2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
24 #include "cl_collision.h"
29 #define STAT_MINUS 10 // num frame for '-' stats digit
30 cachepic_t *sb_nums[2][11];
31 cachepic_t *sb_colon, *sb_slash;
34 cachepic_t *sb_scorebar;
35 // AK only used by NEX
36 cachepic_t *sb_sbar_minimal;
37 cachepic_t *sb_sbar_overlay;
39 // AK changed the bound to 9
40 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
41 cachepic_t *sb_ammo[4];
42 cachepic_t *sb_sigil[4];
43 cachepic_t *sb_armor[3];
44 cachepic_t *sb_items[32];
46 // 0-4 are based on health (in 20 increments)
47 // 0 is static, 1 is temporary animation
48 cachepic_t *sb_faces[5][2];
49 cachepic_t *sb_health; // GAME_NEXUIZ
51 cachepic_t *sb_face_invis;
52 cachepic_t *sb_face_quad;
53 cachepic_t *sb_face_invuln;
54 cachepic_t *sb_face_invis_invuln;
56 qboolean sb_showscores;
58 int sb_lines; // scan lines to draw
60 cachepic_t *rsb_invbar[2];
61 cachepic_t *rsb_weapons[5];
62 cachepic_t *rsb_items[2];
63 cachepic_t *rsb_ammo[3];
64 cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
66 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
67 cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
68 //MED 01/04/97 added array to simplify weapon parsing
69 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
70 //MED 01/04/97 added hipnotic items array
71 cachepic_t *hsb_items[2];
73 cachepic_t *zymsb_crosshair_center;
74 cachepic_t *zymsb_crosshair_line;
75 cachepic_t *zymsb_crosshair_health;
76 cachepic_t *zymsb_crosshair_ammo;
77 cachepic_t *zymsb_crosshair_clip;
78 cachepic_t *zymsb_crosshair_background;
79 cachepic_t *zymsb_crosshair_left1;
80 cachepic_t *zymsb_crosshair_left2;
81 cachepic_t *zymsb_crosshair_right;
83 cachepic_t *sb_ranking;
84 cachepic_t *sb_complete;
86 cachepic_t *sb_finale;
88 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
89 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
90 cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
91 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
92 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
93 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
94 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
95 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
96 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
97 cvar_t showtex = {0, "showtex", "0", "shows the name of the texture on the crosshair (for map debugging)"};
98 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
99 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
100 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
101 cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
102 cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
103 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
104 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
105 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
106 cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
108 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
110 cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
111 cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
112 cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
113 cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
114 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
116 static void Sbar_MiniDeathmatchOverlay (int x, int y);
117 static void Sbar_DeathmatchOverlay (void);
118 static void Sbar_IntermissionOverlay (void);
119 static void Sbar_FinaleOverlay (void);
130 static void Sbar_ShowScores (void)
134 sb_showscores = true;
135 CL_VM_UpdateShowingScoresState(sb_showscores);
145 static void Sbar_DontShowScores (void)
147 sb_showscores = false;
148 CL_VM_UpdateShowingScoresState(sb_showscores);
151 static void sbar_start(void)
156 if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
159 else if (gamemode == GAME_NEXUIZ)
161 for (i = 0;i < 10;i++)
162 sb_nums[0][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/num_%i",i), CACHEPICFLAG_QUIET);
163 sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
164 sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
166 sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
167 sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_bullets", CACHEPICFLAG_QUIET);
168 sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
169 sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
171 sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor", CACHEPICFLAG_QUIET);
175 sb_health = Draw_CachePic_Flags ("gfx/sb_health", CACHEPICFLAG_QUIET);
177 sb_items[2] = Draw_CachePic_Flags ("gfx/sb_slowmo", CACHEPICFLAG_QUIET);
178 sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invinc", CACHEPICFLAG_QUIET);
179 sb_items[4] = Draw_CachePic_Flags ("gfx/sb_energy", CACHEPICFLAG_QUIET);
180 sb_items[5] = Draw_CachePic_Flags ("gfx/sb_str", CACHEPICFLAG_QUIET);
182 sb_items[11] = Draw_CachePic_Flags ("gfx/sb_flag_red_taken", CACHEPICFLAG_QUIET);
183 sb_items[12] = Draw_CachePic_Flags ("gfx/sb_flag_red_lost", CACHEPICFLAG_QUIET);
184 sb_items[13] = Draw_CachePic_Flags ("gfx/sb_flag_red_carrying", CACHEPICFLAG_QUIET);
185 sb_items[14] = Draw_CachePic_Flags ("gfx/sb_key_carrying", CACHEPICFLAG_QUIET);
186 sb_items[15] = Draw_CachePic_Flags ("gfx/sb_flag_blue_taken", CACHEPICFLAG_QUIET);
187 sb_items[16] = Draw_CachePic_Flags ("gfx/sb_flag_blue_lost", CACHEPICFLAG_QUIET);
188 sb_items[17] = Draw_CachePic_Flags ("gfx/sb_flag_blue_carrying", CACHEPICFLAG_QUIET);
190 sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
191 sb_sbar_minimal = Draw_CachePic_Flags ("gfx/sbar_minimal", CACHEPICFLAG_QUIET);
192 sb_sbar_overlay = Draw_CachePic_Flags ("gfx/sbar_overlay", CACHEPICFLAG_QUIET);
194 for(i = 0; i < 9;i++)
195 sb_weapons[0][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inv_weapon%i",i), CACHEPICFLAG_QUIET);
197 else if (gamemode == GAME_ZYMOTIC)
199 zymsb_crosshair_center = Draw_CachePic_Flags ("gfx/hud/crosshair_center", CACHEPICFLAG_QUIET);
200 zymsb_crosshair_line = Draw_CachePic_Flags ("gfx/hud/crosshair_line", CACHEPICFLAG_QUIET);
201 zymsb_crosshair_health = Draw_CachePic_Flags ("gfx/hud/crosshair_health", CACHEPICFLAG_QUIET);
202 zymsb_crosshair_clip = Draw_CachePic_Flags ("gfx/hud/crosshair_clip", CACHEPICFLAG_QUIET);
203 zymsb_crosshair_ammo = Draw_CachePic_Flags ("gfx/hud/crosshair_ammo", CACHEPICFLAG_QUIET);
204 zymsb_crosshair_background = Draw_CachePic_Flags ("gfx/hud/crosshair_background", CACHEPICFLAG_QUIET);
205 zymsb_crosshair_left1 = Draw_CachePic_Flags ("gfx/hud/crosshair_left1", CACHEPICFLAG_QUIET);
206 zymsb_crosshair_left2 = Draw_CachePic_Flags ("gfx/hud/crosshair_left2", CACHEPICFLAG_QUIET);
207 zymsb_crosshair_right = Draw_CachePic_Flags ("gfx/hud/crosshair_right", CACHEPICFLAG_QUIET);
211 sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
213 for (i = 0;i < 10;i++)
215 sb_nums[0][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/num_%i",i), CACHEPICFLAG_QUIET);
216 sb_nums[1][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/anum_%i",i), CACHEPICFLAG_QUIET);
219 sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
220 sb_nums[1][10] = Draw_CachePic_Flags ("gfx/anum_minus", CACHEPICFLAG_QUIET);
222 sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
223 sb_slash = Draw_CachePic_Flags ("gfx/num_slash", CACHEPICFLAG_QUIET);
225 sb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_shotgun", CACHEPICFLAG_QUIET);
226 sb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_sshotgun", CACHEPICFLAG_QUIET);
227 sb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_nailgun", CACHEPICFLAG_QUIET);
228 sb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_snailgun", CACHEPICFLAG_QUIET);
229 sb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_rlaunch", CACHEPICFLAG_QUIET);
230 sb_weapons[0][5] = Draw_CachePic_Flags ("gfx/inv_srlaunch", CACHEPICFLAG_QUIET);
231 sb_weapons[0][6] = Draw_CachePic_Flags ("gfx/inv_lightng", CACHEPICFLAG_QUIET);
233 sb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_shotgun", CACHEPICFLAG_QUIET);
234 sb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_sshotgun", CACHEPICFLAG_QUIET);
235 sb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_nailgun", CACHEPICFLAG_QUIET);
236 sb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_snailgun", CACHEPICFLAG_QUIET);
237 sb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_rlaunch", CACHEPICFLAG_QUIET);
238 sb_weapons[1][5] = Draw_CachePic_Flags ("gfx/inv2_srlaunch", CACHEPICFLAG_QUIET);
239 sb_weapons[1][6] = Draw_CachePic_Flags ("gfx/inv2_lightng", CACHEPICFLAG_QUIET);
241 for (i = 0;i < 5;i++)
243 sb_weapons[2+i][0] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_shotgun",i+1), CACHEPICFLAG_QUIET);
244 sb_weapons[2+i][1] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_sshotgun",i+1), CACHEPICFLAG_QUIET);
245 sb_weapons[2+i][2] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_nailgun",i+1), CACHEPICFLAG_QUIET);
246 sb_weapons[2+i][3] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_snailgun",i+1), CACHEPICFLAG_QUIET);
247 sb_weapons[2+i][4] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_rlaunch",i+1), CACHEPICFLAG_QUIET);
248 sb_weapons[2+i][5] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_srlaunch",i+1), CACHEPICFLAG_QUIET);
249 sb_weapons[2+i][6] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_lightng",i+1), CACHEPICFLAG_QUIET);
252 sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
253 sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
254 sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
255 sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
257 sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
258 sb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
259 sb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
261 sb_items[0] = Draw_CachePic_Flags ("gfx/sb_key1", CACHEPICFLAG_QUIET);
262 sb_items[1] = Draw_CachePic_Flags ("gfx/sb_key2", CACHEPICFLAG_QUIET);
263 sb_items[2] = Draw_CachePic_Flags ("gfx/sb_invis", CACHEPICFLAG_QUIET);
264 sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invuln", CACHEPICFLAG_QUIET);
265 sb_items[4] = Draw_CachePic_Flags ("gfx/sb_suit", CACHEPICFLAG_QUIET);
266 sb_items[5] = Draw_CachePic_Flags ("gfx/sb_quad", CACHEPICFLAG_QUIET);
268 sb_sigil[0] = Draw_CachePic_Flags ("gfx/sb_sigil1", CACHEPICFLAG_QUIET);
269 sb_sigil[1] = Draw_CachePic_Flags ("gfx/sb_sigil2", CACHEPICFLAG_QUIET);
270 sb_sigil[2] = Draw_CachePic_Flags ("gfx/sb_sigil3", CACHEPICFLAG_QUIET);
271 sb_sigil[3] = Draw_CachePic_Flags ("gfx/sb_sigil4", CACHEPICFLAG_QUIET);
273 sb_faces[4][0] = Draw_CachePic_Flags ("gfx/face1", CACHEPICFLAG_QUIET);
274 sb_faces[4][1] = Draw_CachePic_Flags ("gfx/face_p1", CACHEPICFLAG_QUIET);
275 sb_faces[3][0] = Draw_CachePic_Flags ("gfx/face2", CACHEPICFLAG_QUIET);
276 sb_faces[3][1] = Draw_CachePic_Flags ("gfx/face_p2", CACHEPICFLAG_QUIET);
277 sb_faces[2][0] = Draw_CachePic_Flags ("gfx/face3", CACHEPICFLAG_QUIET);
278 sb_faces[2][1] = Draw_CachePic_Flags ("gfx/face_p3", CACHEPICFLAG_QUIET);
279 sb_faces[1][0] = Draw_CachePic_Flags ("gfx/face4", CACHEPICFLAG_QUIET);
280 sb_faces[1][1] = Draw_CachePic_Flags ("gfx/face_p4", CACHEPICFLAG_QUIET);
281 sb_faces[0][0] = Draw_CachePic_Flags ("gfx/face5", CACHEPICFLAG_QUIET);
282 sb_faces[0][1] = Draw_CachePic_Flags ("gfx/face_p5", CACHEPICFLAG_QUIET);
284 sb_face_invis = Draw_CachePic_Flags ("gfx/face_invis", CACHEPICFLAG_QUIET);
285 sb_face_invuln = Draw_CachePic_Flags ("gfx/face_invul2", CACHEPICFLAG_QUIET);
286 sb_face_invis_invuln = Draw_CachePic_Flags ("gfx/face_inv2", CACHEPICFLAG_QUIET);
287 sb_face_quad = Draw_CachePic_Flags ("gfx/face_quad", CACHEPICFLAG_QUIET);
289 sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
290 sb_ibar = Draw_CachePic_Flags ("gfx/ibar", CACHEPICFLAG_QUIET);
291 sb_scorebar = Draw_CachePic_Flags ("gfx/scorebar", CACHEPICFLAG_QUIET);
293 //MED 01/04/97 added new hipnotic weapons
294 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
296 hsb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_laser", CACHEPICFLAG_QUIET);
297 hsb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_mjolnir", CACHEPICFLAG_QUIET);
298 hsb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_gren_prox", CACHEPICFLAG_QUIET);
299 hsb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_prox_gren", CACHEPICFLAG_QUIET);
300 hsb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_prox", CACHEPICFLAG_QUIET);
302 hsb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_laser", CACHEPICFLAG_QUIET);
303 hsb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_mjolnir", CACHEPICFLAG_QUIET);
304 hsb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_gren_prox", CACHEPICFLAG_QUIET);
305 hsb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_prox_gren", CACHEPICFLAG_QUIET);
306 hsb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_prox", CACHEPICFLAG_QUIET);
308 for (i = 0;i < 5;i++)
310 hsb_weapons[2+i][0] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_laser",i+1), CACHEPICFLAG_QUIET);
311 hsb_weapons[2+i][1] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_mjolnir",i+1), CACHEPICFLAG_QUIET);
312 hsb_weapons[2+i][2] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_gren_prox",i+1), CACHEPICFLAG_QUIET);
313 hsb_weapons[2+i][3] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_prox_gren",i+1), CACHEPICFLAG_QUIET);
314 hsb_weapons[2+i][4] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/inva%i_prox",i+1), CACHEPICFLAG_QUIET);
317 hsb_items[0] = Draw_CachePic_Flags ("gfx/sb_wsuit", CACHEPICFLAG_QUIET);
318 hsb_items[1] = Draw_CachePic_Flags ("gfx/sb_eshld", CACHEPICFLAG_QUIET);
320 else if (gamemode == GAME_ROGUE)
322 rsb_invbar[0] = Draw_CachePic_Flags ("gfx/r_invbar1", CACHEPICFLAG_QUIET);
323 rsb_invbar[1] = Draw_CachePic_Flags ("gfx/r_invbar2", CACHEPICFLAG_QUIET);
325 rsb_weapons[0] = Draw_CachePic_Flags ("gfx/r_lava", CACHEPICFLAG_QUIET);
326 rsb_weapons[1] = Draw_CachePic_Flags ("gfx/r_superlava", CACHEPICFLAG_QUIET);
327 rsb_weapons[2] = Draw_CachePic_Flags ("gfx/r_gren", CACHEPICFLAG_QUIET);
328 rsb_weapons[3] = Draw_CachePic_Flags ("gfx/r_multirock", CACHEPICFLAG_QUIET);
329 rsb_weapons[4] = Draw_CachePic_Flags ("gfx/r_plasma", CACHEPICFLAG_QUIET);
331 rsb_items[0] = Draw_CachePic_Flags ("gfx/r_shield1", CACHEPICFLAG_QUIET);
332 rsb_items[1] = Draw_CachePic_Flags ("gfx/r_agrav1", CACHEPICFLAG_QUIET);
334 // PGM 01/19/97 - team color border
335 rsb_teambord = Draw_CachePic_Flags ("gfx/r_teambord", CACHEPICFLAG_QUIET);
336 // PGM 01/19/97 - team color border
338 rsb_ammo[0] = Draw_CachePic_Flags ("gfx/r_ammolava", CACHEPICFLAG_QUIET);
339 rsb_ammo[1] = Draw_CachePic_Flags ("gfx/r_ammomulti", CACHEPICFLAG_QUIET);
340 rsb_ammo[2] = Draw_CachePic_Flags ("gfx/r_ammoplasma", CACHEPICFLAG_QUIET);
344 sb_ranking = Draw_CachePic_Flags ("gfx/ranking", CACHEPICFLAG_QUIET);
345 sb_complete = Draw_CachePic_Flags ("gfx/complete", CACHEPICFLAG_QUIET);
346 sb_inter = Draw_CachePic_Flags ("gfx/inter", CACHEPICFLAG_QUIET);
347 sb_finale = Draw_CachePic_Flags ("gfx/finale", CACHEPICFLAG_QUIET);
350 static void sbar_shutdown(void)
354 static void sbar_newmap(void)
358 void Sbar_Init (void)
360 Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
361 Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
362 Cvar_RegisterVariable(&showfps);
363 Cvar_RegisterVariable(&showsound);
364 Cvar_RegisterVariable(&showblur);
365 Cvar_RegisterVariable(&showspeed);
366 Cvar_RegisterVariable(&showtopspeed);
367 Cvar_RegisterVariable(&showtime);
368 Cvar_RegisterVariable(&showtime_format);
369 Cvar_RegisterVariable(&showdate);
370 Cvar_RegisterVariable(&showdate_format);
371 Cvar_RegisterVariable(&showtex);
372 Cvar_RegisterVariable(&sbar_alpha_bg);
373 Cvar_RegisterVariable(&sbar_alpha_fg);
374 Cvar_RegisterVariable(&sbar_hudselector);
375 Cvar_RegisterVariable(&sbar_scorerank);
376 Cvar_RegisterVariable(&sbar_gametime);
377 Cvar_RegisterVariable(&sbar_miniscoreboard_size);
378 Cvar_RegisterVariable(&sbar_info_pos);
379 Cvar_RegisterVariable(&cl_deathscoreboard);
381 Cvar_RegisterVariable(&crosshair_color_red);
382 Cvar_RegisterVariable(&crosshair_color_green);
383 Cvar_RegisterVariable(&crosshair_color_blue);
384 Cvar_RegisterVariable(&crosshair_color_alpha);
385 Cvar_RegisterVariable(&crosshair_size);
387 Cvar_RegisterVariable(&sbar_flagstatus_right); // (GAME_NEXUZI ONLY)
388 Cvar_RegisterVariable(&sbar_flagstatus_pos); // (GAME_NEXUIZ ONLY)
390 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
394 //=============================================================================
396 // drawing routines are relative to the status bar location
405 static void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
407 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
410 static void Sbar_DrawPic (int x, int y, cachepic_t *pic)
412 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
415 static void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
417 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
424 Draws one solid graphics character
427 static void Sbar_DrawCharacter (int x, int y, int num)
430 DrawQ_String (sbar_x + x + 4 , sbar_y + y, va(vabuf, sizeof(vabuf), "%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
438 static void Sbar_DrawString (int x, int y, char *str)
440 DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
448 static void Sbar_DrawNum (int x, int y, int num, int digits, int color)
453 l = dpsnprintf(str, sizeof(str), "%i", num);
467 Sbar_DrawPic (x, y, sb_nums[color][frame]);
480 static void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
488 l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
491 l = dpsnprintf(str, sizeof(str), "%i", num);
496 x += (digits-l) * lettersize;
505 DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
512 //=============================================================================
515 static int Sbar_IsTeammatch(void)
517 // currently only nexuiz uses the team score board
518 return ((gamemode == GAME_NEXUIZ)
519 && (teamplay.integer > 0));
527 static int fragsort[MAX_SCOREBOARD];
528 static int scoreboardlines;
530 int Sbar_GetSortedPlayerIndex (int index)
532 return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
535 static scoreboard_t teams[MAX_SCOREBOARD];
536 static int teamsort[MAX_SCOREBOARD];
537 static int teamlines;
538 void Sbar_SortFrags (void)
544 for (i=0 ; i<cl.maxclients ; i++)
546 if (cl.scores[i].name[0])
548 fragsort[scoreboardlines] = i;
553 for (i=0 ; i<scoreboardlines ; i++)
554 for (j=0 ; j<scoreboardlines-1-i ; j++)
555 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
558 fragsort[j] = fragsort[j+1];
563 if (Sbar_IsTeammatch ())
565 // now sort players by teams.
566 for (i=0 ; i<scoreboardlines ; i++)
568 for (j=0 ; j<scoreboardlines-1-i ; j++)
570 if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
573 fragsort[j] = fragsort[j+1];
579 // calculate team scores
581 for (i=0 ; i<scoreboardlines ; i++)
583 if (color != (cl.scores[fragsort[i]].colors & 15))
585 const char* teamname;
587 color = cl.scores[fragsort[i]].colors & 15;
593 teamname = "^1Red Team";
596 teamname = "^4Blue Team";
599 teamname = "^6Pink Team";
602 teamname = "^3Yellow Team";
605 teamname = "Total Team Score";
608 strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
610 teams[teamlines-1].frags = 0;
611 teams[teamlines-1].colors = color + 16 * color;
614 if (cl.scores[fragsort[i]].frags != -666)
616 // do not add spedcators
617 // (ugly hack for nexuiz)
618 teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
622 // now sort teams by scores.
623 for (i=0 ; i<teamlines ; i++)
625 for (i=0 ; i<teamlines ; i++)
627 for (j=0 ; j<teamlines-1-i ; j++)
629 if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
632 teamsort[j] = teamsort[j+1];
645 static void Sbar_SoloScoreboard (void)
648 char str[80], timestr[40];
650 int minutes, seconds;
654 t = (cl.intermission ? cl.completed_time : cl.time);
655 minutes = (int)(t / 60);
656 seconds = (int)(t - 60*floor(t/60));
658 // monsters and secrets are now both on the top row
659 if (cl.stats[STAT_TOTALMONSTERS])
660 Sbar_DrawString(8, 4, va(vabuf, sizeof(vabuf), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
661 else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
662 Sbar_DrawString(8, 4, va(vabuf, sizeof(vabuf), "Monsters:%3i", cl.stats[STAT_MONSTERS]));
664 if (cl.stats[STAT_TOTALSECRETS])
665 Sbar_DrawString(8+22*8, 4, va(vabuf, sizeof(vabuf), "Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
666 else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
667 Sbar_DrawString(8+22*8, 4, va(vabuf, sizeof(vabuf), "Secrets:%3i", cl.stats[STAT_SECRETS]));
669 // format is like this: e1m1:The Sligpate Complex
670 dpsnprintf(str, sizeof(str), "%s:%s", cl.worldbasename, cl.worldmessage);
672 // if there's a newline character, terminate the string there
673 if (strchr(str, '\n'))
674 *(strchr(str, '\n')) = 0;
676 // make the time string
677 timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
679 // truncate the level name if necessary to make room for time
681 if ((int)strlen(str) > max)
684 // print the filename and message
685 Sbar_DrawString(8, 12, str);
688 Sbar_DrawString(8 + max*8, 12, timestr);
692 int minutes, seconds, tens, units;
695 if (gamemode != GAME_NEXUIZ) {
696 dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
697 Sbar_DrawString (8, 4, str);
699 dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
700 Sbar_DrawString (8, 12, str);
704 minutes = (int)(cl.time / 60);
705 seconds = (int)(cl.time - 60*minutes);
707 units = seconds - 10*tens;
708 dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
709 Sbar_DrawString (184, 4, str);
712 if (gamemode == GAME_NEXUIZ) {
713 l = (int) strlen (cl.worldname);
714 Sbar_DrawString (232 - l*4, 12, cl.worldname);
716 l = (int) strlen (cl.worldmessage);
717 Sbar_DrawString (232 - l*4, 12, cl.worldmessage);
727 static void Sbar_DrawScoreboard (void)
729 Sbar_SoloScoreboard ();
730 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
731 //if (cl.gametype == GAME_DEATHMATCH)
733 Sbar_DeathmatchOverlay ();
736 //=============================================================================
738 // AK to make DrawInventory smaller
739 static void Sbar_DrawWeapon(int nr, float fade, int active)
742 if (sbar_hudselector.integer == 1)
744 // width = 300, height = 100
745 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
747 DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
749 DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va(vabuf, sizeof(vabuf), "%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
753 // width = 300, height = 100
754 const int w_width = 300, w_height = 100, w_space = 10;
755 const float w_scale = 0.4;
757 DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
758 //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va(vabuf, sizeof(vabuf), "%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true, FONT_DEFAULT);
767 static void Sbar_DrawInventory (void)
774 if (gamemode == GAME_ROGUE)
776 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
777 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
779 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
782 Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
785 for (i=0 ; i<7 ; i++)
787 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
789 time = cl.item_gettime[i];
790 flashon = (int)(max(0, cl.time - time)*10);
793 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
799 flashon = (flashon%5) + 2;
801 Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
807 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
809 int grenadeflashing=0;
810 for (i=0 ; i<4 ; i++)
812 if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
814 time = max(0, cl.item_gettime[hipweapons[i]]);
815 flashon = (int)((cl.time - time)*10);
818 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
824 flashon = (flashon%5) + 2;
826 // check grenade launcher
829 if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
834 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
840 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
842 if (!grenadeflashing)
843 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
846 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
849 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
854 if (gamemode == GAME_ROGUE)
856 // check for powered up weapon.
857 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
859 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
860 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
864 for (i=0 ; i<4 ; i++)
866 dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
868 Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
870 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
872 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
874 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
878 for (i=0 ; i<6 ; i++)
879 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
881 //MED 01/04/97 changed keys
882 if (!(gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH) || (i>1))
883 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
886 //MED 01/04/97 added hipnotic items
888 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
890 for (i=0 ; i<2 ; i++)
891 if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
892 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
895 if (gamemode == GAME_ROGUE)
898 for (i=0 ; i<2 ; i++)
899 if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
900 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
905 for (i=0 ; i<4 ; i++)
906 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
907 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
911 //=============================================================================
918 static void Sbar_DrawFrags (void)
928 l = min(scoreboardlines, 4);
932 for (i = 0;i < l;i++)
938 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
939 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
940 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
941 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
945 dpsnprintf (num, sizeof(num), "%3i",f);
947 if (k == cl.viewentity - 1)
949 Sbar_DrawCharacter ( x + 2, -24, 16);
950 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
952 Sbar_DrawCharacter (x + 8, -24, num[0]);
953 Sbar_DrawCharacter (x + 16, -24, num[1]);
954 Sbar_DrawCharacter (x + 24, -24, num[2]);
959 //=============================================================================
967 static void Sbar_DrawFace (void)
971 // PGM 01/19/97 - team color drawing
972 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
973 if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
979 s = &cl.scores[cl.viewentity - 1];
981 Sbar_DrawPic (112, 0, rsb_teambord);
982 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
983 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
984 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
985 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
989 dpsnprintf (num, sizeof(num), "%3i",f);
991 if ((s->colors & 0xf0)==0)
994 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
996 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
998 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
1002 Sbar_DrawCharacter ( 109, 3, num[0]);
1003 Sbar_DrawCharacter ( 116, 3, num[1]);
1004 Sbar_DrawCharacter ( 123, 3, num[2]);
1009 // PGM 01/19/97 - team color drawing
1011 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
1012 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
1013 else if (cl.stats[STAT_ITEMS] & IT_QUAD)
1014 Sbar_DrawPic (112, 0, sb_face_quad );
1015 else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
1016 Sbar_DrawPic (112, 0, sb_face_invis );
1017 else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1018 Sbar_DrawPic (112, 0, sb_face_invuln);
1021 f = cl.stats[STAT_HEALTH] / 20;
1023 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
1026 double topspeed = 0;
1027 double topspeedxy = 0;
1028 time_t current_time = 3;
1029 time_t top_time = 0;
1030 time_t topxy_time = 0;
1032 static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
1035 unitnumber = showspeed.integer;
1040 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1044 *conversion_factor = 1.0;
1048 *conversion_factor = 0.0254;
1049 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1050 // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
1054 *conversion_factor = 0.0254 * 3.6;
1055 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1059 *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1060 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1064 *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1065 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1070 static double showfps_nexttime = 0, showfps_lasttime = -1;
1071 static double showfps_framerate = 0;
1072 static int showfps_framecount = 0;
1074 void Sbar_ShowFPS_Update(void)
1076 double interval = 1;
1079 if (newtime >= showfps_nexttime)
1081 showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
1082 if (showfps_nexttime < newtime - interval * 1.5)
1083 showfps_nexttime = newtime;
1084 showfps_lasttime = newtime;
1085 showfps_nexttime += interval;
1086 showfps_framecount = 0;
1088 showfps_framecount++;
1091 void Sbar_ShowFPS(void)
1093 float fps_x, fps_y, fps_scalex, fps_scaley, fps_strings = 0;
1094 char soundstring[32];
1096 char timestring[32];
1097 char datestring[32];
1098 char timedemostring1[32];
1099 char timedemostring2[32];
1100 char speedstring[32];
1101 char blurstring[32];
1102 char topspeedstring[48];
1103 char texstring[MAX_QPATH];
1104 qboolean red = false;
1107 timedemostring1[0] = 0;
1108 timedemostring2[0] = 0;
1114 topspeedstring[0] = 0;
1115 if (showfps.integer)
1117 red = (showfps_framerate < 1.0f);
1118 if(showfps.integer == 2)
1119 dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
1121 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
1123 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
1127 dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
1128 dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
1133 if (showtime.integer)
1135 strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
1138 if (showdate.integer)
1140 strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
1143 if (showblur.integer)
1145 dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
1148 if (showsound.integer)
1150 dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
1153 if (showspeed.integer || showtopspeed.integer)
1155 double speed, speedxy, f;
1157 speed = VectorLength(cl.movement_velocity);
1158 speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
1159 if (showspeed.integer)
1161 get_showspeed_unit(showspeed.integer, &f, &unit);
1162 dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
1165 if (showtopspeed.integer)
1167 qboolean topspeed_latched = false, topspeedxy_latched = false;
1168 get_showspeed_unit(showtopspeed.integer, &f, &unit);
1169 if (speed >= topspeed || current_time - top_time > 3)
1175 topspeed_latched = true;
1176 if (speedxy >= topspeedxy || current_time - topxy_time > 3)
1178 topspeedxy = speedxy;
1182 topspeedxy_latched = true;
1183 dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
1184 topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
1185 topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
1187 time(¤t_time);
1191 if (showtex.integer)
1198 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, org);
1199 VectorSet(temp, 65536, 0, 0);
1200 Matrix4x4_Transform(&r_refdef.view.matrix, temp, dest);
1201 trace.hittexture = NULL; // to make sure
1202 // TODO change this trace to be stopped by anything "visible" (i.e. with a drawsurface), but not stuff like weapclip
1203 // probably needs adding a new SUPERCONTENTS type
1204 trace = CL_TraceLine(org, dest, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID, true, false, NULL, true, true);
1205 if(trace.hittexture)
1206 strlcpy(texstring, trace.hittexture->name, sizeof(texstring));
1208 strlcpy(texstring, "(no texture hit)", sizeof(texstring));
1215 //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
1216 //fps_y = bound(0, fps_y, vid_conheight.integer - fps_strings*fps_scaley);
1217 fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_strings*fps_scaley;
1220 fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1221 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1222 DrawQ_String(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1223 fps_y += fps_scaley;
1227 r_draw2d_force = true;
1228 fps_x = vid_conwidth.integer - DrawQ_TextWidth(fpsstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1229 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1231 DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
1233 DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1234 fps_y += fps_scaley;
1235 r_draw2d_force = false;
1237 if (timedemostring1[0])
1239 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring1, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1240 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1241 DrawQ_String(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1242 fps_y += fps_scaley;
1244 if (timedemostring2[0])
1246 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring2, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1247 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1248 DrawQ_String(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1249 fps_y += fps_scaley;
1253 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1254 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1255 DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1256 fps_y += fps_scaley;
1260 fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1261 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1262 DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1263 fps_y += fps_scaley;
1267 fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1268 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1269 DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1270 fps_y += fps_scaley;
1272 if (topspeedstring[0])
1274 fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR);
1275 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1276 DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
1277 fps_y += fps_scaley;
1281 fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1282 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1283 DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1284 fps_y += fps_scaley;
1288 fps_x = vid_conwidth.integer - DrawQ_TextWidth(texstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1289 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1290 DrawQ_String(fps_x, fps_y, texstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1291 fps_y += fps_scaley;
1296 static void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
1299 c2 = bound(0, c2, 1);
1300 c1 = bound(0, c1, 1 - c2);
1302 r[1] = rangey + rangeheight * (c2 + c1);
1303 r[2] = rangey + rangeheight * (c2);
1307 DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
1309 DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
1311 DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
1313 DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
1321 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
1322 extern cvar_t v_kicktime;
1323 void Sbar_Score (int margin);
1324 void Sbar_Draw (void)
1329 if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
1332 Sbar_DrawScoreboard ();
1333 else if (cl.intermission == 1)
1335 if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
1337 Sbar_DrawScoreboard();
1340 Sbar_IntermissionOverlay();
1342 else if (cl.intermission == 2)
1343 Sbar_FinaleOverlay();
1344 else if (gamemode == GAME_DELUXEQUAKE)
1347 else if (gamemode == GAME_NEXUIZ)
1349 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1351 sbar_x = (vid_conwidth.integer - 640)/2;
1352 sbar_y = vid_conheight.integer - 47;
1353 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1354 Sbar_DrawScoreboard ();
1356 else if (sb_lines && sbar_hudselector.integer == 1)
1360 int redflag, blueflag;
1363 sbar_x = (vid_conwidth.integer - 320)/2;
1364 sbar_y = vid_conheight.integer - 24 - 16;
1366 // calculate intensity to draw weapons bar at
1367 fade = 3.2 - 2 * (cl.time - cl.weapontime);
1368 fade = bound(0.7, fade, 1);
1369 for (i = 0; i < 8;i++)
1370 if (cl.stats[STAT_ITEMS] & (1 << i))
1371 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1372 if((cl.stats[STAT_ITEMS] & (1<<12)))
1373 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1376 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1377 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1378 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1379 if (redflag == 3 && blueflag == 3)
1381 // The Impossible Combination[tm]
1382 // Can only happen in Key Hunt mode...
1383 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
1388 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
1390 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
1394 if (cl.stats[STAT_ARMOR] > 0)
1396 Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1397 if(cl.stats[STAT_ARMOR] > 200)
1398 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
1399 else if(cl.stats[STAT_ARMOR] > 100)
1400 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
1401 else if(cl.stats[STAT_ARMOR] > 50)
1402 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
1403 else if(cl.stats[STAT_ARMOR] > 25)
1404 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
1406 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
1410 if (cl.stats[STAT_HEALTH] != 0)
1412 Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1413 if(cl.stats[STAT_HEALTH] > 200)
1414 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
1415 else if(cl.stats[STAT_HEALTH] > 100)
1416 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
1417 else if(cl.stats[STAT_HEALTH] > 50)
1418 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1419 else if(cl.stats[STAT_HEALTH] > 25)
1420 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
1422 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1426 if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
1428 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1429 Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
1430 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1431 Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
1432 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1433 Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
1434 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1435 Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
1436 if(cl.stats[STAT_AMMO] > 10)
1437 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
1439 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
1442 if (sbar_x + 320 + 160 <= vid_conwidth.integer)
1443 Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
1446 // The margin can be at most 8 to support 640x480 console size:
1447 // 320 + 2 * (144 + 16) = 640
1453 int redflag, blueflag;
1456 sbar_x = (vid_conwidth.integer - 640)/2;
1457 sbar_y = vid_conheight.integer - 47;
1459 // calculate intensity to draw weapons bar at
1460 fade = 3 - 2 * (cl.time - cl.weapontime);
1463 fade = min(fade, 1);
1464 for (i = 0; i < 8;i++)
1465 if (cl.stats[STAT_ITEMS] & (1 << i))
1466 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1468 if((cl.stats[STAT_ITEMS] & (1<<12)))
1469 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1472 //if (!cl.islocalgame)
1473 // Sbar_DrawFrags ();
1476 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
1478 Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
1481 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1482 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1483 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1484 if (redflag == 3 && blueflag == 3)
1486 // The Impossible Combination[tm]
1487 // Can only happen in Key Hunt mode...
1488 Sbar_DrawPic ((int) x, -179, sb_items[14]);
1493 Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
1495 Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
1499 Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
1502 if(cl.stats[STAT_HEALTH] > 100)
1503 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
1504 else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
1505 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1507 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1509 // AK dont draw ammo for the laser
1510 if(cl.stats[STAT_ACTIVEWEAPON] != 12)
1512 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1513 Sbar_DrawPic (519, 0, sb_ammo[0]);
1514 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1515 Sbar_DrawPic (519, 0, sb_ammo[1]);
1516 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1517 Sbar_DrawPic (519, 0, sb_ammo[2]);
1518 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1519 Sbar_DrawPic (519, 0, sb_ammo[3]);
1521 if(cl.stats[STAT_AMMO] <= 10)
1522 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
1524 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
1529 DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
1531 if (sbar_x + 600 + 160 <= vid_conwidth.integer)
1532 Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
1537 // Mini scoreboard uses 12*4 per other team, that is, 144
1538 // pixels when there are four teams...
1539 // Nexuiz by default sets vid_conwidth to 800... makes
1541 // so we need to shift it by 64 pixels to the right to fit
1542 // BUT: then it overlaps with the image that gets drawn
1543 // for viewsize 100! Therefore, just account for 3 teams,
1544 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1548 else if (gamemode == GAME_ZYMOTIC)
1551 float scale = 64.0f / 256.0f;
1552 float kickoffset[3];
1553 VectorClear(kickoffset);
1556 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1557 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1559 sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
1560 sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
1561 // left1 16, 48 : 126 -66
1562 // left2 16, 128 : 196 -66
1563 // right 176, 48 : 196 -136
1564 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1565 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1566 Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1567 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1569 float scale = 128.0f / 256.0f;
1570 float healthstart, healthheight, healthstarttc, healthendtc;
1571 float shieldstart, shieldheight, shieldstarttc, shieldendtc;
1572 float ammostart, ammoheight, ammostarttc, ammoendtc;
1573 float clipstart, clipheight, clipstarttc, clipendtc;
1574 float kickoffset[3], offset;
1575 VectorClear(kickoffset);
1578 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1579 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1581 sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
1582 sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
1583 offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
1584 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
1585 DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
1586 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
1587 DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
1588 healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
1589 shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
1590 healthstart = 204 - healthheight;
1591 shieldstart = healthstart - shieldheight;
1592 healthstarttc = healthstart * (1.0f / 256.0f);
1593 healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
1594 shieldstarttc = shieldstart * (1.0f / 256.0f);
1595 shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
1596 ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
1597 ammostart = 114 - ammoheight;
1598 ammostarttc = ammostart * (1.0f / 256.0f);
1599 ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
1600 clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
1601 clipstart = 190 - clipheight;
1602 clipstarttc = clipstart * (1.0f / 256.0f);
1603 clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
1604 if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1605 if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
1606 if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
1607 if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1608 DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1609 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1612 else // Quake and others
1614 sbar_x = (vid_conwidth.integer - 320)/2;
1615 sbar_y = vid_conheight.integer - SBAR_HEIGHT;
1616 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1617 //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
1621 if (gamemode != GAME_GOODVSBAD2)
1622 Sbar_DrawInventory ();
1623 if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
1627 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1629 if (gamemode != GAME_GOODVSBAD2)
1630 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1631 Sbar_DrawScoreboard ();
1635 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
1637 // keys (hipnotic only)
1638 //MED 01/04/97 moved keys here so they would not be overwritten
1639 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_QUOTH)
1641 if (cl.stats[STAT_ITEMS] & IT_KEY1)
1642 Sbar_DrawPic (209, 3, sb_items[0]);
1643 if (cl.stats[STAT_ITEMS] & IT_KEY2)
1644 Sbar_DrawPic (209, 12, sb_items[1]);
1647 if (gamemode != GAME_GOODVSBAD2)
1649 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1651 Sbar_DrawNum (24, 0, 666, 3, 1);
1652 Sbar_DrawPic (0, 0, sb_disc);
1656 if (gamemode == GAME_ROGUE)
1658 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1659 if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
1660 Sbar_DrawPic (0, 0, sb_armor[2]);
1661 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
1662 Sbar_DrawPic (0, 0, sb_armor[1]);
1663 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
1664 Sbar_DrawPic (0, 0, sb_armor[0]);
1668 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1669 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1670 Sbar_DrawPic (0, 0, sb_armor[2]);
1671 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1672 Sbar_DrawPic (0, 0, sb_armor[1]);
1673 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1674 Sbar_DrawPic (0, 0, sb_armor[0]);
1683 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1686 if (gamemode == GAME_ROGUE)
1688 if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
1689 Sbar_DrawPic (224, 0, sb_ammo[0]);
1690 else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
1691 Sbar_DrawPic (224, 0, sb_ammo[1]);
1692 else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
1693 Sbar_DrawPic (224, 0, sb_ammo[2]);
1694 else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
1695 Sbar_DrawPic (224, 0, sb_ammo[3]);
1696 else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
1697 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1698 else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
1699 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1700 else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
1701 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1705 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1706 Sbar_DrawPic (224, 0, sb_ammo[0]);
1707 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1708 Sbar_DrawPic (224, 0, sb_ammo[1]);
1709 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1710 Sbar_DrawPic (224, 0, sb_ammo[2]);
1711 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1712 Sbar_DrawPic (224, 0, sb_ammo[3]);
1715 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
1717 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1718 if ((!cl.islocalgame || cl.gametype != GAME_COOP))
1720 if (gamemode == GAME_TRANSFUSION)
1721 Sbar_MiniDeathmatchOverlay (0, 0);
1723 Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
1730 if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
1732 pic = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/crosshair%i", crosshair.integer));
1733 DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
1736 if (cl_prydoncursor.integer > 0)
1737 DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
1740 //=============================================================================
1744 Sbar_DeathmatchOverlay
1748 static float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
1751 qboolean myself = false;
1754 minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
1756 if((s - cl.scores) == cl.playerentity - 1)
1758 if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
1759 if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
1762 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1764 if (s->qw_spectator)
1766 if (s->qw_ping || s->qw_packetloss)
1767 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), "%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1769 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), " %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1773 // draw colors behind score
1779 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1780 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1781 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1782 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1784 //DrawQ_String(x, y, va(vabuf, sizeof(vabuf), "%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
1785 if (s->qw_ping || s->qw_packetloss)
1786 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), "%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1788 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), " %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1793 if (s->qw_spectator)
1795 if (s->qw_ping || s->qw_packetloss)
1796 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), "%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1798 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), " spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1802 // draw colors behind score
1803 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1804 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1805 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1806 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1808 //DrawQ_String(x, y, va(vabuf, sizeof(vabuf), "%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
1809 if (s->qw_ping || s->qw_packetloss)
1810 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), "%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1812 DrawQ_String(x, y, va(vabuf, sizeof(vabuf), " %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1818 void Sbar_DeathmatchOverlay (void)
1820 int i, y, xmin, xmax, ymin, ymax;
1823 // request new ping times every two second
1824 if (cl.last_ping_request < realtime - 2 && cls.netcon)
1826 cl.last_ping_request = realtime;
1827 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1829 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1830 MSG_WriteString(&cls.netcon->message, "pings");
1832 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
1834 // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
1835 static int ping_anyway_counter = 0;
1836 if(cl.parsingtextexpectingpingforscores == 1)
1838 Con_DPrintf("want to send ping, but still waiting for other reply\n");
1839 if(++ping_anyway_counter >= 5)
1840 cl.parsingtextexpectingpingforscores = 0;
1842 if(cl.parsingtextexpectingpingforscores != 1)
1844 ping_anyway_counter = 0;
1845 cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
1846 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1847 MSG_WriteString(&cls.netcon->message, "ping");
1852 // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
1853 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1854 MSG_WriteString(&cls.netcon->message, "pings");
1862 ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
1864 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1865 xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
1867 xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
1868 xmax = vid_conwidth.integer - xmin;
1870 if(gamemode == GAME_NEXUIZ)
1871 DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
1873 DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
1877 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1879 DrawQ_String(xmin, y, va(vabuf, sizeof(vabuf), "ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1883 DrawQ_String(xmin, y, va(vabuf, sizeof(vabuf), "ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1887 if (Sbar_IsTeammatch ())
1889 // show team scores first
1890 for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
1891 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
1895 for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
1896 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
1901 Sbar_MiniDeathmatchOverlay
1905 void Sbar_MiniDeathmatchOverlay (int x, int y)
1907 int i, j, numlines, range_begin, range_end, myteam, teamsep;
1909 // do not draw this if sbar_miniscoreboard_size is zero
1910 if(sbar_miniscoreboard_size.value == 0)
1912 // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
1913 if(sbar_miniscoreboard_size.value > 0)
1914 y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
1919 // decide where to print
1920 if (gamemode == GAME_TRANSFUSION)
1921 numlines = (vid_conwidth.integer - x + 127) / 128;
1923 numlines = (vid_conheight.integer - y + 7) / 8;
1925 // give up if there isn't room
1926 if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
1930 for (i = 0; i < scoreboardlines; i++)
1931 if (fragsort[i] == cl.playerentity - 1)
1935 range_end = scoreboardlines;
1938 if (gamemode != GAME_TRANSFUSION)
1939 if (Sbar_IsTeammatch ())
1941 // reserve space for the team scores
1942 numlines -= teamlines;
1944 // find first and last player of my team (only draw the team totals and my own team)
1945 range_begin = range_end = i;
1946 myteam = cl.scores[fragsort[i]].colors & 15;
1947 while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
1949 while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
1952 // looks better than two players
1962 i = min(i, range_end - numlines);
1963 i = max(i, range_begin);
1965 if (gamemode == GAME_TRANSFUSION)
1967 for (;i < range_end && x < vid_conwidth.integer;i++)
1968 x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1972 if(range_end - i < numlines) // won't draw to bottom?
1973 y += 8 * (numlines - (range_end - i)); // bottom align
1974 // show team scores first
1975 for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
1976 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
1978 for (;i < range_end && y < vid_conheight.integer;i++)
1979 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1983 static int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
1985 static int const sortorder[16] =
2004 const scoreboard_t *t1 = *(scoreboard_t **) t1_;
2005 const scoreboard_t *t2 = *(scoreboard_t **) t2_;
2006 int tc1 = sortorder[t1->colors & 15];
2007 int tc2 = sortorder[t2->colors & 15];
2011 void Sbar_Score (int margin)
2013 int i, me, score, otherleader, place, distribution, minutes, seconds;
2015 int sbar_x_save = sbar_x;
2016 int sbar_y_save = sbar_y;
2019 sbar_y = (int) (vid_conheight.value - (32+12));
2022 me = cl.playerentity - 1;
2023 if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
2025 if(Sbar_IsTeammatch())
2029 // team1 team3 team4
2033 scoreboard_t *teamcolorsort[16];
2036 for(i = 0; i < teamlines; ++i)
2037 teamcolorsort[i] = &(teams[i]);
2039 // Now sort them by color
2040 qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
2043 // -12*4: four digits space
2044 place = (teamlines - 1) * (-12 * 4);
2046 for(i = 0; i < teamlines; ++i)
2048 int cindex = teamcolorsort[i]->colors & 15;
2049 unsigned char *c = palette_rgb_shirtscoreboard[cindex];
2050 float cm = max(max(c[0], c[1]), c[2]);
2051 float cr = c[0] / cm;
2052 float cg = c[1] / cm;
2053 float cb = c[2] / cm;
2054 if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
2056 Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
2060 Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
2073 // find leading score other than ourselves, to calculate distribution
2074 // find our place in the scoreboard
2075 score = cl.scores[me].frags;
2076 for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
2078 if (cl.scores[i].name[0] && i != me)
2080 if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
2082 if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
2086 distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
2088 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
2089 else if (place == 2)
2090 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
2092 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
2093 if (otherleader < 0)
2094 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2095 if (distribution >= 0)
2097 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
2098 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2100 else if (distribution >= -5)
2102 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
2103 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
2107 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
2108 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
2113 if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
2115 timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
2116 minutes = (int)floor(timeleft / 60);
2117 seconds = (int)(floor(timeleft) - minutes * 60);
2120 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2121 if(sb_colon && sb_colon->tex != r_texture_notexture)
2122 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2123 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2125 else if (minutes >= 1)
2127 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
2128 if(sb_colon && sb_colon->tex != r_texture_notexture)
2129 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
2130 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
2132 else if ((int)(timeleft * 4) & 1)
2133 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2135 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
2137 else if (sbar_gametime.integer)
2139 minutes = (int)floor(cl.time / 60);
2140 seconds = (int)(floor(cl.time) - minutes * 60);
2141 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2142 if(sb_colon && sb_colon->tex != r_texture_notexture)
2143 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2144 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2147 sbar_x = sbar_x_save;
2148 sbar_y = sbar_y_save;
2153 Sbar_IntermissionOverlay
2157 void Sbar_IntermissionOverlay (void)
2162 if (cl.gametype == GAME_DEATHMATCH)
2164 Sbar_DeathmatchOverlay ();
2168 sbar_x = (vid_conwidth.integer - 320) >> 1;
2169 sbar_y = (vid_conheight.integer - 200) >> 1;
2171 DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2172 DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2175 dig = (int)cl.completed_time / 60;
2176 Sbar_DrawNum (160, 64, dig, 3, 0);
2177 num = (int)cl.completed_time - dig*60;
2178 Sbar_DrawPic (234,64,sb_colon);
2179 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
2180 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
2182 // LA: Display as "a" instead of "a/b" if b is 0
2183 if(cl.stats[STAT_TOTALSECRETS])
2185 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
2186 if (gamemode != GAME_NEXUIZ)
2187 Sbar_DrawPic (232, 104, sb_slash);
2188 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
2192 Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
2195 if(cl.stats[STAT_TOTALMONSTERS])
2197 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
2198 if (gamemode != GAME_NEXUIZ)
2199 Sbar_DrawPic (232, 144, sb_slash);
2200 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
2204 Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
2215 void Sbar_FinaleOverlay (void)
2217 DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);