClientdataToMessage
1930 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1934 prvm_edict_t *other;
1939 float *statsf = (float *)stats;
1943 // send a damage message
1945 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1947 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1948 MSG_WriteByte (msg, svc_damage);
1949 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1950 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1951 for (i=0 ; i<3 ; i++)
1952 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1954 PRVM_serveredictfloat(ent, dmg_take) = 0;
1955 PRVM_serveredictfloat(ent, dmg_save) = 0;
1959 // send the current viewpos offset from the view entity
1961 SV_SetIdealPitch (); // how much to look up / down ideally
1963 // a fixangle might get lost in a dropped packet. Oh well.
1964 if(PRVM_serveredictfloat(ent, fixangle))
1966 // angle fixing was requested by global thinking code...
1967 // so store the current angles for later use
1968 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1969 host_client->fixangle_angles_set = TRUE;
1971 // and clear fixangle for the next frame
1972 PRVM_serveredictfloat(ent, fixangle) = 0;
1975 if (host_client->fixangle_angles_set)
1977 MSG_WriteByte (msg, svc_setangle);
1978 for (i=0 ; i < 3 ; i++)
1979 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1980 host_client->fixangle_angles_set = FALSE;
1983 // stuff the sigil bits into the high bits of items for sbar, or else
1985 // LordHavoc: detecting items2 turned out to be tricky, check if the field
1986 // was forcefully declared, we want to override serverflags if it was
1987 // declared by the qc intentionally, but not if we added it in the engine.
1988 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
1989 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1991 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1993 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1995 // cache weapon model name and index in client struct to save time
1996 // (this search can be almost 1% of cpu time!)
1997 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1998 if (strcmp(s, client->weaponmodel))
2000 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2001 client->weaponmodelindex = SV_ModelIndex(s, 1);
2004 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2010 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2011 bits |= SU_ONGROUND;
2012 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2014 if (PRVM_serveredictfloat(ent, idealpitch))
2015 bits |= SU_IDEALPITCH;
2017 for (i=0 ; i<3 ; i++)
2019 if (PRVM_serveredictvector(ent, punchangle)[i])
2020 bits |= (SU_PUNCH1<<i);
2021 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2023 bits |= (SU_PUNCHVEC1<<i);
2024 if (PRVM_serveredictvector(ent, velocity)[i])
2025 bits |= (SU_VELOCITY1<<i);
2028 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2030 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2031 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2032 stats[STAT_ITEMS] = items;
2033 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2034 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2035 stats[STAT_WEAPON] = client->weaponmodelindex;
2036 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2037 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2038 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2039 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2040 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2041 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2042 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2043 stats[STAT_VIEWZOOM] = viewzoom;
2044 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2045 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2046 // the QC bumps these itself by sending svc_'s, so we have to keep them
2047 // zero or they'll be corrected by the engine
2048 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2049 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2051 // movement settings for prediction
2052 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2053 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2054 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2055 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2056 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2058 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2059 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2060 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2061 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2062 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2063 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2064 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2065 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2066 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2067 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2068 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2069 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2070 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2071 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2072 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2073 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2074 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2075 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2076 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2077 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2078 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2079 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2080 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2081 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2082 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2083 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2084 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2085 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2086 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2087 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2088 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2089 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2090 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2091 statsf[STAT_TIMELIMIT] = timelimit.value;
2093 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2095 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2097 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2098 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2100 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2101 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2102 if (viewzoom != 255)
2103 bits |= SU_VIEWZOOM;
2108 if (bits >= 16777216)
2112 MSG_WriteByte (msg, svc_clientdata);
2113 MSG_WriteShort (msg, bits);
2114 if (bits & SU_EXTEND1)
2115 MSG_WriteByte(msg, bits >> 16);
2116 if (bits & SU_EXTEND2)
2117 MSG_WriteByte(msg, bits >> 24);
2119 if (bits & SU_VIEWHEIGHT)
2120 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2122 if (bits & SU_IDEALPITCH)
2123 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2125 for (i=0 ; i<3 ; i++)
2127 if (bits & (SU_PUNCH1<<i))
2129 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2130 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2132 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2134 if (bits & (SU_PUNCHVEC1<<i))
2136 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2137 MSG_WriteCoord16i(msg, punchvector[i]);
2139 MSG_WriteCoord32f(msg, punchvector[i]);
2141 if (bits & (SU_VELOCITY1<<i))
2143 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2144 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2146 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2150 if (bits & SU_ITEMS)
2151 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2153 if (sv.protocol == PROTOCOL_DARKPLACES5)
2155 if (bits & SU_WEAPONFRAME)
2156 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2157 if (bits & SU_ARMOR)
2158 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2159 if (bits & SU_WEAPON)
2160 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2161 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2162 MSG_WriteShort (msg, stats[STAT_AMMO]);
2163 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2164 MSG_WriteShort (msg, stats[STAT_NAILS]);
2165 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2166 MSG_WriteShort (msg, stats[STAT_CELLS]);
2167 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2168 if (bits & SU_VIEWZOOM)
2169 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2171 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2173 if (bits & SU_WEAPONFRAME)
2174 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2175 if (bits & SU_ARMOR)
2176 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2177 if (bits & SU_WEAPON)
2179 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2180 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2182 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2184 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2185 MSG_WriteByte (msg, stats[STAT_AMMO]);
2186 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2187 MSG_WriteByte (msg, stats[STAT_NAILS]);
2188 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2189 MSG_WriteByte (msg, stats[STAT_CELLS]);
2190 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2192 for (i = 0;i < 32;i++)
2193 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2195 MSG_WriteByte (msg, i);
2198 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2199 if (bits & SU_VIEWZOOM)
2201 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2202 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2204 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2209 void SV_FlushBroadcastMessages(void)
2213 if (sv.datagram.cursize <= 0)
2215 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2217 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2219 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2220 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2222 SZ_Clear(&sv.datagram);
2225 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2227 // scan the splitpoints to find out how many we can fit in
2228 int numsegments, j, split;
2229 if (!client->unreliablemsg_splitpoints)
2231 // always accept the first one if it's within 1024 bytes, this ensures
2232 // that very big datagrams which are over the rate limit still get
2233 // through, just to keep it working
2234 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2235 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2237 // the first segment gets an exemption from the rate limiting, otherwise
2238 // it could get dropped consistently due to a low rate limit
2239 if (numsegments == 1)
2241 // some will fit, so add the ones that will fit
2242 split = client->unreliablemsg_splitpoint[numsegments-1];
2243 // note this discards ones that were accepted by the segments scan but
2244 // can not fit, such as a really huge first one that will never ever
2245 // fit in a packet...
2246 if (msg->cursize + split <= maxsize)
2247 SZ_Write(msg, client->unreliablemsg.data, split);
2248 // remove the part we sent, keeping any remaining data
2249 client->unreliablemsg.cursize -= split;
2250 if (client->unreliablemsg.cursize > 0)
2251 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2252 // adjust remaining splitpoints
2253 client->unreliablemsg_splitpoints -= numsegments;
2254 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2255 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2259 =======================
2260 SV_SendClientDatagram
2261 =======================
2263 static void SV_SendClientDatagram (client_t *client)
2265 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2267 int stats[MAX_CL_STATS];
2268 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2270 // obey rate limit by limiting packet frequency if the packet size
2272 // (usually this is caused by reliable messages)
2273 if (!NetConn_CanSend(client->netconnection))
2276 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2277 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2278 if (sv_maxrate.integer != maxrate)
2279 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2281 // clientrate determines the 'cleartime' of a packet
2282 // (how long to wait before sending another, based on this packet's size)
2283 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2285 switch (sv.protocol)
2287 case PROTOCOL_QUAKE:
2288 case PROTOCOL_QUAKEDP:
2289 case PROTOCOL_NEHAHRAMOVIE:
2290 case PROTOCOL_NEHAHRABJP:
2291 case PROTOCOL_NEHAHRABJP2:
2292 case PROTOCOL_NEHAHRABJP3:
2293 case PROTOCOL_QUAKEWORLD:
2294 // no packet size limit support on Quake protocols because it just
2295 // causes missing entities/effects
2296 // packets are simply sent less often to obey the rate limit
2300 case PROTOCOL_DARKPLACES1:
2301 case PROTOCOL_DARKPLACES2:
2302 case PROTOCOL_DARKPLACES3:
2303 case PROTOCOL_DARKPLACES4:
2304 // no packet size limit support on DP1-4 protocols because they kick
2305 // the client off if they overflow, and miss effects
2306 // packets are simply sent less often to obey the rate limit
2307 maxsize = sizeof(sv_sendclientdatagram_buf);
2308 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2311 // DP5 and later protocols support packet size limiting which is a
2312 // better method than limiting packet frequency as QW does
2314 // at very low rates (or very small sys_ticrate) the packet size is
2315 // not reduced below 128, but packets may be sent less often
2316 maxsize = (int)(clientrate * sys_ticrate.value);
2317 maxsize = bound(128, maxsize, 1400);
2319 // csqc entities can easily exceed 128 bytes, so disable throttling in
2320 // mods that use csqc (they are likely to use less bandwidth anyway)
2321 if (sv.csqc_progsize > 0)
2326 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2328 // for good singleplayer, send huge packets
2329 maxsize = sizeof(sv_sendclientdatagram_buf);
2330 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2331 // never limit frequency in singleplayer
2332 clientrate = 1000000000;
2335 // while downloading, limit entity updates to half the packet
2336 // (any leftover space will be used for downloading)
2337 if (host_client->download_file)
2340 msg.data = sv_sendclientdatagram_buf;
2341 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2343 msg.allowoverflow = false;
2345 if (host_client->spawned)
2347 // the player is in the game
2348 MSG_WriteByte (&msg, svc_time);
2349 MSG_WriteFloat (&msg, sv.time);
2351 // add the client specific data to the datagram
2352 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2353 // now update the stats[] array using any registered custom fields
2354 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2355 // set host_client->statsdeltabits
2356 Protocol_UpdateClientStats (stats);
2358 // add as many queued unreliable messages (effects) as we can fit
2359 // limit effects to half of the remaining space
2360 if (client->unreliablemsg.cursize)
2361 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2363 // now write as many entities as we can fit, and also sends stats
2364 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2366 else if (realtime > client->keepalivetime)
2368 // the player isn't totally in the game yet
2369 // send small keepalive messages if too much time has passed
2370 // (may also be sending downloads)
2371 client->keepalivetime = realtime + 5;
2372 MSG_WriteChar (&msg, svc_nop);
2375 // if a download is active, see if there is room to fit some download data
2377 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2378 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2380 fs_offset_t downloadstart;
2381 unsigned char data[1400];
2382 downloadstart = FS_Tell(host_client->download_file);
2383 downloadsize = min(downloadsize, (int)sizeof(data));
2384 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2385 // note this sends empty messages if at the end of the file, which is
2386 // necessary to keep the packet loss logic working
2387 // (the last blocks may be lost and need to be re-sent, and that will
2388 // only occur if the client acks the empty end messages, revealing
2389 // a gap in the download progress, causing the last blocks to be
2391 MSG_WriteChar (&msg, svc_downloaddata);
2392 MSG_WriteLong (&msg, downloadstart);
2393 MSG_WriteShort (&msg, downloadsize);
2394 if (downloadsize > 0)
2395 SZ_Write (&msg, data, downloadsize);
2398 // reliable only if none is in progress
2399 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2400 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2402 SV_WriteDemoMessage(client, &msg, false);
2404 // send the datagram
2405 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2406 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2407 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2411 =======================
2412 SV_UpdateToReliableMessages
2413 =======================
2415 static void SV_UpdateToReliableMessages (void)
2424 // check for changes to be sent over the reliable streams
2425 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2427 // update the host_client fields we care about according to the entity fields
2428 host_client->edict = PRVM_EDICT_NUM(i+1);
2431 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2434 // always point the string back at host_client->name to keep it safe
2435 strlcpy (host_client->name, name, sizeof (host_client->name));
2436 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2437 if (strcmp(host_client->old_name, host_client->name))
2439 if (host_client->spawned)
2440 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2441 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2442 // send notification to all clients
2443 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2444 MSG_WriteByte (&sv.reliable_datagram, i);
2445 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2446 SV_WriteNetnameIntoDemo(host_client);
2449 // DP_SV_CLIENTCOLORS
2450 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2451 if (host_client->old_colors != host_client->colors)
2453 host_client->old_colors = host_client->colors;
2454 // send notification to all clients
2455 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2456 MSG_WriteByte (&sv.reliable_datagram, i);
2457 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2460 // NEXUIZ_PLAYERMODEL
2461 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2464 // always point the string back at host_client->name to keep it safe
2465 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2466 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2468 // NEXUIZ_PLAYERSKIN
2469 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2472 // always point the string back at host_client->name to keep it safe
2473 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2474 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2476 // TODO: add an extension name for this [1/17/2008 Black]
2477 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2478 if (clientcamera > 0)
2480 int oldclientcamera = host_client->clientcamera;
2481 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2482 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2483 host_client->clientcamera = clientcamera;
2485 if (oldclientcamera != host_client->clientcamera)
2487 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2488 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2493 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2494 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2495 if(!host_client->spawned && host_client->netconnection)
2496 host_client->frags = -666;
2497 if (host_client->old_frags != host_client->frags)
2499 host_client->old_frags = host_client->frags;
2500 // send notification to all clients
2501 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2502 MSG_WriteByte (&sv.reliable_datagram, i);
2503 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2507 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2508 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2509 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2511 SZ_Clear (&sv.reliable_datagram);
2516 =======================
2517 SV_SendClientMessages
2518 =======================
2520 void SV_SendClientMessages (void)
2522 int i, prepared = false;
2524 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2525 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2527 SV_FlushBroadcastMessages();
2529 // update frags, names, etc
2530 SV_UpdateToReliableMessages();
2532 // build individual updates
2533 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2535 if (!host_client->active)
2537 if (!host_client->netconnection)
2540 if (host_client->netconnection->message.overflowed)
2542 SV_DropClient (true); // if the message couldn't send, kick off
2549 // only prepare entities once per frame
2550 SV_PrepareEntitiesForSending();
2552 SV_SendClientDatagram (host_client);
2555 // clear muzzle flashes
2559 static void SV_StartDownload_f(void)
2561 if (host_client->download_file)
2562 host_client->download_started = true;
2566 * Compression extension negotiation:
2569 * cl_serverextension_download 2
2572 * download <filename> <list of zero or more suppported compressions in order of preference>
2574 * download maps/map1.bsp lzo deflate huffman
2577 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2579 * cl_downloadbegin 123456 maps/map1.bsp deflate
2581 * The server may choose not to compress the file by sending no compression name, like:
2582 * cl_downloadbegin 345678 maps/map1.bsp
2584 * NOTE: the "download" command may only specify compression algorithms if
2585 * cl_serverextension_download is 2!
2586 * If cl_serverextension_download has a different value, the client must
2587 * assume this extension is not supported!
2590 static void Download_CheckExtensions(void)
2593 int argc = Cmd_Argc();
2595 // first reset them all
2596 host_client->download_deflate = false;
2598 for(i = 2; i < argc; ++i)
2600 if(!strcmp(Cmd_Argv(i), "deflate"))
2602 host_client->download_deflate = true;
2608 static void SV_Download_f(void)
2610 const char *whichpack, *whichpack2, *extension;
2611 qboolean is_csqc; // so we need to check only once
2615 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2616 SV_ClientPrintf(" supported extensions: deflate\n");
2620 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2622 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2626 if (host_client->download_file)
2628 // at this point we'll assume the previous download should be aborted
2629 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2630 Host_ClientCommands("\nstopdownload\n");
2632 // close the file and reset variables
2633 FS_Close(host_client->download_file);
2634 host_client->download_file = NULL;
2635 host_client->download_name[0] = 0;
2636 host_client->download_expectedposition = 0;
2637 host_client->download_started = false;
2640 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2642 if (!sv_allowdownloads.integer && !is_csqc)
2644 SV_ClientPrintf("Downloads are disabled on this server\n");
2645 Host_ClientCommands("\nstopdownload\n");
2649 Download_CheckExtensions();
2651 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2652 extension = FS_FileExtension(host_client->download_name);
2654 // host_client is asking to download a specified file
2655 if (developer_extra.integer)
2656 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2660 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2661 extensions[0] = '\0';
2663 if(host_client->download_deflate)
2664 strlcat(extensions, " deflate", sizeof(extensions));
2666 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2668 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2669 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2671 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2673 // no, no space is needed between %s and %s :P
2674 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2676 host_client->download_expectedposition = 0;
2677 host_client->download_started = false;
2678 host_client->sendsignon = true; // make sure this message is sent
2682 if (!FS_FileExists(host_client->download_name))
2684 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2685 Host_ClientCommands("\nstopdownload\n");
2689 // check if the user is trying to download part of registered Quake(r)
2690 whichpack = FS_WhichPack(host_client->download_name);
2691 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2692 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2694 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2695 Host_ClientCommands("\nstopdownload\n");
2699 // check if the server has forbidden archive downloads entirely
2700 if (!sv_allowdownloads_inarchive.integer)
2702 whichpack = FS_WhichPack(host_client->download_name);
2705 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2706 Host_ClientCommands("\nstopdownload\n");
2711 if (!sv_allowdownloads_config.integer)
2713 if (!strcasecmp(extension, "cfg"))
2715 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2716 Host_ClientCommands("\nstopdownload\n");
2721 if (!sv_allowdownloads_dlcache.integer)
2723 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2725 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2726 Host_ClientCommands("\nstopdownload\n");
2731 if (!sv_allowdownloads_archive.integer)
2733 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2735 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2736 Host_ClientCommands("\nstopdownload\n");
2741 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2742 if (!host_client->download_file)
2744 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2745 Host_ClientCommands("\nstopdownload\n");
2749 if (FS_FileSize(host_client->download_file) > 1<<30)
2751 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2752 Host_ClientCommands("\nstopdownload\n");
2753 FS_Close(host_client->download_file);
2754 host_client->download_file = NULL;
2758 if (FS_FileSize(host_client->download_file) < 0)
2760 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2761 Host_ClientCommands("\nstopdownload\n");
2762 FS_Close(host_client->download_file);
2763 host_client->download_file = NULL;
2767 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2770 * we can only do this if we would actually deflate on the fly
2771 * which we do not (yet)!
2773 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2774 extensions[0] = '\0';
2776 if(host_client->download_deflate)
2777 strlcat(extensions, " deflate", sizeof(extensions));
2779 // no, no space is needed between %s and %s :P
2780 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2783 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2785 host_client->download_expectedposition = 0;
2786 host_client->download_started = false;
2787 host_client->sendsignon = true; // make sure this message is sent
2789 // the rest of the download process is handled in SV_SendClientDatagram
2790 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2792 // no svc_downloaddata messages will be sent until sv_startdownload is
2793 // sent by the client
2797 ==============================================================================
2801 ==============================================================================
2810 int SV_ModelIndex(const char *s, int precachemode)
2812 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2813 char filename[MAX_QPATH];
2817 //if (precachemode == 2)
2819 strlcpy(filename, s, sizeof(filename));
2820 for (i = 2;i < limit;i++)
2822 if (!sv.model_precache[i][0])
2826 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2828 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2831 if (precachemode == 1)
2832 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2833 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2834 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2835 if (sv.state != ss_loading)
2837 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2838 MSG_WriteShort(&sv.reliable_datagram, i);
2839 MSG_WriteString(&sv.reliable_datagram, filename);
2843 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2846 if (!strcmp(sv.model_precache[i], filename))
2849 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2859 int SV_SoundIndex(const char *s, int precachemode)
2861 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2862 char filename[MAX_QPATH];
2866 //if (precachemode == 2)
2868 strlcpy(filename, s, sizeof(filename));
2869 for (i = 1;i < limit;i++)
2871 if (!sv.sound_precache[i][0])
2875 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2877 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2880 if (precachemode == 1)
2881 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2882 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2883 if (sv.state != ss_loading)
2885 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2886 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2887 MSG_WriteString(&sv.reliable_datagram, filename);
2891 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2894 if (!strcmp(sv.sound_precache[i], filename))
2897 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2903 SV_ParticleEffectIndex
2907 int SV_ParticleEffectIndex(const char *name)
2909 int i, argc, linenumber, effectnameindex;
2911 fs_offset_t filesize;
2912 unsigned char *filedata;
2914 const char *textstart;
2915 //const char *textend;
2916 char argv[16][1024];
2917 char filename[MAX_QPATH];
2918 if (!sv.particleeffectnamesloaded)
2920 sv.particleeffectnamesloaded = true;
2921 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2922 for (i = 0;i < EFFECT_TOTAL;i++)
2923 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2924 for (filepass = 0;;filepass++)
2927 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2928 else if (filepass == 1)
2929 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2932 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2935 textstart = (const char *)filedata;
2936 //textend = (const char *)filedata + filesize;
2938 for (linenumber = 1;;linenumber++)
2943 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2947 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2951 if (com_token[0] == 0)
2952 break; // if the loop exited and it's not a \n, it's EOF
2955 if (!strcmp(argv[0], "effect"))
2959 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2961 if (sv.particleeffectname[effectnameindex][0])
2963 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2968 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2972 // if we run out of names, abort
2973 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2975 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2984 // search for the name
2985 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2986 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2987 return effectnameindex;
2988 // return 0 if we couldn't find it
2992 dp_model_t *SV_GetModelByIndex(int modelindex)
2994 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2997 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3000 if (!ed || ed->priv.server->free)
3002 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3003 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3012 static void SV_CreateBaseline (void)
3014 int i, entnum, large;
3015 prvm_edict_t *svent;
3017 // LordHavoc: clear *all* states (note just active ones)
3018 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3020 // get the current server version
3021 svent = PRVM_EDICT_NUM(entnum);
3023 // LordHavoc: always clear state values, whether the entity is in use or not
3024 svent->priv.server->baseline = defaultstate;
3026 if (svent->priv.server->free)
3028 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3031 // create entity baseline
3032 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3033 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3034 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3035 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3036 if (entnum > 0 && entnum <= svs.maxclients)
3038 svent->priv.server->baseline.colormap = entnum;
3039 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3043 svent->priv.server->baseline.colormap = 0;
3044 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3048 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3051 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3055 // add to the message
3057 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3059 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3060 MSG_WriteShort (&sv.signon, entnum);
3064 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3065 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3067 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3069 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3070 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3074 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3075 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3077 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3078 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3079 for (i=0 ; i<3 ; i++)
3081 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3082 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3091 Load csprogs.dat and comperss it so it doesn't need to be
3092 reloaded on request.
3095 void SV_Prepare_CSQC(void)
3097 fs_offset_t progsize;
3099 if(svs.csqc_progdata)
3101 Con_DPrintf("Unloading old CSQC data.\n");
3102 Mem_Free(svs.csqc_progdata);
3103 if(svs.csqc_progdata_deflated)
3104 Mem_Free(svs.csqc_progdata_deflated);
3107 svs.csqc_progdata = NULL;
3108 svs.csqc_progdata_deflated = NULL;
3110 sv.csqc_progname[0] = 0;
3111 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3115 size_t deflated_size;
3117 sv.csqc_progsize = (int)progsize;
3118 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3119 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3120 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3122 Con_DPrint("Compressing csprogs.dat\n");
3123 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3124 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3125 svs.csqc_progsize_deflated = (int)deflated_size;
3126 if(svs.csqc_progdata_deflated)
3128 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3129 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3132 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3140 Grabs the current state of each client for saving across the
3141 transition to another level
3144 void SV_SaveSpawnparms (void)
3148 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3150 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3152 if (!host_client->active)
3155 // call the progs to get default spawn parms for the new client
3156 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3157 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3158 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3159 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3167 This is called at the start of each level
3171 void SV_SpawnServer (const char *server)
3176 dp_model_t *worldmodel;
3177 char modelname[sizeof(sv.worldname)];
3179 Con_DPrintf("SpawnServer: %s\n", server);
3181 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3183 if (!FS_FileExists(modelname))
3185 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3186 if (!FS_FileExists(modelname))
3188 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3193 if (cls.state != ca_dedicated)
3195 SCR_BeginLoadingPlaque();
3202 World_End(&sv.world);
3203 if(PRVM_serverfunction(SV_Shutdown))
3205 func_t s = PRVM_serverfunction(SV_Shutdown);
3206 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3207 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3212 // free q3 shaders so that any newly downloaded shaders will be active
3213 Mod_FreeQ3Shaders();
3215 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3216 if (!worldmodel || !worldmodel->TraceBox)
3218 Con_Printf("Couldn't load map %s\n", modelname);
3222 Collision_Cache_Reset(true);
3224 // let's not have any servers with no name
3225 if (hostname.string[0] == 0)
3226 Cvar_Set ("hostname", "UNNAMED");
3227 scr_centertime_off = 0;
3229 svs.changelevel_issued = false; // now safe to issue another
3231 // make the map a required file for clients
3232 Curl_ClearRequirements();
3233 Curl_RequireFile(modelname);
3236 // tell all connected clients that we are going to a new level
3241 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3243 if (client->netconnection)
3245 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3246 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3253 NetConn_OpenServerPorts(true);
3257 // make cvars consistant
3260 Cvar_SetValue ("deathmatch", 0);
3261 // LordHavoc: it can be useful to have skills outside the range 0-3...
3262 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3263 //Cvar_SetValue ("skill", (float)current_skill);
3264 current_skill = (int)(skill.value + 0.5);
3267 // set up the new server
3269 memset (&sv, 0, sizeof(sv));
3270 // if running a local client, make sure it doesn't try to access the last
3271 // level's data which is no longer valiud
3274 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3276 if(*sv_random_seed.string)
3278 srand(sv_random_seed.integer);
3279 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3286 // set level base name variables for later use
3287 strlcpy (sv.name, server, sizeof (sv.name));
3288 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3289 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3290 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3291 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3292 Cvar_SetQuick(&sv_worldname, sv.worldname);
3293 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3294 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3296 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3297 if (sv.protocol == PROTOCOL_UNKNOWN)
3300 Protocol_Names(buffer, sizeof(buffer));
3301 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3302 sv.protocol = PROTOCOL_QUAKE;
3307 // load progs to get entity field count
3308 //PR_LoadProgs ( sv_progs.string );
3310 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3311 sv.datagram.cursize = 0;
3312 sv.datagram.data = sv.datagram_buf;
3314 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3315 sv.reliable_datagram.cursize = 0;
3316 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3318 sv.signon.maxsize = sizeof(sv.signon_buf);
3319 sv.signon.cursize = 0;
3320 sv.signon.data = sv.signon_buf;
3322 // leave slots at start for clients only
3323 //prog->num_edicts = svs.maxclients+1;
3325 sv.state = ss_loading;
3326 prog->allowworldwrites = true;
3329 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3332 worldmodel->used = true;
3334 sv.worldmodel = worldmodel;
3335 sv.models[1] = sv.worldmodel;
3338 // clear world interaction links
3340 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3341 World_Start(&sv.world);
3343 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3345 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3346 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3347 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3349 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3350 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3352 if(i < sv.worldmodel->brush.numsubmodels)
3353 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3356 // load the rest of the entities
3358 // AK possible hack since num_edicts is still 0
3359 ent = PRVM_EDICT_NUM(0);
3360 memset (ent->fields.vp, 0, prog->entityfields * 4);
3361 ent->priv.server->free = false;
3362 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3363 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3364 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3365 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3366 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3367 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3368 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3369 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3372 PRVM_serverglobalfloat(coop) = coop.integer;
3374 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3376 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3378 // serverflags are for cross level information (sigils)
3379 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3381 // we need to reset the spawned flag on all connected clients here so that
3382 // their thinks don't run during startup (before PutClientInServer)
3383 // we also need to set up the client entities now
3384 // and we need to set the ->edict pointers to point into the progs edicts
3385 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3387 host_client->spawned = false;
3388 host_client->edict = PRVM_EDICT_NUM(i + 1);
3389 PRVM_ED_ClearEdict(host_client->edict);
3392 // load replacement entity file if found
3393 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3395 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3396 PRVM_ED_LoadFromFile (entities);
3400 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3403 // LordHavoc: clear world angles (to fix e3m3.bsp)
3404 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3406 // all setup is completed, any further precache statements are errors
3407 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3408 prog->allowworldwrites = false;
3410 // run two frames to allow everything to settle
3411 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3412 for (i = 0;i < 2;i++)
3418 if (cls.state == ca_dedicated)
3421 // create a baseline for more efficient communications
3422 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3423 SV_CreateBaseline ();
3425 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3427 // to prevent network timeouts
3428 realtime = Sys_DoubleTime();
3430 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3431 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3433 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3434 if (!host_client->active)
3436 if (host_client->netconnection)
3437 SV_SendServerinfo(host_client);
3441 // if client is a botclient coming from a level change, we need to
3442 // set up client info that normally requires networking
3444 // copy spawn parms out of the client_t
3445 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3446 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3448 // call the spawn function
3449 host_client->clientconnectcalled = true;
3450 PRVM_serverglobalfloat(time) = sv.time;
3451 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3452 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3453 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3454 host_client->spawned = true;
3458 // update the map title cvar
3459 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3460 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3462 Con_DPrint("Server spawned.\n");
3463 NetConn_Heartbeat (2);
3468 /////////////////////////////////////////////////////
3471 static void SV_VM_CB_BeginIncreaseEdicts(void)
3473 // links don't survive the transition, so unlink everything
3474 World_UnlinkAll(&sv.world);
3477 static void SV_VM_CB_EndIncreaseEdicts(void)
3482 // link every entity except world
3483 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3484 if (!ent->priv.server->free)
3488 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3490 // LordHavoc: for consistency set these here
3491 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3493 e->priv.server->move = false; // don't move on first frame
3495 if (num >= 0 && num < svs.maxclients)
3497 // set colormap and team on newly created player entity
3498 PRVM_serveredictfloat(e, colormap) = num + 1;
3499 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3500 // set netname/clientcolors back to client values so that
3501 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3503 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3504 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3505 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3506 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3507 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3508 // Assign netaddress (IP Address, etc)
3509 if(svs.clients[num].netconnection != NULL)
3511 // Acquire Readable Address
3512 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3513 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3516 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3517 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3518 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3520 PRVM_serveredictstring(e, crypto_idfp) = 0;
3521 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3522 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3524 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3525 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3526 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3528 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3529 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3530 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3532 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3533 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3534 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3536 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3540 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3545 World_UnlinkEdict(ed); // unlink from world bsp
3547 PRVM_serveredictstring(ed, model) = 0;
3548 PRVM_serveredictfloat(ed, takedamage) = 0;
3549 PRVM_serveredictfloat(ed, modelindex) = 0;
3550 PRVM_serveredictfloat(ed, colormap) = 0;
3551 PRVM_serveredictfloat(ed, skin) = 0;
3552 PRVM_serveredictfloat(ed, frame) = 0;
3553 VectorClear(PRVM_serveredictvector(ed, origin));
3554 VectorClear(PRVM_serveredictvector(ed, angles));
3555 PRVM_serveredictfloat(ed, nextthink) = -1;
3556 PRVM_serveredictfloat(ed, solid) = 0;
3558 VM_RemoveEdictSkeleton(ed);
3559 World_Physics_RemoveFromEntity(&sv.world, ed);
3560 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3562 // make sure csqc networking is aware of the removed entity
3563 e = PRVM_NUM_FOR_EDICT(ed);
3564 sv.csqcentityversion[e] = 0;
3565 for (i = 0;i < svs.maxclients;i++)
3567 if (svs.clients[i].csqcentityscope[e])
3568 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3569 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3573 static void SV_VM_CB_CountEdicts(void)
3577 int active, models, solid, step;
3579 active = models = solid = step = 0;
3580 for (i=0 ; i<prog->num_edicts ; i++)
3582 ent = PRVM_EDICT_NUM(i);
3583 if (ent->priv.server->free)
3586 if (PRVM_serveredictfloat(ent, solid))
3588 if (PRVM_serveredictstring(ent, model))
3590 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3594 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3595 Con_Printf("active :%3i\n", active);
3596 Con_Printf("view :%3i\n", models);
3597 Con_Printf("touch :%3i\n", solid);
3598 Con_Printf("step :%3i\n", step);
3601 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3603 // remove things from different skill levels or deathmatch
3604 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3606 if (deathmatch.integer)
3608 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3613 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3614 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3615 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3623 static void SV_VM_Setup(void)
3626 PRVM_InitProg( PRVM_SERVERPROG );
3628 // allocate the mempools
3629 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3630 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3631 prog->builtins = vm_sv_builtins;
3632 prog->numbuiltins = vm_sv_numbuiltins;
3633 prog->max_edicts = 512;
3634 if (sv.protocol == PROTOCOL_QUAKE)
3635 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3636 else if (sv.protocol == PROTOCOL_QUAKEDP)
3637 prog->limit_edicts = 2048; // guessing
3638 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3639 prog->limit_edicts = 2048; // guessing!
3640 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3641 prog->limit_edicts = 4096; // guessing!
3643 prog->limit_edicts = MAX_EDICTS;
3644 prog->reserved_edicts = svs.maxclients;
3645 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3646 prog->name = "server";
3647 prog->extensionstring = vm_sv_extensions;
3648 prog->loadintoworld = true;
3650 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3651 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3652 prog->init_edict = SV_VM_CB_InitEdict;
3653 prog->free_edict = SV_VM_CB_FreeEdict;
3654 prog->count_edicts = SV_VM_CB_CountEdicts;
3655 prog->load_edict = SV_VM_CB_LoadEdict;
3656 prog->init_cmd = VM_SV_Cmd_Init;
3657 prog->reset_cmd = VM_SV_Cmd_Reset;
3658 prog->error_cmd = Host_Error;
3659 prog->ExecuteProgram = SVVM_ExecuteProgram;
3661 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3663 // some mods compiled with scrambling compilers lack certain critical
3664 // global names and field names such as "self" and "time" and "nextthink"
3665 // so we have to set these offsets manually, matching the entvars_t
3666 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3667 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3759 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3760 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3761 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3762 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3767 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3769 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3773 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3774 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3775 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3776 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3777 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3778 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3779 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3780 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3781 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3782 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3783 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3784 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3785 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3786 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3787 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3788 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3789 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3790 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3791 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3792 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3793 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3794 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3795 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3796 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3797 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3798 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3799 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3802 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3804 // OP_STATE is always supported on server because we add fields/globals for it
3805 prog->flag |= PRVM_OP_STATE;
3807 VM_CustomStats_Clear();//[515]: csqc
3814 void SV_VM_Begin(void)
3817 PRVM_SetProg( PRVM_SERVERPROG );
3819 PRVM_serverglobalfloat(time) = (float) sv.time;
3822 void SV_VM_End(void)