2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 cachepic_t *sb_nums[2][11];
29 cachepic_t *sb_colon, *sb_slash;
32 cachepic_t *sb_scorebar;
33 // AK only used by NEX
34 cachepic_t *sb_sbar_minimal;
35 cachepic_t *sb_sbar_overlay;
37 // AK changed the bound to 9
38 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
39 cachepic_t *sb_ammo[4];
40 cachepic_t *sb_sigil[4];
41 cachepic_t *sb_armor[3];
42 cachepic_t *sb_items[32];
44 // 0-4 are based on health (in 20 increments)
45 // 0 is static, 1 is temporary animation
46 cachepic_t *sb_faces[5][2];
47 cachepic_t *sb_health; // GAME_NEXUIZ
49 cachepic_t *sb_face_invis;
50 cachepic_t *sb_face_quad;
51 cachepic_t *sb_face_invuln;
52 cachepic_t *sb_face_invis_invuln;
54 qboolean sb_showscores;
56 int sb_lines; // scan lines to draw
58 cachepic_t *rsb_invbar[2];
59 cachepic_t *rsb_weapons[5];
60 cachepic_t *rsb_items[2];
61 cachepic_t *rsb_ammo[3];
62 cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
64 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
65 cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
66 //MED 01/04/97 added array to simplify weapon parsing
67 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
68 //MED 01/04/97 added hipnotic items array
69 cachepic_t *hsb_items[2];
72 cachepic_t *somsb_health;
73 cachepic_t *somsb_ammo[4];
74 cachepic_t *somsb_armor[3];
76 cachepic_t *zymsb_crosshair_center;
77 cachepic_t *zymsb_crosshair_line;
78 cachepic_t *zymsb_crosshair_health;
79 cachepic_t *zymsb_crosshair_ammo;
80 cachepic_t *zymsb_crosshair_clip;
81 cachepic_t *zymsb_crosshair_background;
82 cachepic_t *zymsb_crosshair_left1;
83 cachepic_t *zymsb_crosshair_left2;
84 cachepic_t *zymsb_crosshair_right;
86 cachepic_t *sb_ranking;
87 cachepic_t *sb_complete;
89 cachepic_t *sb_finale;
91 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
92 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
93 cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
94 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
95 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
96 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
97 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
98 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
99 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
100 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
101 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
102 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
103 cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
104 cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
105 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
106 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
107 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
108 cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
110 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
112 cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
113 cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
114 cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
115 cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
116 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
118 void Sbar_MiniDeathmatchOverlay (int x, int y);
119 void Sbar_DeathmatchOverlay (void);
120 void Sbar_IntermissionOverlay (void);
121 void Sbar_FinaleOverlay (void);
123 void CL_VM_UpdateShowingScoresState (int showingscores);
133 void Sbar_ShowScores (void)
137 sb_showscores = true;
138 CL_VM_UpdateShowingScoresState(sb_showscores);
148 void Sbar_DontShowScores (void)
150 sb_showscores = false;
151 CL_VM_UpdateShowingScoresState(sb_showscores);
154 void sbar_start(void)
158 if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
161 else if (gamemode == GAME_SOM)
163 sb_disc = Draw_CachePic ("gfx/disc");
165 for (i = 0;i < 10;i++)
166 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
168 somsb_health = Draw_CachePic ("gfx/hud_health");
169 somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
170 somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
171 somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
172 somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
173 somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
174 somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
175 somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
177 else if (gamemode == GAME_NEXUIZ)
179 for (i = 0;i < 10;i++)
180 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
181 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
182 sb_colon = Draw_CachePic ("gfx/num_colon");
184 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
185 sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
186 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
187 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
189 sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
193 sb_health = Draw_CachePic ("gfx/sb_health");
195 sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
196 sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
197 sb_items[4] = Draw_CachePic ("gfx/sb_energy");
198 sb_items[5] = Draw_CachePic ("gfx/sb_str");
200 sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
201 sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
202 sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
203 sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
204 sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
205 sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
206 sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
208 sb_sbar = Draw_CachePic ("gfx/sbar");
209 sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
210 sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
212 for(i = 0; i < 9;i++)
213 sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
215 else if (gamemode == GAME_ZYMOTIC)
217 zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
218 zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
219 zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
220 zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
221 zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
222 zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
223 zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
224 zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
225 zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
229 sb_disc = Draw_CachePic ("gfx/disc");
231 for (i = 0;i < 10;i++)
233 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
234 sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
237 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
238 sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
240 sb_colon = Draw_CachePic ("gfx/num_colon");
241 sb_slash = Draw_CachePic ("gfx/num_slash");
243 sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
244 sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
245 sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
246 sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
247 sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
248 sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
249 sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
251 sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
252 sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
253 sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
254 sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
255 sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
256 sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
257 sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
259 for (i = 0;i < 5;i++)
261 sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
262 sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
263 sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
264 sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
265 sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
266 sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
267 sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
270 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
271 sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
272 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
273 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
275 sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
276 sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
277 sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
279 sb_items[0] = Draw_CachePic ("gfx/sb_key1");
280 sb_items[1] = Draw_CachePic ("gfx/sb_key2");
281 sb_items[2] = Draw_CachePic ("gfx/sb_invis");
282 sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
283 sb_items[4] = Draw_CachePic ("gfx/sb_suit");
284 sb_items[5] = Draw_CachePic ("gfx/sb_quad");
286 sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
287 sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
288 sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
289 sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
291 sb_faces[4][0] = Draw_CachePic ("gfx/face1");
292 sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
293 sb_faces[3][0] = Draw_CachePic ("gfx/face2");
294 sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
295 sb_faces[2][0] = Draw_CachePic ("gfx/face3");
296 sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
297 sb_faces[1][0] = Draw_CachePic ("gfx/face4");
298 sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
299 sb_faces[0][0] = Draw_CachePic ("gfx/face5");
300 sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
302 sb_face_invis = Draw_CachePic ("gfx/face_invis");
303 sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
304 sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
305 sb_face_quad = Draw_CachePic ("gfx/face_quad");
307 sb_sbar = Draw_CachePic ("gfx/sbar");
308 sb_ibar = Draw_CachePic ("gfx/ibar");
309 sb_scorebar = Draw_CachePic ("gfx/scorebar");
311 //MED 01/04/97 added new hipnotic weapons
312 if (gamemode == GAME_HIPNOTIC)
314 hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
315 hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
316 hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
317 hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
318 hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
320 hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
321 hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
322 hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
323 hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
324 hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
326 for (i = 0;i < 5;i++)
328 hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
329 hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
330 hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
331 hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
332 hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
335 hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
336 hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
338 else if (gamemode == GAME_ROGUE)
340 rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
341 rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
343 rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
344 rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
345 rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
346 rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
347 rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
349 rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
350 rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
352 // PGM 01/19/97 - team color border
353 rsb_teambord = Draw_CachePic ("gfx/r_teambord");
354 // PGM 01/19/97 - team color border
356 rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
357 rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
358 rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
362 sb_ranking = Draw_CachePic ("gfx/ranking");
363 sb_complete = Draw_CachePic ("gfx/complete");
364 sb_inter = Draw_CachePic ("gfx/inter");
365 sb_finale = Draw_CachePic ("gfx/finale");
368 void sbar_shutdown(void)
372 void sbar_newmap(void)
376 void Sbar_Init (void)
378 Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
379 Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
380 Cvar_RegisterVariable(&showfps);
381 Cvar_RegisterVariable(&showsound);
382 Cvar_RegisterVariable(&showblur);
383 Cvar_RegisterVariable(&showspeed);
384 Cvar_RegisterVariable(&showtopspeed);
385 Cvar_RegisterVariable(&showtime);
386 Cvar_RegisterVariable(&showtime_format);
387 Cvar_RegisterVariable(&showdate);
388 Cvar_RegisterVariable(&showdate_format);
389 Cvar_RegisterVariable(&sbar_alpha_bg);
390 Cvar_RegisterVariable(&sbar_alpha_fg);
391 Cvar_RegisterVariable(&sbar_hudselector);
392 Cvar_RegisterVariable(&sbar_scorerank);
393 Cvar_RegisterVariable(&sbar_gametime);
394 Cvar_RegisterVariable(&sbar_miniscoreboard_size);
395 Cvar_RegisterVariable(&sbar_info_pos);
396 Cvar_RegisterVariable(&cl_deathscoreboard);
398 Cvar_RegisterVariable(&crosshair_color_red);
399 Cvar_RegisterVariable(&crosshair_color_green);
400 Cvar_RegisterVariable(&crosshair_color_blue);
401 Cvar_RegisterVariable(&crosshair_color_alpha);
402 Cvar_RegisterVariable(&crosshair_size);
404 if(gamemode == GAME_NEXUIZ)
406 Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
407 Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
410 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
414 //=============================================================================
416 // drawing routines are relative to the status bar location
425 void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
427 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
430 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
432 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
435 void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
437 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
444 Draws one solid graphics character
447 void Sbar_DrawCharacter (int x, int y, int num)
449 DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
457 void Sbar_DrawString (int x, int y, char *str)
459 DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
467 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
472 l = dpsnprintf(str, sizeof(str), "%i", num);
486 Sbar_DrawPic (x, y, sb_nums[color][frame]);
499 void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
507 l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
510 l = dpsnprintf(str, sizeof(str), "%i", num);
515 x += (digits-l) * lettersize;
524 DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
531 //=============================================================================
534 int Sbar_IsTeammatch(void)
536 // currently only nexuiz uses the team score board
537 return ((gamemode == GAME_NEXUIZ)
538 && (teamplay.integer > 0));
546 static int fragsort[MAX_SCOREBOARD];
547 static int scoreboardlines;
549 int Sbar_GetSortedPlayerIndex (int index)
551 return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
554 static scoreboard_t teams[MAX_SCOREBOARD];
555 static int teamsort[MAX_SCOREBOARD];
556 static int teamlines;
557 void Sbar_SortFrags (void)
563 for (i=0 ; i<cl.maxclients ; i++)
565 if (cl.scores[i].name[0])
567 fragsort[scoreboardlines] = i;
572 for (i=0 ; i<scoreboardlines ; i++)
573 for (j=0 ; j<scoreboardlines-1-i ; j++)
574 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
577 fragsort[j] = fragsort[j+1];
582 if (Sbar_IsTeammatch ())
584 // now sort players by teams.
585 for (i=0 ; i<scoreboardlines ; i++)
587 for (j=0 ; j<scoreboardlines-1-i ; j++)
589 if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
592 fragsort[j] = fragsort[j+1];
598 // calculate team scores
600 for (i=0 ; i<scoreboardlines ; i++)
602 if (color != (cl.scores[fragsort[i]].colors & 15))
604 const char* teamname;
606 color = cl.scores[fragsort[i]].colors & 15;
612 teamname = "^1Red Team";
615 teamname = "^4Blue Team";
618 teamname = "^6Pink Team";
621 teamname = "^3Yellow Team";
624 teamname = "Total Team Score";
627 strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
629 teams[teamlines-1].frags = 0;
630 teams[teamlines-1].colors = color + 16 * color;
633 if (cl.scores[fragsort[i]].frags != -666)
635 // do not add spedcators
636 // (ugly hack for nexuiz)
637 teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
641 // now sort teams by scores.
642 for (i=0 ; i<teamlines ; i++)
644 for (i=0 ; i<teamlines ; i++)
646 for (j=0 ; j<teamlines-1-i ; j++)
648 if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
651 teamsort[j] = teamsort[j+1];
664 void Sbar_SoloScoreboard (void)
667 char str[80], timestr[40];
669 int minutes, seconds;
672 t = (cl.intermission ? cl.completed_time : cl.time);
673 minutes = (int)(t / 60);
674 seconds = (int)(t - 60*floor(t/60));
676 // monsters and secrets are now both on the top row
677 if (cl.stats[STAT_TOTALMONSTERS])
678 Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
679 else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
680 Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
682 if (cl.stats[STAT_TOTALSECRETS])
683 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
684 else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
685 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
687 // format is like this: e1m1:The Sligpate Complex
688 dpsnprintf(str, sizeof(str), "%s:%s", cl.worldbasename, cl.worldmessage);
690 // if there's a newline character, terminate the string there
691 if (strchr(str, '\n'))
692 *(strchr(str, '\n')) = 0;
694 // make the time string
695 timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
697 // truncate the level name if necessary to make room for time
699 if ((int)strlen(str) > max)
702 // print the filename and message
703 Sbar_DrawString(8, 12, str);
706 Sbar_DrawString(8 + max*8, 12, timestr);
710 int minutes, seconds, tens, units;
713 if (gamemode != GAME_NEXUIZ) {
714 dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
715 Sbar_DrawString (8, 4, str);
717 dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
718 Sbar_DrawString (8, 12, str);
722 minutes = (int)(cl.time / 60);
723 seconds = (int)(cl.time - 60*minutes);
725 units = seconds - 10*tens;
726 dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
727 Sbar_DrawString (184, 4, str);
730 if (gamemode == GAME_NEXUIZ) {
731 l = (int) strlen (cl.worldname);
732 Sbar_DrawString (232 - l*4, 12, cl.worldname);
734 l = (int) strlen (cl.worldmessage);
735 Sbar_DrawString (232 - l*4, 12, cl.worldmessage);
745 void Sbar_DrawScoreboard (void)
747 Sbar_SoloScoreboard ();
748 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
749 //if (cl.gametype == GAME_DEATHMATCH)
751 Sbar_DeathmatchOverlay ();
754 //=============================================================================
756 // AK to make DrawInventory smaller
757 static void Sbar_DrawWeapon(int nr, float fade, int active)
759 if (sbar_hudselector.integer == 1)
761 // width = 300, height = 100
762 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
764 DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
766 DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
770 // width = 300, height = 100
771 const int w_width = 300, w_height = 100, w_space = 10;
772 const float w_scale = 0.4;
774 DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
775 //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true, FONT_DEFAULT);
784 void Sbar_DrawInventory (void)
791 if (gamemode == GAME_ROGUE)
793 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
794 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
796 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
799 Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
802 for (i=0 ; i<7 ; i++)
804 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
806 time = cl.item_gettime[i];
807 flashon = (int)(max(0, cl.time - time)*10);
810 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
816 flashon = (flashon%5) + 2;
818 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
824 if (gamemode == GAME_HIPNOTIC)
826 int grenadeflashing=0;
827 for (i=0 ; i<4 ; i++)
829 if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
831 time = max(0, cl.item_gettime[hipweapons[i]]);
832 flashon = (int)((cl.time - time)*10);
835 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
841 flashon = (flashon%5) + 2;
843 // check grenade launcher
846 if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
851 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
857 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
859 if (!grenadeflashing)
860 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
863 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
866 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
871 if (gamemode == GAME_ROGUE)
873 // check for powered up weapon.
874 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
876 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
877 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
881 for (i=0 ; i<4 ; i++)
883 dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
885 Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
887 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
889 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
891 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
895 for (i=0 ; i<6 ; i++)
896 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
898 //MED 01/04/97 changed keys
899 if (gamemode != GAME_HIPNOTIC || (i>1))
900 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
903 //MED 01/04/97 added hipnotic items
905 if (gamemode == GAME_HIPNOTIC)
907 for (i=0 ; i<2 ; i++)
908 if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
909 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
912 if (gamemode == GAME_ROGUE)
915 for (i=0 ; i<2 ; i++)
916 if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
917 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
922 for (i=0 ; i<4 ; i++)
923 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
924 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
928 //=============================================================================
935 void Sbar_DrawFrags (void)
945 l = min(scoreboardlines, 4);
949 for (i = 0;i < l;i++)
955 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
956 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
957 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
958 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
962 dpsnprintf (num, sizeof(num), "%3i",f);
964 if (k == cl.viewentity - 1)
966 Sbar_DrawCharacter ( x + 2, -24, 16);
967 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
969 Sbar_DrawCharacter (x + 8, -24, num[0]);
970 Sbar_DrawCharacter (x + 16, -24, num[1]);
971 Sbar_DrawCharacter (x + 24, -24, num[2]);
976 //=============================================================================
984 void Sbar_DrawFace (void)
988 // PGM 01/19/97 - team color drawing
989 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
990 if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
996 s = &cl.scores[cl.viewentity - 1];
998 Sbar_DrawPic (112, 0, rsb_teambord);
999 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1000 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1001 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1002 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1006 dpsnprintf (num, sizeof(num), "%3i",f);
1008 if ((s->colors & 0xf0)==0)
1011 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
1013 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
1015 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
1019 Sbar_DrawCharacter ( 109, 3, num[0]);
1020 Sbar_DrawCharacter ( 116, 3, num[1]);
1021 Sbar_DrawCharacter ( 123, 3, num[2]);
1026 // PGM 01/19/97 - team color drawing
1028 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
1029 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
1030 else if (cl.stats[STAT_ITEMS] & IT_QUAD)
1031 Sbar_DrawPic (112, 0, sb_face_quad );
1032 else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
1033 Sbar_DrawPic (112, 0, sb_face_invis );
1034 else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1035 Sbar_DrawPic (112, 0, sb_face_invuln);
1038 f = cl.stats[STAT_HEALTH] / 20;
1040 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
1043 double topspeed = 0;
1044 double topspeedxy = 0;
1045 time_t current_time = 3;
1046 time_t top_time = 0;
1047 time_t topxy_time = 0;
1049 static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
1052 unitnumber = showspeed.integer;
1057 if(gamemode == GAME_NEXUIZ)
1061 *conversion_factor = 1.0;
1065 *conversion_factor = 0.0254;
1066 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1067 // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
1071 *conversion_factor = 0.0254 * 3.6;
1072 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1076 *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1077 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1081 *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1082 if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
1087 static double showfps_nexttime = 0, showfps_lasttime = -1;
1088 static double showfps_framerate = 0;
1089 static int showfps_framecount = 0;
1091 void Sbar_ShowFPS_Update(void)
1093 double interval = 1;
1096 if (newtime >= showfps_nexttime)
1098 showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
1099 if (showfps_nexttime < newtime - interval * 1.5)
1100 showfps_nexttime = newtime;
1101 showfps_lasttime = newtime;
1102 showfps_nexttime += interval;
1103 showfps_framecount = 0;
1105 showfps_framecount++;
1108 void Sbar_ShowFPS(void)
1110 float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
1111 char soundstring[32];
1113 char timestring[32];
1114 char datestring[32];
1115 char timedemostring1[32];
1116 char timedemostring2[32];
1117 char speedstring[32];
1118 char blurstring[32];
1119 char topspeedstring[48];
1120 qboolean red = false;
1123 timedemostring1[0] = 0;
1124 timedemostring2[0] = 0;
1129 topspeedstring[0] = 0;
1130 if (showfps.integer)
1132 red = (showfps_framerate < 1.0f);
1133 if(showfps.integer == 2)
1134 dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
1136 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
1138 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
1141 dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
1142 dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
1145 if (showtime.integer)
1146 strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
1147 if (showdate.integer)
1148 strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
1149 if (showblur.integer)
1150 dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
1151 if (showsound.integer)
1152 dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
1153 if (showspeed.integer || showtopspeed.integer)
1155 double speed, speedxy, f;
1157 speed = VectorLength(cl.movement_velocity);
1158 speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
1159 if (showspeed.integer)
1161 get_showspeed_unit(showspeed.integer, &f, &unit);
1162 dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
1164 if (showtopspeed.integer)
1166 qboolean topspeed_latched = false, topspeedxy_latched = false;
1167 get_showspeed_unit(showtopspeed.integer, &f, &unit);
1168 if (speed >= topspeed || current_time - top_time > 3)
1174 topspeed_latched = true;
1175 if (speedxy >= topspeedxy || current_time - topxy_time > 3)
1177 topspeedxy = speedxy;
1181 topspeedxy_latched = true;
1182 dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
1183 topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
1184 topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
1186 time(¤t_time);
1189 if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
1193 fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
1194 //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
1195 //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
1196 fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
1199 fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1200 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1201 DrawQ_String(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1202 fps_y += fps_scaley;
1206 fps_x = vid_conwidth.integer - DrawQ_TextWidth(fpsstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1207 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1209 DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
1211 DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1212 fps_y += fps_scaley;
1214 if (timedemostring1[0])
1216 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring1, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1217 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1218 DrawQ_String(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1219 fps_y += fps_scaley;
1221 if (timedemostring2[0])
1223 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring2, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1224 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1225 DrawQ_String(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1226 fps_y += fps_scaley;
1230 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1231 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1232 DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1233 fps_y += fps_scaley;
1237 fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1238 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1239 DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1240 fps_y += fps_scaley;
1244 fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1245 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1246 DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1247 fps_y += fps_scaley;
1249 if (topspeedstring[0])
1251 fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR);
1252 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1253 DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
1254 fps_y += fps_scaley;
1258 fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1259 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1260 DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1261 fps_y += fps_scaley;
1266 void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
1269 c2 = bound(0, c2, 1);
1270 c1 = bound(0, c1, 1 - c2);
1272 r[1] = rangey + rangeheight * (c2 + c1);
1273 r[2] = rangey + rangeheight * (c2);
1277 DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
1279 DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
1281 DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
1283 DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
1291 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
1292 extern cvar_t v_kicktime;
1293 void Sbar_Score (int margin);
1294 void Sbar_Draw (void)
1298 if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
1301 Sbar_DrawScoreboard ();
1302 else if (cl.intermission == 1)
1304 if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
1306 Sbar_DrawScoreboard();
1309 Sbar_IntermissionOverlay();
1311 else if (cl.intermission == 2)
1312 Sbar_FinaleOverlay();
1313 else if (gamemode == GAME_DELUXEQUAKE)
1316 else if (gamemode == GAME_SOM)
1318 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1319 Sbar_DrawScoreboard ();
1322 // this is the top left of the sbar area
1324 sbar_y = vid_conheight.integer - 24*3;
1327 if (cl.stats[STAT_ARMOR])
1329 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1330 Sbar_DrawPic(0, 0, somsb_armor[2]);
1331 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1332 Sbar_DrawPic(0, 0, somsb_armor[1]);
1333 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1334 Sbar_DrawPic(0, 0, somsb_armor[0]);
1335 Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1339 Sbar_DrawPic(0, 24, somsb_health);
1340 Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1343 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1344 Sbar_DrawPic(0, 48, somsb_ammo[0]);
1345 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1346 Sbar_DrawPic(0, 48, somsb_ammo[1]);
1347 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1348 Sbar_DrawPic(0, 48, somsb_ammo[2]);
1349 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1350 Sbar_DrawPic(0, 48, somsb_ammo[3]);
1351 Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
1352 if (cl.stats[STAT_SHELLS])
1353 Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
1356 else if (gamemode == GAME_NEXUIZ)
1358 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1360 sbar_x = (vid_conwidth.integer - 640)/2;
1361 sbar_y = vid_conheight.integer - 47;
1362 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1363 Sbar_DrawScoreboard ();
1365 else if (sb_lines && sbar_hudselector.integer == 1)
1369 int redflag, blueflag;
1372 sbar_x = (vid_conwidth.integer - 320)/2;
1373 sbar_y = vid_conheight.integer - 24 - 16;
1375 // calculate intensity to draw weapons bar at
1376 fade = 3.2 - 2 * (cl.time - cl.weapontime);
1377 fade = bound(0.7, fade, 1);
1378 for (i = 0; i < 8;i++)
1379 if (cl.stats[STAT_ITEMS] & (1 << i))
1380 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1381 if((cl.stats[STAT_ITEMS] & (1<<12)))
1382 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1385 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1386 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1387 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1388 if (redflag == 3 && blueflag == 3)
1390 // The Impossible Combination[tm]
1391 // Can only happen in Key Hunt mode...
1392 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
1397 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
1399 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
1403 if (cl.stats[STAT_ARMOR] > 0)
1405 Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1406 if(cl.stats[STAT_ARMOR] > 200)
1407 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
1408 else if(cl.stats[STAT_ARMOR] > 100)
1409 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
1410 else if(cl.stats[STAT_ARMOR] > 50)
1411 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
1412 else if(cl.stats[STAT_ARMOR] > 25)
1413 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
1415 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
1419 if (cl.stats[STAT_HEALTH] != 0)
1421 Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1422 if(cl.stats[STAT_HEALTH] > 200)
1423 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
1424 else if(cl.stats[STAT_HEALTH] > 100)
1425 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
1426 else if(cl.stats[STAT_HEALTH] > 50)
1427 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1428 else if(cl.stats[STAT_HEALTH] > 25)
1429 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
1431 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1435 if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
1437 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1438 Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
1439 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1440 Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
1441 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1442 Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
1443 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1444 Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
1445 if(cl.stats[STAT_AMMO] > 10)
1446 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
1448 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
1451 if (sbar_x + 320 + 160 <= vid_conwidth.integer)
1452 Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
1455 // The margin can be at most 8 to support 640x480 console size:
1456 // 320 + 2 * (144 + 16) = 640
1462 int redflag, blueflag;
1465 sbar_x = (vid_conwidth.integer - 640)/2;
1466 sbar_y = vid_conheight.integer - 47;
1468 // calculate intensity to draw weapons bar at
1469 fade = 3 - 2 * (cl.time - cl.weapontime);
1472 fade = min(fade, 1);
1473 for (i = 0; i < 8;i++)
1474 if (cl.stats[STAT_ITEMS] & (1 << i))
1475 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1477 if((cl.stats[STAT_ITEMS] & (1<<12)))
1478 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1481 //if (!cl.islocalgame)
1482 // Sbar_DrawFrags ();
1485 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
1487 Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
1490 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1491 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1492 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1493 if (redflag == 3 && blueflag == 3)
1495 // The Impossible Combination[tm]
1496 // Can only happen in Key Hunt mode...
1497 Sbar_DrawPic ((int) x, -179, sb_items[14]);
1502 Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
1504 Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
1508 Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
1511 if(cl.stats[STAT_HEALTH] > 100)
1512 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
1513 else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
1514 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1516 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1518 // AK dont draw ammo for the laser
1519 if(cl.stats[STAT_ACTIVEWEAPON] != 12)
1521 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1522 Sbar_DrawPic (519, 0, sb_ammo[0]);
1523 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1524 Sbar_DrawPic (519, 0, sb_ammo[1]);
1525 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1526 Sbar_DrawPic (519, 0, sb_ammo[2]);
1527 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1528 Sbar_DrawPic (519, 0, sb_ammo[3]);
1530 if(cl.stats[STAT_AMMO] <= 10)
1531 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
1533 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
1538 DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
1540 if (sbar_x + 600 + 160 <= vid_conwidth.integer)
1541 Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
1546 // Mini scoreboard uses 12*4 per other team, that is, 144
1547 // pixels when there are four teams...
1548 // Nexuiz by default sets vid_conwidth to 800... makes
1550 // so we need to shift it by 64 pixels to the right to fit
1551 // BUT: then it overlaps with the image that gets drawn
1552 // for viewsize 100! Therefore, just account for 3 teams,
1553 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1557 else if (gamemode == GAME_ZYMOTIC)
1560 float scale = 64.0f / 256.0f;
1561 float kickoffset[3];
1562 VectorClear(kickoffset);
1565 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1566 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1568 sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
1569 sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
1570 // left1 16, 48 : 126 -66
1571 // left2 16, 128 : 196 -66
1572 // right 176, 48 : 196 -136
1573 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1574 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1575 Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1576 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1578 float scale = 128.0f / 256.0f;
1579 float healthstart, healthheight, healthstarttc, healthendtc;
1580 float shieldstart, shieldheight, shieldstarttc, shieldendtc;
1581 float ammostart, ammoheight, ammostarttc, ammoendtc;
1582 float clipstart, clipheight, clipstarttc, clipendtc;
1583 float kickoffset[3], offset;
1584 VectorClear(kickoffset);
1587 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1588 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1590 sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
1591 sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
1592 offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
1593 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
1594 DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
1595 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
1596 DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
1597 healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
1598 shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
1599 healthstart = 204 - healthheight;
1600 shieldstart = healthstart - shieldheight;
1601 healthstarttc = healthstart * (1.0f / 256.0f);
1602 healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
1603 shieldstarttc = shieldstart * (1.0f / 256.0f);
1604 shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
1605 ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
1606 ammostart = 114 - ammoheight;
1607 ammostarttc = ammostart * (1.0f / 256.0f);
1608 ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
1609 clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
1610 clipstart = 190 - clipheight;
1611 clipstarttc = clipstart * (1.0f / 256.0f);
1612 clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
1613 if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1614 if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
1615 if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
1616 if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1617 DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1618 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1621 else // Quake and others
1623 sbar_x = (vid_conwidth.integer - 320)/2;
1624 sbar_y = vid_conheight.integer - SBAR_HEIGHT;
1625 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1626 //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
1630 if (gamemode != GAME_GOODVSBAD2)
1631 Sbar_DrawInventory ();
1632 if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
1636 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1638 if (gamemode != GAME_GOODVSBAD2)
1639 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1640 Sbar_DrawScoreboard ();
1644 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
1646 // keys (hipnotic only)
1647 //MED 01/04/97 moved keys here so they would not be overwritten
1648 if (gamemode == GAME_HIPNOTIC)
1650 if (cl.stats[STAT_ITEMS] & IT_KEY1)
1651 Sbar_DrawPic (209, 3, sb_items[0]);
1652 if (cl.stats[STAT_ITEMS] & IT_KEY2)
1653 Sbar_DrawPic (209, 12, sb_items[1]);
1656 if (gamemode != GAME_GOODVSBAD2)
1658 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1660 Sbar_DrawNum (24, 0, 666, 3, 1);
1661 Sbar_DrawPic (0, 0, sb_disc);
1665 if (gamemode == GAME_ROGUE)
1667 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1668 if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
1669 Sbar_DrawPic (0, 0, sb_armor[2]);
1670 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
1671 Sbar_DrawPic (0, 0, sb_armor[1]);
1672 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
1673 Sbar_DrawPic (0, 0, sb_armor[0]);
1677 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1678 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1679 Sbar_DrawPic (0, 0, sb_armor[2]);
1680 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1681 Sbar_DrawPic (0, 0, sb_armor[1]);
1682 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1683 Sbar_DrawPic (0, 0, sb_armor[0]);
1692 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1695 if (gamemode == GAME_ROGUE)
1697 if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
1698 Sbar_DrawPic (224, 0, sb_ammo[0]);
1699 else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
1700 Sbar_DrawPic (224, 0, sb_ammo[1]);
1701 else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
1702 Sbar_DrawPic (224, 0, sb_ammo[2]);
1703 else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
1704 Sbar_DrawPic (224, 0, sb_ammo[3]);
1705 else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
1706 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1707 else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
1708 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1709 else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
1710 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1714 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1715 Sbar_DrawPic (224, 0, sb_ammo[0]);
1716 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1717 Sbar_DrawPic (224, 0, sb_ammo[1]);
1718 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1719 Sbar_DrawPic (224, 0, sb_ammo[2]);
1720 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1721 Sbar_DrawPic (224, 0, sb_ammo[3]);
1724 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
1726 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1727 if ((!cl.islocalgame || cl.gametype != GAME_COOP))
1729 if (gamemode == GAME_TRANSFUSION)
1730 Sbar_MiniDeathmatchOverlay (0, 0);
1732 Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
1739 if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
1741 pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
1742 DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
1745 if (cl_prydoncursor.integer > 0)
1746 DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
1749 //=============================================================================
1753 Sbar_DeathmatchOverlay
1757 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
1760 qboolean myself = false;
1762 minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
1764 if((s - cl.scores) == cl.playerentity - 1)
1766 if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
1767 if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
1770 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1772 if (s->qw_spectator)
1774 if (s->qw_ping || s->qw_packetloss)
1775 DrawQ_String(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1777 DrawQ_String(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1781 // draw colors behind score
1787 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1788 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1789 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1790 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1792 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
1793 if (s->qw_ping || s->qw_packetloss)
1794 DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1796 DrawQ_String(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1801 if (s->qw_spectator)
1803 if (s->qw_ping || s->qw_packetloss)
1804 DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1806 DrawQ_String(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1810 // draw colors behind score
1811 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1812 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1813 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1814 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1816 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
1817 if (s->qw_ping || s->qw_packetloss)
1818 DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1820 DrawQ_String(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1826 void Sbar_DeathmatchOverlay (void)
1828 int i, y, xmin, xmax, ymin, ymax;
1830 // request new ping times every two second
1831 if (cl.last_ping_request < realtime - 2 && cls.netcon)
1833 cl.last_ping_request = realtime;
1834 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1836 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1837 MSG_WriteString(&cls.netcon->message, "pings");
1839 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
1841 // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
1842 static int ping_anyway_counter = 0;
1843 if(cl.parsingtextexpectingpingforscores == 1)
1845 Con_DPrintf("want to send ping, but still waiting for other reply\n");
1846 if(++ping_anyway_counter >= 5)
1847 cl.parsingtextexpectingpingforscores = 0;
1849 if(cl.parsingtextexpectingpingforscores != 1)
1851 ping_anyway_counter = 0;
1852 cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
1853 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1854 MSG_WriteString(&cls.netcon->message, "ping");
1859 // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
1860 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1861 MSG_WriteString(&cls.netcon->message, "pings");
1869 ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
1871 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1872 xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
1874 xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
1875 xmax = vid_conwidth.integer - xmin;
1877 if(gamemode == GAME_NEXUIZ)
1878 DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
1880 DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
1884 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1886 DrawQ_String(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1890 DrawQ_String(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1894 if (Sbar_IsTeammatch ())
1896 // show team scores first
1897 for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
1898 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
1902 for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
1903 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
1908 Sbar_MiniDeathmatchOverlay
1912 void Sbar_MiniDeathmatchOverlay (int x, int y)
1914 int i, j, numlines, range_begin, range_end, myteam, teamsep;
1916 // do not draw this if sbar_miniscoreboard_size is zero
1917 if(sbar_miniscoreboard_size.value == 0)
1919 // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
1920 if(sbar_miniscoreboard_size.value > 0)
1921 y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
1926 // decide where to print
1927 if (gamemode == GAME_TRANSFUSION)
1928 numlines = (vid_conwidth.integer - x + 127) / 128;
1930 numlines = (vid_conheight.integer - y + 7) / 8;
1932 // give up if there isn't room
1933 if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
1937 for (i = 0; i < scoreboardlines; i++)
1938 if (fragsort[i] == cl.playerentity - 1)
1942 range_end = scoreboardlines;
1945 if (gamemode != GAME_TRANSFUSION)
1946 if (Sbar_IsTeammatch ())
1948 // reserve space for the team scores
1949 numlines -= teamlines;
1951 // find first and last player of my team (only draw the team totals and my own team)
1952 range_begin = range_end = i;
1953 myteam = cl.scores[fragsort[i]].colors & 15;
1954 while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
1956 while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
1959 // looks better than two players
1969 i = min(i, range_end - numlines);
1970 i = max(i, range_begin);
1972 if (gamemode == GAME_TRANSFUSION)
1974 for (;i < range_end && x < vid_conwidth.integer;i++)
1975 x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1979 if(range_end - i < numlines) // won't draw to bottom?
1980 y += 8 * (numlines - (range_end - i)); // bottom align
1981 // show team scores first
1982 for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
1983 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
1985 for (;i < range_end && y < vid_conheight.integer;i++)
1986 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1990 int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
1992 static int const sortorder[16] =
2011 const scoreboard_t *t1 = *(scoreboard_t **) t1_;
2012 const scoreboard_t *t2 = *(scoreboard_t **) t2_;
2013 int tc1 = sortorder[t1->colors & 15];
2014 int tc2 = sortorder[t2->colors & 15];
2018 void Sbar_Score (int margin)
2020 int i, me, score, otherleader, place, distribution, minutes, seconds;
2022 int sbar_x_save = sbar_x;
2023 int sbar_y_save = sbar_y;
2026 sbar_y = (int) (vid_conheight.value - (32+12));
2029 me = cl.playerentity - 1;
2030 if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
2032 if(Sbar_IsTeammatch())
2036 // team1 team3 team4
2040 scoreboard_t *teamcolorsort[16];
2043 for(i = 0; i < teamlines; ++i)
2044 teamcolorsort[i] = &(teams[i]);
2046 // Now sort them by color
2047 qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
2050 // -12*4: four digits space
2051 place = (teamlines - 1) * (-12 * 4);
2053 for(i = 0; i < teamlines; ++i)
2055 int cindex = teamcolorsort[i]->colors & 15;
2056 unsigned char *c = palette_rgb_shirtscoreboard[cindex];
2057 float cm = max(max(c[0], c[1]), c[2]);
2058 float cr = c[0] / cm;
2059 float cg = c[1] / cm;
2060 float cb = c[2] / cm;
2061 if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
2063 Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
2067 Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
2080 // find leading score other than ourselves, to calculate distribution
2081 // find our place in the scoreboard
2082 score = cl.scores[me].frags;
2083 for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
2085 if (cl.scores[i].name[0] && i != me)
2087 if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
2089 if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
2093 distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
2095 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
2096 else if (place == 2)
2097 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
2099 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
2100 if (otherleader < 0)
2101 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2102 if (distribution >= 0)
2104 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
2105 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2107 else if (distribution >= -5)
2109 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
2110 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
2114 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
2115 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
2120 if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
2122 timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
2123 minutes = (int)floor(timeleft / 60);
2124 seconds = (int)(floor(timeleft) - minutes * 60);
2127 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2128 if(sb_colon && sb_colon->tex != r_texture_notexture)
2129 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2130 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2132 else if (minutes >= 1)
2134 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
2135 if(sb_colon && sb_colon->tex != r_texture_notexture)
2136 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
2137 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
2139 else if ((int)(timeleft * 4) & 1)
2140 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2142 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
2144 else if (sbar_gametime.integer)
2146 minutes = (int)floor(cl.time / 60);
2147 seconds = (int)(floor(cl.time) - minutes * 60);
2148 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2149 if(sb_colon && sb_colon->tex != r_texture_notexture)
2150 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2151 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2154 sbar_x = sbar_x_save;
2155 sbar_y = sbar_y_save;
2160 Sbar_IntermissionOverlay
2164 void Sbar_IntermissionOverlay (void)
2169 if (cl.gametype == GAME_DEATHMATCH)
2171 Sbar_DeathmatchOverlay ();
2175 sbar_x = (vid_conwidth.integer - 320) >> 1;
2176 sbar_y = (vid_conheight.integer - 200) >> 1;
2178 DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2179 DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2182 dig = (int)cl.completed_time / 60;
2183 Sbar_DrawNum (160, 64, dig, 3, 0);
2184 num = (int)cl.completed_time - dig*60;
2185 Sbar_DrawPic (234,64,sb_colon);
2186 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
2187 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
2189 // LA: Display as "a" instead of "a/b" if b is 0
2190 if(cl.stats[STAT_TOTALSECRETS])
2192 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
2193 if (gamemode != GAME_NEXUIZ)
2194 Sbar_DrawPic (232, 104, sb_slash);
2195 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
2199 Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
2202 if(cl.stats[STAT_TOTALMONSTERS])
2204 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
2205 if (gamemode != GAME_NEXUIZ)
2206 Sbar_DrawPic (232, 144, sb_slash);
2207 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
2211 Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
2222 void Sbar_FinaleOverlay (void)
2224 DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);